Achievement Oriented Podcast

Achievement Oriented

A Video Games podcast
 1 person rated this podcast

Best Episodes of Achievement Oriented

Mark All
Search Episodes...
The Ringer's Ben Lindbergh and Jason Concepcion discuss their opinions about porgs and cute creatures in 'Star Wars' and imagine an alternate history in which BioWare adapts 'Game of Thrones' instead of 'Star Wars' (0:15). Then they bring on three writers to discuss four games whose content keeps changing, talking to Polygon's Charlie Hall about 'PlayerUnknown's Battlegrounds' coming to consoles and 'Star Citizen' going to court (8:45), Kotaku's Zack Zwiezen about the new Doomsday Heist in 'GTA Online' (41:50), and's Jordan Minor about 'Breath of the Wild' DLC (59:00).
The Ringer's Ben Lindbergh and Jason Concepcion soundtrack your holiday travel with their first-ever mailbag episode, answering listener questions about the best and worst trends and games of 2017, the games they most regret missing, open-world design vs. linear levels and single-player vs. multiplayer, how Triple-A games can cut costs, the balance between new IP and sequels, the latest esports and streaming developments, how to introduce kids to video games, the greatest gaming eras, fallen franchises and genres that are due for revivals, trophy hunting, Switch ports, and much more.
The Ringer's Ben Lindbergh and Jason Concepcion discuss whether 'Assassin's Creed: Origins' innovates enough on the franchise's familiar formula to bring them back to the fold (0:15), then welcome Polygon senior reporter Samit Sarkar for a conversation about the benefits and shortcomings of the Xbox One X, the 4K and HDR difference, why the console's presence in the market makes for such a difficult purchasing decision, and what the Xbox One X signifies for the future of console releases and mid-generation hardware updates (15:15).
The Ringer's Ben Lindbergh and Jason Concepcion discuss the beginning of the grueling/exciting torrent of fall releases and what they anticipate will be a successful gaming holiday season (0:55), then bring on comedian Nick Wiger to discuss his experience with 'Stardew Valley,' the secret to the game's addictiveness and longevity, and its recent Switch port (9:32). Lastly, Ben talks to Martin Emborg, the game director and art director of newly released PC/PS4 stealth game 'Echo,' about the game's innovative, adaptive AI; the influence of 'Hitman'; and the video game acting debut of Rose Leslie (38:20).
The Ringer's Ben Lindbergh and Jason Concepcion briefly discuss the latest trailer for 'The Last of Us Part II' (1:00) then bring on Kotaku news editor and 'Blood, Sweat, and Pixels' author Jason Schreier for a wide-ranging discussion about 'Super Mario Odyssey' and Nintendo's stellar 2017 (9:00); the fall of Visceral Games and the cancellation of another high-profile 'Star Wars' game (27:00); the proliferation of loot boxes and microtransactions; whether loot boxes constitute gambling' and the cyclical nature of the video game industry (41:25); and the crowded release calendar and 'South Park: The Fractured But Whole' (54:00).
In an extra-long, year-ending episode, The Ringer's Ben Lindbergh and Jason Concepcion discuss Ben's VR Christmas gift (0:15), before welcoming Ringer colleagues Justin Charity and Matt James for a roundtable debate about the best games of 2017, which they share via four personal top 10 lists and an overall combined ranking (5:05). Then they bring on indie designer Jason Roberts to explain how he conceived of and created the new hand-drawn narrative puzzle game 'Gorogoa' (61:35). And finally they wrap up with an in-depth exploration of the highs and the lows of 'Star Wars: The Last Jedi' and the future of the Lucasfilm franchise (88:45).
The Ringer's Ben Lindbergh and Jason Concepcion mark the pod's first anniversary by discussing a quartet of recent releases. First, Ben and Jason examine what makes 'Super Mario Odyssey' amazing and why the Switch is owning 2017 (1:00). Then they talk to 'Achievement Oriented' producer Kyle Crichton about 'Middle Earth: Shadow of War' (21:42), before welcoming in colleague Justin Charity to recount his impressions of 'Wolfenstein II: The New Colossus' and explain why the game's story takes on added depth in the current political climate (35:25). Lastly, Ben talks to 'Darkwood' developer Gustaw Stachaszewski about why he made a horror game despite being scared of horror games, how he channeled his real-life fears into the game, and why he decided to give the game away on torrent sites (56:10).
In an intimate bonus episode, The Ringer's Ben Lindbergh and Jason Concepcion discuss Jason's concussion (0:15) and Ben's binge with three newly released games: back-to-basics big-budget shooter 'Call of Duty: WW II' (6:12), 'The Frozen Wilds' (the first downloadable content for game of the year candidate 'Horizon Zero Dawn') (24:23), and throwback Xbox/PC platformer 'Super Lucky's Tale' (33:24).
The Ringer's Ben Lindbergh and Jason Concepcion discuss the recent releases of several high-profile Switch ports, what their success means for the system's future, and what might have been for the PlayStation Vita (0:57). Then they review the highlights and lowlights of the multiplayer modes and single-player campaign of 'Star Wars: Battlefront II' and lament the game's heavy-handed use of microtransactions and loot boxes (6:15). Lastly, they bring on 'Battlefront' writer Walt Williams to talk about the special thrills and unique challenges of creating characters and stories inside the 'Star Wars' universe (26:45).
The Ringer's Ben Lindbergh and Jason Concepcion discuss the microtransaction controversy sweeping the industry and talk to the influential Reddit poster who helped start the backlash against 'Battlefront II' (8:40).They then bring on ESPN esports reporter Jacob Wolf to preview the advent of the innovative Overwatch League and address the questions that Blizzard still has to answer about 'Overwatch' as an esport and the big-buy-in league's long-term viability (39:40).
The Ringer's Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to one who isn't: Walt Williams, who's worked on 'BioShock,' 'Spec Ops: The Line,' and 'Star Wars Battlefront II,' among many other games, and joins the podcast to discuss how game-writing works (20:35), the perils of crunch (25:20), the pitfall of player choice (38:42), how to make morality interesting in interactive games (43:15), and his new book, 'Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games.'
The Ringer's Ben Lindbergh and Jason Concepcion talk to prolific video game voice actress Jennifer Hale about the ongoing voice actors strike (2:24), the unique challenges of voicing video games (8:07), and infiltrating a formerly male-oriented field (21:54). Then, they bring on Nate Nanzer, Blizzard Entertainment's global director of Overwatch e-sports, to discuss how the company is trying to fuse its popular e-sport with the infrastructure of traditional sports in the forthcoming Overwatch League (25:45).
The Ringer's Ben Lindbergh and Jason Concepcion give their thoughts on one of the year's most highly anticipated video games, 'No Man's Sky.' Then, game creator Sean Murray joins (26:55) to discuss the release process and dealing with lofty expectations.
The Ringer's Ben Lindbergh and Jason Concepcion introduce Channel 33's new gaming podcast and discuss their impressions of newly released big-budget shooters ‘Battlefield 1’ and ‘Titanfall 2.’ Then they bring on Vince Zampella, the creator of ‘Call of Duty’ and CEO of ‘Titanfall’ developer Respawn Entertainment, to discuss his design choices and the past, present, and future of first-person shooters.
The Ringer's Ben Lindbergh and Jason Concepcion talk to Compete's Eric Van Allen about Nintendo's surprising new esports acumen with 'Splatoon 2,' 'Arms,' and 'Pokkén Tournament' (2:07), esports franchising and the future of competitive 'Overwatch' and 'League of Legends' (4:33), the difficulty of producing a comprehensible esports broadcast (9:09), the high ceiling of 'Rocket League' (13:27), esports on college campuses (16:50), and esports in VR (20:00). Then they bring on Richard Knol, the lone developer of planet-size sailing simulator 'Sailaway' (24:30), to explain how he accurately modeled Earth's oceans with real-time (26:19), real-world weather (28:10), how he's trying to satisfy sailing experts without making his sim inaccessible (36:05), and why water is such a challenge for game-makers (33:34).
The Ringer's Ben Lindbergh and Jason Concepcion discuss whether makers of future consoles will feel pressure to support portability to keep pace with the Switch (2:37), then talk about Ben's impressions of 'Tacoma,' the new game from The Fullbright Company (makers of 'Gone Home'), and the temporarily game-breaking bug that prevented Jason from playing it (7:19). Then they bring on professional fantasy sports player Al Zeidenfeld to discuss how he started streaming 'PlayerUnknown's Battlegrounds,' why the game has become such a phenomenon, the best and worst tactics that players employ, a community controversy, and what's in store for the game's future (28:42).
The Ringer's Ben Lindbergh and Jason Concepcion discuss Jason's inaugural experience as a video game writer on 'NBA 2K18' (1:05). Then they talk to 'NBA 2K18' director Chris Papierniak about the difference between game direction and film direction, how to handle the development of a game that can't be delayed, how to channel NBA drama into an E-rated game, and the expanding scope of sports games (17:33).
The Ringer's Ben Lindbergh and Jason Concepcion talk about the Switch as a mobile experience (2:20) and Ben's impressions of 'The Walking Dead: A New Frontier' (4:30), and 'Rime' (9:33). Then they listen to an excerpt from Ben's conversation with 'Rime' creative director Raúl Rubio (18:08). Lastly, they talk to longtime video game casting/performance director Tom Keegan about his experience casting actors for series such as 'Battlefield,' 'Call of Duty,' and 'Wolfenstein' (31:19), whether it makes sense for game studios to cast famous film actors (42:50), how motion capture has changed the acting and casting process (54:16), and which actors he thinks should play prominent roles in upcoming movie adaptations of video games (55:56).
The Ringer's Ben Lindbergh and Jason Concepcion talk to stuntwomen and voice actors Maggie Macdonald and America Young about their work in video games including 'Halo 5,' the 'Dead Space,' 'Uncharted,' and 'Saints Row' series, and the newly released 'Agents of Mayhem,' as well as how working in video games compares to big-budget movies, the advancement of video-game motion-capture technology, the most challenging stunts they've had to perform, and fighting while looking like Lara Croft (1:30). Then Ben and Jason bring on Kyle "Beef" Bautista, general manager of compLexity Gaming, to discuss his team's involvement in a new TBS 'Dota 2' documentary, attempting to qualify for The International 2017, the economics of esports, managing interpersonal issues and turnover on team rosters, and the future of esports statistical analysis, coaching, and corporate partnerships (55:30).
The Ringer's Ben Lindbergh and Jason Concepcion talk to Giant Sparrow creative director Ian Dallas about his new first-person exploration game, 'What Remains of Edith Finch’ (3:38), the melding of moviemaking and video games (5:28), the centrality of story (7:39), and the ways in which 'Edith Finch' experiments with storytelling and interactivity (16:00). Then they bring on Kotaku video editor Chris Person to discuss his popular, long-running 'Highlight Reel' YouTube series (33:35), what makes a good video game highlight (35:55), and which games have been the best fodder for videos (44:48). Lastly, Ben and Jason list some of their most-anticipated titles for the rest of 2017 (50:25).
The Ringer's Ben Lindbergh and Jason Concepcion bring on Kotaku news editor (and author of the forthcoming book 'Blood, Sweat, and Pixels') Jason Schreier to discuss reviewing great games (1:00), how 'Breath of the Wild' departs from and improves upon previous 'Zelda' installments (8:30), what lessons developers can take from the game's open-ended structure (34:00), and the Switch's post-launch outlook (40:00).
The Ringer's Ben Lindbergh and Jason Concepcion discuss the newly released movie 'Assassin's Creed,' then bring on their colleagues Jon Lovett and Kam Collins for a wider discussion about why video-game adaptations historically haven't worked well as films. Lastly, they talk to Chris Plante of The Verge about how and why first-person shooters broke out of their slump and whether 2016 was the best FPS year ever.
The Ringer's Ben Lindbergh and Jason Concepcion react to recent announcements of new installments in a few of their favorite game franchises, then call New York Times contributing game critic Chris Suellentrop (8:30) to talk about 'The Last Guardian,' the genius of Fumito Ueda (13:00), and the legacy of 'Ico' and 'Shadow of the Colossus' (19:00). Lastly, Ben, Jason, and Chris talk to novelist and 'Westworld' writer-editor Charles Yu (29:15) about the video game roots of the show's first season.
The Ringer's Ben Lindbergh and Jason Concepcion name-check their favorite 'Star Wars' games and talk to Jack Sorensen, the former president of LucasArts, about how he helped oversee several classic titles during the heyday of in-house 'Star Wars' development (5:24). Then they welcome Douglas Reilly from Lucasfilm and Justin McCully from Electronic Arts to discuss the upcoming slate of 'Star Wars' games (34:10) and the challenge of telling original stories within the larger 'Star Wars' universe (38:10).
The Ringer's Ben Lindbergh and Jason Concepcion interview the head writer for Blizzard's 'Overwatch,' Michael Chu (3:31). They discuss the challenges of implementing elements of story to a multiplayer game (5:20). Chu explains how the 'Overwatch' team handled heading up such a large and diverse cast of characters (11:26). Later, after viewing a 'Halo 5' trailer (25:47), they talk with 343 Industries studio head of transmedia and entertainment Kiki Wolfkill about Master Chief (29:03), how to evolve a 'Halo' game (30:48), keeping up with the game's diverse audience (36:47), and wrestling with an overarching story line for future 'Halo' games (41:04).
Rate Podcast
Recommend This Podcast
Recommendation sent

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more
Podcast Details
Aug 13th, 2016
Latest Episode
Dec 29th, 2017
Release Period
No. of Episodes
Avg. Episode Length
About 1 hour

Podcast Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
Are we missing an episode or update?
Use this to check the RSS feed immediately.