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The Gate Chronicles Actual Play

The Gate Chronicles AP curated for your listening ease.

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Curated by
MissingRollPlayerFound

Created May 13, 2020

Updated February 24, 2023

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  1. Season 1

  2. Receiving $10,000 for a ten night sleep study seems too good to be true. And after waking up in an unfamiliar world, several strangers realize they might not get that money after all. Surviving in this foreign landscape will require their cunni
  3. Receiving $10,000 for a ten night sleep study seems too good to be true. And after waking up in an unfamiliar world, several strangers realize they might not get that money after all. Surviving in this foreign landscape will require their cunni
  4. After waking up from their deep sleep in the PRMIS pods, the party make their way topside and find the remains of an abandoned facility. The world around them has changed quite drastically and now they have no idea when or where they are.About:
  5. Our travelers are led to Ashpi village by the seeker, Amali, and the seeker initiate, Finiavir Avir. Amali, having his own business to attend to, leaves the group in the somewhat capable hands of Fin. Who then decides to help the group get gear
  6. In celebration for the first time that Amali ever brought "friends" home, the gang find themselves dragged to the tavern. Some seek pleasure. Some seek fame. Some seek their fortune. And others, their fortune? All is well until a rough crowd st
  7. After a rowdy night of partying, the ragtag group returns to the quaint homestead of Cici for a good night sleep. Upon waking up the next morning, the group discusses with Amali their desire to return to the ruins but are met with a harsh prese
  8. Following Liamoor’s instructions, the party travels to the outskirts of Ashpi to replace the failing power cores. But of course, they run into trouble along the way. Now they must balance protecting the villagers of Ashpi and their own lives.Ab
  9. After their first real experience in combat, the party returns to town to turn in their trophies and complete the mission set before them by Liamoor. Now alerted to the dangers that lurk in the surrounding Forest, they are more on guard. Will t
  10. Now Seeker Initiates, the group head back to Cici's abode to bring the good news and then head back to the Flayin Slayer's for some more celebration. Part of the group splits off in hopes of gathering some information from Tapti while the rest
  11. The party returned to the Flayin Slayer's to celebrate their initiation into the Seekers Guild with Cici and Amali, which coincidentally allowed them to meet up with the other Seekers in town. The discussion with Callus and Asha raised some imp
  12. After Cici was bitten by the Touda, she became paralyzed from the venom that entered into her body. The party has learned that they can help her recover faster by obtaining some of the creature's venom to make an antidote. They are about to det
  13. The party has finally determined what course of action to take. They will stay and train with Amali until he deems them ready to venture out into the Forest to hunt a Touda. They successfully completed a lesson with him, but at the cost of two
  14. What is the one thing you should take when going on an excursion in the forest? Well, tools for one, blankets, clothes, and food. But everyone always forgets the rain coat. Thankfully, Amali prepared the group to begin the wet part of their adv
  15. The party thought that the only problem with the forest thus far was the weather. At least up until the moment they were ambushed by a carnivorous plant and its puppets. After the grueling test of their strength and constitution, the party is t
  16. It seems the party may have finally reached their goal. After venturing through the forest, in and out of Mild Wood for several days now, they found a flooded swamp teeming with touda. All that's left is formulating a plan to catch a touda and
  17. After a whole lot of setup, placing traps, exploring the area, and building up to a big fight with the touda, the party circumvented the whole thing by capturing the youngling. Whether or not that was good for the little one remains to be seen.
  18. Exotic animal handling is definitely not this party's strong suit, demonstrated by their inability to obtain venom from the young touda. In this scenario, they failed to do so and one of the party members, Allan, was afflicted by paralysis for
  19. The party has finally returned to Ashpi Village, finding some relief in the fact that Cici may be well. However, tensions once again rise with ominous red lights trailing along the path to Cici's house, setting some members of the group to pani
  20. After finally reuniting with Cici, the party returned to the Hill House. Amali is still nowhere to be seen and apparently Tapti left the village. We return to the scene, late at night, the windows of the house haphazardly covered with blankets
  21. Rest seemed inevitable to everyone but Mest. His paranoid state led him to be the "watcher in the night." Unfortunately for him, a lack of sleep only aided in his mental degradation. As he finally gets some shuteye, the remaining group take som
  22. It seemed the time to leave Ashpi had come. But not without notice. As the crew boarded the wagon, the Caravan was stopped by the seemingly desperate Red Guard. While they managed to dodge the bullet after the brief encounter with Captain Werns
  23. After about a week of travel, the Caravan was ambushed by El Chico and his banditos. The party assisted in fending them off, however, the Caravan would need repairs. And according to Popplai, they would have to stop in Newern for about 3 days b
  24. After arriving in Newern, the party found themselves taking some time to relax. At least as best as they could with the looming sense that something is awry in the village. A mayor with a walking band and villagers avoiding the travelers is eno
  25. Rest is an important part of a journey, which the party took full advantage of the previous day at the bathhouse and inn of Newern. But due to the concern of Kelsey and the suspicious behavior of the villagers, the party decided to investigate
  26. After accepting the "hypothetical" quest to find and vanquish the creature causing the villagers of Newern much anguish, the party ventured deeper into the marsh following some ominously large tracks. They led to a deep pool of water where Mest
  27. The party's triumphant return was met with jovial celebration from the locals of Newern. But the weary group took some time to recoup from another harrowing fight. Another bath with the infamous secret concentrate of Newern's bathhouse, a short
  28. After collecting a much-deserved reward from Mayor Hamble Gimber, the party set out from Newern and headed to Lamb's Respite. But not before Smoot and Allan visited the reliquary and met with another unfortunate soul affected by the forest, Han
  29. The party's arrival in Lamb's Respite was quite eventful if not a bit down from the weather. The exciting allure of a big city drew the party out late into the night for a quick stop at the Fair Maiden's Tavern. However, Charles Smoot used the
  30. With two days to spare before the initiation trial, the party works to familiarize themselves with the city of Lamb's Respite. Somehow Charles Smoot was inducted into a book cult. Finavir discovered becoming a merchant takes far more than colle
  31. The day of initiation has arrived. Finavir, Mest, Allan, Kelsey, and Cici…excuse me, "Brunhilda," have teamed up in preparation while Charles Smoot has elected to go it alone. Their arrival to the Keep that morning eventually led them through a
  32. The adventurers traveled through the mirror gate into a strange underground world. After a brief introduction to the rules, the parties set off into the wild where they quickly discovered that it would take every ounce of bravery and cunning to
  33. The brief moment of peace that the party found in the valley was violently interrupted by a vicious eclipsing of moths. While their victory was swift, the dangers within the cavern become more apparent and the group grows increasingly wary of t
  34. The dodo garden proved to be no match for our woeful adventurers as they throttled innocent birds and captured who they believed to be the "leader" bird, the alpha dodo. Now just hold that thought for a second, as I'm sure you have many. Not so
  35. After fourteen hours, the initiation is over and the new seekers are inducted into the guild. Among these hopeful few are what remains of the Foreigners with Allan and Kelsey currently missing. The journey to find answers grows closer, but with
  36. After fourteen hours, the initiation is over and the new seekers are inducted into the guild. Among these hopeful few are what remains of the Foreigners with Allan and Kelsey currently missing. The journey to find answers grows closer, but with
  37. Following Charles Smoot's encounter with the Lord Edyn, he finds himself with renewed drive to find a way home. But with half of his compatriots either missing or unavailable, he must contend with the ever energetic Cici and recently melancholi
  38. Following Charles Smoot's encounter with the Lord Edyn, he finds himself with renewed drive to find a way home. But with half of his compatriots either missing or unavailable, he must contend with the ever energetic Cici and recently melancholi
  39. The meager group traveled to the small farmstead belonging to Jake Tarnish. Their mission was to exterminate the rats that have infested his food stores. They soon discovered a tunnel leading underneath of the farm and the remains of the farmer
  40. The crew managed to successfully dispatch of the rats afflicting Jake's farm. However, they discovered an odd illness affecting one of these rodents of unusual size. And now after having collected the second half of the quest piece, they head b
  41. After returning from their first quest as seekers, the party takes a moment to make some trades at and odd shop, Grobbin's Antiquities. Wherein the party learned a bit more about the delivery request for Senai. And with a new lead given to Char
  42. The newly formed party begins their journey to Senai to deliver some goods on behalf of Grobbin. But not all have the same goal. With orders from Lord Edyn, Charles Smoot seeks to learn why the Far Traveler had been there.About:The Gate Chronic
  43. The party teamed up with Vaeolin to take on a C-ranked quest to deliver some goods to a buyer in Senai. After having just left the seeker base of Lamb's Respite, they quickly encountered one of the many issues that plague delivery quests. Bandi
  44. The journey to Senai continues and the party's days on the road pass by quickly. But not without hiccups along the way. Passing into the Kingdom of Raelund brought the group to a brief halt with a surprising need for travel documents. Luckily f
  45. As the party ventured through the hills of Raelund, they came across a flock of sheep who blocked their path on the road. With some difficulty, the group herded the animals into a nearby field. But the sheep appeared again the next day, seeming
  46. The title may be a joke, but nay, I say 'tis appropriate! As the party ventured through the hills of Raelund, they came across a flock of sheep who blocked their path on the road. With some difficulty, the group herded the animals into a nearby
  47. With the deadline closing in, the party makes haste for Senai and briefly runs into a friendly face during a pit stop in Westenill. After a pleasant break the group begins to hear mounting concerns and rumors of war on the horizon. The party qu
  48. After finding themselves conscripted into Raelund's army, Charles Smoot and Finavir experienced a brief bout of bootcamp life. But a frightening premonition appeared before them, warning them that "it has begun." Now armed with more questions t
  49. The party made haste for Senai as Vaeolin and Kelsey recounted the tale of Cici and John's disappearance. Armed with new information, Finavir focused his efforts on uncovering the potential whereabouts of the two while Charles pursued after his
  50. It seems a long awaited meeting was foretold in a mysterious painting held by Randall Godsworn. And now Charles Smoot has a new mission. Meanwhile, Finavir found the temporary abode of John-Xavier and Cici, collecting bits of evidence and clues
  51. The meeting with the mysterious figure has now led Charles Smoot to a whole slew of new questions. What is this key? What is the artifact he's supposed to find? And still, who is the Far Traveler? But not all secrets go without revelation. Fina
  52. With Vaeolin's aide, the party made haste for the castle utilizing an old and secret passage in the mountain. Their mission, to gather evidence that the Red Guard were behind Cici and John's disappearance. With their time limited, they then qui
  53. As the players have stated, the potential for "game ending tradgey" was dangerously close. With emotional farewells and desperate attempts to resolve these unfavorable situations, will our players manage to achieve their goals?Support Us: Pleas
  54. With more evidence of dark deceptions at hand, Charles Smoot made his way back into the city. But the ominous tolling of bells signaled the beginning of something sinister. A treacherous act against Raelund's king stirred its citizens into a fr
  55. While Charles Smoot and his crew escaped from Raelund, Fin stayed behind to begin his new life as the heir to the Asher name. Though an omen of ill-fortune soon reared its head as Fin was stripped of anything that could link him to his past. No
  56. Our party was scattered as the events in Senai took place. The King is dead, Vaeolin is believed to be his killer abetted by the other seekers traveling with him, and Fin after finding his family decided to stay behind while the others fled to
  57. Having reunited at the seeker's base of Lamb's Respite, our party dives headlong back into adventure. A new and recently discovered ruin that holds many secrets, beckons to them.Support Us: Please consider contributing to the production of the
  58. Our party continues their journey in the ruins after finding the remains of a village. What secrets of the past could these ruins hold?Support Us: Please consider contributing to the production of the podcast.Patreon: https://patreon.com/missin
  59. After discovering a map within the "tower of power," the party begins making their way to the northeast towards the labeled laboratory in hopes of finding something of interest and completing their quest to explore the ruins. But first, we must
  60. As the party ventured forth across the bridge, they encountered a gigantic cyborg gorilla. Barely managing to escape with their lives, they soon made their way to the laboratory ruins. Although strange occurrences and fluxuations in time impede

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