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Best Xamarin Episodes (Page 17)

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    Frank is off to deliver a technical presentation in London and James is here to help with his Tips and Tricks on presenting code. We have a lively discussion about submitting, accepting, and actually delivering the technical presentation inclu
    Nintendo has announced Switch, their new hybrid portable game console. What does this mean for mobile games, what are the opportunities for developers, and where to get started? We take an in depth look and pick apart Nintendo's new console and
    Bots are the new conversational user interface that integrates with the most popular apps that we use. This week we discuss where to start, what options are available and what is the future? Whether it is a cross platform bot framework or somet
    This week Frank and James stumble into a whole new world of virtual reality with new devices, SDKs, and a whole lot of fun. Virtual Reality is becoming much more interactive with motion tracking devices introduced with the HTC Vive and new cont
    Let's be honest, no one writes perfect code and those sneaky bugs find their way in. Frank and James take a look at mitigating and managing bugs and how to properly get feedback from their users. What can be added into your application to notif
    It is new OS season, the best time of year and yet the worst time of year. This week we cover how we survive and preparing for the end of beta summer. We take a look at what steps we take to prepare for the latest releases including when to upd
    It is lightning talk week on Merge Conflict as we cover six different development topics in under thirty minutes. Each topic gets just five minutes of back and forth debate before moving on to the next. This week's topics include markdown, asyn
    Did someone say new Apple hardware? This week we discuss Apple's new phones, watches, accessories, and even a brand new Mario game from Apple's September 7th event. It was also much more then hardware with some exciting announcements around wa
    The first time users launch your app is the most important time users launch your app. This week we discuss what goes into a great onboarding experience to win over users in just a few seconds. We take an in depth look at why and how some hardw
    Interpreting is Easy, Compiling is Hard, and Linking is even Harder. This week Frank and James investigate what actually happens when you hit that compile button. Frank is a compiler addict and James loves trying to understand how the linker wo
    Building cross-platform apps sure isn't easy, but code sharing sure helps, but is it worth it? How and when should you share code across a single app and across all apps that you are developing? What to pick? Share projects? Portable class libr
    There is a constant influx of notifications from Slack, e-mail, text messages, and news alerts. This week we discuss how to keep productivity high even with all this going on. We cover some of the tips and tricks that we use to stay organized a
    C# and F# and Go! Oh my! There are just so many lovely programming languages to learn, but where to start? This week we take a look at what worked for us and what didn’t. James has recently been trying to wrap his head around F#, a functional p
    This week Frank & James discuss the importance of a great local experience, server maintenance, and Apple’s amazing CloudKit. We take a look at what it takes to make an application that is cloud connected and what services are available to deve
    What happens after that Initial Commit to GitHub? This week on Merge Conflict we discuss how we go about starting new repositories on GitHub. Did you know that the README.md file is the most important file in your repository? We talk about how

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