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Pixel Sift

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How do you translate the essentially visceral experience of taking to the sea into the world of VR? Well Greg Dziemidowicz is Director and Lead Programmer at Melbourne's MarineVerse and along with his crew of sailing VR developers have done just th…
Hey I know you know that we're a podcast, but did you know that on our website we've got articles as well? Cool right? Well here is a bonus episode and extended version of our story "What does it mean to be indie?" Freeplay Festival celebrates 15 y…
Hamish Wagstaff is the Director of Aberrant Realities in Canberra, the studio behind Double Shot, a virtual reality game that has players pour and concoct drinks for their customers all while defending their bar from attackers with a variety of wea…
Neil Rennison is the Co-Founder and Creative Director at Tin Man Games and one of the developers behind Table of Tales: The Crooked Crown, a VR adventure game featuring an evolving game board, a fully voiced dungeon master companion and an evolving…
Katie Stegs is the Marketing director of Lumi Interactive a company that started out as a marketing and consulting company but then started creating games of their own. They've just launched Critter Clash, a mobile PvP game that combine the classic…
We've got some exciting news! We're finalists at the Australian Podcast Awards in their inaugural Gaming category! It's super exciting and there are a lot of big names also nominated. You might also be wondering why there isn't a new episode this w…
Matt Sanderson is the creator of the brand new game Mars Underground, a post apocalyptic adventure game inspired heavily by the movie Groundhog Day where players are trapped in an endless time loop of their first day in a new school. Matt worked on…
Owain Bolt from Canberra's Great Helm and joined us to talk about their latest game Dismantle: Construct Carnage, a game with customisable characters and fast paced limb ripping combat. As long as you've got a head and torso you can still win in t…
Ian Mclarty joins us again to talk about his latest game JUMPGRID a fast paced puzzle game that features a combination of quick fire action gameplay, sort of a plays a bit like Pacman but with teleporting. With a kicking soundtrack and cosmic level…
Aidan McKeown from Ultimerse is our guest for episode 114, and he is the lead developer of Paperville Panic, a project that was initially planned to take three months, but ended up taking two years. Paperville Panic is a VR game about a town made e…
Daniel Elston joins us this week from Elston Studios in Melbourne to talk about his game Guile and Glory: Firstborn, a game featuring tactics, puzzles and most importantly adventure. Daniel spoke about the humble beginnings of his studio and how th…
Brigitta Rena is the Art Director and Writer of the adorable and stylish She and the Light Bearer, the brand new point & click adventure game from Surabaya's Mojiken Studio. Rena shared her journey from illustrator to game developer, and what it to…
Ellen Jurik from Sydney’s Blowfish Studios joins us in the studio this week. She is the Game Director of Storm Boy: The Game, an interactive adaptation of the classic Australian children's novel by Colin Thiele. We spoke about what it took to adapt…
Clinton McCleary wasn't working in games before he started Caustic Reality and his debut game Infliction. In fact it was a redundancy at work that prompted him to start working on his game over 3 years, which lead to award nominations, PAX Australi…
Greg Louden is the Chief Convict at Convict Games and our guest this episode. This remote studio have put together STONE a love letter to noir, stoner flicks with a strong Australian aesthetic and a surreal anthropomorphic animal universe. Greg sha…
Fresh from the showfloor of PAX Australia 2018 is PARTY SIFT the great collaborative podcast we share with our friends at Party Loaded. This year Matt and Luke stepped up to the Mic at the Audio Technica podcast booth on the show floor and we recap…
Zamfir Dumitru, the Founder & CEO of MonsterScope Studios joined us this episode to Share his team's latest project Dawnblade the modern hack 'n' slash dungeon crawler and Action RPG for mobile devices. Zamfir talked about the challenges of taking …
It's Melbourne International Games Week next week and the whole Pixel Sift Crew will be there! We'll have plenty of opportunities to meet you, bring you great interviews and videos and much much more. All weekend we'll be bringing you #PAXELSIFT vi…
The infamous John Robertson, the mastermind behind the YouTube series turned popular stage show turned video game The Dark Room is our guest this episode. John has come back to his roots, working with Perth's own Stirfire Studios which brings the w…
Well we said we'd give away some games when we had our 100th episode party, Brief Battles, Screencheat, Birdsketball and Party Golf, and give those games away we shall. Have a listen for our winner of this fabulous prize!  ALSO we'll be at PAX Aust…
Locky Betts and Jeff Hayes of Fitzroy's Grease Monkey Games take us on a journey with their game Torque Drift. It's a competitve drift racing game made by drift enthusiasts. We learn about how they've translated the feeling of weight shifting in a …
Two of the developers from Melbourne based studio Pixel Engineers, James Koehne and Daniel Spiteri join us this week, they're the creators of Hunt 'n Sneak the asymetric multiplayer game where light is both your friend and foe. We learn exactly wha…
Aladar Apponyi joins us from Melbourne to talk about his game Eatvolve, the "eat em up" platformer that has players take charge of a base level lifeform climbing its way up the food chain by consuming different animals and stealing their abilities.…
Sean Simon AKA Those Six Faces joins us this week to talk about his game Snake Time. Developed by Sean alone Snake Time takes the traditional Snake gameplay and turns it into a move by move puzzle game. Sean spoke to us about building out his first…
David Lloyd from Melbourne based studio Powerhoof joins us this week to share his new game Regular Human Basketball, where you take control of a giant mech to score dunks and three pointers in the normal sport of basketball. Following on from Crawl…
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Podcast Details
Started
Sep 23rd, 2015
Latest Episode
Apr 13th, 2019
Release Period
Weekly
No. of Episodes
129
Avg. Episode Length
30 minutes

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