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#464: The Graphics Pipeline: Optimizing VR Experiences & Texture Compression from Binomial

#464: The Graphics Pipeline: Optimizing VR Experiences & Texture Compression from Binomial

Released Thursday, 20th October 2016
Good episode? Give it some love!
#464: The Graphics Pipeline: Optimizing VR Experiences & Texture Compression from Binomial

#464: The Graphics Pipeline: Optimizing VR Experiences & Texture Compression from Binomial

#464: The Graphics Pipeline: Optimizing VR Experiences & Texture Compression from Binomial

#464: The Graphics Pipeline: Optimizing VR Experiences & Texture Compression from Binomial

Thursday, 20th October 2016
Good episode? Give it some love!
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Stephanie Hurlburt is a low-level graphics engineer who has previously worked on the Unity Game Engine, Oculus Medium, and Intel’s Project Alloy, and now she’s
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