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Out of Character

Jon Forrester

Out of Character

A weekly Games, Hobbies and Other Games podcast
Good podcast? Give it some love!
Out of Character

Jon Forrester

Out of Character

Episodes
Out of Character

Jon Forrester

Out of Character

A weekly Games, Hobbies and Other Games podcast
Good podcast? Give it some love!
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Best Episodes of Out of Character

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Collected from ports and points across Faerun three adventurers come together to face a new quest.
As Kelt Torre lays unconscious in an alleyway in Eel's Snout time and memory carries her back to a different time and place. A younger Kelt Torre finds herself separated from her glacier, removed from her home in The Snowmelt Mountains, and bei
Retutning to Oranel we find the party at odds as they cross paths and confront new challenges in the port city of Eel's Snout.
I discuss the evils of gatekeeping and some of my limited experiences with it. If you'd like to reach out to join one of our games please send me a message at @sakutian on twitter as that is the fastest way to reach me. 
I discuss one of the core rules I apply when I GM rpgs, The Perkins Rule. 
After escaping Vespok Fortress Kelt Torre has reached the city of Eel's Snout on the coast of Oranel. With little to her name, and nowhere to go she struggles to survive in a new world.
I outline the rules of and possible uses for one of my favorite Dungeons & Dragons spells Enlarge/Reduce.
I discuss some possibilities for utilizing various systems of justice in a variety of rpg settings.
I delve into an idea that has been knocking around in my head for a while about leveling up RPG characters.
In the first exploration of Oranel we examine the course of events that resulted in its creation, and the deities that helped to make it what it is today.
Based in the world of the comic series Fables, where fairy tale characters crossed over to the mundy world to escape a terrible enemy, the characters have settled into tragically ordinary lives after several centuries. This is the first install
The goliath Kelt Torre sleeps in a bed secured through treachery only to find more betrayal awaits her. With the help of an old friend she must escape the prison of Vespok Fortress.
After raiding the warden's workshop the prisoners are confronted by the captain of the guard who presents them with a simple choice. Surrender or die.
A discussion of the great minotaurs of history such as the legendary Kaz.
Barely out of their cells the prisoners of Vespok Fortress have already faced heavy resistance. How will they fare as the defenses are raised and Vespok Fortress pushes back against their invasion?
In our first ever evil campaign in our homebrew setting the players find themselves held within the walls of the formidable Vespok Fortress.
Returning from their infiltration of Bulp Dullspade's manor the party divides as one among them seeks solitude from the rest.
I try to provide some useful insight into bringing farm life into your rpgs a bit more.
While the party quests with their new traveling companion more guests arrive on Puddifoot's doorstep.
I try to save the rpg Critical Failure in the latest round of GM tips.
I try to tackle how it has taken me ten years to build an rpg setting.
In a solo episode of the podcast a meeting is joined between The Cult of The Dragon Queen and Bulp Dullspace immediately after the end of our previous episode.
In the latest round of GM tips I offer some suggestions on how best to employ vehicles in your campaign.
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