Episode from the podcastUnity – Behind the Game

Recompile

Released Thursday, 9th April 2020
Good episode? Give it some love!
In this episode, learn how Phi Dinh, director of PhiGames and creator of Recompile – an atmospheric, Metroidvania-inspired hacking adventure game set inside a computer – leveraged Unity’s High Definition Render Pipeline to produce realistically rendered and beautifully lit otherworldly environments and assets.
Rate Episode
Do you host or manage this podcast?
Claim and edit this page to your liking.