Experience Points

An Education, Science and Video Games podcast
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Episodes of Experience Points

Games for Adult LearningOn today’s episode we’ll cover games for adult learning. Adult learning represents a substantial field of higher education. Though, in media and pop culture, they don’t often represent the quintessential college student.
Decision SpaceOn today’s episode we’ll cover the decision space in games. One can say that decisions are the heart of many games. It’s why we play: to see the impact of our actions. As game designers; we want to empower players to live their fa
Core LoopsOn today’s episode we’ll cover core loops in games. The core loop is what most players engage with and remember when they are playing your game. The core loop is the most engaging and active element of your design. The core loop matte
Abstraction in GamesOn today’s episode we’ll cover abstraction in games. Abstraction is not something that we often think about deeply when we play games. Most of us play games for fun. That’s what most games are for. But abstraction is the hea
AchievementsOn today’s episode we’ll cover achievements in games. Achievements in life are a way to commodify what we’ve accomplished. Some can say that achievements are the way that we commemorate a major life moment or event. But achievements
Score PointsOn today’s episode we’ll cover point scoring in games. Scoring points is something that most people are familiar with in games. Scoring can be as easy as earning money in Monopoly or scoring the longest road in Settlers of Catan. Bu
The User ExperienceOn today’s episode we’ll cover the User Experience. This episode is based on Celia Hodent’s post: Understanding the Success of Fortnite: A UX & Psychology Perspective. See the show notes or description for a link to the origi
Gaming with MotivationOn today’s episode we’ll cover Gaming with Motivation. Intrinsic motivation is one of the most powerful motivating factors for people. Intrinsic motivation is what keeps players playing. They play for the love of the game
Weaknesses of Games Based LearningOn today’s episode we’ll cover Weaknesses of Games Based Learning. Games-based learning is a serious method for us to meet the needs of our students in way that is both engaging and impactful. However, there ar
Make More MistakesOn today’s episode we’ll cover how we learn through games by making more mistakes.Mistakes happen to be just one part of life. They are something is common to anyone anywhere. We’ve all made mistakes at some point in our lives
Flow StateOn today’s episode we’ll cover the “flow state” we experience when playing games. Engaging in a state of “flow” is one of the most mesmerizing things that your players can do. They are engaged with your game. They are performing at th
Game DynamicsOn today’s episode we’ll cover game dynamics. Dynamics and loops are some of the most important elements of your game design. When thinking about your game dynamics it’s important to consider the following two questions: 1) What ac
Game ThemeOn today’s episode we’ll cover game themes. Table top game designers often think of the question: what comes first, mechanics or theme? The same can be said about educators when it comes to developing curriculum: content or learning o
Player InteractionOn today’s episode we’ll cover Player Interaction. Player interaction is an important characteristic to consider when designing games. The designer has to answer the questions “How is the player going to interact with the game
The Player ExperienceOn today’s episode we’ll cover The Player Experience. The player experience is something that we all shoot for in game design. That’s because the player experience is what the player goes through when they play the game.  T
The Player ExperienceOn today’s episode we’ll cover The Player Experience. The player experience is something that we all shoot for in game design. That’s because the player experience is what the player goes through when they play the game.  T
Game-Based Learning vs GamificationOn today’s episode we’ll cover Game-Based Learning vs Gamification. Both gamification and games-based learning have entered popular culture. That means there’s been debate and misunderstanding about what they
Roguelike LearningOn today’s episode we’ll cover “Rougelike Learning.”  There’s a special appeal to playing really hard games. Games were you have to grind it out over time to get anywhere. A type of those really hard games are called roguelike
Play is WorkOn today’s episode we’ll cover the relationship between play and work. Games are a type of work if you think about it. We invest our time in games. We give games our attention. We give games our mental capacity. But why do we do tha
Motivation in the New YearOn today’s episode I connect with my colleague Tim Collings from 4i Leadership on finding and capitalizing on motivation in the new year. If you liked this episode please consider commenting, sharing, and subscribing.S
Narratives, Toys, Puzzles, GamesOn today’s episode we’ll cover the differences and similarities between Narratives, Toys, Puzzles, and Games. Narratives, toys, puzzles, and games all share some similar characteristics. But what makes them diffe
Meaningful ChoicesOn today’s episode we’ll cover Meaningful Choices. A more serious definition of games is that they are a collection of meaningful choices.  But these choices are often difficult to create. Choices can extend from many differen
Fun FactorsOn today’s episode we’ll cover fun factors in games. It’s no surprise when someone tells you that games are fun. Fun is one of the reasons that we play games. But what makes games fun and how can incorporate that into our designs?If
Fired Up FieroOn today’s episode we’ll cover that feeling of triumph called “Fiero” we get when playing games. Have you experienced that feeling of triumph before? The one you get from completing a really difficult level or beating an experienc
On today’s episode we’ll cover the gamer grind. One of the most characteristic things about today’s crop digital games is the grind. The grind, grindyness, or grinding aspect of some games is an aspect that most gamers have experienced at one t
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