Board game designer Omari Akil joins Dirk and David to talk about Rap Godz, Hoop Godz, and the process of making games that connect both mechanically and emotionally with a specific theme. They discuss the hip hop theme of Rap Godz as well as the street basketball theme of the upcoming Hoop Godz. Additional topics include managing scope and IP issues with a hip hop game, staying true to theme even if it upsets other game design norms, and designing as a sibling team.
Kathryn joins Dirk and David to discuss the recent Rob Daviau episode as well as answer listener questions. In response to Daviau’s design axiom, the trio discusses the role of memory in the games they design and play. Then the hosts proceed to answer listeners’ questions. Those questions include: how to help characters avoid picking a playstyle they’ll hate later, whether the hosts plan to work in the VR space, what the exact process is for incorporating an established IP, and how IP affects the character rosters of MOBA games.
Kathryn joins Dirk and David to discuss some recent episodes. In response to the show with Ryan Scott, the trio talks game balance and the difficulty of meeting the expectations of different player types. Then they all discuss toxicity in board games and how it compares to the toxic culture of competitive online games like MOBAs. Finally, the three hosts chat about thematic games and what makes a game thematic for them. (A discussion on Rob Daviau’s design axiom was moved to the upcoming episode 245.)
Rob Daviau returns to the show to talk with Dirk and David about his design axiom: minimize ongoing negative effects for players to remember. They discuss why party games and heavier games might get away with these ongoing negative effects while other games get bogged down by them. Rob mostly uses his own work as examples, discussing Mountains of Madness, Betrayal Legacy, and Seafall.