The party find a possessed Harry standing at the void, protected by animated rocks, casting magic into it. Will the full power of Aristal be released? Can Harry be saved? Will our adventurers survive?
The adventurers step into the cathedral area of the cave beneath Kalderra to find Harry, smiling, content, and seconds away from disappearing under the surface of Aristal's pure magic.
With the town distracted, Aristal's fury can be felt everywhere. Anger rises as the party lose control and head out to find Harry before he does anything stupid.
All of the pieces of the puzzle start to come together and Kalderra's Call suddenly takes on a new meaning as the party expedite their return to Kalderra.
Lovejoy finally rolls from the wild magic table and with devastating results, and Beeko stealths his way into the ruins to find more than he bargained for.
The mystery continues to grow after being flushed down into the caverns underneath Kalderra. The crew find a mysterious stone bowl broken into the cavern floor underneath a dripping stalactite, and a large ominous presence makes itself known.
With celebrations coming to an end, a scream is heard. A young woman runs into Kalderra fearing for her boyfriend's life. Can the party get there in time?
Guided by an unknown force, the party head further into the forest, stumble upon another strange group of creatures, and stumble upon a village hidden away from the outside world: Kalderra.
A roar from deeper within the caves and stone monsters blocking their exit, the crew desperately look for a way out. Also, a single hit drops one of the crew into a dying state.
Abandoned by their merchant group, Gilden, Beeko, and Lovejoy find themselves in the middle of an unknown forest, in an unknown part of Faerun, with little to no idea of what to do next. And then they get robbed.
We sit down and discuss what to expect from the upcoming homebrew campaign and introduce new characters: Beeko, Lovejoy, and Gilded Golddong (or something)
Miraqen's death shocks the group, and Strahd looks to finish the team with his next moves. How will this all end in the final session of our Curse of Strahd playthrough.
Patrina offers the crew a direct route to Strahd. After a quick discussion and a slight detour, the adventurers find themselves taking on Strahd's right hand man, and a newly changed Izek.
The battle outside the walls of Ravenloft kick into gear with each side training blows and devastating losses occurring on both sides. Meanwhile, the adventurers do what they can to get inside the castle.
Morely and Ireena share a moment on the eve of the march to Ravenloft, and the morning of the 10th day of training is spent meeting with others and celebrating with a Heroes' Feast.
Some of the Revenants arrive, rats attack the defences as the gate, and an alliance seems to form with Zuleika as Miraqen divines her husband's presence within the walls of Ranveloft.