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Tim and Phill Talk About Games

Tim Young & Phill English

Tim and Phill Talk About Games

A Games podcast
 1 person rated this podcast
Tim and Phill Talk About Games

Tim Young & Phill English

Tim and Phill Talk About Games

Episodes
Tim and Phill Talk About Games

Tim Young & Phill English

Tim and Phill Talk About Games

A Games podcast
 1 person rated this podcast
Rate Podcast

Best Episodes of Tim and Phill Talk About Games

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The release strategy of a game used to be simple: go gold, put it on shelves, and start thinking about the next project. But this attitude has changed recently; companies...
What is it like to play a modern game with none of the history and learning that we, as lifelong gamers, have absorbed over the years? Tim’s Dad had a...
The model of games as a service has caught on like wildfire in the just-over-a-year since we last spoke of it. We talk about how the attitudes to the practise...
With the risk of jinxing ourselves back into inactivity: we’re back! This episode we catch up on the games we’ve been playing since we last spoke, and look forward to...
What happens when you take a popular mod, distil the gameplay down into pure, survival of the fittest fun, and add over a million concurrent players?  We talk about the...
After the leap from analogue to digital photography, it couldn’t be long until virtual photography became a thing. More and more games include a photography mode, but why? And what...
What makes hit points the standard measure of life force in video games? How have the mechanics of regaining health and staying alive evolved over the years? And won’t you help...
Packaging is a huge part of the marketing streams of products everywhere. So what happens when that product is comprised of zeroes and ones? We talk about the (highly nostalgic)...
Apologies for the radio silence, Phill was on shift and as soon as he finished, Tim was without Internet while he moved house! The stars always seem to align to...
If you’ve ever completed a game and thought you knew it pretty well, think again. Speedrunners are gamers that have mastered their chosen games to a degree usually unseen, unlocking every trick,...
In case you missed it, Tim, Megan and myself presented another of our panels on science and videogames at the latest Penny Arcade Expo Australia. You can watch the video...
We discuss the only shining light in a year that really heckin’ sucked: our favourite games of 2016. Join us as we banish the bad thoughts and focus on the...
Megan joins us as we spend an entire episode talking up the divisive genius of Jonathon Blow’s The Witness. We discuss how puzzle games teach us how to play them, what...
We’ve reached a milestone, so that means giveaways! Congratulations to our two winners, Moonwatcher and Cedar, who also have the good fortune to have kickass names. We review some games,...
You know what we haven’t done yet? Spend an entire episode complaining about things we don’t like in games. So this is what we do here! Tim finds fault in...
Not content with milking sequels for all their worth, large game publishers have turned to remaking their old games. But what does this offer the gamer that has already played...
Are consoles beginning the slow road towards becoming mini PCs? That seems to be the case with the announcement of four new versions of the current generation of consoles. Is this...
Sure, bullets are cool. But you know what’s cooler? Just not doing bullets. Cue the 90s educational video music, because we’re talking about non-lethal alternatives in games. Why is sneaking...
If a player names a planet and no-one is there to see it, does it make good gameplay? With the recent, very controversial release of No Man’s Sky, we examine...
You could be fooled into thinking that the hosts of this wonderful podcast think about playing games, but don’t actually play any games. That’s not true! We play games, honest! Here...
Virtual reality! It’s amazing, it’s nearly here for the masses, and it places you in the virtual space in a way you’ve never been able to before. But with that presence comes a vulnerability to the curator of whatever is on the screen in front
How much would you say a weapon skin is worth? Ten cents, ten dollars? How about millions? If you’re one of the lucky folks running a CS:GO skin gambling site, that’s how much you are making in trades between players usually too young to unders
Finally! It’s been a long time, but Tim has finally finished digging through the mess of input lag, audio syncing, and quality issues to bring you our great discussion with our friend and collaborator Megan about in-game avatars. Apologies once
This episode Tim is away from keyboard as Ryan from the Magic Hour podcast  steps in for a chat about a wide range of topics including (obviously) being a gamer parent, teaching young gamers, virtual reality, and all the games we’ve been playin
If a game sits in a Steam library and can’t be finished, does it make you squirm? In this episode of TAPTAG, we’re talking about games that can’t be finished, games that don’t want to be finished, and games that…eh, we don’t really want to fini
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