In the final episode of the Wild Die Podcast, the co-hosts treat you to a double feature.
We open up the mailbag to answer questions about player vs player and quick encounters.
We then wrap it up with a discussion on the way we like to end cam
In the final installment of this series, Gary walks us through how he would savage the time-traveling sci-fi show Travelers.
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In this follow-up to our new series, Karl walks us through how he would savage Bubba Ho-Tep.
Karl at the Gary Con panel
Savage Cruise 2022
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Eric kicks off this series by savaging Riddick. Hear his take on the mechanics he feels are necessary to bring this sci-fi franchise to your tabletop using the Savage Worlds rules.
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In this episode, we answer a listener's question concerning ranged combat and play through a Quick Encounter with special guest Candace McAfee.
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The Wild Die crew discuss the benefits of getting out of your comfort zone by selecting Hindrances you've never played before and embracing a flawed character.
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After not having run Savage Worlds in well over a year, Gary is planning his return. What did he choose to run? What's his prep like, and which Savage Worlds rules does he feel he needs a refresher on?
Stinger & Spores: The Leaping Jaws
Savage Worlds Adventure Edition aka Swade has been out for over two years. How does it compare to the previous edition? The cast of the Wild Die Podcast shares their opinion on the matter.
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Karl and Eric discuss the place downtime has in Savage Worlds and suggest ways to make it more fast, furious, and fun!
NOTE: Eric had poor audio quality due to the wrong mic being used to record. Sorry about that.
Savage Pathfinder Development
We welcome Richard Woolcock back on the show for a round table discussion on the reasons why you would choose Quick Encounter or Support to adjudicate actions a group would take.
Sprawlrunners Countdown Deck
Be sure to stay in
Gary, Karl, and Eric look back at the year and share their favorite Savage Worlds highlights.
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Are you still hesitating to run Savage Worlds for the first time with your friends?
If so, we hope that the wise and inspirational words of Candace McAfee will resonate with you. Candace is Karl's GM and she's recently taken the plunge.
In this new installment of the Campaign Series, we talk about taking notes before, during, and after the game from the GM and player perspectives.
The Secret Files of Section D on Kickstarter November 17th
Sprawlrunners by Manuel Sambs and V
What happens to a character whose player is absent for a session? What is GM Ghosting, and how to avoid it? What is the proper etiquette for calling off? What can you do as a GM to avoid wanting to bail on your group?
These are all questions th
The boys get back to their campaign series to discuss Advancement. How often should you hand out advances and when? How does it affect the campaign? How would you describe the power curve in Savage Worlds?
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The Wild Die crew delves into the mechanics behind grappling, answers common questions about it, and talks about how you can apply some of the mechanics to other situations.
Sleeveless Diary #2—Influence the Story
Hollerween: October 29–Novem
In this episode, we discuss the first session of a campaign. How do you start a pre-written campaign versus homebrew? Is the hook really that important?
Wild Die Harder debut
Next Wild Die Harder show on October 30th, Deadlands with John Gof
Earlier this year, we welcomed the guys over at Atomic Ninja Studios to learn more about Dead End, their survival horror setting for Savage Worlds. Unfortunately, the Kickstarter launch was delayed so we're only releasing the episode now.
In this episode, we invited Ellen Dalina of the Birdhouse Mysteries and CFT RPG Savage Ravenloft to talk about session zero.
Wild Die Harder Tuesday, September 8th at 9 pm Eastern
Savage Mojo: free Shane Hensley adventure by signing up fo
It's the beginning of a new series about the long game and the Wild Die crew kick this off with a discussion on campaign set-up. How do you plan ahead? What kind of prep goes into your campaign and how long is your campaign going to be.
We wrap up our Right in the Keesler series on how to run amazing one-shot games with a series of tips and tricks to take your game to another level. We hope that it will help you run memorable sessions!
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Are your encounters with creatures of different sizes either too easy or too difficult because of the scale modifier? The Wild Die Podcast share anecdotes, take a deep dive into the narrative and the mechanics behind the scale, combat options,
Whether you want to impress people at a convention or want your players to fall in love with the setting you'd like to ultimately run a campaign in, first impressions are important. Famous Savage Worlds GM, Karl Keesler runs us through how he c
In this episode, Karl and Eric discuss what goes into the decision for your next campaign choice. Eric talks about the Deadlands campaign he just started while Karl tells us why he chose Ghostbusters.
Chase Card Print Bundle
Your game has been designed, prepared, and playtested—it's time to fill it up. Whether it's for a convention, game day, a night with friends or an online game, Karl, Gary and Eric have you covered. Listen to our advice and watch players flock t
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