Podchaser Logo
Home
The Billowing Hilltop - A D&D Podcast

Dungeons & Dragons

The Billowing Hilltop - A D&D Podcast

Claimed
A weekly Games, Hobbies and Comedy podcast
 9 people rated this podcast
The Billowing Hilltop - A D&D Podcast

Dungeons & Dragons

The Billowing Hilltop - A D&D Podcast

Claimed
Episodes
The Billowing Hilltop - A D&D Podcast

Dungeons & Dragons

The Billowing Hilltop - A D&D Podcast

Claimed
A weekly Games, Hobbies and Comedy podcast
 9 people rated this podcast
Rate Podcast

Best Episodes of The Billowing Hilltop

Mark All
Search Episodes...
What fiendish ensorcellment has seized the mind of Uncle Buggie? How did it find the mind of Uncle Buggie? The mystery of the chambers behind the portal deepens yet further…
We begin Book 4 of the Age of Worms! Welcome to the Hall of Harsh Reflections where nothing is as it seems and no-one can be trusted. Our heroes learn more about themselves and must resolve their differences before setting out on the road ahead
Our heroes must prevail over the beasts in the basement! But what lies in wait for them on the road ahead? Find out as we conclude Book 3!
There’s something nasty walled up in the cellar of Blackwall Keep. Can our heroes hold their nerve as they take on the beasts in the basement?
Parker & Sessions continue their intrigues. In the absence of Johnny, Uncle Bugraft is controlled by dice rolls as he, Cuthbert and Burple face off against the terrifying King Charles the Fecund. What evil stirs within the lizardfolk egg chambe
They say never split the party, but what do ‘they’ know? Sessions and Parker follow a mysterious new ally in search of peace, whilst their companions duel to the death with the formidable King Charles the Fecund and his lizardfolk guardians!
Cuthbert is stalked through the Lizardfolk lair by the Boss Harpy. Can his companions reach him in time? And will Bugraft’s swamp creature impression convince the guards?
Deep below the surface, our heroes lower themselves into the Dark Cathedral. Can they stealth their way into the lair of the Ebon Triad and learn the secrets of the cult? Or will they clumsily set off a sprawling combat involving a skeleton cal
Our heroes push further into the Whispering Cairn and discover a mysterious tomb. What is the secret of the lanterns?
Five mis-matched adventurers begin their exploration of the Whispering Cairn.
The Slayers have teleported to the war-torn city of Kongen Thulnir in the hunt for Dragotha’s phylactery. Can they find anything of value in the rubble? Can they avoid marauding dragons and vigilant giants? Link to new map. Link to isometric ci
We begin Book 10 of the Age of Worms – Kings of the Rift! The Slayers have returned to a rainy Tilagos Island from their adventures in the past. It is time to visit Marcus Doombringer before pushing on with their quest to confound Dragotha and
Uncle Buggie is under attack from a weird giant bony thing. Can the Slayers hold off the forces of Kyuss for long enough for the druids to escape? More importantly, can they finish Book 9 so we can all move on to something else?
We deal with some mail, then the Slayers must continue their combat against the Forces of Evil™. Can Paul get through an entire combat without malfunctioning?* Can Burple avoid making a catastrophic miscalculation?* The defence of the druids co
The Slayers have drunk from the Fountain of Dreams and have been whisked away to another reality. But where? And when?
The Slayers are short a feather. Can they steal it off Darl’s gang? Or will they have to go mountaineering?
Darl has disappeared. Can the Slayers seize the feather from the Efreet before his gang make their escape? WARNING: Contains painfully extensive scenes of logistical planning that some readers may find offensive.
Can the Slayers hold on to the Golden Belt? Come to think of it, can they hold on to their internal organs? Better yet, can they seize the Living Feather of the Roc King? The fight against Darl Quethos and his gang continues!
Darl Quethos demands the Slayers hand over the Golden Belt. Will they comply? Or will there be a bad-tempered combat packed with rules arguments? Take a wild guess.
The Slayers are locked in a struggle to the death with the Thornvale Nightmare. Can Scaly survive the sickly green disintegration beam? Can Buggie avoid being swallowed whole? Can Burple crawl to the nuclear detonator?
The Slayers have found the Thornvale Nightmare. Can they survive its deadly cone of super-heated Steve?
Wreathed in steam, something huge and unhappy awaits the Slayers in the darkness of the cave. Have they found the Thornvale Nightmare? The Elders as vikings can be found on Twix, here.        
Have the Slayers claimed the Golden Belt? Have they completed the second Task of Tilagos? And if they have, what next?
They have negotiated, fought, fled, fought again, fled again, negotiated again. Can the Slayers finally (finally!) claim the Golden Belt of Krathanos?
Scaly, Parker and Uncle Buggie take a trip to the Shadow World. But will they all make it back? And will all the players make it back from the broom cupboard? Krathanos does some more shouting.
Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features