Podcasts about video games — like most podcasts, I suppose — tend to go down the easy route: two or more people talk crap and make wisecracks about new games or old games (or both) and various things vaguely-connected to games. Some get into the tougher logistics of interviews or pre-planned conversations, sure, and that's great, but to go the really hard route of authored, scripted, edited stories to inspire and inform as effectively as possible? That's rare.So rare, even, that I seem to be the only one currently making a games-centric show of this sort (The Life & Times of Video Games), and amazingly — given the massive size and scope of the games industry — there are scant few games-centric episodes of ANY documentary-style podcasts.I've done my best to find them all, and to group them into the four categories below: 1) Games Culture; 2) Game Development, Past and Present; 3) Games History and Preservation; and 4) everything that I wasn't sure how to best fit into one of the other categories.
To different generations, John Madden has been a different kind of icon: coach, broadcaster and, since the late 1980s, video game mogul. This is the story of how Madden linked up with an upstart company called Electronic Arts to build an electr
In 2005, the multiplayer online game World of Warcraft was taken over by a virus called Corrupted Blood, and the virtual pandemic in this fantasy world played out remarkably like COVID-19. I talk with epidemiologist and gamer Eric Lofgren, NYU
Robert Ashley wonders why he spends his free time playing videogames, asks random people on the street about it, talks to a researcher whose work attempts to harness the brain power wasted on gaming, gets to know an eccentric, forward-thinking
The sound designers from Age of Empires I and II, brothers Chris and Stephen Rippy, tell the story behind the iconic "wololo" priest chant — for converting enemy units to your side — that's since become a popular meme, as I delve into
Sergey Galyonkin was just trying to fix a problem at work when we accidentally revolutionized the way we understand video game sales. We uncover the fascinating story behind Steam Spy, the people who use it, and the insights it gives us. Lear
It began as an impromptu April Fools' Day gag, but Pimps at Sea was the joke that kept on giving. This is the story of how a chance encounter on the streets of Chicago led to a semi-annual tradition, an industry/fan-favourite insider j
Robert Ashley visits a cosplay enthusiast, talks to the founder of an art show about videogames, discovers the strange world of fan fiction radio plays, and profiles a self-taught computer chip designer racecar driver/roller derby bruiser.
EVE Online is a massive multi-player online role playing game, which means it's a game where there are no rules -- just a galaxy where you build space ships, form alliances and go to war. The Icelandic company CCP that created the game even att
I go inside Australia's only permanent video game console museum and find that what makes it special is more than just the size of its collection — or the fact that it exists.LinksThe Nostalgia Box website The Nostalgia Box is @nostalgia_box on
At the dawn of emulation and the World Wide Web, a group of fans discovered the Nintendo and Super Nintendo games that never made it over from Japan. One of them decided to hack into a few of these and translate them, unofficially, wit
How a marketing guy at shareware game publisher Ambrosia Software ended up eating bugs in front of hundreds of people at Macworld New York 2000.If you have an old PowerPC Mac or the Sheepshaver emulator, you can get Escape from Jason Whong via
Robert Ashley helps people in videogames instead of helping people in real life, meets a comedy group who spend hundreds of hours every year playing the most boring videogame ever created, talks to a guy who quit playing games for a year, and p
Robert Ashley edits listener-submitted game ideas into one big, crazy game, talks to the guy who owns the rights to Tetris about his plans to save the world, gets a lecture on the future of games from a New York University professor, and meets