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Imprinted Echoes

Ghostlight Media

Imprinted Echoes

 2 people rated this podcast
Imprinted Echoes

Ghostlight Media

Imprinted Echoes

Episodes
Imprinted Echoes

Ghostlight Media

Imprinted Echoes

 2 people rated this podcast
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With the party having successfully convinced the bounty hunters that their quarry was elsewhere, Smalren, Nehemiah, and Jhori figure out what their next step is and make their way back to Legam. Ruins are discovered, creatures are fought, and s
The adventurers finally catch up to the bounty hunters they’ve been searching for. Disguises are made, lies are told, and new slang terms are learned. Find us online:Palimpsest website: http://www.palimpsestcast.com/Palimpsest Twitter: https
Our nomads pack up and head out to find the bounty hunters that would bring destruction to their new home.Music Credits:Variation on Egmont, It is Lost, and Concentration by Kevin MacleodAll other music by Justin Longacre
The Newcomers gather information and set out on their given quest.Music Credits:Variation on Egmont, New Direction, & Concentration by Kevin MecleodAll other music by Justin Longacre
Three strangers converge on the sight and city of Legam.Music Credits:Concentration & Thunderbird by Kevin MacleodAll other music by Justin Longacre
What’s the best thing to do when you arrive in a new city? Shopping of course! And since Dynafel is known for its textiles, some new clothes are definitely on the list. It’s also decided to check out the dream based performance troupe at some p
Having settled in just a bit, everyone does a little exploring. While some people are getting to know the city of Dynafel, others are investigating their traveling companion’s motives. While Oben’s help has been greatly appreciated, no one is q
The party finally sees Dynafel on the horizon. They’re warned of a few things as they enter the city but honestly everyone is hoping to relax just for a moment before pressing on. Accommodations are chosen, calm comments are sought out, and new
Brex went running for a fight, with a pack of iron margr. Now that the encounter has come to an end, they need to regroup and refocus on the plan. Emotions are released, items are retrieved, and travel activities are shared . Join us as Nehemia
Usually the stoic protector, Brex has suddenly gone sprinting for a a fight, with a pack of margr set squarely in their crosshairs. But not just any margr, iron margr. The gang rushes to assist but this isn’t going to be easy. Group dynamics ar
The duplicates in the town of Mirath have been dealt with. And though there are last rights and wishes to deal with as well as making sure the village is set up to continue defending themselves, it’s high time our travelers get back on the road
We finally know the origin and purpose of the creatures that have been terrorizing the people of Mirath. Unfortunately, it was not as clean cut as anyone would have liked. Now armed with a tool to help identify cinomar duplicates in their midst
Music and SFX Credits:Intro - “Whispers of the Ancients” by Justin Longacre (https://www.youtube.com/channel/UCb91nye1bAWGc70VQevM5cA)Music: Unseen Horrors by Kevin MacLeodFree download: https://filmmusic.io/song/4569-unseen-horrors License
In order to find out where these tarza are coming from, venturing into the woods is absolutely the next step. But the fact that night has fallen makes everything a bit more complicated and definitely a lot creepier. Blood sucking swarms are div
The situation in this small settlement is much stranger than even originally thought. The creatures attacking townsfolk is one thing but there’s something else sinister in the village laying in wait. Can they figure out the connection before it
Upon arriving in Mirath seems like it will be a short visit in a small village. Even with meager accommodations, everyone takes a brief moment to relax for a little while. But as more is learned about these strange creatures and the odd happeni
It seems that the road is safe for the moment. After handling the individual trailing them the party takes a quick breather. But not before they see someone else coming up the road. Travel companions are met, advice is shared, and unknown creat
Everyone made it out of the city. Though just barely. With the help of a new-old friend, the party cautiously and quickly strikes out eastward. Precautions are taken, routes are altered and followers are evaded. Join us as Nehemiah, Smalren, an
The fight has only escalated. With the Saint’s identity revealed, the stakes are now higher than ever. Even if they make it out of this room alive, what will the consequences of their new knowledge be? Last ditch efforts are made, allies come i
The Ghost has become impatient. No more talking, time for action. The fight isn’t going to be an easy one. Everyone has a few tricks up their sleeves, let’s hope that’s enough. Blows are weathered, intrusions are expended, and identities are un
The time for infiltration has arrived. Having done as much preparation as currently possible, three outsiders and one blacklisted insider are about to step into the belly of this metaphorical beast. And as long as everyone sticks to the plan, e
Information is very hard to come by when you’re trying to work around dealings with a deeply seeded criminal organization. And even harder when you’re trying desperately to keep your cover story straight. Regardless, plans need to be acted on.
Now having let loose a little, it’s time to get back to business. There are a number of leads to follow up on but the biggest one is finding a way to meet with the Saint. Which will take a certain level of finesse on the part of the party. Cov
There is plenty of information to parse through. But before the group pursues any of their leads, some much needed rest and recuperation is in order. It’s been far too long since everyone was able to just relax for a moment. Museums are visited
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