Podchaser Logo
Home
Haunted City S1 | E18 – Chuk Shall Rise

Haunted City S1 | E18 – Chuk Shall Rise

Released Friday, 11th November 2022
 1 person rated this episode
Haunted City S1 | E18 – Chuk Shall Rise

Haunted City S1 | E18 – Chuk Shall Rise

Haunted City S1 | E18 – Chuk Shall Rise

Haunted City S1 | E18 – Chuk Shall Rise

Friday, 11th November 2022
 1 person rated this episode
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:01

This episode is brought to you by Smart

0:03

Food. There are a bunch of ways to be

0:05

smart during the holiday season. Getting

0:07

the shot and done early, not sitting your

0:09

aunt next to your mom, and snacking

0:12

on smart food popcorn. It's air

0:14

pop popcorn, tossed in delicious, white

0:16

cheddar cheese, or sweet and salty

0:18

kettle corn. You are what

0:20

you eat. Welcome to the Smart Club.

0:23

Shop now at snacks dot com.

0:27

On

0:28

a beautiful run through the park, on a pleasant

0:30

day, you can easily get lost. No.

0:32

No. No. She didn't kill

0:34

him.

0:35

in your true crime

0:37

podcast. It

0:38

was the pool guy. So obvious.

0:41

Whatever motivates you works for us. it's

0:43

all about letting your run be

0:45

your run. And Brooks

0:47

is here for every runner doing

0:49

the research and sweating the details to

0:51

create gear that works for you.

0:53

It's your run. Brooks,

0:56

run happy.

1:00

You are listening to the Glass Cannon Network,

1:02

the premier source for role playing game

1:05

entertainment.

1:29

Good evening, Nash, and welcome

1:31

to Hamed City. I

1:33

say evening because it's always evening

1:36

in dust all. There's no sun that was

1:38

destroyed in a cataclysm. My

1:40

name is Jared Logan, and you are watching

1:42

Hamed City, the show where we play

1:45

Blades

1:46

in the Dark. The Incredible Game

1:48

from John Harper and Evil Hat,

1:51

the best game written in twenty years

1:53

easily. With me

1:56

during this session of our game, I have an

1:58

incredible cast who have come to

2:00

give you part two of a very

2:02

special haunted city storyline, The

2:05

Rise of Chuck. The

2:08

tagline, Chuck shall rise.

2:11

and here with me to

2:13

portray Chuck's weird

2:15

and twisted crew. Chuck himself,

2:18

Abu Salim. What's up, Abu?

2:20

What's up? How are you doing? The

2:23

diminutive but no less twisted

2:25

mathilde played by Sydney Emmanuel.

2:28

Hello? Oh my god.

2:31

And the disgruntled leech,

2:33

also very short knut,

2:36

played by Ross Bryant,

2:38

small but mighty. Yeah.

2:40

So I buy a truck and a

2:43

truck shall lead them. Right. Yeah.

2:45

Chuck. rise of chuck.

2:47

And, like, we're doing like a news report where

2:49

it's like, there was a fire tonight at ten PM.

2:51

A fire at ten PM broke

2:54

out at ten PM when the fire started.

2:56

We're like, why is it Chuck when Chuck will

2:58

rise? Why is it? Chuck Chuck's

3:00

rising? Yeah. We gotta we

3:02

gotta Chuck rising in the east. And

3:05

Well In a huge Chuck front, moving

3:07

in from the West Coast. Oh, great. This is just

3:09

a little message. We're shooting it out to Troy

3:11

La Valley. If a Chuck Shell

3:13

Rise t shirt I mean, it

3:15

feels like best seller.

3:17

You know what I mean? I

3:20

would wear it. I might just get a white t

3:22

shirt and write that on it with permanent

3:24

marker. They get a wrong question.

3:26

Why I'm wearing it? Hey, Ho. Yeah,

3:29

Ho. Wait.

3:31

What's it? I'm wearing my I'm

3:34

wearing my oh. It's autistic woman's

3:36

recording. You're probably listening to this in

3:38

November, but I'm wearing my That's

3:41

my Boris Karloff, the

3:43

mummy t shirt. Nice. And

3:45

my favorite thing that ever happened while wearing this

3:48

t shirt I was going through TSA

3:50

Security, and a guy said, one

3:52

of the TSA agents said, original

3:54

mummy. Come over here. That's

3:59

great. And then he patted me down. But

4:01

Oh, right. Oh. I was like, hell, yeah,

4:03

original mummy. Do

4:06

you what's your best t shirt? What's your

4:08

best t shirt, Abu?

4:09

Mhmm. Oh, man. So after

4:12

finishing

4:14

raised by wolves season

4:16

two,

4:17

this designer. One

4:20

of the graphic designers made a

4:22

t shirt for me. where it's basically

4:24

me and my Latex suit, and it

4:26

says, who's your daddy?

4:28

It's like

4:30

-- Great. -- the crits the

4:32

crazy. It's so funny because

4:34

it's literally me just like, with

4:37

a visual daddy written on

4:39

it. It's

4:40

it's ridiculous, but so well,

4:42

so good. I wore it for the for

4:45

our wrap party.

4:46

And, yep, It

4:48

was great. It was super great.

4:50

How can I get one? I loved

4:52

this by Walt. I know. Right. And

4:54

I I should actually I should

4:56

actually, like, gonna make a killing

4:58

from that, you know. That's right. You gotta

5:01

put the shirts out. You gotta move that merch.

5:03

You will be sued by Rivaselle.

5:08

No. You know, what? You need

5:10

to throw them out of a stall in a

5:12

back alley. That's all. Yeah. Come

5:14

over here. You want raised by Wool's merchandise?

5:16

That makes sense. We're great.

5:19

Yeah. Alright, Sid. What's your cool

5:21

t shirt? What's the t shirt you're proud of?

5:23

There's one that I think

5:25

is more funny because

5:27

it's a nonsensical shirt. And

5:30

it just says I'm never going

5:32

to buy another horse. No

5:34

way. Nohow on the front. And then on

5:36

the back, there's like a a weird drawing of a

5:38

horse, and it just says, okay,

5:40

maybe one more. And

5:42

every

5:42

time I wear it, people are like, what does

5:44

this mean? Do you own horses? And I'm

5:46

like, No. It

5:47

has no. There's nothing I don't own horses.

5:50

Somehow I knew because you skateboard

5:52

that you would have an amazing

5:55

t shirt because I don't know what it is

5:57

about skating and t shirts, but

5:59

you guys are the most

6:01

amazing vintage t

6:03

shirt. Is it a is that a vintage shirt?

6:05

I

6:05

have no idea, but Jared the amount

6:07

of You're right. The amount of graphic

6:09

tees I own is embarrassing to

6:11

myself. They are like stuffed

6:14

into this huge under

6:16

bed drawer and I fold them really

6:18

nice too so I can like thumb through them to

6:20

see the different designs of what I want. And

6:22

I'm like a sneaker head but a t shirt head. Yeah.

6:24

It's embarrassing. But my Miss Shaper.

6:27

It's cheap. Mhmm. But my other favorite

6:29

one, my boyfriend got for me is a joke.

6:31

I have a band called a people person.

6:33

That's like the moniker of my band.

6:35

And he was in a shitty, like New York

6:37

City

6:37

souvenir gift shop in Times

6:40

Square And you

6:40

just saw a dumb shirt and it says, do I

6:42

look like a fucking people person?

6:44

And he was like, he's

6:46

so hilarious. So he bought it

6:47

for me and I'm like, there's only a few situations

6:50

where

6:50

I can wear this. I don't wear it often, but

6:52

it's one of my favorite t shirts. Yeah.

6:54

So if anybody knows your band and they

6:56

see the shirt, Do I look like a fucking people

6:58

person? They'll be like, yes, you do. And

7:01

you are a people person. That's

7:04

amazing. Yeah. Alright.

7:06

Now, Ross, I know that you mostly

7:08

wear top hat tails

7:10

full bow tie wherever

7:12

you go. I I try to

7:14

wear boating attire during the day and then

7:16

change into dining attire around

7:19

five o'clock. Right. When you go in front of

7:21

the parlor, Right? When my ballot comes

7:23

to dress me and tell me that everyone's

7:25

come for tea, but I

7:29

I wish I could answer you right now and tell you that

7:31

I I have one of those, like, shirts that

7:33

they advertise on. I think they advertise mostly

7:35

on Facebook that's just like a block of

7:37

text that's like Sorry. I'm

7:40

from North Carolina. So that means

7:42

I'm I like

7:44

rambling, gambling, fishing, and

7:46

crab. Like -- Yeah. -- just goes on for

7:48

like two paragraphs. but no. I

7:50

think my favorite one now is one that I also found

7:52

in a in a in a thrift

7:55

shop that was

7:57

It's this is not a cool shirt by

7:59

any stretch,

8:00

but it's it's official

8:03

it's official Blüm County merchandise.

8:05

I found out. county. Wow. Did you even

8:07

get that in UK, Abu, Bloom

8:09

County? Bloom County. What is it? Oh,

8:11

god. It's a comic strip to deal it's

8:13

a comic strip from the eighties. Yeah. And it's

8:16

like about a county. Blum County.

8:18

It's like about a group. Yep. It's about a penguin

8:20

and a cat. Yeah.

8:22

And and but it's also pretty

8:24

political. Yeah. But,

8:26

like Yeah. But

8:27

honestly, like, for a daily comic

8:30

strip, I think it is pretty funny

8:32

and, like, Yeah. Totally. Like, just

8:34

in case was cool. Very cool. And

8:36

just in case this, like, phenotype fooled

8:38

you, it was, like, a huge, like middle school

8:40

dweeb who was, like, really into really

8:42

into, like, newspaper comic

8:44

scripts. So when I found this shirt with

8:46

Opus, the penguin on it, I was, like, really

8:48

stoked because it

8:49

was the kind of thing that I would have loved to have as

8:51

a twelve year old. And being

8:52

an older person is about accumulating all the

8:55

things you desired when you were

8:57

a a young horse. at

8:59

least

8:59

in twenty twenty two, it is. Abu

9:02

furiously googling Bloom -- This is on

9:04

you right now. -- look at this is the

9:06

image that came up. Yeah.

9:08

III feel

9:10

bad. I also I'm not familiar with

9:12

this, and I'm a big fan of comment,

9:15

like, I had all the far side comics growing

9:17

up and Calvin and Hobbs and the

9:19

weird clown one that I forget the name of.

9:21

But

9:22

this is I've never had a bloom time. Never seen

9:24

this. Yeah. And by the way, audio

9:26

listeners when Abu said, look what came up. It's a

9:28

picture of a penguin and a cat looking

9:30

into tidy, tidy underwear at their own genitalia.

9:32

Yeah. Yeah. Yeah. So Chris and Bill

9:35

and and one of the maybe Milo

9:37

or Really

9:38

quickly. I think we have Dennis The menace.

9:40

I think did you guys have Dennis The menace?

9:42

Dennis The menace. Sure. Yeah. We had the

9:44

excursions Dennis The menace. Yeah.

9:46

Yeah. a little SCAMP. These

9:48

popularity went

9:48

too. Everybody likes to put those decals

9:51

on their

9:51

big trucks of him peeing on something and

9:53

being away. COVID. Well, let's COVID.

9:55

What? What?

10:00

Alright, guys. Race

10:02

that. Okay? We'll just go back and erase that.

10:04

My credibility. This is, like,

10:06

great. Your credibility on comic strip

10:08

characters. Look, are you still

10:10

in two characters? Now

10:12

all of that said, are you ready to enter duskfall

10:15

county? Yeah. Take me out of here. I'm embarrassed.

10:17

Alright. Here we go. A

10:20

thousand years ago, this was a land of beauty

10:22

and magic, then came the cataclysm

10:24

that blotted out the sun and ripped

10:26

open the gates to the land of the

10:28

dead. The city of Dust Bowl

10:30

is a metropolis of tenements

10:32

in factories surrounded by

10:34

crackling lightning barrier. outside

10:36

the city is a wasteland of

10:38

vengeful spirit. Inside the city

10:40

is a teeming hive of

10:42

scum and villainy and

10:44

habited by twisted, despicable, backstabbing,

10:48

scoundrels like Chuck and

10:50

his moly crew. The

10:53

the sun is gone. The showroom showroom

10:55

basketball are the blades

10:57

in the dark. Chief

10:59

special Chuck edition. Chuck

11:01

DelRise. Chuck DelRise.

11:03

We did it. There we go.

11:06

I I imagine just Chuck on

11:08

the logo, head coming out of the

11:10

o or something. Hannon

11:13

City doesn't have an o in it, but I don't see

11:15

what else I can do.

11:18

Out of the a. Alright.

11:21

Guys, welcome back to the show.

11:23

We are in need perhaps of a little

11:26

recap. Last episode, Chuck

11:28

finally con completed

11:31

his long term project to build

11:33

his own crew, and

11:35

we met Chuck's crew named

11:37

TBA TBD

11:40

if if they come up with, like, a specific

11:42

name. But right now, they're just Chuck's crew

11:44

We met mathilde a slide

11:48

who is sort of childlike

11:51

in stature

11:53

but monstrous in

11:56

A rich sort of

11:58

black widows, rich

12:00

families, but pretends to be a child,

12:02

and then knocks off

12:04

her her adoptive parents. Is that

12:06

right, Sid? Yes.

12:07

That's true. And she

12:09

has two long brown pigtails

12:12

that she always wears, and it's

12:14

never

12:14

not creepy. That's

12:16

right. and she definitely creeped

12:18

out a couple MPCs

12:20

so far. We also met

12:22

Canute. Canute a

12:24

leech from Scovlin who

12:27

betrayed his former crew by

12:30

blowing up the warehouse they were

12:32

in because he has

12:34

a chip on his shoulder. Tell us about

12:36

that, Russ.

12:36

Yeah. He's he doesn't

12:38

like to be disrespected. He's

12:41

yeah. So

12:44

he's He's he's he's basically yeah.

12:46

This guy is Napoleon Complex,

12:48

persona five. He doesn't want to he's a

12:50

little

12:50

guy who doesn't like to be a craft owned

12:52

by life. and he's gotta he's

12:55

just he's gotta he's on a

12:57

vengeance mission against all of existence.

12:59

It seems. It was

13:00

so it was so visual for me last night, Ross,

13:02

you just drived him shaped like

13:04

a fire hydrant.

13:05

Oh, no. He's

13:08

he's built like a fire hydrant wearing

13:10

a coat. Just

13:10

imagine, like, a wizard brought

13:12

a fire hyrant to life when he kind of, like, shambled

13:14

out and he's covered in covered in scars

13:16

from industrial accidents and construction

13:19

mishaps.

13:20

Yeah. And I love that Chuck went out

13:22

to find a new crew and recruited

13:24

two people who are in the four foot

13:26

to five foot range and I

13:29

they're

13:29

most reliable men. Short people can

13:31

just trust them. Trust them with your life.

13:33

Size

13:33

doesn't always

13:35

matter. Exactly. Take

13:38

out. Also, Matilda's catchphrase. Yep.

13:41

Also Matilda

13:41

has a cold today, so it's

13:44

really hard For her to talk in the range,

13:46

she talked in last night. You're gonna say you

13:48

sound like an old lady today. That's

13:51

I'll get there.

13:55

Listen audio listeners

13:57

for Sydney furiously

14:00

panting between between

14:02

lines. Mhmm. And then finally, we have

14:04

returning the the man who brought them

14:06

all together, the

14:08

tiger rosy hound chuck.

14:11

Chuck, you had your crew

14:13

together and you went and you saw

14:15

the spy, Valeris, who's one

14:17

of your contacts. Valerus gave

14:20

you a job. Valerus

14:22

told you that there was gonna be a

14:24

heist of a tattoo artist

14:26

in the Dox

14:28

district of basketball. This tattoo artist

14:30

is named Tris. And Tris

14:32

supposedly had a supply of

14:34

Leviathan blood somewhere

14:36

in her tattoo shop.

14:38

Oh. Valeris told you

14:40

that the Bill Hooks, a

14:43

savage gang of mercenaries

14:46

thugs were going to come and do a

14:48

smash and grab on the tattoo shop and get their

14:50

hands on that leviathan blood. Valaris

14:53

wanted you to stop them.

14:55

Valaris wanted you to stop them,

14:57

but let you know that he

14:59

would be among the bill hooks pretending

15:01

to be one of their number

15:03

during the smash and grab operation and

15:05

that you should injure him in some

15:08

way to take any suspicion off

15:10

him that he set them up. You

15:13

arrived and you were in a

15:15

controlled position because you chose

15:17

a deceptive and approach -- Mhmm. --

15:19

and knut, and Matilda

15:21

managed to convince

15:23

Triss that knut was a sailor

15:25

who had seen a Leviathan because

15:28

TRIS gives special tattoos to

15:30

sailors who have sailed

15:32

on the Leviathan hunting ships and

15:34

who have actually seen a Leviathan

15:36

So knut was in the chair. Matilda was

15:38

sort of the one doing the talking,

15:40

the kind of convinced Triss of this.

15:42

There were some other sailors in the shop

15:44

waiting their churn and Chuck

15:47

and and his dog muck, his

15:49

animal companion muck were posted

15:51

up on a building nearby in

15:53

a sniper type position. The bill

15:55

hooks along with

15:57

Valeris approached. They

15:59

actually picked up the sailors who were

16:02

disgruntled after a fight with Matilda

16:04

in stress as

16:06

part of their number due to some

16:08

roles where a conflict was rolled.

16:10

They all entered the shop

16:12

And, you know, mathilde

16:15

and and knut

16:17

were running interference on them

16:19

pretty well, and that

16:21

is when let me know if

16:23

I'm I'm forgetting anything, guys. But that

16:25

is when Chuck entered with his

16:27

heavily modified pistol

16:29

that's What kind of ammunition is it

16:31

carrying chuck? It's carrying electroplasmic.

16:35

Plasma. Yes. electroplasmic ammunition.

16:38

And we know from a flashback

16:40

that Canute souped

16:42

up these pistols for you.

16:44

Yeah. Now Canute did something

16:46

to them that

16:48

modified them. Chuck

16:51

bursts into the shop. I

16:53

think that there were six assailence.

16:56

Now there are five

16:58

because one ran off. One was scared

17:00

off by Chuck and his pistols. Yeah. There

17:02

are five assailants in the shop Mhmm.

17:04

We know that Matilda has

17:07

entranced Triss, the the shop

17:09

owner, and that Triss is now

17:11

more suggestible and Matilda has

17:13

recruited her in helping to defend

17:15

the shop. And we saw

17:18

that Triss has some sort

17:20

of electrostatic tattoos

17:22

all over her body that emit

17:24

energy. Anyway,

17:26

we ended on Chuck

17:28

bursting into the shop, pointing

17:30

his pistol at the leader of the Bill

17:33

Hooks, a guy who has

17:35

like a top pat with like a feather in it

17:37

looking a lot like Bill the

17:39

butcher from gangs of New York.

17:42

Chuck

17:42

pulled his pistols pointed them at

17:44

the leader and pulled the

17:47

trigger.

17:47

the Yep. Okay.

17:49

So You

17:51

But right before you did that, Chuck, you

17:54

said I really wanna find out what these

17:56

pistols do now that they've been

17:58

modified. Right?

18:01

Okay.

18:04

And you also know that they've been

18:06

modified something to do with

18:08

electrostatic ammunition, electroplasmic rather

18:10

and Chuck or Abu. You know

18:12

that murdering someone

18:15

in cold blood right in the middle of

18:17

the city would draw the

18:19

attention and ire of the spirit

18:21

wardens. Don't you? Oh,

18:23

crap.

18:23

Oh, my god. We don't have the

18:26

crow's They don't have a

18:28

crow's availability to hide

18:30

corpses from the spirit warden

18:32

studio. No.

18:33

We do not.

18:36

So can I pitch and

18:38

that part of this soupping

18:41

up was to make

18:42

these things these pistols

18:45

shoot

18:47

out

18:49

electroplasmic ammunition that

18:51

will incapacitate, but

18:54

not kill, but these are non

18:56

lethal browns. Un lethal browns. Exactly.

19:00

Alright. I shunts the spirit

19:02

or something. Mhmm. They're like Maybe

19:04

it, like, knocks the

19:06

the spirit out of the body from doctor

19:09

Strange. Holy Strange man. You

19:11

know what I mean? You

19:13

can see if it's true in this case.

19:16

Chuck, you

19:18

need to give me a role and

19:20

action roll as you fire on

19:22

these these bill hooks. So,

19:24

normally, I would roll

19:27

a hunt. However, what

19:29

I'd like to roam is prowl.

19:31

The reason why I'd like to roam prowl

19:33

is because I didn't necessarily

19:36

imagine myself bursting in. I

19:38

imagine myself sneakily coming

19:40

in and I'm bushing from

19:43

behind. Right. Okay. I think you

19:45

did announce yourself. I I

19:47

could be I didn't know. I

19:49

did I did announce myself. I was about to say,

19:51

I'd like to say something, but then I just

19:53

stopped and shot. Yeah.

19:54

I think that that's I think that that I'll

19:56

allow a pro. Absolutely. Okay. So

19:58

if give me that brow

19:59

roll, it's going to be I'm gonna

20:02

tell you something. We don't know if these

20:04

pistols are gonna absolutely work

20:06

the way you want them to. Okay. Or or

20:08

how many how many targets you

20:10

can target at once with this strange

20:13

ammunition? I'm

20:15

gonna make this risky for

20:17

for You know

20:19

what? I'm gonna make it for great

20:21

effects because you you spent stress

20:23

in a flashback to set this up. So if it

20:25

works, it'll work in a big way. And

20:27

I'm gonna push myself to

20:30

get an that sounds like

20:32

a good idea.

20:33

I'll give you a devil's bargain. Oh,

20:36

no no need my friend because I got 260

20:42

shit. Okay. So

20:44

with your dude's with mass

20:46

their crafts when she was there. That's

20:49

a critical hit. I

20:51

thought it was that's gonna be a little bad, though,

20:53

guys. Come on. We gotta lose

20:55

it. How many diced you have altogether

20:57

there? Boom. Okay.

20:58

I'm gonna make a I'm

21:00

gonna make you had four altogether.

21:02

Oh my word. I'm gonna make a

21:04

fortune roll and that's gonna tell us

21:07

how many of the bill hooks you take out in

21:09

one shot here. Holy crap.

21:11

Okay.

21:11

So I'm gonna roll one die.

21:13

And if I roll a six, that

21:15

means you take out all of them. If I

21:17

roll a one, it means you took out the leader that

21:19

you fired at. Alright? Here

21:21

we go.

21:24

Guys, I rolled a

21:27

five who walks

21:31

in, pulls the trigger on

21:33

both pistols. This

21:35

electrostatic blast of

21:37

like you know, lightning arcs around the

21:39

room. Mhmm. It hits the Billhooks,

21:41

and you see in that flash

21:43

of lightning. You know how lightning actually,

21:45

the lights go out in

21:47

here for a second, and then there's just a flash of white for just

21:50

a moment. And in that moment, you

21:52

see the spirits of the

21:54

Billhooks leave their bodies.

21:56

Like -- Oh. -- whoa. blasted

21:58

out of their bodies as and

22:00

then the lights come back on and

22:02

they're all over the

22:04

floor and Trish is there,

22:07

like, kinda shaking and kinda, like,

22:09

with a day's look on her

22:11

face and canute and

22:13

Matilda are standing there

22:15

with the bodies of the Billhooks around

22:17

them, but including

22:19

Valerus. Now your the

22:22

question to the crew is, does this count

22:24

as injuring him in

22:26

some way so that it looks like

22:28

god. So that it looks like he's -- Well,

22:31

he's indicted in this. -- I think what

22:33

we could do is

22:35

rob everyone down.

22:37

Yes. So I want this I'm probably seeing the

22:39

hat. I'm taking the hat,

22:41

sir. Oh, yeah. It's Oh,

22:43

yeah. There's trucks out. But everyone,

22:45

please. So good on you, Chuck. You

22:47

should Thank you. Mhmm. Like, I

22:49

just thought I just stopped waiving the

22:51

gun, Mike. It's all no

22:53

light. I do love the hat. Interesting.

22:55

So so impressive. Well,

22:57

it's because of knut over here and

22:59

his lovely classmateship. completely

23:02

at work. Yes. It is.

23:04

You'll want

23:05

to get rid of those spent

23:08

cartridges somewhere where residual

23:11

electroplasm can decay

23:14

nearby. It will You

23:16

don't

23:16

want the effect Canute

23:19

is already thinking of ways the game

23:21

master could screw them over. You know,

23:23

like, I dude is, like, trying on one of the

23:25

other guy's hats and it's going fully

23:27

over his head. It's like like Damn

23:29

it. Nice. And Matilda's standing

23:31

over the the one there was one woman in the

23:33

crew. Right? There was. Yeah. She's standing

23:34

over the woman and she goes,

23:37

I want her ponytail, and she

23:40

cuts off the woman's ponytail. Oh,

23:42

wow. Yeah. She had like a

23:44

long braided ponytail. and

23:47

now it's hanging from Matilda's

23:49

grubby little fingers.

23:51

I assume Grubby. Correct me

23:53

if I'm wrong. They're really

23:55

delicate kit and beautiful. And she has really soft hands, actually,

23:57

Jared. Thank you for asking. Fair enough.

23:59

Fair enough. Okay.

24:02

So So the

24:05

situation is that all of them are

24:07

unconscious right now. Maybe more than

24:09

unconscious. Maybe, like, astray

24:12

stunned with their spirits in

24:14

the ghost realm, in the

24:16

ghost

24:16

zone. You're not

24:18

sure how long they will

24:20

be in that state. Triss

24:23

is there and his Reddit is just like

24:25

waiting for your commands, Matilda.

24:27

What do you do? Oh,

24:29

you said you're searching the bodies.

24:32

Look, you know,

24:34

blades in the dark

24:34

doesn't really have a mechanic

24:37

for looting things. more

24:39

of maybe a dungeons and dragons thing,

24:41

but what I will allow you to do

24:44

is one more box

24:46

than you load out is now on your load

24:48

out. And it it can be filled by

24:51

anything that seems like the Bill

24:53

Hooks might have had on them. I love

24:55

it. I think also

24:56

the intention was to

24:58

to rob him blind, to make them, again,

25:00

look also Valera's make him look as well like

25:02

he's part and listen. We're taking stuff from Valera's

25:05

well. So I think it's like they're

25:07

all part of the art. They've all

25:09

been treated the

25:11

same in a way. You see? then

25:13

I feel like that's the kind of aim for it.

25:15

Right? Yeah.

25:15

That sounds that sounds right. Can

25:18

I take a little extra time, g

25:20

m, to to with that

25:23

picking

25:23

up Solaris pockets with

25:25

the intention of finding anything

25:27

on his person that might

25:30

suggest to me who he's actually

25:32

working for.

25:32

Very good.

25:35

So never revealed why

25:37

he wants this done or who he's

25:39

doing it with. Why don't

25:40

we why don't we do a controlled

25:43

action in this search to

25:45

see to see how well you're able to do

25:47

this and how long it takes.

25:49

And my my thing is the risk here

25:51

is that if it takes a long time, if

25:53

you're gonna do this thoroughly, if

25:56

you if you do poorly, it takes a

25:58

very long time. Okay. And

25:59

if you fail, you don't find anything.

26:03

Okay. Seems

26:04

like

26:05

I'm gonna go

26:08

with Finesse, as I as as

26:12

as a canute stubby yet

26:16

breather naturally dextrous fingers.

26:18

Slip into every nook

26:21

and cranny pockets and

26:23

hollow in a laparis

26:26

tire. Here

26:26

we go. Controlled for

26:28

standard effect, you'll

26:30

find something

26:34

Oh, brother.

26:38

You can't resist that though, can't you?

26:41

You can. Yes. Thank

26:43

you for reminding us, Abu. You

26:45

can resist anything that happens in the game.

26:47

Would you like getting an extra die, by the way,

26:49

my friend, because of all

26:51

because of the dying that we are. Oh, right.

26:53

Yeah. Let me resist with an extra

26:55

die. Do you know You either bet a

26:57

better die. Is it to resist everything or

27:00

certain things? What's making you feel

27:02

everything? Right? I think it's just Well, this is

27:04

so the mayor thinks that, but I, as

27:06

the GM may disagree, my friend.

27:08

I I was like, oh, good.

27:10

Well, I'm gonna look at the specific

27:12

text of the power. Right.

27:14

We're we're saying this because I rolled a one. So it's

27:16

a crib, which would be a critical You are you

27:18

are correct, Abu. Forgive me. You get

27:20

plus one to all resistance roles. Would you like to resist

27:22

that consequence? Yeah.

27:24

Of course, since I've got this power especially.

27:26

So for remind me for resistance roles because

27:28

we use this so rare early.

27:30

Yeah. No problem. Resistance rules

27:32

means we choose which attribute

27:35

that you would be resisting with.

27:37

Then you take six stress minus

27:40

whatever you roll for that attribute. Attributes

27:42

are rolled using the vertical

27:44

line of dots, not the dots across

27:46

from the edge. So I think I'm gonna go with

27:49

prowess here because,

27:51

like, that those are the things more

27:53

more

27:54

applicable to

27:57

speed and and physical

27:59

physical

27:59

altercations. Yeah. prowess. prowess

28:02

is very good for canoe. Yeah.

28:05

So here we go. It's your strongest attribute.

28:07

So the success. I get

28:09

one bonus dice. Mhmm.

28:12

go six. I got six. Yay.

28:14

Now what I said by the four now

28:16

So you take no stress from resisting that.

28:19

what I should have done you the consequence was you

28:21

were resisting. And what the consequence was

28:23

that you were resisting is that

28:25

as I mentioned earlier, you spend

28:27

a lot of time on it. Okay?

28:30

With a one and you get nothing.

28:32

Okay. This time you thing,

28:34

but you don't spend a lot of time on it. You

28:36

kind of do a very efficient quick

28:38

search. You find nothing. Perhaps

28:41

that makes sense. If mission with the Bill Hooks,

28:43

would he Very something that would in incriminate

28:45

the mission case? Yeah.

28:48

But still, Yeah. No. It's

28:50

it wasn't I I think it was a great

28:53

plan, but there's

28:55

still left to do here. I mean, so

28:57

so far you you if you think you've

28:59

accomplished what you wanna accomplish, mission

29:01

mission complete, mission

29:04

achieved. But Yeah. It's a little

29:06

extra. And swinging

29:07

the ponytail. She

29:10

walks over to Tristan and puts it around her

29:12

neck. It kinda, like, rubs it like a little

29:14

scarf on Chris' neck. And

29:16

she

29:16

says, I would

29:18

like you to show us where

29:20

you keep the Leviathan blood, please.

29:25

Chris

29:25

kind of like has glassy

29:27

eyes and kind of is still under

29:29

the effects of the trans powder

29:31

and smiles at you and says,

29:34

Can't do that.

29:35

It's

29:37

my livelihood.

29:38

It's the

29:40

special

29:40

ingredient. That's

29:43

why

29:43

all the sailors come. Can't

29:46

do it. Sorry.

29:48

Can't do it. And she kind of like

29:50

gives you like a light hug. And

29:53

but though the hugs her back at

29:55

her hands just

29:55

make like almost small little claws in

29:58

her backside and she pulls her back out from the

29:59

hug and says, If

30:03

you

30:03

don't show us where the Leviathan

30:05

blood is, people are

30:06

gonna destroy your shop. So

30:09

I really think that we should get it out here

30:11

to keep it safe. Shops

30:15

already destroyed. They

30:16

already smashed everything up.

30:20

I

30:20

better start cleaning

30:22

and she starts picking up

30:24

stuff and trying to hang

30:26

pictures back on the wall. Matilda

30:28

looks at Chuck,

30:32

and she goes

30:35

and kind

30:36

of, like, shakes her head towards the back

30:38

room and also makes Isaac Knutton

30:40

is, like, let's

30:43

go. Mhmm. Kunun

30:45

is, like, turning out pockets and, like, popping open to

30:47

lock it on for layers and, like, yeah,

30:49

there there's nothing here. And, like,

30:53

strides over. Yeah. I'm gonna

30:55

follow. Okay. So

30:57

you enter that back room where

30:59

there are, you know, shelves

31:01

and all kinds of inks

31:03

and tools on the on the shelves. And

31:05

there's also like a little desk where she

31:07

probably does her her business accounting, and things

31:09

like that. And you are

31:12

trying to toss this room

31:14

to find the Leviathan blood to keep it for

31:16

yourself. Is that true? Before

31:18

we do toss it though, I'm gonna kind of

31:20

be like, you know who could be really handy

31:22

at this. Mark,

31:26

I'm like, Muck, just sort of. Oh, god.

31:28

He's so sick.

31:30

Me and my boy have

31:33

such a beautiful connection.

31:35

he took my lip, you

31:38

know. And I

31:40

think what would be really useful

31:43

is if We have

31:43

him sniff out the flesh. Lovely.

31:47

So I'm gonna

31:48

instruct Mark to sniff out the

31:50

if possible. Okay. Great. I

31:53

think we still wanna roll an

31:55

action for Muck. Sure. And

31:57

what action do you

31:59

think

31:59

that Chuck could use to have muck

32:02

sniff out the place. Maybe

32:04

it would be hunt. Hunt

32:06

sounds perfect, but the consequence here

32:08

or the danger here is that it will take

32:10

a long time because you're worried about the

32:12

Bill Hooks coming to, shots have been fired,

32:14

you maybe be worried about the authorities

32:17

showing up So if it takes a long

32:19

time, that is dangerous to Chuck and his

32:21

crew. So that is the

32:23

consequence. Let's make it controlled

32:25

because there's no threats coming at you at

32:27

the moment. for standard effect, Muck

32:29

will find something. Okay.

32:31

Do I push

32:33

myself?

32:36

No. No. What's

32:38

the worst it could happen? It takes ten minutes.

32:40

No big deal. Mm-mm.

32:42

ah I'm

32:44

gonna push myself

32:44

for an extra bag. No. For

32:47

it. Okay. That sounds good. Take

32:49

the picture here. Here we go.

32:52

Six. Six. Alright. So,

32:55

Muck is coming up with nothing,

32:57

but but this is only like a a

32:59

few minutes have passed. Maybe two

33:01

or three. And then

33:03

you suddenly notice that

33:05

Muck every time Muck goes

33:07

over a certain square

33:09

of wood in this back room,

33:12

like a different kind of creek. And you noticed

33:14

that because you chose hunt

33:17

the chalky.

33:18

And so you're being very perceptive

33:21

in kind of keeping track of everything in the

33:23

room. So Muck hasn't found

33:25

anything, but Muck is creating a certain

33:27

kind of sound when he goes over a

33:29

certain section of flooring. I

33:31

kind of walk over to that certain bit of

33:33

flooring and I put my foot on it.

33:35

Yeah. There's some sort of

33:38

door here in the floor under under

33:40

some carpet, under a

33:42

rug. Help

33:42

me here quick. And I

33:44

might try and rip up a rug. Yeah.

33:46

Yeah. Yeah. So you find that

33:48

there is a trapdoor leading all the

33:50

way down into the water and there's

33:52

a chain going down into the

33:55

water. Oh,

33:55

amazing. Right. Then

33:58

we have to get this chain up,

33:59

guys. This is where the

34:01

blood is kept. Right? All the

34:04

way. Hold away. Yeah. Alright. So

34:06

I'll allow you to deal with any without any action

34:08

role, obviously. You can go ahead and

34:12

pull up that that chain. Right now, I'm gonna

34:14

make some mystery rolls as you

34:16

do the

34:19

Okay.

34:23

And

34:29

Okay.

34:30

So I'm ready.

34:32

You pull up a

34:34

canister. How do

34:37

this drive it. It it it

34:39

is definitely something that is

34:41

unique to duskfall. It's a it

34:44

looks like a steam

34:46

punk, you know,

34:49

canister that it has all this

34:52

piping coming off it in a

34:54

weird seal, in like a pneumatic mechanism

34:56

on the top, and it's very heavy.

35:02

Okay. I

35:03

guess, what

35:04

we should do

35:07

is find a way

35:10

of covering and leaving the facility with this. I'm

35:12

I'm attaching it from

35:14

its chain first of all.

35:17

So what we're gonna do?

35:20

Wait. Is

35:22

this

35:24

like a sue were beneath

35:26

it or No.

35:27

It's the water. It's the water of the

35:30

sea itself. Trish's

35:32

tattoo shop was located toward the end of a rotting

35:34

dock. Oh, wait. Why don't you? toward the end, but at

35:36

the edge of a rotting dock. Yeah. Matilda

35:38

says, why

35:38

don't we just escape this

35:41

way? I mean, it's seem so

35:43

simple. With a boat. Can

35:45

you not swim,

35:47

know

35:47

Chuck? So III

35:49

hadn't swim. Look

35:52

at me. Remember all

35:54

the tools you have as Skound Rills

35:56

when you are pulling a score.

35:59

Oh, we have tools to

36:01

cut this chain and stuff.

36:04

Yes. We have not exactly what I meant, but

36:06

you could certainly cut the chain. If we could also

36:08

So we could also flash back to

36:10

a range of boat. out. Oh, yes.

36:12

That's very true. Oh,

36:14

I love

36:15

when the GM's like, hey, guys. Do you

36:17

remember how to play the game? Or

36:18

It's like a crystal

36:21

ball had one here. I've forgotten how to play

36:23

the game plenty of times. So I feel I

36:25

owe the playoffs an occasional hint. So I

36:27

think I think I I mean, I was

36:29

thinking like it could flash back to a range of boats, but

36:32

the social graces are not really

36:34

a knut strong suit. suck.

36:37

I'm like, I could perhaps build

36:40

one. I

36:40

think Matilda

36:42

could flash back and

36:44

this could

36:45

go even deeper. Matilda the

36:48

flashback,

36:49

c she

36:50

knew the sailors who were

36:52

in the tattoo parlor earlier

36:54

because she met them at a bar

36:57

and had flirted with them

36:59

and,

36:59

like, became friendly with them. And

37:01

she got them to tell them about all of

37:03

this. Like, oh, we were going to

37:05

the tattoo parlor. Oh, we're you

37:08

know, how are you getting there? Oh, we just take the boat

37:10

over from the docks and we do we park

37:12

it under beth and blah blah blah, then you don't have to pay for parking type

37:14

of thing. And she took in all

37:16

this

37:16

information. What is how

37:17

much does parking cost

37:20

in dustbowl? do do do

37:22

the boats. Boat parking. Go

37:24

ahead. Go ahead. have to do the boats and there's

37:26

poor orphans who

37:26

make you pay so they can tie it to

37:28

a

37:28

big rock. I love where you're going with this.

37:31

Go ahead. So

37:31

basically, she got all this

37:33

information and then purposefully

37:36

remembered that they were gonna be there just so she could

37:38

make a big scene and, like,

37:40

bother them basically and kick them out so

37:42

that they would, like, be all pissed off

37:44

and, like, not wait for their tattoo and

37:46

take their boat and leave if stuff went down.

37:48

gonna be busy like, hey, these people are,

37:50

you know, go drink it or whatever. So,

37:53

she's gonna check

37:56

to see if their boat is potentially still under the

37:58

docks where they said they were

37:59

gonna park it when they went to get their tattoos.

38:02

Well, I'll tell

38:04

you something.

38:05

If if she

38:07

pays her two stress,

38:09

it's there. Hi. I didn't

38:11

even take any stress yet. I'm gonna do

38:13

it. And it's not like a boat, but it's like a dingy. It's like a really tiny.

38:15

They rode they

38:16

rode over. Yeah. very

38:20

good. It's there. Let me ask you

38:22

this. You you mentioned giving it to

38:24

an orphan. Is there an orphan in the boat?

38:26

currently. Is there a raghamuffin, a street orchard? Yes.

38:30

You're in an orphan to watch the boat.

38:34

Yeah. And this orphan's name is

38:36

wiggles. Okay. So wiggles

38:38

looks up at you and goes, yeah,

38:40

mom. I've got it.

38:43

Oh, wiggles, you are

38:45

so darling. I'm gonna

38:46

buy you a cake all the

38:48

cakes and creams that you could ever

38:50

or what? You're gonna eat a little heart out

38:52

and then she turns back and she goes, oh, wiggles has

38:55

the boat. Everything's fine.

38:59

Good. And that's not quite the the

39:01

the fluid yum. Is it still attached to

39:04

the chain? It is. Yeah. That

39:06

was a but the the the the

39:08

you can get the canister off of the chain

39:10

easily and there is a chain leading down to

39:12

the boat right now. You can clamber down the chain

39:15

and pull pull

39:17

the door the behind us. Okay. So who's going

39:19

first down the chain? I

39:22

will. Okay. And who's going last down

39:24

the chain? And I

39:26

I mean, if if

39:28

if fulfilled is

39:29

having all this parley with the orphan

39:31

and it sounds like knut's going last. I'll tell

39:33

you what, actually. No.

39:36

I will go last, but you are

39:38

my crew, and I love being, and I

39:40

will hold my gun and keep watch. Okay.

39:42

You're holding your

39:45

gun to keep watch. Everything

39:48

seems seems like no problem.

39:50

And knut, Amifilder, are in the boat

39:52

with wiggles. What question?

39:54

When we looked

39:54

at this container, did it

39:57

look similar to the

39:58

stuff that she had

39:59

brought out for knut for the

40:02

tattoo? Like, can we tell

40:03

No. It's possible. I think

40:05

it's very easily surmise that

40:08

she takes a little bit out of

40:10

a canister and puts it into kind of like a little ink well. Okay.

40:12

Just making sure that we're not way off base it, for

40:14

some reason, this is not

40:16

what we

40:18

want. But Yeah. What a nasty trick for me to plan on that. Yeah.

40:20

Like, catalog that for later.

40:22

But right now, it's easily surmise

40:25

that that's probably how she

40:28

uses the the stuff in

40:30

the canister. Chuck, you know

40:33

what? For keeping watch, Give

40:36

me a role. You've you've said you're keeping watch.

40:38

I have to I have to be

40:40

true to that. Give me an action

40:44

role. Savay. Obviously, if you fail,

40:46

you've missed something key.

40:50

Okay. failed. So

40:52

position is controlled. Position

40:55

is controlled. For standard

40:57

and for standard

41:00

effect. Okay. too,

41:02

but I'm gonna resist.

41:05

Okay. The consequences

41:08

is that you missed something. So

41:10

I guess that if you -- Oh, okay. -- if you resist. No. That's

41:13

okay. If you resist, then

41:15

you will notice something. Okay.

41:17

So you will notice something. It might not be

41:20

the thing that you most need to notice, but

41:22

you will notice something. Okay. So

41:24

go ahead and take six

41:26

stress minus I think in

41:28

this case, the attribute

41:30

that you need to

41:32

You're obsessed with insight.

41:34

Yes. Thank you. Right. Six. Great.

41:36

You take no stress to

41:39

resist this consequence. And

41:41

what you notice as

41:44

you as you are about

41:46

to climb onto the chain is

41:48

you look down and you see

41:50

another kind of dingy headed

41:53

toward your dingy.

41:55

Oh, shitty course. They would

41:58

have found a they would have found a

41:59

way of Getting to

42:02

their boat. to the boat, to

42:04

what we Okay. What

42:06

I'm gonna do

42:09

then is

42:11

I'm gonna

42:18

go

42:18

down. and then I'm just gonna get

42:20

my piss. I'm gonna know what I mean. As you as you

42:22

start to go down the chain. Right?

42:26

Suddenly Footsteps

42:28

upstairs, you're going down the chain,

42:30

Chris appears at the top of

42:32

the trap door, grabs

42:34

onto the chain. All of

42:37

her tattoos light up with blue

42:39

light and But this

42:41

is it. Electro plasmic energy goes down the chain.

42:43

It's a perfect conduit

42:46

and you are about to be

42:48

blasted by volts

42:50

of electroplasmic charge.

42:52

What do you do? I'm gonna let go

42:54

of the chain. Oh, no.

42:56

Let it go. Well, that definitely

42:58

get you down. Well well, gravity will take

43:01

it from there, but I need some sort

43:03

of action roll to stop you

43:06

from completely overturning

43:08

the boat below or falling into the

43:10

drink where you can't quite reach it? Something I

43:12

need a I need an action role. I'm

43:15

gonna do a finesse. Yeah. Yeah.

43:18

As I'm falling. Yes.

43:20

Trying to land just so. Trying

43:22

to sure. Yes. Just

43:24

correctly. It's gonna is it position as risky or

43:27

or or what? Let's call

43:29

this position

43:30

desperate Okay.

43:32

Because there will be a big consequence if you

43:35

fail this. Okay. And you

43:37

potentially take harm from Tris because you

43:39

didn't, like, go fast enough

43:42

And I also move Wiggles right

43:44

I'm, like, lining him up right under where

43:46

he just falls. sound of an

43:48

assist. That must be an assist. assist

43:51

with Jeff. He takes one stress, Matilda,

43:54

and give Chuck an extra --

43:56

How many? -- his financial or anything

43:58

for Chuck. You're right. I'm gonna push

44:00

myself as well of this. Oh my god.

44:02

So Let's see more stress. Do more

44:04

extra. Yeah. Okay. Perchians come in

44:06

handy in many areas. They're so

44:08

expendable. Here you go. Trust the

44:10

day. Come on, baby. Here we

44:12

go.

44:12

Two

44:15

and a one.

44:16

one And this

44:18

is when as a

44:20

GM, I have to stop myself from

44:22

smiling really big. I'm

44:26

having to control my face right now

44:28

and it's You're not. You're smiling. I'm

44:30

sorry. It's painful. Pardon

44:32

me once to like, I don't even wanna

44:34

resist this I actually wanna know

44:36

what's gonna happen. So please Oh, you can resist it, though. Did this particular part of

44:38

me wants to know. Okay.

44:41

electrostatic energy

44:44

courses through Chuck's body. I

44:47

mean, every nerve is on

44:49

fire. His body becomes

44:52

paralyzed He does let go

44:54

of the chain but not before taking let's

44:56

call it a level two arm --

44:59

Oh. -- fried. fried,

45:02

we'll call it. And then Chuck falls

45:05

from the chain, does not

45:07

land on wiggles, lands

45:10

out in the cold, dark water, but Chuck is

45:12

currently unable to swim because his

45:15

body isn't completely shocked

45:18

and all of his muscles and nerves are contracted.

45:20

And there's another boat

45:22

headed toward you. You probably should

45:24

have resisted, but I told you it was

45:27

desperate. So that is what

45:29

is happening. Currently, Chuck

45:30

is sinking and there's another

45:33

boat headed toward you. It's up to

45:35

Canute and

45:35

Matilda now. What do you

45:38

do? Could you

45:40

have

45:41

any ideas,

45:42

the have any ideas can you Canute? You can

45:45

see,

45:45

can you, like, reach

45:46

for the ores for a second as if he's

45:49

just gonna row away. I'm like

45:51

Fair enough. Fair enough. Well,

45:54

that's kinda how Chuck's crew operates.

45:56

I mean and that

45:58

maybe

45:58

he's just like eyes

45:59

connected to you for a moment.

46:02

He's

46:02

like, Are

46:05

we

46:12

and

46:12

just one ore

46:14

starts working to turn the the the

46:17

the craft around and I'll

46:19

reach an

46:19

ore over

46:22

to to Chuck's body.

46:24

Trish

46:24

lands in the

46:25

boat. Cool.

46:28

And

46:28

she has

46:30

a weapon too by the way. She's got

46:32

like a big nasty looking

46:34

needle and it's currently crackling

46:37

with electrostatic energy. and

46:39

she swipes it straight at

46:42

Matilda. Okay.

46:44

By the way, the boat is shaking

46:46

and might overturn in a moment. And

46:48

Chuck is sinking to the bottom of the ocean.

46:52

Okay. What do you

46:54

do, Matilda?

46:55

Okay. I do

46:58

have I do

47:00

have a cane sword. because

47:03

I took a

47:04

moderate a moderate low out load

47:07

out. Load out. So I think

47:09

she would

47:10

from somewhere in her a

47:12

fluffy, low eared dress. It was strapped to her thigh.

47:14

She, like, spins out

47:17

this cane sword and

47:20

goes to Can I block this

47:22

hit? Can I, like, use my

47:23

Oh, let's have a

47:25

full fencing duel on

47:27

a dinky. Right. kind of

47:30

tilting in the water. I think that's a

47:32

great idea. So you'd like to

47:34

parry and perhaps even

47:36

thrust back. Yep. The dice allow it. Am I wrong? allow

47:38

it. Yeah. Okay. I I would like to.

47:40

What action are you using to do this?

47:42

Trying to decide I think I'm

47:43

gonna have to use

47:46

because for

47:47

my prowess, I

47:49

only have brow. I don't really

47:51

have like finesse

47:54

or wreck So I think I'm gonna use my rux gambit and take more

47:56

stress to use my three in

47:59

sway for

48:00

we're right rack.

48:02

And

48:02

let's go, you're gonna wreck her. Yeah. Okay. Absolutely. So

48:05

And knock her off the boat. I just

48:06

wanna get her off the boat. And also,

48:09

she has that cracking energy and I'm like, what would happen

48:11

if she touches water? So I'd like to just try to, like,

48:13

knock her in the head off balance off the

48:16

boat. That is that sounds like a

48:17

wreck to me.

48:20

go ahead and roll and the Rucks Gambit

48:22

is coming in really handy here. This

48:24

is going to be a desperate role.

48:27

and it will be for

48:30

standard effect because Triss is not a

48:32

higher tier than you. So you'll be able to

48:34

you'll be able to take her on head

48:36

to head. She's a higher tier. Yes. Go

48:38

ahead. Just so I don't mess

48:39

up the sheet because we're using it within roll

48:41

twenty. Can I just hit my sway

48:43

to roll since it has my three

48:45

points. Right. That's your rook's gambit, so

48:47

that makes sense. And make sure to

48:49

also mark ladies and gentlemen your

48:51

desperate actions because they're important to your

48:54

XP later. Oh, okay. So this is Desperate

48:58

standard. Yes. And you'll just like mark that

49:00

you took a desperate action in, I

49:02

think, prowess. Oh, I

49:04

see.

49:05

oh i think

49:06

Okay. Okay.

49:08

It's in the little that oh, those little numbers. What

49:10

did you do? Just rolled A6I

49:12

got

49:12

A56 and A2A56

49:14

and a two,

49:17

very well done. You come

49:19

up, you swat the

49:22

needle out of

49:24

Tristan's hands, and then your little arm comes back

49:26

around and because you're of

49:28

shorter stature, you take her legs out

49:30

from under

49:32

and she falls down into the water as well.

49:35

Alright. So splash.

49:37

Now, Chris and Chuck

49:40

are potentially sinking into the water, you see the water kind of

49:42

like bubble and boil for a second when

49:44

Trish goes in because she has that

49:46

weird eel like quality

49:50

to her her let's just call the magical

49:52

tattoos. So

49:55

let's let's let's

49:58

look

49:58

at the situation. There's another dingy moving toward

49:59

you. It's just gotten closer,

50:02

although because of the lights

50:04

in duskfall, being just

50:06

here and there and not covering everything.

50:08

You can't quite tell who or what

50:10

is in it yet. Chuck is a

50:12

little lower in the water than he

50:14

was. a minute ago. And I think knut has an active

50:16

for a moment. So knut, you said you were

50:19

reaching out your ore to Chuck? Right.

50:22

Reaching it to to fish him

50:24

closer to the to the

50:26

boat so we can

50:27

haul him in. Okay.

50:30

So Let

50:30

me understand. For someone to be saved by an

50:32

oar, they would need to be able to grab the

50:35

oar. Correct? He's fully unconscious.

50:38

Yeah. we got to be very

50:40

conscious. In fact, he's very conscious. He just can't move from realized.

50:42

Okay. So but

50:44

I'm rigid,

50:45

there's. Right? That's right.

50:48

So you could technically If I could just, like, push it.

50:50

This friend yeah. Find a way of

50:52

maybe hooking it. Like, if I fell

50:55

like this, you could probably

50:57

hook it in my arm. Yeah.

50:59

Yeah. Pull me that way if

51:01

I'm rigid. Interesting.

51:04

What would be your approach here. Can you I mean, that

51:06

sounds like finesse to

51:06

me to really, like It

51:09

doesn't seem

51:10

as well. It didn't come up.

51:12

scoop him. Yeah. Trying to give him a gen giving

51:14

him a gentleman scoop. Here we

51:16

go.

51:20

five. Success

51:23

with a consequence. Statement.

51:26

Listen. Okay. So

51:28

the success with the consequence is

51:31

that as you are

51:33

pulling a chuck into the water I mean,

51:35

out of the water rather It's very awkward.

51:37

It's very clumsy. Right? And you

51:39

can see that it takes it takes

51:41

too long. It takes like

51:43

a full minute which

51:46

is very important right now. And

51:48

Chris grabs back onto the

51:50

boat and is climbing back

51:52

in at the same

51:54

time, muck kis fallen into the water, and it's, like,

51:56

swimming for the boat as well. But there's too many people

51:58

in the boat already including

52:00

wiggles. And now this

52:02

other dinghy is close enough that you voice

52:04

from the dingy go. Stop where you

52:06

are. Stop all of you.

52:10

How and over the Leviathan blood. And

52:12

that is where we are gonna take

52:14

a short break.

52:16

We're gonna find out when

52:19

we come back, if they get out of

52:22

this, it looked like a

52:24

perfect job for the for the first

52:26

half and then all of a sudden

52:28

everything went to shit.

52:30

We'll be right back after a word

52:32

from our sponsor. What's the

52:34

first

52:34

thing you do when you wake up?

52:37

Is it checking up

52:39

on your credit score?

52:42

Yeah. Didn't

52:42

think so. But a chime, that's

52:45

exactly what they do. With their secured

52:47

Chime Credit Builder Visa credit card, you can start to build

52:49

credit with your own money. Chime reports your

52:51

payments to credit

52:52

bureaus to help you build credit over

52:54

time. their members see an increase

52:56

of thirty points on average. All

52:58

of this with no annual fees, large security

53:00

deposits, or credit checks to apply. So

53:02

start your credit journey with Chime. Signup

53:05

takes only two minutes and doesn't affect your

53:07

credit score. Get started at chime dot

53:09

com slash GCM That's

53:12

chime dot com slash GCM

53:15

Chime credit builder Visa credit card is issued by

53:17

Stride Bank NA, pursuant to a license from

53:19

VC USA. Chime checking account and

53:21

two hundred dollar qualifying direct deposit required to apply

53:23

for the secured Chime credit builder Visa credit

53:26

card. Regular on time payment history can have a

53:28

positive impact on your

53:30

credit score Impact a score

53:32

may vary and some users scores may not

53:34

improve. Out of network ATM withdrawal

53:36

fees may appear except at MoneyPass

53:38

ATMs in a seven eleven or

53:40

any Allpoint or Visa plus Alliance

53:42

ATM. Hey,

53:42

guys. Jared Logan here.

53:44

You know, gifting is hard but

53:48

bombers makes it easy with socks,

53:50

underwear, and t shirts that feel

53:52

good

53:53

and do good. They

53:55

feel good because they're thoughtfully designed with softest materials, and they

53:57

do good because for every item

53:59

you purchase, Bombas donates another to

54:01

someone in need. You

54:04

know,

54:04

we all have that person on our list who's impossible to

54:06

shop for. They already have everything. They

54:08

have the Fitbit. They have the espresso

54:12

machine. They have an iPad for their living room and an for

54:14

their bedroom. BOMBA's is the answer

54:16

because everyone needs socks t

54:19

shirts and underwear. And when you give these gifts,

54:22

you can say, hey, look, you and I just

54:24

donated these same items to someone who

54:26

really needs them.

54:28

Bamba socks underwear t shirts and slippers, our cozy

54:30

upgrades to everyday basics, and the

54:32

perfect gift for everyone on your

54:34

list, including

54:36

you. Bombers uses materials like premium pima

54:38

cotton and ultra soft,

54:40

never itchy, merino wool

54:42

in their socks and t shirts,

54:45

and fuzzy sharper linings in their

54:48

slippers. That does sound cozy.

54:50

And Bomba's holiday collection puts

54:52

a modern twist on

54:54

traditional festive colors and

54:56

designs. Think rich purples and

54:58

greens, geometric

55:00

snowflake designs, sweater inspired textures and retro ski

55:02

patterns. You guys,

55:04

I look good

55:05

in a retro ski

55:07

pattern. It's like my

55:10

look. And with family sets, you can

55:12

match with your family and friends

55:14

and exceptional comfort

55:16

and style Hello, framable holiday group photo.

55:18

Or how about this? You all put on matching

55:20

bombers and you make a TikTok.

55:22

You could go

55:24

holiday viral. Did you know

55:26

that socks underwear and t shirts are the three

55:28

most requested clothing items and

55:30

homeless shelters? It's true. That's

55:32

why bombers donates one

55:34

item for every item you buy. It's almost like this company

55:36

celebrates the holiday spirit

55:38

all year round. So far, Bombas

55:40

has donated over seventy five million

55:44

items of clothing. That's a whole lot of comfort and a

55:46

whole lot of good. So, give the

55:48

good this holiday season with bombers.

55:50

Go to bombers dot com

55:52

slash GCN and use code

55:54

GCN for twenty percent off your first

55:56

purchase. That's B0MBAS

55:58

dot com slash GCN code

56:00

GCN for twenty percent off. bama's

56:03

dot com slash GCN

56:05

code GCN

56:10

Welcome back. and our crew finds themselves in a

56:12

very precarious position.

56:14

You're in a boat

56:16

beneath the tattoo shop It's

56:20

a

56:20

tiny little dinky.

56:22

Triss,

56:22

the tattoo artist, is trying

56:25

to climb back into it

56:27

and another boat has approached and has

56:29

pointed someone is pointing a gun at you.

56:31

I don't know if I described that before, but

56:33

here we go. I just let it slip.

56:36

Someone in a shot we figure is pointing

56:38

a gun at you and demanding that you

56:40

give them the blood.

56:42

But on the bright side, Chuck is

56:44

in the boat now, and Chuck is

56:46

blooming toward it. So you have

56:48

your entire crew together. I'm so paralyzed.

56:51

Actually, why don't

56:52

you go ahead and give me a

56:55

role to kind of get moving again.

56:58

Okay. The consequence if you don't

57:00

is that you're gonna

57:02

take some sort of permanent harm here.

57:04

Let's see how well your body does

57:06

here. Permanent harm, man. Right.

57:08

I don't mean permanent forever, but I

57:10

mean you'll take some sort of harm.

57:13

Okay. I'm gonna attune. I think

57:15

it would be attune. Right? because I

57:17

guess Oh, interesting. Yeah. It's

57:19

electroplasm. Yeah. Absolutely, you

57:21

can attune to try to of clear

57:23

this electroplasmic poison out of

57:26

your system. Right? Okay.

57:28

Okay. Is it risky? Or I'm

57:30

gonna say

57:30

risky and it'll be for

57:32

great effect. If you succeed, you'll get it. You'll

57:34

get rid of it. Actually, I'm gonna make it

57:36

desperate for great effect because if you fail,

57:38

you've taken some sort of harm that affects

57:40

your rolls. Right? Right. Okay. And

57:43

remember also Oh,

57:45

what going? Well,

57:46

I just wanna

57:48

remind you that you've already taken some harm. You've

57:51

already been fried. So your

57:53

roles already have

57:56

a problem. let me see what

57:58

else. Crap is minus one

58:00

die. Okay. So Yeah. So would

58:02

you would is if you already rolled roll

58:04

again with minus one die. Okay. because

58:06

I think it does you know, it's only

58:08

if the if he would do that. harm

58:10

would affect this, but I think it would. Okay.

58:13

If I

58:13

did desperate Standard. No. Great

58:16

effect. But I wouldn't

58:18

have a bonus die. So I'll minus

58:20

one die.

58:22

Okay. Cool.

58:23

and a one and

58:26

a one. So I resist. I'm gonna

58:28

resist this now because you can't. Well,

58:30

hold on. It was zero

58:32

dice because you were rolling

58:33

with minus one. So no matter what, you would get

58:35

a you only have one dice. So

58:37

you must fail No. Because if what could have happened is

58:39

let's say I got a five and then A4I

58:42

would have had the four. So you

58:44

go for the longest. Oh,

58:47

ever you have zero in an action, that's how you roll

58:49

it. I'm gonna resist that. It's okay.

58:51

I'm gonna resist whatever you're gonna throw

58:53

at me. Yeah.

58:56

So I guess it's resolved, isn't it?

58:58

I think so.

58:59

Yep. One

59:00

bonus die. Six.

59:06

nicely done. Okay. So you take

59:08

no stress. Absolutely. And

59:10

rather than having this poison, you

59:12

don't take the harm. Yeah. And

59:14

what this worked out very well for you. Take zero

59:16

stress, you don't take the harm, and you can

59:19

move again. You can move again.

59:21

Okay. So that's good for you. You're in

59:23

the boat. Muck is Muck is swimming

59:26

toward it. Chris is climbing up

59:28

in. And now, Chris looks

59:30

like she looks like her Skeletal is

59:32

glowing almost like Celyakon. Her

59:34

skeleton is glowing through her body.

59:36

She looks like a demon. She's

59:38

so angry and she's reaching

59:40

for Mithilda. course. And then,

59:42

of course, a shadowy figure that you

59:44

can just see a a little bit of from

59:46

Chris', like, glowing body, you can see

59:48

the gun, the barrel of this figure's

59:50

gun as it points toward you from another boat tank. Give

59:52

me the blood. Give me the blood

59:55

now. What do you

59:56

do? If I can move

59:59

can can

59:59

I don't know in

1:00:02

some humanly manner because I got I had a

1:00:04

fine pair of pistols and I've only shot with one

1:00:06

bullet on one.

1:00:08

Could I with the other one.

1:00:10

Just suddenly, just kind of be like, finish, shoot.

1:00:12

Like, I think I'm gonna aim

1:00:14

for because

1:00:18

how how are they aligned? because the aim is to almost shoot

1:00:20

Chris because she looks like she's about to blow

1:00:22

up. Right? So I'm trying to think, like, if

1:00:24

I shoot her with electric as meth.

1:00:28

ammunition. I'm able to push her back

1:00:30

into the other boat and

1:00:32

essentially cause whatever madness is

1:00:34

gonna happen there. Wow.

1:00:36

That's an incredible That's

1:00:38

it. Michael Delighty. worried about it.

1:00:40

Thanks. Yeah. This one, I think it's a good

1:00:42

idea. It would fire, I think, a

1:00:44

crit to do all of that. Okay. You can

1:00:46

certainly you can certainly try for

1:00:48

one. Alright. Is anybody

1:00:52

so I'm gonna make you a devil's bargain though. Okay.

1:00:54

If if you get a complication,

1:00:56

even just a complication,

1:00:58

these pistols no longer work.

1:01:02

They like completely overheat and dry.

1:01:04

Here's the addition to the devil's market.

1:01:06

If you fail, these pistols hurt

1:01:08

you as they explode. Mhmm. Okay.

1:01:11

Okay. okay I'm

1:01:14

ready.

1:01:14

Okay. Great. How can I

1:01:16

help you? Chris. Right? Pardon?

1:01:18

You're shooting at Chris.

1:01:20

Yeah. Great.

1:01:22

Okay. It's Trish

1:01:23

to hopefully hit her in --

1:01:25

Great.

1:01:25

-- to ricochet. Last year we're moving to

1:01:27

the opposing look. Great. I

1:01:29

am I am the prodigy of Michael Bay guy. So it's,

1:01:32

you know, it's part of that whole thing, you know. If you

1:01:34

can have boys. Yep. I hate to add one

1:01:36

more thing to this nigga. occasion. And I

1:01:38

think I think it really really affects it. So before

1:01:40

you make your role and agree to

1:01:42

this, if you do not

1:01:44

full succeed, you will not be

1:01:46

shooting her into the

1:01:48

other boat. you'll just be kinda taking her out. Does that sense? sense.

1:01:50

Okay. Alright. So there you go. It

1:01:52

sounds like a desperate role then.

1:01:54

I would call this say,

1:01:57

no, it's it's not because it

1:02:00

just has a devil's bargain, so it's

1:02:02

risky. Okay. For what kind of

1:02:04

effect standard? Standard effect.

1:02:06

Yeah. Okay. I'll have minus

1:02:08

one diet, but I'm gonna push myself to

1:02:10

get that diet back. Okay. Too

1:02:13

more stress. Too more stress. fine.

1:02:15

Here we go. And you get the plus one die

1:02:17

from the devil's bargain. Yeah. Okay.

1:02:19

Okay. I can I assist?

1:02:21

You can. How are you

1:02:24

assisting? because you're now on

1:02:26

the boat. Right? Yeah. So

1:02:29

can I just

1:02:31

like

1:02:31

but can we say

1:02:33

that, like, just like maybe

1:02:36

a canoe almost like crouches down

1:02:38

so so that you

1:02:40

can, like, steady your

1:02:40

shot. Steady your shot. Almost, like, holding

1:02:42

your holding your arm, Bazooka style,

1:02:45

and, like, aiming at the

1:02:47

end and and manipulating

1:02:50

the hogs and wheels that he has he has put onto the pistol

1:02:52

to try to improve the quality of

1:02:54

the shot. Great. That is

1:02:58

a stress for knut and I assist

1:03:00

you. Oh my god.

1:03:02

Tell me how you would

1:03:05

cry, and I'm gonna see if there's too many assistance here. How

1:03:08

would you try, Matilda? I already

1:03:10

have my cane sword

1:03:12

out. So I was

1:03:12

going to as she's trying to

1:03:14

crawl back in boat. I was just fighting with Tristan. So

1:03:17

I assumed she's still, like, my main target.

1:03:19

I was just gonna try to

1:03:21

cut her fingers off as

1:03:23

she's trying to, like, grab onto the

1:03:25

edge of the boat so that she lets go of the boat and is

1:03:27

an easier shot for Chuck to hit. because

1:03:30

if she's not holding on, there's, like, barely any

1:03:32

resistance, so

1:03:34

just, like, fly backward. So Okay. You know what? I would

1:03:36

like

1:03:36

that to happen.

1:03:38

Gosh.

1:03:40

You

1:03:43

don't have to do this. You don't have to.

1:03:45

You know what? I'm gonna I'm gonna

1:03:47

call I hate to say no

1:03:49

to anybody ever. But I'm gonna say too many assistance

1:03:51

here. There's a small there's a small dingy. It's

1:03:54

shaking. Yeah.

1:03:56

Okay. Here we go. How

1:03:58

many days do you have for this?

1:03:59

What action are you using? Hunt.

1:04:02

Okay. And how many days

1:04:04

now? Now full.

1:04:06

I would say it's almost an assured

1:04:08

success, but let's find out. Here

1:04:10

we go. I see. Canute

1:04:12

drop lowers a pair of goggles over to protect his eyes from

1:04:15

the blast. It's it's

1:04:17

a five. Success

1:04:20

with a consequence.

1:04:22

Right. Here's what happens.

1:04:25

You don't fully blast her

1:04:27

into the other boat, but you blast

1:04:29

her into the water where

1:04:31

she goes flying out into the

1:04:33

water. Like, crackling, she looks

1:04:35

like a comet. She takes off

1:04:37

as your blast hits her

1:04:39

and she goes far. Like, I'm talking, like,

1:04:41

thirty, forty feet flying up out of the water in the

1:04:44

back end. You've

1:04:46

totally taken Chris

1:04:48

out of out of the

1:04:51

running here. Here's the consequence.

1:04:53

Your boat starts to capsize

1:04:55

for our weather. can

1:04:58

we resist the consequence? Starts to

1:05:00

capsized. When it starts to capsized,

1:05:03

you cannot resist something that starting

1:05:05

to happen. It will start to cap

1:05:08

size. Okay. Someone needs to do

1:05:10

something about that now or it is going to

1:05:12

cap size. I

1:05:13

got this. Mihilda says,

1:05:15

and she takes Wiggles'

1:05:18

hands, his little tiny

1:05:20

baby hands. Oh, wait.

1:05:22

No. Capsize, like, there's a hole in it or Capsize,

1:05:24

like, we're tipping. Flipsize. Tipping.

1:05:25

It's a little over because

1:05:27

the blast from Chuck's

1:05:29

pistol was so strong that it moved the

1:05:32

boat to almost capsize. Got you. Got

1:05:34

you. Okay. So

1:05:36

how Turn wiggles off.

1:05:38

I

1:05:38

mean, I was gonna throw Wiggles off, but

1:05:40

I'm like, would that help us maybe? Yeah. Yeah. I think

1:05:43

regardless, she goes,

1:05:45

She reaches

1:05:46

into his little pocket and takes her

1:05:48

coin back that she gave him, and then

1:05:51

she goes, you know, that

1:05:53

she because. You don't need that where

1:05:55

you're going, and she

1:05:56

takes his head and slams it into the

1:05:58

water over the side of the

1:05:59

boat. Oh. He flips him off

1:06:02

the boat. losing a

1:06:04

little weight. I'm not

1:06:06

quite sure how the physics of all this works.

1:06:08

I don't know if you'd have time to get

1:06:10

coin. But regardless, let's have an action roll to see how

1:06:12

this goes. Okay. Okay. Okay.

1:06:16

I think I'm

1:06:17

gonna I want this

1:06:19

to work because I don't want the boat to

1:06:21

tip over. But I don't know if I wanna

1:06:23

use my Rook scam but again to use my

1:06:26

highest thing. Maybe I'll

1:06:28

just do What

1:06:29

could I

1:06:31

use? Praful. Here, let me let me set

1:06:33

this all up for you because I think

1:06:36

that just throwing the orphan off,

1:06:38

it's all how happening in seconds, the boat's

1:06:40

about to flip over. Throwing the Orphanoff is gonna give you a limited

1:06:42

effect, meaning that something's

1:06:46

going overboard. someone or

1:06:48

something, and I'm gonna roll fortune dice to find

1:06:50

out with limited effect.

1:06:52

You can push yourself to get

1:06:54

standard effect. And standard effect means you guys all stay on the boat,

1:06:56

nothing goes over. And

1:06:58

can I Does that make

1:07:00

sense, Sid? Yeah.

1:07:02

I'll -- Okay. -- push I'll push

1:07:04

myself. Okay. Take two stress.

1:07:06

Yeah. And really, you're not getting an extra

1:07:08

die. You're just

1:07:10

making sure it barely works. Right? You're getting more effect.

1:07:12

Yeah. Can I can I I

1:07:14

know this is gonna take me

1:07:15

out the game, but I'm gonna push

1:07:17

I'm

1:07:17

gonna assist.

1:07:20

with Muck. And so Muck can, you

1:07:22

know, almost throw as it

1:07:24

kinda as Muck comes on, you'll

1:07:27

throw his weight off like will

1:07:29

just stumble onto the boat to try

1:07:31

and help stabilize it by accident, but

1:07:33

it will completely knock me out of the game.

1:07:35

No, then don't do that. I'm I'm ready for this.

1:07:37

We don't wanna have one stress left. Yep.

1:07:40

We got this. I believe you on this. We're

1:07:42

gonna we're gonna retain it.

1:07:44

I means we have to give you the

1:07:46

closers. You guys have to give the closers.

1:07:48

It's still good. Don't worry. Don't worry.

1:07:50

Just let go. Let go.

1:07:53

Just let

1:07:53

go. Oh, no. I'm on the door

1:07:55

in the middle of the ocean. Literally. It's

1:07:58

like Oh. Just

1:07:59

let go. Okay. You do what you wanna do. There

1:08:02

we go. That's it.

1:08:04

Awesome. You got an

1:08:08

extra day. You've got an extra dive down you. Matilda,

1:08:10

and I think that what happens to Chuck is he

1:08:12

finally kind of expires from his not

1:08:14

expires. He doesn't die. Got it. He passes

1:08:16

out he passes

1:08:18

out from his wounds. You know? Like, he's just had that that rally for a minute

1:08:20

to help you all, and

1:08:22

now he's like, oh, I after

1:08:26

he commands Muck, he just plops

1:08:28

down unconscious, passed out inside the

1:08:30

boat. So you still have Chuck

1:08:33

with

1:08:34

you. Matilda, tossing out the orphan.

1:08:36

Grab pickpocketing him as you

1:08:38

do so. Tossing an orphan

1:08:41

out of a boat. is

1:08:43

maybe my favorite haunted city roll to come

1:08:45

up in a while. There's a lot riding

1:08:47

on this awesome

1:08:49

sauce. If you What action are you

1:08:51

roping? What action are you

1:08:54

rolling? VirTra. Ah, I

1:08:56

wanna

1:08:56

use sway because

1:08:58

it's my highest. You got the Rook. How often can you use

1:08:59

Rook's Gambit? I

1:09:04

don't know.

1:09:04

I didn't know if it

1:09:07

was

1:09:07

a one time use, also tell us take two stress.

1:09:12

to roll your best action rating. So as

1:09:14

long as you take two stress, you can do it. The thing is I only have two stress

1:09:16

left. Oh, man.

1:09:19

Don't do it. Should

1:09:21

you take yourself out too and

1:09:23

maybe not to do it? Don't do it. I don't know.

1:09:25

a doubt.

1:09:27

What's your other question? Go for it.

1:09:29

Go for it. You're not. I

1:09:32

don't know. Can

1:09:35

I can

1:09:35

I just make the argument to do brow as as I throw

1:09:37

him off? Absolutely. That that would

1:09:39

make

1:09:39

sense. I'm gonna do that then

1:09:41

because

1:09:42

I get the extra die. I have

1:09:44

one prow, so it's gonna

1:09:45

be two die, which seems seems like

1:09:47

it'll be okay. Okay. I'll give you a devil's bargain.

1:09:48

Global devil's Give

1:09:51

me

1:09:51

that devil's bargain. If

1:09:54

you fail or get a

1:09:56

complication, the Leviathan blood falls to the bottom

1:09:58

of the ocean. You know what? Wait. Wait.

1:10:00

Wait.

1:10:00

you know like a foot away

1:10:03

This is not the worst thing

1:10:03

that can happen because these people

1:10:06

in the other boat want

1:10:08

the

1:10:08

Leviathan blood. We

1:10:11

were

1:10:11

gonna steal it anyway. We know

1:10:13

it's at

1:10:13

the bottom that we can come back and get it. Yeah. I don't know

1:10:15

if it's that

1:10:17

easy to dive

1:10:19

into these waters. It's normal. These

1:10:21

waters are very bad. Yeah. You know, I mean, thinking about it.

1:10:23

Did you say fail or get

1:10:25

a complication? So anything other than

1:10:28

a six this

1:10:30

hell, man. Yeah. Exactly. I

1:10:32

can't I can't take that

1:10:35

dumbass bargain. No problem. Roll

1:10:37

yours today. If it

1:10:39

was just a failure, I would do it. Okay. So sorry. It's risky. For standard

1:10:41

of For standard of

1:10:42

For standard. Okay.

1:10:46

Yeah. But with today. Yeah.

1:10:47

We're bonus dice.

1:10:50

Okay.

1:10:51

Here we go. a

1:10:54

five and a five. See

1:10:56

there? Yeah. So you stop

1:10:58

the boat from overturning by

1:11:01

tossing wiggles into the water.

1:11:03

Why I missed out

1:11:03

doing tomorrow. You stopped the

1:11:06

so you

1:11:07

getting rid of

1:11:09

that batless, that weight suddenly makes the

1:11:11

boat go up right again, and and Muck

1:11:14

helps you. Muck actually,

1:11:16

like, you know, leaps

1:11:18

onto the orphan and pushes him under. And

1:11:21

that is when

1:11:25

well, there's gotta be

1:11:27

a complication here. Right? gotta

1:11:29

be a complication of some

1:11:31

sort. What should the complication be? Well,

1:11:32

I think that the

1:11:34

gentleman in the other boat is

1:11:38

through waiting and fires on you. Only

1:11:40

kill. Whoa. Whoa. Whoa. Okay. Let's

1:11:42

roll a fortune die to

1:11:45

see whom he fires at. This is the fortune

1:11:48

die for mathilde. This

1:11:50

is the fortune die

1:11:52

for knut. There's also

1:11:54

the dog

1:11:55

in the

1:11:56

boat. Oh, yeah. It's

1:11:58

Chuck. Yeah. There is Chuck. It's I think Chuck is, like, laying

1:12:00

down on the boat,

1:12:02

so he's not really a target.

1:12:04

Listen. and

1:12:06

I rolled a one for both of you, so I think that

1:12:08

this this assailant has two pistols of

1:12:11

fires at you both. Both

1:12:13

of you have not electroplasm,

1:12:16

but real bullets coming at

1:12:18

your mouth. No. But he

1:12:20

failed. What do you mean he

1:12:22

failed? Those were two ones? Or were they from Unifin?

1:12:24

Your fortune dies. Oh, shit. Okay.

1:12:26

Who he's firing on? Right. Oh,

1:12:29

okay. I see. And both of them

1:12:32

both were rolled unluckily for our Oh,

1:12:34

so sorry, guys. I should have

1:12:37

explained that. Thank you. Alright. So

1:12:40

bullets are coming at you. What do you

1:12:42

do? So we've been shot at. This is

1:12:44

the doing great

1:12:46

going great. One way,

1:12:48

guys. What can I do? What can

1:12:50

I do? Action rules, guys. What are

1:12:52

you gonna do to avoid this

1:12:54

barrage of bullets coming toward you.

1:12:56

I mean, finesse, I'm gonna

1:12:58

dive to the bottom

1:13:00

of the of the

1:13:02

of the rubber. Okay.

1:13:03

That that makes total sense. So I should be clear too. The

1:13:06

way you're able to like use an action

1:13:08

roll right now is you're not

1:13:10

there's not like one bullet coming

1:13:12

for each of you that you're like dodging

1:13:14

in this second, but the guys clearly open fire, gunslinger style. And you're trying to get

1:13:17

out of the way

1:13:19

of the the shots. Yes. You

1:13:21

can use finesse to dive down and take cover in the

1:13:23

boat. Yeah. I'm gonna use Ralph for

1:13:25

the same thing. I'm

1:13:28

just like quickly, ugh, like, ducking

1:13:30

down. I'm very short. We're very short anyway,

1:13:31

economically. So It's true advantage. We should

1:13:33

get a bonus,

1:13:35

nice, to both

1:13:37

our rolls because there's You're not

1:13:39

gonna get a bonus dice, but get this.

1:13:41

I'm gonna make it so that it is instead

1:13:44

of

1:13:44

Instead of

1:13:46

instead of risky,

1:13:47

I think it's controlled.

1:13:49

ricky i think it's control

1:13:52

So

1:13:53

and and then you'll get

1:13:55

no. Actually, III

1:13:57

got that wrong. It's desperate

1:13:59

because you'll take harm

1:14:01

if you fail, but you'll get great effect, meaning that

1:14:03

not only do you duck down and get out of his line

1:14:08

of fire, you stay

1:14:10

there. You can't he can't the boat is deep enough and you're down low enough that you can act

1:14:12

maybe fire against him or

1:14:14

do something, but he can't get

1:14:18

like a good angle on you because of how the

1:14:20

boats are positioned. So it's desperate

1:14:22

but for great effect because you're

1:14:25

shorter.

1:14:26

Cool, man. Okay. Any any

1:14:28

well, okay. Here

1:14:29

we go. That's You can resist. You

1:14:31

can resist. Can you

1:14:34

get to five? Go

1:14:36

to success with a consequence.

1:14:38

Sydney, you can't resist. What

1:14:40

what

1:14:40

do I do as

1:14:42

resistance again? I have to

1:14:44

take You

1:14:46

just

1:14:47

roll the your

1:14:49

prowess and you get

1:14:52

an extra day. but

1:14:54

I

1:14:54

have to take stress or It's depending on

1:14:55

how much you

1:15:00

Yes. it

1:15:03

just takes six stress minus the roll you make. So if you

1:15:05

roll the five, you get one stress if you roll. That's

1:15:07

right. But you haven't even

1:15:09

failed yet. We don't need to resist car tool. It's not

1:15:11

Yeah. Oh, yeah. Yeah. It's not He's just

1:15:13

dodging the bullet the gunfire. No. That's

1:15:16

okay. Good to know

1:15:18

the rules. but there is gunfire coming at you,

1:15:20

Sid. You were gonna use prowl.

1:15:22

Let's have that roll first. I

1:15:25

did. I rolled prowl It was A3I

1:15:27

did fail. Oh, I see it now. Oh, my god.

1:15:29

I'm am I jamming this

1:15:31

thing? Or are we

1:15:34

I'm wrong. rolled really

1:15:34

fast because I got nervous. You know,

1:15:36

here's what happened. It's because we're playing on role twenty

1:15:38

years just went off, and then I was looking at

1:15:41

Rosses who came in a minute

1:15:43

later. Yes. You rolled a three, you failed, and so Abu's advice is good. You can

1:15:45

resist. Do you wanna

1:15:48

do that? Yes.

1:15:52

Okay. So go

1:15:53

ahead and roll the dots in

1:15:55

your prowess. That's the vertical

1:15:57

line of dots. Yes.

1:15:59

And you're taking

1:15:59

six stress, which will take you out of

1:16:02

the score unless you can roll how

1:16:04

many how many points of

1:16:06

stress do you have left too? too.

1:16:08

But I feel like I might

1:16:10

have done something wrong because I took sick stress for something

1:16:12

earlier in

1:16:13

this game, but

1:16:15

I think I took

1:16:17

it mistakenly because I thought maybe you said take

1:16:19

sick stress. Alright. Let's roll back the tape

1:16:20

and find

1:16:23

out, look, okay, everybody pause while

1:16:26

I carefully watch the episode. No. No. No. My gals really

1:16:30

took too much stress. my

1:16:33

listeners right now are just going

1:16:35

stupid stupid stupid. Well, here's here's what he you could

1:16:39

never be stupid. and please never say that

1:16:41

about yourself. But here is where I become a nasty GMI did it to

1:16:44

ultimately falls upon the player

1:16:46

to keep careful track of their

1:16:49

stress. And if they do not and add too much stress, that's where they're at. I

1:16:51

think I got confused at some point when we

1:16:54

were talking about the bravo thing

1:16:55

that we get. where

1:16:59

we can use resistance and I thought as a

1:17:01

collective group. We take sick

1:17:03

stress so that somebody

1:17:06

can do something, but it's

1:17:08

fine.

1:17:08

I got it. Wow. What

1:17:10

kind of that's a demonic game that you're throwing bombastic. It already is exactly.

1:17:12

See people, like, taking

1:17:15

it to another level. but

1:17:18

I think it's fine. It's too exciting to have you potentially out of the game right now. So I That

1:17:20

six dress stays there

1:17:23

and click my prowess. Yeah.

1:17:27

And let's Add Add a die. And add

1:17:30

a die. And let's

1:17:31

see what happens

1:17:33

with one bonus

1:17:35

stice. Shit man. A

1:17:37

one or and a four. Well,

1:17:38

I did bad. That

1:17:40

is bad. So Even with

1:17:42

you six stress minus the

1:17:45

four resistance, you still take two

1:17:47

stress. You are out

1:17:49

of the score.

1:17:52

So I believe

1:17:55

that Matilda takes cover,

1:17:58

but You now see that Matilda, please

1:18:00

describe to me actually Sid

1:18:02

why Matilda is out of

1:18:04

the score right now.

1:18:07

Mithilda drops to

1:18:09

the to the bottom

1:18:11

of the boat so fast

1:18:14

that she lammed her chin into the ground, just

1:18:17

like dropped down and just

1:18:19

absolutely cracked her chin into

1:18:21

the ground and gave

1:18:23

herself instant whiplash. and she passed

1:18:25

out, like, just passed out on contact. So she didn't get shot, but she is unconscious

1:18:28

right now. Can you do

1:18:30

you have?

1:18:30

Just the Chuck. Just like

1:18:33

playing next over to you

1:18:35

guys. They're actually

1:18:37

kind of cuddling and

1:18:40

I sort cute way. Alright. Alright. Canute is in

1:18:42

the on the in the bottom of the of the boat, like, pressed

1:18:45

up against

1:18:45

the gum wall

1:18:47

and sees, like, Chuck,

1:18:52

unconscious, stiff, sees the this

1:18:54

this horrible, like, chin bludgeoning

1:18:57

of Matilda wed, like,

1:18:59

She's like bleeding profusing from the mouth. She looks

1:19:01

like a little angel. A little a little

1:19:03

angel. Muck is snarling and and gnashing

1:19:05

at the at the unfortunate body

1:19:07

of the earth and who's not thrashing

1:19:10

in the water. I'm going to flash back. Oh, this is a great

1:19:12

idea. before

1:19:15

you do. Let me just resolve your role. You rolled a

1:19:17

fuck. Okay. Great. Which means success with a

1:19:20

consequence. Right. The the

1:19:22

success is you don't get

1:19:24

shot. consequences, you don't have good positioning to

1:19:26

act against him. Like, you are that your position

1:19:28

is, like, really awkward. Like, in

1:19:30

order to do something right now, even

1:19:34

row the boat, you would have to expose yourself

1:19:37

to fire again. What

1:19:39

is

1:19:40

your flashback? Just

1:19:42

like

1:19:42

contacts were made with those sailors. We know where

1:19:45

this tattoo

1:19:48

shop is. So

1:19:50

I'm gonna flash

1:19:51

back to

1:19:53

twenty hours ago and

1:19:55

down at the docks.

1:19:56

at the docks There's

1:19:59

a little figure

1:19:59

like wiring

1:20:01

and screwing things into

1:20:03

the pylons of

1:20:07

the pier underneath the tattoo

1:20:10

shop.

1:20:13

And

1:20:14

you can see little packets, like

1:20:16

dangling and thrust

1:20:19

in in the struts. and

1:20:22

girders holding up this of the

1:20:25

whole pier. And so I want

1:20:27

to flash back that I

1:20:29

have rigged the pier for

1:20:31

explosives. Oh my god. Yes. do. Oh my god. That's

1:20:34

amazing. Please take three stress.

1:20:36

k. because I think

1:20:38

that's pretty involved. It's big

1:20:40

work. Okay. Now here's

1:20:42

the other thing I want I want you to know. You took the special abilities

1:20:44

saboteur. That's right.

1:20:47

When you wreck The

1:20:49

work is much quieter than it

1:20:52

should be and the damage is hidden from casual inspection.

1:20:54

I believe if it's okay with you that right now

1:20:59

I want

1:20:59

you to make a roll. If you choose to make wreck,

1:21:01

this will not be an explosion

1:21:03

that people know as an explosion.

1:21:05

It will look like the the

1:21:07

dock just rotted. Right. It'll

1:21:09

look like an accident. It'll look like an accident. Does that

1:21:12

work for you? Are you

1:21:14

willing

1:21:14

to take use wreck?

1:21:17

I'm

1:21:17

willing to use Rec, but I'd

1:21:19

like to push myself. That's a good idea. So that's three for the stress for

1:21:20

the

1:21:25

for the flashback and two for your pushing. So that

1:21:27

puts me all the way. That gives me one

1:21:29

stretch. I am throwing

1:21:32

this dress. between me

1:21:34

going out as well. God. So, man, what is this?

1:21:36

This is Right. This

1:21:38

is come on. This is

1:21:43

desperate desperate to tell her a great effect. Great.

1:21:45

Oh. Here we go. You got this,

1:21:47

Ross. You got this. Bonus time. extra

1:21:50

die. Right? Don't forget that extra die,

1:21:52

baby. got that extra die. Here

1:21:54

we go. So, yeah, he's just like perhaps

1:21:56

you see just like there in the

1:21:58

bottom of the

1:21:59

boat. The

1:21:59

the scarred face

1:22:02

of of knut. It's just like And

1:22:07

up from his

1:22:09

wrist

1:22:10

comes a little like handle

1:22:12

with a plunger. Just like, alright.

1:22:15

There we go. And

1:22:16

night then

1:22:19

he presses it. And here's

1:22:21

there's a role the

1:22:24

rule. Six.

1:22:25

The

1:22:28

charges go off and they're not

1:22:30

even that loud. They're like Yeah.

1:22:35

And suddenly, the entire dock

1:22:37

and

1:22:38

the deafening noise

1:22:40

as it crashes

1:22:43

down into the channel and it

1:22:45

totally crashes on top of whoever that was firing

1:22:47

at you and totally sinks his

1:22:52

his boat as the entire doc and Trish's

1:22:54

tattoo shop -- Oh, my gosh. -- down into the boys enrollment.

1:22:56

The bill hooks are

1:22:59

in there as well. Oh

1:23:01

my god. This is hilarious.

1:23:03

This is hilarious. Now it will really look

1:23:05

like it was not the

1:23:08

inside job. other

1:23:11

of the layers was like,

1:23:12

don't do anything crazy. Just, like,

1:23:15

beep me up. That's it.

1:23:17

Hello. What do you

1:23:20

me? So in the boat, by the way, your

1:23:22

boat is like really listing, but it's not gonna overturn. Muck

1:23:24

suddenly climbs up

1:23:27

into it and then does that thing dogs

1:23:29

do where they get water off of them? Sure. Sure. But the water

1:23:31

is sort of black and inky as it hits your face. And

1:23:33

you're now looking at Muck

1:23:35

who is like, And

1:23:38

you're looking at little meth Matilda, you know, and and

1:23:41

and Chuck

1:23:44

resting peacefully. and

1:23:46

right beside the the canister

1:23:48

of Leviathan blood. I take the

1:23:50

ours and row into the night.

1:23:55

Score complete.

1:23:57

Oh, my god.

1:24:00

I do. Oh my

1:24:02

gosh. Oh my gosh. We have a little so stressful. That was that was really great blades

1:24:04

in the dark play you guys.

1:24:06

I hope you are proud of yourselves.

1:24:11

pushing yourself to the limit to get it done. And

1:24:13

thank you Sydney for taking

1:24:16

extra stress just to make

1:24:18

sure it was nice and exciting.

1:24:21

Alright. We have time to give Chuck's crew

1:24:23

a little

1:24:24

we're time the give trucks crew

1:24:27

bit of downtime.

1:24:30

Yeah. Oh, yeah. Okay. So let's cut

1:24:32

to

1:24:34

that had to several days later, several

1:24:36

cycles later. How are you

1:24:38

are you getting

1:24:39

rid of this Leviathan blood somehow?

1:24:42

Are you are you going to sell

1:24:44

it? or are

1:24:46

you gonna keep it for right now

1:24:48

and just take your payout from Dolores? As

1:24:50

a leach, I

1:24:51

wanna keep some of it. but

1:24:53

I

1:24:53

think we should move the

1:24:56

rest for coin.

1:24:56

Yeah. Alright. So you're

1:24:57

in your hideout, the old train car and you're

1:25:00

discussing this And

1:25:03

I think, look, this this stuff is

1:25:05

hard

1:25:05

to move because it is a highly

1:25:08

volatile, highly

1:25:12

profitable chemical. So I need an

1:25:13

action role. This is

1:25:14

sort of what you call free

1:25:16

play. We're not quite into

1:25:19

the downtime stuff yet. just

1:25:21

to move this stuff. If you fail, it doesn't mean that suddenly you

1:25:23

get arrested or

1:25:28

the Bill Hooks come and attack you.

1:25:30

It just means that right now you're really having trouble finding a buyer or finding

1:25:36

a way to move it without people tracing

1:25:38

it back to you. And

1:25:39

probably your slide should do this because

1:25:41

slides are better at this

1:25:43

kind of thing. Yeah.

1:25:46

I

1:25:46

think Matilda is fully patched up from her chin injury,

1:25:48

and she

1:25:51

looks good again. and

1:25:54

able to go into, like, the more wealthy upper class area where she knows

1:25:56

the more wealthy upper class

1:25:58

area where she knows all

1:26:00

oh these

1:26:01

rich people wanna do

1:26:03

get whatever into their fantasies.

1:26:06

So she starts to very

1:26:11

subtly push at parties.

1:26:13

This new thing that

1:26:16

everybody's doing. It's a little mix

1:26:18

of this. It's a little mix of

1:26:20

that. it's the Leviathan blood.

1:26:21

She's just kind of playing it off like it's a new drug type.

1:26:24

If that

1:26:25

can work, does that

1:26:26

make sense? Like, would

1:26:28

Would that be what they

1:26:30

want? Or should she just straight up? Be like, who wants about a survive? It's interesting. It's interesting. Instead of, like,

1:26:33

going for gangs. Right?

1:26:35

Or perhaps, like, cults

1:26:39

or scientists who might some have

1:26:41

some sort of industrial use for it

1:26:43

or gangs that would have a use for

1:26:45

it who knows what use the the underworld

1:26:47

would have used used for

1:26:49

it. You've gone to the duskfall elite. Right? And you

1:26:52

finally are perhaps

1:26:55

connected with a mysterious group that really really

1:26:58

wants it. But let's see if you're

1:27:00

able to move it. Let's

1:27:02

see if you're able to move

1:27:05

it surreptitiously enough. So what action would you like to use

1:27:07

to do this? Definitely using sway and

1:27:09

definitely heavily

1:27:12

being, like, Oh,

1:27:14

it's it's the

1:27:15

most fun that you can have.

1:27:17

I promise. It's the most fun that

1:27:20

money can buy. I mean,

1:27:22

If you

1:27:22

don't get to try it, everybody

1:27:24

else is gonna be doing it and

1:27:26

you'll never even have tasted it.

1:27:28

That would

1:27:29

be embarrassing, wouldn't it? She just, like, really

1:27:31

wants to emphasize that it's, like, for the

1:27:33

upper echelon and everybody's doing it. So

1:27:35

here's

1:27:35

It's very

1:27:38

strange because just to kind of go with cannon

1:27:40

a little bit. Say, the Leviathan

1:27:42

blood is used to power the electroplasmic

1:27:46

towers, it's used to create

1:27:48

electric lights, it can

1:27:50

be refined into a drug.

1:27:53

So perhaps you are finding a high end client who has

1:27:55

the facilities to refine it into a

1:27:58

drug. Yeah. Let's go

1:27:59

with that.

1:28:01

Okay.

1:28:02

And you're gonna use sway and it's

1:28:04

gonna be since it's outside of a score,

1:28:06

it doesn't really matter, but let's go

1:28:08

controlled for standard effect.

1:28:10

You will find a

1:28:12

buyer. Okay. Well, six --

1:28:14

Yeah. -- success. A

1:28:19

success. and I'm about to tell you why this is important. But first, I can

1:28:21

tell you that you meet a mysterious,

1:28:24

ambiguous figure out by a

1:28:26

lighthouse in White Crown, the most

1:28:29

the most high rent section of

1:28:31

duskfall that introduces themselves as ring.

1:28:36

and

1:28:36

ring buys the canister of

1:28:38

Leviathan blood from you. Yay. And says

1:28:40

a

1:28:41

pleasure doing business

1:28:44

with you. I know

1:28:45

that guy. Yeah. Yeah. It was

1:28:47

happening. Ring. Having bought that from

1:28:51

you, you get paid instead of the

1:28:54

just the four coin from

1:28:56

Valeris, you

1:28:59

get paid

1:28:59

six coin. Mhmm.

1:29:01

For the

1:29:02

little bike. You also

1:29:04

you also

1:29:06

we wanna sell all of it? Or did we wanna keep some of it? What did

1:29:08

you say a boo, I

1:29:09

forget? Or Ross? No. It's Ross. Yeah. Just a little

1:29:11

bit. Just a little bit. So Yeah.

1:29:13

We

1:29:14

take a scoop off the top. too much. Just

1:29:16

a little scoop. Yeah. We take a scoop off the top. the top is no

1:29:18

problem. A scoop off the top is no problem, and I don't think it

1:29:20

affects what

1:29:23

you're paid at all. Yeah. I'm just gonna

1:29:25

fill in your coin a little bit.

1:29:27

You got six coin, 1234

1:29:30

will go in your hideout and then someone needs

1:29:32

to carry the other two. Or two

1:29:34

of you

1:29:35

need to carry one. who's

1:29:38

carrying this coin on their person? Sydney, for one Rush, you wanna take the Sure.

1:29:40

So when your coin just

1:29:42

put down the UHF one, And

1:29:48

now, I can tell you

1:29:50

this as well. You gain three

1:29:52

rep from

1:29:54

this score because the bill hooks were

1:29:56

above your pay grade. Buy

1:29:59

a little bill. So you take

1:30:01

two automatic rep and then one

1:30:03

more rep. Let me make sure that's correct. Plus one rep per

1:30:05

higher tier. Oh, your tier

1:30:08

zero and the

1:30:11

bill hooks are Actually, this is important.

1:30:13

You might take away a lot more rep. Oh, whoa. Yeah.

1:30:15

Bill Hooks are tier two,

1:30:17

so you actually take two

1:30:20

more reps. So

1:30:22

you got four rep

1:30:24

altogether this time. Oh. Very well

1:30:26

done. Now let's continue.

1:30:27

Oh, okay. So

1:30:31

you have a meeting with Valeris. Chuck. Or

1:30:34

is he is he

1:30:36

back? He was supposed to

1:30:38

pay you out as well, actually.

1:30:40

This is a great place for me to

1:30:42

do some fortune rolls to see how people fared after you brought the entire dock down. Here's

1:30:45

one role for

1:30:47

the Bill Hooks, Okay. Here's

1:30:49

one role

1:30:50

for Triss. Oh,

1:30:54

the said shit. Okay?

1:30:56

And here is

1:30:58

a role for valeris, just

1:30:59

valeris. Okay.

1:31:01

okay

1:31:03

Valeris and you have a

1:31:05

rendezvous.

1:31:05

That's all I'm gonna tell you, Chuck, you had a rendezvous

1:31:07

to get paid.

1:31:12

On that bridge, once again, do you wanna go there

1:31:14

and meet him or do you want to just disappear from Valerus

1:31:16

because you have already

1:31:19

sold the Leviathan blood I

1:31:22

will meet him. make that he wanted

1:31:24

you to protect him. I will meet him on the bridge. You

1:31:26

go to meet him on the bridge. Valeris does not show

1:31:28

up. the lyrics does not

1:31:30

show up Uh-oh.

1:31:33

oh

1:31:34

You did

1:31:36

too

1:31:36

good of a job. We did

1:31:38

too good of a job. Nobody shows up.

1:31:40

He totally ghosts you for right now. Does

1:31:42

it happen to you? He's alive. And

1:31:45

would you like to

1:31:47

gather some information Yeah.

1:31:50

I'd like to I'd like to survey. Okay.

1:31:53

And

1:31:53

what are you

1:31:55

surveying?

1:31:55

I think

1:31:58

you know,

1:31:58

after the event of the

1:31:59

collapse, probably the news was talking about,

1:32:02

you know, this, you know, the horrible

1:32:04

collapse that happened to the

1:32:06

docks. And

1:32:06

the idea is essentially that I'm I'm

1:32:08

hearing out for how many bodies,

1:32:10

which were were basically and specifically

1:32:13

you know, I'm sure that gang members would, you know, you know, they would have mentioned Bill Hooks, you

1:32:15

know, they they essentially and I wanna know how many bodies

1:32:17

essentially rocked up and showed up.

1:32:19

Okay. I understand Dan.

1:32:23

You're you're you're calming the media and the ache

1:32:25

breaks, which are the the the different

1:32:27

papers of duskfall, who are

1:32:29

always in comp situation with each other, but

1:32:31

who occasionally band together to fight with

1:32:34

the government. They've released a story

1:32:36

about it, but it's not front page.

1:32:38

It's kind of you know, duskfall is always

1:32:40

decaying in some way. Parts of it

1:32:42

are often falling into the ocean.

1:32:46

So there is a story one of the that

1:32:48

covers the lower rent neighborhoods. And go

1:32:50

ahead and roll your surveillance. You have

1:32:52

a seat. It might be

1:32:54

hunt because it's gather information. Right?

1:32:57

You can use whatever you want to gather

1:32:59

gonna use Okay. then be right, is

1:33:01

it

1:33:04

risky? controlled

1:33:05

for standard effect. And say gather information, so those

1:33:07

things don't really matter as

1:33:09

much of a

1:33:12

go ahead. Six.

1:33:13

Okay. You

1:33:14

actually corner one of the reporters and you make that reporter tell

1:33:18

you who, Surfact,

1:33:21

because the article

1:33:23

just had how many bodies were

1:33:26

found -- Right. --

1:33:27

three. Sure. And the

1:33:29

reporter tells

1:33:30

you, hey, Kate. Yeah. look, there

1:33:33

was an urchin. You know, one of

1:33:35

the many kids that you

1:33:39

know, are always on the streets.

1:33:40

I mean, not not really that

1:33:42

surprising to find one of them

1:33:45

in the drink. Am I right?

1:33:47

any lights a cigarette. And then I happen to know that

1:33:50

there were two members of the Bill Hooks

1:33:52

at the bottom

1:33:54

of the ocean. They'd drag

1:33:55

them up out of

1:33:57

the

1:33:58

water. You say too. Yeah.

1:34:00

yeah very tall

1:34:03

man and a woman with a braid. No.

1:34:05

Actually, she didn't have it anymore. And a

1:34:07

woman who looked like she

1:34:10

just had a haircut. Yes.

1:34:12

You're quite right. I kind of

1:34:14

leave.

1:34:14

And what you can feel

1:34:16

right now is like my

1:34:19

trauma is completely cold. So

1:34:22

I'm just this. Now, you

1:34:25

know, I'm this cold,

1:34:27

hugging, horrible, weird

1:34:29

looking sound. essentially is what

1:34:32

I'm

1:34:32

taking as trauma, by the way. Yeah.

1:34:34

And I

1:34:34

I need to look because I think

1:34:37

when you fill up your stress meter, you take

1:34:39

a trauma. Am I right? Yeah. Yeah. You do. Okay. So I need both. think now

1:34:41

is a good

1:34:44

time since you brought it up for

1:34:46

both mephilda and for Chuck to decide what their trauma is that they took.

1:34:48

And you can see the them

1:34:51

listed, I believe, on your character

1:34:54

sheet, if I'm not mistaken. Mhmm. So your personality changes in some way,

1:34:56

Matilda. Even

1:35:01

though it might have been due

1:35:03

to a stress accounting error, we're going to use the full consequences, does Matilda

1:35:06

after this job become

1:35:08

cold? haunted

1:35:12

obsessed, paranoid,

1:35:13

reckless,

1:35:14

soft, unstable, or

1:35:17

vicious I think

1:35:18

she's almost all of

1:35:20

those things already

1:35:21

except for soft. So I

1:35:23

think

1:35:23

in a weird way,

1:35:26

whether it was the actual trauma, the event, highly

1:35:28

unlikely. She's been through a lot of shit.

1:35:30

I think it was hitting her head

1:35:32

so hard.

1:35:33

And she has, like, a slight sort

1:35:35

of amnesia, change in personality from the injury

1:35:37

itself, and she attributes it

1:35:40

to wiggles. The

1:35:41

orphan who's either off

1:35:44

the boat. So

1:35:44

now she has, like,

1:35:46

this

1:35:47

weird soft spot and she's, like,

1:35:48

more concerned about

1:35:51

things and especially, like, children,

1:35:53

which is so strange because her whole thing is pretending to be

1:35:55

a kid in infiltrating houses, and she hasn't

1:35:56

been doing that lately,

1:35:58

like, is lying

1:35:59

real low. And

1:36:02

every so often, you look, she's

1:36:04

traveling down towards the docks and looking

1:36:06

out at the water. And if she

1:36:09

sees a small boy,

1:36:10

mattered dirty hair from

1:36:12

behind. She walks up and

1:36:15

she spins him

1:36:16

around. Oh,

1:36:18

sorry.

1:36:20

I I thought

1:36:22

you were someone else.

1:36:24

Rheumatoid

1:36:24

over murdering a

1:36:27

child would make you soft, I

1:36:29

think. So soft it is. And she may have the other

1:36:31

qualities in the traumas, but not to

1:36:34

such an extent as

1:36:36

they inhibit her her acting

1:36:38

and and acting as a scoundrel, but now being soft

1:36:40

will inhibit her

1:36:43

in some ways. Very

1:36:46

good. What a beautiful and creepy little scene there. What

1:36:48

about Chuck? What

1:36:51

happens to Chuck? Bing. Chuck

1:36:55

wakes up,

1:36:55

you know, in this

1:36:58

in safety. Just black,

1:37:00

covered, covered, black, and horrible.

1:37:02

And I think he's now you

1:37:05

know, face to death. And I think there is a and the

1:37:07

shock of the electrum as make whatever that

1:37:09

Trish kind of sent through

1:37:11

him is almost earn

1:37:15

out his his his nerve cells,

1:37:17

so he's almost just numb.

1:37:19

So he's

1:37:20

numb to everything,

1:37:23

just mentally as well as physically to a degree. And I think he's

1:37:25

just, you know, when he

1:37:26

wakes, it's almost like not rather than

1:37:28

the kind of kind of waking. It's

1:37:31

almost just an eyes open and

1:37:34

and you can just see, like, without, you know, the no lip kind of guy is looking around just if

1:37:39

we do it,

1:37:40

we do it

1:37:42

Well, we've success.

1:37:45

I think knut

1:37:48

is there. And,

1:37:50

yeah, you can you're

1:37:52

just seeing, like, sparks

1:37:54

flying. Like, can you, like,

1:37:58

like turns around, goggles

1:37:59

come up,

1:38:00

like Looks like someone

1:38:03

is finally a response

1:38:05

serve. Yes. We got the

1:38:07

thing

1:38:07

done.

1:38:11

the god We got We

1:38:13

got product to move.

1:38:15

Good. You got cooked

1:38:16

really good, but

1:38:19

we fish you out.

1:38:21

make

1:38:24

sure

1:38:24

sure your com

1:38:26

you're comfortable.

1:38:29

Thank you. Very well depreciated, and I

1:38:31

kind of just thought of

1:38:32

a move on.

1:38:35

Where's mine? Yeah. Sorry. interrupted

1:38:38

you there. I didn't mean to. Oh, it's

1:38:40

fine. But what I will say is your goal This this

1:38:42

scene after your support. Say again, Ross. Sorry? Just like

1:38:46

your dog never left your side, and Mark is curled

1:38:48

there. Just like -- No. -- licking

1:38:50

licking licking up at you. And

1:38:52

then Mark vomiting's a little bit and then

1:38:55

flicks it up. Right. Alright. Don't think he's seen this

1:38:57

scene of course happened before

1:38:59

your rendezvous with --

1:39:02

Yes. -- Solaris. And

1:39:04

before the canister

1:39:06

was sold. So I know that so he's there and I wait there and I kind of as I wait there, I kind

1:39:12

of like

1:39:14

I'm kind of I I feel like I know that he's watching me. I think

1:39:17

he's I think he is there. Can I

1:39:19

Is there, like,

1:39:20

almost, like, can

1:39:22

I get

1:39:22

muck to sort of because IIA spy wouldn't like, a spy send a

1:39:25

location or just

1:39:28

drop. I the two

1:39:30

the two nosy. I feel. Oh, so we're back at the rendezvous. So

1:39:32

I feel like he I feel like

1:39:34

at the rendezvous even though he doesn't show

1:39:36

up. I

1:39:39

kind of wanted I kind of and imagine that he wouldn't

1:39:42

show up. But I've set

1:39:44

Mark

1:39:44

to almost

1:39:46

try and find him. So I'm just She's the first executive gonna tell

1:39:48

you just that in a

1:39:50

free play situation here. Muck

1:39:55

finds nothing. Valerus as far as

1:39:57

you can tell is not at the wrong angle. Just not there.

1:40:00

Okay.

1:40:00

the matter

1:40:02

why Why? perhaps

1:40:04

we'll find out next time we bring

1:40:06

Chuck's crew back out. But right now I have to deal with your heat.

1:40:08

And for the

1:40:11

heat for the crew, I'm

1:40:13

gonna only give you

1:40:15

two heat contained standard exposure. If

1:40:20

you had not have that saboteurability. Mhmm.

1:40:22

You would have gotten more heat,

1:40:23

but that that

1:40:26

ability really really helped.

1:40:28

In addition, if you had killed members of the

1:40:30

Bill Hooks or killed somebody, or, you know, you would

1:40:33

have gotten so

1:40:35

much more heat but you only

1:40:38

take two heat, which, congratulations, that is really standard,

1:40:41

really, really

1:40:44

professionally done. for a

1:40:46

crew of bravos.

1:40:47

So let me give you the two heat here. And

1:40:49

after that, we're

1:40:51

gonna do entanglements. entanglements

1:40:55

or what happens to

1:40:57

your crew as a

1:40:59

fallout from this. Let's

1:41:01

see. You have a

1:41:03

heat of two. So we're just gonna

1:41:06

roll on this first table and find out what when

1:41:08

we roll your

1:41:11

tier, which will be two

1:41:13

and then take

1:41:15

the lower. Okay. So it

1:41:17

says

1:41:17

gang treble or the

1:41:20

usual suspects. I

1:41:24

think we'll go with the usual suspects. The

1:41:26

blue coats grab someone in the periphery

1:41:28

of your crew one player volunteers a

1:41:30

a friend or a vice purveyor as the person most likely to be taken and

1:41:34

then we make a

1:41:37

fortunate to find out that

1:41:39

they resist questioning. Does someone

1:41:41

have don't we

1:41:43

have those tumors? Oh,

1:41:45

yeah. And don't we have those two,

1:41:47

like, cohorts too that we got enrolled? Shit. Yes. Yeah. Well, that would

1:41:51

be gang trouble. And that means one

1:41:53

of your gangs causes trouble due to their flaws. You can

1:41:55

lose face, make an example

1:41:58

of one of the

1:41:59

gang members, or face reprisals

1:42:02

from the wronged party. Actually, I am gonna go

1:42:05

with, sorry, usual

1:42:08

suspects here. And I think

1:42:10

if you don't mind, I'm going to railroad this a tiny bit. You're not

1:42:16

sure why but you learned that

1:42:18

the blue coats are asking lots of questions about you afterward and you're not sure

1:42:23

who maybe was talking about you

1:42:24

and connecting you to

1:42:26

this job. But someone

1:42:29

has definitely put a

1:42:31

finger on you. Let's make a

1:42:33

fortune roll to find out if they resist how damaging

1:42:36

this this tip that the

1:42:38

blue coats are getting is or

1:42:42

You can just pay off the blue coats right now with

1:42:44

one coin. I mean,

1:42:45

we have coin to spare,

1:42:48

but I'm curious

1:42:48

as a player because I'm wondering if

1:42:51

it was person on the boat that we even got to see who

1:42:53

knew that we were there, knew that

1:42:55

we

1:42:55

were robbing it. And

1:42:57

if they are now

1:43:00

throwing blame, Like, if it was the Bill Hooks,

1:43:02

and then someone else also knew I don't know. I was curious. passing on the

1:43:04

boat. When we

1:43:07

were passed out, person who was

1:43:09

shooting at us,

1:43:09

we said Well, I don't take him down. We don't know that. Well, they

1:43:11

weren't one

1:43:12

of

1:43:15

the bodies. Yeah. I appreciate him. They said the two bill hooks. We

1:43:17

knew it was the tall bill

1:43:18

hook guy with the top hat that he used to

1:43:21

stolt and the woman with the ponytail. We don't know about Valeris, we

1:43:23

don't know about

1:43:23

the other person, and we don't know about

1:43:25

the guy in the boat. They offer good

1:43:28

point. What do you think, Ross,

1:43:30

should we just pay off the blue

1:43:32

coats? we

1:43:33

get

1:43:35

coin to

1:43:38

spend. Could I we pay off

1:43:40

the

1:43:40

Blue Coat and be like, yeah.

1:43:42

Yeah. Yeah. You know,

1:43:43

like, let's

1:43:44

keep this hotshot, but also

1:43:46

Remind me when you'll

1:43:49

Who

1:43:49

rat it on it? Oh, go ahead, Ross.

1:43:52

No. Remember where the alternative to paying them off is? You're I'm gonna roll

1:43:54

a fortune

1:43:54

die, and it could it could come back on you as heat

1:43:59

or even

1:43:59

harm.

1:44:02

I love

1:44:04

this

1:44:06

game. I

1:44:11

don't

1:44:15

i don't I remember. I

1:44:17

could just give him my one coin. No. I think we should

1:44:19

keep this coin, man. Let's keep that user to spend

1:44:21

on some real good

1:44:23

stuff. Let's let's fortunate role in it. Okay.

1:44:25

He's a wrestler. We still wanna pay their hard young medines. Alright. You understand if I roll

1:44:27

a four or

1:44:31

five, that's level too harm to a level too harm

1:44:33

oh, no. That should go to the person

1:44:35

on the periphery of your

1:44:37

crew. Yeah. But because I've

1:44:40

I've recontact normalize this as you

1:44:42

don't know who's informing on you. I'm gonna say you either take plus two

1:44:44

heat or if it's

1:44:47

a four to five So

1:44:49

if I roll a one to three,

1:44:51

four take plus Let's

1:44:57

go plus one

1:44:57

heat because you get better and a six no heat. Okay?

1:44:59

Okay. Cool. Alright. Here we go.

1:45:02

That seems fair. Alright. Here we

1:45:04

go. someone

1:45:06

is informing on you? Was it

1:45:08

the man in

1:45:10

the boat? Was

1:45:11

it someone else? you

1:45:13

roll

1:45:13

a six, you take

1:45:16

no extra heat. Wow. You're so

1:45:18

good, Chuck. Thanks for advising. Mhmm. So

1:45:22

So And and now we have time

1:45:24

for Chuck's crew to take

1:45:27

some downtime activities. Now, I'd

1:45:30

like to kind of move through these

1:45:32

with alacrity because we don't have as much

1:45:34

time in our episode as we normally

1:45:36

do for a downtime. So let's just

1:45:38

quickly find out. And let's start with the leader himself. The man of the hour. Chuck. Chuck,

1:45:40

would you like to acquire an

1:45:42

asset, start a long term project?

1:45:47

recover, reduce heat, train,

1:45:49

or indulge your

1:45:50

vice? I have a

1:45:52

quick question, Ashley. Can you

1:45:55

mark some XP0 absolutely.

1:45:57

And I shouldn't have just quickly

1:45:59

glossed over

1:45:59

that. last over there

1:46:03

Let's first look

1:46:05

at your bravo's XP. Your

1:46:07

bravo's XP says execute a

1:46:11

successful battle extortion sabotage or smash and grab operation.

1:46:13

You're actually more bodyguards

1:46:16

here. Should I

1:46:18

give that to you

1:46:20

anyway? like I guess so. I mean, we

1:46:22

did smash it. It was a smash and grab. We smash and grab. We didn't

1:46:24

protect. We were supposed to protect. So I

1:46:26

hope she's supposed to protect, but I'm

1:46:30

gonna give it to you because I think

1:46:33

that you kind of

1:46:35

have get all of those

1:46:37

requirements. Did you contend with challenges above your

1:46:39

current station? You did. Did you bolster your cruise reputation or develop a new

1:46:41

one?

1:46:41

What is your reputation? Did we

1:46:44

choose 10I

1:46:47

don't think we did. Let's

1:46:48

choose one now. What

1:46:50

is the cruise reputation? Where's

1:46:52

that? There's

1:46:53

they give

1:46:54

you some that you can choose.

1:46:57

Here

1:46:57

they are. Reputations can be ambitious, brutal,

1:47:00

daring, honorable,

1:47:04

professional savvy, subtle

1:47:07

or strange. Oh.

1:47:08

I'd say you you

1:47:10

you know, Chuck can be

1:47:12

kinda brutal Chuck and his crew

1:47:15

can be pretty ambitious. They also feel very ambitious. Right?

1:47:17

Ambitious? I think

1:47:19

we're very ambitious. Great.

1:47:23

In

1:47:23

that case, I'll write

1:47:26

ambitious into your your

1:47:28

character sheet, and then I

1:47:30

will also give you that XP. I will

1:47:32

give you that next week because I

1:47:34

think you were ambitious in this case. Okay. So let me go ahead

1:47:36

and

1:47:38

do that. And now, one second.

1:47:41

I just have to bring

1:47:43

this up

1:47:44

again. I give you that

1:47:46

two x XP or that one XP for that

1:47:48

because you were ambitious.

1:47:50

And

1:47:50

then finally, did you

1:47:53

express the goals drives inner conflict

1:47:55

or essential nature of your

1:47:57

crew. Yeah.

1:47:58

You guys are backstabbing.

1:48:00

Yeah.

1:48:00

Definitely, like, bring these people

1:48:02

be listening. Yeah. You're terrible people. And

1:48:05

also, I would say dealing with

1:48:07

issues, at one point, Knut was just

1:48:09

gonna leave you. I know that was

1:48:11

great. That was so good. Yeah.

1:48:13

And that that, like, pause,

1:48:15

the Canute take, took a

1:48:17

loud, like, crisp kind of like jump into the boat

1:48:19

and attack you. So -- Absolutely. --

1:48:22

be so soft next time.

1:48:24

Mhmm. So we might not get

1:48:26

to downtime activities, but let's do

1:48:28

this SP. Here we

1:48:30

go. Let's have our let's have let's do mathilde

1:48:36

first. Mafilde

1:48:36

for your XP. You

1:48:38

automatically get two prowess XP because you had

1:48:41

two prowess related

1:48:44

desperate roles Would you like

1:48:46

to move those into your main XP or keep them there? If you keep them in prowess, once that

1:48:48

prowess meter is filled, you get a

1:48:50

new dot and a prowess based action,

1:48:55

or you can move them over to your main playbook advancement and

1:48:57

get a special ability when a

1:48:59

Matt is full. I'm gonna keep them

1:49:01

in my bar and wait because

1:49:03

I only have one in my

1:49:05

prowess section for brow, and I would like to add another to it. So I'm gonna hold off. Understood.

1:49:07

That makes sense.

1:49:09

So

1:49:12

There we go. Did you address the

1:49:14

challenge with deception or influence? Yes. Giving you that. You expressed your beliefs drives,

1:49:19

heritage, or background, Did you Oh,

1:49:21

yeah. because you've done a lot of stuff with, like,

1:49:23

the wealthy people. Oh,

1:49:24

I guess. And Was

1:49:26

that during the score, though?

1:49:29

Not. No. Not. It was only in the afterwards. I would

1:49:31

say no. I don't really think I revealed much. Yeah. I think maybe not. You

1:49:33

struggled with issues from your vice

1:49:35

or trauma during the session.

1:49:40

Mhmm. I think I'm gonna I'm gonna

1:49:41

allow it because you you you stressed

1:49:44

yourself all the way out to

1:49:46

getting a trauma. So I'm gonna allow

1:49:48

it. two more XP for you.

1:49:50

Now let's look at knut. Sorry, did did you have any other further questions

1:49:52

or

1:49:55

comments Muthilda. No. No. Okay.

1:49:57

Here we

1:49:59

go.

1:49:59

Canute. Canute.

1:50:02

did you?

1:50:04

Oh, first of all, your desperate actions. I don't oh, I

1:50:06

see two in a pro x p. Do I just keep it

1:50:08

there or move it to Playbook

1:50:10

XP? I'm gonna keep them there. Very good.

1:50:12

You addressed a challenge with technical skill

1:50:15

or mayhem. Absolutely. You expressed your beliefs,

1:50:17

drives,

1:50:17

heritage, or background. Did

1:50:19

you do that? know

1:50:21

that I did in this one. You're right as a sailor, so that's it. I

1:50:23

think maybe not. you

1:50:24

struggled with issues from your

1:50:26

vice

1:50:26

versa, trauma? I don't think so.

1:50:31

I'm sitting pretty.

1:50:31

I'm I'm the least traumatized of this whole

1:50:33

crew. Right. Okay. Very good.

1:50:36

So one XP for

1:50:38

you plus your two prowess XP And

1:50:40

finally, we come to the man I'm

1:50:42

a boy and his dog, Chuck and Muck. I

1:50:46

don't see desperate actions here, but I know that you want some. On

1:50:48

a tune. You took one? Okay. Great. But

1:50:50

I'm gonna can I move

1:50:54

that to my playbook? but you absolutely can. Oh, and I see you've

1:50:56

already put it there. Oh, and Chuck already

1:50:58

had some saved up I already have

1:51:00

some saved up from the yeah.

1:51:02

From the last one, but the last this

1:51:04

is cool. And Chuck can get all this XP right

1:51:06

now. He might get a playbook advancement. You addressed a challenge with

1:51:10

tracking or violence apps lovely take that. And because III

1:51:13

think I did it twice. Right? I tracked

1:51:15

to find where the where the

1:51:17

what's it called the the

1:51:19

Leviathan blood was? and my

1:51:22

violence obviously was blowing them

1:51:24

in the face. Mhmm. Yeah. Okay. You

1:51:26

know what? Take both. Cheers. No

1:51:28

worries. And

1:51:30

then you had you expressed

1:51:32

your beliefs drives heritage or business cards

1:51:34

because I don't I mean, I mentioned

1:51:37

that I was a dog trainer. but I

1:51:39

don't

1:51:39

know if that it was very imparsing.

1:51:41

I don't necessarily say it

1:51:43

was a moment to

1:51:46

to talk

1:51:46

about. So I don't think so, but

1:51:48

I have good news for you. What? The final

1:51:50

one is you struggled with issues from

1:51:53

your vice versa trauma and you gained your

1:51:55

first trauma. Yeah. So go ahead and

1:51:57

take

1:51:57

that final XP. Yes.

1:52:00

Which which gives you

1:52:01

a new special ability. Do you know

1:52:03

which one you're gonna take? I

1:52:05

think I do. Okay. I'm gonna

1:52:07

clear your XP. Okay. And tell me which one you're taking. I'm

1:52:09

actually gonna

1:52:12

go for

1:52:12

actually gonna go for

1:52:15

Sharp shooter. Sharp

1:52:16

shooter. Mhmm. Interesting. So

1:52:18

I'm gonna read

1:52:20

that off for

1:52:22

everybody. you can push yourself to do one of the following.

1:52:24

Make a ranged attack at extreme distance

1:52:26

beyond what's normal for the weapon,

1:52:29

unleash a barrage of rapid fire to

1:52:31

press the enemy. Oh, that's awesome. So I think I

1:52:34

think the coldness of who

1:52:36

I am

1:52:38

now It's

1:52:39

no there's no recklessness. It's almost like

1:52:41

the the numbing of the mind has

1:52:43

made it even

1:52:43

more focused. Am

1:52:46

I just able to

1:52:48

just pull,

1:52:48

you know, just get shots

1:52:50

which are just unbelievably impossible. Absolutely. I'm gonna

1:52:52

go ahead

1:52:53

and click that for you.

1:52:55

You now have sharpshooter. and

1:52:57

we have stealth with XP. So now we can move on to a little bit of downtime

1:53:00

activities. Now remind me guys and if

1:53:02

you don't know the answer, I'll look it

1:53:04

up. does

1:53:07

your stress meter stay full until you

1:53:09

indulge your vice? Or

1:53:11

does it clear when you get

1:53:13

a truck? Completely clear. Take the

1:53:15

truck. clear. So very good.

1:53:17

That means that Matilda and Chuck have no stress. How

1:53:20

much stress does

1:53:22

our friend knut have? quite

1:53:26

a lot. Then maybe we indulge Knut's vice first because it feel unless you weren't going to do that.

1:53:32

I

1:53:32

I would do it in

1:53:35

are are we to do downtime activities Or are we gonna maybe one? Let's let's

1:53:38

see

1:53:39

where we get too.

1:53:41

Right. Actually, we'll start with you, Knut, no

1:53:44

matter what, and what is your first downtime activity? Yeah. Let's

1:53:46

go ahead and de stress a little bit. So just

1:53:48

like

1:53:49

see from behind,

1:53:51

like, a little squat coat,

1:53:53

like, striding through like a

1:53:56

like a market down a

1:53:58

flight of stairs, down another flight of stairs, like, giving a password to someone, like, clocks or and suddenly

1:54:00

it's, like, loud and close.

1:54:02

And, like, like, a chit passing

1:54:07

back and forth in markers. And there's, like like

1:54:09

torchlight. And there a ring

1:54:11

of people all screaming and

1:54:14

shouting around this, like, circular

1:54:16

pit. that descends into into

1:54:18

the center of this, like, almost catacomb like floor and kind kind

1:54:20

of elevows his way

1:54:22

through and, like, peers over.

1:54:25

And there's two there's two men down there, each of them

1:54:27

have like night stick, like like bars, just

1:54:32

like Hank wailing on each other.

1:54:34

He was like, wow. It was like like Jason Voorhees, like like metal

1:54:38

masks. Is there bashing into each other. And one

1:54:40

of them has, like, a a red

1:54:42

handprint on his mask. One has

1:54:45

a green handprint on

1:54:47

their mask and trucks. and

1:54:48

Kannu is like, takes that coin and

1:54:50

he's like

1:54:51

filtering it through and he's like,

1:54:54

I'll take put through

1:54:56

on green and he's like he's he's like leaning leaning over

1:54:58

the edge of the pit and he's like, stove is pretty

1:55:02

sculling and as he's

1:55:05

gambling on on fights,

1:55:07

gambling on the pit fighters down there. Beautiful. Why don't

1:55:10

you go

1:55:11

ahead and roll your

1:55:16

vice. So let's see. You

1:55:18

make an attribute role using

1:55:20

your character's lowest attributes and

1:55:22

your player crazy. Not the highest I result. Alright.

1:55:25

So bad

1:55:28

bad. What

1:55:30

was it? Oh, you

1:55:31

got a so resolve

1:55:33

or you have? Yes.

1:55:36

You got a six. You clear

1:55:38

six stress. I know it's like the lowest. because

1:55:39

lowest is right. So you have used your lowest attribute to role.

1:55:41

That's right. Right?

1:55:42

Uh-huh. because wait. Let me

1:55:47

look at this because did you use your lowest attribute?

1:55:49

You have two in one, three in another, and

1:55:51

you have zero. Oh,

1:55:54

yes. Okay. Absolutely. Thank you, Abu. Every time I have

1:55:56

to give us the correct answer, I

1:55:58

was like, no. But I still keep

1:56:00

five because I'm almost sixty five. It turns

1:56:02

out how to play the game and needs to teach me. Alright. Yes.

1:56:05

You you cleared five

1:56:07

stress. And that does

1:56:09

not overindulge you, does it? Not

1:56:11

at all. me two or actually no it

1:56:13

gets me to

1:56:14

three. So that's that's fine.

1:56:16

So

1:56:18

the maybe maybe maybe maybe just

1:56:20

the gambling does this mean I could

1:56:22

actually improve the quantity of coin I get if I roll a good does that is that a

1:56:24

mechanical thing? Not necessarily.

1:56:27

You know, a gamble where

1:56:29

may lose and still relieve

1:56:31

his stress. Right? It's the thrill. So It's the thrill. Yeah.

1:56:35

So Why don't we

1:56:38

say on this night, you broke even? I come out

1:56:39

even. Yeah. So yeah. You're just so

1:56:44

down, like, It's

1:56:45

hours later. If if the sun came up

1:56:47

here, it would have come up already. But, like, in fact, in duskfall, there are pieces

1:56:49

of sun left in this world, so

1:56:51

it's like a dust key

1:56:55

twilight time when you walk out of

1:56:57

the place. Mhmm. You

1:56:59

yeah.

1:57:00

He could comes out.

1:57:02

You red circles under his eyes. He has not slept. He's how

1:57:05

many fights has he seen? And he just he

1:57:07

seemed like in the the in

1:57:09

the frocks of the scars

1:57:12

on knut's face. There's little spatters

1:57:13

of blood, but it's someone

1:57:16

else's blood from the for the

1:57:18

many battles that he's seen that night and a smile is on his face like

1:57:21

he saw the

1:57:23

railing. Yeah. Amazing. Amazing.

1:57:26

And it makes sense that he lost so much stress from it

1:57:29

because he really

1:57:32

enjoyed it. Let's move to

1:57:34

Chuck. Chuck, you

1:57:34

have no stress. What is your first downtime activity?

1:57:36

So what is it again that I

1:57:38

can do? I can either train

1:57:40

gather

1:57:44

information, acquire an

1:57:45

asset that's usually for

1:57:47

a upcoming score, you

1:57:51

can also you can also reduce

1:57:53

your heat, which you guys don't have a lot

1:57:55

of heat right now, or you

1:57:57

could do a long term project.

1:57:59

I think I am

1:58:00

i think i'm

1:58:02

gary

1:58:04

going. I'm

1:58:08

start a

1:58:08

long term project.

1:58:10

Very good. because Chuck

1:58:12

Locks

1:58:12

is long term projects.

1:58:14

Mhmm. Yes. And of course,

1:58:16

I think

1:58:18

it's

1:58:18

to is there a way of maybe saying, like, expand the crew? I

1:58:23

think I'm sure.

1:58:24

and

1:58:26

be like, you know, I think I'm gonna try and make

1:58:29

it into a business. You know, I think

1:58:31

everyone

1:58:31

else, you know, he's he's

1:58:33

seen that other cruise

1:58:35

out there essentially. what do they do?

1:58:37

They kind of, you know, they go out for themselves, they're up for themselves and whatnot. But I think Chuck's more

1:58:40

about, like, forming almost

1:58:42

like the a takeover

1:58:46

take over again. It's almost like the

1:58:47

whole kind of idea of being like, no, I

1:58:50

think we make this as a business as a

1:58:52

as a way of going about it,

1:58:54

you know, for more people get more people

1:58:56

and recruit more people and then we take on

1:58:58

mass.

1:58:58

You know? So next time we play Chuck's crew, maybe

1:59:01

we'll have like

1:59:04

six players. Alright. Well, last time you

1:59:06

recruited a crew, it was six

1:59:09

segments. This time,

1:59:12

I think, expanding it should

1:59:14

be a little harder. Okay. So I'm gonna make it eight segments. Okay.

1:59:19

And we're

1:59:21

gonna call it

1:59:23

expand the crew.

1:59:24

Right? Mhmm. And when

1:59:27

we

1:59:27

expand the crew, I

1:59:29

would like for you to roll the

1:59:31

action you're using. Okay. And I will tell you how

1:59:33

many of the segments we have filled. So what do

1:59:36

I roll? you

1:59:39

can roll any action you like that would

1:59:41

that would possibly help with

1:59:43

this. Okay. When you work

1:59:45

on a long term project, describe what your character does

1:59:47

to advance the project clocks. You need to describe

1:59:49

it and then roll one of your

1:59:52

actions. Okay. I think

1:59:53

I'm hunting. I think I'm

1:59:56

gathering information. I'm seeing who

1:59:58

I can turn, who I can get, you know, what that kind of thing. I think I'm gonna start. If

2:00:01

actually,

2:00:03

you know what? Can

2:00:06

it

2:00:06

be a spiritual

2:00:08

crew? You mean ghosts? Like ghosts?

2:00:10

Or as my

2:00:11

daughter would say ghosties, ghosties.

2:00:15

I'm thinking ghosties. I'm thinking it's like

2:00:17

he wants some ghosties a part

2:00:19

of

2:00:19

this, like, in in this

2:00:22

madness. Well, then I'm gonna change

2:00:24

this. I'm gonna I'm

2:00:26

gonna change it to a crew supernatural power. Yes. Because

2:00:28

that's a little different from just

2:00:31

adding members to your crew. Yeah.

2:00:35

You're trying to you're trying to like, you know,

2:00:37

get spirits on your side or find

2:00:39

some way of manipulating the

2:00:41

ghost zone. So it

2:00:43

becomes a crew Supernatural power

2:00:45

and what action are you using to begin this? The

2:00:48

tune. That makes sense. Go ahead

2:00:50

and roll your attune when you are

2:00:52

ready.

2:00:54

4A4 For

2:00:57

rolling

2:00:57

a

2:00:58

four, you get

2:01:00

two segments on

2:01:03

your long term project, and I'll fill those in right

2:01:05

now. And I'm just my

2:01:07

my second action will be

2:01:09

that. So can I just

2:01:11

roll again? Oh, Absolutely. Yeah.

2:01:15

Okay.

2:01:18

Another four. another four, two more segments. But what

2:01:20

were you doing? Could you just kinda So

2:01:22

What were how are you tuning? What

2:01:25

was happening? I think I

2:01:27

was, you know, almost connecting to

2:01:29

my I was so the the first

2:01:31

thought was using sort of the

2:01:34

mind link towards with

2:01:36

Muck. and

2:01:38

almost

2:01:39

attuning myself to that first

2:01:41

and trying to strengthen that. And

2:01:43

as I'm sort of strengthening

2:01:46

that bond, that link I'm, you know, I'm aware that this also,

2:01:48

you know, it

2:01:51

acquires spiritual sort

2:01:54

of energy and essence and focus. So I

2:01:56

think my my focus on that same

2:01:59

very same

2:01:59

focus that I'm trying to

2:02:02

apply with with Mark that, you know, still linking with my

2:02:04

with my pet. I'm now mind

2:02:06

trying to almost mind link with

2:02:09

the actual spiritual sort of realm as well.

2:02:11

It's almost Shamanistic, almost like

2:02:14

tyrosine, you know, taking

2:02:16

from maybe, you

2:02:18

know, spying and looking

2:02:20

at what Seljak would do and sort

2:02:22

of almost link and play into that sort of space. And that's kind of

2:02:24

how I'm really

2:02:27

drawing from this spiritual space.

2:02:29

And I think the reasons why I'm I'm I'm I'm doing pretty good at it is because of the

2:02:31

fact that, again,

2:02:35

I'm so cold. I am so

2:02:37

numb to it all and I can really There's a there's a way of actually I I can feel

2:02:40

again. So I'm

2:02:43

enjoying and and and

2:02:46

living in that sort of

2:02:48

that that space. Abu

2:02:49

making the argument that his trauma is

2:02:51

actually a good thing. But

2:02:55

I completely agree with you. I think I'll add something. So

2:02:58

you have the ghost hunter ability for

2:03:00

your for

2:03:02

your hunting pet muck and it does say that you guys the the the

2:03:04

power you chose was a mind link with

2:03:06

Muck. So that sort of describes

2:03:10

how you're doing this. And I think what's happening because you're just trying

2:03:12

to accrue supernatural power. Muck.

2:03:15

I'm sorry, Chuck. You

2:03:17

are like finding yourself

2:03:19

connecting to rats. Oh

2:03:21

my god. And, like,

2:03:23

crows. And you're starting to learn to warg.

2:03:26

Oh, indeed. Oh,

2:03:29

you're not just connecting to muck, you

2:03:31

may have you may soon have other pets.

2:03:36

No. Excellent.

2:03:39

And you're doing this through sort

2:03:41

of a meditation processor. You're hunting

2:03:43

through the city and trying to

2:03:45

connect Yeah. I'm trying. That's

2:03:48

it. Yeah. Very good. So that takes care

2:03:50

of Chuck's two downtime activities. And now that you've seen how it's done Sydney

2:03:52

Emmanuel, What

2:03:55

is Matilda's first downtime activity? I

2:03:57

think she really

2:03:58

wants to train, and

2:04:00

I have a

2:04:02

question about training with the XP gain on it. So

2:04:04

it says you gain one XP on

2:04:06

the track for an attribute or

2:04:10

playbook advancement. So how do I differentiate those

2:04:12

two? You can

2:04:12

choose. You can put it on the

2:04:15

track for an attribute, or you can

2:04:17

put it in your playbook because anything that goes on your

2:04:19

track can go into your playbook. Okay.

2:04:22

I I believe that's

2:04:25

correct. Right? Anything that goes on your attribute track, you can just throw

2:04:27

into your playbook if you want. Yeah. But but I could if I train,

2:04:29

I can literally just put

2:04:31

a new dot into

2:04:36

something? No.

2:04:37

It must be

2:04:40

in the specific if you wanna keep it

2:04:43

with the attribute, it must you must train in that attribute. Let me give you an example. Okay?

2:04:48

So I just need to look

2:04:50

at the crew really quickly. So you are bravos. So that means

2:04:52

you start with the

2:04:54

ability to train in prowess.

2:04:57

Okay. That means if you train

2:04:59

downtime dots in a

2:05:03

in your prowess attribute. Okay.

2:05:06

Two dots of XP of

2:05:08

XP. Yeah. If

2:05:10

you train and say resolve,

2:05:13

you

2:05:13

don't get you only get

2:05:15

one check of

2:05:16

XP. And now I'm realizing that

2:05:18

there's also something called personal and

2:05:21

that might be the playbook. Okay.

2:05:23

Actually, this

2:05:23

this answered my question because

2:05:25

I'm gonna use my two downtime

2:05:28

activities to

2:05:30

train two times in prowess, which is

2:05:32

perfect because I had literally just said I

2:05:34

already had two points in it and

2:05:36

I wanted to put another in brow.

2:05:38

So I'm gonna ding ding ding. Get those

2:05:41

four to be able to get another

2:05:43

one in prowl. And the way

2:05:45

that she's doing it is

2:05:46

I think she's if Chuck

2:05:49

has

2:05:49

time, I think she's training

2:05:50

with Chuck because she

2:05:53

felt very

2:05:55

very just like defenseless in

2:05:57

the recent altercation. Like,

2:05:59

she brought her cane sword at

2:06:02

the end, but, like, Chuck had this gun and he was so fast moving and she's so taken with Chuck, which

2:06:04

is why when they first met on

2:06:06

the dance floor, she wanted to be part

2:06:10

his crew, and she's also very afraid of

2:06:12

Chuck. Secretly, she doesn't want Chuck

2:06:14

to turn on her. And

2:06:15

she felt like she fudged up

2:06:18

in the last mission and her Chuck were both unconscious, so to get

2:06:20

back in Chuck's good graces so that

2:06:22

nothing is wrong and there's no

2:06:24

bad blood between them.

2:06:26

So I think she specifically very paranoid,

2:06:29

Matilda, is. I think

2:06:31

she specifically says, you

2:06:33

know,

2:06:34

check if If you were to take me out with Merck, I

2:06:36

feel like I could learn a lot. I

2:06:38

just a few days in

2:06:39

the woods or something. I

2:06:42

don't know.

2:06:43

What do you think? Yes. A

2:06:45

few

2:06:45

days in the woods would

2:06:47

do you well. Chuck.

2:06:53

stop it. You make

2:06:54

any laugh. Oh, she's so scared. She's so scared. Yeah. Yeah.

2:06:56

I was

2:06:56

gonna say Yeah. Who knows? It's

2:06:58

like we're going to the pine barrens

2:07:02

like, hey, I love the pine barrens. It's

2:07:04

so pretty. You know, there are

2:07:06

really almost, like, no woods left, but

2:07:09

it sounds like maybe well, no. No.

2:07:11

No. But I'm not trying to know but

2:07:13

you. But I think that maybe you you you're

2:07:15

gonna go outside the lightning barrier and train. Maybe go

2:07:17

out to

2:07:18

the wastelands a little bit.

2:07:20

that would be the duskfall equivalent of the pine variants.

2:07:22

So what I'll what I'm what I do then is

2:07:24

What

2:07:27

is there anything that you that that until the

2:07:30

holds it on the on the

2:07:31

holds? I didn't like item

2:07:35

or anything. I

2:07:36

didn't specifically write down any items,

2:07:38

but she I

2:07:38

mean, she loves pleasure and that's her vice but

2:07:40

like luxury as well.

2:07:42

So I'm sure she has

2:07:45

plenty like a dragon sword of plenty of things that she has stolen from wealthy families that you

2:07:47

know about Chuck, that she doesn't tell other

2:07:52

people about. So

2:07:52

what I then essentially do is I essentially, like, we we go

2:07:54

to the to the outskirts. I'd tell you to follow me and

2:07:57

mucks with me

2:07:59

by

2:07:59

my side. And what

2:08:01

you essentially do what you essentially see is, like, out of my pocket, I pull out something of value of

2:08:03

yours, be like a ring

2:08:07

or a jewel. And I

2:08:09

glinted in the sun

2:08:11

and I'm like, you wish to be better. wish to be better

2:08:15

it

2:08:16

Yes. Yes. Of

2:08:18

course.

2:08:20

Fitch, my throat,

2:08:21

mud grabs

2:08:23

it and just brands

2:08:25

is like if you do

2:08:27

not bring me back, that

2:08:30

you will

2:08:30

find somewhere else to live.

2:08:32

I walk away. And she's

2:08:35

amazing. And she snarls a

2:08:37

little bit under

2:08:38

her breath if she

2:08:39

likes truck but

2:08:42

she's also

2:08:43

like, I can

2:08:45

kill him. She pushes

2:08:47

her brains behind her ears

2:08:49

and just

2:08:50

starts, like, sprinting, and Gary and weird

2:08:52

because she's like a small child size and imagine that

2:08:54

just like running at you full speed. Just like and

2:08:56

she's like

2:08:57

going to get this

2:08:59

ring back from as

2:09:00

she chanced. Now because this is just a training sequence,

2:09:03

she, of course, succeeds. And where am I talking

2:09:05

that new dot that new dot,

2:09:07

where did it go?

2:09:09

when she fills up her prowess, she's

2:09:11

gonna put it into her brow. And did she already have two brow? She already had one

2:09:13

brow.

2:09:13

So now Okay. So now she

2:09:16

has two. Okay.

2:09:20

Excellent. And if you'd like,

2:09:22

you can you can you

2:09:24

can tell Chuck what you

2:09:26

give him when you bring it

2:09:28

back. You

2:09:29

could tell him show me what

2:09:31

happens you the back. Okay. brings ring back,

2:09:33

she

2:09:36

is

2:09:37

the year she literally

2:09:38

has to go all the way

2:09:40

back to their hideout. She is, like, mangled, like

2:09:42

scratches from muck, like bites from muck. She walked

2:09:46

through, like, God knows where to get back. Her

2:09:48

braids are all messed up. And

2:09:50

she brings back she opens

2:09:53

up her little fist. She just

2:09:54

knocks on Chuck's door in his room, opens

2:09:56

up her fist

2:09:57

to show the ring. And when

2:09:59

you

2:09:59

look, there's an

2:10:02

engraving on the inside, and

2:10:04

It says

2:10:05

it m

2:10:06

with love mom and

2:10:10

and

2:10:11

this is quite possibly mathilde's personal ring that

2:10:14

is like a family heirloom

2:10:16

and hand

2:10:16

me hand it down from

2:10:18

the family. And I kind of

2:10:20

hold my

2:10:22

hand over your hand, like, can I say? And you became can i

2:10:24

say

2:10:27

stronger.

2:10:30

little

2:10:30

well dot dog. She

2:10:32

twitches a little. I

2:10:34

let go and I'm like,

2:10:35

you are.

2:10:37

been tough, and then I kind

2:10:39

of walk it back in. Mhmm. Back

2:10:40

into the other part of

2:10:43

the abandoned train car. Yeah.

2:10:47

Down the train car. You

2:10:49

guys can still

2:10:51

see each other.

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features