This has been a rough, difficult week in a rough, difficult year, and the sudden loss of Chadwick Boseman, best known for playing King T’Challa in Marvel’s Black Panther, made it all the more wrenching. We start today’s show by playing tribute to the late actor and the heroic, inspirational legacy he left behind, before moving on to discussing our lives teaching in public schools and at the University level, where impossible situations and bad policies have us slowly losing our minds. Then we hit a few big pieces of news, including the announcement of Call of Duty Black Ops: Cold War and veteran Halo writer Joseph Staten coming on board Halo Infinite to oversee campaign development, before recapping last week’s not-Comic Con DC FanDome event, where DC showed off some big trailers, including the Snyder cut of Justice League, Matt Reeves’ The Batman, and the Batman: Gotham Knights and Suicide Squad: Kill the Justice League video games. Time Chart:Intro & Chadwick Boseman Tribute: 0:00:00 – 0:22:18 Stuff and COVID Rants: 0:22:18 – 0:53:10 News: 0:53:10 – 1:21:35DC FanDome News: 1:21:35 – 2:06:40 Subscribe to our YouTube Channel!Subscribe for free to 'The Weekly Stuff' in iTunes!Follow Jonathan Lack on Twitter!Follow Sean Chapman on Twitter!
After travel and a giant inland hurricane in Iowa delayed our recording two weeks in a row, we are finally back with another jam-packed episode, full of life updates, news, and more! Jonathan talks about recording from his fancy new computer and making the switch from Mac to Windows, showing his brother Kurosawa movies, and getting into Call of Duty: Modern Warfare, while Sean takes us on a trip to his Beta Corner to talk all about Marvel’s Avengers, the much-discussed superhero/Destiny game launching next month. We cover some major news, from the wild news of Halo Infinite getting pushed to 2021 and leaving the Xbox Series X without a launch game, to Epic picking a big fight with Apple and Google, to news of Rocksteady developing a Suicide Squad game. And lastly, we give our final thoughts on the incredible Ghost of Tsushima for PS4, having both completed and Platinum-ed the game, breaking down the surprisingly compelling story and characters to wrap up our multi-part review of a really special game.Time Chart:Intro: 0:00:00 – 0:05:02Stuff: 0:05:02 – 0:44:07Avengers in Sean’s Beta Corner: 0:44:07 – 1:04:56News: 1:04:56 – 2:10:23Ghost of Tsushima: 2:10:23 – 2:55:39Subscribe to our YouTube Channel!Subscribe for free to 'The Weekly Stuff' in iTunes!Follow Jonathan Lack on Twitter!Follow Sean Chapman on Twitter!
Our latest and possibly final entry in “Not-E3 2020” came this week with Microsoft’s Xbox Games Showcase, where they unveiled Halo: Infinite and detailed many other games coming to the Series X and Game Pass. It was certainly a compelling pitch for the latter, but did it do anything to pitch us on the fancy new console itself? We go in depth recapping the entire show, before settling in for a longer review discussion of Ghost of Tsushima, the excellent PS4 swan song that we can’t stop playing. Neither of us have finished it yet, so no major spoilers here, but we go deeper with the gameplay systems, characters, and presentation that make this such a unique and memorable open-world game. Time Chart:Intro: 0:00:00 – 0:01:42Stuff: 0:01:42 – 0:32:17News and Xbox Games Showcase: 0:32:17 - 1:56:37Ghost of Tsushima: 1:56:37 – 3:06:43Subscribe to our YouTube Channel!Subscribe for free to 'The Weekly Stuff' in iTunes!Follow Jonathan Lack on Twitter!Follow Sean Chapman on Twitter!
After giving some quick first impressions of Sucker Punch’s outstanding Ghost of Tsushima for PS4, this episode is fully dedicated to one long-awaited topic: Final Fantasy VII. This year’s PS4 remake, yes, but also the PS1 original, and the PSP spin-off Crisis Core, and the depressingly abysmal movie Advent Children. We talk about it all, having both finally journeyed through the complete Final Fantasy VII experience for the first time this year, diving deep into why the original remains such a unique and powerful pillar of narrative gaming despite plenty of dated elements, and why the Remake just didn’t do it for us despite its good character work and production values. If you’ve been waiting to hear us talk about Final Fantasy VII in any or all of its forms, this is the episode for you. Time Chart:Intro: 0:00:00 – 0:02:29 Ghost of Tsushima Impressions: 0:02:29 – 0:22:18 Final Fantasy VII: 0:22:18 – 3:25:24Subscribe to our YouTube Channel!Subscribe for free to 'The Weekly Stuff' in iTunes!Follow Jonathan Lack on Twitter!Follow Sean Chapman on Twitter!