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How gamification can improve lives and bottom lines  - with Oliver Šimko - Part 2

How gamification can improve lives and bottom lines - with Oliver Šimko - Part 2

Released Thursday, 18th March 2021
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How gamification can improve lives and bottom lines  - with Oliver Šimko - Part 2

How gamification can improve lives and bottom lines - with Oliver Šimko - Part 2

How gamification can improve lives and bottom lines  - with Oliver Šimko - Part 2

How gamification can improve lives and bottom lines - with Oliver Šimko - Part 2

Thursday, 18th March 2021
Good episode? Give it some love!
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This episode is the second part of my interview with Oliver Šimko.

Gamification can be highly effective in a variety of areas, from attracting customers, increasing sales, building loyalty, creating healthier habits, increasing productivity, achieving better learning outcomes, etc.

Given its effectiveness and the potential to start fairly easily and inexpensively, gamification can be a very helpful tool for organizations of all sizes and budgets.

In this two-part series, I speak with Oliver Šimko, the founder of Luducrafts, a gamification design studio. Oliver and his team have built gamification solutions to help change how people learn, build new habits, and stronger corporate cultures.  Luducrafts has worked with companies such as Microsoft and Jaguar as well as other groups around the world.

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