How to make a game, with Auroch Digital

A Games, Hobbies and Other Games podcast
Good podcast? Give it some love!
Reviews
Creators
Lists

Episodes

Search Episodes...
In the fourth episode of this season we take a deep dive into one of our earlier games, Chainsaw Warrior, and its follow up Chainsaw Warrior: Lords of the Night. We speak with Tomas Rawlings and Steve Martin about the original game, its creation and a connection between Freudian theories of the min…
In the third episode of this season we go back to the Global Games Jam hosted at the Bristol VR Lab. Like the podcast? We'd love you to subscribe to the show! Show notes: You can find out more about our latest Kickstarter here  Got an idea for an episode? Did we get something wrong? Drop us a line:…
Back the Kickstarter today 👉 http://bit.ly/mhbo19 We are back for season 2 of 'How to make a video game, with Auroch Digital' In the second episode of this season we talk about the Kickstarter campaign that is currently running. Like the podcast? We'd love you to subscribe to the show! Show notes:…
We are back for season 2 of 'How to make a video game, with Auroch Digital' In the first episode of this season we taking the mics out to the Global Games Jam hosted at the Bristol VR Lab. Like the podcast? We'd love you to subscribe to the show! Show notes: What is a Global Games Jam? Find out mor…
How to make a video game with Auroch Digital - Episode 5 In our fifth episode hosts Matt Davies and Matt Walker continue talking to Tomas Rawlings, Design Director, on a potted history of turn-based tactical strategy games. In Part 2 we look at thing modern day of the genre, what we have done and w…
How to make a video game with Auroch Digital - Episode 4 In our fourth episode hosts Matt Davies and Matt Walker talk to Tomas Rawlings, Design Director, on a potted history of turn-based tactical strategy games. Like the podcast? We'd love you to subscribe to the show! Show notes Snapshot - Seen t…
How to make a video game with Auroch Digital - Episode 3 We've started a new series of podcasts looking at the ins-and-outs of making a video game. In our third episode hosts Matt Davies and Matt Walker talk to Nina Collins, Production Manager, about working life in a independent studio and what th…
How to make a video game with Auroch Digital - Episode 2 We start a new series of podcasts looking at the ins and outs of making a video game. In our second episode hosts Matt Davies and Matt Walker talk to Peter Willington, Creative Producer, about the difference between a video game and a product…
How to make a video game with Auroch Digital - Episode 1 We start a new series of podcasts looking at the ins and outs of making a video game. In our first episode hosts Matt Davies and Matt Walker talk to Tomas Rawlings, Design and Production Director, on the reasons for setting up the company, th…
In this episode we get into the detail of the game, Adam Carter-Groves (Designer) and Tomas Rawling (Design Director) are on hand to talk about a number of topics. What does the player get to do in game? How do they interact with the setting around them? We learn more about the momentum mechanic, h…
How do you translate the pulp-y action of the video game's source material, and its strong themes of good and evil and light dark, into a strategy experience that doesn't just feel like yet another XCOM? How do you ensure complex mechanics and information is presented in a clear and understandable …
Our series kicks off with an introduction to the Cthulhu Mythos, a primer on World War II and the Nazi obsession with the occult, and introduces those unfamiliar with Achtung! Cthulhu to the setting of the RPG. All this and more as we begin to divulge everything about how we made our turn-based str…
Subscribe now to get the first episode of our series about Achtung! Cthulhu Tactics. We'll be talking Lovecraft, World War II, the world created by Modiphius, and more about how we made this turn-based strategy video game. Sign up to our free newsletter. Visit the Achtung! Cthulhu Tactics game page.
Here we are with EP.3 of this mini-series, with special guest Andrew Kuh of the UK Space Agency. Tomas spoke with Andrew on Mars, how Mars Horizon translates in the real world, and Mars Horizon as an important outreach tool.  This is the final episode of a three-part Auroch Digital series on game d…
We've re-opened the studio airlock again for more Mars Horizon discussion. This time, talking Mission Control and Meta Management gameplay, UI design, plus a playthrough of the Meta with Steve. This is the second of a three-part Auroch Digital series on game development while exploring some of our …
The studio airlock is open and welcomes you to Mars Horizon, a space agency management game where the player gets humanity to Mars. This is the first of a three-part series about Auroch Digital's approach to game development while exploring some of our Mars Horizon plans. Subscribe to our newslette…
Auroch Digital welcomes you to listen in on our Mars Horizon podcast. Talking Mission Control Gameplay, concept to game production, and translating science accuracy to the video game medium. Subscribe to our newsletter. Visit the Mars Horizon game page.
Rate Podcast
Podcast Details
Started
May 11th, 2018
Latest Episode
Mar 14th, 2019
Release Period
Weekly
No. of Episodes
17
Avg. Episode Length
24 minutes

Podcast Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.