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#948: Exquisite Worldbuilding in “Gnomes & Goblins” & Design Challenges of Onboarding New Users & Satisfying Hardcore VR Gamers

#948: Exquisite Worldbuilding in “Gnomes & Goblins” & Design Challenges of Onboarding New Users & Satisfying Hardcore VR Gamers

Released Thursday, 1st October 2020
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#948: Exquisite Worldbuilding in “Gnomes & Goblins” & Design Challenges of Onboarding New Users & Satisfying Hardcore VR Gamers

#948: Exquisite Worldbuilding in “Gnomes & Goblins” & Design Challenges of Onboarding New Users & Satisfying Hardcore VR Gamers

#948: Exquisite Worldbuilding in “Gnomes & Goblins” & Design Challenges of Onboarding New Users & Satisfying Hardcore VR Gamers

#948: Exquisite Worldbuilding in “Gnomes & Goblins” & Design Challenges of Onboarding New Users & Satisfying Hardcore VR Gamers

Thursday, 1st October 2020
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The full release of Gnomes & Goblins was released on September 23, 2020, and it has some of the most sophisticated worldbuilding that I've seen in VR so far. Hollywood director Jon Favreau started to collaborate with Wevr's Jake Rowell and Neville Spiteri after seeing their The Blue experience over five years ago.

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