How to make a game, with Auroch Digital

A GamesHobbies and Other Games podcast
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A potted history of turn-based tactical strategy Pt 2
A potted history of turn-based tactical strategy Pt 2
How to make a video game with Auroch Digital - Episode 5 In our fifth episode hosts Matt Davies and Matt Walker continue talking to Tomas Rawlings, Design Director, on a potted history of turn-based tactical strategy games. In Part 2 we look at thing modern day of the genre, what we have done and where next! Like the podcast? We'd love you to subscribe to the show! Show notes Jagged Alliance Board Game - Have a look at the Kickstarter (and while you are there... you should follow our page too.. >HEAVY WINKING
A potted history of turn-based tactical strategy Pt 1
A potted history of turn-based tactical strategy Pt 1
How to make a video game with Auroch Digital - Episode 4 In our fourth episode hosts Matt Davies and Matt Walker talk to Tomas Rawlings, Design Director, on a potted history of turn-based tactical strategy games. Like the podcast? We'd love you to subscribe to the show! Show notes Snapshot - Seen the photo of game on our Twitter page? Steam Sale - Grab yourself a bargain in the Steam sale! Got an idea for an episode? Did we get something wrong? Drop us a line: Twitter: @AurochDigital facebook.com/AurochDigital Website: www.aurochdigital.com
What is it like working for an independent developer?
What is it like working for an independent developer?
How to make a video game with Auroch Digital - Episode 3 We've started a new series of podcasts looking at the ins-and-outs of making a video game. In our third episode hosts Matt Davies and Matt Walker talk to Nina Collins, Production Manager, about working life in a independent studio and what the benefits are compared to other companies! Show links Want to see the Unreal and Unity Babels?  We have a sale on (but hurry it won't be there for long!) Have you subscribed to our newsletter? 👈 If not do so now! Like the podcast? We'd love you to subscribe to the show! Got an idea for an episode? Drop us a line: Twitter: @AurochDigital facebook.com/AurochDigital Website: www.aurochdigital.com    
What is the difference between a good game and a good product?
What is the difference between a good game and a good product?
How to make a video game with Auroch Digital - Episode 2 We start a new series of podcasts looking at the ins and outs of making a video game. In our second episode hosts Matt Davies and Matt Walker talk to Peter Willington, Creative Producer, about the difference between a video game and a product. As Peter alluded to... we are working on a new project called War Strider - if you subscribe to our newsletter... you'll be the first to know 👈 Like the podcast? We'd love you to subscribe to the show! Got an idea for an episode? Drop us a line: Twitter: @AurochDigital facebook.com/AurochDigital Website: www.aurochdigital.com
Setting up a company and a history lesson
Setting up a company and a history lesson
How to make a video game with Auroch Digital - Episode 1 We start a new series of podcasts looking at the ins and outs of making a video game. In our first episode hosts Matt Davies and Matt Walker talk to Tomas Rawlings, Design and Production Director, on the reasons for setting up the company, the history of the organisation and some learning he's done along the way. Want to read the article Tom mentions? Visit http://bit.ly/dunelove for more 👈  Show links: Get Achtung! Cthulhu Tactics Tomas's letter to GW Retrospective on GameTheNews Like the podcast? We'd love you to subscribe to the show! Got an idea for an episode? Drop us a line: Twitter: @AurochDigital facebook.com/AurochDigital Website: www.aurochdigital.com
Episode 3: Achtung! Cthulhu Tactics - The Momentum of Cthulhu
Episode 3: Achtung! Cthulhu Tactics - The Momentum of Cthulhu
In this episode we get into the detail of the game, Adam Carter-Groves (Designer) and Tomas Rawling (Design Director) are on hand to talk about a number of topics. What does the player get to do in game? How do they interact with the setting around them? We learn more about the momentum mechanic, how players can use it to the best of their ability and also talk about the shopping list of World War 2 action avaliable to the player. Achtung! Cthulhu Tactics is avaliable on Steam on the 4th October.  
Episode 2: Achtung! Cthulhu Tactics - The Function Call of Cthulhu
Episode 2: Achtung! Cthulhu Tactics - The Function Call of Cthulhu
How do you translate the pulp-y action of the video game's source material, and its strong themes of good and evil and light dark, into a strategy experience that doesn't just feel like yet another XCOM? How do you ensure complex mechanics and information is presented in a clear and understandable way? These are a couple of the questions Nina and Adam (Producer and Designer respectively) will be answering in this episode, wherein we take a look at, among other things, a feature called The Shroud. Sign up to our free newsletter. Visit the Achtung! Cthulhu Tactics game page. Wishlist the game on Steam.
Episode 1: Achtung! Cthulhu Tactics - The Birth of Cthulhu
Episode 1: Achtung! Cthulhu Tactics - The Birth of Cthulhu
Our series kicks off with an introduction to the Cthulhu Mythos, a primer on World War II and the Nazi obsession with the occult, and introduces those unfamiliar with Achtung! Cthulhu to the setting of the RPG. All this and more as we begin to divulge everything about how we made our turn-based strategy video game Achtung! Cthulhu Tactics. Sign up to our free newsletter. Visit the Achtung! Cthulhu Tactics game page.
Episode 0: Achtung! Cthulhu Tactics - Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Episode 0: Achtung! Cthulhu Tactics - Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Subscribe now to get the first episode of our series about Achtung! Cthulhu Tactics. We'll be talking Lovecraft, World War II, the world created by Modiphius, and more about how we made this turn-based strategy video game. Sign up to our free newsletter. Visit the Achtung! Cthulhu Tactics game page.
Episode 3: Mars Horizon - Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems.
Episode 3: Mars Horizon - Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems.
Here we are with EP.3 of this mini-series, with special guest Andrew Kuh of the UK Space Agency. Tomas spoke with Andrew on Mars, how Mars Horizon translates in the real world, and Mars Horizon as an important outreach tool.  This is the final episode of a three-part Auroch Digital series on game development while exploring some of our Mars Horizon plans. More podcasts to follow! Subscribe to our newsletter.
Episode 2: Mars Horizon - Drama / Challenge, In-depth look at Mission Control & Meta Management Gameplay, UI design, and Meta Management playthrough
Episode 2: Mars Horizon - Drama / Challenge, In-depth look at Mission Control & Meta Management Gameplay, UI design, and Meta Management playthrough
We've re-opened the studio airlock again for more Mars Horizon discussion. This time, talking Mission Control and Meta Management gameplay, UI design, plus a playthrough of the Meta with Steve. This is the second of a three-part Auroch Digital series on game development while exploring some of our Mars Horizon plans. Subscribe to our newsletter.
Episode 1: Mars Horizon - Mission Control Gameplay Explained & Translating Space Engineering to Games.
Episode 1: Mars Horizon - Mission Control Gameplay Explained & Translating Space Engineering to Games.
The studio airlock is open and welcomes you to Mars Horizon, a space agency management game where the player gets humanity to Mars. This is the first of a three-part series about Auroch Digital's approach to game development while exploring some of our Mars Horizon plans. Subscribe to our newsletter. Visit the Mars Horizon game page.
Episode 0: Mars Horizon - Auroch Digital & Mars Horizon, Mission Control Gameplay, Translating Space Engineering to Games.
Episode 0: Mars Horizon - Auroch Digital & Mars Horizon, Mission Control Gameplay, Translating Space Engineering to Games.
Auroch Digital welcomes you to listen in on our Mars Horizon podcast. Talking Mission Control Gameplay, concept to game production, and translating science accuracy to the video game medium. Subscribe to our newsletter. Visit the Mars Horizon game page.
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Podcast Details
Started
May 11th, 2018
Latest Episode
Dec 30th, 2018
Release Period
Weekly
No. of Episodes
13
Avg. Episode Length
22 minutes

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