The party once again deals with the consequences of Sigmunds actions. They also meet an old acquaintance that is willing to help them sneak their way into the Triforge.
The party reunites with Tedeski and the Takers on the outskirts of the Triforge. An accord is reached, favors are called in, and Sigmund as always causes chaos.
The party comes up with the beginning of a plan to infiltrate the TriForge. Boof, Dingle, and Clara take the ship downriver while the remaining members of the party traverse a snake infested swamp in order to find the ex-mayor of the Triforge,
The team finds themselves caught between a feud as old as time as an elemental being isn't too happy about a celestial being called onto the realm of Eranor. What will they do when caught between a rock and a hard place?
In the midst of a heated argument, the crew gets an invite to a nomadic tribe of druid's peace pipe ritual. Through visions they learn that more and more things are beginning to unravel in the Realm of Eranor. Sigmund gets brave and bends the
A heated altercation leads to a quick exit from Credena for our group of adventurers. Finally away from the city, the group takes some time to reflect on what their next step should be. An unexpected interference with magic causes more strife
Sigmund strikes a bargain with Ivan to save his brother's girlfriend. Finn and Sigmund have a heavy reunion with the man who ruined their lives. A father pleads for forgiveness.
With the party reunited (and it feels so good), the group struggles to banish a false god. In the end they are left with a choice where Ivan throws everything for a loop. The Goddess of Love fills the group in on the man behind the curtain an
Ballar and Luce (or is it Ivan?) flee the princess of Credena. Threatened with the kidnapping and murder of the prince, they meet a group of surprising rebels. Meanwhile, Finn, Scarlet, and Sigmund push forward into the Realm of the Lover in
Ballar and Luce struggle to stay alive as their resources drain and options run out. Finn, Scarlet, and Sigmund struggle with the realization that Clara is dead and the possibility that perhaps there is still more to do in the realm of the Lov
A girl walks into a bar and sets off a chain reaction that shows how our adventurers all became linked. Join our cast as they play new characters in this Prequel Adventure.
Chimera Attack!Brace yourself for another thrilling episode as our courageous heroes find themselves in the middle of a meteor shower that swiftly escalates into a terrifying creature battle. They exert their unique abilities and quick-thinkin
Welcome to an exciting episode of our popular series, AD&D Wireless Adventure is Calling! This episode takes listeners on a roller coaster journey rich with camaraderie, adventurous navigation, humor, and unexpected turns. Our heroes start thei
The gang goes shopping...Again. They get some much needed upgrades to armor and weaponry and then finally head out of Ovrard, though the destination may not be what they think it is.
The party manages to get themselves out of a rigid situation only to find that the situation back in Eranor has changed. Conversations with each other and with their gods ensue.
Ugluck is gone! So much has happened in the last few days, but there is no rest for the wicked. The party pushes on to cleanse the Keystone of the Mother before it is too late.
Our adventurers take stock of what has happened after managing to save Ovrard. Ivan's actions begin to alienate him from the rest of the party. While Ugluck makes his own plans.
The party finishes the race and saves the High Priestess, only to find themselves in a temple full of dragon worshipers. Oh, and there's a goat thrown in there somewhere.