The first trailer for No Man’s Sky, published in December 2013, promised a universe with enough planets, creatures, and vegetation that it could not be fully explored by one player in a lifetime. The hype was immediate, and it only continued to build with each month between the game’s announcement and its release this summer. This, some fans speculate, could be a game that lasts forever.
My buddy Austin Walker concisely dismantled that logic at Vice before the game’s release, but No Man’s Sky has nonetheless attracted a good deal of controversy. To explain the game, and the community’s reaction, I invited my colleague Andrew Webster to the show. Andrew wrote a great series on his time in the game that I encourage you to enjoy along with the podcast.
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