Highlights:- Question-palooza!- How to write an entry essay to your Bard College- Your party member may be a serial killer- Monastic traditions leave a lot of unanswered questions- Feather Fall etiquette- Where-wolves?- Revisiting sky daddies
Highlights:- Boots returns from the Astral Plane- We go deep on Elven high cuisine with Chalmont Percil, of Percil's Parcels- The slow food, low heat movement- Chalmont's specialties: chicken-seasoned hay, salted water, artisanal light, beef br
Highlights:- Getting arrested in Waterdeep after bar hopping with Mirt- Swan taking over some Luskan engineering- When upcasting goes wrong- Boots opens the chest, and finds something unexpected- Thou shalt not mix pocket dimensions- Some monks
We are joined this week by the legendary Mirt the Moneylender, played by the legendary Ed Greenwood - creator of the Forgotten Realms.Highlights:- An episode preamble by Elminster of Shadowdale- The importance of a consistent policy in adventur
Highlights:- Oliver has his chest stolen, and he's not happy- Developing that sixth sense for treasure- We need a work office- Gnolls are worse than you think- Brains in a jar fail the trolley problem- Coffee is magic, but not magic magic- Part
Highlights:- Assembling the Stupidology- What kind of toenail?- Stormy is dating a young woman from a family of Eldath- Specters are Swan's weak point- Otyughs at the shore- Dying in a cool way- Grease is the word- Also please check out our fri
Highlights:- We're joined by Tygram, Warlock for Graz'zt, to share some road stories- How Tygram crashed a flying tower- The power of walking sticks- Swan's healing potion testing- The deplorable habit of trying to seduce dragons- Research is i
Highlights:- Swan talks podcast audio quality from the Yawning Portal- A blue tie fling musician writes us our new intro- Monsters of the week: Rust Monster & Harpy- Find Traps is a stupid, stupid spell- Tasting Healing Potions- Best potions, i
Highlights:- Swan gives Boots & Morgan a tour of the Forge- Swan explains working with first year acolytes- Early success as quest givers, and our quest giving rates- Round two of Don't Poke The Owlbear: drums, rhinos, gods, and the Giant steep
Highlights:- A message from the High House of Wonders- The start of our cataloging bad ways to die- This week's sponsor: Wandsworth Gently Used Wands- Kicking off our new feature (Don't Poke the Owlbear): Flying Swords and Trapped Rugs- Enchant
Highlights:- The unfortunate passing of Paco The Ranger- Stupid ways to die while adventuring- From quest takers to quest givers- Boots was once approached to help rule a level of the underworld- Staying in shape in retirement through unorthodo
Highlights:- We rekindle our on-again, off-again acquaintance with Balthazar the Grim, a serial cultist- Cult free-lancing, the new old gig economy- Knowing your lane- Benefits of being in cult middle-management- Young liches are impatient- The
Highlights:- First world sorcerer problems- Random encounters of the worst kind- Order of the Ancient Philosophy lacks conviction- The treasure you don't want- Terrible sorcerer parents- The flying halfling problem
Highlights:- The unwilling transition to semi-retired adventurers- Swan discovers a bad spy- How to apologize to high level adventurers- Kobolds are not pets- The spell 'Heat Metal' for smelting- How not to tip a squire- Boots is angry
Highlights:- Boots and Swan take on their biggest challenge yet: fundraising- Artistic genius of destruction- The paperwork of producing golems- Abjuration wizards and you!- Meathead fighter, meet tanning paladin- Tips for dealing with embarras
Highlights:- Boots & Swan return from an unplanned trip to the Feywild- The Feywild is amazing and annoying for so many reasons- Ajax the Warpoodle delivers an important question from Dr. Zed (@RPGsAnonymous1), and we deliver well-meaning advic
Highlights:- The amazing wedding of the Clerics of Pan- The Zhentarim dishwasher intercepting the mail- Blow drying your weasel- Using a doppelganger to get out of jury duty - Bathing your owlbear- The clothing stipend for your werewolf- Druids
Highlights:+ Swan gets annoyed by the Castle Ward HOA+ Boots tests his magic on Vincent+ Messing with warlocks+ Apologizing through prayer+ The factions of Waterdeep+ The fancy balls of the Lords Alliance+ Planning to crash a wedding
We're back after our short time away! This week's highlights:Swan visits his sister in Tribor and does some forge sightseeingBoots has Thieves Guild business that involves a dinosaurTen foot poles are beyond stupidCarry the tiny shinyNever tru
Highlights:- Boots and Swan return from Amphail- Nora the Barbarian makes her first appearance- Barbarians in retirement- Dimension Door Dash- Morgantha is something we still need to deal with- Sandwiches are the key to happiness- Magic Mouth M
Highlights:- Our first remote show, from Mother Gothal's in Amphail- Swan is very cranky- We recap the week's travel and how much mentoring Boots' niece's adventuring group really needed, with the absolute fundamentals of adventuring- Barbarian
Highlights from this episode:- Middle-aged adventurer hangovers- The Zhentarim pay Boots a visit- Potion Crate saves the day- Stormy's first golem - Saint Darkfern's Day- Next week from the road!
Our first guest interview show with special guests, the Swede Brothers! Edwin and Hugo Swede are the premier dungeon Real Estate agents in all of The Sword Coast, and can help you or your cult with all of your dungeon and lair needs. Highligh
Highlights:- Why we still don't have intro music- Boots goes to the Styx Oarsman in Sigil in the least menacing way possible- Gond sends a signal- Wizards are hoarders- The modern tragedy of The Waterdeep Itch- Optimal party construction isn't