In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whe
In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss why they hid the credits screen f
JR Honeycutt, professional game developer and designer of Unmatched, discusses the value of game design groups and retreats.JR has been running design groups and retreats for years and has great advice on why they’re important and how to ge
Recorded at Metatopia Online 2020Presented by Kalum, Pamela Punzalan, Diogo Nogueira, Allan Cudicio."RPGs and English as Our Vehicular Language: Beyond the American Culture Online: The internet enables Tabletop RPG fans to come together globa
Two! Is a podcast where our hosts discuss sequels for games that we want to see happen. In this episode, Quincy brings forward the Tony Hawk's Underground series to discuss. If you'd like to support us you can do so on our patreon here.★ Su
Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game. Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories.The post Designing a Narrative Drive