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Time Extend

Time Extend

Time Extend

A Technology podcast
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Time Extend

Time Extend

Time Extend

Episodes
Time Extend

Time Extend

Time Extend

A Technology podcast
Good podcast? Give it some love!
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Best Episodes of Time Extend

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The whole Time Extend crew—Adam, Brend, Andrew, and Paul—join forces to talk about the weird and very occasionally wonderful things that happen when games focus entirely around putting one foot in front of the other. From Sonic R to Mirror's Ed
The boys have returned from their long hiatus with news about future plans as well as a long overdue conversation about Rocket League and why it still keeps them coming back after eight-plus years. Naturally Rocket Racing is covered as well, wh
We know, it's been a minute. But never before has Time Extend packed so much into one hour of a show. First, we chat about Daytona USA 2's about-damn-time console debut before diving into a retrospective on the divisive Dreamcast port. Then, we
Gran Turismo 4's hailed as one of the racing genre's all-time greats. But almost 20 years since release, a culmination of discoveries have now allowed modders to take Polyphony's 2004 opus to new heights. In this episode the boys chat with TheA
2007's Colin McRae: Dirt didn't just reinvent Codemasters' rally games; it left an indelible mark on the genre, and became the benchmark to which every off-road racer was compared against. In this episode the boys revisit the original trilogy,
In the late '90s, a short-lived developer named Prism Arts made a pair of budget Sega Rally clones for the PlayStation that never left Japan, and thus flew under the radar for a great many racing game fans. More than two decades later, the char
We're back, ringing in 2023's coldest days with some piping hot takes sourced from you all to keep us warm. Did Ridge Racer "celebrate itself to death?" Did kart racers really never get better than Diddy Kong Racing? And is every modern racing
With Need For Speed Unbound's release right around the corner, what better time than the present to finally dive into the series' big turn to tuner culture in the early aughts: Underground and Underground 2. Hugely controversial before release
We often talk about old games and old systems on Time Extend. But what are you to do if you want to — heaven forbid — actually play one of these golden era racers in the finest quality possible? Nobody can answer that question better than our g
More than 15 years since its release, it's still not uncommon to hear those who've played it praise Tourist Trophy as the finest two-wheeled racer of all time. For #70, the boys finally give the Gran Turismo spinoff its due, with the help of a
In the era when street racing was king, no street racer was cooler than Midnight Club. The boys finally give Rockstar San Diego's beloved and dearly missed series its due, focusing on the innovative second act and the final entry, Midnight Club
If you have ever played Sega Rally Championship, you've undoubtedly heard Kenneth Ibrahim's voice before. Today, Kenneth is a Senior Pipeline Technical Director at Lucasfilm, working on Star Wars animated series. But almost 30 years ago, he ser
In 2004, Criterion Games released what many consider the greatest arcade racing game ever made, Burnout 3: Takedown. That's not the game we're talking about this episode. Instead, we set out to explore the entries in the beloved series that ten
After a dismal first entry on the Dreamcast, in 2002 Sega's Wow Entertainment surprised owners of Microsoft's then-new Xbox with a charming, beautiful Gran Turismo-like experience: Sega GT 2002. It was leaps and bounds superior to its predecess
Maybe you know it as Penny Racers; maybe Road Trip Adventure. Even more likely, you don't know it at all. But there are nearly 30 games in the Choro Q series, spanning the 32-bit era to the early days of mobile gaming. In this episode, the boys
For the first time since this podcast began, we're talking about a new Gran Turismo. It's fortunate, then, that GT7 gives us so much to talk about. From shockingly challenging physics, to classic Polyphony game design oddities, to an impeccable
Our new year's resolution is to talk about more weird games, and you don't get much weirder than Runabout — Climax's strange action-driving franchise from the late '90s and early 2000s. Ancient relics of unimaginable power. Cows that sound like
It's that time once again where we reflect on the year that was in racing games and look forward to the year that will be. Join us for a chat about our favorite experiences in the genre in 2021, followed by a look ahead to all the titles — old
We got our gift early this holiday season when a dedicated team of translators and hackers delivered an English-language patch for Square's 1999 street racing opus, Racing Lagoon. If you've never played it before, now's the perfect time to star
The biggest racing game of 2021 is just around the corner. In anticipation, the boys chat about how Forza Horizon 5 is shaping up with Adam fresh off a weeklong preview of the game's single-player campaign. It's a lengthy discussion about what
Namco's infamous foray into relatively realistic motorsport is the topic of discussion for Time Extend's first ever live show! We'd recorded an R: Racing Evolution episode weeks earlier you see, but it was erased from existence — some say by th
Completely ignored in its day and forgotten since, Multi-Racing Championship is exactly the kind of obscure old racer we love here at Time Extend, and in this episode we devote an hour to it. Far longer than you probably cared to hear anyone di
In this episode the boys return to the heart of what Time Extend is all about: A racing game barely anyone's every heard of, and even fewer have taken the time to play. But there's a lot of charm in Konami's arcade runabout GTI Club — even if t
Everyone loves OutRun, but somehow it’s a series we’ve never discussed at length on Time Extend. Consider this episode finally making up for that glaring oversight. Here we chat about OutRun 2 and 2006: Coast 2 Coast, how they came to be and wh
No rally franchise was more celebrated year in and out during the Xbox and PS2 generation than Colin McRae Rally. Joining us for this episode to unpack the series' sixth-gen era is Paul Lovell, who worked as a level designer on CMR 3, 04 and 20
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