Hey everyone! The world is crazy right now, and our teachers in the cast need a bit of a break. As such, we're doing a special episode starring our friends from Reviews VS The World where our teachers are the heroes. Special thanks to all of th
First we join Locke and Kaet as they uncover more mysteries before joining Cypher and Rosko for a philosophical discussion on the sins of murder for hire
This week Locke and Kaet have to work together as they start a revolution in the way that every successful revolution: by solving riddles for a strange blue dwarf with green hair.
We are back! Take a break from the stresses of 2020 and dive back in to our new story. Travel to the fairy kingdom of Ballastia with heroes old and new in our new season.
Our group splits up this week for a bit of adventure solving problems around the Lone King's Isle. Part demon battling, part political thriller and part murder mystery, this one has it all!
It's time for a slumber party! Something tells me that a playful pillow fight and girls talk are on the menu for our party's first night at the Lone King's Castle.
On this week's episode our adventurers travel to the Lone King's castle, but are stopped along the way by some unexpected enemies. More importantly, Quillz explains exactly where his "magic missiles" come from, and the answer may just shock you
A mysterious letter brings together our new group of adventurers. Locke, Daeve, Quillz, Rosko and Lord Cypher embark on a journey of mystery, but first they have to actually get to the island. Hijinks ensue complete with a hasenfeffer stew.
We're taking some time to switch things up a bit with a new cast and new story. In this episode Brady interviews each cast member to give a glimpse into the new characters and the people that make them tick.
3 more stories from side characters to engage the imagination and add to the main lore of 1D10:TS. Enjoy these three short stories from Merle Chant, Sir George and Skuzz Filthbucket
Welcome to our first Side Story episodes! Breaking away from our Tabletop format, these stories focus on NPCs and their actions in the world that will no doubt affect our adventurers.
As our adventurers prepare to leave Orcsbane Arena, they face some tough decisions about their future and the safety of the world itself lies in the balance. Also, Karl picks some pockets because, hey, why not?
We've reached the end of Orcsbane Arena, where identities are revealed, secrets begin to unravel and battle lines are drawn. What side will our heroes take in the war that is brewing ahead?
After some much needed exposition our heroes travel back to Orcsbane Arena, but are they truly ready for what they find there? We're near the end, and I think a boss battle may almost be here.
Our heroes escape the arena thanks to Mr. Deus Ex Machina and find themselves trudging through the swamp towards the ominous "town". There's still plenty of mysteries to solve and swamp creatures to fight on the way!
Welcome back! Finally our heroes are back in action and ready to fight in the arena. They're inching ever closer to uncovering the secrets of the thing beneath the arena. Karl may just have his chance to expose the sins of the Order of the Bloo