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Lightmap - Conversations with video game creators

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Lightmap - Conversations with video game creators

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A weekly Video Games and News podcast featuring Mitchel Loh and Fiona Bartholomaeus
 4 people rated this podcast
Lightmap - Conversations with video game creators

SIFTER

Lightmap - Conversations with video game creators

Claimed
Episodes
Lightmap - Conversations with video game creators

SIFTER

Lightmap - Conversations with video game creators

Claimed
A weekly Video Games and News podcast featuring Mitchel Loh and Fiona Bartholomaeus
 4 people rated this podcast
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Best Episodes of Lightmap

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We teamed up with fellow Western Australian podcasters Party Loaded to bring you a collaborative episode recorded live on the PAX Australia convention floor featuring some of our favourite picks and games from the show. Party Loaded is a weekly
David Clark one of the creators of Ori and the Blind Forest, joined us this week. Did you know that Ori was programmed right here in Western Australia? David filled us in on what it was like developing a game with a team he first met when showi
Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass, a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name. Armed with a scimitar and “the most versatile whip ever created” you slash and cr
Our normal episode is delayed this week because we're heading to PAX Australia this weekend, where we'll be bringing you heaps of updates from the floor and interviews with indie developers and more! If you're at PAX Australia 2017, we're recor
Simon Boxer of Twice Different joins us this week to talk about making his brand new mobile game, , a colourful endless runner style side scroller. As you propel yourself along this bouncy world, you won’t let those pesky children have all the
We sit down with Peter Curry, a Programmer & Designer from Dinosaur Polo Club, developers of Mini Metro. Mini Metro is a subway planning puzzle game, that puts the fun in fundamental transport logistics, with a great procedurally generated soun
Diving into a world of shadow play and adventure, Projection is game in which you control light to enable new platforms of discover, exploration and puzzle solving all whilst experiencing and controlling historically rooted shadow puppetry. Mic
Collateral Damage is a multiplayer area brawler featuring a cast of unique characters and diverse fighting styles and Perth’s very own Matthew Sears and Jak Gem from Artisans Games joined us this week. The game is currently in beta, and they sp
Christy Dena is a writer, designer and director at Universe Creation 101. She joined us to talk about “Crafting Intangibles”, a free online interactive writing event which you can watch online now. Featuring talks from Narrative Designers and g
Ian Gregory, Creative Director, of Singaporean based Witching Hour Studios the studio behind their latest project Masquarada: Songs and Shadows joins us on the show this week. Ian shared this thoughts on the struggles of developing a game in a
Paul Turbett and Anthony Sweet from Black Lab Games who are based right here in Perth talk to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the m
Cheryl Vance and Joel Styles are developers of the soon so be released Yonder: The Cloud Catcher Chronicles.  Yonder is a gentle and friendly open world game releasing on Steam and Playstation 4 on Tuesday 18 of July! While we had them they sh
Adric Polkinghornefrom Jammed Up Studios joins us to talk about Think of the Children, a game that teaches us the struggle of keeping children alive. It's a chaotic child micromanagement game, built out of the adrenaline and excitement of a gam
Julian Wilton from Sydney and Jay Armstrong from the UK are from Massive Monster, creators of The Adventure Pals. We spoke about working together despite the distance between them and merging two iconic gaming genres into one.For years Steam
Dr Jennifer Hazel is one of the co-founders and Director of Checkpoint an organisation that aims to get the conversation going around mental health and gaming. Checkpoint have just launched a Kickstarter campaign to crowdfund a video series whi
Travis Avery and Sean Gabriel from THE FOREGONE SYNDICATE spoke to us about their latest game DESYNC. A set in digital world laced with neon and classic 80s style geometry DESYNC forces players to think on their feet be quick on the trigger and
Nick Smithis the lead art director at EarthWork Games and he joined us to talk Forts. Forts is a 2D base fortification & assault game, finely crafted by an experienced team. Nick took questions from us and the viewers on Twitch.With the much a
Andrew Freeth joined us live from South Australia to give us the details on his new game Brief Battles. Brief Battles is studio Juicy Cupcake's first shot at a commercial release, featuring a cast of quirky characters with even quirkier power d
We're back at Oz Comic Con again this year and we've brought along some of our pals. This year we were joined by Sof Mather, Hien Pham and Oscar Brittain. We asked them "Why do you create?" which is basically the these statement of Pixel Sift,
Hey we're heading back to Oz Comic Con Perth again for another year on Saturday 25th March 2017 at 5:00PM. We'd love to see you down there if you are in Perth, and the episode will be up on the site later in the week.If you're in Perth you can
We’re back into the swing of things this week with episode 65 of Pixel Sift. We’re joined by Ash Ringrose the head of SMG studios. He filled us in on their latest project Death Squared. Death Squared is a co-op multiplayer puzzle game that push
Mitch leads the way this week on the 64th episode of Pixel Sift. This week we’re joined by joined by Daniel Sun of Sun Studios, during the show Daniel spoke about his experiences moving his game Armed with Wings: Rearmed from the online flash c
This week we're joined by Justine Colla, she's from Alta and is making the immersive social game A Township Tale. Justine told us all about how society works in a VR world, what happens when players enforce the rules and what Alta can do if peo
We're taking this week off, but we've got a brand new show format coming your way from next week. We'll be mixing up our content, with new collaborations and getting more into the mix.A lot of it is going to play out online, so if you aren't al
This week we’re talking design style changes, when games change certain elements of their art style, gameplay mechanics or story tone. This comes of the back of a recent Kotaku article telling gamers to “Not take Ghost Recon Wildlands Seriously
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