John, Ron, and Jason talk about crafting encounters for Starfinder 2nd Edition. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 107 of Game Design Unboxed: Inspiration to Publication we talk with David Gordon about his co-design Monkey Palace, the new LEGO game! Learn about how he and TAM took a design brief given to them and designed an engine building game about building temples to upgrade your engine to earn banana points. Also, [... more
John, Ron, and Jason talk about crafting monsters for Starfinder 2nd Edition. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 106 of Game Design Unboxed: Inspiration to Publication we talk with Jason Slingerland about his co-design Tír na nÓg. When Jason started designing in 2012 there weren’t many resources for designers so he started the Building the Game podcast with a friend. He used the podcast to help himself and other design... more
John, Ron, and Jason talk about some of the latest news coming out about Starfinder 2nd Edition. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 105 of Game Design Unboxed: Inspiration to Publication we talk with Bernie Lin and Brendan Kendrick about their first design Omicron Protocol, a skirmish miniatures game designed to help bring more people to the love of miniatures. They were inspired by a convention panel to self-publish knowing they wanted ... more
Transformers historian and super fan Jim Sorenson tells Ryan about joining the Essence20 writing team on Enigma of Combination and Technorganic Secrets. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Althoug... more
In episode 104 of Game Design Unboxed: Inspiration to Publication we talk with Mads Fløe about their co-design Shake that City. The draw of the game was a device that randomized how to drop out 9 different cubes in a 3×3 grid. These cubes worked to help you decide what tiles you could draft and […]
John and Ron talk about bringing Pathfinder 2e characters into a Starfinder 2e adventure. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 103 of Game Design Unboxed: Inspiration to Publication we talk with Nick Bentley on how he redesigned Underdog Game’s Trekking the World and why they decided to call it a second edition versus a new name. Learn what changes were made to make the game both more streamlined and more gamery. How they […]
John, Jason, and Ron talk about Thanksgiving Plans, Dogs, and Monstrous Cybernetic Turkeys! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 102 of Game Design Unboxed: Inspiration to Publication we talk with Mike Danovich about his RPG system created to partner with different events and businesses in the Chicago area including Revolution Brewery. In that partnership he got to design character sheets for the different hops that are featured on th... more
Ryan talks about using politics in Essence20 campaigns after ranting about the absurdity of a second Trump presidential term. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the host works on Essence... more