Episode Transcript
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0:35
Welcome! Hello
0:41
and thank you for joining us on this 84Play
0:44
podcast, your one
0:46
and only stop for all things Japan,
0:49
games, and Japanese games. I am
0:51
your host,
0:52
Gabriel. Five time,
0:55
five time, five time, five
0:57
time, five time De Leon,
1:00
your regular host, Mark Gaming and Jesus McDonald.
1:03
I
1:04
think he's in America. I actually think
1:06
he has work. This is not
1:08
one of those, I'm not feeling well guys, I'm wet,
1:11
and I had to bike here, so I'm a little
1:13
uncomfortable. Wow, throwing him under the bus.
1:18
Thank you. And
1:21
your other, how
1:23
would you, how would we phrase John?
1:25
Mr. John Riccardi? Mr. John
1:27
TV. The other mainstay, the
1:29
other pillar of the 84Play
1:32
podcast. He also is
1:35
unable to be here today, but that's okay.
1:38
The show goes on because I am joined
1:40
by three wonderful people who
1:42
I would love nothing more than
1:44
to discuss the previous happenings
1:47
that have gone on, that's the same thing
1:49
twice, the happenings that have gone on
1:52
since our last show, starting with Tina
1:57
Kujibow Carter. Hey,
2:00
hi. Hi,
2:03
not that deep cut. Simpsons.
2:07
Yeah, that's a that's a hell of a deep cut reference
2:09
and I'm choosing to believe that
2:12
you're not referring to me
2:14
as a kuji bow because
2:16
some people might find that kind of mean that
2:19
might be kind of rude. Well, as long
2:21
as no one qualms.
2:23
We're okay. That's another deep cut. It's
2:25
a Seinfeld reference. So
2:28
I already know this
2:30
because Gabe and I talked about it earlier. It's
2:32
because I did the
2:35
Final Fantasy 16, Kombini
2:38
lottery, which is called Ichiban
2:40
Kuji. And I did I
2:43
did it five times and I got three
2:46
B prizes. So that's
2:48
pretty good. I don't
2:50
remember what their letters were, but they were like,
2:52
okay, prizes. One
2:54
of them is like a clear art
2:57
display thing. Viewers
2:59
of the video version of our podcast can
3:02
see it. It's behind me on my office
3:04
wall.
3:06
And I don't even actually remember what the other
3:08
prize that I got was. So that's how exciting
3:10
it was. What was like the ultimate
3:12
prize? Like what's the best thing you could win? The
3:15
best prize is like a
3:17
quite large figurine of I'm
3:20
pretty sure it was Shiva. I didn't look too closely
3:22
because I never anticipate that I'm going to actually win
3:24
the best prize. Of course. Someday
3:27
if I ever pull the A, I'll be like, damn,
3:30
what did I get? Because I won't be prepared
3:32
for that moment.
3:33
We already talked about how like what happens
3:35
a lot of times with these Kuji's is somebody
3:38
with like a ton of money just rolls up.
3:41
It's like, here's $10,000. I'm buying
3:43
all of the tickets and they just resell
3:45
everything.
3:47
Oh, yeah, we talked about it fairly
3:49
recently because the Zelda one sold out in
3:51
like hours of
3:54
it becoming available. It was gone almost immediately.
3:57
And then, of course, on like Medukari, immediately
3:59
people are selling.
3:59
like the full set for a couple
4:02
of hundred bucks or whatever. Yeah, really takes
4:04
some of the magic out of it. Unless you're a
4:06
real Jake Kasdell who got in on his
4:08
first and only try the Zelda
4:11
A prize. He
4:13
cashed in on like a decade's worth of luck on
4:15
that one event. I don't know if that's worth it. That's
4:19
Jake. That is just Jake.
4:23
You've already heard him speak up before. Ladies
4:26
and gentlemen, please welcome back Roy
4:29
Grimace Blakely. Roy. No,
4:33
man. No. I forgot
4:35
to give you that nickname. Because of course
4:37
I was scouring your Twitter trying to come up with a nickname
4:39
and I'm like what is Grimace and why is it in
4:42
two of his tweets like I know what the joke is about.
4:44
So what is this Grimace? Wait, you didn't know what it
4:46
was until today? No. Gabe, you're not terminally
4:49
online enough. I'm sorry. You got to
4:51
work on that. I think I'm winning. That sounds like
4:53
I'm winning. Roy, please educate
4:55
me.
4:56
So there was a- I just honestly made your nickname
4:58
something for my benefit. Sure.
5:01
So recently
5:04
in America, McDonald's
5:06
America was celebrating Grimace's birthday
5:10
with a Grimace milkshake,
5:13
a purple milkshake. And
5:16
there was a trend where TikTokers
5:19
would go and they would buy the drink
5:21
and they'd be like, hey guys, today I'm going to try the Grimace
5:23
shake. Just want to say happy birthday
5:25
Grimace. Yeah, okay, let's give it a shot. And then they
5:28
would take a sip and they'd be like, oh, it's pretty
5:30
good. And then they would smash cut to them
5:32
like
5:33
passed out shirtless. It's
5:35
nighttime. They're under a tree, drooling
5:37
purple. The
5:40
basic joke being that
5:42
something mysterious happens when you consume
5:44
the Grimace shake. And
5:47
seeing people's imagination for
5:50
what kind of dark fucked up shit
5:53
would happen, it entertained
5:55
me to no ends. I have not been that entertained
5:57
by an internet meme in a long time.
8:00
specific GameCube because it was 800 yen
8:05
at my local book off and
8:08
then yes I've had multiple people tell me like
8:10
oh you have a spice orange GameCube oh like oh
8:12
I didn't realize like
8:14
something people were interested no joke
8:17
this is the equivalent to like me walking into your
8:19
dorm room and seeing the aggro crag
8:21
trophy from Nickelodeon
8:24
just hanging on your bureau and just
8:26
be like
8:27
what you you're on Nickelodeon guts
8:29
that's a spice orange GameCube they
8:31
only sold the controller here in America so like
8:34
it's it's it's a weird analogy but
8:36
I like it one is one is earned through accomplishment
8:39
the other is you know
8:45
I stand by what I said is that
8:47
is that why the orange one is special because it wasn't available
8:50
everywhere yeah did not come out in the
8:52
US we have the black silver and
8:54
indigo I don't know what colors Canada got oh
8:58
I see
9:00
interesting I don't know what colors we got either my
9:02
my GameCube was acquired from
9:04
blockbuster video
9:06
I purchased an old rental
9:09
unit
9:10
which meant I got like the cool like
9:12
hard plastic suitcase thing so
9:15
that was pretty awesome and it came with two controllers and
9:17
one was the like standard
9:20
indigo and one was the orange one so I didn't
9:22
realize
9:22
yeah that the orange was like
9:24
a special
9:27
get I forget if the silver or
9:29
black one came out later but that
9:31
orange never came here maybe I'm just gonna go to my local
9:34
secondhand store and just grab one so I too
9:37
can have a piece of the aggro crag oh
9:39
they're not that many more man no
9:43
like what are we talking 2,000 oh I mean I haven't
9:45
looked in a while I don't have exact
9:48
numbers for you but everything's
9:51
more expensive than it was like six years ago
9:53
and I bought that that's fair enough
9:55
JP also your other nickname
9:58
here which will use to start segueing into
10:00
the games we have here. Real quick, we are
10:02
remote today because no one has keys
10:04
to the new office. So
10:09
those are with the people
10:11
that you normally hear on this A4 Play podcast.
10:15
So bear with us. Hope it
10:17
sounds great. But JP, your proper nickname
10:20
for this is JP Fangin and
10:22
Bangin Wentz. Let's go.
10:25
There's a reason for that. I
10:28
mean, I know the reason for Fangin. I don't know the reason for
10:30
Bangin, but I mean, I'm sure you'll explain.
10:34
Aside from it rhyming.
10:36
Oh, okay.
10:39
Yes. All roads lead to the PC Engine,
10:41
as you know. Yes, JP. And
10:44
I wouldn't have it any other way.
10:46
Does this mean I get to have a PC Engine corner?
10:49
Hell yeah. That's what the people want.
10:53
I think it needs a jingle, honestly. What
10:56
do I got here? Oh, no. Why
10:58
would you?
11:03
That's your PSO-sponsored PC
11:05
Engine corner. Is
11:08
that using the correct sounds there,
11:10
JP? That didn't sound like the correct
11:14
biddage of sounds. I mean, clearly he just
11:16
reached over and pressed a random button.
11:24
I think we were all waiting for him to press another
11:26
button and then he decided not to. Carry
11:28
on. PC Engine corner begins. Would
11:32
you like lasers? Well,
11:35
I mean, the only reason I'm ever going to appear on the show is if I get my PC Engine corner,
11:37
of course. It's
11:39
written in his contract. If anybody's
11:42
been checking my Twitter, which I'm sure nobody does because
11:44
I don't tweet anyway, you
11:46
would see that I've been playing an RPG
11:49
called Fang of Alnum, hence the Fangin and
11:51
Bangin nickname,
11:53
I assume, recently. And
11:56
I have just been dying to talk about it. And, of course, the only
11:58
person who has been on the show is JP.
11:59
normally will listen to me talk about peace and just
12:02
my wife who is now an expert because
12:04
she's very nice But
12:09
man This
12:11
this game I can can I just get right into
12:13
it like dude. Do you care? Okay? So
12:17
there's this RPG that came out in 1994
12:19
So to set the stage a little bit 1994. This
12:22
is the year that mother to or earthbound
12:25
And Final Fantasy 6 would have
12:27
come out just to give you a little bit of
12:30
context What was coming out at the time?
12:32
This is also the very very end of the PC
12:34
Engine era The PC Engine
12:36
came out in 1987
12:38
And then it had like several iterations to kind
12:40
of keep it on life support as long
12:42
as possible because NEC didn't have any other Competitive
12:45
game consoles and then it
12:47
eventually died you in like the mid 90s So anyways,
12:49
this is like very end of the life cycle
12:52
of this console Not a whole lot of people are buying
12:54
games for it anymore
12:55
There's this RPG
12:57
called Fang of Alum Produced
13:00
by a company called right stuff that
13:02
I'm Matt. I know None
13:04
of you are going to understand anything. I'm talking about
13:06
or care, but I'm sure somebody I'm sure somebody
13:09
The audience is going to I'm gonna make sure all
13:11
three of you care by the time
13:14
We don't care
13:16
if there's one thing that is like genuinely
13:19
enjoyable in Like
13:22
the whole span of human existence.
13:24
It's listening to another person talk about
13:27
something. They really really fucking like
13:29
It doesn't matter
13:31
if I understand what you're talking about because
13:33
it's fun to hear people talk about stuff that they
13:35
really care about Absolutely, and
13:38
it's secure. I can't find a Wikipedia
13:40
page on it. So JP you are our
13:42
Wikipedia So this this game
13:45
is a complete enigma and this is some
13:47
of what I love about it Like it there's a
13:49
lot about it the game itself There's
13:51
a lot to love but the story behind this
13:53
game is I think even more interesting. There's
13:55
so little information out there I did a bunch
13:58
of research even before this episode. I mean
13:59
I was going to anyway because I just wanted to learn
14:02
more about the game.
14:03
Not even necessarily for the podcast specifically.
14:05
I'm not even sure where to begin. Well,
14:07
I'll start. Okay, so the company Write Stuff, which I mentioned
14:09
before, is the developer and the publisher of this game.
14:12
They were originally part of another company
14:14
that most people outside of Japan, and even
14:16
in Japan wouldn't know, called GLODIA.
14:18
They're basically known for this 1989 RPG
14:21
called Emerald Dragon
14:24
that came out for PCs and was ported to a bunch
14:26
of consoles and stuff. In
14:28
Japan, for gamers who were playing
14:30
back in the late 80s, early 90s, that
14:32
was a pretty well-known name. The Emerald
14:35
Dragon RPG.
14:37
So that was a
14:40
pretty well-loved game
14:42
that sold quite well, was ported to
14:44
a bunch of different platforms. The
14:47
team that worked on that basically started
14:49
their own studio,
14:50
and as a part of this new studio, they
14:52
created this game called Fang of Alnum. One
14:55
of the really fascinating points behind this
14:57
game is that the guy
14:59
responsible for it
15:01
was the character designer for
15:04
that game Emerald Dragon. That was kind of the thing to put
15:06
him on the map. Before that, he was completely
15:08
unknown. Hilariously,
15:11
in hindsight anyway, not only
15:13
is he the character designer for this
15:15
game Fang of Alnum, I also went through
15:17
the staff role and checked everything
15:19
he is credited for. He is
15:21
credited as,
15:24
like I said, character designer,
15:27
overall concept planner,
15:29
director, scenario writer,
15:32
map design planner, enemy design
15:35
planner, screen effect design
15:37
planner, system designer, character
15:40
concept planner, cutscene editor,
15:43
game jacket artist,
15:45
and he sang
15:47
some of the music. Oh my
15:49
god! Oh,
15:53
that's more than Kojima likes
15:55
to like, sing in his games.
15:58
Seriously, in the One of the
16:00
funny things about this is it's very
16:03
hard to find this information. Even the
16:05
fact that he sang some of the music, I only
16:07
found out because I purchased a copy of
16:10
the rearranged original soundtrack
16:12
CD.
16:13
And in the booklet
16:15
that came with the CD, he is credited
16:18
as singing one of the songs. And
16:22
I still can't confirm anywhere. I'm
16:24
fairly certain he sang all of them,
16:26
but he's not credited as the singer for the other
16:28
songs. He's credited
16:31
as the group name, whatever
16:33
the band was that was created
16:35
for this. And there was no information
16:38
anywhere about this group. Oh
16:39
my god, do you think that due to
16:41
some kind of contractual whatevers,
16:43
he couldn't be credited as the
16:46
singer for those songs? So he just made up a band
16:48
to get credited as instead? Conspiracy
16:51
theory. Yeah, I've been trying to figure this out. I
16:54
don't know if there's anything valuable
16:57
enough related to this game for
16:59
it to be some sort of contractual dispute
17:01
or anything.
17:03
I kind of suspect that maybe
17:06
at the time,
17:07
because he wasn't the only vocalist,
17:09
there were some harmonies in those songs. Maybe
17:12
he didn't want to credit only himself, so he credited
17:14
the entire group
17:15
as kind of a show of modesty. And
17:18
then after the fact, he never spoke about it
17:20
because
17:23
the quality of his singing is not fantastic. Anyways,
17:28
I've been trying to figure it out. And I sent a link
17:31
to the three of you before we started recording without
17:33
explaining anything about it.
17:35
That was him. That was him singing. Just
17:37
so you know. He
17:38
didn't sound bad. He sounded pretty good. I
17:41
think it's a shame.
17:43
Yeah, exactly. It's a shame because today,
17:46
if we were to do the same exact thing,
17:48
there
17:49
are so many really easy to use tools
17:51
to just kind of nudge your pitch in
17:54
the right direction a little
17:55
bit. I'm sure it would have sounded
17:57
just fine, would have sounded fantastic.
17:59
But this was 1994 and
18:02
I am sure this game had a tiny
18:05
budget for
18:06
so many reasons. I was going to say this
18:08
guy also was responsible for apparently
18:10
like 600% of the development of the
18:12
rest of the game. No, and
18:14
jackets. I should say that
18:16
all of those different things he's credited
18:18
for that I listed, except for two, he shared
18:21
with other people.
18:22
So the only two things
18:24
he did completely by himself were the overall
18:26
concept planning and directing.
18:29
Everything else
18:31
he had, he probably had a significant
18:33
role in, but maybe not quite as much as
18:35
you would expect just to hear all of that listed.
18:38
All of us. So
18:40
anyways,
18:41
this game, I did a little
18:43
bit more research into it. I looked into some
18:45
of the PC Engine magazines that existed at the
18:47
time to see just what people thought about
18:50
it before and after it came out. And I
18:52
will say there's nothing about it after
18:54
release because all the PC Engine magazines
18:56
pretty much died
18:57
by the time the game came out. So
19:00
I couldn't find any reviews
19:02
from the time. There's probably some Famitsu stuff I wasn't able
19:05
to
19:05
dig up before the podcast. But
19:08
I will say that before it came out, a lot
19:10
of people were really looking forward to it.
19:12
And there was like a demo that had
19:14
released, not
19:16
like a modern demo, but people were able to go
19:19
to their office for certain event to play
19:21
ahead of time. I don't know if it was just press people or whatever.
19:24
There was a lot of hype around it in this very
19:26
limited end of life PC
19:29
Engine fan base.
19:30
Did they know PC Engine's days
19:32
were numbered at this point? Was it like writing
19:35
on the wall? Yeah, I
19:37
think it.
19:38
I'm pretty sure it was at this point. At this point
19:41
in the PC Engine lifecycle, the Super Famicom
19:43
had been out for several years and was the
19:45
dominant gaming platform, like
19:48
an enormous margin.
19:50
Really at this point,
19:52
funny enough, the PC Engine started as like
19:54
the pro Famicom, the pro
19:56
NES, because there was nothing
19:59
better at the time.
19:59
than the NES when the PC Engine released.
20:02
So it was kind of like the real capital
20:05
G gamers would get a PC Engine. And then over
20:07
a few years, it totally,
20:09
that was flipped on its head. And the PC
20:11
Engine became the like,
20:13
the destination for Otaku, who
20:16
are just really into anime girls.
20:18
Okay. Cause it was, man,
20:21
I'm really getting into the weeds, but. We're
20:24
all like sitting here, like nodding along like, yes, yes,
20:27
tell us more. Okay, so it's 1994. This
20:29
is also the year the PlayStation one came out, right?
20:32
In Japan anyway.
20:34
Okay. I was like, no. So
20:37
the only other major CD
20:39
console at the time
20:41
was the Mega Drive with the CD
20:43
add-on. The Mega Drive did not sell
20:45
well in Japan and the CD add-on sold
20:47
even worse. So basically if you wanted to make a
20:49
CD game, your only option was the
20:52
PC Engine, which was this
20:53
otherwise piece of 1987,
20:55
like old ass hardware.
20:58
On top of that, even when the
21:00
PlayStation one did come out and you had an alternative
21:03
to produce CD games, which were
21:05
cheaper to press, you know, much cheaper to press than cartridges,
21:10
NEC
21:11
was so lax in their
21:13
restrictions on what sort of games you could make.
21:16
Like Nintendo and Sony,
21:19
basically all the big players had lots of really strict
21:21
rules
21:22
about what sorts of games you can make, what sort of quality
21:24
level you had to uphold.
21:26
And then also, you know,
21:28
like adult content restrictions.
21:30
Oh yeah. I think Mortal Kombat in America
21:32
is the easy one, changing the blood to spit for
21:35
the- Exactly. Yeah. That sort of thing.
21:37
NEC had like the absolute
21:40
bare minimum restrictions on all
21:42
of this. So any company that
21:44
just wanted to like barf out a game could
21:47
just do it on the PC Engine if they wanted to
21:49
because like NEC wouldn't care. Anyways,
21:52
that's the context. That's the
21:54
context in which this came out. So at this point, yes, the
21:57
PC Engine, people kind of knew where it
21:59
was going.
23:56
And
24:00
you can still talk to them like you can hear their dialogue
24:03
so that they were clearly intended to still be there
24:05
But for some reason they're just not anymore
24:08
That's the innocuous stuff The
24:10
rest just gets worse and worse to the extent that you
24:12
need a
24:13
you need a fan written guide to even beat the
24:15
game Uh because otherwise
24:17
there's so many bugs Uh so many
24:20
ways to completely just screw your
24:22
save file
24:23
that it's nearly impossible to finish
24:25
if you don't know ahead of time
24:27
And I I printed out a full guide
24:29
that someone on the japanese web space
24:31
wrote up like 15 years ago or something Where
24:34
every chapter they have a section that lists
24:37
all of the bugs you need to watch out for and what
24:39
you need to do To avoid them
24:41
Uh, it's it's hilarious. There's like
24:43
some of it isn't even programming bugs. It's just
24:46
The something wrong with
24:48
the planning of the game itself Like there's a point
24:51
where a character tells you you need to go east,
24:53
but you actually need to go west
24:55
Oh, no, uh, and it's it's a voiced
24:58
line too Oh no
25:00
Off of that so translation that one There's
25:04
another instance really late in the game Uh
25:06
where if you reach a certain
25:09
level
25:10
Which you are likely to reach if you're playing the
25:12
game normally at that point
25:13
One of the most useful spells you have
25:16
with one of your characters is overwritten
25:18
By the spell that allows
25:20
you to leave a dungeon Oh,
25:22
you know, there's most rpgs have something like that,
25:25
right where you can just teleport out
25:26
On top of
25:29
that you already have that spell so you
25:31
it's replaced with a second copy of the same
25:33
spell Uh, the same
25:35
character has is it like an mp system
25:38
or is it like the dnd style two or three
25:40
casts? Then you got uh the rest. It's
25:42
mp. It's mp. It's actually a little different. Um,
25:45
and that's one of the things I do like About it, uh that
25:47
I would like to talk about briefly is it has some
25:50
really interesting mechanics including the mp We're
25:52
not at trial
25:54
jp I
25:59
just have so much I want to say
25:59
man. There's so many. Okay.
26:02
All right. So let me just
26:04
explain. Let me just explain
26:06
a couple more bugs because they get they get really
26:09
hilarious. So the title
26:11
of the game is Fang of Alnum, right? Yep.
26:14
So guess what weapon you get toward
26:16
the end of the game?
26:17
Some sort of dagger called Fang or
26:19
Alnum.
26:20
You say you get a dagger called the Fang of Alnum.
26:24
Excuse me. That's exactly the titular
26:26
Fang of Alnum. When you get that weapon.
26:31
So I am actually going to avoid major
26:33
story spoilers on the very, very slim
26:35
chance anybody listening is going to play this game because
26:38
I think the story is actually quite good. It has
26:40
like some really excellent moments. But but this
26:42
Fang of Alnum when you pick it up,
26:44
it overwrites whatever weapon you happen
26:46
to be holding, which in any other RPG
26:48
would probably be fine because at this point, once you get the
26:50
titular weapon, like that's the ultimate weapon. You don't
26:52
need whatever you had before.
26:54
The problem is, while its stats
26:56
are all extremely good, it never hits.
26:59
Oh my God.
27:02
Like it's useless. It's a completely useless
27:04
weapon because it just will not hit enemies.
27:08
Like, okay, so this is making this is reminding
27:10
me of
27:12
when I played Earthbound. So I'd never played this
27:14
game before. I played it a couple years ago for the first time. Right.
27:17
And
27:17
very, very like
27:19
kind of I'm going to keep it as vague as possible because there
27:21
are people listening to this who haven't played this game yet.
27:24
But there's a part of the game
27:26
where you get locked into kind of like
27:29
a not like alternate universe
27:31
or anything, but like you're in a specific environment
27:33
and you can't just leave at will you have
27:35
to play through that area before
27:37
you can go to the next thing. And
27:39
you are limited to the
27:41
equipment that you had
27:44
equipped at the time that you enter
27:46
that area. My
27:48
dumbass doesn't read item
27:51
descriptions well enough apparently, because
27:53
I had equipped this weapon that I
27:56
guess has like really, really strong attack,
27:58
but misses more on often than not. I
28:02
couldn't change it. And
28:05
oh man, the struggle that that
28:07
that I had going through that section with this fucking
28:10
item equipped, I'm like, God damn it.
28:11
But you know, I couldn't go back and change it or anything. So I just had
28:13
to deal with it. So you're saying that this
28:16
was that except people
28:18
can't, like, that was my own fault.
28:21
People can't get out of it is what you're saying. Yeah,
28:23
it's that but worse.
28:25
So like in the guide that I used, whoever
28:28
wrote it suggested that you keep a useless
28:30
weapon on hand. And you equip
28:32
that right before you get to the scene where you
28:34
get the ultimate weapon and then you immediately unequip
28:37
it and replace it with whatever you were actually using.
28:39
Oh,
28:40
man. It gets
28:42
even better. One of the most powerful
28:45
and useful attack spells in the game just
28:47
freezes the game. It
28:49
just now that you use
28:51
this OP shit get out of here. I like
28:53
it.
28:54
If you use it, and it is one of your
28:56
characters, it is literally the first spell in
28:58
their list to if you ever
29:00
use it, the game is just frozen and you
29:02
have to start over from your last save point.
29:05
I like it.
29:07
And then sometimes if you go the wrong way, the
29:09
game will also just freeze or like break
29:11
your save data. Oh, my
29:14
goodness. It's since you have your safety
29:16
to get broken. No, I was following the guide
29:18
very closely. Thankfully. But I
29:21
mean, it's really, it's really awful. It
29:23
is
29:24
incredible that they even shipped the
29:26
game in that state, to be quite honest.
29:30
I'm seeing I'm seeing here. There was like,
29:32
was it it was a can't there was also
29:35
canceled for the SNES. Yes,
29:37
there was supposed to be a port for the SNES. And that was
29:39
that was canceled.
29:41
It's really it's kind of a tragic story
29:43
to be honest, because it's very clear that they put a lot
29:45
of effort into this game, especially the guy who
29:48
really had a lot of stock in it. Yeah,
29:50
the story is very good. The art is very good.
29:52
The music is very good. Even
29:54
the basic mechanics are are good.
29:57
It's just such a completely buggy
29:59
mess.
29:59
that it's unplayable, like,
30:01
unless you know, like, it's
30:04
a great example of why QA is
30:06
fucking important.
30:07
Yeah. I mean, I'm
30:09
sure they got most of the way through development
30:11
and then they just ran out of money. Or
30:14
they were like, play stations out. Like,
30:16
we're on this old ass 1987 hardware, like we need to
30:20
ship this or nobody's gonna buy it. And
30:22
they just they just didn't finish debugging it. I'm I'm
30:24
guessing that's what happened. But
30:27
sorry, go ahead.
30:28
I was just gonna say, can you can you tell us a little
30:30
bit about the story? Like, I like the history lesson.
30:32
I like the bug rundown, but I kind of want
30:34
to know what the game actually is. So
30:38
without getting into spoilers, the
30:40
it's a fantasy RPG. The
30:43
main theme is racism.
30:45
So you play as there are in this
30:48
this fantasy world in which you exist the
30:50
it's mostly inhabited by humans.
30:52
But outside of like the main human settlements,
30:55
there are these beast people, they're
30:57
all designed after the 12 zodiac
30:59
animals. So each is like their own tribe, and they're
31:01
kind of scattered around. And these beast people,
31:04
they look just like humans, but they
31:06
can transform into whatever their zodiac
31:08
animal is. They're
31:09
like, just horribly,
31:12
horribly discriminated against by humans.
31:15
And you play as these beast people
31:17
up to 12 of them throughout the story.
31:19
And so though most of the story
31:22
is kind of reflecting just common
31:24
themes from human history of just
31:27
different discriminated people groups. And
31:29
it's actually I think for the most part, especially
31:32
for 1994, some of it probably wouldn't hold up as
31:34
well now the game were produced in
31:37
you 2023. But for 1994, I think it's quite poignant
31:40
as a
31:41
number of really, really hard hitting
31:43
moments that
31:46
I think especially because the voice act it mostly
31:48
voice acted and it's voice acted quite well.
31:51
It really makes you think it
31:53
doesn't have a super deep theme
31:56
at the end, like that tries
31:58
to explain how
31:59
to deal with racism, really.
32:03
But I think it does do a pretty good job of making you
32:05
confront really difficult issues. There
32:07
are even moments where, to
32:09
start, what would happen in most games, where you meet
32:11
a character who is extremely
32:13
racist and discriminatory towards you,
32:16
then you overcome some sort of issue
32:18
with them, and they open up to you. And
32:21
then you develop a positive relationship with them.
32:23
But then this game
32:25
will make something else that's totally out of your
32:27
control occur that completely
32:29
reverses the situation. They go back to hating you
32:31
again. But it's actually done very well. And
32:33
it's something I've not seen in this sort of game before,
32:36
really, even this sort of media very often.
32:38
So humans discriminate against the
32:41
Zodiac people.
32:44
What are the relationships like between the different
32:46
Zodiac
32:48
groups? Do they all know each other? Are
32:52
they related in any way? They
32:54
get into that a little bit as well. They're all,
32:57
for the most part, pretty isolated. And
33:00
one of the themes of the game is them realizing
33:02
that they need to be united, basically. They need
33:05
to reconcile their
33:07
differences with each other.
33:09
The scale gets pretty grand. And
33:11
there are actually some, I think, excellent
33:13
plot twists toward the end
33:15
that I don't really want to spoil. And the off chance anybody's
33:18
interested in playing them. Sure. But
33:20
I mean, even for just
33:23
the story and the music alone, I think this
33:25
game is worth experiencing in some form. Sorry,
33:28
I have another question about the Zodiac people. Yes.
33:31
Can, let's say I'm a rat person and
33:34
you're a human, do you know immediately
33:36
from some tell on my body that I am a rat
33:38
person? Or can I hide in human society
33:40
and surprise motherfucker I'm a rat person?
33:43
Oh, shit.
33:45
Oh, shit. They don't get into
33:47
that in the game itself. But they never
33:49
pose it as a possibility. Nobody ever attempts
33:51
to hide. So I do know
33:53
that,
33:54
at least in some of the scenes, you can tell
33:56
that some of the Beast people have very visible
33:59
fangs.
33:59
like just larger
34:01
canines than normal.
34:03
So I think in the setting, yeah,
34:05
your humans are easily
34:08
able to tell. I don't know what that tell is,
34:10
but it exists. At
34:13
least as a... Maybe they'll
34:15
address that in the HD remake coming 2025. So
34:18
I don't... Oh no. No, no,
34:21
no. That's not happening. That's not happening.
34:23
But it's funny you say that. After this
34:26
game came out, they ported it to the PlayStation,
34:29
but
34:29
as an adventure game, like a first person
34:32
visual novel style adventure game. And
34:35
I haven't been able
34:37
to find enough information on this to figure out exactly
34:40
why this is. But my assumption is it
34:42
would have been too expensive to port the actual
34:45
RPG style game to PlayStation for their limited
34:47
budget. Or just fix
34:49
it.
34:50
And that too, also debug it,
34:53
like port a completely broken game. So
34:55
they just, they took all of the voice acting.
34:58
And then they drew up
35:00
some unfortunately very, very bad looking
35:02
backgrounds.
35:04
And just basically
35:06
just ported everything over as is. It's
35:09
really bad. It's unfortunately like almost
35:11
even worse than the RPG
35:13
original because they didn't change anything.
35:16
And the overall presentation is just extremely
35:18
awful. But the reason that they
35:20
did release this PlayStation port in the first place is there
35:22
is actually a sequel.
35:24
There is a full on PlayStation one RPG
35:27
sequel to this game called Wings of
35:29
Alnum.
35:30
That came out a couple years later. And it
35:32
was basically this company writes stuffs like
35:35
swan song. It was like, we are
35:37
making
35:39
this game because it
35:41
needs to sell or we go out of business.
35:44
And unfortunately, it did not
35:46
sell. And they went out of
35:49
business immediately after that game
35:51
released. So it's
35:53
the
35:54
whole story is very tragic
35:56
because there's like, the core of this
35:58
game is very good.
35:59
And it's really worth people experiencing.
36:02
And it's just so sad that everything
36:05
surrounding it occurred in the way it did. Even
36:08
the guy who the director who
36:10
did all that artwork, he totally he disappeared
36:12
from video games. He
36:14
he directed the sequel to this game. And
36:16
then he never made another game again.
36:19
He he went back to just doing illustration work.
36:21
And even that he hasn't done anything major. I
36:23
looked into his background to see what he was up to.
36:26
And I mean, he's just been doing basically
36:29
contract illustration work for a couple
36:31
of big companies. Nothing significant. It's
36:33
a bummer. Yeah. She can't start him.
36:36
She can't. You might be on Kickstarter. We
36:38
don't know. Get him on the show. What's
36:40
popular in Japan? Is Patreon popular in Japan?
36:43
I actually don't know. Uh,
36:45
yeah, I don't know. There's YouTube chat. Don't
36:47
let me know.
36:49
Getting money for stuff before you do stuff
36:51
is like
36:52
super big here yet. Yeah. OK.
36:56
Fair enough. Thank you, JP.
36:59
Please, please. Somebody, somebody
37:02
play this game. I know it's not going
37:04
to be you three. I'm happy enough just being
37:06
able to tell you about it. Someone, someone listening, please play
37:08
this game. It's
37:09
worth it. Well, it's also it's also kind
37:11
of interesting. And I'm going to maybe segue
37:14
here.
37:15
It's taught me if you'd like. But
37:17
it's interesting that half the stuff you just described
37:19
could
37:20
easily kind of apply to Final Fantasy 16.
37:22
I was going, Tina. I
37:26
think everyone was thinking it right. The whole
37:28
idea that like,
37:29
you know, your protagonist is someone who gets
37:32
discriminated against and you have to
37:34
engage with an environment that thinks you're garbage.
37:37
Yeah, Roy. So you actually listed
37:40
that you played the demo. Yes.
37:43
Did you end up buying the game
37:45
at all or for a or just stuck to
37:47
the the first two or three hours?
37:49
I just did the demo. I was like. I
37:53
thought it was fine. I mean, like I
37:55
I
37:58
like it pretty pretty immediately.
37:59
I was like, okay, this is just Game
38:02
of Thrones fanfiction. Somebody took a bunch
38:04
of the different characters and they're like, here's Ned
38:06
Stark, but he's married to Cersei
38:08
now. Oh, shit. And
38:13
instead of dying this way, he dies this
38:15
way. So,
38:18
I don't know, like, I
38:19
do think that the story
38:22
was compelling. Like, it definitely pulled me through, like I
38:24
wanted to know more. But there were some just small
38:26
things that to me, like,
38:29
is enough where I'm like, I don't know if I really want to put the time
38:31
in just yet. Sure. My name's
38:34
not going to be rude. It
38:36
does not come off as a Roy game, if that
38:38
makes sense. Okay, yeah.
38:41
Yeah, I mean, I don't feel insulted because, I
38:43
mean, it obviously didn't, like, totally
38:46
resonate with me. But
38:47
the one thing
38:50
that I feel slightly justified
38:53
in is, and you'll have to, excuse
38:55
me, I don't remember all the Game of Thrones parody characters
38:58
names, but when
39:00
it's the flashback of main
39:04
character Jon Snow, and
39:06
when main character
39:09
Jon Snow, he's got these two younglings
39:12
that are following him around,
39:15
the brother and the sister.
39:18
They really endear
39:20
you to this brother. They're like, he's like,
39:22
oh, good job, brother. You
39:24
fight that man. You do a really good job. Oh,
39:27
I don't feel well. And
39:30
it's like, all right, they really want
39:32
you to like this kid. Meanwhile, there's
39:34
the sister.
39:36
She does almost nothing. I was like,
39:38
when are they going to sell me on this sister?
39:40
There's got to be something here. There's
39:42
a scene where she cries and prays for you. That was
39:44
it. That
39:45
was like the most they tried.
39:47
And so I remember thinking, like, either they do
39:49
something cool with this character, or this
39:51
is a huge missed opportunity.
39:54
And I have since learned that they never do really anything
39:56
much with that character. Really?
39:59
I've seen some,
40:01
there was a Kotaku article that came out. I didn't
40:03
read it for spoiler reasons, but it was
40:05
basically saying she was kind of a nothing
40:08
character.
40:08
That's a bummer, because I-
40:12
Tina is a resident. Oh, go ahead, go
40:14
ahead. So the
40:16
other thing about the game,
40:18
I'm gonna get a little woke here, but I didn't feel like there
40:20
were any cool gals. It was
40:22
like, crying,
40:25
praying gals, or evil conspiring
40:27
gals, was pretty much all that there was.
40:30
Part of what I like about Final Fantasies is,
40:33
here's your cast of eight cool-ass
40:36
people from different backgrounds, with
40:38
weird clothes and weird weapons, and you wanna get to know
40:40
them.
40:41
This game's a little too much like,
40:43
guy with leather and a sword, guy
40:45
with leather and an axe, a girl
40:47
with a sword.
40:50
I see.
40:51
Tina, I'm sorry to rant. I'm
40:53
a more girl archetype, Tina. You're 20 hours
40:56
in, you told me. I'm only like two hours in. I've
40:59
been playing some other things, which we probably won't get into,
41:01
but is it true, Tina? There are not many cool
41:03
gals, besides
41:07
scheming gal and praying gal. I
41:10
don't really feel like I'm qualified to comment
41:12
on that yet, only because I think I am still pretty
41:14
early on in stuff.
41:16
I
41:19
feel like the story has only just opened up
41:21
for me. At 20 hours? I'm
41:24
doing every single side quest available at all times.
41:28
I've heard the side quests are really different.
41:31
Well, okay, so I
41:34
haven't played a Final Fantasy since 10, so
41:37
I'm not looking at this as comparing
41:40
it to other Final Fantasy games. Realistically,
41:42
I don't know shit about Final Fantasy. I'm just playing it as
41:44
a video game.
41:45
Sure. The way
41:47
it's set up is pretty
41:50
segmented. There's story
41:53
section, and then you finish that story section,
41:55
and then it's like, there's a couple of side quests available
41:58
to you, and then you can go.
41:59
just go straight to the next story section if you want
42:02
to, or you can fuck around and do the side quests,
42:04
which I again,
42:06
I'm still early, I think
42:09
so none of them have been especially compelling
42:12
but I kind of get the sense that it's going to be one
42:14
of those things where a Lot
42:17
of the world building happens through the
42:19
side quests So if you
42:21
do the side quests, you're gonna learn a lot more
42:23
about the people around you and how the world
42:25
works And if you don't do the side quests, you
42:28
know You're not gonna miss out
42:29
on the major stuff, but
42:32
it might give you more context for what's happening
42:34
later Are you making
42:36
a good use of the action active lore? Trigger
42:40
good question. Uh
42:41
No Because
42:44
in theory I was really into the idea.
42:47
I thought it was cool. Yeah
42:49
Um in practice, I found
42:51
that I don't really like it for two
42:53
reasons reason number one
42:55
Which I guess you know They tell you this right
42:57
when they introduced the feature but it includes
43:00
only things that pertain to what is happening right
43:02
now Mm-hmm.
43:04
So if I if I think to myself,
43:07
oh shit, what was
43:08
what was the deal with that one that one Empire?
43:11
You know over there that I don't remember exactly what
43:13
their thing was I can't just go into
43:15
a menu and read about them again I have
43:17
to physically go to a location where
43:19
there is a nice old man with a giant pile of books He
43:22
will tell me everything I want to know but
43:24
I can't look that stuff up on the fly
43:26
and point number two that I don't like
43:29
is those
43:31
information Flirt
43:34
packets that they give you in it
43:36
do get actively updated as the story
43:38
progresses, which is nice So, you know it when you first
43:40
meet a character it says
43:42
Weird guy in in
43:44
leather and then after you get to know him
43:47
It's nice guy in leather who
43:49
has a dog or something, you
43:51
know,
43:52
so it keeps it up to date But I have
43:54
found that in reading those I found out
43:56
more than I wanted to know at that
43:58
point. It's like not to the
44:00
point of spoilers, but like, it
44:03
would tell me stuff about someone's relationship
44:05
with someone else that I would have otherwise
44:07
not known about. And that's
44:10
stuff that if I find out
44:12
about it later, okay,
44:14
cool. But you know, if I'm not really
44:17
supposed to know about that yet as
44:19
Clive, then I don't really want to know. Yeah,
44:22
I'm with you on that. I'm glad I have
44:24
been ignoring the active time lore.
44:26
I think that's actually what it's called, active time lore,
44:29
explicitly because like a lot of the cutscenes
44:32
are presented so well.
44:34
And I'm just gonna say it, guys, Clive
44:36
is dreamy. So many people
44:39
in this game are hot. He
44:41
has that like sad sack, but
44:43
really masculine like feature
44:45
set in his eyes where
44:47
it's just like, you're sad and I want
44:49
to hug you because you're so darn cool.
44:53
And like, yeah,
44:56
that's yeah, it's really
44:59
good hair. Really good hair. I
45:02
don't want to touch it, but
45:05
yeah, it's the cutscene.
45:07
We're here for me. Roy, you already have
45:09
wonderful hair. Wonderful straight
45:13
hair. Us curly hair folks can't do anything
45:15
with it except keep it short. But
45:18
just the
45:20
cutscenes and Tina's further along than
45:22
me. Like, yeah, there are definitely like, oh, go
45:24
talk to this person to unlock blacksmithing
45:26
sort of air quotes cutscenes. But like
45:29
when they go in,
45:31
they are really good at presenting the story
45:33
in those really nice cutscenes and stuff. Even like
45:37
semi, semi important cutscenes
45:39
are well animated. Tina,
45:42
I have to ask to
45:44
pet the dog. Oh, I'll be
45:47
if if you're a person
45:49
who played this game and you didn't get the achievement
45:51
for petting torval five times immediately
45:54
as soon as the option was available to you. I don't
45:57
know how to relate to you. Okay,
45:59
so we have a problem. because
46:01
I'm starting to sour.
46:04
I'm starting to sour on petting the
46:06
pets in the games and
46:09
I only pet the dog because I got achievement from it
46:11
or trophy or whatever. I'd much
46:13
rather not have some poor developer to lose
46:15
their weekend trying to get petting to work
46:18
for this dog and or pet or whatever
46:21
and have them do something else. I'm
46:23
not I don't need petting. I'm
46:26
okay without it. It's not required
46:28
in any way, right? It doesn't like it's
46:30
purely optional. It's the best way to interact with this dog
46:33
who regularly puts his life at risk
46:35
for you. You phrase it like that. Yeah,
46:37
I sound like a jerk. I mean, you
46:39
said it, not me. I
46:42
do know what you mean, though, ever since there was that Twitter
46:44
account that's like, can you pet the dog that
46:47
like it's become like a thing where it's like it does
46:49
very much become a thing. Yeah.
46:52
And like there's some poor like agile
46:55
board and some game developers like, oh, we
46:58
got to pet the dog now. Okay.
47:00
All right. How many points is this?
47:02
I think that the people
47:04
responsible for that part of the game probably
47:07
like kind of enjoy it, though. It's not the same as like
47:09
you're making the face ripoff
47:11
animation like Last of Us or something.
47:14
You know, it's a little more enjoyable to
47:16
make a little more low
47:18
key. Yes. But I've said my piece,
47:20
Tina. Do
47:21
you have any other thoughts on
47:24
I mean, so far, I'm enjoying it very much.
47:26
I haven't played as much as
47:29
I would have liked to,
47:31
because I find that it's difficult
47:34
to sit down and play without
47:37
knowing that I'm going to be able to commit
47:39
several hours to it at a time.
47:41
Like I don't feel comfy sitting
47:43
down after work on a weekday like, all right, I'm
47:45
going to play a little bit of this game because I know
47:47
that that's not how it's going to go. I'm going
47:49
to get sucked in and play
47:51
for like way more hours than I need to. Yeah. Versus
47:55
I'm still going to tears of the kingdom pretty much every
47:57
day,
47:58
because it's super.
47:59
easy to sit down and be like,
48:02
what's that over there? And just
48:04
like, look at some shit for a
48:07
while. And realistically, I do end
48:09
up playing for several hours. But
48:11
it's the, the asking you to
48:13
though, it's the barrier of entry, right?
48:15
Like knowing you're sitting down for a
48:18
minimum of several hours is
48:20
a bit harder to do.
48:21
Then I'll just think around for a little bit
48:24
and accidentally staying for several hours.
48:26
Yeah. But what
48:28
you you talked about last time we talked about it
48:30
with the, the,
48:33
what are they the rings of something or
48:35
like the, the timely accessories? Accessibility
48:39
accessories. Yeah. Yeah, the accessories that help you
48:41
with different functions.
48:43
As soon as Torgo became available
48:45
to me, I immediately equipped that one.
48:47
And I haven't removed it since. Yeah.
48:50
Because you expect me to be actively dodging
48:52
and trying to do combos and all this stuff and
48:55
also tell my dog what to do. It's not
48:57
happening.
48:58
Yeah. No, I'm with you on that. They
49:00
actually, well,
49:02
maybe I would now they released an update today, actually,
49:04
that adds a couple more control types,
49:07
including switching R1 and circle
49:10
on a PlayStation. So that would be your Dodge
49:12
and Phoenix
49:14
icon dash special thing. Oh, it's
49:17
a little bit more, at least in my brain, that's like,
49:19
oh yeah, that's how games work.
49:21
But still, like I turned on
49:23
the Torval, auto Torval, just
49:25
name your, your, your dog companion,
49:28
because I don't know when to use him otherwise.
49:30
Like, okay, I'm hurt. Let me heal.
49:32
I know when to do that. But like, when do I have him attack?
49:35
When do I have him do the launcher? I don't know. So
49:37
having the auto thing and having Clyde shout,
49:40
uh,
49:41
you know, sick him Torval and amigo.
49:44
Okay. So that's when he's doing it is actually helping
49:46
me for when I finally get an accessory that I'm willing
49:48
to replace it with. Cause I'll have observed.
49:51
See, I, I dislike
49:53
everything about that because he just
49:55
doesn't shut the fuck up. Every
49:58
single fight that I have now it is.
49:59
constantly, you know what to
50:02
do, boy. Get him. You
50:04
know what to do, boy. You know what to do,
50:06
boy. Constantly. And I'm like,
50:08
can I just turn off the
50:11
voices for this? Because obviously the game
50:13
is using him very effectively
50:16
because I've literally told
50:18
the game, please do this part for me so I don't
50:20
have to.
50:21
Maybe that's the trick. But having the sounds
50:23
going on constantly is so irritating
50:26
because I want to be using
50:29
some of those sounds that he's making as
50:32
indicators of what inputs I have put
50:34
in have gone through. Yeah. You
50:37
know, if I if I'm putting in an attack and he
50:39
says a thing, I'm like, yes, the attack that I wanted to do went
50:41
through.
50:42
But he's just constantly talking to the dog that
50:44
I'm not in control of. It's
50:48
like playing Kingdom Hearts and you want to hear
50:50
Sora say, come on, because that's your cue
50:52
to do the next ability. And then his
50:55
auto goofy goes goofy. And you
50:57
just go instead. I 100 percent
51:00
get you, Tina.
51:01
That made sense in my head, Roy. I don't know why you're fighting.
51:04
I don't I don't remember
51:06
there being any audio cues like that in Kingdom Hearts,
51:08
but whatever. I don't know.
51:11
A lot of parks in combat. Speaking
51:13
of lots of barking.
51:16
I'm going to round you up for this
51:18
as well. Even though you said you only watched
51:20
it, but the Pikmin 4 demo.
51:23
Yeah.
51:24
Yeah, that was a good segue.
51:26
Came out since last. Say it for yourself,
51:29
man. Who else is gonna? The
51:33
listener. I don't hear that unless you tweet
51:35
at me. We'll get into that later. Pikmin
51:39
4 demo came out. It is another of
51:41
I'm starting to really like this. This is a trend I
51:43
am liking, gang. The trend
51:45
of the demo is actually the first two
51:47
hours or so of a video game.
51:50
And that is what the Pikmin 4 demo is
51:52
because, man, there is
51:55
a lot of text you have to match
51:57
your way through. True.
51:59
in that freaking war demo that I'm super
52:02
glad I would not have to do. I
52:05
know I've complained about this before on
52:07
this podcast, but I have to do it again because
52:09
Japan has made another game where
52:12
when you approach a thing that instinctively
52:15
as a video gamer, you're like, I know what I got to do
52:17
here. It's freezes gameplay,
52:19
pop up message about picking up
52:21
sticks.
52:22
Press X next to sticks to pick up sticks.
52:24
They go into your inventory. You can use sticks for
52:26
various things like. I
52:29
know.
52:29
There's plenty
52:32
of that. And you're
52:34
right. In these first two hours, there is a lot
52:36
of picking up sticks. Yes.
52:39
It's just a, you know,
52:41
because the sad thing is
52:44
that we out of Japan, we also got
52:46
the Dark Souls one tutorial, the ultimate
52:48
of all tutorials ever completely optional,
52:50
but informative tells you everything you need to know. Yes.
52:54
And I just don't know why there isn't some
52:56
middle ground between the best thing ever and the worst thing
52:58
ever. Uh,
53:00
it is a mystery. One thing that I could point
53:02
out as a possible, uh,
53:05
influence on this, uh,
53:07
Pikmin is definitely
53:10
going to be getting played by children who don't
53:13
know how video games work yet. Absolutely.
53:15
And I'm not saying that's a good reason. You really
53:17
think that kids are reading all that text too? They're like, oh great,
53:19
but I'm paragraph. I
53:22
love reading on the weekend. No,
53:25
like I'm not saying that that is justification
53:28
for it, but that could be part of the
53:30
reason for it, you know? Probably. Yeah. I
53:33
think it's a strong reason. This is, you know, pick
53:36
the three blocks, they come out and it was good. In fairness,
53:39
the same issue plagued Elden Ring,
53:41
a game for adults like us. That's true. Wait,
53:44
you mean people weren't buying Elden Ring for their first
53:46
graders? Sadly not. I
53:48
mean, better than Fortnite. Fair. I
53:51
can't think of that as fair. Elden Ring
53:54
was like the only game last year that people
53:56
who I talk with that aren't into video
53:58
games were asking me about. They're
54:00
like you play video games too much, right? What's that
54:02
Elden ring about? And I was like, that's you're hearing
54:04
about it So they do need
54:06
those pop-up texts because that's that's also
54:08
who was playing Elden ring I have her Zelda which
54:11
those same group of people said did
54:13
not have a lot of that stuff So I don't
54:15
know what to do anymore. Let's talk about the pigment
54:17
for demo
54:20
There is a dog in it I didn't play
54:22
the whole thing through I did
54:24
like the first 10 minutes maybe okay So
54:28
I am NOT informed so I look forward to hearing
54:30
what you guys have to say about it But
54:33
I did notice emu like
54:35
the the first two seconds that they give you control
54:38
They're like I wonder if I can smash those pots
54:40
over there So I'm like alright and then I go to smash
54:42
the pots and then right in front of the pots he says
54:45
smash the pots and then I smash
54:47
the pots and Before
54:50
my like animation of smashing the pots
54:53
is finished. It goes into
54:55
a like I Hesitate
54:58
these were cut scene necessarily a
55:01
scripted scene of my dog
55:03
smashing through the pots and I'm like, I just
55:05
did that leave me alone
55:06
Like let me keep playing please
55:08
like I don't I don't need you to say hooray We
55:11
successfully smashed through the pots you
55:14
might I didn't last very long. I'm afraid So,
55:17
let's say these are just fake numbers. Let's say
55:20
the demo is two hours That is
55:22
maybe an hour and 20 minutes
55:24
of the demo Yes. All right
55:27
run a couple
55:28
You how to play the game aside.
55:31
Yes, how was it? Okay I'm
55:34
in I was super hesitant
55:36
They were doing a lot of things and they were
55:38
advertising a lot of stuff in the in the trailers
55:41
leading up to this Oh, and I was like, mmm, that's
55:44
not why I come to Pikmin per
55:46
se Yeah, that sounds good. And I
55:48
don't really like the design of the new ice Pikmin
55:50
I kind of like it when all the Pikmin look like
55:52
a red and blue ant thing
55:54
and You know, so I
55:56
don't like rock Pikmin either so
56:00
I'm like, I don't know. I
56:02
maybe I'll give it a shot and
56:05
the gameplay is there
56:08
and I am really like, I got into
56:10
a really good rhythm. Once I got the, like the
56:12
last half hour of the demo where it's like, okay, now play
56:14
the game and just sort of explore
56:17
that opening area, I was like, yeah,
56:19
Pikmin is great guys. Cause like
56:21
with the dog, you have,
56:23
when you, when the dog gets big, which happens
56:27
a little bit after the demo starts, now
56:30
you can ride the dog and now all the Pikmin ride
56:32
the dog. So now you don't have to deal with Pikmin
56:34
straggling behind. Uh,
56:36
and then if you don't notice or you don't
56:39
remember where you left them, they die because
56:41
at the end of the day, that's what happens. So
56:43
like that solves that problem jumping kind
56:46
of cool. I like it a lot.
56:47
And like the way
56:50
that they built the progression for, I forget
56:52
the dog's name. I keep wanting to say Pucci. Cause
56:55
it looks like it is Pucci. No,
56:57
it's oat Chi. Oh, it's oat. Oh, they
57:00
just left it. Oat. Chi. Yeah, they just left. Yeah.
57:02
Interesting. Yeah. That was another thing I noticed.
57:04
There's some things where it's like,
57:06
it's clearly this is going to make no sense to
57:08
Westerners when they just left it. And there's
57:10
other things where they got creative. Like
57:12
there's one point where you pick up a plant. That's
57:14
like,
57:15
it's a play on the name garlic in Japanese. Obviously
57:18
I don't know what it is, but so
57:20
they gave it some, some clever
57:22
kind of.
57:23
Cram together two words of garlic and something else,
57:26
but yeah, they just left. They just left oat Chi.
57:28
Yeah. Uh, and it, I
57:32
think once you get past those initial tutorial
57:34
stuff, this is, this is
57:36
going to be a solid Pikmin
57:38
title. So I think,
57:41
yeah, go ahead. I, I agree
57:43
with you. Um, but man, even
57:45
like as a big Pikmin fan, the
57:47
first 90 minutes or so of that demo is, is
57:50
really hard to get through. I'm going
57:52
to tell everyone outsource it to your friends.
57:54
If you just want to play. I
57:57
mean, it's, I do.
57:59
I do kind of get it like it does
58:02
feel like this is the first Pikmin game in
58:04
the series that's been designed to be a
58:06
long-lasting larger experience because
58:09
Pikmin one you can beat easily
58:11
in like six to eight hours or something
58:14
and like
58:15
It takes you two hours to learn how to play
58:17
Pikmin four Like in two
58:19
hours you could get through like a third of all
58:21
of Pikmin one
58:23
And then Pikmin two while
58:25
very long is a lot of reused
58:27
and like randomly generated content It's not like
58:29
much more complicated. It's just like Pikmin
58:32
one, but lots of it.
58:34
Yes
58:35
And then Pikmin three is similarly short
58:38
Short. Yeah, Pikmin one. So
58:41
Pikmin three is one of those games where it's like wait. Oh, this is the final.
58:43
Oh, okay I didn't realize we're here. All right, cool.
58:46
Like I thought I was good at this game. No,
58:48
it's just short
58:49
Yeah, yeah, but I I like that
58:51
that's what I like about
58:53
Pikmin one and three because they
58:55
are kind of not
58:56
not arcade style experiences
59:00
In that they are like a sit-down and you play
59:02
for 30 minutes at a time at an arcade But it's
59:04
a you you shoot for a high score
59:07
Yes It's something that you just you play for like
59:09
a day or two you beat it and then you put it down you come Back
59:11
to it later and you just play through it from beginning
59:13
to end again
59:15
And I I thought four was
59:17
going to be that so when I played the demo and I realized
59:19
very quickly that it was not Going to be I was a little disappointed
59:22
But I do agree that once you do eventually get
59:24
through the slog that is the tutorial
59:26
and you have everything you need to actually Play
59:29
I think
59:30
they have the materials there they need
59:32
for a longer lasting
59:35
Pikmin experience. Yes, that will be fun
59:38
The puzzles they have in that first area are
59:40
actually very
59:42
Enjoyable is the way I will phrase it like they're
59:44
not super hard to solve But we're like you
59:47
do it's not that you feel smart. It's just like I
59:49
bet you want me to do this Yeah.
59:52
All right, this is cool and the
59:56
They did my okay, so I
59:58
didn't know how I initially felt about the fact that there's
1:00:00
no overarching time limit because remember
1:00:02
in Pikmin 1, you would die
1:00:05
after 30 days.
1:00:06
Pikmin 2, you had a time limit to pay off your
1:00:08
debt. Pikmin 3, you had to make sure you had enough resources
1:00:11
to go to the next day. Pikmin 4
1:00:13
doesn't have that.
1:00:15
It's just next day and
1:00:17
that actually feels
1:00:19
great. I can't
1:00:22
believe you're surprised by that. Just
1:00:24
hearing you describe if you don't
1:00:26
complete your objective in 30 days, you die.
1:00:28
You have to pay
1:00:30
back debt. You have to survive
1:00:33
to the net. That is stressful as fuck
1:00:35
and that doesn't sound like a fun time to
1:00:37
me. It sounds like a
1:00:38
different time. My tastes in
1:00:40
games were different. I also discovered
1:00:42
Star Wars that year. Pikmin 1 and 2, I
1:00:45
will get to. Go ahead, JP. I
1:00:50
don't think the removal of the time limit
1:00:52
changes anything really. Pikmin 1
1:00:54
is the only game in the series where that overarching
1:00:56
time limit actually matters. That game
1:00:58
is so short and it's designed around you beating
1:01:00
it in just a couple of play sessions. Pikmin 2 has a fake
1:01:04
limit that
1:01:06
never actually ends your game.
1:01:08
You can just keep going and
1:01:10
eventually you'll start getting the same reused
1:01:12
NPC dialogue that basically is telling
1:01:15
you you're taking forever. But
1:01:17
it never actually ends. Pikmin 3,
1:01:19
they're so generous with the fruit that you
1:01:22
need to collect to extend your time limit
1:01:24
that you effectively don't have a limit either.
1:01:26
It's basically like they just did away
1:01:28
with the veneer that was the time limit that
1:01:31
they had already gotten rid of. Sure,
1:01:32
why not? The
1:01:37
other thing I really like, and this
1:01:39
is why I was hesitant about the addition of the reintroduction
1:01:43
of the cave segments, they
1:01:45
have this awesome feature where they're like, hey,
1:01:47
do you want this preload out of Pikmin? We know
1:01:50
what you're going to need. And you don't have
1:01:52
to go, I don't know what's in this cave. Do I
1:01:54
bring purple Pikmin with me? I
1:01:57
don't know if there's going to be something really big. How
1:01:59
many water Pikmin?
1:01:59
Should I bring it's just now you're gonna want 20 water We're
1:02:02
gonna give you five yellows and you should probably take
1:02:04
about 30 fire. I'm just like, yeah,
1:02:06
let's do this Thank you. I don't
1:02:08
know optional to look at that. Like can you can
1:02:10
you opt to just not look at all and not get that
1:02:12
hint? Uh, you can
1:02:14
politely take its recommendation and
1:02:17
adjust the numbers as you see fit, but
1:02:19
it will always pop up
1:02:20
Hey, we think you should take 20 red Pikmin and 10 That
1:02:23
kind of stinks so you yeah in blind.
1:02:25
No, no, and I don't want to go in blind
1:02:28
having played Pikmin too I don't want to go in blind anymore.
1:02:31
If you want that you should just play too Because
1:02:35
that's what that's all Pikmin too is So
1:02:38
like
1:02:38
yeah, like obviously I don't I don't know what
1:02:40
I'm talking about here So, you know, you know
1:02:42
the entire salt shaker with everything that I'm saying
1:02:44
here
1:02:45
But like not giving people that option
1:02:47
seems kind
1:02:48
of silly Yeah, like so
1:02:50
like the for context the point of these things
1:02:52
is they're almost like dungeons
1:02:54
Each dungeon has like a completion level where it's
1:02:56
like once you take all the junk out of there
1:02:58
you get a hundred percent completion Yeah So
1:03:00
like it
1:03:01
sounds like it'd be tough to not
1:03:03
get a hundred percent completion every time if they're
1:03:05
just like here's what you need Here you're
1:03:07
all sick
1:03:08
in the demo Yes, but but I
1:03:11
presume because like in the demo the
1:03:14
blue Pikmin onion is Reachable
1:03:17
but you can't actually unlock
1:03:19
it
1:03:20
So all the dungeons in the immediate area
1:03:22
don't have anything that require blue Pikmin It
1:03:25
is entirely possible that once you get
1:03:27
past
1:03:29
the next area There's gonna be dungeons where it's like
1:03:31
actually
1:03:32
you don't have any blue
1:03:34
Pikmin so Anybody
1:03:37
I don't know if it will tell you or not I
1:03:39
actually don't think it will because there was one that had
1:03:42
required ice Pikmin that you get in
1:03:44
there in the dungeon To
1:03:46
complete it and it didn't say you should bring ice Pikmin
1:03:49
So I imagine the difficulty is gonna
1:03:51
scale up because in Pikmin to towards
1:03:54
the end some of those Dungeons were
1:03:56
very difficult
1:03:57
I mean, that's not an easy game And
1:04:01
so I imagine this is going to be the same way, but
1:04:03
it is you know I didn't think about it because
1:04:05
having played Pikmin 2 I don't want that experience
1:04:07
anymore I want them to tell me what I need But
1:04:10
for people who haven't played Pikmin 2 yeah,
1:04:12
it would be nice to have the option to turn that off How
1:04:14
did you go play Pikmin 2? Hey
1:04:17
Pikmin 2 you played on Switch? I You
1:04:20
can and I actually would
1:04:22
like to issue a massive mea copa to
1:04:25
everyone on this podcast
1:04:27
This is what I'm getting older now. I'm getting
1:04:30
more mature I Incorrectly
1:04:33
and vehemently declared that Pikmin 1
1:04:35
was not
1:04:37
on earth, and that's why I liked
1:04:39
it
1:04:40
I had a conversation with my younger
1:04:42
brother who very Stoically
1:04:44
went you realize Pikmin 2
1:04:47
is on the same planet And
1:04:49
it has the things you're complaining about and I
1:04:55
Yes, you are correct. I
1:04:58
am I'm wrong, so I'm gonna take this on
1:05:00
the chin and Say
1:05:02
you know what I got no leg to stand
1:05:05
on now And I will drop that
1:05:07
conversation point from now on when talking about picnic
1:05:09
picnic Pikmin Tina
1:05:13
I'm down feel free to kick me because you of
1:05:16
all you were probably the most zealous of Europe.
1:05:19
You're a freaking idiot When we would
1:05:21
chat about this before it just seems like
1:05:23
a weird thing to be so like Why
1:05:28
are you like trying so hard to make it not
1:05:30
be and that's what someone who literally
1:05:33
has not played these games like I've
1:05:36
seen like two minutes of each of them.
1:05:38
That's not true. I've seen like like
1:05:40
a couple hours of the first one This is the whole
1:05:42
thing. Maybe I've told this story before I rented the
1:05:44
first one I
1:05:46
Accidentally went into the water
1:05:48
and murdered them all because I didn't know they couldn't
1:05:50
swim and that was when I was like, oh, yeah I'm
1:05:53
not
1:05:53
for me and I never played
1:05:55
it again So that's my background
1:05:59
anyway Yeah, it just seems like a weird thing to be so
1:06:01
like fixated on. I just liked the
1:06:04
idea of a planet that just, a
1:06:06
planet with a civilization on it that wasn't
1:06:08
Earth and the potential of
1:06:10
that. But like, why would that
1:06:12
be exciting if it was so similar
1:06:14
to ours? Like, didn't you want
1:06:16
it to be different? What if
1:06:18
they have more skin? What if it's just a planet
1:06:20
of chess? Tina, what is the Star Wars
1:06:23
universe? I don't think the well of Pikmin
1:06:25
Lore goes particularly deep. No.
1:06:29
And like, this one straight up, it's in the trailer. It
1:06:31
has a Game Boy Advance SP. Do any
1:06:33
of you guys remember the name, what they called it? It was
1:06:35
like monumental, like stone monument
1:06:37
to something. Is there? That's another fun thing. Oh yeah.
1:06:40
The naming for the things you pick up is really
1:06:42
clever. I enjoyed reading those. It's
1:06:45
very clever in Japanese as well.
1:06:47
They're all from the perspective of you who
1:06:49
is this alien that doesn't actually understand any of these
1:06:51
things. Sarah
1:06:53
would lean over and show me every time she got a new set
1:06:56
and I would read through them and enjoy them. Yeah.
1:06:58
Nice. Yeah. Are you two going to play
1:07:00
this, Tina and Roy? I
1:07:02
mean, you didn't play it at all, Roy. I
1:07:05
probably won't. Sarah will get it, I think. Okay.
1:07:07
So you might be able to watch some of it. Yeah.
1:07:10
I mean, she's got the, I don't know what you call it,
1:07:12
the switch where you can't dock it. So
1:07:14
that makes it a little harder to watch.
1:07:17
Pink, what color? Yellow, pink. Yellow. Of course.
1:07:19
Yeah. It's good. Yellow. Pikachu, yellow. It is. All
1:07:22
right. I'm probably
1:07:24
going to sit down and play through the demo
1:07:26
on like a weekend sometime, but I don't see myself
1:07:28
buying this game.
1:07:30
If I were going to
1:07:33
get a Pikmin game, honestly, I
1:07:35
would probably get Pikmin 1. Two. And just
1:07:37
play that one.
1:07:38
That's the one
1:07:40
I would play as well if I were in your shoes. I
1:07:44
would start her at two just because I think it's better Pikmin 1. I'd
1:07:46
hard disagree. Ooh. That's
1:07:51
fine. We're allowed to disagree here. I think
1:07:53
Tina's the type that would want to start at the beginning.
1:07:56
Yeah. Like that's, that's the device.
1:08:00
bike it. I'm nodding. I'm nodding.
1:08:02
That's absolutely true. Bear. Pikmin
1:08:05
one is a fun to stand alone experience that
1:08:07
you can try. If you don't like it, you don't
1:08:09
even have to finish it. I mean, you'll be out however
1:08:12
much money you paid for it, of course, but you
1:08:14
don't even have to finish it if you don't like it. But if you do,
1:08:16
it's only going to take you like
1:08:18
less than 10 hours, I think even
1:08:20
if you take your time. My this is
1:08:22
fully a personal thing. But like my biggest problem
1:08:24
with Pikmin is that they are so
1:08:26
cute.
1:08:28
And they die so frequently. Yeah,
1:08:30
I have my my
1:08:33
Nintendo calendar. I have my Nintendo calendar
1:08:35
every year. And every time
1:08:37
that the picture wouldn't you know it
1:08:40
this year's calendar July right now
1:08:42
is Pikmin.
1:08:43
Every single time it's a picture of the little
1:08:45
fucks getting eaten alive.
1:08:46
I
1:08:50
can't stand it like this little guy is he's
1:08:52
inside this monster's mouth. You can
1:08:55
see his little eye like oh no, the sweet the
1:08:57
sweet clutches of death have come for me. And there's
1:08:59
like a little yellow guy on the bottom getting stomped
1:09:02
on.
1:09:03
And like I'm supposed to actively
1:09:06
throw these sweet little creatures into
1:09:10
victory like the clutches of death.
1:09:12
Absolutely not a whole song about it.
1:09:15
I know because I listen
1:09:17
to a lot of YouTube playlists and they include
1:09:19
that song and it breaks my heart.
1:09:22
And I just there's something about it
1:09:24
that I just can't like get past how
1:09:26
cute they are and how much they die and I just I
1:09:28
can't do it.
1:09:29
I think I think you're not alone in this because with
1:09:32
the I don't know if anybody noticed this but the trailer
1:09:34
for Pikmin four if you watch it. You
1:09:37
would not know that Pikmin ever die.
1:09:39
They can pick
1:09:42
things up. They can ride on ochi.
1:09:45
Like it's all just the good moments. And
1:09:47
then like Sarah pointed this out
1:09:49
but there's a moment when they throw then
1:09:51
the Pikmin on the enemy and
1:09:54
just as he turns around and you know he's about to fucking
1:09:57
lay waste in this Pikmin.
1:09:59
There have
1:10:02
been, like I've seen on Twitter,
1:10:04
these like, you know, Gen
1:10:07
Z Twitch people who have never played Pikmin
1:10:09
before. And they're finding out
1:10:11
in
1:10:12
real time that these
1:10:14
things die and they die pretty. I
1:10:16
just recently saw a gameplay clip
1:10:19
of someone playing the Pikmin
1:10:22
one that just got released, right?
1:10:25
They had like to the letter
1:10:27
exactly my experience with
1:10:30
Pikmin one when I was like 11 years old
1:10:33
or some shit because they picked
1:10:35
up, they had their little team of red and
1:10:37
yellow Pikmin and they walked into the river and
1:10:39
they were like, Oh, look how cute they're swimming.
1:10:42
They're playing in the water. And then all
1:10:44
their little souls flowed away. Like wait,
1:10:47
there should have been a pop up. Water.
1:10:51
Water is you can't breathe water. This
1:10:56
is what happens when they remove the pop ups, right?
1:10:59
Yeah, I must have read like a Nintendo
1:11:02
power or something because I knew that going in. I
1:11:04
will say, Tina, you probably won't like it because
1:11:06
each
1:11:06
time. So I lost to Pikmin
1:11:09
and each time they died in the demo,
1:11:11
someone popped up and said, Oh, no,
1:11:14
you lost one. I
1:11:19
give myself enough guilt. I don't
1:11:21
need other people making me feel worse.
1:11:25
Oh, are you sure? Man,
1:11:27
we're going to go to the news
1:11:29
soon. We can make that we can make it weird.
1:11:32
We haven't heard what Roy's been playing, have we? I
1:11:34
was going to. So, Roy, we
1:11:37
got some time left. Here's anything you want
1:11:39
to talk about before we go to the news. We're
1:11:42
happy to have you here. I'm real quick. What
1:11:44
happened with Apex, man? I was hoping to have an apex chicken.
1:11:47
Yeah, it's funny. I was telling JP,
1:11:49
but like with Apex, I go through
1:11:51
very hot and cold periods. I
1:11:55
yeah,
1:11:57
you know, when I'm into
1:11:59
it, I'm super.
1:11:59
into it and that's all I want to play and like
1:12:02
I get I get my reflexes up real good
1:12:04
and then I burn out and then stop
1:12:07
come back to it have to learn it all over again it's like yeah
1:12:09
okay
1:12:10
I mean I'm in the cool phase right now so I couldn't
1:12:12
tell you much about it
1:12:13
don't worry about what what have you been playing
1:12:15
what do you want to talk about real quick so
1:12:18
like I
1:12:19
may have mentioned this before but I every
1:12:21
weekend I like play games with some friends back home
1:12:24
and one of the games we started because
1:12:26
we always try to find like a multiplayer game
1:12:29
with survival elements and
1:12:32
base building it's
1:12:33
like a fucking great way to just kill like
1:12:35
a weekend or a portion of a weekend anyway our
1:12:38
latest what is this game called grounded which
1:12:42
yeah I mean I guess it's been out for
1:12:44
like almost a year or something but those
1:12:46
who don't know it's it's basically
1:12:48
like that movie honey I shrunk
1:12:50
the kids the
1:12:52
so
1:12:54
like you play as like a team that was
1:12:56
shrunk down to you know microscopic
1:12:59
and you're in a backyard and you run around and
1:13:02
you can cut down grass and build houses
1:13:04
out of it and there's bugs
1:13:06
which are of course massive and
1:13:09
are they cute some
1:13:11
of them are cute
1:13:14
like the low end of the spectrum you've got
1:13:16
like weevils weevils are pretty cute they
1:13:19
all make the sound effects are great in this game
1:13:21
like the weevils make like kind of like a little like
1:13:23
they're just out for a
1:13:26
walk have it like they're in their they're in
1:13:28
their lane having fun kind of noise ladybugs
1:13:31
also make a very soothing kind of I don't
1:13:33
even I can't replicate it but they almost
1:13:36
sound like nurturing somehow and
1:13:38
like they're like they're definitely
1:13:40
they come across as friendly all
1:13:42
the way up to the point where like
1:13:43
you've got wolf spiders which are horrifying
1:13:46
the noises they make are terrifying
1:13:49
and all it's all it's like kind of like monster hunter
1:13:52
in that you kill any of these these insects that I've
1:13:54
mentioned just about most of the bigger ones
1:13:56
you get parts from them you can craft
1:13:58
weapons and armor
1:13:59
which make you stronger so you can take
1:14:02
on bigger and better ones and repeat the process. And
1:14:04
like the
1:14:05
ceiling is pretty high. Like
1:14:07
I'm I've the strongest
1:14:10
enemy that we've killed and made armor from is like
1:14:12
an ant lion.
1:14:13
But I
1:14:16
get the feeling that there are bigger and nastier
1:14:19
creatures out there. And the way
1:14:21
that the map
1:14:24
is broken up is really good because
1:14:27
because it is a
1:14:29
like a
1:14:30
classic suburban backyard, there
1:14:33
are lots of obstacles that depending
1:14:35
on where you are in the game, there's just no way you can navigate
1:14:37
them. Like you have to come back later with like
1:14:40
a tool that will let you like an advanced
1:14:42
level of an axe where now you can chop down a thing
1:14:44
and now you can like
1:14:45
gain access to this other part of the map. And
1:14:48
that's kind of how the story is revealed,
1:14:50
which
1:14:52
you know who I am about like for these kinds of
1:14:54
games. Like I just want to run and hit bugs.
1:14:56
Like I don't want a whole lot of story, but
1:14:58
I.
1:14:59
Yeah. Has
1:15:03
this group considered Diablo or is that
1:15:06
to action?
1:15:07
Like I said, I don't know much about
1:15:09
Diablo, but like our big thing is like we like survival
1:15:12
elements. I like the the
1:15:14
struggle of needing to stay hydrated and fed
1:15:16
and like, oh, I've got a wound. I've got a clean and stuff
1:15:18
like that. Like
1:15:20
Diablo seems like it's just man in man out. I
1:15:22
don't know. Well, you
1:15:24
can. What have I told you? The health bubble
1:15:27
is an abstraction of starvation
1:15:30
and water or sounds like you just want
1:15:32
separate meters. I'm not. I'm just. I don't know.
1:15:35
So yeah, Roy would rather play grounded. I'd
1:15:38
yeah. Another that's
1:15:40
on game pass, right? Right. Like I think probably
1:15:43
so this is one of those games that I knew nothing about until
1:15:45
like there was a
1:15:47
a weekend on Steam where they're like, hey, you can
1:15:50
play this game for free. Yeah. And we were getting a
1:15:52
little sick of we were
1:15:53
we were playing before this. I
1:15:55
think I may have talked about it, this submarine game
1:15:57
where it's like, yeah.
1:15:59
have to,
1:16:00
everybody has to pilot a submarine with
1:16:02
different, like everybody. Yeah.
1:16:04
And we got a little sick of that because we just kept getting
1:16:06
our submarine kept imploding too soon, I know, but.
1:16:09
Um,
1:16:13
so problems bleeding into gaming.
1:16:16
Yeah. So, so we tried to ground it and, and
1:16:18
yeah, it caught us. I had to turn all
1:16:21
the talking off though, because that
1:16:23
because they're teens and
1:16:25
I think they tried to take like the stranger
1:16:27
things, like kind of vibe
1:16:30
and like inject it into this. So
1:16:32
the teens are always talking. You can be on
1:16:34
the opposite side of the map
1:16:36
and like somebody will see an aphid and they'll be
1:16:38
like, whoa, an aphid cool.
1:16:40
And like,
1:16:41
what if the aphid is cool?
1:16:44
After the hundredth aphid, it's not cool. I'm
1:16:48
not going to think that well, cool.
1:16:51
I find it interesting that Roy, your
1:16:53
friend group chooses to play things that
1:16:55
like just hearing about them stresses me out.
1:16:58
Like just
1:17:00
listening to what you need to do makes
1:17:03
me just be like, Oh man, I can't
1:17:05
deal with all that. I guess
1:17:08
we enjoy like putting
1:17:10
our minds together and overcoming something
1:17:12
that seems impossible and like, that's
1:17:14
a really good feeling.
1:17:16
And then I think we all kind of individually
1:17:19
bring, we
1:17:20
make up for each other's shortcomings. Like there's
1:17:22
one of our group, he's always hungry.
1:17:25
He always like is just a
1:17:27
sliver of health, but
1:17:30
he's the best at coming up with strategies for killing,
1:17:33
like killing enemies creatively. And
1:17:36
I love making food and like keeping people fed.
1:17:38
So I just like follow him around. I'm like, here you go. Here you go. Here's
1:17:40
a canteen filled with water.
1:17:41
This is like the most fucking sweet
1:17:44
wholesome thing.
1:17:46
And I don't mean that remotely in like any
1:17:48
condescending way. Like, no,
1:17:49
I don't take it that way. As a person who does not
1:17:52
like playing video games with other people.
1:17:54
This is a thing I have never experienced,
1:17:57
you know?
1:17:58
Yeah,
1:18:00
I like to be on a team. Oh,
1:18:03
yeah. You know, there are a lot of good
1:18:05
games that are good at creating that. I
1:18:07
think it's like, you know, we play Apex and I
1:18:09
don't know about you, Gabe, but whenever I play, I'm just
1:18:11
playing with two randos that I'm not talking to. And it's
1:18:14
like, no, really. Like immediately.
1:18:16
And you're like, yep, OK. Yeah,
1:18:19
it's
1:18:20
if there was a game that could figure out how to kind
1:18:22
of create that
1:18:23
communication and like camaraderie, that
1:18:26
would be something. Yeah.
1:18:29
And if they did, I still wouldn't play it. Well,
1:18:35
we're actually doing great on time. So
1:18:37
why don't we have a quick news segment here?
1:18:40
Once I find the button as I
1:18:43
feverishly scroll to the
1:18:45
news. News.
1:18:49
News. News.
1:18:53
Still doing that. It's a blast from the past. Damn,
1:18:56
it's the classic version. We haven't heard that
1:18:58
one in a while. Yeah. We're
1:19:02
going to we're actually hitting up on time.
1:19:04
So we've kind of cherry picked a
1:19:06
few stories that we want to get off our chests. Rest
1:19:08
assured, there are a lot of things that happened
1:19:11
that we would talk about, but we're just going to pick.
1:19:13
I will guide us through this first.
1:19:17
I don't know why, but some
1:19:19
people thought something happened with Charles Martin
1:19:22
and is not the voice of Mario in
1:19:25
Super Mario Wonder.
1:19:27
My general thought on this
1:19:29
is, oh, it sounds like they got him in the booth again. Cool.
1:19:32
Like it's Charles Martin, a
1:19:34
just someone. OK, could
1:19:36
you could you add a little bit more?
1:19:40
Ha ha. And so
1:19:42
he did. JP
1:19:45
had a comment here saying I'll get down.
1:19:47
I'll get to the bottom of this in
1:19:50
the prep sheet. JP, have you discovered anything?
1:19:52
I have no facts. I have only conjecture.
1:19:55
You didn't you didn't time travel
1:19:57
to when the game comes out and check the credits. what
1:20:00
the truth is? Not yet. Bam.
1:20:04
All right. I
1:20:06
did look into it, though, actually, a little bit.
1:20:09
And
1:20:09
I am pretty sure. I don't think this
1:20:12
really even matters too much in
1:20:14
general. But
1:20:15
yeah, I'm pretty sure it's him.
1:20:18
I will say, though, I don't know if Tina
1:20:20
and Roy, you guys watched the Nintendo Direct
1:20:22
where they
1:20:23
announced it from Mario Wonder.
1:20:25
I will say that I also
1:20:27
thought he sounded different than usual.
1:20:30
Yeah. Like immediately. I was watching the Japanese
1:20:32
Direct. I don't know if the American
1:20:34
Direct had less voice acting in it or
1:20:36
what. But it did sound a little bit different from the
1:20:38
Mario I'm used to hearing, but not different enough
1:20:40
that I suspected it was somebody else. And there's
1:20:42
also there's no reason
1:20:44
for Nintendo to change voice actors at this
1:20:47
point. They're not going to get Chris Pratt.
1:20:51
Could you imagine? I think I did.
1:20:53
Mario Wonder starring Chris
1:20:55
Pratt. I could see that as Pratt as
1:20:57
a like, yeah, this is my like retirement. This is
1:20:59
my Vegas in my into
1:21:02
my 50s, 60s things. Mario
1:21:04
residency. Yeah, it's his residency.
1:21:07
But this to me seems like remember in middle school, you would
1:21:10
all speculate about silly stuff pertaining
1:21:13
to video games. And you have that one friend
1:21:15
that just spouted nonsense all the
1:21:17
time. And y'all would just shut
1:21:19
him down. It's like, shut up, Blake. We
1:21:21
don't care. Of course,
1:21:24
that's what this is just on
1:21:26
Twitter. And that's how it picked up steam.
1:21:29
Blake
1:21:30
was like, oh, it's probably not Trolls Martinet.
1:21:32
And then rather than all of us say, shut up and
1:21:35
eat your cheeseburger provided
1:21:37
by the school.
1:21:39
I'm not a bully. Why are
1:21:41
you guys looking at me? I can't relate to like almost anything
1:21:43
in this story. It just is what
1:21:45
I want to do. You guys had schools
1:21:47
with cheeseburgers? What the fuck? Yeah, they
1:21:49
weren't good. They were good
1:21:51
cheeseburgers. They were like
1:21:53
an attempt at cheeseburgers. Mario
1:21:56
Under looks pretty weird. That'll be a fun
1:21:58
game. Yes. our next
1:22:00
story here. This is big for me. It looks
1:22:04
like after maybe a month of
1:22:06
I don't think this can be done, the
1:22:08
developer behind the PlayStation VR driver
1:22:10
for Steam
1:22:12
has made massive, massive progress
1:22:15
on the PlayStation VR 2 to the
1:22:17
point where he's like, yeah, actually, I think I can do
1:22:19
this. Just give me all the time I
1:22:21
need. Previously, he was like, actually,
1:22:24
this is impossible. I don't think it can be done,
1:22:26
but let me poke at it. Fast
1:22:28
forward what that came out in February, like
1:22:31
four months later, and he's like, it's hard,
1:22:33
but I think it's doable. To the point
1:22:35
where... Sorry, why do we care about this? Is
1:22:37
this... I
1:22:40
am ready
1:22:41
for... Go ahead.
1:22:44
Is this some people could play PS VR 2
1:22:46
games on their computer? All the way
1:22:49
around. So you can use your PS VR 2
1:22:51
on your computer, which
1:22:53
makes it
1:22:55
one of the more affordable.
1:22:58
Look, I'm ready to leave this reality and
1:23:01
experience a different plane. I thought all
1:23:03
of this
1:23:03
stuff had failed on a
1:23:06
grand level
1:23:15
that
1:23:16
it just seems to me like
1:23:18
nobody would care about. I'm
1:23:20
invested in its success. Up
1:23:23
next here,
1:23:25
maybe you do have an opinion on this, Roy. Not 24, 48
1:23:28
hours after
1:23:30
I said on this show last time that
1:23:33
the Metal Gear Solid 2, volume 2 collection,
1:23:36
apologies, would not have
1:23:38
Metal Gear Solid 4.
1:23:40
Rumor pops up, hey, it's gonna have Metal
1:23:43
Gear Solid 4, guys.
1:23:46
That to me is really exciting because
1:23:49
that game is orphaned, as mentioned
1:23:51
before, on the PlayStation 3. It needs
1:23:56
free MGS4.
1:23:58
Here's Solid Snake Curse. free for
1:24:00
so that's the one
1:24:02
that's it's trapped on the PlayStation 3 like
1:24:04
the only way you can play it is on the PlayStation 3
1:24:07
with the PlayStation 3 disc yes PlayStation
1:24:09
now as well I think if they still
1:24:12
have that I don't know or whatever whatever it is
1:24:14
uh
1:24:16
yes JP you said you had thoughts yeah
1:24:18
it's about time I mean seriously I know
1:24:21
a lot of people poo poo on Metal Gear Solid 4
1:24:23
uh and I mean as a game it is
1:24:25
kind of lacking in you know many many
1:24:27
ways but I think it it's it deserves
1:24:30
to be playable in some form it
1:24:33
really does and it is a shame that it has been stuck
1:24:35
on PS3 for so long it is it
1:24:38
is that conclusion right like five
1:24:40
does not
1:24:41
you know it doesn't tie the bows it doesn't
1:24:44
dot the i's cross the t's and all that
1:24:46
stuff that's funny like maybe
1:24:48
um I didn't play it at the time when I was
1:24:51
enough on the internet that I didn't know what the consensus
1:24:54
was but
1:24:54
I remember finishing that game and being like damn
1:24:57
dude crawled through a microwave and
1:25:00
after just waiting a dude on top of a robot
1:25:02
like I don't know I thought it was pretty epic that's
1:25:05
I thought it was
1:25:07
good a lot of people don't
1:25:09
like that game I think over time
1:25:12
and I don't know what the uh
1:25:14
general aged well but
1:25:17
I still think it's a good game and worth playing
1:25:19
like okay I think that's one of those games
1:25:22
that like depending on how involved you were
1:25:24
with it when you act when it actually came out it
1:25:26
can really like your your impression of it
1:25:28
can really be affected by the people around you because I
1:25:31
I have not played any Metal Gear anything
1:25:33
but
1:25:34
I was working at EB games when
1:25:36
that game came out and I just remember
1:25:39
because you know people love to to tell
1:25:41
you everything they think about every game in the
1:25:43
store and you you know you can't
1:25:45
leave
1:25:46
and
1:25:49
I heard a lot of people talking about
1:25:51
you know this is supposed to be a video
1:25:53
game not a movie I guess
1:25:56
three hours of movies let
1:25:58
me let me fucking shoot some stuff
1:25:59
stuff. And then I'd be like,
1:26:01
have you tried Call of Duty? Like
1:26:04
people like that one. I haven't played that one either.
1:26:06
But you know, how about you make me remember
1:26:08
there were several scenes of a child
1:26:10
making an egg like they
1:26:13
were like that happened a lot. Straight
1:26:17
up. And it was the best egg in video gaming.
1:26:19
It actually might be FMV or
1:26:22
actual real footage. I don't quite remember. I think
1:26:24
it is
1:26:25
the the I would
1:26:27
not recommend you play Metal Gear Solid 4
1:26:30
unless you like like I would say, oh,
1:26:32
you're interested in four. Well, you should go play one.
1:26:35
And if you like that, you should go play two. And
1:26:37
if you like for is what you're saying, I think
1:26:40
you have to I think you miss out
1:26:42
on too much if you just go into four because
1:26:44
you don't see also just the evolution of
1:26:46
that style of game, right? Like Metal Gear Solid
1:26:48
one for the PlayStation
1:26:50
kind of rudimentary with its cut scenes, very blocky
1:26:52
and rigid in its movements. And you see that evolve.
1:26:55
And if you enjoy that
1:26:57
by the time you're playing and going through three, you're going
1:26:59
to have a great time with four. If
1:27:02
you don't, you're going to bounce off at two. And
1:27:05
OK, sounds like you're saying is everybody
1:27:08
needs to play everything included in the
1:27:10
first collection before they're allowed
1:27:12
to play. No, you don't have to play the
1:27:14
MSX games or
1:27:17
Snakes Reven. Almost do. Almost.
1:27:21
You almost do read the Wikipedia articles. I
1:27:23
mean,
1:27:24
it makes sense for many
1:27:27
reasons that Metal Gear Solid 4 has
1:27:29
not been rereleased the same way many of the
1:27:31
other games have been, because I mean, for the
1:27:33
hardware limitations, of course, obviously it was
1:27:35
a PS3 game and it relied very heavily on
1:27:38
how the PS3 was built, the PS3
1:27:40
architecture. But on top of that, also the story, the
1:27:42
story is already just a whole
1:27:45
pile of nonsense.
1:27:46
Oh, yeah.
1:27:47
Like the Metal Gear Solid 4 story
1:27:50
is not good, but
1:27:52
it is still enjoyable if you're like
1:27:54
in a very specific brain space.
1:27:56
It definitely likes its moments, whether
1:27:58
or not it has earned those.
1:27:59
moments, Roy saying earlier
1:28:02
that he crawls through a microwave, like,
1:28:04
even in context, that's
1:28:06
amazing.
1:28:07
That's the thing. Metal Gear Solid 4
1:28:10
has excellent moments, but
1:28:12
it does not have a good story. Like,
1:28:14
the whole ending to Metal Gear Solid 4, without
1:28:17
explaining any of it or spoiling any of it, that is one
1:28:19
of my favorite ending sequences, like the
1:28:21
entire last two hours or so, to basically
1:28:23
any video game. Basically
1:28:25
just off vibes. Yes.
1:28:28
And I would say for anyone who hasn't played,
1:28:31
like, you should know the time between
1:28:35
the last time you make an input to
1:28:37
your controller and you can make
1:28:39
another input on your controller is
1:28:42
about 90 something minutes at the
1:28:44
end of that. It is straight up the final
1:28:46
sequence ending
1:28:49
is like 90 plus minutes. I believe
1:28:51
if you factor in credits might be a little shorter.
1:28:53
And like, I hear that and I'm like, yes!
1:28:58
You know, that also explains why I'm a little, I'm
1:29:00
not so cool or so hot on
1:29:02
Metal Gear Solid 5, which is kind of the over
1:29:04
correction of that. But
1:29:07
I mean, at the very least, I hope it
1:29:10
comes, you know, maybe on
1:29:12
maybe it's a Switch 2 title, you
1:29:15
know, rumored to be as strong as the PS4
1:29:17
that can play Metal Gear Solid 4. And
1:29:23
I guess we'll just move on to the last story. And
1:29:25
it's another it's another gabber. It's another one
1:29:28
I care about. If
1:29:29
anyone has something you can look at the
1:29:31
dock and add after this. But not
1:29:34
in Japan, even Japan happened. Evo
1:29:37
fighting game evolution tournament is
1:29:39
coming up soon. And Street Fighter 6 has
1:29:42
broken registration
1:29:45
records by at least
1:29:47
three times if I'm not mistaken
1:29:51
here. And it's an all time record
1:29:53
for Evo. Street Fighter 6, even
1:29:56
though after Graham told me to go home and be a family
1:29:58
man and I haven't touched it.
1:29:59
true story. I'm
1:30:02
still having a great time just watching
1:30:04
the game and seeing
1:30:06
on all the tournaments and stuff. It's going to be a
1:30:08
great time. I'm really excited for Evo. Mark's
1:30:10
not here to tell me to not talk about Evo, so
1:30:12
I got to talk about Evo. I
1:30:15
think it is exciting that the game is so young that
1:30:17
there probably isn't like a meta yet where everybody's
1:30:19
going to be playing the same character or something. Yeah.
1:30:21
And they just announced that
1:30:24
Rashid, the first of the DLC
1:30:26
player characters coming in the next year,
1:30:28
will
1:30:29
be available at the end of July. So he'll
1:30:31
probably be banned for Evo or not.
1:30:33
It's kind of crazy. If like
1:30:36
two or three weeks before Evo, you can have this
1:30:38
untested character in.
1:30:40
Generally speaking, though, those characters tend to be banned.
1:30:43
And with that- Wait, wait, wait. Genuine question. Why would
1:30:45
they ban a new character?
1:30:48
We don't know how it's
1:30:51
balanced. It could just be that a character
1:30:53
is genuinely too good.
1:30:55
Oh, I see. I was
1:30:57
thinking about it like, well, you know, if someone
1:30:59
wants to play with a character that they haven't had a lot of practice
1:31:01
with, that's their own problem. That's a difference. But
1:31:04
I had not considered balancing ICICICIC.
1:31:05
Yeah. The characters
1:31:07
you pay for are often a little broken. Depends
1:31:10
on the game, but yeah, they like to, some
1:31:12
devs like to make them a little overtuned is
1:31:15
the phrase and then just sort of dial it back once
1:31:17
they get more data.
1:31:18
I'm trying to get
1:31:21
another time. And with that, is there anything
1:31:24
else? People from this in this
1:31:26
chart, this list of news headlines
1:31:29
that you would like additional context for? If
1:31:32
not, as I continue to stretch,
1:31:35
I think that will be it. I'm
1:31:38
not getting any reactions. And
1:31:41
with that, I think we'll call it here.
1:31:43
Thank you for joining
1:31:46
listeners on this very special
1:31:48
8-4 Guy Den, as I guess
1:31:50
what we'll call it.
1:31:52
Maybe that's the outro
1:31:54
music. This Mark
1:31:57
and Johnless, who should be here next
1:31:59
show.
1:32:00
And well at least John will be
1:32:03
and we should be back in person
1:32:05
again after that we'll have keys Sorted
1:32:08
and and whatnot
1:32:10
But until then, you know tell
1:32:13
a friend Share
1:32:15
some info get get get on that Totally
1:32:19
existing patreon website, you
1:32:21
know the link you know the link
1:32:25
And until then I'm gonna
1:32:28
throw it over to myself To
1:32:30
tell them where they can where they can find me
1:32:32
and
1:32:33
the rest of y'all
1:32:35
You could find the show at eight
1:32:37
dash four dot JP our
1:32:39
second home giant bomb calm
1:32:42
We got a thread on recetera Road
1:32:45
tools as
1:32:47
for you
1:32:49
Feel free to leave a
1:32:51
comment. Nope.
1:32:52
You gotta be on recetera Tina You got to know if
1:32:55
you know, you know if you know, you know
1:32:58
I Anything I did Did
1:33:01
it not I'm looking at my way forms it I said
1:33:03
something that made sense to some people
1:33:07
Leave five star reviews on Apple podcasts
1:33:10
or Spotify or wherever you like to hear
1:33:12
the show
1:33:14
And then finally you can follow the show
1:33:16
on Twitter. Hey for play I'm
1:33:19
gonna ask you guys to just give me a handle
1:33:21
and the service. I know there's a lot
1:33:24
of people There's a link threads came
1:33:26
out this morning. We're recording on Thursday We
1:33:30
got Mastodon is still
1:33:32
a thing some some And
1:33:39
after this I'm going to literally beg them
1:33:42
for the blue sky invite they know
1:33:44
who they are but you could find me
1:33:46
on Twitter at
1:33:49
Gabriel de Leon Tina
1:33:53
Where and where can they find
1:33:55
you Tina butts with two T's
1:33:57
and is he that's on Twitter Yeah,
1:34:01
okay JP Where
1:34:03
can they find you in on what platform are
1:34:05
you choosing? I'm a I'm still
1:34:07
at JP engine with an underscore on Twitter Although
1:34:10
as soon as I can get in a blue sky you
1:34:12
can find me there with probably a brand new
1:34:15
Top 100 PC Engine game thread.
1:34:17
Ah
1:34:18
That's how we'll know it's authentic.
1:34:20
Yeah, we don't need a verified from JP.
1:34:22
We just need thread of the top
1:34:25
of top one of PC Engine games Roy
1:34:27
Platform and handle where can they find
1:34:30
you?
1:34:30
I'm Kota Wari both
1:34:33
on Twitter and blue sky and I
1:34:36
got codes. I can give you guys codes Hook
1:34:40
me up. Well, we'll do this after the
1:34:42
show and thank you
1:34:44
Dear listeners if you stuck it out here
1:34:47
for This special
1:34:50
let's hope one off a four-play
1:34:52
podcast Podcast We
1:34:54
appreciate it
1:34:56
and we hope to uh,
1:34:58
well, you know leave some feedback, you know, was
1:35:00
I too loud? Was I too mean?
1:35:04
Did I let JP go on too long? More
1:35:09
Roy You
1:35:11
know just you got a bunch of ways
1:35:13
to let the show know so with
1:35:16
that who Would
1:35:19
like to take us out.
1:35:20
Did you know there's a vest deal, too?
1:35:23
Oh
1:35:52
You You
1:36:30
You So
1:36:33
the fourth step is really important as well And
1:36:35
that is to enter the hot dog properly
1:36:38
on a 45 to 60 degree angle Open
1:36:41
your mouth wide so you don't hit the hot dog
1:36:43
on your teeth on the side of the mouth open wide
1:36:45
at a 45 degree Angle and act
1:36:48
just as this
1:36:53
So the fifth and the final step the step that you've
1:36:55
been waiting for and that is the bite When
1:36:58
you bite make sure you bite with the canines
1:37:00
and cut that skin really well So
1:37:02
you can explode the juices
1:37:03
in your mouth
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