Episode Transcript
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0:30
そし して て、特 特別 別な な、 全て
0:33
て特 特別 別な なも もの ので です すが が、 特別 別な なも もの のの の、 8Fou
0:35
urPla ay Pod dca ast、 日本 本の のゲ ゲー ーム ムや や日 日本 本の のゲ ゲー ーム
0:37
ムに につ つい いて て話 話す すた ため めの の 最も も最 最高 高の のホ ホー ーム ムペ ペー ージ ジで です
0:39
す。 そし して て、 今回 回の の Fortnite Tokyo Game Sh
0:42
howは、 スペ
0:44
ペク クタ タカ カル ルで です す! おー ー! イエ
0:47
エー ーイ イ! なの ので で、 通常
0:49
常の のデ ディ ィス スク クレ レイ イマ マー ーで です す。 新し
0:51
しい い方 方は は、 お手 手伝 伝い いし して てく
0:53
くだ ださ さい い。 この の番 番組 組は
0:55
は、 通常 常よ より りも も、 少し しカ カオ オテ テッ
0:57
ック クで です す。 ドア アベ ベル ルが が鳴 鳴る ると と、 お風
0:59
風呂 呂が が開 開く くと と、 お風
1:02
風呂 呂が が開 開く くと と、 トイ イレ レが
1:05
が流 流れ れる ると と、 誰が が何 何を をす
1:07
する るか か分 分か から らな ない いで です すが が、 でも
1:10
も、 今日 日は は、 この
1:12
の、
1:15
大き きな なイ イベ ベン ント トを を、 大き きな なイ イベ
1:17
ベン ント トと とし して て、 表現 現す する るた ため めに に、 東京
1:19
京ゲ ゲー ーム ムシ ショ ョー ーと と呼 呼ば ばれ れる る、
1:21
東京 京ゲ ゲー ーム ムシ ショ ョー ーが が、 やっ っと と、今 今年 年に に、 TGSが、 やっ
1:24
っと と、 TGSが、 やっ っと
1:26
と、 TGSが、 やっ っと と、 TGSが、
1:30
やっ っと と、 GDCは は、 やっ
1:32
っと と、 GDCは は、 やっ
1:35
っと と、 やっ っと と、 来年 年に にも もや やっ った たん
1:37
んで です すが が、 やっ っと と、 CA ABE ECA ADE Eに参 参加 加す する るこ こと
1:39
とに にな なり りま ます す。 まだ
1:41
だ、 声が が聞 聞こ こえ えな ない い方 方は
1:43
は、 どれ れが が来 来て てい いる るか か、
1:45
どれ れが が、 本社 社の の方 方が が来 来て てい いる
1:48
るか かを を、 皆さ さん んか から らお お知 知ら らせ せし しま ます す。 ティ ィー ーナ ナが が来 来て
1:50
てい いま ます す。 ティ ィー ーナ ナが が来 来て てい いま ます す。 ジョ
1:52
ョン ンも も来 来て てい いま ます す。 ジョ ョン ンも も来 来て てい いま ます す。 ゲイ イブ ブも
1:54
も、 スピ ピリ リッ ット トも も、 マイ イク
1:56
クも も、 もち ちろ ろん ん、 僕は はマ
1:59
マー ーク ク・ ・ジ ジェ ェン ン・ ・マ マク クド ドナ ナル ルド ドで です す。 to my left first
2:01
special guest please. Hello my name
2:03
is Brandon Sheffield. Yeah.
2:06
And I am the creative director of Necrosoft
2:08
Games and I'm also on the insert credit
2:11
podcast which we just did in an exchange. It
2:14
was very fun. That was a very fun experience. Like
2:17
you said kind of a polar opposite
2:19
from this podcast. In that you had prepared
2:22
things, you had thought about the podcast
2:24
ahead of time. It was answers
2:26
were limited to six minutes and
2:29
it was not limited to me screaming the
2:32
next news item. There was
2:34
not a single gong to be heard.
2:36
Yeah.
2:36
There were no gongs but
2:38
it was very enjoyable. When does that episode
2:41
going to come out? That's a excellent question and I do not
2:43
know. Okay. Well, please do look forward
2:47
to that. It'll be pretty soon. Okay. In October.
2:50
In October. Got it. Okay. Look forward to it.
2:52
Please look forward to it. Or sooner.
2:54
Or sooner. So if it comes out in November
2:57
you really messed up is what you're saying. That's right. And
2:59
our other
3:00
special podcast guest, Rick,
3:03
coming back. The grand return.
3:05
The grand return, yes. You guys
3:07
are far too kind to me indeed but yes, my name is
3:09
Kevin Gifford. I am a 8'4 veteran.
3:12
I've known you guys
3:15
since almost the
3:17
20th century indeed. So you're in diapers. Yes. And
3:20
I've been involved with a great deal of translation
3:22
work in video games over the years. Also
3:25
a great deal of work in, for example, light
3:27
novels, manga, and also a lot
3:29
of much more boring but also
3:32
occasionally much more better paying stuff like medical translation
3:34
and all that sort of thing. But as I'm here,
3:36
I'm here. Wait, you're not here to talk
3:38
about medical translation? Oh yeah. Alright.
3:41
Hey, if you want me to. Scrub the agenda, Gabe. Kevin.
3:45
Yes. K-Giff. 96 FM.
3:48
You're burying the lead here. Yes.
3:50
Which is where people from this podcast
3:53
would know you and love you. I have
3:56
some podcasting experience in my past.
3:59
When did I do? that even though it was 2012
4:01
I think I produced a six episode
4:03
series which is still available if you look it
4:05
up that called fun I was gonna
4:08
have you redo it if
4:11
you can pretend pals do it which
4:13
is a video game music podcast resource which um
4:15
I apologize have
4:17
not come back to it since then 11 years
4:19
on there it's still perfect frozen
4:22
in amber for people to enjoy on their
4:24
favorite podcast I I feel
4:27
like you know in the meantime
4:29
you know you can bring up a number of
4:31
YouTube channels which do roughly the same thing
4:34
within also has the advantage of not having
4:36
a weird dude who skits
4:38
to himself interspersed in between
4:40
the music is that an advantage yeah
4:43
that's part of what made it made that
4:45
and also you had a strange vent
4:47
for a retro video game music
4:50
podcast I feel like from from
4:52
American perspective at least anyway in that
4:55
you folks about on Europe a lot more
4:57
on European stuff than I feel
4:59
like those I like to really gaming all this sort
5:01
of thing plus which you know I
5:04
get to into the Merc
5:06
on this but I have a great respect for things like
5:08
the Amiga the Atari ST things yeah of course
5:10
that were popular in Europe during the whole chip era
5:13
so you just happen to be you're not here for TGS
5:15
you just happen to be here I
5:17
am I these days I'm a resident
5:19
of the far back end of Vermont closer to Quebec
5:22
yeah and I came here right now just
5:24
because I have three friends local who are you
5:27
know have never been to Japan before had waited a long
5:29
time looks like all the tourists which everyone
5:31
sees all across Tokyo right now sure so many
5:33
French people indeed and so they're
5:35
all doing their own thing right now my
5:38
friends are they France your friends yes
5:40
yeah you knew although
5:42
I thought there are French friends French
5:47
friends well but
5:50
you were gonna be asking are they are they French
5:52
or they kibikwa because that's the real question
5:54
right well I do have both
5:56
Quebec law and killed friends in Quebec
5:58
so Brendan let's
6:00
talk about why you're here. Oh, I'm here to show
6:03
my video game demon school at a booth
6:05
and Oh, yeah,
6:07
I feel like we need yeah Team
6:11
thanks and And
6:14
it's been okay. It's kind of interesting.
6:16
We're next to Square Enix, which is cool. We
6:19
can see How many trailers
6:21
they've spent a lot of money on that giant
6:24
a giant Lego Final Fantasy 14? Yeah
6:27
thing that's within Yasuhara
6:31
the the Yasuhara Hirokatsu
6:34
the level designer
6:36
of Sonic came by and we and talk
6:38
for a Korean
6:41
video game historian came by and we talked for
6:43
a while. No. Yeah. Yeah, there
6:45
aren't enough of those You have an amazing
6:48
trailer going on now for for
6:50
demon. Do you want to give people like the quick elevator
6:52
pitch for Even if they had it. Yeah,
6:54
it's a it's a an RPG with tactical
6:57
battles With some
6:59
Shin Megami tensei influence and a lot
7:01
of Italian horror film influence as well
7:05
Pixel like great. I don't know. What would
7:07
you call the art style? I mean, it's not it's
7:10
it's pixel art It's kind of you point five.
7:12
What we did was we we took
7:15
We have 3d backgrounds,
7:17
but we designed them to look like they were 2d
7:20
backgrounds that were trying to look 3d Yeah,
7:23
and then the characters are 2d but then as
7:26
the perspective moves Yeah, they
7:28
shift kind of like kind of shift around and we did that to
7:30
have that the
7:32
idea is that 3d represents
7:34
the demon world and 2d represents the
7:36
human world and so
7:39
all the humans are 2d and and Demons
7:42
when we fight them in battles are also 2d
7:44
because we meet in liminal space. So their powers
7:47
are diminished But bosses
7:49
are all full. That's why the boss is it for the
7:51
other night and then but the
7:53
reason that the Backgrounds look
7:56
2d but our 3d is to indicate
7:58
how much the demon world is already already seeping through
8:00
to the human world without them. Very
8:03
cool. So tactics, Shin
8:05
Megami Tensei fans
8:09
taking place in Japanese schools, demons and
8:11
all of that good stuff is in there. All that
8:13
stuff is there. Yeah, and
8:16
we got all the Italian
8:18
horror film style music, so a lot of fretless
8:21
bass and choral
8:24
synthesizers and things. We
8:26
have an amazing trailer,
8:28
well an amazing promotional
8:30
video, PD or whatever, the puppet. Where
8:33
can people find that? Because I really want people to see that.
8:36
You can just look up the Demon School Haunted
8:38
VHS trailer. There you go. Okay,
8:40
yeah, definitely check that out. I'll do it. Yeah,
8:42
there's a puppet. That was very cool. It
8:44
was the first day and we made you
8:46
leave early to come and record this. So it's
8:48
very premature to be asking this question, but
8:51
how is your TGS? Give
8:53
us your quick impression, your quick first day,
8:55
half day impression of TGS this
8:58
year. It felt a little lighter
9:00
than last year actually to me, but
9:03
I'm not 100% confident that that's
9:05
a fact. It just kind
9:07
of gave me that feeling. It might
9:10
be more spread out. The show floor
9:13
is bigger. I think what happened is last
9:15
year they made it smaller to make it
9:17
seem more populous and also
9:19
like last year they had the Indy corner
9:22
in the main hall and now in the other
9:24
building. Back in. Show the box to another
9:26
building. Yeah, which is kind of disappointing, I feel like. It is
9:28
disappointing for them especially. Because it's
9:30
out. Yeah, it's out. It's like it's not, I
9:32
mean, I was going to find my way there anyway
9:35
because that's also where all the merch is and that's like the main
9:37
reason I'm going to TGS. That's the one thing I will say, it's with the merch
9:39
booth for the public that is going to be
9:41
a really pretty driver and you have to go
9:43
through some of these stuff to get to the
9:46
merch. In that way it leaves
9:48
to the merch. But it's not immediately apparent where it is because
9:51
it's 9 and 10 and you see up to 8 in
9:53
the main hall and you're like, okay, if I just keep going
9:56
that way, but no, you got to leave and then walk down
9:58
the road and so on. Yeah, that is true. So exactly
10:00
accessible. I've also exhibited in that building
10:04
as an as an indie and I will say that When
10:07
it rained it was dead and
10:10
that's what's gonna happen tomorrow. So we'll see Even
10:13
today when it rained. Yeah last year was it
10:15
just the two buildings as opposed to the three
10:17
that was or is this year The three
10:19
halls. I think it was two of the three.
10:22
Yeah, it was only two of the three halls and
10:24
not the separate building hall gotcha,
10:26
gotcha Yeah, and and
10:28
it was it felt very
10:31
lively and so it felt like we're back But
10:33
this year I guess is the real we're back for some reason
10:35
It's definitely gonna be the expected attendance
10:38
is like 200,000 is what they're aiming for 260 I
10:42
think they're looking to maybe break the record.
10:44
And yeah, it is definitely way too many people
10:46
on the public days
10:47
Kevin Gifford your
10:49
teacher. How many TGS is have you once the last time you
10:51
were at a TGS? It would be a good long time
10:53
ago this right because I'm you know, I
10:56
wasn't I Media day.
10:58
Yeah, I have not been in game media
11:00
for a good long time at this point So my last one was
11:02
likely oh eight. I think okay
11:05
Yeah, I attended every one pretty much
11:07
during the ps2 original my spouse
11:09
GameCube arrow Yeah, and a little bit after that as
11:11
well early 2000. Yeah So in the way that
11:14
I spent a few hours here today, it was very much
11:16
in the sound of trip Reintroducing myself to the
11:18
michael. How they mess say I remember back when I was
11:20
working at game Pro We rented a really cheap
11:23
gross hotel that was right nearby a
11:25
love hotel, which was shaped like a UFO I
11:28
don't think it's around a longer unfortunately, but It's
11:31
always sad when you stay have to stay in Makahari
11:34
because very true. It is way outside
11:36
of Tokyo It's a good
11:38
hour and a half away from where you would actually
11:40
want to be in Tokyo Yeah, there's not a lot
11:43
out there besides the convention center super
11:45
bizarre. That's true. Okay
11:47
There's some good stuff in there It's actually like
11:50
a pretty good book off and and
11:52
last year I went to the to the book
11:54
off super desire So people don't know about this because
11:56
you can't
11:57
you have to walk like 20 minutes to get
11:59
there
11:59
It's not close. But
12:02
when I got there, I got like a bunch of video
12:04
game deals and stuff and it's like all these nerds
12:07
are here. And they don't know, 20 minutes
12:09
away from. They didn't come buy all these things before
12:12
me. Yeah. What you've just
12:14
done is you have ruined that location. That's
12:16
fine. Oh shit. It's just gonna be takeover. And
12:19
take that part out. As long as I can go this
12:21
year. I'm
12:23
kicking the ladder down behind me, is what I'm doing. Let's
12:26
do this. Speaking of that, let's talk about any
12:28
merch that anybody bought or wanted to buy. The
12:31
EDF people, by the way, speaking of EDF
12:33
again, as we did on the last podcast,
12:35
there was merch. There was still not a person
12:38
in their booth. So I heard. At like 2 p.m.
12:41
all day. I publicly apologized to a friend of
12:43
the show, Nick Sutner, who tasked me with picking up
12:45
some EDF merch for him. To say that's the level of quality
12:47
that I associate with. Went to the booth,
12:50
saw all the stuff he wanted right there front and center.
12:53
Nobody working there. Like just literally no.
12:55
I even went to the guy next door and I'm like, hey, would you
12:57
happen to be running booth for the
12:59
guys next door? They're like, no. I'm like, no one
13:01
was there. He was like, you couldn't believe me. What do you mean there's no
13:03
one there? No, the register was there. It was like
13:06
the thing was pulled down. Yeah, I was like, nobody.
13:08
Maybe they're only selling stuff on public days. But
13:11
they're off depending there. Exactly.
13:14
What are we talking about? The Minecraft, the
13:16
giant ugly, the cave Minecraft and the giant
13:18
rant are coming in. I saw them coming
13:21
on that D3 stage. And missed,
13:23
oh man, did you play, so you like
13:25
EDF? I do
13:27
not like EDF. I kind of love to hate EDF.
13:30
Let's put it that way. I forget
13:32
if it was five. The one where they
13:34
had the humanoid aliens that
13:40
were basically robots or whatever. And
13:42
then they had the frog ones. And
13:45
they mixed, they messed up when
13:47
they talked about which ones. And
13:50
so. In the voice acting you mean? In the voice
13:52
acting. So it was like
13:56
the first one was like, oh
13:58
God, these terrible creatures. What are
14:00
they and that those were the ones that just looked
14:02
regular and then and then and then later The
14:06
the frog ones come down and they're like, I can't
14:08
believe it. They look just like us You
14:12
expect me to believe that Earth Defense Force
14:14
had some kind of bug or not polished
14:17
See that's what do it so perfect. It's
14:19
such it like the day realization
14:22
I was just like this they couldn't
14:24
have planned this like It's
14:26
so it's so perfect into like high
14:29
sci-fi Like immediately
14:32
like he's wearing us. My guys wearing
14:34
a helmet. Maybe it does look like Frog
14:37
the frog all alone John. What did you buy you
14:39
buy? I feel like stuff I did Disappointed
14:43
this year. I have to say like I went and I went
14:45
I did the rounds and I Didn't
14:48
see a whole lot that I was interested in.
14:50
There's that one shop What is it the one shop where I did
14:52
actually buy stuff? Cosplay, yeah
14:54
cosplay is the one that always has like tons of stuff I bought
14:57
a couple of old Sega shirts, which is seems to be a thing
14:59
that happens every year I got like a Mega Drive shirt a Sega
15:01
Master System shirt. That was new. I got
15:04
some near stay They have any of the mayor stuff they
15:06
did they got like Saturn shirts and and
15:08
some other and like hoodies and things and
15:11
then I bought something for my wife they had like
15:13
a siren and Dokodemo isho
15:16
crossover shirt without soap looks
15:18
like the cat but like with blood coming out of its eye
15:20
and like super cute Yeah, Dokodemo ishoka But
15:23
that was kind of it actually didn't like last year. I feel like I bought
15:26
a whole bunch more stuff Can you
15:28
add some stuff? I did I bought a
15:31
from torch torch. I bought a Mikolash
15:35
host of the nightmare t-shirt from
15:37
bloodborne which you still haven't played I thought
15:39
they had those all the rings like all of the
15:41
from game rings there for sale
15:44
yeah, torch torch has some really incredible
15:46
merch they've got a lot of the
15:49
the Necklaces are
15:51
bloodborne designs. So, you know the mark
15:53
of the different
15:54
Types of hunters you
15:56
can buy those they've
15:58
got t-shirts with different
16:00
bosses on them all kinds of stuff one
16:02
that's really fun is they have what looks like a tour
16:05
shirt for the Redan festival
16:07
oh no shit
16:08
all the people that you can summon it's got like
16:10
them on the back of the shirt as if they
16:12
are not by that that sounds like the bubonic plague world tour
16:14
shirt it sounds like they're
16:18
they're going for that I haven't seen
16:21
it but I can imagine all the cities on
16:23
the back you
16:26
know patches as one of the acts
16:29
which is great you know he doesn't really deserve a shout out but it's
16:31
alright
16:31
and I got a little rubber
16:34
wristband that looks like an entry
16:37
permit to the Redan festival it's like a gift
16:40
but what I bought was a metallic foil
16:43
t-shirt with mikalash on it cuz
16:45
he's
16:45
the best and I love them and it was
16:48
it's so exclusive okay cool yeah a lot
16:52
of that sort of thing where like people are selling stuff in
16:54
the merch booth like an advance of when they
16:56
will go on sale like on their website or in their store
16:58
okay Koji Pro had a big section there so
17:00
I am sure they do people who are
17:02
into koji bro stuff would be very excited selling
17:05
a lot of they do a lot of merch a lot
17:07
of stuff they're hitting the fan gamer the fan gamer Japan
17:09
fan gamer booth was amazing
17:12
yeah the katamari damaishi bag they have
17:14
there is so cool was that new because I saw
17:16
that I took a picture of it I think I want to buy that I think
17:18
it's you and apparently kita takahashi like
17:20
drew art on the inside or something like that
17:22
and so yeah like it's like it's very
17:24
very nice and it looks like actually usable and
17:27
stuff they had a bunch of great stuff yeah their their
17:29
booth gets bigger every year and this is the biggest one
17:31
they've had yet right on so
17:33
Kevin uh what
17:35
are you up to these days that listener
17:37
so you ran a website
17:40
back when
17:41
well back retro yeah back in the 90s every
17:44
nintendo collecting was not
17:46
I I opened up one
17:48
of the first websites to vote to collecting
17:50
for the Nintendo entertainment system this
17:53
was back in 1996 when I
17:55
was found one could go to for example
17:57
a blog post or video speaking of dead things and
18:00
go purchase the- Anyone left? Oh,
18:02
there's one left of Ben Norrish. Ben Norrish. Yes,
18:04
that's right. Kevin, not coincidentally, used to live. Oh, yeah.
18:07
I mean, they made
18:09
it into your Airbnb actually too, if you
18:12
can actually stay there if you want to. Anyway,
18:14
I collected any aspect when everyone
18:16
was offloading their supply. Right. And
18:19
it was very easy to get to a massive, pretty big collection. Now,
18:21
of course, it
18:23
takes a lot of big bucks if you want to get into it at
18:25
this point, but that was how I became
18:27
known to people in the game industry. And that's
18:29
how I kind of parlay that into a job in game
18:31
media. Known as the one and only
18:33
TSR. TSR, yeah, we should mention. Yeah, internet legend. I'm
18:36
curious, do you have an opinion
18:38
on the whole game grading? I
18:40
don't know what to call it, controversy,
18:43
but just that whole trend
18:45
towards that, that's just inevitable that that's going
18:48
to be happening to games. I
18:50
mean, it happens to have anything that gets collected of
18:53
any sort at all. Right. I mean,
18:55
I think I'm going to have to leave my grandma's porcelain all the way down to Don't
18:57
talk about my grandma's porcelain. I
18:59
wasn't just leave my grandma's porcelain out of this.
19:02
I think I had baseball cards and comic
19:04
books. It's inevitable.
19:07
It very much is inevitable. I
19:09
remember reading an article a few
19:11
months back about, for example, like the
19:13
first releases of classic RPGs
19:15
like Ultima, like historical releases like that,
19:18
Richard Gerrit's stuff and all that. Some
19:20
guy was basically running a rack
19:22
of reviews. Counterfeiting. Produced these
19:24
very good counterfeits of these like game boxes
19:27
from the early 80s. Right. Good
19:30
enough that it fooled a fair number of people. I think he made
19:32
a fair bit of money off it because we're talking things
19:35
that he was selling for in the four
19:37
to five figures, I think. So
19:39
along those lines, I mean, how to put it, unlike
19:42
a lot of those people, ultimately,
19:44
I was pretty happy enough with Emmy layers. And so
19:46
I wound up selling the majority of my NES game
19:48
collection, probably like the mid to
19:50
late all these. Do you ever look
19:54
about or think about what look up what
19:56
that would be worth? Some
20:00
of the things I bought back in the day, I bought
20:03
for very cheap because they were warehouse finds.
20:05
It was new old sock, if you will.
20:07
Cheetahman 2 is one of the most famous examples
20:09
of that. Cheetahman 2, we only know
20:12
about because in 1997, I think,
20:14
some dude in Florida posted on Usenet,
20:17
on Red Games Video Classic, that he had
20:19
this warehouse full of Cheetahman 2 cartridges. I
20:21
think it was like $2,000 or so. And
20:23
he sold them for about $25 each. And now, there's
20:27
still a ton of still copies of that. But people
20:30
on eBay won like four figures for it. How come
20:32
we never talk about Cheetahman 1? There
20:34
was presumably... It's part of Action 52, right?
20:37
Cheetahman 1 was game number 52 on
20:39
Action 52, featuring all these characters from
20:41
the other amazing 51 games on Action 52.
20:44
Got it. Can we just talk about this for like three more hours? I'm
20:46
like in heaven over there. I love this talk. Unfortunately,
20:50
I cannot do that. I know you're trying to do a TGS episode here. That's
20:53
right. I'll come back soon enough. You kind of got out. I
20:55
mean, you like got out of the
20:57
game in like every different way. Do you
21:00
still dabble? Do you still random
21:03
Google searches every once in a while? I'm
21:05
currently spending a two-week vacation
21:07
here in Tokyo and Japan in general.
21:10
But before then, I spent a lovely two-week vacation
21:12
in Hyrule, inside
21:14
my room. But
21:17
it was inside my room, but in my mind. Oh,
21:20
what a wonderful world it was. Which version
21:22
of Hyrule was it? This was a game. And
21:27
I'm not really that much of a Pokemon fan, but I
21:30
went to the Pokemon store in Shubia,
21:32
Pokemon slash Nintendo store, and I was like, Oh, what the
21:34
hell? I'll purchase Violet whilst I was there.
21:37
I'm going in knowing very little to nothing
21:39
about it, which might be the best way. I only
21:42
know that there's that little motorcycle monster, but... It's
21:44
got the best bugs of any Pokemon
21:46
so far. I don't know if it still does, though.
21:48
That's the sad thing. No, they got squashed, most of them.
21:51
My buddy just said that his husband
21:53
fell through the floor. Like
21:57
two days ago.
21:59
Yeah,
22:01
how was the did you it was your
22:03
first time going to the Nintendo store?
22:05
Well the one in Chibiya Yes, I had a new
22:07
one of Rockefeller a few times. But yeah No,
22:10
it was pretty chaotic. Really do you buy Nintendo? Or
22:14
do they not sell that they don't tell me Do
22:17
they even sell like a switch which
22:19
is they do they do they have a whole game? Yeah, they
22:21
sell the hardware. I meant the company but yeah,
22:23
I Did I do not
22:26
have? What no,
22:28
what the hell what that how much windy? I'll be I'll
22:30
have 39 million billion dollars on me. Unfortunately
22:33
Well, it was crowded. Did you have to
22:35
get a ticket and come back? No, it was
22:37
not that bad It was not that bad. But uh, you
22:39
know the it was very well run to be
22:41
certain then but it was not mega crowded Quite
22:44
quite a long line for the register. So did
22:46
you see the pixel Mario outside?
22:49
Did you get a picture with them? Well, yeah,
22:51
you gotta look at it at just the right angle for
22:54
it to make sense but yes, I was very
22:56
impressed by because yeah, I went up to the rooftop of a parko
22:58
the Mall building that to
23:00
these stores are random. Yeah, it's a real beautiful view of Shibuya
23:03
how to attack but it was definitely worth it So
23:06
special guests we're gonna rotate a
23:08
bunch of other people in and out But I do want to make sure
23:10
that we talk about any stuff that
23:13
Other otherwise stuff that gave you guys strong
23:15
impression by whether it's about TGS or this trip
23:17
to Tokyo Brandon You've been here a bunch.
23:20
Yeah, you speak Japanese. Yeah,
23:23
I don't know any any other thoughts Yeah,
23:28
so I was I took
23:30
like a big long trip out to
23:32
a faraway Game
23:35
store that I will not This
23:38
time But
23:40
you had to walk a mile and a half from the station to
23:42
get to it That's where you get the good stuff
23:45
You get the good stuff and then I had
23:47
to walk I wanted to go to a book off
23:49
that was on the other Side of the station so I had to walk
23:51
three miles to get to that one And
23:54
at the end of that journey So
23:58
I were your pickups like I was like going through I
24:00
was going through the fields and then there was like this
24:02
big electrical tower
24:04
thing with like thousand
24:07
birds on it and they were all squabbling and making these
24:09
bizarre sounds. This was like a fever dream or this happened?
24:12
This was real life and then I walked away from that
24:14
and as that sound subsided I heard singing
24:18
and I was still at
24:20
this point a mile from the next closest station
24:23
and on this strip
24:25
mall they were having an idle performance.
24:28
Oh, underground idols. They
24:31
weren't underground. They were like paid
24:34
for by the strip mall and
24:38
they were performing on a truck that had been like
24:40
opened and converted into a stage
24:43
and so I listened to a ladies sing
24:46
part of your world in Japanese. Was
24:49
there an audience of like maybe about 15 sweaty
24:51
dudes kind of like going along with it
24:53
like, oh, you know, there were only five
24:56
dudes going along with it like, hey, hey, but
24:59
there was an audience of smattering
25:02
of 75 year old men that
25:05
were all checking their phones and it
25:07
was like so surreal
25:09
to just come up to this knowing how far away
25:11
I was from everything and the idols
25:14
just looked like, why am I here? How did I
25:16
get here? And there was this one guy who was, they said he was
25:18
from Australia and
25:20
he's like,
25:21
oh, yeah, yeah,
25:27
I'm living in Australia and
25:30
so the host was like, are you,
25:33
and you're pretty famous there. I
25:35
hear you're pretty famous in Australia and he's like, well, some of my
25:37
friends know who I am. And
25:40
she was so taken aback that
25:42
she like had to kind of drop her act and
25:44
laugh and she's like, well, he's internationally
25:47
known. Anyway, he was dressed
25:49
as Doraemon and he was singing this. Oh, I
25:51
can barely believe they're. He
25:54
really just looked like he had, he was like,
25:56
why am I here? I need to leave. What am I doing?
25:59
I have to ask. Before you go though, what
26:01
so what did you get? What were the big pickups at
26:03
all these different obscure? Okay, so
26:05
I got I got I got cotton boomerang
26:08
finally for a Saturn. Oh Cotton
26:10
boomerang is very expensive right now It
26:12
used to be that cotton boomerang and cotton too
26:15
were at the same price, but cotton boomerang's
26:17
gone way up and so in
26:20
Akihabara right now all the prices have been inflated
26:23
to match the Or
26:26
or exceed the the dollar and
26:28
the euro that's who's buying the games there so
26:31
the so like a game that was 500 bucks
26:35
last year is like a thousand
26:38
1200 this year And
26:41
also the amount of tourists that are now back
26:43
is so many people specifically its off
26:46
the track my friend And
26:52
So a cotton boomerang on
26:54
eBay is like 300 bucks, but I got
26:56
it for 29,000 yen,
26:59
which is about 196 nice
27:02
and so that was the kind of pickup
27:04
situation But I got jump double dragon 2 on the
27:06
PC Engine which has one of the most bizarre
27:08
soundtracks you can ever hear Oh, yeah,
27:11
you should listen to that one. It's really familiar with that one. Actually.
27:13
Yeah a lot of lot of scream sound effects
27:16
Integrated into the music very on brand. I was
27:18
waiting for when the PC at the first Yeah,
27:23
love that PC engine, but I'm almost It's
27:26
weird to say but I'm almost done Not
27:30
that much more to get like I picked
27:32
up a Derby game that
27:34
you actually can where you actually control the horse
27:36
like that's how hard down Kevin
27:43
you're wearing a cowboy hat That
27:46
reminds you like horse. Yes. Well, this
27:48
is an apropos to go to you We'll ask last thoughts
27:50
before we cycle you guys and up
27:53
for some well This reminds me of something that I did
27:55
see in TGS in a little boots. It's
27:57
a little something called meta horse and You
28:00
can see I picked up a pony card. I can't say
28:02
pants for that booth. What was that about? Well,
28:05
I went up to the booth and the dude
28:07
presented this. You're like, Metal Horse, tell me more.
28:10
And you were wearing that cowboy hat when you did it, right? He's
28:12
literally wearing a cowboy hat by the way. That's true, yes.
28:15
I went up to their small booth and they were showing
28:17
this game called Metal Horse and the gentleman produced
28:19
this postcard that he put in my hand. They said
28:21
to me in the most centaurian
28:24
of fashion, Metal Horse. And
28:27
Metal Horse is, spoiler alert, it's
28:29
just a dumb NFT game. Not to put my
28:31
own opinion on it. I was going to say, I only saw
28:33
three mentions of Web 3
28:35
or NFT
28:35
at the whole show, which I was
28:37
very happy about. It's a crypto nonsense straight
28:40
across from our booth, unfortunately. However,
28:42
it still starts my fancy for two reasons. One
28:45
is that the horses are virtual
28:47
and they're wearing visors in the logo of it.
28:50
And it just gets a little bit horsey from there. They
28:53
have elements and all that. Wait, is it horses that
28:55
are living in the metaverse? Horse
28:57
racing in the metaverse. Let
28:59
me read the intro for you. This
29:02
is all one sentence. AD 2089,
29:07
mystery virus kills two thirds of humanity
29:09
as of pastime. The remaining human race has developed
29:11
a virtual jockey system, VJS,
29:14
that can control race horses without jockeys.
29:17
They are starting to enjoy new horse racing.
29:19
A live race horse is equipped with gear and race
29:22
to control behavior and improve athletic
29:24
performance. I
29:26
can't believe the virus didn't kill all the horses. I
29:29
thought I could find out. It's
29:31
really burying the lead, you know, because
29:35
who's going to care for all these horses now that the four
29:37
Billy people are dead? They're going to care for
29:39
each other and do their own races. Wait,
29:43
can small horses ride the big horses? That
29:46
is a meta horse. Mystery guess where can people
29:48
find you? Me,
29:53
Brandon Chesley, you can find me and
29:55
my podcast on insertcredit.com
29:58
or on Apple Podcasts. or whatever
30:00
kind of podcast thing you listen to. And you
30:02
can find my video game work at
30:04
necrosoftgames.com or
30:07
specifically demonschool.com. Which
30:09
list is on Steam? Make the
30:11
difference folks. H4Bump. Awesome,
30:14
thank you. And, Kevin? Well,
30:16
you can find me on Twitter at KevinGifford.
30:19
You can also find my work in most
30:22
bookstores in the US these days. Do you post on Twitter
30:24
still? Do you post? Very good manga sections.
30:27
Not really, but I'll. I also
30:29
forgot my password. I do, but I feel bad
30:31
about it. But you can definitely find
30:33
my translation work in nearly every bookstore in the US
30:35
these days because I do a lot of work for Yen Press, for
30:38
Cold Onshore USA, and for a lot of other places along
30:40
those lines too. I'll investigate four joints
30:43
as well. That's right. One of the manga
30:45
that I'm working on, Samuel in Samutaneous,
30:48
is called Shangri-La Frontier, which
30:50
has this anime debuting on Sunday, October
30:52
the 2nd. Do you get a
30:54
piece of this? Why are you like, I brought
30:57
that up just because there's a huge advertising for
30:59
it on the Shubia Scramble Crossing right
31:01
now. And it really, I make no
31:03
royalties, but I felt very moved by it. What
31:06
about any medical translations that you wanna
31:08
plug? Yeah, what's the best medical translation
31:10
you've ever worked on? Well, I've
31:14
been paid for all of the ones I've done so far. So along
31:17
those lines, they're all great. And on that
31:19
note, thank you. Thank
31:21
you both. Welcome to see you both.
31:23
Hopefully we'll be seeing you. Bye forever. Out
31:26
around town. Please tag in our
31:28
next mystery guest, which
31:31
I guess we have a minute. Waiting on deck. I
31:34
apologize ahead of time. We're gonna have to start rotating
31:37
people out a little. I'm just looking at the clock.
31:40
Probably gonna have to be on like 10 minute increment,
31:43
but the clock has started. Mystery guests,
31:45
please introduce yourselves.
31:48
Hi, I am Ron Khan. And
31:50
in Japan, I am the world's sweatiest person I've discovered
31:52
this evening. You're actually, yes,
31:54
no, that's part of the initiation of being
31:57
here. Welcome. Thank you. Yes.
32:00
But what are you doing now these days? People who might know
32:02
you from such past works
32:05
as... Yeah, so I used to be
32:08
game informer, kind of funny, fan-bite.
32:10
Actually it's a year to the day where
32:13
I was at TGS and laid off. That's
32:15
right. You got to be on your show. That's
32:17
right, you were here when that happened. Yeah, so
32:20
the website fan-bite died that day. And
32:23
then I, at the same day, came
32:25
to TGS for like a separate thing
32:27
and I got another job that day. Which
32:30
is pretty amazing that you
32:32
just crossed over. It turns out being
32:34
a shitposter is really useful for
32:37
a small subset of getting
32:39
jobs. So my now boss
32:42
just saw me on Twitter being like, hey, do you want to just
32:45
come talk? And then I didn't realize that was a job
32:47
interview. And then I got a job. They
32:50
interviewed me there and then I came
32:52
back from Japan, I was sleepy and tired. And
32:55
they were like, do you want the job? And I'm like, I'm
32:57
getting engaged this week. Let me think
32:59
about it. There's a lot going on. Yeah, that was a big week.
33:02
But yeah, now
33:04
I do PR for a VR company called
33:07
My Dearest. We just announced a new game called
33:09
Brazen Blaze. I'm sure they'd be very happy
33:11
if I could talk about it here. But like,
33:14
it does not have horses. Also, MetaHorse
33:16
was there last year. Oh, shit. They
33:19
paid for two TGS boosts now. Some
33:22
people are playing MetaHorse. I met your boss
33:25
at a social event or
33:27
whatever. Super cool guy, very interesting
33:29
company, very much invested in
33:31
VR. Like full going
33:33
on VR, the game that was announced. So
33:36
plug it. So tell us, for Quest? It
33:39
is for Quest and SteamVR
33:41
at the moment. Maybe there's going to be more things
33:43
in the future, but those are the two things right now. It
33:46
is a... So previously we've been doing...
33:48
We don't want to call them visual novels, but they're visual novels.
33:51
Visual novel VR games. You can start. Nobody
33:54
listens to this part. So just say whatever. Yeah,
33:57
visual novel VR games like enemies.
33:59
related stories that kind of like we've
34:01
had like a sort of online people
34:03
who like wrote the stories and stuff like that. This
34:06
time it is a multiplayer FPS.
34:09
I'm,
34:10
I'm trying to stay away from design doc
34:12
phrasing, not only because it doesn't make
34:14
for good podcasting, but also I don't want to directly
34:17
say like, it's like this game as
34:19
you would in games media. Sure. But
34:21
it is a multiplayer VR FPS that involves
34:24
punching and shooting
34:26
things. And a really cool
34:29
slide mechanic or
34:30
Mega Man X dash mechanic, where
34:33
you point the controller in any direction
34:35
and you dash in that direction. So the very first
34:37
thing I did, obviously, let's try and put
34:39
them opposite ways and dash and did
34:42
not work. I put a note immediately in Slack is that should
34:44
be a game. Yeah, yeah. But like
34:46
that, that's the game right now. It is written
34:49
by Warren Ellis. We
34:52
have people really, yes, that's kind of wild
34:54
with that you're doing or my boss in the
34:56
works big fan. Okay. When else's
34:58
stuff. So we should go for what else?
35:00
I'm like, that sounds like a great idea. Let's see if we can do
35:02
it. And
35:04
of all the sometimes we just say things on
35:06
Slack and like, we'll see if it's worth it. I'm
35:09
like, listen, I don't work. But like, then we
35:11
do it. And I'm like, oh, we
35:13
have recent this is a game. We have media, we have speaking
35:18
of big fans of Warren Ellis, mystery
35:21
guests. Number two, who was Warren
35:23
Ellis? Please
35:27
write a recent lane as I just explained. Who
35:31
are you? What are you doing? What are
35:33
you doing here? What am I doing here? Yeah, I
35:35
crashed the party. I'm John,
35:37
John Davis. And I organized
35:40
this show returning. Yeah, returning
35:42
guest, organized events. And then
35:45
I show it such as bit summit. We can
35:47
get specific. You can get specific here. I'm
35:50
not very good.
35:52
I organize things. Yeah, you know, whatever.
35:55
I'll let you do that for me. It's something where you
35:57
worry. Where's your day job these days? She
35:59
wishes. She always has
36:01
a new publishing. So
36:04
big giant Japanese
36:06
like publisher, publisher, not game publisher,
36:08
that's now getting into game publishing? I
36:11
promise myself I would never work for another Japanese
36:14
company after. After
36:16
that. And they pull you back in, and
36:18
they pull you back in. Yeah, well they were. I
36:20
mean, I get consulting form for like six
36:23
months and everybody was really cool and flexible and
36:26
you know, the silver lining from the pandemic is that
36:28
even big Japanese companies don't really care about
36:30
remote work as much anymore. Right. So
36:33
they were really flexible and you guys
36:35
have a bunch of money. Yeah, yeah. No
36:38
more consulting. And you guys
36:40
obviously you have all the indie connections from
36:44
helping run BitSummit since the beginning
36:46
of BitSummit. What was just
36:48
your 12th year? This was the 11th event,
36:50
but the 12th year. OK,
36:54
so you obviously have all those connections in the Shueisha
36:57
publishing is basically doing
37:00
a lot of indie work. A lot of the
37:02
first like crop of games
37:04
was all sourced from their
37:07
incubator, right, which is called
37:09
Shueisha Creators Count. I like to call
37:11
it Indie Cubator. Indie Cubator.
37:14
That never took off with the sobu and it sounds
37:16
close to a lot of other things. So
37:18
it's never really caught on, I think, for a lot
37:20
of different reasons. I think they're making cubes out of indie
37:22
game. That's not
37:25
the reason why. That's
37:27
not the thing that people have been confusing it with. But
37:29
that's another that's another bad thing. But
37:32
so how is that going? Did you guys
37:34
have a booth? No,
37:36
we did. We had a big booth. Yeah.
37:38
Yeah. They wanted to come out and make a big splash.
37:41
This year we do not have a booth because
37:44
we're not really showing anything this. So are you
37:46
doing a lot of? We did. We actually had our booth
37:48
like for Japan this year with that BitSummit. Right.
37:50
Right. We announced a new open world crafting
37:53
game and the
37:57
name has been announced. Our working title is called
37:59
Project Survival. Okay. Okay. The
38:01
name will be announced. You're
38:04
too close. Yeah. Got to be careful what
38:06
you say on this podcast. I know. My
38:09
coworkers are listening. I'm sure. Yeah.
38:12
So are you at the show a bunch? Were you at the show
38:14
today? Yeah. Just doing meetings and stuff.
38:17
Meetings in the old tiny and in
38:19
the, in the occasional walk through that molasses.
38:24
Can you go start? Can I first? Wait,
38:27
what? I
38:30
thought you were saying more ass, uh,
38:33
whatever. It was
38:35
so humid in there.
38:37
Wait until Saturday. You don't have to do, you don't have
38:39
to be at the show on Saturday. There's a, and
38:41
Ram are you going to be there? I will not be there. I'll say, all right.
38:43
I do the two business days and I'm like, all right, I'm
38:45
good. It's going to be a fucking, it's going to be
38:48
a nightmare. There was a heat stroke like sign,
38:50
like extreme heat stroke warning. I'm like, this
38:52
is not conducive. Well they should turn the AC
38:55
on. Yeah. There's a heat stroke problem. Yeah.
38:57
Yeah. That would be a nice, that'd be a nice start. But otherwise
39:00
it was, it was good to see TGS being
39:02
bigger again. Right. Yeah. Yeah.
39:04
The, the, the, the size now taking up all four
39:06
halls. What else did you guys see
39:09
or notice any, any gain? Did you get a chance to play
39:11
anything or just mostly walking around? I
39:13
played dragon's dogma too. You did.
39:17
Oh, all right. Wait, Gabe also played dragon's
39:19
dogma too. Why don't we give him a mic and we can talk about
39:21
this. I will say like from the outside
39:23
I'm looking, I'm a huge, I worked on the
39:25
first dragon's dogma. Huge, huge
39:28
fan of dragon's dogma too. Sweet
39:31
against ice and fire. I think that was me. I'm just
39:33
gonna, I'm just gonna call that one. No,
39:35
but they, the, the new one, I'm struggling
39:38
to see what is new
39:40
and different from, and
39:42
there's not like a knock against it because I will
39:44
definitely take more of the first game, but
39:47
walking by and watching somebody play it, I couldn't tell
39:49
immediately like, Oh, this is what's,
39:51
this is a radical
39:54
new thing. You know, just like the, what
39:56
is, what's the new, is there
39:58
like a bullet point that is like, Oh, it's. too and
40:00
this is what's the new and improved thing about
40:02
it. I would say, and this is based
40:04
on my demo impressions, that the new
40:07
thing is there's a through
40:09
line between the original Dragon's Dogma and the Pawn
40:11
system to that guest cameo
40:14
system they had in Devil May Cry 5 where
40:16
people fought alongside you to what's
40:18
going on in Dragon's Dogma 2 because the Pawns are
40:21
so much more interactive and more hands-on
40:23
than they used to be. So
40:26
another thing is, let's say
40:29
here's the kingdom as an example. When
40:31
you go through that game you say, oh there must be
40:33
something there because that place looks unique. What
40:36
Dragon's Dogma 2 does is when you go
40:38
somewhere things
40:39
just come at you. Like this
40:41
is not, oh this is a path, this must be just a path, oh
40:43
no there's a cyclops here. Like there's
40:45
that kind of thing and what I was
40:47
doing earlier is I was fighting a bandit ambush
40:51
that happened to turn into a cyclops fight that
40:54
I
40:55
was watching my Pawns, they weren't
40:57
taking over the fight but they were doing things
40:59
to support me in that fight that they never did in the original
41:01
game. I would just like, because it
41:04
feels like a D&D game gone wild kind of way,
41:06
I was fighting a
41:09
cyclops like slashing at his legs and then suddenly
41:11
the mage member of my party lights my sword
41:13
on fire and then the cyclops was like
41:15
grabbing his life because apparently sword
41:17
fine, burning sword not so much. I
41:21
think like there was another
41:23
rogue too who was like doing flips and stuff, I
41:25
wasn't quite sure what he was doing but he was
41:28
stupidly getting some stuff done so like whatever. But
41:30
it's something like that that I was like
41:33
okay this is clearly what they learned
41:35
from Devil May Cry 5 and they're clearly
41:37
like going into a different like
41:40
with more focus on
41:42
that and more like
41:44
an open nature around it because if
41:47
they don't, in Devil May Cry 5 they had to essentially
41:49
design around those scenarios. Here
41:51
you don't, they don't really know where you're gonna go,
41:53
what's gonna happen. And
41:56
I think it works so much better.
41:58
And someone who really loved Dragon's Dawn, we love it. I think like
42:01
I actually care about my pawns now and I'm not just
42:03
like throwing them off a cliff because I find them in life And
42:06
pawns for people yet so pawns being the
42:08
the NPCs that you kind of raise
42:11
in a way and They have their
42:13
own different stats and then you loan them out to other people
42:16
and it's a real fucked-up system If you something
42:18
about it for more than a second like oh, yeah They're
42:21
just they're exactly like humans every way, but they have
42:23
no brains or souls, right? So like are they
42:25
can they can join you and you
42:27
could not feel bad about them dying Why
42:30
I'm sure this has been answered
42:31
in the press, but like I I'm surprised
42:33
why not just make the game multiplayer
42:36
Now why make it think that's partly just because
42:38
they don't want to like step over the line
42:41
where Monster Hunter has its kind of turf I
42:43
mean I would imagine Monster Hunter being such
42:45
an important game for that company plus the like
42:47
the owner of the company being like, you know Different
42:50
though. It's still different enough that I don't feel
42:53
like that there would be like I feel
42:56
like you have Pawns if you don't have when
42:58
you don't have people to play or if you're one of those Weirdos,
43:01
I'm looking at you Tina that doesn't want to play
43:03
with other people But
43:09
seriously for people who want to play a single-player game and have a multi-player
43:11
experience great That's what the pawns are there for if you
43:14
want to play with your friends It's obviously designed
43:16
around having this kind of multiplayer ish experience.
43:19
Why not just they had that it's 2023 in
43:23
Frontier yeah, you could raise your
43:25
raise the NPC and you can loan them out to
43:27
other people Yeah, that's not like super uncommon
43:30
in games of that sword or MMO style.
43:32
I mean you can technically do that I mean if you could do that in other
43:35
games too, but I feel like yeah with dragon
43:37
song But yeah, I I don't have an
43:39
answer I don't know why they don't do it But I can only imagine
43:41
it has to be something to do with the fact that they don't want to like
43:43
have two games Too similar to each other I'm
43:45
pretty sure that the answers out there because I do think
43:47
the press that that was when they got announced is one of
43:49
the big Questions that people are like oh is it gonna be multiplayer
43:52
is gonna be why not make it multiplayer? And yeah,
43:54
I do think that they they have
43:56
this I said there people who don't play bonus
43:58
gate 3 because
43:59
they think, oh, I don't have anyone to play with. And so I feel
44:02
like I'm losing out on that. So maybe
44:04
they do want to just have,
44:05
play a single player, that's it. That's the
44:07
one way we want to do it. Not confuse people into thinking
44:09
that they have to play it as a multiplayer
44:12
game. Well, so how did the graphically,
44:15
any other impressions of? I think
44:17
it looks great. So this is going
44:19
to be like a deep cut. Do you remember like, God,
44:22
it was like 18 years ago, the White Knight
44:24
Chronicles trailer at
44:27
TGS like 2005. I worked on
44:29
that game. I worked on that. It was one of my first. I
44:31
don't remember the trailer. I localized that entire game.
44:34
It was a little different from the one. It was like complete
44:36
bullshit. Yeah. It was like a
44:39
pretty close to it in some
44:41
ways. Gameplay
44:43
was not like, well, the PS4. That
44:46
was the PS3 game. PS3 had not been
44:49
like out yet. And they were kind of guessing
44:52
at what the spec was going to be. To be fair. But
44:54
like also like animation wise and gameplay,
44:56
it was like so natural seeming that
44:58
like I was like, OK, even looking at the top
45:00
of the thing, if this comes in close, then great. Yeah. But
45:03
like I think this is where
45:05
we're at now with Dragon's Dogma 2. If I'm playing
45:07
that game, like, oh, we're Do they want that quote on the box?
45:10
Dragon's Dogma 2 is the White Knight Chronicles
45:12
trailer. Remember my first
45:14
trailer I write in the Chronicles? It's kind
45:16
of like that. Honestly, I
45:18
feel like we're hitting like the bullshit
45:21
trailer like reality now. Right.
45:23
And I think Dragon's Dogma 2 is as I was
45:25
playing that demo, Oh, that sounds
45:27
like quite a compliment. Like remember that original
45:29
game, not quite like Chronicles,
45:31
original Dragon's Dogma, there
45:34
was a big open area, but you're mostly being funneled
45:36
down valleys. And like this
45:38
is just it feels just more open. It's not an open
45:40
world, but it feels like, oh, I can look over
45:43
here. I can check over here.
45:44
Oh, oh, no, bandits. There were several times
45:46
I went, oh, no, bandits. Because like there
45:49
were things to find, but also most of them were the
45:51
pawns saying that to you like over and over and over again.
45:54
The pawns. Oh, no. So I don't know. There was
45:56
an option. I don't know. I
45:58
don't know. I mostly found. These ones
46:00
and like I don't know what to say it on the story I'm just
46:02
gonna keep going one of the things that kept
46:04
happening when I was doing the demos one of the pawns kept
46:06
saying Oh follow me for a quest and I would just
46:09
like try and follow her for like
46:11
a minute I'm like, I got 15 minutes in this demo Yeah
46:19
She actually killed me because I was like, can I swim because
46:21
she led me to a bridge No,
46:25
you die all those ones that you fucked over
46:27
in Dragon's Dog Maroon they're finally like
46:30
It
46:31
sounds like you were playing a Pikmin simulator where
46:33
you were the Pikmin
46:33
Yeah, I mean what you're describing
46:36
is like a gala cryptid honestly like
46:38
hey follow me to the lake Let's see what happens.
46:41
So performance wise seemed like Not
46:44
quite there, but it seemed like it will get there
46:46
by judging on past gate little
46:49
little framey Yeah, I was
46:51
pretty good for Especially
46:53
near the end. I see what an opportunity for a segue.
46:55
I know I'm like I'm looking over
46:57
here. I'm like, oh my god There's gotta be like
46:59
chomp chomping at the bit but any
47:02
other big highlights I
47:04
also played FM 7 and I think that game's been very
47:07
very cool. Okay. Yeah, there's
47:09
previews out today from like all Western media Anyway,
47:11
yeah, so like I'm not gonna rehash it. I
47:13
did notice during battle But a lot of people
47:16
only listen to this podcast. Okay, if you're only getting
47:18
used to this one, you have prisons Too don't have access
47:20
to a lot of other But
47:23
there's so like when you're in battle the entire
47:26
party is with you but you have an active party
47:28
of three people but like I think I was
47:30
I had Eryth and red 13 in my team and
47:32
spoilers Just
47:35
kidding. Yeah, and Barrett was just like at
47:37
the outside of the battle just shooting things and
47:39
like Tivo and I can easily come in And punch a thing. Oh,
47:41
I just know like super annoying Pretty
47:44
cool. Yeah, like people who are not at party or active party
47:46
are still contributing to the battles now are
47:48
actually contributing to the battles They don't do much
47:51
damage. Yeah, that's
47:53
just be mostly for sure Yeah, it's mostly for show
47:55
would just be like why aren't Ethan Barrett
47:57
helping in this battle that they can clearly see cuz
47:59
they're on maps like the entire party
48:01
goes with you as you walk around yeah it
48:03
would be weird if it just like no that makes sense where
48:06
are all the other party members when they're not sitting there fight
48:08
they're just yeah were they off at the store like yeah
48:11
it's latrine it does feel like they worked
48:13
on the traversal
48:17
that I played the other demo where your Sephiroth because of course
48:19
you have to be separate yeah and it does feel like
48:21
the movement is a lot smoother they have like weird you
48:23
don't have to find that triangle to scale
48:25
the cliff anymore you can just run up to the cliff
48:28
and press circle and then cloud will just jump
48:30
yeah
48:31
I also played this and I played the same
48:33
one the Gabe did and I got real pissed
48:35
off having to run up to every cliff and just
48:38
mash that circle button being like which one of these
48:40
am I supposed to climb
48:41
I don't know what are you doing
48:43
as several years climbing you're
48:47
walking around together and then you can immediately
48:50
change your party lead to Sephiroth because
48:52
obviously why wouldn't you yeah and stab
48:54
stuff with your comically large sword
48:57
and it's
48:59
great
49:02
I also had a fun moment where there was just a
49:05
very minor puzzle but the demo
49:07
was in 100% Japanese and I can only
49:09
read so much and everything was like I was too
49:11
overwhelmed I'm like what do I have to do so like
49:13
there was this part where you had to take effectively a vacuum
49:16
cleaner and move it to a certain area
49:18
and I just could not figure it out and it was like
49:20
three minutes and I just I called an attendant
49:23
I was like listen in japan bad
49:25
Japanese listen my Japanese shit I know
49:27
I have to do something I don't have much time what do I do
49:29
and they were like uh the
49:31
green perfume take the L2
49:34
to the green perfume and I was like thank you we
49:36
know I was able to but
49:39
which part of the game was was this so
49:41
the two demos one was the
49:44
I can only assume is a flash boiler
49:46
is the nebelheim
49:48
story of Sephiroth and cloud going to the Mako reactor
49:52
and the other demo was June in the random you're not
49:54
June on in the surrounding area all right
49:57
thank you I will say like one thing I was getting
49:59
more playing that demo
49:59
was we never get iterative
50:02
Final Fantasy games.
50:03
We always get like they throw out the baby with the bathwater
50:06
every single time and then there's like a new thing and
50:08
this is their chance to be like, and they're clearly going,
50:11
okay, people didn't like the open chapters of
50:13
F07 Remake. Let's make
50:16
it so there's stuff to do. Like also just
50:18
taking side quests until the next story
50:20
beat goes. So I think like,
50:23
I don't know how this game is going to come out entirely,
50:25
but it is cool that they're going, let's
50:27
react a little bit to what people didn't like. I'm
50:30
surprised that they're able to do that because you'd think that most
50:32
of that game would have been planned in some
50:35
form if not had
50:37
been started by the time that they finished. There's
50:39
like, there's aspects they could do a bit like, you
50:42
go out into the open world around June on and you're like, oh,
50:44
I can clearly see where they fired
50:46
CyberConnect to. I
50:49
clearly see why they were like, we gotta print this
50:51
thing internally and just make it ourselves. Right,
50:53
right. I'm excited to hear that though, because I
50:55
love the first part and also
50:57
the U-feed DLC, but like it's good to know
50:59
that they're, I mean, it makes sense of course, but
51:01
you're right. I guess in my head, I did not expect any
51:04
part of this trilogy to sort of evolve, I
51:06
guess, so much, but it already sounds
51:08
like they're taking steps to kind of make each game iteratively
51:11
more interesting. And that's super exciting to me.
51:13
I do want to give a proper shout out because
51:15
I chose performance mode, like a good gamer.
51:18
Solid 60, baby. There you go. Locked.
51:21
Beautiful.
51:22
Any last other thoughts from
51:24
TGS? John, did you have
51:26
anything you wanted to say or things you've noticed or
51:28
you played or?
51:29
I'm gonna, well, I had a lot of meaning
51:32
today, so I just made a few quick walkthroughs.
51:34
Thoughts about the new O'Tani lobby? Yeah, the O'Tani
51:36
lobby, got a good comfortable couch. Um,
51:42
so yeah, tomorrow I think I'm gonna go to the indie
51:44
section and try to like go through and really play some
51:46
games there. There's a lot of stuff there. Yeah,
51:48
it does seem like you could spend just a whole There
51:50
is a lot. at the indie corner, basically.
51:53
And it's unfortunate because a lot of people aren't gonna get to check out
51:55
all that stuff because there's just so much stuff. I
51:57
wish it wasn't in Hall 9. I wish they'd swapped
51:59
like Maybe put the PC mural you were at earlier.
52:02
Yeah, it's sort of off in the, it's like the
52:04
Kensha Hall of TGS. But at least
52:06
it's with the mur, and like the public is gonna go there,
52:08
right? So like the public days, it's gonna, everywhere
52:11
is gonna be wall-to-wall people. So I think it'll
52:13
turn out all right. The business days are never gonna
52:15
be that huge for that area anyway, so.
52:19
Where can people find you and follow
52:21
you, mystery guests,
52:24
both of you? Yes. You can find
52:26
me at Porkins, P-0-R-K-1-N-S.
52:31
There we go. Very elite spelling of that. Very
52:34
elite Twitter. And actually
52:36
everywhere. Everywhere. That's pretty much every platform
52:38
you can find. We purposely didn't bring up Ahsoka,
52:40
because we know you talk about her for like two hours straight, so.
52:43
I don't have to. I don't need to prove anything to you about
52:46
your terrible Star Wars opinion. Wait,
52:50
give me the quick one. Is it the best or the
52:52
worst? What, Ahsoka? Yeah.
52:54
Wow, it's, for
52:56
Disney Star Wars, number two.
52:58
Number two. Who won? Mandalorian.
53:01
Mandalorian. By a long way. Come
53:03
on, a long way. Which season? Obviously.
53:06
Any of it, all of it, both seasons? Of what? Oh,
53:09
there's only, the Mandalorian? No, no, Andor. Oh,
53:11
Andor. Oh, oh, okay. I thought you were saying
53:14
like, mandor. Mandor. Mandor,
53:17
yeah. That's what everybody calls. That's what everybody
53:19
calls. Okay, I need to go back to that then, because
53:21
I watched the first episode, and I was like, oh, this is good. It's a
53:23
little slow, but it's good. Yeah,
53:26
Andor. I know, okay, I've definitely
53:30
heard enough, yeah. I know, it's my
53:32
speed. I'm into it, I will do that. That's
53:36
it, yeah. Okay,
53:37
right on, Imran? You can find me on the
53:39
dregs of Twitter, Imran
53:42
ZOMG, a name
53:43
I made 13, 14 years ago, and
53:46
never strayed away from, on
53:48
bluesky at Imran.com,
53:50
or con? Why'd I say dot, okay. Dot com.
53:54
I have been in Tokyo for several days.
53:56
I think I've maybe slept like eight hours total. Beautiful.
53:59
I have a patreon pros
54:02
and cons PR OS e
54:04
Khans, not delicious. Yes,
54:06
there is a good pun that I have to spell it every
54:08
time I'm on a podcast cuz I'm like, oh you can't
54:10
actually understand what I Hope
54:13
you will come. Do you come to Tokyo regularly
54:15
now? I job for my job
54:17
about once a year. Yeah, okay Okay, cool. Well anytime
54:19
you're in town, please do come back on the podcast.
54:21
I'd love to spend more time bucket
54:23
list podcast for me Oh Like
54:27
this and bomb cast and blank check and I'll never
54:29
make the blank check, but I made it to the other two Nice,
54:32
very cool. Thank you. Thank you
54:34
both. Thank you both for stopping by. Have a great
54:36
rest of the show You guys have a beautiful
54:38
office, by the way New eight
54:41
four towers. Yeah first time I know
54:43
I can't wait for all the decorations
54:49
This is what it is, all right while
54:52
we bring on the yeah next to
54:55
me hop over the ropes and Gabe
54:58
did you play anything else at the show? You want to
55:00
talk about the fill to fill this time? I
55:03
had an amusing terrible time playing
55:05
Final Fantasy 14 You
55:08
played Final Fantasy 14 at you yeah, they had
55:11
so they had three random raid bosses And
55:15
did you see the Lego Final Fantasy 14 thing? I
55:17
was no Really? Okay.
55:19
I have to show you guys a picture I was like, I wish I cared
55:21
about fire was 14 because this is cool I
55:23
have to assume it's maybe like the main town
55:25
or something. I don't I'll pull up.
55:28
I do want to talk it's from the
55:31
patch 7 the freaking First
55:34
the first what is the first place? Thanks
55:36
the sanctuary anyway, anyway, they were
55:38
having some promotional I hey do these really hard raids
55:40
with randos Literal like
55:42
other people so what ended up happening was
55:45
I just queued up with eight people and they were like, okay now
55:47
you're all together And
55:49
two of the guys never played the game before and
55:52
I haven't played since I think a year
55:55
and a half And then
55:57
we had one other guy who was like, oh Jesus,
55:59
okay Here we go. Why are they doing this? This was just
56:01
to to what do you win something
56:04
if you do a raid with other randos? At
56:06
TGS or what I think you got like stickers or something
56:08
if you if you beat the the raid boss Okay, we filled
56:10
enough time getting our mystery guys on Markish
56:13
a picture of the Crystal Tower, which is what
56:15
the Lego thing was made. It looked this is amazing
56:17
This is all Lego. Is that shit? This
56:19
was that a good main town in the game? It's
56:22
a very important area in the game.
56:24
Yeah. Yeah, also very important.
56:27
Yes, that's right Please
56:29
mystery guests number one introduce
56:32
yourself. Hello. It's John Lineman from
56:34
digital found First
56:37
time on the podcast we finally
56:39
got you. Yeah. Oh my god Well,
56:42
thank you very much scratching at the walls over there when we were
56:44
talking about performance on Dragon I know I know
56:47
I was like I was double thinking everything
56:49
I was saying cuz like John Lineman
56:51
is right there like the
56:55
The frame rate Mystery other
56:57
mystery guests, please Finally
57:00
diamond fight has come back to eat
57:02
for that's right. The triumphant
57:04
return. Hello, sir How are you technically speaking?
57:07
This is my first time on your podcast? But
57:09
about about ten almost exactly
57:11
ten years ago, we recorded a retronaut
57:13
in your office So it was it was
57:16
eight for Jason. This is your first time on a purple.
57:18
What? Okay, well that good
57:21
thing that we did we rectified that wait and
57:23
you tell tell people for we have a
57:25
big Old folks home audience
57:27
who might not be familiar with either of your your
57:29
works in addition to prisons and correctional facilities
57:33
Tell people what other you know outlets
57:35
where you where you work and what you do and
57:38
yeah where they can find you Well, I do
57:40
most of my work for retronaut these days, but I'm a freelance writer
57:42
But retronaut is probably the big thing that I do I'm
57:44
on the podcast fairly frequently and
57:47
I write a column for our patreon supporters
57:50
And then I read the column for the
57:52
patreon support as well I make a little like audio version of
57:54
it, which is just a fun thing that I started doing Oh,
57:56
that's nice. I never loved it. That's smart right
57:58
on perfect for making coffee in the morning Thank you
58:00
very much. I'm in fight and you just like You
58:03
got the digital foundry a retro shirt
58:06
on you're representing here represent the show,
58:08
you know, and I got stopped by plenty of people I'm
58:10
very grateful. Nice. It's a wild
58:13
to hear your voice in person This is
58:15
the first time that I've ever met you but I've heard
58:17
so many hours. Yeah,
58:20
so many I think so, right? Have you we go
58:22
way back John's window the first aid for office
58:24
actually the one with the wall the chalkboard Yeah,
58:26
wait, so I'm surprised that we never crossed paths
58:29
then I'm not sure I'm gonna go
58:31
to the street at the language school isn't that crazy? No
58:33
kidding. Yeah Yeah in the old the first office
58:36
amazing ever signing the wall That's
58:38
right. Did the top board. You're on the chalkboard on the
58:40
legendary crap. Yep, right on
58:43
so you're here for TGS Yeah,
58:45
exactly just here till next Thursday But you
58:47
know did some TGS going to visit some developers,
58:49
you know, come back to Japan It's about
58:52
time is your TGS experience Are you
58:54
kind of you know focusing on on
58:56
the digital foundry kind of stuff you do or are you here more
58:59
just to sort of play? What you can play and sort of get up to speed
59:01
on what's coming like what I'm here for fun, man Yeah,
59:04
you know, we don't normally attend this kind of
59:06
thing here But I was like, I just want to go back and
59:08
so I was like, I'll go to TGS and good good excuse
59:11
to go to Japan actually When
59:15
was the last time that you were here so you
59:17
went to school here for I was back here
59:19
in 2005
59:20
Right on time ago and then so
59:23
much of my life has changed since then. Yeah, and
59:25
then No,
59:26
you know I ended up in Europe, right
59:29
in Germany in Germany So
59:31
you studied for how long Japanese?
59:34
Oh, I was here for almost a year or
59:36
so and then I think I met you part way through
59:39
Yeah, wait, you guys are like right across the street.
59:41
Yeah, we had you remember that we had that school that
59:43
like language school Across the street like it's always
59:45
students piling out in front of our right. Yeah I
59:47
like worked in an office off of Tokyo station
59:50
and where were you working there doing it was a
59:52
place called Hmm in
59:54
the auto industry. Oh, wow. Okay,
59:56
which I did up until 2013 and then my wife
59:59
I was about to hear him. She's French.
1:00:02
I wanted to go back. So we did. A big theme
1:00:04
in today's podcast. That's right. We keep getting
1:00:06
back to
1:00:08
French people. I want to French friends.
1:00:11
So Ed, how's your Japanese these days? Are
1:00:13
you busting it back out while you're here? Okay, it's very
1:00:15
rusty. But I got to talk to some of the classic
1:00:19
developers, which we'll discuss here shortly. Nice.
1:00:21
You can get real close to the mic too. Get
1:00:24
closer. Okay. I thought about them. The
1:00:26
message might have been, yeah, yeah, exactly. I inverted.
1:00:29
Communication, not Gabe. Strong point. Oh,
1:00:33
oh, no. Oh, I'm sorry, Gabe. I begged to
1:00:35
differ. That was my bad. So how are you
1:00:37
guys? How are you finding Tokyo?
1:00:39
Did you go to TGS while you were here back in the day?
1:00:41
Yeah, I went to the public
1:00:43
day
1:00:44
of 2005. And I think it was when they first showed
1:00:46
PlayStation 3. But
1:00:48
it was terrible, the public day. It was so freaking busy.
1:00:51
The
1:00:51
public days are like... Nightmare. This
1:00:53
was much better. Completely, completely
1:00:56
insane. So difficult. But yeah, it was still
1:00:58
worth seeing. That was an exciting time. That
1:01:00
was before we knew what would happen with the industry
1:01:03
in general and the shift to HD. So
1:01:06
seeing the promise of the new generation.
1:01:09
And we went to the 360 launch, if you remember.
1:01:11
That's right. Yeah. Which is... Yeah. Back
1:01:14
in the day, you would go and wait for
1:01:16
actual launches, right? I love the lining
1:01:18
up outside, lining up outside. Yup, yup. You overreigned?
1:01:21
Did you do an interview for us for 1-Up 2
1:01:24
around that time? Probably. We did a lot. For
1:01:26
the 360. I think you did. We were asking people
1:01:28
in the crowd waiting in line, like, what are you guys
1:01:31
buying? And everybody kept saying Tetris,
1:01:33
which I was like, what? But then later
1:01:36
I discovered, wait, it's a new version
1:01:38
of Tetris the Grandmaster, which is an awesome
1:01:40
arcade version of Tetris, right? Yeah, yeah. So
1:01:43
I actually understand. I would buy a 360 for
1:01:45
Tetris the Grandmaster. That's funny. And
1:01:47
Ridge Racer 6, of course. And that
1:01:49
was like a launch game. So that TGS must have been... Was that like
1:01:51
a big Metal Gear Solid 4 trailer? The
1:01:54
tech demo for Metal Gear Solid 4, running on like
1:01:57
target hardware at like, pace per second.
1:01:59
the final game ships and you're like oh.
1:02:02
I
1:02:04
have a question. So Xbox launched
1:02:07
in 2005. I was here as a
1:02:09
student and I was in Tokyo
1:02:11
over the holidays and I remember
1:02:14
I was walking on Shibuya and I went and I've sort of stumbled
1:02:16
onto an Xbox 360 cafe. Did
1:02:18
you guys see that? Yeah I went there
1:02:20
a bunch. See the thing about that cafe
1:02:22
is that's the place that sold me on plasma
1:02:24
TVs back in the day. Oh wow. My first experience
1:02:27
gaming on one and that was like hot new technology
1:02:29
at the time right? They had these like Pioneer plasmas
1:02:32
set up playing 360. I was like so
1:02:35
blown away by it.
1:02:36
When I got back to the States, it's
1:02:38
the first thing I bought plasma TV. Oh wow.
1:02:41
I had a nice Panasonic.
1:02:43
They had some good plasmas. Fantastic.
1:02:47
But you sold the pop-up cafe? Yeah. I
1:02:49
stumbled onto it and just my
1:02:52
biggest favorite was you know obviously I'm walking on Shibuya and Shibuya
1:02:54
is always crowded. It's like oh this is the one place you believe that's not
1:02:56
crowded. It
1:02:58
was usually rather empty. You know they spent some money
1:03:00
here though and actually you know they
1:03:03
made some ground and they lost it subsequently.
1:03:06
But like yeah they had some big
1:03:08
games. They definitely spend a lot of money.
1:03:11
If you compare a 360 in Japan to Xbox
1:03:13
original in Japan, it's like night and day. But then
1:03:15
Xbox One arrived. It screwed
1:03:17
everything. I was having this conversation with people.
1:03:20
It's almost worse. They started back
1:03:22
lower than the starting line because the thing that
1:03:24
Japanese public and
1:03:27
companies and everybody expects you to do as a
1:03:29
foreign company is to a certain point
1:03:31
cut out and whatever. If you just just
1:03:33
being there and being there and being there and being consistent
1:03:36
is like half of the game. They won't trust you no matter what
1:03:38
you do. No matter how much money you spend, you
1:03:40
just have to spend time and be there and
1:03:43
last. Then
1:03:45
they bugged off with the one,
1:03:47
stopped selling games even in stores
1:03:50
and stuff and completely abandoned Japan.
1:03:52
Now they have to make back tons of ground. Xbox
1:03:55
One is kind of the point where they just drop the ball
1:03:57
hard. In every way. Is
1:04:00
where it is because of Xbox one. I
1:04:03
think it started with connect so we could indirectly blame
1:04:05
the Wii It's
1:04:08
the Wii's fault always always the Wii did
1:04:10
it we saw Would
1:04:12
you guys notice that you were both at the show today? Would
1:04:15
you notice walking the floor just
1:04:17
kind of like yeah big picture
1:04:19
or any like trends or things that surprised
1:04:21
you or? particular games even
1:04:24
I mean
1:04:25
Want to go first you want me? I'll go first go
1:04:28
for I was really pleasant
1:04:30
surprise for me I was walking around and I just
1:04:33
saw a Very small booth
1:04:35
that just said Nevada. Welcome to Nivalis like
1:04:37
that sounds familiar and I had to jack
1:04:39
my memory There was a indie game.
1:04:41
I want to see maybe three four years ago called
1:04:44
cloudpunk and Anyone like
1:04:46
alp. No, yeah, okay, so
1:04:48
cloudpunk was this really cool? I Think
1:04:53
like you're basically this delivery driver and you drive
1:04:55
your flying flying car around this the cyber city everything's
1:04:58
oh, yes I remember now. Yeah,
1:05:01
I'm really cool I know the PC version had a
1:05:03
like a cockpit mode so you literally felt like you're
1:05:05
driving the flying car Which is really nice the
1:05:07
switch port did not do that so the switch port not
1:05:09
great But still really fun game a lot of fun
1:05:11
characters definitely like you know Hit
1:05:14
no the cyberpunk beats like oh, you know We live in the city and
1:05:16
it's grinding us to dust that kind of stuff And
1:05:19
so the city was called Nivalis
1:05:21
and this is
1:05:23
Kind of like a follow-up It's not a sequel because
1:05:25
it's not the same character anything and it definitely
1:05:28
seems like a different game because what's happened is now You're like, you're
1:05:30
not the drive. You're not driving anymore. You're just someone who wakes up and
1:05:33
like you've got an apartment and You've
1:05:35
like inherit someone's noodle shop. So you
1:05:37
like you're like running around the city now You're like getting
1:05:39
into cabs But the city's the
1:05:41
city still made of oxals with the people are now like 3d
1:05:43
models, which is a little weird Hmm, but it still
1:05:46
has like all the great stuff like if you see someone
1:05:48
you talk to the person The conversation
1:05:50
is always gonna be like weird and remember like I
1:05:52
talked someone who's like a game developer and she started
1:05:54
listening to the game She makes they all sounded like really crazy
1:05:56
and the one that sounded normal. She's like, oh, yes, what serial
1:05:59
killers and she laughed Thank
1:06:01
you lady. So I'm really excited about
1:06:03
the game. I want to go back when I go back tomorrow I want to talk
1:06:06
to the developer and find out more about What's
1:06:09
happening and why do they decide to make this sort of new
1:06:11
game in the same city? Yeah sort of Change
1:06:14
it all up as far as how the presentation goes Very
1:06:17
cool.
1:06:18
Very cool. What else? Yeah for me, man. The biggest
1:06:20
thing has to have been shadow of the ninja So
1:06:22
that's a Tango project joint you guys
1:06:24
follow their work. Mm-hmm So these are these guys
1:06:26
that used to work for not to me back
1:06:29
in the day, right? Yeah, a lot of great family comm
1:06:31
super Famicom games. They've recently
1:06:33
brought back Kiki kai kai They did
1:06:35
the ninja warriors once again. Oh, yeah, okay
1:06:38
wild guns that would be Omega 5 on the Xbox 360 So
1:06:42
these like three guys have stayed together for all
1:06:44
these years and they're still doing stuff now They're
1:06:46
basically remaking shadow of the ninja with
1:06:49
any s Famicom game Yeah With
1:06:51
just like they're like masters of the pixel
1:06:53
like the pixel art that these guys are producing is some
1:06:55
of the best that's ever Existed when I
1:06:57
see the games they make it's like what would have happened
1:07:00
if pixel art stayed like like kept going
1:07:02
the common Meeting right? Right. Oligons
1:07:04
like this is what you get and
1:07:06
it's just awesome Like it's true old-school
1:07:08
sensibility with a lot of the new improvements
1:07:11
shadow the ninja Was that the one where
1:07:13
like the boss was just like a giant guy
1:07:15
in the tank top? Yeah I Remember
1:07:19
the screenshots and then have our like wait the ninjas
1:07:21
fighting a giant like drunk at a
1:07:23
bar. What's going on? It's even
1:07:25
better now. It's even better now so
1:07:28
yeah, that is a highlight of the show
1:07:31
and the Composer was there
1:07:33
you what ski so he is a
1:07:35
legendary Famicom guy Like if you
1:07:38
listen to soundtracks just amazing stuff. It
1:07:40
was a pleasure to actually speak with him However
1:07:42
briefly and play that game. So
1:07:44
that was a big one for me. I'm very cool. Nice Where
1:07:47
was that that was in the that was in the indie
1:07:49
hall in the indie hall? Okay, and you say it was Penga
1:07:52
Tango Pango, okay. Penga is very
1:07:54
different Shadow,
1:07:57
um, so the It
1:08:00
seems like Dragon's Dogma is sort of
1:08:02
the, if we're going to walk away from the CGSes, what is the
1:08:04
big thing? It seems like that was the game?
1:08:06
Is there like a not a, what's the biggest game
1:08:08
of the show? It doesn't feel like there's a game of the
1:08:11
show. Yeah, I mean that's the
1:08:13
one that I think hasn't been at, this
1:08:16
is the first time, right? I think that that has
1:08:18
been, has
1:08:19
that been playable before? No.
1:08:21
But this is, so that was kind
1:08:23
of like, yeah, making the news. Yeah, not a lot of like
1:08:26
huge surprises. We
1:08:28
talked about this a little bit last time, but there was not the
1:08:30
like,
1:08:30
you know, used to be TGS to be like the big monster,
1:08:33
the new Monster Hunter game would be there. The
1:08:37
Yakuza
1:08:38
games were there. I mean, the
1:08:40
Kiryu, Man Without a Name and whatever.
1:08:42
But that's kind of so close that it's almost
1:08:45
like, you know, we can just wait for it to hit,
1:08:47
you know? But those, arguably,
1:08:49
those were really big and big presence and a lot
1:08:52
of people, the public will be lining up especially
1:08:54
to play those. I don't know if nobody played any. No,
1:08:56
somebody did play. People lined up for Yakuza 8.
1:08:59
Sandy did. She's going to be on later. Oh,
1:09:01
did she play Yakuza 8? No, she played Man With
1:09:03
No Name. Oh, okay. Yeah, I think Yakuza 8
1:09:05
was playable too. It was. But
1:09:07
the line was like super long for people to get it, but
1:09:09
they just released like a two huge, two
1:09:12
at least huge trailers yesterday, like a 10 minute
1:09:15
trailer and then a story trailer or whatever, and then
1:09:17
like another shorter gameplay trailer, which
1:09:20
both look super interesting. Oh man,
1:09:22
the Man With No Name though. The big thing on that is that
1:09:24
they finally announced Model 3 emulation.
1:09:27
So Virtua Fighter 3 is in there. Daytona 2,
1:09:30
known as Sega Racing Classic 2. That's
1:09:32
right. They don't have
1:09:35
the Daytona 3 anymore. They don't have the Daytona 3 anymore. And I can
1:09:37
just put one more in there.
1:09:39
Spike Out. Spike Out. That's
1:09:42
the other one. That's the third one. So again, I've never
1:09:44
had it. That's the first time they had a Model 3 stuff. Yeah, we've never actually had that.
1:09:46
I mean, we've had a VF3 port, but there's other games.
1:09:48
Never seen a home release before. So it's
1:09:51
kind of nuts that Sega is getting this stuff
1:09:53
into those games. I kind of wish they'd sell
1:09:55
them separately, but you know, that's
1:09:57
eight. I'll take it. Yeah, it's exciting.
1:10:00
I mean that seems to be you could almost see this one if
1:10:02
not if not the it's definitely becoming one of their like
1:10:04
flagship Franchises in terms of like it's arguably
1:10:07
almost as popular in each region, you know, like
1:10:09
it's not like it's only popular in one place Or the other it's
1:10:11
huge in America now. Yeah using Europe huge
1:10:13
in Japan. So it's exciting Yeah square
1:10:16
and square as Final Fantasy Final
1:10:18
Fantasy 7 was a huge Part
1:10:21
of this show, but yeah, that's not
1:10:23
like I guess like a huge surprise
1:10:26
feeling Level 5 didn't
1:10:29
really have anything crazy
1:10:31
Konami is just mostly about
1:10:33
the they had some cool Metal Gear
1:10:35
merch Based around the what
1:10:37
is it called the remaster? Basically,
1:10:40
I was very curious for that because I mean John you're right here.
1:10:42
This seems like it's very much your oh, yeah I was like,
1:10:45
did you look at those games? What did you think as far as
1:10:47
like emulation representation? you
1:10:49
know,
1:10:49
so I
1:10:51
Didn't actually see with the show But I did see direct
1:10:53
feed capture footage from an event
1:10:55
that somebody sent me to look at And I was a
1:10:57
little bit disappointed with it. Basically Which
1:11:00
version of it was station 5? Okay and
1:11:03
pixel counting it it was
1:11:05
Just 1080p and I also saw switch and
1:11:07
that was 720p And I'm
1:11:09
talking about Metal Gear here Or the solid
1:11:12
solid 2 and 3 on switch or
1:11:14
just 30 frames per second, which is
1:11:16
bad Yeah, but then PS live in the
1:11:18
original just 1080p 60, which
1:11:21
is pretty much just like You
1:11:24
know the originals from Blue Point right
1:11:26
stuff happened. Why does it happen? It reminds me of like that
1:11:29
is it not like a big game But the tales of symphonia
1:11:31
like got remastered and it runs like a 30 when the
1:11:33
original GameCube game ran So see like who
1:11:35
makes these decisions and why like that
1:11:37
one that one makes sense So it would tails of symphonia
1:11:40
the original GameCube version got ported to PlayStation 2,
1:11:43
right? And that's the version they had the source code to
1:11:45
well when you apparently sure. Yeah, yeah The
1:11:47
same version is just gone. With Metal Gear though I
1:11:51
mean Blue Point did that original HD version
1:11:53
right and they're owned by Sony now They're
1:11:55
probably busy on their own project. Konami
1:11:58
probably took what Blue Point did and basically
1:12:00
ported it over. And now that
1:12:02
I'm thinking about it, I may have said 1080p for
1:12:05
the Pixel Count, but I think all the footage I looked at was
1:12:07
actually 720p. Oh boy.
1:12:09
Which is the same as PS3.
1:12:11
Yeah. Yeah. Crazy. That's rough.
1:12:14
Anything else? Any other thoughts about
1:12:17
Japan or being in Tokyo Diamond for you or?
1:12:20
Oh gosh. It's
1:12:22
been a wild week for me because, you know, I arrived
1:12:24
on Tuesday, went straight to appointments at Van Dainamco,
1:12:26
which was just kind of a weird morning. And
1:12:29
then like I was feeling kind of ill
1:12:31
yesterday. And I was tired.
1:12:33
I think I was just tired, but I went to a party anyway.
1:12:36
And we went to, I don't know, heard
1:12:38
about Video Game Prom last night, but I was at Video Game Prom. And
1:12:41
apparently I won the Prom King Award, but
1:12:43
I was felt so sick I left before they gave it out. Oh
1:12:46
no. I saw it on
1:12:48
the tweet afterward. They said I won. Did somebody go up
1:12:50
and accept in your honor or? I don't think so. But
1:12:53
Mark, Mark Lenzo, who's over at Two High
1:12:55
Labs and basically in charge of that party, he
1:12:57
did give me a nice present, you know, as a congratulation
1:13:00
for the victory, but we have a king in our midst.
1:13:02
Yeah. Absolutely.
1:13:04
Well, I'm feeling better now, I hope.
1:13:06
Yeah, I think so. I think I took some aspirin today
1:13:08
and I was walking around. I feel a lot better. Yeah. I'd
1:13:10
say as I put my mask back on. John, how about
1:13:13
you? When's the last time you
1:13:15
were in Tokyo? Oh man, 2005. That
1:13:18
was the last time you were here. That was the last time. I haven't had
1:13:20
a chance to come back. It's expensive. Work wouldn't
1:13:22
pay for it, man. So that time with
1:13:24
the way you were at school was the last time that you were
1:13:27
home. Wow. So have you been back
1:13:29
to Shibuya? Cause Shibuya's changed. Yeah. Oh
1:13:31
my God. That's the place to change
1:13:33
the mode. I was there last year and I still
1:13:35
barely recognize it this year. Shibuya's
1:13:37
really radically turning into Shinjuku
1:13:39
kind of in a way, but
1:13:42
any thoughts or stuff you've noticed? I mean, I
1:13:45
remember the game prices of 2005 fondly and
1:13:48
I'm like, those were the times. What
1:13:50
about the arcades? You noticed the dearth of... They've
1:13:54
been reduced a lot, but there's still some cool stuff you
1:13:56
can find, of course, which is nice, but
1:13:58
yeah. Yeah. has changed
1:14:00
kind of for the worst because it feels like
1:14:03
it's due to the rise of mobile phone gaming
1:14:05
more than anything else. Like phones
1:14:07
were big always back then even, but
1:14:09
now it's like everybody's got modern smartphones,
1:14:12
right? Playing games on that. You still
1:14:14
occasionally see the switch, but I still remember people
1:14:16
rocking DS's and PSPs on
1:14:19
the train. You see a lot of PSPs. Oh my God,
1:14:21
there's too many. In an office park
1:14:23
at lunchtime, you'd see three or
1:14:26
four people playing all playing together. Monster
1:14:28
Hunter hit on there and it's just like, it's
1:14:30
a craze. Speaking of Monster
1:14:32
Hunter, is anybody here playing Monster Hunter now? Like,
1:14:35
um, it's actually quite good. Yeah,
1:14:38
we have people in the background and studio audience who
1:14:40
have played, but I will just throw in
1:14:42
really quickly. I started playing it like this week. It came out a couple of
1:14:44
weeks ago. It's a mark. You should
1:14:46
check it out. It's actually really good. I know you. Nobody
1:14:49
here really loves mobile games. What game is it closest to if you had to compare
1:14:51
something from the series? Like a tribe base. What
1:14:55
was the game from Epic?
1:14:58
I guess it was. They made that iPhone game that has a
1:15:00
really good combat. Infinity Blade? Yeah.
1:15:03
It feels like the combat feels really good like
1:15:05
Infinity Blade felt, but then the gameplay it's like Pokemon
1:15:07
Go, but like, with stuff to
1:15:09
do and interesting. And with the Monster Hunter, like
1:15:12
sort of mechanics that you get excited about, like,
1:15:15
you know, different monsters having different elemental,
1:15:17
you know, associations or affiliations.
1:15:19
And so you have to kind of choose your gear based
1:15:22
on who you're going to fight, upgrade your gear. You
1:15:24
know, there's just stuff to do that
1:15:27
feels more like, you know, for lack
1:15:29
of a better word, like real video gaming, you know, than maybe
1:15:31
some of these previous Niantic games and stuff.
1:15:34
But also the asset is just beautiful. It's got the Monster
1:15:36
Hunter aesthetic and everything. I'm kind of into
1:15:38
it. That's cool.
1:15:41
Yeah. Awesome. Guests,
1:15:43
please tell the nice people where they can find
1:15:46
you, follow you, what have you. Sure. Yeah.
1:15:49
You can always find me. Like, subscribe, etc. I'm on
1:15:51
our channel, Digital Foundry, at youtube.com slash
1:15:54
Digital Foundry. We also post stuff on Eurogamer,
1:15:56
which is eurogamer.net slash Digital Foundry.
1:15:59
I am at...
1:15:59
Dark1X on that place, Twitter,
1:16:02
I guess. I'm also on Blue Sky, Dark1X
1:16:05
something. I don't even remember at this point, but
1:16:07
hopefully it takes off. Can I ask, do
1:16:09
you guys have real quick, do you have an army of interns
1:16:11
that just sit there and take the footage? I
1:16:14
wish, but no, there's just like, how the hell
1:16:17
do you do that? It's
1:16:19
insane. It's a lot of work. The amount of stuff
1:16:22
that you guys, you're comparing,
1:16:24
and the amount of different versions that you're comparing,
1:16:26
like back when I did video stuff, that
1:16:29
stuff even did not take very specific
1:16:32
things and then take the same version of a very
1:16:34
specific thing is a huge pain
1:16:37
in the ass. But the fact that you guys do that
1:16:39
and you turn it around, a lot of times, within
1:16:41
like two or three days of
1:16:44
when the game comes out of you got code, you guys must
1:16:46
be pulling crazy long
1:16:48
nights. It's a lot of hours, but
1:16:50
we kinda just get used to doing it, right? And kind of have
1:16:52
all this trick and trade. You must be really fast at it still,
1:16:55
too. We've gotten really, really fast at it. That's
1:16:57
the only way you can survive. That's the YouTube
1:16:59
world, right? You gotta be fast
1:17:01
and, you know. It's just rough for
1:17:03
you. From the outside, it just seems like a fucking work out. It
1:17:05
is pretty rough. It's all respect. You are
1:17:08
doing the Lord's work. Seriously. I know
1:17:10
sometimes you'll have annoying people on
1:17:13
the internet giving you shit about stuff for that man. Exactly,
1:17:15
yeah. Don't let them get you down. No one is doing anywhere. You
1:17:17
are really one of the sources on the internet
1:17:19
that, I don't know what I would say without. Fucking public service
1:17:22
is amazing service. You guys are the gold fucking
1:17:24
standard. I mean, I think you know that. You know what, this is
1:17:26
just podcast. I can tell you that. But
1:17:28
like, yeah, you guys are doing the Lord's work, please.
1:17:30
Well, I appreciate that. Keep it up. You're doing great,
1:17:33
too, Diamond. You're doing good stuff, too.
1:17:37
Where could people find and enjoy your work? Yes,
1:17:40
retronauts. Yeah, besides retronauts, for
1:17:42
me personally, you can find me around the internet by looking
1:17:44
up Fight Club, F-E-I-T. That's
1:17:46
my last name. C-L-U-B. That's
1:17:49
an English noun or verb. Awesome.
1:17:53
Right on. Thank you to Mr. Vegas. Who
1:17:55
are the... Five or six people assembled.
1:17:58
You guys have to fight a sword and... Shield
1:18:00
versus Trident and net to decide
1:18:03
who is gonna be next people although you and
1:18:05
you are being paired together because you guys Needed
1:18:07
to beat each other. So why don't we have
1:18:09
two other people come on and I Apologize
1:18:13
increasingly to each guest because we're gonna have to
1:18:15
get make the time shorter and shorter just to
1:18:18
We're already at time, but we have too many
1:18:21
amazing wonderful guests. Wait, are
1:18:23
we gonna? Oh, we're gonna do it this way Oh, okay
1:18:25
three new guys. All right. Oh you guys you guys
1:18:27
threw a curveball. Awesome. I like it. All right so
1:18:31
mystery guest number one, please That
1:18:34
Mike doesn't actually work John's. Hi
1:18:37
everybody Who are you
1:18:39
introduce yourself? People
1:18:41
who you are Hey, you're working. I
1:18:44
run a small indie studio 17-bit
1:18:46
in lovely rolling green hills of Kyoto, Japan And
1:18:49
what are you working on the best
1:18:51
game? Oh, I almost tricked you.
1:18:53
I almost really good though I think
1:18:55
you're gonna like it. I almost tricked you Jake
1:18:58
what's your favorite game of the last
1:19:01
year? I Would
1:19:03
have to go with the new Zelda. Oh,
1:19:05
there's the kingdom. Okay Unrelated
1:19:09
mystery guest number two. Hello, please
1:19:11
introduce yourself David David
1:19:13
Hellman Hellman Yep, David
1:19:16
Hellman. Welcome. Thank you. Welcome
1:19:18
to Japan. Welcome today foreplay podcast.
1:19:20
Thank you very much Yes
1:19:24
Alright first time long time what tell
1:19:26
tell the nice people what do you what do you do? And
1:19:28
what are you doing now? What are you working on? What have
1:19:30
you worked on? I'm an artist. I've
1:19:33
worked on indie games and comics I've worked
1:19:35
on braid. We're working on a re-release
1:19:38
of braid Thank
1:19:40
you, thank you very much And
1:19:43
I started a company with a few friends
1:19:46
called furniture and mattress and we're working on in something else
1:19:48
I'll never forgive you for that.
1:19:51
I'll never forgive you for that name, but that's I blame
1:19:53
Nick Suttner I don't blame you David. I blame
1:19:55
I blame I blame Nick Suttner most
1:19:59
disappointing game you were looking forward to the most
1:20:01
of the last year. Oh gosh. Um,
1:20:04
you just like, ting it right up from me.
1:20:08
Well, yeah, no, I'm here. We're here to debate.
1:20:11
Here's the kingdom. Whoa, whoa, whoa,
1:20:13
whoa. I didn't tell Jake. Don't
1:20:16
act as a surprise. But
1:20:18
mystery guest number three, you can be the educator.
1:20:22
Adjudicator? Adjudicator, thank you. David,
1:20:24
mystery guest number three, yes.
1:20:27
I also, I guess now
1:20:29
run a
1:20:30
Welcome back to the show, William. Thank you.
1:20:32
This is my fourth, like, substitute appearance,
1:20:35
I think.
1:20:35
I run it even smaller in the studio in
1:20:38
Kia. It might be the
1:20:40
smallest. No, definitely not.
1:20:44
But David, how many people? Uh,
1:20:46
three, like, full time. Well,
1:20:49
four full time. Okay. Three
1:20:52
full time. Minnows
1:20:55
over here. Uh, yeah. Made
1:20:57
a game called Curse for Golf. That's it. Nice to see you. You've
1:21:00
worked on other things. I have worked on other things. Tell all
1:21:02
those things, people, the other things you've worked on. I'm
1:21:04
making a game about it. It's a nikki postman
1:21:06
right now. And also made a game called Curse
1:21:09
for Golf. Previously made a game called Scrapers,
1:21:11
Rapulcade. Previously we're at the Rockstar.
1:21:14
Yeah. Hello. Welcome. Welcome one. Welcome
1:21:17
all. And are you sharing a mic? I
1:21:20
didn't know if you were coming in separate. Mystery
1:21:22
guest number four. David pointed
1:21:24
at you. Now I have to do it. No, you were
1:21:26
key in the spike out thing. Thank
1:21:29
you for the shout out. Please. Mystery guest number four.
1:21:32
Hello. I am Colin Williamson. And
1:21:34
I work at 17 Bit with Jake. On
1:21:36
the best game ever. And I
1:21:38
am currently living in beautiful Nara, Japan.
1:21:42
With a bunch of deer. And
1:21:44
a cat lizard. And
1:21:47
I could not be happier. Once upon a time you did the cover
1:21:49
story for the World of Curse. The
1:21:52
World of World. The
1:21:54
World of Curse. The World.
1:21:58
The World. I was doing Quake 2
1:22:00
and Quake 3. Wait for what outlet? PC Gamer magazine.
1:22:03
Oh, okay. Back in the night, back we were doing
1:22:05
like 500 page issues. Like I was in
1:22:07
a college dorm room, like cranking out like hundreds
1:22:09
of pages. It was great. I didn't know you wrote for
1:22:11
PC Gamer. You worked for IGN. Yeah,
1:22:14
yeah. I was, I also worked for IGN Dreamcast
1:22:17
around the same time. In fact,
1:22:19
we met in Tokyo 24 years ago when
1:22:21
he, when I was at Sega working on Space Channel 5 and
1:22:23
he was Dreamcast IGN. Yeah, I remember.
1:22:26
We were all on the same... That Mikey White dude walked around my office. I'm like,
1:22:28
man, who's in the room? Who's that big? Who's
1:22:30
that big? Why'd you work at a Sega?
1:22:33
So let's get TGS talk out of the way
1:22:36
first. Thoughts from the show? Any
1:22:38
games that people played in particular?
1:22:41
Or even impressions? Can I throw like a left, left? Because
1:22:43
I mean, Kong's got a whole bunch here. Well, Kong's
1:22:45
got a nice little reporters note pad. No
1:22:47
left.
1:22:48
Well, I do the old genre of kati, which
1:22:50
is don't play anything and just walk around. So
1:22:53
my only comment this year is the level design
1:22:55
of TGS this year, which I felt was the best
1:22:58
it's been for
1:23:00
God knows how many years. Why then? Just
1:23:02
like the use of space this year and the
1:23:04
ability to see things and actually, you
1:23:06
know, maneuver around without
1:23:09
like massive
1:23:11
booths that are just wasted space,
1:23:13
you know, like
1:23:14
some unknown random gacha games
1:23:16
that just take up. There's
1:23:19
nothing to play with those games. So they just take up basically
1:23:22
advertising space for years. But it felt this
1:23:24
time walking around like it was like the first time in a while
1:23:26
where
1:23:27
it was like, Oh, there's
1:23:28
actually interesting things to see and maneuver
1:23:31
around. It did feel a little more balanced, I would say like,
1:23:33
I didn't feel like, you know, there wasn't just like a giant
1:23:35
chunk of the show that was just like NFC
1:23:38
garbage or whatever the hockey thing of the month is like
1:23:40
it was relative like the eSports was there, but it wasn't
1:23:42
taken over everywhere. It sounds like it's a
1:23:44
media event. And how many of those big booths
1:23:47
have giant signs, no
1:23:49
pictures, no photographs allowed. There's like people
1:23:51
out there getting in your face. It is amazing to me that.
1:23:54
What to the
1:23:56
point where they have to have a sign that says it's
1:23:58
okay to take a photo. of the
1:24:00
thing where there's like, yeah,
1:24:02
installation, where it's like, no, actually, please take
1:24:04
photos. It's like Japan. Square was always
1:24:07
kind of the more active in trying to keep
1:24:09
you from taking footage because
1:24:11
the games look so good. Your footage,
1:24:14
you could sell it and it's that good. Or
1:24:17
your, you know, shaky cam footage. You will not play the game.
1:24:19
They would just watch the shaky cam footage. You might have been
1:24:21
terrible because some guy's shaky cam.
1:24:26
Less Booth babes than there have
1:24:28
been in the past. Japan
1:24:31
seems to be kind of catching up with the rest of
1:24:33
the world. I actually had a conversation with Hiroko about Booth babes
1:24:35
today because we were walking around and I did see a couple.
1:24:38
And I was thinking like, there was a long period where that's
1:24:41
all there were, right? And then there was, I
1:24:43
think several years where I think everyone,
1:24:45
but Japan too, started to realize, hey, maybe that's
1:24:48
not the greatest idea. And then,
1:24:50
but now there's just like a couple and
1:24:53
they're like dinosaurs. Oh, whoa, I see
1:24:55
one. Like I haven't seen one of these. Like, and it kind
1:24:57
of is nostalgic in a way. And I'm not
1:24:59
like endorsing Booth babes, but more just like, it reminds
1:25:01
me of the old days now because back in the
1:25:04
day, there was a, that's every Booth. Yeah.
1:25:06
Yeah, there was like, there was like one
1:25:09
Booth would have like 20 girls and they're like little
1:25:11
outfits or whatever. I don't know if there was like some weird
1:25:13
rule change this year that I didn't read because I
1:25:15
sold way less, you know, just like for
1:25:17
lack of a better word, per
1:25:20
the photographers, you know, like people
1:25:22
need to get in the way. There's less stuff to
1:25:24
take photos of, you know, just
1:25:26
taking photos of the Booth base. But like, I don't know if
1:25:28
there was a way for the predators. Yeah, exactly.
1:25:30
And I mean, that's ultimately a good thing. So, but
1:25:33
it was funny it came up today. Cause we just, I saw one,
1:25:35
you know, remember like a like Genki or
1:25:37
whatever, like that company with that had all like the race
1:25:39
car, they had the race queens basically
1:25:41
like the girls in like the skimpy car outfits
1:25:43
or whatever. And there were a couple of them walking around today
1:25:45
and it was like, wow, that's, that's something I haven't seen
1:25:47
in a while. It felt just like seeing like something
1:25:50
that's like gone extinct, you know, Jurassic
1:25:52
Park. What else? Other
1:25:55
thoughts? We already talked about the, the, the Indies being in
1:25:57
the areas that they're in. I
1:26:00
didn't hear what you guys talked about earlier, but yeah, to me the AAA
1:26:02
stuff was pretty, you know, kind of
1:26:04
ho-hum. Although I have one gripe, and
1:26:06
I'm looking directly at this guy, Liam. What's my fault? There
1:26:09
was one game that I was excited about. I like how
1:26:11
this became my fault all of a sudden. There was one
1:26:13
game that I was super excited about, and it was the
1:26:15
possibility of Dragon's Dogma 2 showing up. Yeah.
1:26:18
And Cole and I cruised the floor earlier
1:26:20
today, and we kind of did a pretty,
1:26:21
you know,
1:26:22
complete tour of the main halls.
1:26:25
And we kind of cruised by the Capcom booth, and we were kind
1:26:27
of getting hungry and kind of getting a little, you know,
1:26:29
a little hangry. And I looked at the booth,
1:26:31
and we, like, they had a corner booth, and so we kind of
1:26:33
came by two-thirds of it, and I looked
1:26:35
in there, and I didn't see anything. They were like, you know, biohazard
1:26:38
and stuff like that. You didn't see Dragon's Dogma? You did
1:26:40
not see Dragon's Dogma. You didn't see the giant dragon.
1:26:43
The giant dragon with the heart on
1:26:46
its claw that was the corner of the booth, plus
1:26:48
the, like, one-third of the booth that's all
1:26:50
full of all... Somehow. We
1:26:53
were talking about something, I don't know. I didn't
1:26:55
think it was there. And then, at the end of the day, we were
1:26:57
leaving to come here to get here on time. 6.30 sharp. And
1:27:00
I was like, man, the only game I really was hoping to see was Dragon's Dogma. He
1:27:02
was like, dude, it's here! It's on the short floor! It's playable!
1:27:06
Well, we had Gabe played it. Emrom
1:27:09
played it. We just had impressions. We just had impressions
1:27:11
of it. He's not even a new trailer. Look
1:27:14
at the website. I was all, like, hopped up on the trailer. Really?
1:27:16
They didn't do a TGS trailer. No trailer, no nothing. That's
1:27:18
surprising. At least nothing's frozen yet. That's off in
1:27:20
the corner of the website, too. He just missed it. He
1:27:23
missed the Dragon J tag. Big bird, John.
1:27:26
That was bad to click on. Anyways, I love that game, and
1:27:28
I'm really excited about the sequel. But for me, like,
1:27:30
yeah, the AAA stuff was pretty, like, whatever.
1:27:33
But the indie booth did have a bunch of little jams
1:27:35
and had a lot of fun, and so, you
1:27:37
know.
1:27:38
There was a... When you first walk into the show floor,
1:27:40
they, like, literally the first booth you
1:27:42
come to is this massive booth you kind of
1:27:44
get shuffled into, right, as you come off the... Like, they
1:27:47
force you the first time to go through Hall One. And
1:27:50
they shuffled you right into this booth that had this Italian-made
1:27:53
Dark Souls clone called Enotria. The
1:27:57
last song... When you said Italian made, I
1:27:59
thought you meant, like, there was... was an Italian maid.
1:28:01
No, no.
1:28:02
Come on, get your hand out of the gutter, John. I'll
1:28:04
get him that booth, babe. And it
1:28:08
was described to us. We had a demo by a Japanese
1:28:10
fellow. And he said, basically, all these
1:28:12
Soulslike games were stuck in nightmares. This
1:28:14
is like sunny pastures
1:28:17
of medieval Italy. And
1:28:21
so I gave it a spin. It looked nice. It
1:28:23
was an Unreal 5.3. And
1:28:26
it was a Dark Souls that was kind of sunny, in sunny
1:28:28
pastures. Interesting. Parlequins in
1:28:30
Italian history. And these guys were really proud of their Italian history
1:28:32
and their talent heritage. And they wanted to get that out in front of the
1:28:34
world. I played it for a bit. It was fine.
1:28:37
The Soulslikes are really starting to hit
1:28:40
and branch out. It was a straight up Soulslike. I
1:28:42
mean, those are not foreign games. We
1:28:44
dropped a week. Production budget. Yeah, yeah, yeah. Thinking
1:28:47
of which. Exactly. The other game that I sat
1:28:49
down and played that I enjoyed was another Soulslike,
1:28:52
a Korean team called Veda. Or the project
1:28:54
is called Veda. And it had a
1:28:56
super deformed, mech-looking
1:28:58
dude with little legs. Kind of cool proportions.
1:29:01
A little kind of stylish design. A
1:29:03
little unusual. I mean, just pretty cyber-punk-y,
1:29:05
tech-y, mech stuff. But
1:29:09
all the enemies are goblins and
1:29:11
fantasy monsters. So you're going
1:29:13
out as this killer robot fucking
1:29:15
up fantasy monsters. And it was just a pretty
1:29:17
straightforward Soulslike again, sort of thing. It
1:29:19
was a roguelike, kind of a smaller team. But
1:29:22
it had a nice presentation. And it just seemed
1:29:24
kind of chill and cool. I enjoyed that. Cool.
1:29:27
Anybody? Anything else? Has anyone talked
1:29:29
about Black Finger Jet? No.
1:29:32
Sounds like you're about to. Black Finger Jet
1:29:34
is a game being made
1:29:38
by the guys who made a little game called Metal
1:29:40
Slug back in the day. Oh. Oh,
1:29:42
that one's there? Yes. With the
1:29:44
Pixel guy who did R-Type? Where was
1:29:46
this? So it's in the indie
1:29:49
haul. Now, it's very easy to
1:29:51
see these guys, because as far as I know, there
1:29:53
are five members of the dev team. And
1:29:56
they're all dressed in these pink t-shirts
1:29:58
with cool pixel art on the back. They are and
1:30:00
what they do And if you
1:30:02
roll by I highly recommend doing this they will
1:30:05
they had a bunch of clear files And
1:30:07
they will autograph those for you also
1:30:09
if you don't have like a metal slug As
1:30:11
that you would like to get Did
1:30:14
you happen to have no no But
1:30:16
if you're if you're in the mood they're
1:30:18
gonna be there I am I was approached by a translator
1:30:21
who because I was super excited about this I found out about
1:30:23
and I ran over there and I was talking to these guys this
1:30:25
translator is like oh, yeah Let me help you translate. No, it's
1:30:27
fine in school. Let's speak Japanese So I just
1:30:30
the producer of the project came up to me and I was like man
1:30:32
I'm a big fan like are you guys like the metal slug team
1:30:34
and like in the hunt? He's like yeah, and there's
1:30:36
like a cast list like next to the thing
1:30:38
with like all the staff
1:30:40
He's like yeah, he worked on that. He worked on that and the rest of
1:30:42
you guys are all metal slug guys and everything And
1:30:44
we just started chatting had a great time and I was
1:30:46
like see you guys based in Tokyo He said no, no, we're kind of all over
1:30:48
Japan. I was like, that's cool. Like, you know, where you base He's
1:30:50
like Oh kodo and I was like, I'm in code. I'm a small studio
1:30:52
in kodo and chatting He's
1:30:55
like actually we're not in kodo or I'm not in kodo I'm actually
1:30:57
like up by the beach north of kodo. No, it's like oh He's
1:30:59
like you've never heard of it. Trust me I was like actually
1:31:01
try me because I do spend a lot of time up there and
1:31:03
it turns out his house Where he grew up and where
1:31:05
he's lived his whole life is like 20 minutes from my you're
1:31:08
kidding. Yeah, that's amazing We're going drink. He's
1:31:10
like, please That's
1:31:14
amazing he's the OG producer of metal slug
1:31:16
and I was just like he was like a nice guy super chill We
1:31:19
had a great time and but it is like it's a run-and-gun
1:31:22
and like your main character kind of like it looks like Looks
1:31:24
like a bad guy. Blade Runner. Yeah from so the
1:31:26
the the backgrounds are like kind of that old What's
1:31:29
called Matt Nesaka? Like what was the name of the company
1:31:31
that they Nesaka? The
1:31:33
backgrounds like look like that but in 3d But you
1:31:36
still have that really good chunky pixel art
1:31:38
for all the character work and it kind of that weird
1:31:40
blend of like lo-fi Like dream
1:31:43
cast ish 3d backgrounds
1:31:46
and then sprite art He was basically
1:31:48
just like metal slug. He really looks like inspect a gadget
1:31:50
to me It's like a like a pixel on inspect
1:31:52
a gadget as very appealing in that kind
1:31:54
of way Yeah, Blade Runner film noir
1:31:57
sort of like a very unique mix
1:31:59
of The one boss I
1:32:01
saw was like a robot gorilla
1:32:03
guy. You know those
1:32:06
jar of monkeys? You put the swords in and then
1:32:08
the thing pops out? Yeah, yeah. It was basically
1:32:10
you're shooting swords into this giant
1:32:13
barrel with pre-existing slots in it with this giant robot
1:32:15
gorilla coming out of it. And I was like, okay, you guys are smoking
1:32:17
the good stuff here. This sounds
1:32:19
awesome. Yeah, I'm very excited about this. Is
1:32:22
there footage of this not being playable for the first
1:32:24
time? It wasn't playable and they don't even have a release date.
1:32:27
It's not playable at the show. There's
1:32:29
a steam page available for it. Is
1:32:31
it holding it? Black Finger Jet. Black
1:32:34
Finger Jet. And so he was telling the story, like my Japanese
1:32:36
is pretty good but not perfect, and he was telling the story of
1:32:38
like why this guy, I think he got his fingers cut off by the mafia,
1:32:41
and he had all his fingers replaced with guns. So
1:32:43
that's sort of the... Oh, okay. Yeah,
1:32:45
so he could just point at his hand and just shoot lots
1:32:47
of guns. Yeah, the clear file Colin was talking
1:32:49
about, the art is pretty sick.
1:32:52
It's very good. And
1:32:54
this is the kind of indie stuff that obviously excites me the
1:32:56
most, like the old school dudes who got like a huge
1:32:58
track record, they're still killing it, and
1:33:01
they're doing crazy new shit on their own without any
1:33:03
sort of corporate overload. Yeah, them being like at the
1:33:05
indie booth, they'll be having like a place
1:33:07
next to all the other indies. It's
1:33:10
like we've come full circle. It's very weird. It's very
1:33:12
strange. David, what about... Have
1:33:14
you been to a TGS before? No, well, I'm
1:33:16
not at TGS now. You're not at TGS now? No,
1:33:20
that's why I haven't said anything. I'm
1:33:22
in my hotel room. You're not at TGS? Are you going to
1:33:24
hit the show at all while you're here? It's pretty far outside
1:33:27
of Tokyo. So you're just here to... It's too out
1:33:29
of the way for me. Right on. Okay, cool. Are
1:33:31
you... I'm in Japan, but I just want to stay in the hotel. Yeah,
1:33:34
yeah. Sure, right on. Are
1:33:37
you hunting for any certain games
1:33:39
or keepsakes or doing any shopping
1:33:41
while you're here? No, I'm working for a couple days
1:33:43
in the hotel room. I'm here doing this right
1:33:45
now. Right.
1:33:47
And then Sean and I are going to
1:33:49
Hokkaido for a week.
1:33:51
Very cool. Yeah, you guys have traveled a bunch
1:33:53
around all types of Japan. Yes. The
1:33:56
Braid remaster remade? What's it called? Anniversary
1:33:58
Edition. Anniversary Edition. Okay,
1:34:01
is there an official I'm not like the hinting for
1:34:03
a 23rd anniversary. Okay I'm not like
1:34:05
anything for info hunting for info or anything
1:34:07
like that But is that what is the is there an announced release
1:34:09
date for that? What is there's no announced release date,
1:34:12
but I can tell you it is it is coming
1:34:14
along cool. Okay Confirm
1:34:18
most of my work is wrapped up and has been wrapped
1:34:20
up for a while But right now I've been working
1:34:22
on the commentary feature now. You
1:34:24
have a
1:34:25
kind of extensive commentary feature
1:34:27
Cool games need that. Yeah,
1:34:29
I a hundred percent agree. That's the best
1:34:31
thing about the valve the valve What
1:34:34
they've done Listening
1:34:37
to Jake talk about his own games. Oh my god What
1:34:44
about furniture and mattress yes
1:34:47
stuff that you're doing anything you can talk about well
1:34:49
I don't know we can't talk I can't talk about the game because it's not announced
1:34:51
But I'm having a good time with the team and we're
1:34:54
all good friends and turn of the show Nick setner
1:34:57
Yep, I blamed earlier for that for
1:34:59
that for that name But you
1:35:01
were also very well known as
1:35:03
a huge Zelda fan That's
1:35:06
right. And as a Zelda fan, sometimes
1:35:08
you are a Zelda critic Because
1:35:10
you've been known to be yeah, right like
1:35:12
before before breath of the wild Yeah,
1:35:15
you had a very it was not Blanking
1:35:18
is not Twilight Princess. What was the wagon?
1:35:21
I worked or okay you were it kind
1:35:24
of became kind of I think known
1:35:26
in Canon that That
1:35:28
that was kind of a misstep and that Zelda
1:35:30
had started over explaining everything and whatever
1:35:33
But I think you were one of the early voices There
1:35:35
was kind of out there saying like hey
1:35:37
guys Like I
1:35:39
think we've gone a little too far down is a
1:35:42
good thing where it started but now you've kind of lost the
1:35:44
early feeling of Adventure
1:35:46
and like figuring stuff out and like
1:35:49
hey wouldn't it be cool if and
1:35:51
that's what we all started Thinking
1:35:53
and that's kind of what breath of the wild ended up being exactly
1:35:55
Yeah, actually that's a very good frame because there's
1:35:58
a often like a Consensus a
1:36:00
very euphoric consensus about Zelda
1:36:02
games at first, and then like
1:36:04
over time some... Any big hyped AAA
1:36:07
game is gonna, as long as it takes a
1:36:09
few years. Do you feel like Zelda, I don't know, we're
1:36:11
gonna get sidetracked, but I feel like Zelda has a particular aura
1:36:13
around it. I think it's very beloved. I,
1:36:16
Skyward Sword, I bounced off it immediately. I hated
1:36:18
the controls. Same here. I didn't, I never finished
1:36:20
it. I didn't even get that far on it. I just, it
1:36:22
didn't work for me. The most egregious thing I ever felt
1:36:24
about Skyward Sword is with the remake. They added like
1:36:26
the ability where you don't have to use the wacko
1:36:29
shit, right? You can use just the normal camera.
1:36:31
But they put it where you have to like hold the
1:36:33
trigger down to do it, and there's no adjustable
1:36:36
controls. And it's like,
1:36:38
guys, for the love
1:36:40
of God, like just
1:36:42
let people change shit, and like,
1:36:45
you know, make, and that game would be great if you
1:36:47
could do that. But no, I feel
1:36:49
bad about the Switch version. I'm like, well, maybe I'll try
1:36:51
again. I was just like, you know. Yeah,
1:36:54
I bounced off it pretty quickly. I actually
1:36:56
never even played it because I was
1:36:58
just like, I wanted to sleep through that year.
1:37:00
I was like, when they announced that I was, that the Zelda
1:37:02
release this year would be Skyward Sword again, I was
1:37:04
like, let me just wake up in a year. Because,
1:37:08
yeah, I think beyond like the mechanical
1:37:10
frustrations, even like the structure
1:37:12
of the game, it's just very stifling and like railroaded
1:37:15
you through things and was kind
1:37:17
of, the game
1:37:19
had gotten so complex and they have all these mechanisms
1:37:21
to like shove you back into
1:37:23
line and get you to do the thing you're supposed to do. It
1:37:25
didn't feel like exploring to me
1:37:27
in any way. And
1:37:29
you mentioned like, so to fill
1:37:32
in slightly, Tevis Thompson, writer,
1:37:35
wrote a Saving Zelda
1:37:37
piece about how the Zelda series had
1:37:40
become more like that
1:37:42
rather than about free exploration. And
1:37:44
it was actually a pretty good, like pretty
1:37:47
energetic response to that. And then I got
1:37:49
in touch with him when we did a graphic novel called Second
1:37:52
Quest that's not really available anymore. You can get the
1:37:54
PDF, but secondquestcomic.com.
1:37:56
But I did this whole project with Tevis
1:37:59
I'm disappointed in how the spirit of adventure had
1:38:02
been lost, I
1:38:04
guess. Yeah.
1:38:06
So I think that's why. I
1:38:09
think that is why Breath of the Wild
1:38:11
turned out so good because of my book. Basically,
1:38:16
the team had it open at their desk
1:38:18
as they were typing and programming. Give
1:38:20
it to Alan Numa. Turn the next page. Oh, that's true.
1:38:23
Yeah. No, you gave
1:38:25
David's book to Alan Numa then. Thanks, Alan.
1:38:28
Well, it was Shochu. Jake's
1:38:30
a little older. Oh, it's on the Shochu clock. We
1:38:33
actually, yeah, that did happen. All right. So
1:38:36
I have a photo. I know it happened. I'm
1:38:38
joking, of course. But the people
1:38:40
who make these games are my heroes. And
1:38:43
Breath of the Wild is my favorite game.
1:38:46
And it's a revelation to me. I
1:38:48
mean, I was so gratified they kind
1:38:50
of came to some of the same conclusions that we came
1:38:52
to. And it's a game really about freedom
1:38:55
and player agency and
1:38:59
kind of creating your
1:39:02
own agenda, like looking out into the
1:39:04
world.
1:39:05
Like the way it opens, I actually still
1:39:07
feel so passionate about it. It opens with this
1:39:09
kind of sense of quiet and space
1:39:11
and like it's communicated in the
1:39:13
audio design and everything. And
1:39:15
you walk out there and you have to just kind of observe
1:39:18
and notice one thing at a time and figure out what
1:39:20
can you do here. And I just think
1:39:22
the opening of that game is still just beautiful.
1:39:25
So I'm very gratified
1:39:27
and happy just seeing that, to me,
1:39:30
the Zelda
1:39:32
series, I mean, it's just a series of games. The
1:39:37
people responsible have changed hands
1:39:39
to some degree. But whatever
1:39:41
it represents to those of us who care, it
1:39:43
seems to be in good hands and very
1:39:47
healthy in the sense of valuing the right
1:39:49
things, I think. So I think that's still the
1:39:51
case, although I have certain criticisms of Tears of the
1:39:53
Kingdom. Well, and very successful, too,
1:39:55
right? Like Zelda was not the...
1:39:59
front runner and like Nintendo sales
1:40:02
in the last even the like well regarded
1:40:04
games were never like you know it was like
1:40:06
it would sell like a fifth or sixth of what Mario
1:40:09
Kart did but like Breath of the Wild
1:40:11
proved that like
1:40:12
if you really knocked it out of the park it
1:40:15
can be one of those games it can sell 20 25 million 30
1:40:19
million or whatever like it can it
1:40:21
can go toe to toe and so yeah I think
1:40:23
then
1:40:24
now Tears is inheriting that it's like oh no
1:40:26
this is not just for like the passionate fan
1:40:28
base like this can be one of the biggest Nintendo
1:40:31
games and franchises out there um which
1:40:34
is yeah which is totally what Breath of the Wild
1:40:36
I think proved and I'm so I'm curious to
1:40:38
hear again if we can do it without
1:40:40
spoilers I'm convinced that it's impossible
1:40:43
that this conversation is going to turn into spoilers I'm going
1:40:45
to have to recuse myself and just leave
1:40:47
which is fine why would you have
1:40:49
to do that have you not finished it I've not finished
1:40:51
it I'm like like I I
1:40:55
spoilers as I'd say is ridiculousness
1:40:57
but I've like just landed on like
1:40:59
terra firma maybe like two
1:41:02
hours ago yeah I have a fucking two-year-old at home okay
1:41:04
give me a fucking break I'm a good dad
1:41:07
not like you
1:41:09
I care I care about my kids
1:41:12
I care about my kids um
1:41:14
so but uh yeah I am
1:41:16
curious now to hear I know that
1:41:18
you are you still playing it yes
1:41:21
well I'm taking a breather but I'm coming back to it John
1:41:23
are you still playing it I finally I'm not
1:41:25
but I absolutely got my fill
1:41:28
of like 250 hours or so I'm about 225
1:41:30
and I still have a lot to do so
1:41:33
like my I've talked about one of my early impressions
1:41:35
from the game was that
1:41:37
okay I come up to a bunch of just like
1:41:40
building blocks of shit and that's like you
1:41:42
know what like if I was in college this
1:41:44
would be cool I'd be like I want to make a fucking
1:41:46
plane I'm gonna make a train I'm gonna make
1:41:48
a whatever and it's like now I'm just gonna
1:41:51
make the fucking ugliest thing
1:41:53
that will get me across the gap as immediately
1:41:56
as possible and so like yeah
1:41:58
I can still enjoy all that other stuff
1:41:59
on Twitter, YouTube videos if I wasn't blocking
1:42:02
them and avoiding them because that... Isn't there a
1:42:04
beauty to that, Mark? Like the
1:42:07
fact that that gameplay does allow for someone
1:42:09
to come into it super creative and be like,
1:42:12
I am gonna build a train. I am,
1:42:14
absolutely. There's a really long ladder.
1:42:17
I don't even have to imagine it. Because
1:42:19
that person would be me if I had
1:42:21
a shit ton of free time. Isn't
1:42:24
it quite fun and funny that there's
1:42:26
a game that allows for both of those things? Because
1:42:28
also the engineering...
1:42:30
Yeah, something down the game, Mark. Yeah.
1:42:32
I don't know where you're going. Like what
1:42:34
I'm saying is I would... I think that that's
1:42:37
amazing. But like
1:42:39
in practical terms, it doesn't really
1:42:42
matter that much for me. So if
1:42:44
I was used in interesting ways for storytelling
1:42:47
and whatever, I'm not like...
1:42:49
I'm not gonna make the like
1:42:51
penis shaped thing that shoots out whatever
1:42:53
or I'm not gonna make the train or the... Or
1:42:55
the... Or the
1:42:57
whatever. I'm not saying I'm like
1:43:00
punishing the game for having a cool thing that I'm
1:43:02
not like taking advantage of. I just...
1:43:04
One of the things that I noticed, again only having
1:43:06
played it like five hours, it was that. It
1:43:09
was, wow, these
1:43:12
controls are really
1:43:15
hard. I'm sure you're gonna get the grass
1:43:17
for them eventually. And
1:43:19
I do wish they could find a way to streamline some of that
1:43:21
stuff. Because it's even like when you're 200 hours in, you're
1:43:23
like, wait. Yeah. And then like,
1:43:27
bling. Oh, wait, I hit the fucking... Yeah. This is supposed to
1:43:29
be... Right. I'm sure
1:43:31
you get the muscle memory at like a certain point.
1:43:33
But it felt like a strange
1:43:36
for a Nintendo game that it was that. It was happening more
1:43:38
than normal. The flip
1:43:40
side is like you look at the capacity of what you were able
1:43:42
to do at any given moment and you're like, okay, I
1:43:45
don't know how you simplified it.
1:43:47
Like you've got this... Right. You'd have to take out mechanics
1:43:49
or merge things or do something.
1:43:52
But like, yeah. I'm always
1:43:54
kind of like... The dichotomy of it is like, you know,
1:43:57
I don't like it, but I don't know how you make it. Yeah.
1:43:59
The one just straight up
1:44:02
though, pure criticism that I will level at it, again,
1:44:04
not the biggest deal in the world and
1:44:07
only five hours in. So this is not like writing
1:44:09
a game up by any means, but it was like the
1:44:11
quests with the little
1:44:14
acorn people, Koroks.
1:44:17
I've done maybe let's
1:44:20
say 10
1:44:22
optional
1:44:24
things in the game so far, things that
1:44:26
were purely optional. So like,
1:44:28
three of them were Korok
1:44:29
related.
1:44:31
Seven of the eight or eight of the eight were one
1:44:33
Korok saying like, hey, where's my fiend? And
1:44:36
like, sometimes I swear
1:44:38
with like the same dialogue even. It
1:44:40
is the same dialogue. I was kind of
1:44:42
surprised by that. That seemed very disappointing.
1:44:44
It wasn't fun the first time. In a game
1:44:47
with a million options,
1:44:49
I find it really weird. Some of those things, the first
1:44:51
game too, like all the dungeons were literally like the
1:44:54
same title set. It was like, you know, 15 pieces. Every
1:44:56
single dungeon in the game was made of the same little tiny tile
1:44:58
set. I'm like, you guys are going so many directions
1:45:01
in all this huge, giant world, all this stuff.
1:45:03
And yet the thing that you're doing for 40% of the game
1:45:06
is like, you know, 1%
1:45:08
of the assets. Like why would you make that decision?
1:45:10
I don't understand. And that's the same thing. It's
1:45:12
like, there's no like, hey, little clever goofy, like, you
1:45:15
know, a crow took my fucking socks,
1:45:17
like whatever. Like, it's just the same thing
1:45:20
every single time. For hundreds of times, you're like,
1:45:22
okay, maybe they just were like, ah, yeah, yeah, I
1:45:25
don't know. We'll change that later. And then
1:45:27
they ran out of time. And they're like, oh, I don't know
1:45:29
how you want to structure this debate. Well, that I've kind
1:45:31
of been kind of what you don't like. Yeah,
1:45:34
I just want to because knowing up to your general
1:45:36
take on it, I'm curious. David and I had many like
1:45:38
kind of deep, probably alcohol
1:45:41
fueled. I don't remember conversations about Breath of the Wild, but
1:45:43
they were largely very positive. And I thought we agreed
1:45:45
on a lot of stuff. But I am largely
1:45:48
I thought I liked you. No, I'm only kidding. No, but I actually
1:45:51
because of that, I'm actually really interested because I yeah,
1:45:53
well, I just want to hear what your criticisms
1:45:55
are of Tears of the Kingdom.
1:45:56
Sure.
1:45:57
Okay. All right.
1:45:59
I
1:46:02
think it suffers greatly for
1:46:04
the amount of Breath of the Wild that's in it. I mean,
1:46:06
so much that it doesn't
1:46:09
quite take on its own identity. Legitimate,
1:46:11
right? And I feel like... Point David.
1:46:14
Thank you. I was
1:46:16
feeling that, but I'm like, I'm five hours in. I'm sure
1:46:18
it's sick. It grows. It's wild. There's
1:46:20
plenty of new stuff. There's a lot of new stuff. And there are
1:46:23
things to praise that are very novel. But
1:46:26
when it's so interspersed
1:46:28
with things that are very familiar,
1:46:30
like I'm not really used to playing a game with so much
1:46:32
reuse. The thing I always think of is going to the great
1:46:34
fairy to upgrade your costumes
1:46:36
or your whatever armor, which is
1:46:39
the best thing you can find, the best treasure you
1:46:41
can get.
1:46:44
And so much of it is reused. I'm upgrading
1:46:46
the same armor that I upgraded in the first
1:46:48
game and the animations and what the fairy
1:46:51
does and all that and clicking through the dialogue and it's
1:46:53
repetitive and it's the same thing I did before. I'm asking
1:46:56
myself, why am I playing that game? Those
1:46:58
things break up and not just that, but like
1:47:01
the entire overworld really,
1:47:03
I mean, I know it well because I played that for 500 hours. I was
1:47:05
going to mention that, that you played the crap out
1:47:07
of the first game so you would notice every animation.
1:47:09
I was waiting to see whether they would do a subversion
1:47:12
hard enough to make that meaningful. It didn't
1:47:15
happen for me. It was like, really, you're
1:47:17
playing... Did you say there were meaningful
1:47:19
additions to the overworld?
1:47:22
There's some cool stuff. I'm starting
1:47:25
to back off. I wonder if I should
1:47:27
go downstairs. Well,
1:47:29
yeah, I don't know, hard for me to say, but I don't think there's any major
1:47:31
spoilery type stuff. I mean, Tina has played the
1:47:33
hell out of it, so if you did want to swap out, but I think
1:47:35
then we'll be fine. Yeah, actually, I'm going to do that
1:47:37
because I think it would be more fun. But we'll
1:47:39
send her up. But yeah, I mean, yeah, and
1:47:43
I'm not even going to debate that, but I mean, I do think
1:47:45
that it may be, if you think of the
1:47:48
game as a sort of... It's almost
1:47:50
like if you played through Breath of the Wild for a second
1:47:52
time, but only it's much better
1:47:54
this time is how I would... I see it like... I
1:47:57
think your gripes are absolutely correct.
1:47:59
And when it started off, I was like, okay, same sound effects,
1:48:02
same menu, same everything. But
1:48:04
then it just kind of, you know, it does start to, and
1:48:06
you're like, like hours in, I was like, oh, fuck, there's
1:48:08
a lot more here. And they obviously were focused on that. And
1:48:10
they wanted to just build on that foundation. Yeah, I agree.
1:48:13
It's a little annoying. I was like, you could have tweaked a couple things here
1:48:15
and there.
1:48:16
But you know, by the time it starts to kind of really open
1:48:19
up, you're like, okay, I see where they were spending their time.
1:48:21
And I forgive them. Yeah, they fixed and
1:48:23
they fixed almost almost all of
1:48:25
my gripes with the first game in
1:48:28
this one. There are a couple of things
1:48:30
that this is parts that might be spoiler, but there are a couple
1:48:32
of things that are better in the first game than the
1:48:34
second game by nature of the kind of game it was. Like,
1:48:36
for example, I think the shrines are like, generally
1:48:39
more interesting and well built in the first
1:48:42
game was actually better than the first game. I will say
1:48:44
that I think the shrines were more original.
1:48:46
I think that a lot of the enemy designs were more original. This
1:48:48
one was kind of more like, I
1:48:50
don't know, not quite as. Well,
1:48:52
they couldn't rewrite the they made
1:48:55
a whole new
1:48:56
visual language in the first game. And
1:48:58
now they're kind of like bound
1:49:00
to it. Yeah, to an extent, like I could
1:49:02
tell even in the opening area, like sometimes
1:49:04
they hold on to that stuff. Yeah, they have all new stuff.
1:49:07
Yeah, just the overall like a language of like that was kind
1:49:09
of based on the Jomon period of Japan. Right.
1:49:12
That was really interesting and kind of fresh. Yeah. Where
1:49:14
the new stuff is kind of more like Mayan. I think I've
1:49:16
seen it more, I guess, than the Jomon
1:49:18
stuff. That's a very interesting point. I think it it
1:49:21
it's really hard to like come back to
1:49:23
something because it is well, first of all, what you said,
1:49:25
John, I thought was very good that it's like if you want
1:49:27
to play Breath of the Wild again, but it's like refreshed.
1:49:29
I mean, that is what it feels like to me. And
1:49:31
like, that's an experience a lot of
1:49:33
people want. Right. But
1:49:37
but when you're coming back to the same basic
1:49:39
template, the same game, in a sense, and
1:49:41
like trying to replace things and add
1:49:44
new versions of things, it can be very hard to
1:49:46
do, do things that feel as purposeful
1:49:49
and fresh as the first time around. And
1:49:51
actually, I kind of relate to that, because when we were
1:49:54
working on the great anniversary edition,
1:49:57
we consider doing more like heavy.
1:49:59
like redesigns of things and it just felt so
1:50:02
arbitrary to me. Like why would I change
1:50:04
this? Like it's so like incongruous
1:50:08
or like inorganic from
1:50:10
the thought process of the original thing. So anyway,
1:50:13
I feel like, you know, the
1:50:15
placement of shrines, the design of the shrines, to
1:50:17
come back and try to like do something different
1:50:20
can be like a very arbitrary exercise.
1:50:23
Can I ask a question then? So
1:50:26
my thought
1:50:27
minus this face off is, I'm
1:50:30
super positive on Tears of the Kingdom. Generally, I think it's
1:50:32
a better game
1:50:33
for the most part, but it does lose
1:50:35
the thing that made
1:50:38
Breath of the Wild special in terms of like, you are
1:50:40
outside, you are in the middle of nowhere, like
1:50:42
you are just exploring and you're on foot
1:50:44
and then you get on a horse and you can jump off stuff.
1:50:47
But generally everything was very limited, right?
1:50:49
The world felt massive, right? And
1:50:51
with Tears of the Kingdom, you have this ability to essentially
1:50:54
go from one point to another in an
1:50:56
instant, whether you fly or you make something up
1:50:58
or you teleport, you know, you jump in the big
1:51:00
towers. Which is fun, by the way. Which is
1:51:02
hella cool, right? I had the same argument. So
1:51:04
like, yeah. If Tears of the Kingdom
1:51:06
was the game that came out, you know,
1:51:09
and the praise we give Breath of the Wild for being
1:51:11
this big open world that you explore and
1:51:13
do, would you be
1:51:15
more positive towards Tears of the Kingdom
1:51:18
if it was the only thing that exists? Because...
1:51:20
Well, of course. I mean, that's like...
1:51:23
I get it from a gameplay standpoint, but what I mean is specifically,
1:51:26
I think what I hear over and over again about Breath of the Wild
1:51:28
is
1:51:29
just that sense of like the vastness
1:51:31
and like the speed with which your
1:51:33
exploration, it felt like Zelda 1, because
1:51:36
you don't know where you're going and you have to walk
1:51:38
from A to B and B is fucking over
1:51:41
three mountains and eight snake pits or
1:51:43
whatever, right? Yeah. Whereas with Tears of
1:51:45
the Kingdom, you just fly all over that. So I have a good
1:51:47
counter-point to this because I've been thinking a lot about it. By the way, I have
1:51:49
to... We have like two more minutes for this discussion. This
1:51:52
could be its whole... I mean, it could be its whole other podcast.
1:51:54
We've already gone... The audience will revolt. We've already
1:51:56
gone way, way over. This conversation can
1:51:58
continue at... drinks afterwards but
1:52:01
we have to wrap this up and I still
1:52:03
want to get... I think there's one point because
1:52:05
I thought about it a lot.
1:52:06
I agree. I rely way too much on building my cool
1:52:08
little rocket ship thing and flying around
1:52:10
but the scale of the game has expanded so
1:52:13
much that I feel like
1:52:15
it's not too much. Like you're giving the player
1:52:18
a creative like insane abilities
1:52:20
and amazing power but you kind of need that
1:52:23
much to like take on the scale of this new
1:52:25
thing which is huge now.
1:52:27
So I have a question. If they were to make
1:52:29
a third one,
1:52:31
how much would they have to add
1:52:33
for you to be satisfied? I hope they
1:52:35
do a different overworld. I mean I would hope that they would do
1:52:37
a different overworld. They cannot do... I
1:52:40
mean they've already basically said... Didn't you not say in that recent
1:52:42
Famitsu interview or something that like they're
1:52:45
done with this game and they're moving on to like
1:52:47
something new or whatever? I mean I think so
1:52:49
but if they didn't specify like if they were going to
1:52:51
do something with a new hardware, who knows. But yeah,
1:52:54
I would like a new overworld. Like I think this one's been beat
1:52:56
to death by now but I
1:52:58
hope that they do expand on these systems and
1:53:00
kind of like I'm like I cannot believe
1:53:02
how excited I am about what they're going to do next because I do
1:53:04
think that they nailed this game out of the park and I'm
1:53:07
really excited to see how they could you know...
1:53:09
Just out of curiosity, did you guys spend a lot of time
1:53:11
futzing around with the building blocks
1:53:14
and doing different experimentation? I
1:53:17
found it a good platform for puzzle solving but I didn't
1:53:19
get too creative. I had an experiment.
1:53:21
I mean I found the things that I like and I mean
1:53:24
there's a lot of variety there so you know even
1:53:26
if you find something like I'm going to use... Oh
1:53:28
sorry I'm holding the mic with someone else's mouth while I'm talking. I'm
1:53:30
going to like you know I'm going to make this thing whatever up even
1:53:33
so there's like 10 different ways to make that thing and like different
1:53:35
pieces that are available at the time and so in
1:53:38
that sense I would say I use it a ton
1:53:40
but no I never was like sitting there with like
1:53:42
a like you know paper and a pen and like how
1:53:44
am I going to craft... Like I'm going to subvert the way that
1:53:46
they designed this thing intentionally
1:53:49
which is cool that that possibility is there. So
1:53:52
little of like the creative stuff of it. I have
1:53:54
my one air bike thing that I have but
1:53:56
like I feel like I'm in my F-15 going on patrol
1:53:58
like just cruising in like looking at everything from a thousand
1:54:00
feet up and like there's still so much
1:54:02
to take in there's so much to do there's
1:54:04
so much to see I feel like without that I
1:54:07
would never finish this game so I'm kind of like I feel
1:54:09
like they even out is my argument
1:54:10
I want them to make it a lot smaller
1:54:13
make it smaller we don't
1:54:15
need to to like the first time you find
1:54:17
a thing that you haven't seen before you have
1:54:19
a sense of wonder and then you don't need
1:54:22
to see it again the third time then you realize this
1:54:24
is like they've made like 50 of them and
1:54:26
it's just kind of like you know at some
1:54:28
point it's like you're eating the whole cake you
1:54:30
should have had two slices of cake like it's
1:54:32
a pendulum much it's a pendulum swinging
1:54:34
right like this this happens with series happened
1:54:37
with resident evil it happens with whatever
1:54:39
where in this case it's not that the game gets bad
1:54:41
but it might get like big big big big
1:54:43
inexpensive and then they might go back to like
1:54:46
okay like smaller and more into the most
1:54:48
of us mob because you can be like now not only
1:54:50
do you have 2d zelda 3d zelda but you also
1:54:52
have 3d ocarina of time zelda and then you have
1:54:55
3d method of wild zelda and they can be like
1:54:57
look guys look dungeons are back and
1:54:59
it's really fun it's all the things you liked from
1:55:01
the older games and then they can market it like that
1:55:04
and then flip-flop whenever they want yeah they're different
1:55:06
forms they could take but i mean i love the freedom
1:55:08
i love the player expression and player
1:55:10
agency but i think it's like
1:55:13
it all becomes this mush of like a resource
1:55:15
farming when you're just doing the same thing over and over
1:55:18
and i i feel like um it would benefit
1:55:20
from a lot more unique moments that
1:55:22
really blow your mind so that's tears from the tears
1:55:24
of the kingdom you wanted tears the cheers of the block
1:55:27
cheers of the hood cheers the neighborhood small
1:55:29
little yeah where
1:55:32
are we going with can i can i i
1:55:34
think you wanted a much smaller i'd
1:55:37
be happy with that but i think it needs to have like memorable
1:55:40
yeah sorry for the third one can we
1:55:42
can i keep a controversial aspect of it though
1:55:44
we had 30 seconds or less yeah we're wrapping up the
1:55:47
tears where you get the visual vignettes of like
1:55:49
the past and stuff the actual story it's like
1:55:51
the best story in his elder game in my opinion and
1:55:53
i wanted to do that again to be fair keep
1:55:55
that well that thought i don't know
1:55:58
but i think that's a pretty low bar Sorry
1:56:00
about controversial Not
1:56:03
hard to get better than breath of wild somebody Please
1:56:05
tag out because I want to get Sammy
1:56:07
here on played some games that we want to talk about Thank
1:56:10
you We could literally and I would like to maybe
1:56:12
Yeah from now what I've actually played tears of kingdom
1:56:15
have that full discussion because that could be a whole podcast
1:56:17
series And it was it was really
1:56:19
good and interesting to me even as somebody that's only
1:56:22
played Like five
1:56:24
hours, but thank you guys. Did we already go through
1:56:26
the Twitter handles by the way? Anybody who's tagging
1:56:29
out please let people know where they can follow
1:56:31
you. Okay. I'm David Hellman and David
1:56:34
Hellman art and at David
1:56:36
Hellman on and David Hellman up
1:56:38
blue sky your full name everywhere. How
1:56:40
is there not many David Hellman's out there? Yes,
1:56:47
other other guests, okay I am calling
1:56:49
Williamson and you can find me at calling
1:56:51
Williamson all one word one L at
1:56:55
blue sky and But I mostly post
1:56:57
about really delicious Japanese snacks. Did
1:56:59
you just say one L? What well, there's one Ellen
1:57:01
Colin But there's two else in Williamson
1:57:06
Three L's total is what we're saying part
1:57:08
of the puzzle Anyway, yeah, I mostly
1:57:10
post about snacks and cat pictures, but
1:57:12
I've also been using a lot of Japanese
1:57:15
Yeah, old magazine digging and
1:57:17
translating some interviews and finding some
1:57:20
stuff
1:57:22
Awesome and nice. I'm
1:57:25
Liam one L Liam Edwards
1:57:27
you can follow me on one Oh whenever the
1:57:29
hell it's cold these days at Liam BME
1:57:32
and you folks are following you studio Thank you. Looks at thank
1:57:34
you.
1:57:35
Awesome. Thanks, Mike Absolutely.
1:57:37
Um, and thank you Sammy for being
1:57:40
so patient and helping wrangle
1:57:42
this giant crew of folks
1:57:44
that we have How are you doing?
1:57:45
I'm good. I'm here to talk about the best
1:57:47
game series of all time.
1:57:48
What what what? Oh
1:57:52
nice So you actually I'm impressed that you got
1:57:54
onto both of these games because getting
1:57:56
to play one game on TGS generally you have to wait like 15
1:58:00
minutes or I mean like
1:58:02
well not even 15 minutes like five hours or
1:58:04
so but you got on to you B line
1:58:06
for one where you and they open the gates you
1:58:08
ran right to persona
1:58:10
or I checked in I just made
1:58:12
a B line for Hall 5
1:58:16
which is where all the second Atlas
1:58:18
I was going
1:58:18
on yeah
1:58:20
I lined up right away for persona 3 reload
1:58:22
and
1:58:23
waited like an hour I don't even think I
1:58:25
waited an hour to be honest because it was
1:58:27
the line was actually pretty short okay people were
1:58:30
actually lining up for the new persona 5 tactics
1:58:32
game
1:58:32
okay when you got there right at the
1:58:34
start to to be fair yeah okay
1:58:36
so reload you're excited about you excited
1:58:38
about them oh my god yeah big big three fan
1:58:40
yeah I wouldn't say that I
1:58:42
actually had a really miserable
1:58:44
but it was not the
1:58:46
best experience
1:58:47
playing finishing persona 3
1:58:49
on the switch like I think like two months ago my friend
1:58:52
I've just finished it oh but
1:58:54
playing the demo at
1:58:57
PGS was actually mind-blowing I
1:58:59
think it's gonna be like probably the best persona
1:59:01
game that comes
1:59:02
out yeah what happened
1:59:04
what was the bad experience finishing
1:59:05
we did talk about I think maybe
1:59:08
when you were okay like yeah you
1:59:09
know
1:59:13
the old mechanics kind of old game the
1:59:15
grinding was which not really a modernizer
1:59:18
up got it the previous version got it got it okay
1:59:20
yeah this demo tell us about
1:59:22
it
1:59:23
it was so smooth and what was different like game wise in my
1:59:30
opinion anything like different
1:59:32
about it like if you're playing the old game and you play the new
1:59:34
one what what's why should I care you
1:59:36
should
1:59:37
care because it's
1:59:40
cool but well
1:59:45
they added items to the dungeon now like kind of
1:59:47
like
1:59:48
persona 5 where you go up and smash
1:59:50
something so that was like me oh they added a dash
1:59:53
which is it's gonna be great to be
1:59:55
able to dash around and not walk really slow
1:59:57
yeah it's a pretty slow pace game yeah The
2:00:00
aesthetic is pretty
2:00:02
different.
2:00:02
Yeah, it's beautiful. Yeah,
2:00:04
it looks better
2:00:06
than Persona 5. It's
2:00:08
like a smoother Persona 5.
2:00:10
Like Persona 5 has kind of a chunky look
2:00:13
to it that I like. Like chunky anime
2:00:16
look. This was like very clear.
2:00:20
I don't know how to explain it other than smooth. Especially
2:00:23
like the way that like you're dashing
2:00:25
around and everything. It was kind of hard,
2:00:27
it was like so smooth, kind
2:00:30
of hard to control. You have to hit the
2:00:32
shadow to start a battle. And
2:00:34
I ran, was like dashing so fast and it was just
2:00:36
so like fluid that I kept missing.
2:00:39
Yeah, I was like damn. Also
2:00:42
I was struggling because I was playing
2:00:44
on an Xbox controller which I probably held
2:00:46
like three times in my life. So I was
2:00:48
like oh no, the buttons are different. And
2:00:51
kind of just like overall confused.
2:00:54
But it was really good. I think it's going to be
2:00:56
a really, I think everything that
2:00:58
I didn't like about
2:01:00
Persona 3 on the Switch.
2:01:02
I mean like I didn't play the originals because
2:01:05
I didn't have anything to play it on. So
2:01:07
I'm only basing it off of like the Switch version. But
2:01:11
I think they're going to fix everything that was
2:01:13
kind of bad about
2:01:13
it. So it feels like a modernized take on it.
2:01:15
But like did you notice it? So how was the demo? Did
2:01:18
they start you at the beginning of the game or did they throw you in the
2:01:20
middle of something?
2:01:20
So actually it was cool. So they had
2:01:22
two modes called New Moon and Full Moon which Persona 3
2:01:26
is based around the cycles of the moon. So
2:01:28
you have 30 days to like beef up your
2:01:30
character and your life and go beat the
2:01:32
boss. Every 30 days that
2:01:34
the moon goes to a full moon.
2:01:38
And New Moon mode was the
2:01:40
one that I did where you're just like thrown into
2:01:42
the second floor of like probably the
2:01:44
first level of the dungeon which is
2:01:46
like the easiest. And then you just
2:01:48
fight around and then you go to
2:01:51
beat like the two boss, like the middle boss.
2:01:53
I didn't get there because actually
2:01:56
for some reason the row of computers that I was
2:01:58
using just blacked out and stopped working.
2:01:59
Wow, I have
2:02:00
like I only had two minutes left anyway,
2:02:03
I wouldn't have been able to beat the
2:02:05
the middle boss I know you just blame it on the computers.
2:02:08
Oh No,
2:02:09
but and then there was
2:02:11
the full moon mode, which was a little bit harder
2:02:14
Apparently I didn't play it but it was apparently
2:02:16
a little bit more difficult and you I think
2:02:19
you would fight at
2:02:21
the end with the final boss Like
2:02:23
of you know that moon cycle
2:02:25
But so you first saw example though you
2:02:27
played the part that you played you had played that same
2:02:30
part in the original game Right. Is it like basically
2:02:32
exactly the same or is it like a
2:02:34
total like it did they revamp the gameplay or?
2:02:38
Not really
2:02:40
So it basically sounds to me without me.
2:02:43
I'm gonna help you here It sounds to me like basically they took
2:02:45
persona 3 and put a persona 5
2:02:47
not not to simplify it But put a persona 5
2:02:49
coat paint on in and modernize it
2:02:52
and now it's actually exciting again
2:02:53
Yeah, I'd say yeah,
2:02:56
it's hard to say because it was just a dungeon I mean it's
2:02:58
not gonna be that much different from game to game Like
2:03:00
I didn't get to do any gameplay or talk to any characters
2:03:02
or anything So it was just the
2:03:04
fighting which was exactly the same basically.
2:03:06
What about so you also played?
2:03:09
Yeah, yeah, cuz I well I did. Yeah, you
2:03:11
got go toku demand with no
2:03:13
Yeah,
2:03:17
I wanted to do yeah cuz the eight
2:03:19
but the line was a little bit ridiculous
2:03:21
for that So I went for guide in and
2:03:24
more
2:03:24
excited for eight though than you are
2:03:26
I'm excited for both. I'm not
2:03:28
a yakuza hitter in any way shape or
2:03:30
form. I'll play them all. Okay, but
2:03:34
I think like eight is just feels a little bit more fresh because
2:03:36
of each event like the new protagonist So hmm,
2:03:39
I was a little bit more hyped for that, but it's
2:03:41
what it is. What it is Um, I
2:03:43
got a Majima plushie. So that's all I'm About
2:03:50
Yeah, Guy that was cool. I feel
2:03:52
like the demo is a little bit like strange
2:03:55
like you enter this you
2:03:58
enter Osaka castle that they pimped
2:04:00
out to be like a adult
2:04:04
What are they called like an adult? amusement
2:04:06
park and it's just like a bunch of
2:04:08
like boobies everywhere and stuff is like
2:04:10
whatever and then your key deal but His name is Jodiel.
2:04:13
He's under an alias because he's not
2:04:15
supposed to be alive This is the time when
2:04:18
this is the time between six and eight or
2:04:21
six and seven This is like seven point five or something
2:04:23
like that and
2:04:25
Between seven and eight six six point five
2:04:27
it's between six
2:04:27
Yeah,
2:04:34
so you were like running around the castle, but you can't
2:04:36
really do anything You can play like mahjong
2:04:38
and like you can play a bunch of mini games
2:04:40
that I don't know how to play in real life So
2:04:42
I didn't do that
2:04:44
Did
2:04:46
you try any of his gadgets or whatever I saw yeah
2:04:48
the trailer he has like new gadgets like double-o-seven
2:04:51
So you are forced to go into a battle
2:04:53
like the second you get in because kid you can't have any
2:04:55
peace in his life so Yeah,
2:04:58
you walk in and they're like what are you doing here? Oh man,
2:05:00
and then you go into this fight which is
2:05:03
the demo fight and you're like
2:05:05
this you have an agent mode where
2:05:07
you have like a rope and you can
2:05:09
like rope people
2:05:11
in and then you have a Frickin drone that
2:05:13
you can like call it's called a hornet or something. You're
2:05:16
like send the hornets and then Like these are
2:05:18
just your own Is
2:05:21
your own scum and I like beat the people up, but
2:05:24
it's also like it's your Qami gauge So
2:05:26
you can't do any of that stuff I don't think if you don't have
2:05:28
enough you know Qami do
2:05:29
you got to beat the crap out of people in normal style?
2:05:32
Before you can bust out. Yeah, yeah,
2:05:34
you can like beat people up in a double seven mode
2:05:36
in your agent mode But you can't use a cool gadgets unless
2:05:38
you have like juice so That
2:05:41
was cool Yeah,
2:05:45
I'm sure Katie was full of that Yeah,
2:05:51
and then after that that one fight
2:05:53
like you really couldn't do anything except
2:05:55
the goal to like every Yakuza game
2:05:58
has Its own version of this freaking cage battle
2:06:00
that you have to do every time. I
2:06:02
don't know if you remember, but you go in and you have to beat,
2:06:05
you're literally in a cage fighting
2:06:08
a bunch of men over and over
2:06:10
and over again. And one does? Yeah. And
2:06:13
every ecosystem there's this, I can't stand it. I really don't like
2:06:15
it. It's like the one where I don't
2:06:16
like people. I'm guessing they were doing that to let you mess with the battle
2:06:19
mechanics though, right? I guess so. I've
2:06:21
never seen
2:06:21
that. But once I answered and I realized
2:06:23
that's what was going on, I was like, oh, this is lame. And
2:06:27
then I left. And then I just explored the castle a little bit more, but you
2:06:29
really couldn't do anything so it's kind
2:06:31
of like bombed out and then
2:06:33
I peaced out. So I wish
2:06:36
I could have seen eight.
2:06:38
Have they iterated on the combat
2:06:40
in six significantly that you could tell?
2:06:43
Um, like, like you mean, is this, is
2:06:45
it the same or not? Is it the same?
2:06:48
It's the same. Yeah. It's
2:06:50
button mashing. It's not the turn based like eight, like a
2:06:52
seven was I guess I can't even keep
2:06:53
it right. But like zero and Qami one play
2:06:55
very differently. I know. I
2:06:58
know. I guess
2:06:59
it's more gear. I guess it's more good for it's cool. I mean,
2:07:01
then because you have your Qami moves
2:07:03
and your agent moves, they were.
2:07:05
Did you play anything else that did? Yes. Or
2:07:07
did you see anything interesting or exciting? Um,
2:07:10
we don't have any stories that you know, like there's like every now
2:07:12
and then it's like, oh, there was like some super controversial
2:07:15
or like, you know, like, oh, I
2:07:17
knew where you get your head in
2:07:19
through orifice.
2:07:21
Okay. First of all, I was having the time
2:07:23
of my life. I basically didn't leave the Sega
2:07:25
Atlas area and it was amazing because they
2:07:27
had like a show going on every 10 minutes that
2:07:30
you were like waiting in line and just rotating the
2:07:33
Sonic cheerleader girls. And then
2:07:34
I saw a champagne power set up for
2:07:37
Yakuza, but didn't see what
2:07:38
was. They had three, they had three
2:07:40
cabajos sitting like for pictures. Like they were
2:07:42
just there to look like cabajos for
2:07:45
the Yakuza. They had like the Yakuza seven
2:07:47
guide and whatever thing. And I was like, that's
2:07:49
crazy. And then they
2:07:52
had this like persona three dance show, which
2:07:54
was like crazy. And I like almost cried because I was like, this is
2:07:56
so great. And then I did. And
2:08:01
then they had another game. Oh my god. I can't remember the
2:08:03
name. It was another game that Sega is
2:08:05
putting out I guess
2:08:07
It did not
2:08:10
Like
2:08:12
shooting and robots
2:08:15
oh they weren't space
2:08:18
I
2:08:23
think it's time to wrap up the TGS Yes
2:08:25
show just
2:08:28
Really cool like this see a show
2:08:30
while you're waiting in line cuz you're like, you know
2:08:31
bored waiting Okay,
2:08:38
okay, it was great I
2:08:39
had the time of my life honestly and awesome I
2:08:42
just
2:08:42
read more days you can always go back
2:08:44
It's the best it's the best time to
2:08:46
be a persona and you cuz I found right now like I'm literally
2:08:48
up I'm up as fuck right now. So
2:08:50
I Well
2:08:53
on that note, I think why don't we
2:08:55
wrap it up I mean we already went like a third
2:08:58
over what we well over cool.
2:09:00
Yeah, well, exactly Alright
2:09:03
do it into a microphone. Yes. I got one
2:09:05
more little gym There was a game and
2:09:07
I totally forget the name a cassette boy. That was a game
2:09:10
and I played it at bits I was cute little game and
2:09:12
today I saw
2:09:14
set boy and I talked to the developer and he
2:09:16
had a couple other games in his Place like yeah, I do all these myself Totally
2:09:19
like one man showed everything. He's got three games He
2:09:22
had one called BQM, which is already out for
2:09:24
sale and he basically pitched it as Mario
2:09:27
maker But basically old-school Zelda, so
2:09:29
it's kind of a cute little, you
2:09:32
know kind of isometric It's 3d, but it's like
2:09:34
super lo-fi like pixelated, you
2:09:36
know, kind of like really lo-fi graphics But it's
2:09:38
in 3d and basically it's
2:09:41
little tiny kind of one room off puzzles
2:09:44
And there's a bunch of these little puzzles and it's like it's kind of like adventures
2:09:46
of Lolo like here like pushing stuff You got to push the block
2:09:48
and do the thing super cute super super
2:09:50
8-bit aesthetic And then the
2:09:53
trick is it's got this whole toolset to
2:09:55
build your own puzzles and do all the stuff you can share them And everything
2:09:57
like that. Anyways, I thought it was super cute.
2:09:59
I can't wait to play I'm gonna pick it up for my steam deck on
2:10:01
the ride home. It's called BQM Block
2:10:05
quest maker remastered nice.
2:10:07
Oh always happy to get a Lolo
2:10:09
reference in there on the a four play podcast
2:10:12
Tina real quick before we go I know we got a wraps up right now
2:10:14
But I was just curious because we you sort of We
2:10:16
you you stepped off graciously early to let some
2:10:18
other people on you mean
2:10:19
when I was asked to leave the stage right
2:10:21
before the Zelda discussion Tina
2:10:24
John did you play anything
2:10:26
else at the show? That's worth talking about Did
2:10:28
you do anything you wanted to you mentioned before we wrap
2:10:31
this up? I played Final Fantasy 7 Okay,
2:10:33
and I talked about it earlier. Nothing else.
2:10:35
I don't blame you. I didn't play hardly anything
2:10:37
myself. So
2:10:38
no, I think that was it All right
2:10:41
Gabe
2:10:41
say something. Okay, you do the thing you can
2:10:44
find us on our home page 8-4 dot
2:10:46
JP our second home giant bomb
2:10:49
calm got a threat on recedra Feel free
2:10:51
to leave a comment there leave five
2:10:53
star reviews on Apple podcasts and
2:10:56
finally Happy birthday 8-4
2:10:58
play podcast. Oh How
2:11:02
old are we game? Oh shit? No,
2:11:05
I don't know 12 I
2:11:08
want to say 13 certainly
2:11:09
in certain regions. Yeah,
2:11:11
it depends on the in New Zealand. Maybe there 2009 or 2010 Yeah,
2:11:17
so I don't know
2:11:20
You know how old the person
2:11:22
is the birthday you think you would do 20 10 or 2011
2:11:26
I remember research my dick Jesus. We're
2:11:29
all tired here. Uh, but yes Why
2:11:34
did you leave a birthday message? That
2:11:37
or is that or on Twitter
2:11:39
at 8 for play you can
2:11:41
follow me on Twitter Sammy
2:11:43
where can they find you on Twitter?
2:11:45
You can find me at show me CH 0 m. I I
2:11:50
Tina butts two
2:11:52
T's in a Z Mark Mac
2:11:54
D Jake JK
2:11:56
O O Z a on Twitter
2:11:58
as well as
2:11:59
17 underscore B IT studio
2:12:03
John TV on all the things
2:12:06
And that will do it folks. We did
2:12:08
it.
2:12:08
We did it. We did it That
2:12:12
was fun that was Just
2:12:16
his first he just real teach us in a while and
2:12:18
it was real good We're good to have yeah, it's awesome
2:12:20
to have everybody in town. Thank you so much to
2:12:23
all of our guests Thank
2:12:25
you to you all of our listeners as
2:12:27
always until the patreon gets going
2:12:30
feel free to tell a friend About
2:12:33
the show of assuming you liked it. If not,
2:12:35
please keep it to yourself And
2:12:38
I think
2:12:39
yeah, it'll do it. So yeah with that
2:12:42
Who wants to take us out with the wonderful tradition
2:12:44
that will never stop and we will never get
2:12:47
rid of who wants to?
2:12:51
Oh
2:13:24
You
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