Episode Transcript
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1:00
You are listening to the Glass Cannon Network,
1:02
the premier source for role playing game
1:05
entertainment.
1:29
Good evening, Nash, and welcome
1:31
to Hamed City. I
1:33
say evening because it's always evening
1:36
in dust all. There's no sun that was
1:38
destroyed in a cataclysm. My
1:40
name is Jared Logan, and you are watching
1:42
Hamed City, the show where we play
1:45
Blades
1:46
in the Dark. The Incredible Game
1:48
from John Harper and Evil Hat,
1:51
the best game written in twenty years
1:53
easily. With me
1:56
during this session of our game, I have an
1:58
incredible cast who have come to
2:00
give you part two of a very
2:02
special haunted city storyline, The
2:05
Rise of Chuck. The
2:08
tagline, Chuck shall rise.
2:11
and here with me to
2:13
portray Chuck's weird
2:15
and twisted crew. Chuck himself,
2:18
Abu Salim. What's up, Abu?
2:20
What's up? How are you doing? The
2:23
diminutive but no less twisted
2:25
mathilde played by Sydney Emmanuel.
2:28
Hello? Oh my god.
2:31
And the disgruntled leech,
2:33
also very short knut,
2:36
played by Ross Bryant,
2:38
small but mighty. Yeah.
2:40
So I buy a truck and a
2:43
truck shall lead them. Right. Yeah.
2:45
Chuck. rise of chuck.
2:47
And, like, we're doing like a news report where
2:49
it's like, there was a fire tonight at ten PM.
2:51
A fire at ten PM broke
2:54
out at ten PM when the fire started.
2:56
We're like, why is it Chuck when Chuck will
2:58
rise? Why is it? Chuck Chuck's
3:00
rising? Yeah. We gotta we
3:02
gotta Chuck rising in the east. And
3:05
Well In a huge Chuck front, moving
3:07
in from the West Coast. Oh, great. This is just
3:09
a little message. We're shooting it out to Troy
3:11
La Valley. If a Chuck Shell
3:13
Rise t shirt I mean, it
3:15
feels like best seller.
3:17
You know what I mean? I
3:20
would wear it. I might just get a white t
3:22
shirt and write that on it with permanent
3:24
marker. They get a wrong question.
3:26
Why I'm wearing it? Hey, Ho. Yeah,
3:29
Ho. Wait.
3:31
What's it? I'm wearing my I'm
3:34
wearing my oh. It's autistic woman's
3:36
recording. You're probably listening to this in
3:38
November, but I'm wearing my That's
3:41
my Boris Karloff, the
3:43
mummy t shirt. Nice. And
3:45
my favorite thing that ever happened while wearing this
3:48
t shirt I was going through TSA
3:50
Security, and a guy said, one
3:52
of the TSA agents said, original
3:54
mummy. Come over here. That's
3:59
great. And then he patted me down. But
4:01
Oh, right. Oh. I was like, hell, yeah,
4:03
original mummy. Do
4:06
you what's your best t shirt? What's your
4:08
best t shirt, Abu?
4:09
Mhmm. Oh, man. So after
4:12
finishing
4:14
raised by wolves season
4:16
two,
4:17
this designer. One
4:20
of the graphic designers made a
4:22
t shirt for me. where it's basically
4:24
me and my Latex suit, and it
4:26
says, who's your daddy?
4:28
It's like
4:30
-- Great. -- the crits the
4:32
crazy. It's so funny because
4:34
it's literally me just like, with
4:37
a visual daddy written on
4:39
it. It's
4:40
it's ridiculous, but so well,
4:42
so good. I wore it for the for
4:45
our wrap party.
4:46
And, yep, It
4:48
was great. It was super great.
4:50
How can I get one? I loved
4:52
this by Walt. I know. Right. And
4:54
I I should actually I should
4:56
actually, like, gonna make a killing
4:58
from that, you know. That's right. You gotta
5:01
put the shirts out. You gotta move that merch.
5:03
You will be sued by Rivaselle.
5:08
No. You know, what? You need
5:10
to throw them out of a stall in a
5:12
back alley. That's all. Yeah. Come
5:14
over here. You want raised by Wool's merchandise?
5:16
That makes sense. We're great.
5:19
Yeah. Alright, Sid. What's your cool
5:21
t shirt? What's the t shirt you're proud of?
5:23
There's one that I think
5:25
is more funny because
5:27
it's a nonsensical shirt. And
5:30
it just says I'm never going
5:32
to buy another horse. No
5:34
way. Nohow on the front. And then on
5:36
the back, there's like a a weird drawing of a
5:38
horse, and it just says, okay,
5:40
maybe one more. And
5:42
every
5:42
time I wear it, people are like, what does
5:44
this mean? Do you own horses? And I'm
5:46
like, No. It
5:47
has no. There's nothing I don't own horses.
5:50
Somehow I knew because you skateboard
5:52
that you would have an amazing
5:55
t shirt because I don't know what it is
5:57
about skating and t shirts, but
5:59
you guys are the most
6:01
amazing vintage t
6:03
shirt. Is it a is that a vintage shirt?
6:05
I
6:05
have no idea, but Jared the amount
6:07
of You're right. The amount of graphic
6:09
tees I own is embarrassing to
6:11
myself. They are like stuffed
6:14
into this huge under
6:16
bed drawer and I fold them really
6:18
nice too so I can like thumb through them to
6:20
see the different designs of what I want. And
6:22
I'm like a sneaker head but a t shirt head. Yeah.
6:24
It's embarrassing. But my Miss Shaper.
6:27
It's cheap. Mhmm. But my other favorite
6:29
one, my boyfriend got for me is a joke.
6:31
I have a band called a people person.
6:33
That's like the moniker of my band.
6:35
And he was in a shitty, like New York
6:37
City
6:37
souvenir gift shop in Times
6:40
Square And you
6:40
just saw a dumb shirt and it says, do I
6:42
look like a fucking people person?
6:44
And he was like, he's
6:46
so hilarious. So he bought it
6:47
for me and I'm like, there's only a few situations
6:50
where
6:50
I can wear this. I don't wear it often, but
6:52
it's one of my favorite t shirts. Yeah.
6:54
So if anybody knows your band and they
6:56
see the shirt, Do I look like a fucking people
6:58
person? They'll be like, yes, you do. And
7:01
you are a people person. That's
7:04
amazing. Yeah. Alright.
7:06
Now, Ross, I know that you mostly
7:08
wear top hat tails
7:10
full bow tie wherever
7:12
you go. I I try to
7:14
wear boating attire during the day and then
7:16
change into dining attire around
7:19
five o'clock. Right. When you go in front of
7:21
the parlor, Right? When my ballot comes
7:23
to dress me and tell me that everyone's
7:25
come for tea, but I
7:29
I wish I could answer you right now and tell you that
7:31
I I have one of those, like, shirts that
7:33
they advertise on. I think they advertise mostly
7:35
on Facebook that's just like a block of
7:37
text that's like Sorry. I'm
7:40
from North Carolina. So that means
7:42
I'm I like
7:44
rambling, gambling, fishing, and
7:46
crab. Like -- Yeah. -- just goes on for
7:48
like two paragraphs. but no. I
7:50
think my favorite one now is one that I also found
7:52
in a in a in a thrift
7:55
shop that was
7:57
It's this is not a cool shirt by
7:59
any stretch,
8:00
but it's it's official
8:03
it's official Blüm County merchandise.
8:05
I found out. county. Wow. Did you even
8:07
get that in UK, Abu, Bloom
8:09
County? Bloom County. What is it? Oh,
8:11
god. It's a comic strip to deal it's
8:13
a comic strip from the eighties. Yeah. And it's
8:16
like about a county. Blum County.
8:18
It's like about a group. Yep. It's about a penguin
8:20
and a cat. Yeah.
8:22
And and but it's also pretty
8:24
political. Yeah. But,
8:26
like Yeah. But
8:27
honestly, like, for a daily comic
8:30
strip, I think it is pretty funny
8:32
and, like, Yeah. Totally. Like, just
8:34
in case was cool. Very cool. And
8:36
just in case this, like, phenotype fooled
8:38
you, it was, like, a huge, like middle school
8:40
dweeb who was, like, really into really
8:42
into, like, newspaper comic
8:44
scripts. So when I found this shirt with
8:46
Opus, the penguin on it, I was, like, really
8:48
stoked because it
8:49
was the kind of thing that I would have loved to have as
8:51
a twelve year old. And being
8:52
an older person is about accumulating all the
8:55
things you desired when you were
8:57
a a young horse. at
8:59
least
8:59
in twenty twenty two, it is. Abu
9:02
furiously googling Bloom -- This is on
9:04
you right now. -- look at this is the
9:06
image that came up. Yeah.
9:08
III feel
9:10
bad. I also I'm not familiar with
9:12
this, and I'm a big fan of comment,
9:15
like, I had all the far side comics growing
9:17
up and Calvin and Hobbs and the
9:19
weird clown one that I forget the name of.
9:21
But
9:22
this is I've never had a bloom time. Never seen
9:24
this. Yeah. And by the way, audio
9:26
listeners when Abu said, look what came up. It's a
9:28
picture of a penguin and a cat looking
9:30
into tidy, tidy underwear at their own genitalia.
9:32
Yeah. Yeah. Yeah. So Chris and Bill
9:35
and and one of the maybe Milo
9:37
or Really
9:38
quickly. I think we have Dennis The menace.
9:40
I think did you guys have Dennis The menace?
9:42
Dennis The menace. Sure. Yeah. We had the
9:44
excursions Dennis The menace. Yeah.
9:46
Yeah. a little SCAMP. These
9:48
popularity went
9:48
too. Everybody likes to put those decals
9:51
on their
9:51
big trucks of him peeing on something and
9:53
being away. COVID. Well, let's COVID.
9:55
What? What?
10:00
Alright, guys. Race
10:02
that. Okay? We'll just go back and erase that.
10:04
My credibility. This is, like,
10:06
great. Your credibility on comic strip
10:08
characters. Look, are you still
10:10
in two characters? Now
10:12
all of that said, are you ready to enter duskfall
10:15
county? Yeah. Take me out of here. I'm embarrassed.
10:17
Alright. Here we go. A
10:20
thousand years ago, this was a land of beauty
10:22
and magic, then came the cataclysm
10:24
that blotted out the sun and ripped
10:26
open the gates to the land of the
10:28
dead. The city of Dust Bowl
10:30
is a metropolis of tenements
10:32
in factories surrounded by
10:34
crackling lightning barrier. outside
10:36
the city is a wasteland of
10:38
vengeful spirit. Inside the city
10:40
is a teeming hive of
10:42
scum and villainy and
10:44
habited by twisted, despicable, backstabbing,
10:48
scoundrels like Chuck and
10:50
his moly crew. The
10:53
the sun is gone. The showroom showroom
10:55
basketball are the blades
10:57
in the dark. Chief
10:59
special Chuck edition. Chuck
11:01
DelRise. Chuck DelRise.
11:03
We did it. There we go.
11:06
I I imagine just Chuck on
11:08
the logo, head coming out of the
11:10
o or something. Hannon
11:13
City doesn't have an o in it, but I don't see
11:15
what else I can do.
11:18
Out of the a. Alright.
11:21
Guys, welcome back to the show.
11:23
We are in need perhaps of a little
11:26
recap. Last episode, Chuck
11:28
finally con completed
11:31
his long term project to build
11:33
his own crew, and
11:35
we met Chuck's crew named
11:37
TBA TBD
11:40
if if they come up with, like, a specific
11:42
name. But right now, they're just Chuck's crew
11:44
We met mathilde a slide
11:48
who is sort of childlike
11:51
in stature
11:53
but monstrous in
11:56
A rich sort of
11:58
black widows, rich
12:00
families, but pretends to be a child,
12:02
and then knocks off
12:04
her her adoptive parents. Is that
12:06
right, Sid? Yes.
12:07
That's true. And she
12:09
has two long brown pigtails
12:12
that she always wears, and it's
12:14
never
12:14
not creepy. That's
12:16
right. and she definitely creeped
12:18
out a couple MPCs
12:20
so far. We also met
12:22
Canute. Canute a
12:24
leech from Scovlin who
12:27
betrayed his former crew by
12:30
blowing up the warehouse they were
12:32
in because he has
12:34
a chip on his shoulder. Tell us about
12:36
that, Russ.
12:36
Yeah. He's he doesn't
12:38
like to be disrespected. He's
12:41
yeah. So
12:44
he's He's he's he's basically yeah.
12:46
This guy is Napoleon Complex,
12:48
persona five. He doesn't want to he's a
12:50
little
12:50
guy who doesn't like to be a craft owned
12:52
by life. and he's gotta he's
12:55
just he's gotta he's on a
12:57
vengeance mission against all of existence.
12:59
It seems. It was
13:00
so it was so visual for me last night, Ross,
13:02
you just drived him shaped like
13:04
a fire hydrant.
13:05
Oh, no. He's
13:08
he's built like a fire hydrant wearing
13:10
a coat. Just
13:10
imagine, like, a wizard brought
13:12
a fire hyrant to life when he kind of, like, shambled
13:14
out and he's covered in covered in scars
13:16
from industrial accidents and construction
13:19
mishaps.
13:20
Yeah. And I love that Chuck went out
13:22
to find a new crew and recruited
13:24
two people who are in the four foot
13:26
to five foot range and I
13:29
they're
13:29
most reliable men. Short people can
13:31
just trust them. Trust them with your life.
13:33
Size
13:33
doesn't always
13:35
matter. Exactly. Take
13:38
out. Also, Matilda's catchphrase. Yep.
13:41
Also Matilda
13:41
has a cold today, so it's
13:44
really hard For her to talk in the range,
13:46
she talked in last night. You're gonna say you
13:48
sound like an old lady today. That's
13:51
I'll get there.
13:55
Listen audio listeners
13:57
for Sydney furiously
14:00
panting between between
14:02
lines. Mhmm. And then finally, we have
14:04
returning the the man who brought them
14:06
all together, the
14:08
tiger rosy hound chuck.
14:11
Chuck, you had your crew
14:13
together and you went and you saw
14:15
the spy, Valeris, who's one
14:17
of your contacts. Valerus gave
14:20
you a job. Valerus
14:22
told you that there was gonna be a
14:24
heist of a tattoo artist
14:26
in the Dox
14:28
district of basketball. This tattoo artist
14:30
is named Tris. And Tris
14:32
supposedly had a supply of
14:34
Leviathan blood somewhere
14:36
in her tattoo shop.
14:38
Oh. Valeris told you
14:40
that the Bill Hooks, a
14:43
savage gang of mercenaries
14:46
thugs were going to come and do a
14:48
smash and grab on the tattoo shop and get their
14:50
hands on that leviathan blood. Valaris
14:53
wanted you to stop them.
14:55
Valaris wanted you to stop them,
14:57
but let you know that he
14:59
would be among the bill hooks pretending
15:01
to be one of their number
15:03
during the smash and grab operation and
15:05
that you should injure him in some
15:08
way to take any suspicion off
15:10
him that he set them up. You
15:13
arrived and you were in a
15:15
controlled position because you chose
15:17
a deceptive and approach -- Mhmm. --
15:19
and knut, and Matilda
15:21
managed to convince
15:23
Triss that knut was a sailor
15:25
who had seen a Leviathan because
15:28
TRIS gives special tattoos to
15:30
sailors who have sailed
15:32
on the Leviathan hunting ships and
15:34
who have actually seen a Leviathan
15:36
So knut was in the chair. Matilda was
15:38
sort of the one doing the talking,
15:40
the kind of convinced Triss of this.
15:42
There were some other sailors in the shop
15:44
waiting their churn and Chuck
15:47
and and his dog muck, his
15:49
animal companion muck were posted
15:51
up on a building nearby in
15:53
a sniper type position. The bill
15:55
hooks along with
15:57
Valeris approached. They
15:59
actually picked up the sailors who were
16:02
disgruntled after a fight with Matilda
16:04
in stress as
16:06
part of their number due to some
16:08
roles where a conflict was rolled.
16:10
They all entered the shop
16:12
And, you know, mathilde
16:15
and and knut
16:17
were running interference on them
16:19
pretty well, and that
16:21
is when let me know if
16:23
I'm I'm forgetting anything, guys. But that
16:25
is when Chuck entered with his
16:27
heavily modified pistol
16:29
that's What kind of ammunition is it
16:31
carrying chuck? It's carrying electroplasmic.
16:35
Plasma. Yes. electroplasmic ammunition.
16:38
And we know from a flashback
16:40
that Canute souped
16:42
up these pistols for you.
16:44
Yeah. Now Canute did something
16:46
to them that
16:48
modified them. Chuck
16:51
bursts into the shop. I
16:53
think that there were six assailence.
16:56
Now there are five
16:58
because one ran off. One was scared
17:00
off by Chuck and his pistols. Yeah. There
17:02
are five assailants in the shop Mhmm.
17:04
We know that Matilda has
17:07
entranced Triss, the the shop
17:09
owner, and that Triss is now
17:11
more suggestible and Matilda has
17:13
recruited her in helping to defend
17:15
the shop. And we saw
17:18
that Triss has some sort
17:20
of electrostatic tattoos
17:22
all over her body that emit
17:24
energy. Anyway,
17:26
we ended on Chuck
17:28
bursting into the shop, pointing
17:30
his pistol at the leader of the Bill
17:33
Hooks, a guy who has
17:35
like a top pat with like a feather in it
17:37
looking a lot like Bill the
17:39
butcher from gangs of New York.
17:42
Chuck
17:42
pulled his pistols pointed them at
17:44
the leader and pulled the
17:47
trigger.
17:47
the Yep. Okay.
17:49
So You
17:51
But right before you did that, Chuck, you
17:54
said I really wanna find out what these
17:56
pistols do now that they've been
17:58
modified. Right?
18:01
Okay.
18:04
And you also know that they've been
18:06
modified something to do with
18:08
electrostatic ammunition, electroplasmic rather
18:10
and Chuck or Abu. You know
18:12
that murdering someone
18:15
in cold blood right in the middle of
18:17
the city would draw the
18:19
attention and ire of the spirit
18:21
wardens. Don't you? Oh,
18:23
crap.
18:23
Oh, my god. We don't have the
18:26
crow's They don't have a
18:28
crow's availability to hide
18:30
corpses from the spirit warden
18:32
studio. No.
18:33
We do not.
18:36
So can I pitch and
18:38
that part of this soupping
18:41
up was to make
18:42
these things these pistols
18:45
shoot
18:47
out
18:49
electroplasmic ammunition that
18:51
will incapacitate, but
18:54
not kill, but these are non
18:56
lethal browns. Un lethal browns. Exactly.
19:00
Alright. I shunts the spirit
19:02
or something. Mhmm. They're like Maybe
19:04
it, like, knocks the
19:06
the spirit out of the body from doctor
19:09
Strange. Holy Strange man. You
19:11
know what I mean? You
19:13
can see if it's true in this case.
19:16
Chuck, you
19:18
need to give me a role and
19:20
action roll as you fire on
19:22
these these bill hooks. So,
19:24
normally, I would roll
19:27
a hunt. However, what
19:29
I'd like to roam is prowl.
19:31
The reason why I'd like to roam prowl
19:33
is because I didn't necessarily
19:36
imagine myself bursting in. I
19:38
imagine myself sneakily coming
19:40
in and I'm bushing from
19:43
behind. Right. Okay. I think you
19:45
did announce yourself. I I
19:47
could be I didn't know. I
19:49
did I did announce myself. I was about to say,
19:51
I'd like to say something, but then I just
19:53
stopped and shot. Yeah.
19:54
I think that that's I think that that I'll
19:56
allow a pro. Absolutely. Okay. So
19:58
if give me that brow
19:59
roll, it's going to be I'm gonna
20:02
tell you something. We don't know if these
20:04
pistols are gonna absolutely work
20:06
the way you want them to. Okay. Or or
20:08
how many how many targets you
20:10
can target at once with this strange
20:13
ammunition? I'm
20:15
gonna make this risky for
20:17
for You know
20:19
what? I'm gonna make it for great
20:21
effects because you you spent stress
20:23
in a flashback to set this up. So if it
20:25
works, it'll work in a big way. And
20:27
I'm gonna push myself to
20:30
get an that sounds like
20:32
a good idea.
20:33
I'll give you a devil's bargain. Oh,
20:36
no no need my friend because I got 260
20:42
shit. Okay. So
20:44
with your dude's with mass
20:46
their crafts when she was there. That's
20:49
a critical hit. I
20:51
thought it was that's gonna be a little bad, though,
20:53
guys. Come on. We gotta lose
20:55
it. How many diced you have altogether
20:57
there? Boom. Okay.
20:58
I'm gonna make a I'm
21:00
gonna make you had four altogether.
21:02
Oh my word. I'm gonna make a
21:04
fortune roll and that's gonna tell us
21:07
how many of the bill hooks you take out in
21:09
one shot here. Holy crap.
21:11
Okay.
21:11
So I'm gonna roll one die.
21:13
And if I roll a six, that
21:15
means you take out all of them. If I
21:17
roll a one, it means you took out the leader that
21:19
you fired at. Alright? Here
21:21
we go.
21:24
Guys, I rolled a
21:27
five who walks
21:31
in, pulls the trigger on
21:33
both pistols. This
21:35
electrostatic blast of
21:37
like you know, lightning arcs around the
21:39
room. Mhmm. It hits the Billhooks,
21:41
and you see in that flash
21:43
of lightning. You know how lightning actually,
21:45
the lights go out in
21:47
here for a second, and then there's just a flash of white for just
21:50
a moment. And in that moment, you
21:52
see the spirits of the
21:54
Billhooks leave their bodies.
21:56
Like -- Oh. -- whoa. blasted
21:58
out of their bodies as and
22:00
then the lights come back on and
22:02
they're all over the
22:04
floor and Trish is there,
22:07
like, kinda shaking and kinda, like,
22:09
with a day's look on her
22:11
face and canute and
22:13
Matilda are standing there
22:15
with the bodies of the Billhooks around
22:17
them, but including
22:19
Valerus. Now your the
22:22
question to the crew is, does this count
22:24
as injuring him in
22:26
some way so that it looks like
22:28
god. So that it looks like he's -- Well,
22:31
he's indicted in this. -- I think what
22:33
we could do is
22:35
rob everyone down.
22:37
Yes. So I want this I'm probably seeing the
22:39
hat. I'm taking the hat,
22:41
sir. Oh, yeah. It's Oh,
22:43
yeah. There's trucks out. But everyone,
22:45
please. So good on you, Chuck. You
22:47
should Thank you. Mhmm. Like, I
22:49
just thought I just stopped waiving the
22:51
gun, Mike. It's all no
22:53
light. I do love the hat. Interesting.
22:55
So so impressive. Well,
22:57
it's because of knut over here and
22:59
his lovely classmateship. completely
23:02
at work. Yes. It is.
23:04
You'll want
23:05
to get rid of those spent
23:08
cartridges somewhere where residual
23:11
electroplasm can decay
23:14
nearby. It will You
23:16
don't
23:16
want the effect Canute
23:19
is already thinking of ways the game
23:21
master could screw them over. You know,
23:23
like, I dude is, like, trying on one of the
23:25
other guy's hats and it's going fully
23:27
over his head. It's like like Damn
23:29
it. Nice. And Matilda's standing
23:31
over the the one there was one woman in the
23:33
crew. Right? There was. Yeah. She's standing
23:34
over the woman and she goes,
23:37
I want her ponytail, and she
23:40
cuts off the woman's ponytail. Oh,
23:42
wow. Yeah. She had like a
23:44
long braided ponytail. and
23:47
now it's hanging from Matilda's
23:49
grubby little fingers.
23:51
I assume Grubby. Correct me
23:53
if I'm wrong. They're really
23:55
delicate kit and beautiful. And she has really soft hands, actually,
23:57
Jared. Thank you for asking. Fair enough.
23:59
Fair enough. Okay.
24:02
So So the
24:05
situation is that all of them are
24:07
unconscious right now. Maybe more than
24:09
unconscious. Maybe, like, astray
24:12
stunned with their spirits in
24:14
the ghost realm, in the
24:16
ghost
24:16
zone. You're not
24:18
sure how long they will
24:20
be in that state. Triss
24:23
is there and his Reddit is just like
24:25
waiting for your commands, Matilda.
24:27
What do you do? Oh,
24:29
you said you're searching the bodies.
24:32
Look, you know,
24:34
blades in the dark
24:34
doesn't really have a mechanic
24:37
for looting things. more
24:39
of maybe a dungeons and dragons thing,
24:41
but what I will allow you to do
24:44
is one more box
24:46
than you load out is now on your load
24:48
out. And it it can be filled by
24:51
anything that seems like the Bill
24:53
Hooks might have had on them. I love
24:55
it. I think also
24:56
the intention was to
24:58
to rob him blind, to make them, again,
25:00
look also Valera's make him look as well like
25:02
he's part and listen. We're taking stuff from Valera's
25:05
well. So I think it's like they're
25:07
all part of the art. They've all
25:09
been treated the
25:11
same in a way. You see? then
25:13
I feel like that's the kind of aim for it.
25:15
Right? Yeah.
25:15
That sounds that sounds right. Can
25:18
I take a little extra time, g
25:20
m, to to with that
25:23
picking
25:23
up Solaris pockets with
25:25
the intention of finding anything
25:27
on his person that might
25:30
suggest to me who he's actually
25:32
working for.
25:32
Very good.
25:35
So never revealed why
25:37
he wants this done or who he's
25:39
doing it with. Why don't
25:40
we why don't we do a controlled
25:43
action in this search to
25:45
see to see how well you're able to do
25:47
this and how long it takes.
25:49
And my my thing is the risk here
25:51
is that if it takes a long time, if
25:53
you're gonna do this thoroughly, if
25:56
you if you do poorly, it takes a
25:58
very long time. Okay. And
25:59
if you fail, you don't find anything.
26:03
Okay. Seems
26:04
like
26:05
I'm gonna go
26:08
with Finesse, as I as as
26:12
as a canute stubby yet
26:16
breather naturally dextrous fingers.
26:18
Slip into every nook
26:21
and cranny pockets and
26:23
hollow in a laparis
26:26
tire. Here
26:26
we go. Controlled for
26:28
standard effect, you'll
26:30
find something
26:34
Oh, brother.
26:38
You can't resist that though, can't you?
26:41
You can. Yes. Thank
26:43
you for reminding us, Abu. You
26:45
can resist anything that happens in the game.
26:47
Would you like getting an extra die, by the way,
26:49
my friend, because of all
26:51
because of the dying that we are. Oh, right.
26:53
Yeah. Let me resist with an extra
26:55
die. Do you know You either bet a
26:57
better die. Is it to resist everything or
27:00
certain things? What's making you feel
27:02
everything? Right? I think it's just Well, this is
27:04
so the mayor thinks that, but I, as
27:06
the GM may disagree, my friend.
27:08
I I was like, oh, good.
27:10
Well, I'm gonna look at the specific
27:12
text of the power. Right.
27:14
We're we're saying this because I rolled a one. So it's
27:16
a crib, which would be a critical You are you
27:18
are correct, Abu. Forgive me. You get
27:20
plus one to all resistance roles. Would you like to resist
27:22
that consequence? Yeah.
27:24
Of course, since I've got this power especially.
27:26
So for remind me for resistance roles because
27:28
we use this so rare early.
27:30
Yeah. No problem. Resistance rules
27:32
means we choose which attribute
27:35
that you would be resisting with.
27:37
Then you take six stress minus
27:40
whatever you roll for that attribute. Attributes
27:42
are rolled using the vertical
27:44
line of dots, not the dots across
27:46
from the edge. So I think I'm gonna go with
27:49
prowess here because,
27:51
like, that those are the things more
27:53
more
27:54
applicable to
27:57
speed and and physical
27:59
physical
27:59
altercations. Yeah. prowess. prowess
28:02
is very good for canoe. Yeah.
28:05
So here we go. It's your strongest attribute.
28:07
So the success. I get
28:09
one bonus dice. Mhmm.
28:12
go six. I got six. Yay.
28:14
Now what I said by the four now
28:16
So you take no stress from resisting that.
28:19
what I should have done you the consequence was you
28:21
were resisting. And what the consequence was
28:23
that you were resisting is that
28:25
as I mentioned earlier, you spend
28:27
a lot of time on it. Okay?
28:30
With a one and you get nothing.
28:32
Okay. This time you thing,
28:34
but you don't spend a lot of time on it. You
28:36
kind of do a very efficient quick
28:38
search. You find nothing. Perhaps
28:41
that makes sense. If mission with the Bill Hooks,
28:43
would he Very something that would in incriminate
28:45
the mission case? Yeah.
28:48
But still, Yeah. No. It's
28:50
it wasn't I I think it was a great
28:53
plan, but there's
28:55
still left to do here. I mean, so
28:57
so far you you if you think you've
28:59
accomplished what you wanna accomplish, mission
29:01
mission complete, mission
29:04
achieved. But Yeah. It's a little
29:06
extra. And swinging
29:07
the ponytail. She
29:10
walks over to Tristan and puts it around her
29:12
neck. It kinda, like, rubs it like a little
29:14
scarf on Chris' neck. And
29:16
she
29:16
says, I would
29:18
like you to show us where
29:20
you keep the Leviathan blood, please.
29:25
Chris
29:25
kind of like has glassy
29:27
eyes and kind of is still under
29:29
the effects of the trans powder
29:31
and smiles at you and says,
29:34
Can't do that.
29:35
It's
29:37
my livelihood.
29:38
It's the
29:40
special
29:40
ingredient. That's
29:43
why
29:43
all the sailors come. Can't
29:46
do it. Sorry.
29:48
Can't do it. And she kind of like
29:50
gives you like a light hug. And
29:53
but though the hugs her back at
29:55
her hands just
29:55
make like almost small little claws in
29:58
her backside and she pulls her back out from the
29:59
hug and says, If
30:03
you
30:03
don't show us where the Leviathan
30:05
blood is, people are
30:06
gonna destroy your shop. So
30:09
I really think that we should get it out here
30:11
to keep it safe. Shops
30:15
already destroyed. They
30:16
already smashed everything up.
30:20
I
30:20
better start cleaning
30:22
and she starts picking up
30:24
stuff and trying to hang
30:26
pictures back on the wall. Matilda
30:28
looks at Chuck,
30:32
and she goes
30:35
and kind
30:36
of, like, shakes her head towards the back
30:38
room and also makes Isaac Knutton
30:40
is, like, let's
30:43
go. Mhmm. Kunun
30:45
is, like, turning out pockets and, like, popping open to
30:47
lock it on for layers and, like, yeah,
30:49
there there's nothing here. And, like,
30:53
strides over. Yeah. I'm gonna
30:55
follow. Okay. So
30:57
you enter that back room where
30:59
there are, you know, shelves
31:01
and all kinds of inks
31:03
and tools on the on the shelves. And
31:05
there's also like a little desk where she
31:07
probably does her her business accounting, and things
31:09
like that. And you are
31:12
trying to toss this room
31:14
to find the Leviathan blood to keep it for
31:16
yourself. Is that true? Before
31:18
we do toss it though, I'm gonna kind of
31:20
be like, you know who could be really handy
31:22
at this. Mark,
31:26
I'm like, Muck, just sort of. Oh, god.
31:28
He's so sick.
31:30
Me and my boy have
31:33
such a beautiful connection.
31:35
he took my lip, you
31:38
know. And I
31:40
think what would be really useful
31:43
is if We have
31:43
him sniff out the flesh. Lovely.
31:47
So I'm gonna
31:48
instruct Mark to sniff out the
31:50
if possible. Okay. Great. I
31:53
think we still wanna roll an
31:55
action for Muck. Sure. And
31:57
what action do you
31:59
think
31:59
that Chuck could use to have muck
32:02
sniff out the place. Maybe
32:04
it would be hunt. Hunt
32:06
sounds perfect, but the consequence here
32:08
or the danger here is that it will take
32:10
a long time because you're worried about the
32:12
Bill Hooks coming to, shots have been fired,
32:14
you maybe be worried about the authorities
32:17
showing up So if it takes a long
32:19
time, that is dangerous to Chuck and his
32:21
crew. So that is the
32:23
consequence. Let's make it controlled
32:25
because there's no threats coming at you at
32:27
the moment. for standard effect, Muck
32:29
will find something. Okay.
32:31
Do I push
32:33
myself?
32:36
No. No. What's
32:38
the worst it could happen? It takes ten minutes.
32:40
No big deal. Mm-mm.
32:42
ah I'm
32:44
gonna push myself
32:44
for an extra bag. No. For
32:47
it. Okay. That sounds good. Take
32:49
the picture here. Here we go.
32:52
Six. Six. Alright. So,
32:55
Muck is coming up with nothing,
32:57
but but this is only like a a
32:59
few minutes have passed. Maybe two
33:01
or three. And then
33:03
you suddenly notice that
33:05
Muck every time Muck goes
33:07
over a certain square
33:09
of wood in this back room,
33:12
like a different kind of creek. And you noticed
33:14
that because you chose hunt
33:17
the chalky.
33:18
And so you're being very perceptive
33:21
in kind of keeping track of everything in the
33:23
room. So Muck hasn't found
33:25
anything, but Muck is creating a certain
33:27
kind of sound when he goes over a
33:29
certain section of flooring. I
33:31
kind of walk over to that certain bit of
33:33
flooring and I put my foot on it.
33:35
Yeah. There's some sort of
33:38
door here in the floor under under
33:40
some carpet, under a
33:42
rug. Help
33:42
me here quick. And I
33:44
might try and rip up a rug. Yeah.
33:46
Yeah. Yeah. So you find that
33:48
there is a trapdoor leading all the
33:50
way down into the water and there's
33:52
a chain going down into the
33:55
water. Oh,
33:55
amazing. Right. Then
33:58
we have to get this chain up,
33:59
guys. This is where the
34:01
blood is kept. Right? All the
34:04
way. Hold away. Yeah. Alright. So
34:06
I'll allow you to deal with any without any action
34:08
role, obviously. You can go ahead and
34:12
pull up that that chain. Right now, I'm gonna
34:14
make some mystery rolls as you
34:16
do the
34:19
Okay.
34:23
And
34:29
Okay.
34:30
So I'm ready.
34:32
You pull up a
34:34
canister. How do
34:37
this drive it. It it it
34:39
is definitely something that is
34:41
unique to duskfall. It's a it
34:44
looks like a steam
34:46
punk, you know,
34:49
canister that it has all this
34:52
piping coming off it in a
34:54
weird seal, in like a pneumatic mechanism
34:56
on the top, and it's very heavy.
35:02
Okay. I
35:03
guess, what
35:04
we should do
35:07
is find a way
35:10
of covering and leaving the facility with this. I'm
35:12
I'm attaching it from
35:14
its chain first of all.
35:17
So what we're gonna do?
35:20
Wait. Is
35:22
this
35:24
like a sue were beneath
35:26
it or No.
35:27
It's the water. It's the water of the
35:30
sea itself. Trish's
35:32
tattoo shop was located toward the end of a rotting
35:34
dock. Oh, wait. Why don't you? toward the end, but at
35:36
the edge of a rotting dock. Yeah. Matilda
35:38
says, why
35:38
don't we just escape this
35:41
way? I mean, it's seem so
35:43
simple. With a boat. Can
35:45
you not swim,
35:47
know
35:47
Chuck? So III
35:49
hadn't swim. Look
35:52
at me. Remember all
35:54
the tools you have as Skound Rills
35:56
when you are pulling a score.
35:59
Oh, we have tools to
36:01
cut this chain and stuff.
36:04
Yes. We have not exactly what I meant, but
36:06
you could certainly cut the chain. If we could also
36:08
So we could also flash back to
36:10
a range of boat. out. Oh, yes.
36:12
That's very true. Oh,
36:14
I love
36:15
when the GM's like, hey, guys. Do you
36:17
remember how to play the game? Or
36:18
It's like a crystal
36:21
ball had one here. I've forgotten how to play
36:23
the game plenty of times. So I feel I
36:25
owe the playoffs an occasional hint. So I
36:27
think I think I I mean, I was
36:29
thinking like it could flash back to a range of boats, but
36:32
the social graces are not really
36:34
a knut strong suit. suck.
36:37
I'm like, I could perhaps build
36:40
one. I
36:40
think Matilda
36:42
could flash back and
36:44
this could
36:45
go even deeper. Matilda the
36:48
flashback,
36:49
c she
36:50
knew the sailors who were
36:52
in the tattoo parlor earlier
36:54
because she met them at a bar
36:57
and had flirted with them
36:59
and,
36:59
like, became friendly with them. And
37:01
she got them to tell them about all of
37:03
this. Like, oh, we were going to
37:05
the tattoo parlor. Oh, we're you
37:08
know, how are you getting there? Oh, we just take the boat
37:10
over from the docks and we do we park
37:12
it under beth and blah blah blah, then you don't have to pay for parking type
37:14
of thing. And she took in all
37:16
this
37:16
information. What is how
37:17
much does parking cost
37:20
in dustbowl? do do do
37:22
the boats. Boat parking. Go
37:24
ahead. Go ahead. have to do the boats and there's
37:26
poor orphans who
37:26
make you pay so they can tie it to
37:28
a
37:28
big rock. I love where you're going with this.
37:31
Go ahead. So
37:31
basically, she got all this
37:33
information and then purposefully
37:36
remembered that they were gonna be there just so she could
37:38
make a big scene and, like,
37:40
bother them basically and kick them out so
37:42
that they would, like, be all pissed off
37:44
and, like, not wait for their tattoo and
37:46
take their boat and leave if stuff went down.
37:48
gonna be busy like, hey, these people are,
37:50
you know, go drink it or whatever. So,
37:53
she's gonna check
37:56
to see if their boat is potentially still under the
37:58
docks where they said they were
37:59
gonna park it when they went to get their tattoos.
38:02
Well, I'll tell
38:04
you something.
38:05
If if she
38:07
pays her two stress,
38:09
it's there. Hi. I didn't
38:11
even take any stress yet. I'm gonna do
38:13
it. And it's not like a boat, but it's like a dingy. It's like a really tiny.
38:15
They rode they
38:16
rode over. Yeah. very
38:20
good. It's there. Let me ask you
38:22
this. You you mentioned giving it to
38:24
an orphan. Is there an orphan in the boat?
38:26
currently. Is there a raghamuffin, a street orchard? Yes.
38:30
You're in an orphan to watch the boat.
38:34
Yeah. And this orphan's name is
38:36
wiggles. Okay. So wiggles
38:38
looks up at you and goes, yeah,
38:40
mom. I've got it.
38:43
Oh, wiggles, you are
38:45
so darling. I'm gonna
38:46
buy you a cake all the
38:48
cakes and creams that you could ever
38:50
or what? You're gonna eat a little heart out
38:52
and then she turns back and she goes, oh, wiggles has
38:55
the boat. Everything's fine.
38:59
Good. And that's not quite the the
39:01
the fluid yum. Is it still attached to
39:04
the chain? It is. Yeah. That
39:06
was a but the the the the
39:08
you can get the canister off of the chain
39:10
easily and there is a chain leading down to
39:12
the boat right now. You can clamber down the chain
39:15
and pull pull
39:17
the door the behind us. Okay. So who's going
39:19
first down the chain? I
39:22
will. Okay. And who's going last down
39:24
the chain? And I
39:26
I mean, if if
39:28
if fulfilled is
39:29
having all this parley with the orphan
39:31
and it sounds like knut's going last. I'll tell
39:33
you what, actually. No.
39:36
I will go last, but you are
39:38
my crew, and I love being, and I
39:40
will hold my gun and keep watch. Okay.
39:42
You're holding your
39:45
gun to keep watch. Everything
39:48
seems seems like no problem.
39:50
And knut, Amifilder, are in the boat
39:52
with wiggles. What question?
39:54
When we looked
39:54
at this container, did it
39:57
look similar to the
39:58
stuff that she had
39:59
brought out for knut for the
40:02
tattoo? Like, can we tell
40:03
No. It's possible. I think
40:05
it's very easily surmise that
40:08
she takes a little bit out of
40:10
a canister and puts it into kind of like a little ink well. Okay.
40:12
Just making sure that we're not way off base it, for
40:14
some reason, this is not
40:16
what we
40:18
want. But Yeah. What a nasty trick for me to plan on that. Yeah.
40:20
Like, catalog that for later.
40:22
But right now, it's easily surmise
40:25
that that's probably how she
40:28
uses the the stuff in
40:30
the canister. Chuck, you know
40:33
what? For keeping watch, Give
40:36
me a role. You've you've said you're keeping watch.
40:38
I have to I have to be
40:40
true to that. Give me an action
40:44
role. Savay. Obviously, if you fail,
40:46
you've missed something key.
40:50
Okay. failed. So
40:52
position is controlled. Position
40:55
is controlled. For standard
40:57
and for standard
41:00
effect. Okay. too,
41:02
but I'm gonna resist.
41:05
Okay. The consequences
41:08
is that you missed something. So
41:10
I guess that if you -- Oh, okay. -- if you resist. No. That's
41:13
okay. If you resist, then
41:15
you will notice something. Okay.
41:17
So you will notice something. It might not be
41:20
the thing that you most need to notice, but
41:22
you will notice something. Okay. So
41:24
go ahead and take six
41:26
stress minus I think in
41:28
this case, the attribute
41:30
that you need to
41:32
You're obsessed with insight.
41:34
Yes. Thank you. Right. Six. Great.
41:36
You take no stress to
41:39
resist this consequence. And
41:41
what you notice as
41:44
you as you are about
41:46
to climb onto the chain is
41:48
you look down and you see
41:50
another kind of dingy headed
41:53
toward your dingy.
41:55
Oh, shitty course. They would
41:58
have found a they would have found a
41:59
way of Getting to
42:02
their boat. to the boat, to
42:04
what we Okay. What
42:06
I'm gonna do
42:09
then is
42:11
I'm gonna
42:18
go
42:18
down. and then I'm just gonna get
42:20
my piss. I'm gonna know what I mean. As you as you
42:22
start to go down the chain. Right?
42:26
Suddenly Footsteps
42:28
upstairs, you're going down the chain,
42:30
Chris appears at the top of
42:32
the trap door, grabs
42:34
onto the chain. All of
42:37
her tattoos light up with blue
42:39
light and But this
42:41
is it. Electro plasmic energy goes down the chain.
42:43
It's a perfect conduit
42:46
and you are about to be
42:48
blasted by volts
42:50
of electroplasmic charge.
42:52
What do you do? I'm gonna let go
42:54
of the chain. Oh, no.
42:56
Let it go. Well, that definitely
42:58
get you down. Well well, gravity will take
43:01
it from there, but I need some sort
43:03
of action roll to stop you
43:06
from completely overturning
43:08
the boat below or falling into the
43:10
drink where you can't quite reach it? Something I
43:12
need a I need an action role. I'm
43:15
gonna do a finesse. Yeah. Yeah.
43:18
As I'm falling. Yes.
43:20
Trying to land just so. Trying
43:22
to sure. Yes. Just
43:24
correctly. It's gonna is it position as risky or
43:27
or or what? Let's call
43:29
this position
43:30
desperate Okay.
43:32
Because there will be a big consequence if you
43:35
fail this. Okay. And you
43:37
potentially take harm from Tris because you
43:39
didn't, like, go fast enough
43:42
And I also move Wiggles right
43:44
I'm, like, lining him up right under where
43:46
he just falls. sound of an
43:48
assist. That must be an assist. assist
43:51
with Jeff. He takes one stress, Matilda,
43:54
and give Chuck an extra --
43:56
How many? -- his financial or anything
43:58
for Chuck. You're right. I'm gonna push
44:00
myself as well of this. Oh my god.
44:02
So Let's see more stress. Do more
44:04
extra. Yeah. Okay. Perchians come in
44:06
handy in many areas. They're so
44:08
expendable. Here you go. Trust the
44:10
day. Come on, baby. Here we
44:12
go.
44:12
Two
44:15
and a one.
44:16
one And this
44:18
is when as a
44:20
GM, I have to stop myself from
44:22
smiling really big. I'm
44:26
having to control my face right now
44:28
and it's You're not. You're smiling. I'm
44:30
sorry. It's painful. Pardon
44:32
me once to like, I don't even wanna
44:34
resist this I actually wanna know
44:36
what's gonna happen. So please Oh, you can resist it, though. Did this particular part of
44:38
me wants to know. Okay.
44:41
electrostatic energy
44:44
courses through Chuck's body. I
44:47
mean, every nerve is on
44:49
fire. His body becomes
44:52
paralyzed He does let go
44:54
of the chain but not before taking let's
44:56
call it a level two arm --
44:59
Oh. -- fried. fried,
45:02
we'll call it. And then Chuck falls
45:05
from the chain, does not
45:07
land on wiggles, lands
45:10
out in the cold, dark water, but Chuck is
45:12
currently unable to swim because his
45:15
body isn't completely shocked
45:18
and all of his muscles and nerves are contracted.
45:20
And there's another boat
45:22
headed toward you. You probably should
45:24
have resisted, but I told you it was
45:27
desperate. So that is what
45:29
is happening. Currently, Chuck
45:30
is sinking and there's another
45:33
boat headed toward you. It's up to
45:35
Canute and
45:35
Matilda now. What do you
45:38
do? Could you
45:40
have
45:41
any ideas,
45:42
the have any ideas can you Canute? You can
45:45
see,
45:45
can you, like, reach
45:46
for the ores for a second as if he's
45:49
just gonna row away. I'm like
45:51
Fair enough. Fair enough. Well,
45:54
that's kinda how Chuck's crew operates.
45:56
I mean and that
45:58
maybe
45:58
he's just like eyes
45:59
connected to you for a moment.
46:02
He's
46:02
like, Are
46:05
we
46:12
and
46:12
just one ore
46:14
starts working to turn the the the
46:17
the craft around and I'll
46:19
reach an
46:19
ore over
46:22
to to Chuck's body.
46:24
Trish
46:24
lands in the
46:25
boat. Cool.
46:28
And
46:28
she has
46:30
a weapon too by the way. She's got
46:32
like a big nasty looking
46:34
needle and it's currently crackling
46:37
with electrostatic energy. and
46:39
she swipes it straight at
46:42
Matilda. Okay.
46:44
By the way, the boat is shaking
46:46
and might overturn in a moment. And
46:48
Chuck is sinking to the bottom of the ocean.
46:52
Okay. What do you
46:54
do, Matilda?
46:55
Okay. I do
46:58
have I do
47:00
have a cane sword. because
47:03
I took a
47:04
moderate a moderate low out load
47:07
out. Load out. So I think
47:09
she would
47:10
from somewhere in her a
47:12
fluffy, low eared dress. It was strapped to her thigh.
47:14
She, like, spins out
47:17
this cane sword and
47:20
goes to Can I block this
47:22
hit? Can I, like, use my
47:23
Oh, let's have a
47:25
full fencing duel on
47:27
a dinky. Right. kind of
47:30
tilting in the water. I think that's a
47:32
great idea. So you'd like to
47:34
parry and perhaps even
47:36
thrust back. Yep. The dice allow it. Am I wrong? allow
47:38
it. Yeah. Okay. I I would like to.
47:40
What action are you using to do this?
47:42
Trying to decide I think I'm
47:43
gonna have to use
47:46
because for
47:47
my prowess, I
47:49
only have brow. I don't really
47:51
have like finesse
47:54
or wreck So I think I'm gonna use my rux gambit and take more
47:56
stress to use my three in
47:59
sway for
48:00
we're right rack.
48:02
And
48:02
let's go, you're gonna wreck her. Yeah. Okay. Absolutely. So
48:05
And knock her off the boat. I just
48:06
wanna get her off the boat. And also,
48:09
she has that cracking energy and I'm like, what would happen
48:11
if she touches water? So I'd like to just try to, like,
48:13
knock her in the head off balance off the
48:16
boat. That is that sounds like a
48:17
wreck to me.
48:20
go ahead and roll and the Rucks Gambit
48:22
is coming in really handy here. This
48:24
is going to be a desperate role.
48:27
and it will be for
48:30
standard effect because Triss is not a
48:32
higher tier than you. So you'll be able to
48:34
you'll be able to take her on head
48:36
to head. She's a higher tier. Yes. Go
48:38
ahead. Just so I don't mess
48:39
up the sheet because we're using it within roll
48:41
twenty. Can I just hit my sway
48:43
to roll since it has my three
48:45
points. Right. That's your rook's gambit, so
48:47
that makes sense. And make sure to
48:49
also mark ladies and gentlemen your
48:51
desperate actions because they're important to your
48:54
XP later. Oh, okay. So this is Desperate
48:58
standard. Yes. And you'll just like mark that
49:00
you took a desperate action in, I
49:02
think, prowess. Oh, I
49:04
see.
49:05
oh i think
49:06
Okay. Okay.
49:08
It's in the little that oh, those little numbers. What
49:10
did you do? Just rolled A6I
49:12
got
49:12
A56 and A2A56
49:14
and a two,
49:17
very well done. You come
49:19
up, you swat the
49:22
needle out of
49:24
Tristan's hands, and then your little arm comes back
49:26
around and because you're of
49:28
shorter stature, you take her legs out
49:30
from under
49:32
and she falls down into the water as well.
49:35
Alright. So splash.
49:37
Now, Chris and Chuck
49:40
are potentially sinking into the water, you see the water kind of
49:42
like bubble and boil for a second when
49:44
Trish goes in because she has that
49:46
weird eel like quality
49:50
to her her let's just call the magical
49:52
tattoos. So
49:55
let's let's let's
49:58
look
49:58
at the situation. There's another dingy moving toward
49:59
you. It's just gotten closer,
50:02
although because of the lights
50:04
in duskfall, being just
50:06
here and there and not covering everything.
50:08
You can't quite tell who or what
50:10
is in it yet. Chuck is a
50:12
little lower in the water than he
50:14
was. a minute ago. And I think knut has an active
50:16
for a moment. So knut, you said you were
50:19
reaching out your ore to Chuck? Right.
50:22
Reaching it to to fish him
50:24
closer to the to the
50:26
boat so we can
50:27
haul him in. Okay.
50:30
So Let
50:30
me understand. For someone to be saved by an
50:32
oar, they would need to be able to grab the
50:35
oar. Correct? He's fully unconscious.
50:38
Yeah. we got to be very
50:40
conscious. In fact, he's very conscious. He just can't move from realized.
50:42
Okay. So but
50:44
I'm rigid,
50:45
there's. Right? That's right.
50:48
So you could technically If I could just, like, push it.
50:50
This friend yeah. Find a way of
50:52
maybe hooking it. Like, if I fell
50:55
like this, you could probably
50:57
hook it in my arm. Yeah.
50:59
Yeah. Pull me that way if
51:01
I'm rigid. Interesting.
51:04
What would be your approach here. Can you I mean, that
51:06
sounds like finesse to
51:06
me to really, like It
51:09
doesn't seem
51:10
as well. It didn't come up.
51:12
scoop him. Yeah. Trying to give him a gen giving
51:14
him a gentleman scoop. Here we
51:16
go.
51:20
five. Success
51:23
with a consequence. Statement.
51:26
Listen. Okay. So
51:28
the success with the consequence is
51:31
that as you are
51:33
pulling a chuck into the water I mean,
51:35
out of the water rather It's very awkward.
51:37
It's very clumsy. Right? And you
51:39
can see that it takes it takes
51:41
too long. It takes like
51:43
a full minute which
51:46
is very important right now. And
51:48
Chris grabs back onto the
51:50
boat and is climbing back
51:52
in at the same
51:54
time, muck kis fallen into the water, and it's, like,
51:56
swimming for the boat as well. But there's too many people
51:58
in the boat already including
52:00
wiggles. And now this
52:02
other dinghy is close enough that you voice
52:04
from the dingy go. Stop where you
52:06
are. Stop all of you.
52:10
How and over the Leviathan blood. And
52:12
that is where we are gonna take
52:14
a short break.
52:16
We're gonna find out when
52:19
we come back, if they get out of
52:22
this, it looked like a
52:24
perfect job for the for the first
52:26
half and then all of a sudden
52:28
everything went to shit.
52:30
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Welcome back. and our crew finds themselves in a
56:12
very precarious position.
56:14
You're in a boat
56:16
beneath the tattoo shop It's
56:20
a
56:20
tiny little dinky.
56:22
Triss,
56:22
the tattoo artist, is trying
56:25
to climb back into it
56:27
and another boat has approached and has
56:29
pointed someone is pointing a gun at you.
56:31
I don't know if I described that before, but
56:33
here we go. I just let it slip.
56:36
Someone in a shot we figure is pointing
56:38
a gun at you and demanding that you
56:40
give them the blood.
56:42
But on the bright side, Chuck is
56:44
in the boat now, and Chuck is
56:46
blooming toward it. So you have
56:48
your entire crew together. I'm so paralyzed.
56:51
Actually, why don't
56:52
you go ahead and give me a
56:55
role to kind of get moving again.
56:58
Okay. The consequence if you don't
57:00
is that you're gonna
57:02
take some sort of permanent harm here.
57:04
Let's see how well your body does
57:06
here. Permanent harm, man. Right.
57:08
I don't mean permanent forever, but I
57:10
mean you'll take some sort of harm.
57:13
Okay. I'm gonna attune. I think
57:15
it would be attune. Right? because I
57:17
guess Oh, interesting. Yeah. It's
57:19
electroplasm. Yeah. Absolutely, you
57:21
can attune to try to of clear
57:23
this electroplasmic poison out of
57:26
your system. Right? Okay.
57:28
Okay. Is it risky? Or I'm
57:30
gonna say
57:30
risky and it'll be for
57:32
great effect. If you succeed, you'll get it. You'll
57:34
get rid of it. Actually, I'm gonna make it
57:36
desperate for great effect because if you fail,
57:38
you've taken some sort of harm that affects
57:40
your rolls. Right? Right. Okay. And
57:43
remember also Oh,
57:45
what going? Well,
57:46
I just wanna
57:48
remind you that you've already taken some harm. You've
57:51
already been fried. So your
57:53
roles already have
57:56
a problem. let me see what
57:58
else. Crap is minus one
58:00
die. Okay. So Yeah. So would
58:02
you would is if you already rolled roll
58:04
again with minus one die. Okay. because
58:06
I think it does you know, it's only
58:08
if the if he would do that. harm
58:10
would affect this, but I think it would. Okay.
58:13
If I
58:13
did desperate Standard. No. Great
58:16
effect. But I wouldn't
58:18
have a bonus die. So I'll minus
58:20
one die.
58:22
Okay. Cool.
58:23
and a one and
58:26
a one. So I resist. I'm gonna
58:28
resist this now because you can't. Well,
58:30
hold on. It was zero
58:32
dice because you were rolling
58:33
with minus one. So no matter what, you would get
58:35
a you only have one dice. So
58:37
you must fail No. Because if what could have happened is
58:39
let's say I got a five and then A4I
58:42
would have had the four. So you
58:44
go for the longest. Oh,
58:47
ever you have zero in an action, that's how you roll
58:49
it. I'm gonna resist that. It's okay.
58:51
I'm gonna resist whatever you're gonna throw
58:53
at me. Yeah.
58:56
So I guess it's resolved, isn't it?
58:58
I think so.
58:59
Yep. One
59:00
bonus die. Six.
59:06
nicely done. Okay. So you take
59:08
no stress. Absolutely. And
59:10
rather than having this poison, you
59:12
don't take the harm. Yeah. And
59:14
what this worked out very well for you. Take zero
59:16
stress, you don't take the harm, and you can
59:19
move again. You can move again.
59:21
Okay. So that's good for you. You're in
59:23
the boat. Muck is Muck is swimming
59:26
toward it. Chris is climbing up
59:28
in. And now, Chris looks
59:30
like she looks like her Skeletal is
59:32
glowing almost like Celyakon. Her
59:34
skeleton is glowing through her body.
59:36
She looks like a demon. She's
59:38
so angry and she's reaching
59:40
for Mithilda. course. And then,
59:42
of course, a shadowy figure that you
59:44
can just see a a little bit of from
59:46
Chris', like, glowing body, you can see
59:48
the gun, the barrel of this figure's
59:50
gun as it points toward you from another boat tank. Give
59:52
me the blood. Give me the blood
59:55
now. What do you
59:56
do? If I can move
59:59
can can
59:59
I don't know in
1:00:02
some humanly manner because I got I had a
1:00:04
fine pair of pistols and I've only shot with one
1:00:06
bullet on one.
1:00:08
Could I with the other one.
1:00:10
Just suddenly, just kind of be like, finish, shoot.
1:00:12
Like, I think I'm gonna aim
1:00:14
for because
1:00:18
how how are they aligned? because the aim is to almost shoot
1:00:20
Chris because she looks like she's about to blow
1:00:22
up. Right? So I'm trying to think, like, if
1:00:24
I shoot her with electric as meth.
1:00:28
ammunition. I'm able to push her back
1:00:30
into the other boat and
1:00:32
essentially cause whatever madness is
1:00:34
gonna happen there. Wow.
1:00:36
That's an incredible That's
1:00:38
it. Michael Delighty. worried about it.
1:00:40
Thanks. Yeah. This one, I think it's a good
1:00:42
idea. It would fire, I think, a
1:00:44
crit to do all of that. Okay. You can
1:00:46
certainly you can certainly try for
1:00:48
one. Alright. Is anybody
1:00:52
so I'm gonna make you a devil's bargain though. Okay.
1:00:54
If if you get a complication,
1:00:56
even just a complication,
1:00:58
these pistols no longer work.
1:01:02
They like completely overheat and dry.
1:01:04
Here's the addition to the devil's market.
1:01:06
If you fail, these pistols hurt
1:01:08
you as they explode. Mhmm. Okay.
1:01:11
Okay. okay I'm
1:01:14
ready.
1:01:14
Okay. Great. How can I
1:01:16
help you? Chris. Right? Pardon?
1:01:18
You're shooting at Chris.
1:01:20
Yeah. Great.
1:01:22
Okay. It's Trish
1:01:23
to hopefully hit her in --
1:01:25
Great.
1:01:25
-- to ricochet. Last year we're moving to
1:01:27
the opposing look. Great. I
1:01:29
am I am the prodigy of Michael Bay guy. So it's,
1:01:32
you know, it's part of that whole thing, you know. If you
1:01:34
can have boys. Yep. I hate to add one
1:01:36
more thing to this nigga. occasion. And I
1:01:38
think I think it really really affects it. So before
1:01:40
you make your role and agree to
1:01:42
this, if you do not
1:01:44
full succeed, you will not be
1:01:46
shooting her into the
1:01:48
other boat. you'll just be kinda taking her out. Does that sense? sense.
1:01:50
Okay. Alright. So there you go. It
1:01:52
sounds like a desperate role then.
1:01:54
I would call this say,
1:01:57
no, it's it's not because it
1:02:00
just has a devil's bargain, so it's
1:02:02
risky. Okay. For what kind of
1:02:04
effect standard? Standard effect.
1:02:06
Yeah. Okay. I'll have minus
1:02:08
one diet, but I'm gonna push myself to
1:02:10
get that diet back. Okay. Too
1:02:13
more stress. Too more stress. fine.
1:02:15
Here we go. And you get the plus one die
1:02:17
from the devil's bargain. Yeah. Okay.
1:02:19
Okay. I can I assist?
1:02:21
You can. How are you
1:02:24
assisting? because you're now on
1:02:26
the boat. Right? Yeah. So
1:02:29
can I just
1:02:31
like
1:02:31
but can we say
1:02:33
that, like, just like maybe
1:02:36
a canoe almost like crouches down
1:02:38
so so that you
1:02:40
can, like, steady your
1:02:40
shot. Steady your shot. Almost, like, holding
1:02:42
your holding your arm, Bazooka style,
1:02:45
and, like, aiming at the
1:02:47
end and and manipulating
1:02:50
the hogs and wheels that he has he has put onto the pistol
1:02:52
to try to improve the quality of
1:02:54
the shot. Great. That is
1:02:58
a stress for knut and I assist
1:03:00
you. Oh my god.
1:03:02
Tell me how you would
1:03:05
cry, and I'm gonna see if there's too many assistance here. How
1:03:08
would you try, Matilda? I already
1:03:10
have my cane sword
1:03:12
out. So I was
1:03:12
going to as she's trying to
1:03:14
crawl back in boat. I was just fighting with Tristan. So
1:03:17
I assumed she's still, like, my main target.
1:03:19
I was just gonna try to
1:03:21
cut her fingers off as
1:03:23
she's trying to, like, grab onto the
1:03:25
edge of the boat so that she lets go of the boat and is
1:03:27
an easier shot for Chuck to hit. because
1:03:30
if she's not holding on, there's, like, barely any
1:03:32
resistance, so
1:03:34
just, like, fly backward. So Okay. You know what? I would
1:03:36
like
1:03:36
that to happen.
1:03:38
Gosh.
1:03:40
You
1:03:43
don't have to do this. You don't have to.
1:03:45
You know what? I'm gonna I'm gonna
1:03:47
call I hate to say no
1:03:49
to anybody ever. But I'm gonna say too many assistance
1:03:51
here. There's a small there's a small dingy. It's
1:03:54
shaking. Yeah.
1:03:56
Okay. Here we go. How
1:03:58
many days do you have for this?
1:03:59
What action are you using? Hunt.
1:04:02
Okay. And how many days
1:04:04
now? Now full.
1:04:06
I would say it's almost an assured
1:04:08
success, but let's find out. Here
1:04:10
we go. I see. Canute
1:04:12
drop lowers a pair of goggles over to protect his eyes from
1:04:15
the blast. It's it's
1:04:17
a five. Success
1:04:20
with a consequence.
1:04:22
Right. Here's what happens.
1:04:25
You don't fully blast her
1:04:27
into the other boat, but you blast
1:04:29
her into the water where
1:04:31
she goes flying out into the
1:04:33
water. Like, crackling, she looks
1:04:35
like a comet. She takes off
1:04:37
as your blast hits her
1:04:39
and she goes far. Like, I'm talking, like,
1:04:41
thirty, forty feet flying up out of the water in the
1:04:44
back end. You've
1:04:46
totally taken Chris
1:04:48
out of out of the
1:04:51
running here. Here's the consequence.
1:04:53
Your boat starts to capsize
1:04:55
for our weather. can
1:04:58
we resist the consequence? Starts to
1:05:00
capsized. When it starts to capsized,
1:05:03
you cannot resist something that starting
1:05:05
to happen. It will start to cap
1:05:08
size. Okay. Someone needs to do
1:05:10
something about that now or it is going to
1:05:12
cap size. I
1:05:13
got this. Mihilda says,
1:05:15
and she takes Wiggles'
1:05:18
hands, his little tiny
1:05:20
baby hands. Oh, wait.
1:05:22
No. Capsize, like, there's a hole in it or Capsize,
1:05:24
like, we're tipping. Flipsize. Tipping.
1:05:25
It's a little over because
1:05:27
the blast from Chuck's
1:05:29
pistol was so strong that it moved the
1:05:32
boat to almost capsize. Got you. Got
1:05:34
you. Okay. So
1:05:36
how Turn wiggles off.
1:05:38
I
1:05:38
mean, I was gonna throw Wiggles off, but
1:05:40
I'm like, would that help us maybe? Yeah. Yeah. I think
1:05:43
regardless, she goes,
1:05:45
She reaches
1:05:46
into his little pocket and takes her
1:05:48
coin back that she gave him, and then
1:05:51
she goes, you know, that
1:05:53
she because. You don't need that where
1:05:55
you're going, and she
1:05:56
takes his head and slams it into the
1:05:58
water over the side of the
1:05:59
boat. Oh. He flips him off
1:06:02
the boat. losing a
1:06:04
little weight. I'm not
1:06:06
quite sure how the physics of all this works.
1:06:08
I don't know if you'd have time to get
1:06:10
coin. But regardless, let's have an action roll to see how
1:06:12
this goes. Okay. Okay. Okay.
1:06:16
I think I'm
1:06:17
gonna I want this
1:06:19
to work because I don't want the boat to
1:06:21
tip over. But I don't know if I wanna
1:06:23
use my Rook scam but again to use my
1:06:26
highest thing. Maybe I'll
1:06:28
just do What
1:06:29
could I
1:06:31
use? Praful. Here, let me let me set
1:06:33
this all up for you because I think
1:06:36
that just throwing the orphan off,
1:06:38
it's all how happening in seconds, the boat's
1:06:40
about to flip over. Throwing the Orphanoff is gonna give you a limited
1:06:42
effect, meaning that something's
1:06:46
going overboard. someone or
1:06:48
something, and I'm gonna roll fortune dice to find
1:06:50
out with limited effect.
1:06:52
You can push yourself to get
1:06:54
standard effect. And standard effect means you guys all stay on the boat,
1:06:56
nothing goes over. And
1:06:58
can I Does that make
1:07:00
sense, Sid? Yeah.
1:07:02
I'll -- Okay. -- push I'll push
1:07:04
myself. Okay. Take two stress.
1:07:06
Yeah. And really, you're not getting an extra
1:07:08
die. You're just
1:07:10
making sure it barely works. Right? You're getting more effect.
1:07:12
Yeah. Can I can I I
1:07:14
know this is gonna take me
1:07:15
out the game, but I'm gonna push
1:07:17
I'm
1:07:17
gonna assist.
1:07:20
with Muck. And so Muck can, you
1:07:22
know, almost throw as it
1:07:24
kinda as Muck comes on, you'll
1:07:27
throw his weight off like will
1:07:29
just stumble onto the boat to try
1:07:31
and help stabilize it by accident, but
1:07:33
it will completely knock me out of the game.
1:07:35
No, then don't do that. I'm I'm ready for this.
1:07:37
We don't wanna have one stress left. Yep.
1:07:40
We got this. I believe you on this. We're
1:07:42
gonna we're gonna retain it.
1:07:44
I means we have to give you the
1:07:46
closers. You guys have to give the closers.
1:07:48
It's still good. Don't worry. Don't worry.
1:07:50
Just let go. Let go.
1:07:53
Just let
1:07:53
go. Oh, no. I'm on the door
1:07:55
in the middle of the ocean. Literally. It's
1:07:58
like Oh. Just
1:07:59
let go. Okay. You do what you wanna do. There
1:08:02
we go. That's it.
1:08:04
Awesome. You got an
1:08:08
extra day. You've got an extra dive down you. Matilda,
1:08:10
and I think that what happens to Chuck is he
1:08:12
finally kind of expires from his not
1:08:14
expires. He doesn't die. Got it. He passes
1:08:16
out he passes
1:08:18
out from his wounds. You know? Like, he's just had that that rally for a minute
1:08:20
to help you all, and
1:08:22
now he's like, oh, I after
1:08:26
he commands Muck, he just plops
1:08:28
down unconscious, passed out inside the
1:08:30
boat. So you still have Chuck
1:08:33
with
1:08:34
you. Matilda, tossing out the orphan.
1:08:36
Grab pickpocketing him as you
1:08:38
do so. Tossing an orphan
1:08:41
out of a boat. is
1:08:43
maybe my favorite haunted city roll to come
1:08:45
up in a while. There's a lot riding
1:08:47
on this awesome
1:08:49
sauce. If you What action are you
1:08:51
roping? What action are you
1:08:54
rolling? VirTra. Ah, I
1:08:56
wanna
1:08:56
use sway because
1:08:58
it's my highest. You got the Rook. How often can you use
1:08:59
Rook's Gambit? I
1:09:04
don't know.
1:09:04
I didn't know if it
1:09:07
was
1:09:07
a one time use, also tell us take two stress.
1:09:12
to roll your best action rating. So as
1:09:14
long as you take two stress, you can do it. The thing is I only have two stress
1:09:16
left. Oh, man.
1:09:19
Don't do it. Should
1:09:21
you take yourself out too and
1:09:23
maybe not to do it? Don't do it. I don't know.
1:09:25
a doubt.
1:09:27
What's your other question? Go for it.
1:09:29
Go for it. You're not. I
1:09:32
don't know. Can
1:09:35
I can
1:09:35
I just make the argument to do brow as as I throw
1:09:37
him off? Absolutely. That that would
1:09:39
make
1:09:39
sense. I'm gonna do that then
1:09:41
because
1:09:42
I get the extra die. I have
1:09:44
one prow, so it's gonna
1:09:45
be two die, which seems seems like
1:09:47
it'll be okay. Okay. I'll give you a devil's bargain.
1:09:48
Global devil's Give
1:09:51
me
1:09:51
that devil's bargain. If
1:09:54
you fail or get a
1:09:56
complication, the Leviathan blood falls to the bottom
1:09:58
of the ocean. You know what? Wait. Wait.
1:10:00
Wait.
1:10:00
you know like a foot away
1:10:03
This is not the worst thing
1:10:03
that can happen because these people
1:10:06
in the other boat want
1:10:08
the
1:10:08
Leviathan blood. We
1:10:11
were
1:10:11
gonna steal it anyway. We know
1:10:13
it's at
1:10:13
the bottom that we can come back and get it. Yeah. I don't know
1:10:15
if it's that
1:10:17
easy to dive
1:10:19
into these waters. It's normal. These
1:10:21
waters are very bad. Yeah. You know, I mean, thinking about it.
1:10:23
Did you say fail or get
1:10:25
a complication? So anything other than
1:10:28
a six this
1:10:30
hell, man. Yeah. Exactly. I
1:10:32
can't I can't take that
1:10:35
dumbass bargain. No problem. Roll
1:10:37
yours today. If it
1:10:39
was just a failure, I would do it. Okay. So sorry. It's risky. For standard
1:10:41
of For standard of
1:10:42
For standard. Okay.
1:10:46
Yeah. But with today. Yeah.
1:10:47
We're bonus dice.
1:10:50
Okay.
1:10:51
Here we go. a
1:10:54
five and a five. See
1:10:56
there? Yeah. So you stop
1:10:58
the boat from overturning by
1:11:01
tossing wiggles into the water.
1:11:03
Why I missed out
1:11:03
doing tomorrow. You stopped the
1:11:06
so you
1:11:07
getting rid of
1:11:09
that batless, that weight suddenly makes the
1:11:11
boat go up right again, and and Muck
1:11:14
helps you. Muck actually,
1:11:16
like, you know, leaps
1:11:18
onto the orphan and pushes him under. And
1:11:21
that is when
1:11:25
well, there's gotta be
1:11:27
a complication here. Right? gotta
1:11:29
be a complication of some
1:11:31
sort. What should the complication be? Well,
1:11:32
I think that the
1:11:34
gentleman in the other boat is
1:11:38
through waiting and fires on you. Only
1:11:40
kill. Whoa. Whoa. Whoa. Okay. Let's
1:11:42
roll a fortune die to
1:11:45
see whom he fires at. This is the fortune
1:11:48
die for mathilde. This
1:11:50
is the fortune die
1:11:52
for knut. There's also
1:11:54
the dog
1:11:55
in the
1:11:56
boat. Oh, yeah. It's
1:11:58
Chuck. Yeah. There is Chuck. It's I think Chuck is, like, laying
1:12:00
down on the boat,
1:12:02
so he's not really a target.
1:12:04
Listen. and
1:12:06
I rolled a one for both of you, so I think that
1:12:08
this this assailant has two pistols of
1:12:11
fires at you both. Both
1:12:13
of you have not electroplasm,
1:12:16
but real bullets coming at
1:12:18
your mouth. No. But he
1:12:20
failed. What do you mean he
1:12:22
failed? Those were two ones? Or were they from Unifin?
1:12:24
Your fortune dies. Oh, shit. Okay.
1:12:26
Who he's firing on? Right. Oh,
1:12:29
okay. I see. And both of them
1:12:32
both were rolled unluckily for our Oh,
1:12:34
so sorry, guys. I should have
1:12:37
explained that. Thank you. Alright. So
1:12:40
bullets are coming at you. What do you
1:12:42
do? So we've been shot at. This is
1:12:44
the doing great
1:12:46
going great. One way,
1:12:48
guys. What can I do? What can
1:12:50
I do? Action rules, guys. What are
1:12:52
you gonna do to avoid this
1:12:54
barrage of bullets coming toward you.
1:12:56
I mean, finesse, I'm gonna
1:12:58
dive to the bottom
1:13:00
of the of the
1:13:02
of the rubber. Okay.
1:13:03
That that makes total sense. So I should be clear too. The
1:13:06
way you're able to like use an action
1:13:08
roll right now is you're not
1:13:10
there's not like one bullet coming
1:13:12
for each of you that you're like dodging
1:13:14
in this second, but the guys clearly open fire, gunslinger style. And you're trying to get
1:13:17
out of the way
1:13:19
of the the shots. Yes. You
1:13:21
can use finesse to dive down and take cover in the
1:13:23
boat. Yeah. I'm gonna use Ralph for
1:13:25
the same thing. I'm
1:13:28
just like quickly, ugh, like, ducking
1:13:30
down. I'm very short. We're very short anyway,
1:13:31
economically. So It's true advantage. We should
1:13:33
get a bonus,
1:13:35
nice, to both
1:13:37
our rolls because there's You're not
1:13:39
gonna get a bonus dice, but get this.
1:13:41
I'm gonna make it so that it is instead
1:13:44
of
1:13:44
Instead of
1:13:46
instead of risky,
1:13:47
I think it's controlled.
1:13:49
ricky i think it's control
1:13:52
So
1:13:53
and and then you'll get
1:13:55
no. Actually, III
1:13:57
got that wrong. It's desperate
1:13:59
because you'll take harm
1:14:01
if you fail, but you'll get great effect, meaning that
1:14:03
not only do you duck down and get out of his line
1:14:08
of fire, you stay
1:14:10
there. You can't he can't the boat is deep enough and you're down low enough that you can act
1:14:12
maybe fire against him or
1:14:14
do something, but he can't get
1:14:18
like a good angle on you because of how the
1:14:20
boats are positioned. So it's desperate
1:14:22
but for great effect because you're
1:14:25
shorter.
1:14:26
Cool, man. Okay. Any any
1:14:28
well, okay. Here
1:14:29
we go. That's You can resist. You
1:14:31
can resist. Can you
1:14:34
get to five? Go
1:14:36
to success with a consequence.
1:14:38
Sydney, you can't resist. What
1:14:40
what
1:14:40
do I do as
1:14:42
resistance again? I have to
1:14:44
take You
1:14:46
just
1:14:47
roll the your
1:14:49
prowess and you get
1:14:52
an extra day. but
1:14:54
I
1:14:54
have to take stress or It's depending on
1:14:55
how much you
1:15:00
Yes. it
1:15:03
just takes six stress minus the roll you make. So if you
1:15:05
roll the five, you get one stress if you roll. That's
1:15:07
right. But you haven't even
1:15:09
failed yet. We don't need to resist car tool. It's not
1:15:11
Yeah. Oh, yeah. Yeah. It's not He's just
1:15:13
dodging the bullet the gunfire. No. That's
1:15:16
okay. Good to know
1:15:18
the rules. but there is gunfire coming at you,
1:15:20
Sid. You were gonna use prowl.
1:15:22
Let's have that roll first. I
1:15:25
did. I rolled prowl It was A3I
1:15:27
did fail. Oh, I see it now. Oh, my god.
1:15:29
I'm am I jamming this
1:15:31
thing? Or are we
1:15:34
I'm wrong. rolled really
1:15:34
fast because I got nervous. You know,
1:15:36
here's what happened. It's because we're playing on role twenty
1:15:38
years just went off, and then I was looking at
1:15:41
Rosses who came in a minute
1:15:43
later. Yes. You rolled a three, you failed, and so Abu's advice is good. You can
1:15:45
resist. Do you wanna
1:15:48
do that? Yes.
1:15:52
Okay. So go
1:15:53
ahead and roll the dots in
1:15:55
your prowess. That's the vertical
1:15:57
line of dots. Yes.
1:15:59
And you're taking
1:15:59
six stress, which will take you out of
1:16:02
the score unless you can roll how
1:16:04
many how many points of
1:16:06
stress do you have left too? too.
1:16:08
But I feel like I might
1:16:10
have done something wrong because I took sick stress for something
1:16:12
earlier in
1:16:13
this game, but
1:16:15
I think I took
1:16:17
it mistakenly because I thought maybe you said take
1:16:19
sick stress. Alright. Let's roll back the tape
1:16:20
and find
1:16:23
out, look, okay, everybody pause while
1:16:26
I carefully watch the episode. No. No. No. My gals really
1:16:30
took too much stress. my
1:16:33
listeners right now are just going
1:16:35
stupid stupid stupid. Well, here's here's what he you could
1:16:39
never be stupid. and please never say that
1:16:41
about yourself. But here is where I become a nasty GMI did it to
1:16:44
ultimately falls upon the player
1:16:46
to keep careful track of their
1:16:49
stress. And if they do not and add too much stress, that's where they're at. I
1:16:51
think I got confused at some point when we
1:16:54
were talking about the bravo thing
1:16:55
that we get. where
1:16:59
we can use resistance and I thought as a
1:17:01
collective group. We take sick
1:17:03
stress so that somebody
1:17:06
can do something, but it's
1:17:08
fine.
1:17:08
I got it. Wow. What
1:17:10
kind of that's a demonic game that you're throwing bombastic. It already is exactly.
1:17:12
See people, like, taking
1:17:15
it to another level. but
1:17:18
I think it's fine. It's too exciting to have you potentially out of the game right now. So I That
1:17:20
six dress stays there
1:17:23
and click my prowess. Yeah.
1:17:27
And let's Add Add a die. And add
1:17:30
a die. And let's
1:17:31
see what happens
1:17:33
with one bonus
1:17:35
stice. Shit man. A
1:17:37
one or and a four. Well,
1:17:38
I did bad. That
1:17:40
is bad. So Even with
1:17:42
you six stress minus the
1:17:45
four resistance, you still take two
1:17:47
stress. You are out
1:17:49
of the score.
1:17:52
So I believe
1:17:55
that Matilda takes cover,
1:17:58
but You now see that Matilda, please
1:18:00
describe to me actually Sid
1:18:02
why Matilda is out of
1:18:04
the score right now.
1:18:07
Mithilda drops to
1:18:09
the to the bottom
1:18:11
of the boat so fast
1:18:14
that she lammed her chin into the ground, just
1:18:17
like dropped down and just
1:18:19
absolutely cracked her chin into
1:18:21
the ground and gave
1:18:23
herself instant whiplash. and she passed
1:18:25
out, like, just passed out on contact. So she didn't get shot, but she is unconscious
1:18:28
right now. Can you do
1:18:30
you have?
1:18:30
Just the Chuck. Just like
1:18:33
playing next over to you
1:18:35
guys. They're actually
1:18:37
kind of cuddling and
1:18:40
I sort cute way. Alright. Alright. Canute is in
1:18:42
the on the in the bottom of the of the boat, like, pressed
1:18:45
up against
1:18:45
the gum wall
1:18:47
and sees, like, Chuck,
1:18:52
unconscious, stiff, sees the this
1:18:54
this horrible, like, chin bludgeoning
1:18:57
of Matilda wed, like,
1:18:59
She's like bleeding profusing from the mouth. She looks
1:19:01
like a little angel. A little a little
1:19:03
angel. Muck is snarling and and gnashing
1:19:05
at the at the unfortunate body
1:19:07
of the earth and who's not thrashing
1:19:10
in the water. I'm going to flash back. Oh, this is a great
1:19:12
idea. before
1:19:15
you do. Let me just resolve your role. You rolled a
1:19:17
fuck. Okay. Great. Which means success with a
1:19:20
consequence. Right. The the
1:19:22
success is you don't get
1:19:24
shot. consequences, you don't have good positioning to
1:19:26
act against him. Like, you are that your position
1:19:28
is, like, really awkward. Like, in
1:19:30
order to do something right now, even
1:19:34
row the boat, you would have to expose yourself
1:19:37
to fire again. What
1:19:39
is
1:19:40
your flashback? Just
1:19:42
like
1:19:42
contacts were made with those sailors. We know where
1:19:45
this tattoo
1:19:48
shop is. So
1:19:50
I'm gonna flash
1:19:51
back to
1:19:53
twenty hours ago and
1:19:55
down at the docks.
1:19:56
at the docks There's
1:19:59
a little figure
1:19:59
like wiring
1:20:01
and screwing things into
1:20:03
the pylons of
1:20:07
the pier underneath the tattoo
1:20:10
shop.
1:20:13
And
1:20:14
you can see little packets, like
1:20:16
dangling and thrust
1:20:19
in in the struts. and
1:20:22
girders holding up this of the
1:20:25
whole pier. And so I want
1:20:27
to flash back that I
1:20:29
have rigged the pier for
1:20:31
explosives. Oh my god. Yes. do. Oh my god. That's
1:20:34
amazing. Please take three stress.
1:20:36
k. because I think
1:20:38
that's pretty involved. It's big
1:20:40
work. Okay. Now here's
1:20:42
the other thing I want I want you to know. You took the special abilities
1:20:44
saboteur. That's right.
1:20:47
When you wreck The
1:20:49
work is much quieter than it
1:20:52
should be and the damage is hidden from casual inspection.
1:20:54
I believe if it's okay with you that right now
1:20:59
I want
1:20:59
you to make a roll. If you choose to make wreck,
1:21:01
this will not be an explosion
1:21:03
that people know as an explosion.
1:21:05
It will look like the the
1:21:07
dock just rotted. Right. It'll
1:21:09
look like an accident. It'll look like an accident. Does that
1:21:12
work for you? Are you
1:21:14
willing
1:21:14
to take use wreck?
1:21:17
I'm
1:21:17
willing to use Rec, but I'd
1:21:19
like to push myself. That's a good idea. So that's three for the stress for
1:21:20
the
1:21:25
for the flashback and two for your pushing. So that
1:21:27
puts me all the way. That gives me one
1:21:29
stretch. I am throwing
1:21:32
this dress. between me
1:21:34
going out as well. God. So, man, what is this?
1:21:36
This is Right. This
1:21:38
is come on. This is
1:21:43
desperate desperate to tell her a great effect. Great.
1:21:45
Oh. Here we go. You got this,
1:21:47
Ross. You got this. Bonus time. extra
1:21:50
die. Right? Don't forget that extra die,
1:21:52
baby. got that extra die. Here
1:21:54
we go. So, yeah, he's just like perhaps
1:21:56
you see just like there in the
1:21:58
bottom of the
1:21:59
boat. The
1:21:59
the scarred face
1:22:02
of of knut. It's just like And
1:22:07
up from his
1:22:09
wrist
1:22:10
comes a little like handle
1:22:12
with a plunger. Just like, alright.
1:22:15
There we go. And
1:22:16
night then
1:22:19
he presses it. And here's
1:22:21
there's a role the
1:22:24
rule. Six.
1:22:25
The
1:22:28
charges go off and they're not
1:22:30
even that loud. They're like Yeah.
1:22:35
And suddenly, the entire dock
1:22:37
and
1:22:38
the deafening noise
1:22:40
as it crashes
1:22:43
down into the channel and it
1:22:45
totally crashes on top of whoever that was firing
1:22:47
at you and totally sinks his
1:22:52
his boat as the entire doc and Trish's
1:22:54
tattoo shop -- Oh, my gosh. -- down into the boys enrollment.
1:22:56
The bill hooks are
1:22:59
in there as well. Oh
1:23:01
my god. This is hilarious.
1:23:03
This is hilarious. Now it will really look
1:23:05
like it was not the
1:23:08
inside job. other
1:23:11
of the layers was like,
1:23:12
don't do anything crazy. Just, like,
1:23:15
beep me up. That's it.
1:23:17
Hello. What do you
1:23:20
me? So in the boat, by the way, your
1:23:22
boat is like really listing, but it's not gonna overturn. Muck
1:23:24
suddenly climbs up
1:23:27
into it and then does that thing dogs
1:23:29
do where they get water off of them? Sure. Sure. But the water
1:23:31
is sort of black and inky as it hits your face. And
1:23:33
you're now looking at Muck
1:23:35
who is like, And
1:23:38
you're looking at little meth Matilda, you know, and and
1:23:41
and Chuck
1:23:44
resting peacefully. and
1:23:46
right beside the the canister
1:23:48
of Leviathan blood. I take the
1:23:50
ours and row into the night.
1:23:55
Score complete.
1:23:57
Oh, my god.
1:24:00
I do. Oh my
1:24:02
gosh. Oh my gosh. We have a little so stressful. That was that was really great blades
1:24:04
in the dark play you guys.
1:24:06
I hope you are proud of yourselves.
1:24:11
pushing yourself to the limit to get it done. And
1:24:13
thank you Sydney for taking
1:24:16
extra stress just to make
1:24:18
sure it was nice and exciting.
1:24:21
Alright. We have time to give Chuck's crew
1:24:23
a little
1:24:24
we're time the give trucks crew
1:24:27
bit of downtime.
1:24:30
Yeah. Oh, yeah. Okay. So let's cut
1:24:32
to
1:24:34
that had to several days later, several
1:24:36
cycles later. How are you
1:24:38
are you getting
1:24:39
rid of this Leviathan blood somehow?
1:24:42
Are you are you going to sell
1:24:44
it? or are
1:24:46
you gonna keep it for right now
1:24:48
and just take your payout from Dolores? As
1:24:50
a leach, I
1:24:51
wanna keep some of it. but
1:24:53
I
1:24:53
think we should move the
1:24:56
rest for coin.
1:24:56
Yeah. Alright. So you're
1:24:57
in your hideout, the old train car and you're
1:25:00
discussing this And
1:25:03
I think, look, this this stuff is
1:25:05
hard
1:25:05
to move because it is a highly
1:25:08
volatile, highly
1:25:12
profitable chemical. So I need an
1:25:13
action role. This is
1:25:14
sort of what you call free
1:25:16
play. We're not quite into
1:25:19
the downtime stuff yet. just
1:25:21
to move this stuff. If you fail, it doesn't mean that suddenly you
1:25:23
get arrested or
1:25:28
the Bill Hooks come and attack you.
1:25:30
It just means that right now you're really having trouble finding a buyer or finding
1:25:36
a way to move it without people tracing
1:25:38
it back to you. And
1:25:39
probably your slide should do this because
1:25:41
slides are better at this
1:25:43
kind of thing. Yeah.
1:25:46
I
1:25:46
think Matilda is fully patched up from her chin injury,
1:25:48
and she
1:25:51
looks good again. and
1:25:54
able to go into, like, the more wealthy upper class area where she knows
1:25:56
the more wealthy upper class
1:25:58
area where she knows all
1:26:00
oh these
1:26:01
rich people wanna do
1:26:03
get whatever into their fantasies.
1:26:06
So she starts to very
1:26:11
subtly push at parties.
1:26:13
This new thing that
1:26:16
everybody's doing. It's a little mix
1:26:18
of this. It's a little mix of
1:26:20
that. it's the Leviathan blood.
1:26:21
She's just kind of playing it off like it's a new drug type.
1:26:24
If that
1:26:25
can work, does that
1:26:26
make sense? Like, would
1:26:28
Would that be what they
1:26:30
want? Or should she just straight up? Be like, who wants about a survive? It's interesting. It's interesting. Instead of, like,
1:26:33
going for gangs. Right?
1:26:35
Or perhaps, like, cults
1:26:39
or scientists who might some have
1:26:41
some sort of industrial use for it
1:26:43
or gangs that would have a use for
1:26:45
it who knows what use the the underworld
1:26:47
would have used used for
1:26:49
it. You've gone to the duskfall elite. Right? And you
1:26:52
finally are perhaps
1:26:55
connected with a mysterious group that really really
1:26:58
wants it. But let's see if you're
1:27:00
able to move it. Let's
1:27:02
see if you're able to move
1:27:05
it surreptitiously enough. So what action would you like to use
1:27:07
to do this? Definitely using sway and
1:27:09
definitely heavily
1:27:12
being, like, Oh,
1:27:14
it's it's the
1:27:15
most fun that you can have.
1:27:17
I promise. It's the most fun that
1:27:20
money can buy. I mean,
1:27:22
If you
1:27:22
don't get to try it, everybody
1:27:24
else is gonna be doing it and
1:27:26
you'll never even have tasted it.
1:27:28
That would
1:27:29
be embarrassing, wouldn't it? She just, like, really
1:27:31
wants to emphasize that it's, like, for the
1:27:33
upper echelon and everybody's doing it. So
1:27:35
here's
1:27:35
It's very
1:27:38
strange because just to kind of go with cannon
1:27:40
a little bit. Say, the Leviathan
1:27:42
blood is used to power the electroplasmic
1:27:46
towers, it's used to create
1:27:48
electric lights, it can
1:27:50
be refined into a drug.
1:27:53
So perhaps you are finding a high end client who has
1:27:55
the facilities to refine it into a
1:27:58
drug. Yeah. Let's go
1:27:59
with that.
1:28:01
Okay.
1:28:02
And you're gonna use sway and it's
1:28:04
gonna be since it's outside of a score,
1:28:06
it doesn't really matter, but let's go
1:28:08
controlled for standard effect.
1:28:10
You will find a
1:28:12
buyer. Okay. Well, six --
1:28:14
Yeah. -- success. A
1:28:19
success. and I'm about to tell you why this is important. But first, I can
1:28:21
tell you that you meet a mysterious,
1:28:24
ambiguous figure out by a
1:28:26
lighthouse in White Crown, the most
1:28:29
the most high rent section of
1:28:31
duskfall that introduces themselves as ring.
1:28:36
and
1:28:36
ring buys the canister of
1:28:38
Leviathan blood from you. Yay. And says
1:28:40
a
1:28:41
pleasure doing business
1:28:44
with you. I know
1:28:45
that guy. Yeah. Yeah. It was
1:28:47
happening. Ring. Having bought that from
1:28:51
you, you get paid instead of the
1:28:54
just the four coin from
1:28:56
Valeris, you
1:28:59
get paid
1:28:59
six coin. Mhmm.
1:29:01
For the
1:29:02
little bike. You also
1:29:04
you also
1:29:06
we wanna sell all of it? Or did we wanna keep some of it? What did
1:29:08
you say a boo, I
1:29:09
forget? Or Ross? No. It's Ross. Yeah. Just a little
1:29:11
bit. Just a little bit. So Yeah.
1:29:13
We
1:29:14
take a scoop off the top. too much. Just
1:29:16
a little scoop. Yeah. We take a scoop off the top. the top is no
1:29:18
problem. A scoop off the top is no problem, and I don't think it
1:29:20
affects what
1:29:23
you're paid at all. Yeah. I'm just gonna
1:29:25
fill in your coin a little bit.
1:29:27
You got six coin, 1234
1:29:30
will go in your hideout and then someone needs
1:29:32
to carry the other two. Or two
1:29:34
of you
1:29:35
need to carry one. who's
1:29:38
carrying this coin on their person? Sydney, for one Rush, you wanna take the Sure.
1:29:40
So when your coin just
1:29:42
put down the UHF one, And
1:29:48
now, I can tell you
1:29:50
this as well. You gain three
1:29:52
rep from
1:29:54
this score because the bill hooks were
1:29:56
above your pay grade. Buy
1:29:59
a little bill. So you take
1:30:01
two automatic rep and then one
1:30:03
more rep. Let me make sure that's correct. Plus one rep per
1:30:05
higher tier. Oh, your tier
1:30:08
zero and the
1:30:11
bill hooks are Actually, this is important.
1:30:13
You might take away a lot more rep. Oh, whoa. Yeah.
1:30:15
Bill Hooks are tier two,
1:30:17
so you actually take two
1:30:20
more reps. So
1:30:22
you got four rep
1:30:24
altogether this time. Oh. Very well
1:30:26
done. Now let's continue.
1:30:27
Oh, okay. So
1:30:31
you have a meeting with Valeris. Chuck. Or
1:30:34
is he is he
1:30:36
back? He was supposed to
1:30:38
pay you out as well, actually.
1:30:40
This is a great place for me to
1:30:42
do some fortune rolls to see how people fared after you brought the entire dock down. Here's
1:30:45
one role for
1:30:47
the Bill Hooks, Okay. Here's
1:30:49
one role
1:30:50
for Triss. Oh,
1:30:54
the said shit. Okay?
1:30:56
And here is
1:30:58
a role for valeris, just
1:30:59
valeris. Okay.
1:31:01
okay
1:31:03
Valeris and you have a
1:31:05
rendezvous.
1:31:05
That's all I'm gonna tell you, Chuck, you had a rendezvous
1:31:07
to get paid.
1:31:12
On that bridge, once again, do you wanna go there
1:31:14
and meet him or do you want to just disappear from Valerus
1:31:16
because you have already
1:31:19
sold the Leviathan blood I
1:31:22
will meet him. make that he wanted
1:31:24
you to protect him. I will meet him on the bridge. You
1:31:26
go to meet him on the bridge. Valeris does not show
1:31:28
up. the lyrics does not
1:31:30
show up Uh-oh.
1:31:33
oh
1:31:34
You did
1:31:36
too
1:31:36
good of a job. We did
1:31:38
too good of a job. Nobody shows up.
1:31:40
He totally ghosts you for right now. Does
1:31:42
it happen to you? He's alive. And
1:31:45
would you like to
1:31:47
gather some information Yeah.
1:31:50
I'd like to I'd like to survey. Okay.
1:31:53
And
1:31:53
what are you
1:31:55
surveying?
1:31:55
I think
1:31:58
you know,
1:31:58
after the event of the
1:31:59
collapse, probably the news was talking about,
1:32:02
you know, this, you know, the horrible
1:32:04
collapse that happened to the
1:32:06
docks. And
1:32:06
the idea is essentially that I'm I'm
1:32:08
hearing out for how many bodies,
1:32:10
which were were basically and specifically
1:32:13
you know, I'm sure that gang members would, you know, you know, they would have mentioned Bill Hooks, you
1:32:15
know, they they essentially and I wanna know how many bodies
1:32:17
essentially rocked up and showed up.
1:32:19
Okay. I understand Dan.
1:32:23
You're you're you're calming the media and the ache
1:32:25
breaks, which are the the the different
1:32:27
papers of duskfall, who are
1:32:29
always in comp situation with each other, but
1:32:31
who occasionally band together to fight with
1:32:34
the government. They've released a story
1:32:36
about it, but it's not front page.
1:32:38
It's kind of you know, duskfall is always
1:32:40
decaying in some way. Parts of it
1:32:42
are often falling into the ocean.
1:32:46
So there is a story one of the that
1:32:48
covers the lower rent neighborhoods. And go
1:32:50
ahead and roll your surveillance. You have
1:32:52
a seat. It might be
1:32:54
hunt because it's gather information. Right?
1:32:57
You can use whatever you want to gather
1:32:59
gonna use Okay. then be right, is
1:33:01
it
1:33:04
risky? controlled
1:33:05
for standard effect. And say gather information, so those
1:33:07
things don't really matter as
1:33:09
much of a
1:33:12
go ahead. Six.
1:33:13
Okay. You
1:33:14
actually corner one of the reporters and you make that reporter tell
1:33:18
you who, Surfact,
1:33:21
because the article
1:33:23
just had how many bodies were
1:33:26
found -- Right. --
1:33:27
three. Sure. And the
1:33:29
reporter tells
1:33:30
you, hey, Kate. Yeah. look, there
1:33:33
was an urchin. You know, one of
1:33:35
the many kids that you
1:33:39
know, are always on the streets.
1:33:40
I mean, not not really that
1:33:42
surprising to find one of them
1:33:45
in the drink. Am I right?
1:33:47
any lights a cigarette. And then I happen to know that
1:33:50
there were two members of the Bill Hooks
1:33:52
at the bottom
1:33:54
of the ocean. They'd drag
1:33:55
them up out of
1:33:57
the
1:33:58
water. You say too. Yeah.
1:34:00
yeah very tall
1:34:03
man and a woman with a braid. No.
1:34:05
Actually, she didn't have it anymore. And a
1:34:07
woman who looked like she
1:34:10
just had a haircut. Yes.
1:34:12
You're quite right. I kind of
1:34:14
leave.
1:34:14
And what you can feel
1:34:16
right now is like my
1:34:19
trauma is completely cold. So
1:34:22
I'm just this. Now, you
1:34:25
know, I'm this cold,
1:34:27
hugging, horrible, weird
1:34:29
looking sound. essentially is what
1:34:32
I'm
1:34:32
taking as trauma, by the way. Yeah.
1:34:34
And I
1:34:34
I need to look because I think
1:34:37
when you fill up your stress meter, you take
1:34:39
a trauma. Am I right? Yeah. Yeah. You do. Okay. So I need both. think now
1:34:41
is a good
1:34:44
time since you brought it up for
1:34:46
both mephilda and for Chuck to decide what their trauma is that they took.
1:34:48
And you can see the them
1:34:51
listed, I believe, on your character
1:34:54
sheet, if I'm not mistaken. Mhmm. So your personality changes in some way,
1:34:56
Matilda. Even
1:35:01
though it might have been due
1:35:03
to a stress accounting error, we're going to use the full consequences, does Matilda
1:35:06
after this job become
1:35:08
cold? haunted
1:35:12
obsessed, paranoid,
1:35:13
reckless,
1:35:14
soft, unstable, or
1:35:17
vicious I think
1:35:18
she's almost all of
1:35:20
those things already
1:35:21
except for soft. So I
1:35:23
think
1:35:23
in a weird way,
1:35:26
whether it was the actual trauma, the event, highly
1:35:28
unlikely. She's been through a lot of shit.
1:35:30
I think it was hitting her head
1:35:32
so hard.
1:35:33
And she has, like, a slight sort
1:35:35
of amnesia, change in personality from the injury
1:35:37
itself, and she attributes it
1:35:40
to wiggles. The
1:35:41
orphan who's either off
1:35:44
the boat. So
1:35:44
now she has, like,
1:35:46
this
1:35:47
weird soft spot and she's, like,
1:35:48
more concerned about
1:35:51
things and especially, like, children,
1:35:53
which is so strange because her whole thing is pretending to be
1:35:55
a kid in infiltrating houses, and she hasn't
1:35:56
been doing that lately,
1:35:58
like, is lying
1:35:59
real low. And
1:36:02
every so often, you look, she's
1:36:04
traveling down towards the docks and looking
1:36:06
out at the water. And if she
1:36:09
sees a small boy,
1:36:10
mattered dirty hair from
1:36:12
behind. She walks up and
1:36:15
she spins him
1:36:16
around. Oh,
1:36:18
sorry.
1:36:20
I I thought
1:36:22
you were someone else.
1:36:24
Rheumatoid
1:36:24
over murdering a
1:36:27
child would make you soft, I
1:36:29
think. So soft it is. And she may have the other
1:36:31
qualities in the traumas, but not to
1:36:34
such an extent as
1:36:36
they inhibit her her acting
1:36:38
and and acting as a scoundrel, but now being soft
1:36:40
will inhibit her
1:36:43
in some ways. Very
1:36:46
good. What a beautiful and creepy little scene there. What
1:36:48
about Chuck? What
1:36:51
happens to Chuck? Bing. Chuck
1:36:55
wakes up,
1:36:55
you know, in this
1:36:58
in safety. Just black,
1:37:00
covered, covered, black, and horrible.
1:37:02
And I think he's now you
1:37:05
know, face to death. And I think there is a and the
1:37:07
shock of the electrum as make whatever that
1:37:09
Trish kind of sent through
1:37:11
him is almost earn
1:37:15
out his his his nerve cells,
1:37:17
so he's almost just numb.
1:37:19
So he's
1:37:20
numb to everything,
1:37:23
just mentally as well as physically to a degree. And I think he's
1:37:25
just, you know, when he
1:37:26
wakes, it's almost like not rather than
1:37:28
the kind of kind of waking. It's
1:37:31
almost just an eyes open and
1:37:34
and you can just see, like, without, you know, the no lip kind of guy is looking around just if
1:37:39
we do it,
1:37:40
we do it
1:37:42
Well, we've success.
1:37:45
I think knut
1:37:48
is there. And,
1:37:50
yeah, you can you're
1:37:52
just seeing, like, sparks
1:37:54
flying. Like, can you, like,
1:37:58
like turns around, goggles
1:37:59
come up,
1:38:00
like Looks like someone
1:38:03
is finally a response
1:38:05
serve. Yes. We got the
1:38:07
thing
1:38:07
done.
1:38:11
the god We got We
1:38:13
got product to move.
1:38:15
Good. You got cooked
1:38:16
really good, but
1:38:19
we fish you out.
1:38:21
make
1:38:24
sure
1:38:24
sure your com
1:38:26
you're comfortable.
1:38:29
Thank you. Very well depreciated, and I
1:38:31
kind of just thought of
1:38:32
a move on.
1:38:35
Where's mine? Yeah. Sorry. interrupted
1:38:38
you there. I didn't mean to. Oh, it's
1:38:40
fine. But what I will say is your goal This this
1:38:42
scene after your support. Say again, Ross. Sorry? Just like
1:38:46
your dog never left your side, and Mark is curled
1:38:48
there. Just like -- No. -- licking
1:38:50
licking licking up at you. And
1:38:52
then Mark vomiting's a little bit and then
1:38:55
flicks it up. Right. Alright. Don't think he's seen this
1:38:57
scene of course happened before
1:38:59
your rendezvous with --
1:39:02
Yes. -- Solaris. And
1:39:04
before the canister
1:39:06
was sold. So I know that so he's there and I wait there and I kind of as I wait there, I kind
1:39:12
of like
1:39:14
I'm kind of I I feel like I know that he's watching me. I think
1:39:17
he's I think he is there. Can I
1:39:19
Is there, like,
1:39:20
almost, like, can
1:39:22
I get
1:39:22
muck to sort of because IIA spy wouldn't like, a spy send a
1:39:25
location or just
1:39:28
drop. I the two
1:39:30
the two nosy. I feel. Oh, so we're back at the rendezvous. So
1:39:32
I feel like he I feel like
1:39:34
at the rendezvous even though he doesn't show
1:39:36
up. I
1:39:39
kind of wanted I kind of and imagine that he wouldn't
1:39:42
show up. But I've set
1:39:44
Mark
1:39:44
to almost
1:39:46
try and find him. So I'm just She's the first executive gonna tell
1:39:48
you just that in a
1:39:50
free play situation here. Muck
1:39:55
finds nothing. Valerus as far as
1:39:57
you can tell is not at the wrong angle. Just not there.
1:40:00
Okay.
1:40:00
the matter
1:40:02
why Why? perhaps
1:40:04
we'll find out next time we bring
1:40:06
Chuck's crew back out. But right now I have to deal with your heat.
1:40:08
And for the
1:40:11
heat for the crew, I'm
1:40:13
gonna only give you
1:40:15
two heat contained standard exposure. If
1:40:20
you had not have that saboteurability. Mhmm.
1:40:22
You would have gotten more heat,
1:40:23
but that that
1:40:26
ability really really helped.
1:40:28
In addition, if you had killed members of the
1:40:30
Bill Hooks or killed somebody, or, you know, you would
1:40:33
have gotten so
1:40:35
much more heat but you only
1:40:38
take two heat, which, congratulations, that is really standard,
1:40:41
really, really
1:40:44
professionally done. for a
1:40:46
crew of bravos.
1:40:47
So let me give you the two heat here. And
1:40:49
after that, we're
1:40:51
gonna do entanglements. entanglements
1:40:55
or what happens to
1:40:57
your crew as a
1:40:59
fallout from this. Let's
1:41:01
see. You have a
1:41:03
heat of two. So we're just gonna
1:41:06
roll on this first table and find out what when
1:41:08
we roll your
1:41:11
tier, which will be two
1:41:13
and then take
1:41:15
the lower. Okay. So it
1:41:17
says
1:41:17
gang treble or the
1:41:20
usual suspects. I
1:41:24
think we'll go with the usual suspects. The
1:41:26
blue coats grab someone in the periphery
1:41:28
of your crew one player volunteers a
1:41:30
a friend or a vice purveyor as the person most likely to be taken and
1:41:34
then we make a
1:41:37
fortunate to find out that
1:41:39
they resist questioning. Does someone
1:41:41
have don't we
1:41:43
have those tumors? Oh,
1:41:45
yeah. And don't we have those two,
1:41:47
like, cohorts too that we got enrolled? Shit. Yes. Yeah. Well, that would
1:41:51
be gang trouble. And that means one
1:41:53
of your gangs causes trouble due to their flaws. You can
1:41:55
lose face, make an example
1:41:58
of one of the
1:41:59
gang members, or face reprisals
1:42:02
from the wronged party. Actually, I am gonna go
1:42:05
with, sorry, usual
1:42:08
suspects here. And I think
1:42:10
if you don't mind, I'm going to railroad this a tiny bit. You're not
1:42:16
sure why but you learned that
1:42:18
the blue coats are asking lots of questions about you afterward and you're not sure
1:42:23
who maybe was talking about you
1:42:24
and connecting you to
1:42:26
this job. But someone
1:42:29
has definitely put a
1:42:31
finger on you. Let's make a
1:42:33
fortune roll to find out if they resist how damaging
1:42:36
this this tip that the
1:42:38
blue coats are getting is or
1:42:42
You can just pay off the blue coats right now with
1:42:44
one coin. I mean,
1:42:45
we have coin to spare,
1:42:48
but I'm curious
1:42:48
as a player because I'm wondering if
1:42:51
it was person on the boat that we even got to see who
1:42:53
knew that we were there, knew that
1:42:55
we
1:42:55
were robbing it. And
1:42:57
if they are now
1:43:00
throwing blame, Like, if it was the Bill Hooks,
1:43:02
and then someone else also knew I don't know. I was curious. passing on the
1:43:04
boat. When we
1:43:07
were passed out, person who was
1:43:09
shooting at us,
1:43:09
we said Well, I don't take him down. We don't know that. Well, they
1:43:11
weren't one
1:43:12
of
1:43:15
the bodies. Yeah. I appreciate him. They said the two bill hooks. We
1:43:17
knew it was the tall bill
1:43:18
hook guy with the top hat that he used to
1:43:21
stolt and the woman with the ponytail. We don't know about Valeris, we
1:43:23
don't know about
1:43:23
the other person, and we don't know about
1:43:25
the guy in the boat. They offer good
1:43:28
point. What do you think, Ross,
1:43:30
should we just pay off the blue
1:43:32
coats? we
1:43:33
get
1:43:35
coin to
1:43:38
spend. Could I we pay off
1:43:40
the
1:43:40
Blue Coat and be like, yeah.
1:43:42
Yeah. Yeah. You know,
1:43:43
like, let's
1:43:44
keep this hotshot, but also
1:43:46
Remind me when you'll
1:43:49
Who
1:43:49
rat it on it? Oh, go ahead, Ross.
1:43:52
No. Remember where the alternative to paying them off is? You're I'm gonna roll
1:43:54
a fortune
1:43:54
die, and it could it could come back on you as heat
1:43:59
or even
1:43:59
harm.
1:44:02
I love
1:44:04
this
1:44:06
game. I
1:44:11
don't
1:44:15
i don't I remember. I
1:44:17
could just give him my one coin. No. I think we should
1:44:19
keep this coin, man. Let's keep that user to spend
1:44:21
on some real good
1:44:23
stuff. Let's let's fortunate role in it. Okay.
1:44:25
He's a wrestler. We still wanna pay their hard young medines. Alright. You understand if I roll
1:44:27
a four or
1:44:31
five, that's level too harm to a level too harm
1:44:33
oh, no. That should go to the person
1:44:35
on the periphery of your
1:44:37
crew. Yeah. But because I've
1:44:40
I've recontact normalize this as you
1:44:42
don't know who's informing on you. I'm gonna say you either take plus two
1:44:44
heat or if it's
1:44:47
a four to five So
1:44:49
if I roll a one to three,
1:44:51
four take plus Let's
1:44:57
go plus one
1:44:57
heat because you get better and a six no heat. Okay?
1:44:59
Okay. Cool. Alright. Here we go.
1:45:02
That seems fair. Alright. Here we
1:45:04
go. someone
1:45:06
is informing on you? Was it
1:45:08
the man in
1:45:10
the boat? Was
1:45:11
it someone else? you
1:45:13
roll
1:45:13
a six, you take
1:45:16
no extra heat. Wow. You're so
1:45:18
good, Chuck. Thanks for advising. Mhmm. So
1:45:22
So And and now we have time
1:45:24
for Chuck's crew to take
1:45:27
some downtime activities. Now, I'd
1:45:30
like to kind of move through these
1:45:32
with alacrity because we don't have as much
1:45:34
time in our episode as we normally
1:45:36
do for a downtime. So let's just
1:45:38
quickly find out. And let's start with the leader himself. The man of the hour. Chuck. Chuck,
1:45:40
would you like to acquire an
1:45:42
asset, start a long term project?
1:45:47
recover, reduce heat, train,
1:45:49
or indulge your
1:45:50
vice? I have a
1:45:52
quick question, Ashley. Can you
1:45:55
mark some XP0 absolutely.
1:45:57
And I shouldn't have just quickly
1:45:59
glossed over
1:45:59
that. last over there
1:46:03
Let's first look
1:46:05
at your bravo's XP. Your
1:46:07
bravo's XP says execute a
1:46:11
successful battle extortion sabotage or smash and grab operation.
1:46:13
You're actually more bodyguards
1:46:16
here. Should I
1:46:18
give that to you
1:46:20
anyway? like I guess so. I mean, we
1:46:22
did smash it. It was a smash and grab. We smash and grab. We didn't
1:46:24
protect. We were supposed to protect. So I
1:46:26
hope she's supposed to protect, but I'm
1:46:30
gonna give it to you because I think
1:46:33
that you kind of
1:46:35
have get all of those
1:46:37
requirements. Did you contend with challenges above your
1:46:39
current station? You did. Did you bolster your cruise reputation or develop a new
1:46:41
one?
1:46:41
What is your reputation? Did we
1:46:44
choose 10I
1:46:47
don't think we did. Let's
1:46:48
choose one now. What
1:46:50
is the cruise reputation? Where's
1:46:52
that? There's
1:46:53
they give
1:46:54
you some that you can choose.
1:46:57
Here
1:46:57
they are. Reputations can be ambitious, brutal,
1:47:00
daring, honorable,
1:47:04
professional savvy, subtle
1:47:07
or strange. Oh.
1:47:08
I'd say you you
1:47:10
you know, Chuck can be
1:47:12
kinda brutal Chuck and his crew
1:47:15
can be pretty ambitious. They also feel very ambitious. Right?
1:47:17
Ambitious? I think
1:47:19
we're very ambitious. Great.
1:47:23
In
1:47:23
that case, I'll write
1:47:26
ambitious into your your
1:47:28
character sheet, and then I
1:47:30
will also give you that XP. I will
1:47:32
give you that next week because I
1:47:34
think you were ambitious in this case. Okay. So let me go ahead
1:47:36
and
1:47:38
do that. And now, one second.
1:47:41
I just have to bring
1:47:43
this up
1:47:44
again. I give you that
1:47:46
two x XP or that one XP for that
1:47:48
because you were ambitious.
1:47:50
And
1:47:50
then finally, did you
1:47:53
express the goals drives inner conflict
1:47:55
or essential nature of your
1:47:57
crew. Yeah.
1:47:58
You guys are backstabbing.
1:48:00
Yeah.
1:48:00
Definitely, like, bring these people
1:48:02
be listening. Yeah. You're terrible people. And
1:48:05
also, I would say dealing with
1:48:07
issues, at one point, Knut was just
1:48:09
gonna leave you. I know that was
1:48:11
great. That was so good. Yeah.
1:48:13
And that that, like, pause,
1:48:15
the Canute take, took a
1:48:17
loud, like, crisp kind of like jump into the boat
1:48:19
and attack you. So -- Absolutely. --
1:48:22
be so soft next time.
1:48:24
Mhmm. So we might not get
1:48:26
to downtime activities, but let's do
1:48:28
this SP. Here we
1:48:30
go. Let's have our let's have let's do mathilde
1:48:36
first. Mafilde
1:48:36
for your XP. You
1:48:38
automatically get two prowess XP because you had
1:48:41
two prowess related
1:48:44
desperate roles Would you like
1:48:46
to move those into your main XP or keep them there? If you keep them in prowess, once that
1:48:48
prowess meter is filled, you get a
1:48:50
new dot and a prowess based action,
1:48:55
or you can move them over to your main playbook advancement and
1:48:57
get a special ability when a
1:48:59
Matt is full. I'm gonna keep them
1:49:01
in my bar and wait because
1:49:03
I only have one in my
1:49:05
prowess section for brow, and I would like to add another to it. So I'm gonna hold off. Understood.
1:49:07
That makes sense.
1:49:09
So
1:49:12
There we go. Did you address the
1:49:14
challenge with deception or influence? Yes. Giving you that. You expressed your beliefs drives,
1:49:19
heritage, or background, Did you Oh,
1:49:21
yeah. because you've done a lot of stuff with, like,
1:49:23
the wealthy people. Oh,
1:49:24
I guess. And Was
1:49:26
that during the score, though?
1:49:29
Not. No. Not. It was only in the afterwards. I would
1:49:31
say no. I don't really think I revealed much. Yeah. I think maybe not. You
1:49:33
struggled with issues from your vice
1:49:35
or trauma during the session.
1:49:40
Mhmm. I think I'm gonna I'm gonna
1:49:41
allow it because you you you stressed
1:49:44
yourself all the way out to
1:49:46
getting a trauma. So I'm gonna allow
1:49:48
it. two more XP for you.
1:49:50
Now let's look at knut. Sorry, did did you have any other further questions
1:49:52
or
1:49:55
comments Muthilda. No. No. Okay.
1:49:57
Here we
1:49:59
go.
1:49:59
Canute. Canute.
1:50:02
did you?
1:50:04
Oh, first of all, your desperate actions. I don't oh, I
1:50:06
see two in a pro x p. Do I just keep it
1:50:08
there or move it to Playbook
1:50:10
XP? I'm gonna keep them there. Very good.
1:50:12
You addressed a challenge with technical skill
1:50:15
or mayhem. Absolutely. You expressed your beliefs,
1:50:17
drives,
1:50:17
heritage, or background. Did
1:50:19
you do that? know
1:50:21
that I did in this one. You're right as a sailor, so that's it. I
1:50:23
think maybe not. you
1:50:24
struggled with issues from your
1:50:26
vice
1:50:26
versa, trauma? I don't think so.
1:50:31
I'm sitting pretty.
1:50:31
I'm I'm the least traumatized of this whole
1:50:33
crew. Right. Okay. Very good.
1:50:36
So one XP for
1:50:38
you plus your two prowess XP And
1:50:40
finally, we come to the man I'm
1:50:42
a boy and his dog, Chuck and Muck. I
1:50:46
don't see desperate actions here, but I know that you want some. On
1:50:48
a tune. You took one? Okay. Great. But
1:50:50
I'm gonna can I move
1:50:54
that to my playbook? but you absolutely can. Oh, and I see you've
1:50:56
already put it there. Oh, and Chuck already
1:50:58
had some saved up I already have
1:51:00
some saved up from the yeah.
1:51:02
From the last one, but the last this
1:51:04
is cool. And Chuck can get all this XP right
1:51:06
now. He might get a playbook advancement. You addressed a challenge with
1:51:10
tracking or violence apps lovely take that. And because III
1:51:13
think I did it twice. Right? I tracked
1:51:15
to find where the where the
1:51:17
what's it called the the
1:51:19
Leviathan blood was? and my
1:51:22
violence obviously was blowing them
1:51:24
in the face. Mhmm. Yeah. Okay. You
1:51:26
know what? Take both. Cheers. No
1:51:28
worries. And
1:51:30
then you had you expressed
1:51:32
your beliefs drives heritage or business cards
1:51:34
because I don't I mean, I mentioned
1:51:37
that I was a dog trainer. but I
1:51:39
don't
1:51:39
know if that it was very imparsing.
1:51:41
I don't necessarily say it
1:51:43
was a moment to
1:51:46
to talk
1:51:46
about. So I don't think so, but
1:51:48
I have good news for you. What? The final
1:51:50
one is you struggled with issues from
1:51:53
your vice versa trauma and you gained your
1:51:55
first trauma. Yeah. So go ahead and
1:51:57
take
1:51:57
that final XP. Yes.
1:52:00
Which which gives you
1:52:01
a new special ability. Do you know
1:52:03
which one you're gonna take? I
1:52:05
think I do. Okay. I'm gonna
1:52:07
clear your XP. Okay. And tell me which one you're taking. I'm
1:52:09
actually gonna
1:52:12
go for
1:52:12
actually gonna go for
1:52:15
Sharp shooter. Sharp
1:52:16
shooter. Mhmm. Interesting. So
1:52:18
I'm gonna read
1:52:20
that off for
1:52:22
everybody. you can push yourself to do one of the following.
1:52:24
Make a ranged attack at extreme distance
1:52:26
beyond what's normal for the weapon,
1:52:29
unleash a barrage of rapid fire to
1:52:31
press the enemy. Oh, that's awesome. So I think I
1:52:34
think the coldness of who
1:52:36
I am
1:52:38
now It's
1:52:39
no there's no recklessness. It's almost like
1:52:41
the the numbing of the mind has
1:52:43
made it even
1:52:43
more focused. Am
1:52:46
I just able to
1:52:48
just pull,
1:52:48
you know, just get shots
1:52:50
which are just unbelievably impossible. Absolutely. I'm gonna
1:52:52
go ahead
1:52:53
and click that for you.
1:52:55
You now have sharpshooter. and
1:52:57
we have stealth with XP. So now we can move on to a little bit of downtime
1:53:00
activities. Now remind me guys and if
1:53:02
you don't know the answer, I'll look it
1:53:04
up. does
1:53:07
your stress meter stay full until you
1:53:09
indulge your vice? Or
1:53:11
does it clear when you get
1:53:13
a truck? Completely clear. Take the
1:53:15
truck. clear. So very good.
1:53:17
That means that Matilda and Chuck have no stress. How
1:53:20
much stress does
1:53:22
our friend knut have? quite
1:53:26
a lot. Then maybe we indulge Knut's vice first because it feel unless you weren't going to do that.
1:53:32
I
1:53:32
I would do it in
1:53:35
are are we to do downtime activities Or are we gonna maybe one? Let's let's
1:53:38
see
1:53:39
where we get too.
1:53:41
Right. Actually, we'll start with you, Knut, no
1:53:44
matter what, and what is your first downtime activity? Yeah. Let's
1:53:46
go ahead and de stress a little bit. So just
1:53:48
like
1:53:49
see from behind,
1:53:51
like, a little squat coat,
1:53:53
like, striding through like a
1:53:56
like a market down a
1:53:58
flight of stairs, down another flight of stairs, like, giving a password to someone, like, clocks or and suddenly
1:54:00
it's, like, loud and close.
1:54:02
And, like, like, a chit passing
1:54:07
back and forth in markers. And there's, like like
1:54:09
torchlight. And there a ring
1:54:11
of people all screaming and
1:54:14
shouting around this, like, circular
1:54:16
pit. that descends into into
1:54:18
the center of this, like, almost catacomb like floor and kind kind
1:54:20
of elevows his way
1:54:22
through and, like, peers over.
1:54:25
And there's two there's two men down there, each of them
1:54:27
have like night stick, like like bars, just
1:54:32
like Hank wailing on each other.
1:54:34
He was like, wow. It was like like Jason Voorhees, like like metal
1:54:38
masks. Is there bashing into each other. And one
1:54:40
of them has, like, a a red
1:54:42
handprint on his mask. One has
1:54:45
a green handprint on
1:54:47
their mask and trucks. and
1:54:48
Kannu is like, takes that coin and
1:54:50
he's like
1:54:51
filtering it through and he's like,
1:54:54
I'll take put through
1:54:56
on green and he's like he's he's like leaning leaning over
1:54:58
the edge of the pit and he's like, stove is pretty
1:55:02
sculling and as he's
1:55:05
gambling on on fights,
1:55:07
gambling on the pit fighters down there. Beautiful. Why don't
1:55:10
you go
1:55:11
ahead and roll your
1:55:16
vice. So let's see. You
1:55:18
make an attribute role using
1:55:20
your character's lowest attributes and
1:55:22
your player crazy. Not the highest I result. Alright.
1:55:25
So bad
1:55:28
bad. What
1:55:30
was it? Oh, you
1:55:31
got a so resolve
1:55:33
or you have? Yes.
1:55:36
You got a six. You clear
1:55:38
six stress. I know it's like the lowest. because
1:55:39
lowest is right. So you have used your lowest attribute to role.
1:55:41
That's right. Right?
1:55:42
Uh-huh. because wait. Let me
1:55:47
look at this because did you use your lowest attribute?
1:55:49
You have two in one, three in another, and
1:55:51
you have zero. Oh,
1:55:54
yes. Okay. Absolutely. Thank you, Abu. Every time I have
1:55:56
to give us the correct answer, I
1:55:58
was like, no. But I still keep
1:56:00
five because I'm almost sixty five. It turns
1:56:02
out how to play the game and needs to teach me. Alright. Yes.
1:56:05
You you cleared five
1:56:07
stress. And that does
1:56:09
not overindulge you, does it? Not
1:56:11
at all. me two or actually no it
1:56:13
gets me to
1:56:14
three. So that's that's fine.
1:56:16
So
1:56:18
the maybe maybe maybe maybe just
1:56:20
the gambling does this mean I could
1:56:22
actually improve the quantity of coin I get if I roll a good does that is that a
1:56:24
mechanical thing? Not necessarily.
1:56:27
You know, a gamble where
1:56:29
may lose and still relieve
1:56:31
his stress. Right? It's the thrill. So It's the thrill. Yeah.
1:56:35
So Why don't we
1:56:38
say on this night, you broke even? I come out
1:56:39
even. Yeah. So yeah. You're just so
1:56:44
down, like, It's
1:56:45
hours later. If if the sun came up
1:56:47
here, it would have come up already. But, like, in fact, in duskfall, there are pieces
1:56:49
of sun left in this world, so
1:56:51
it's like a dust key
1:56:55
twilight time when you walk out of
1:56:57
the place. Mhmm. You
1:56:59
yeah.
1:57:00
He could comes out.
1:57:02
You red circles under his eyes. He has not slept. He's how
1:57:05
many fights has he seen? And he just he
1:57:07
seemed like in the the in
1:57:09
the frocks of the scars
1:57:12
on knut's face. There's little spatters
1:57:13
of blood, but it's someone
1:57:16
else's blood from the for the
1:57:18
many battles that he's seen that night and a smile is on his face like
1:57:21
he saw the
1:57:23
railing. Yeah. Amazing. Amazing.
1:57:26
And it makes sense that he lost so much stress from it
1:57:29
because he really
1:57:32
enjoyed it. Let's move to
1:57:34
Chuck. Chuck, you
1:57:34
have no stress. What is your first downtime activity?
1:57:36
So what is it again that I
1:57:38
can do? I can either train
1:57:40
gather
1:57:44
information, acquire an
1:57:45
asset that's usually for
1:57:47
a upcoming score, you
1:57:51
can also you can also reduce
1:57:53
your heat, which you guys don't have a lot
1:57:55
of heat right now, or you
1:57:57
could do a long term project.
1:57:59
I think I am
1:58:00
i think i'm
1:58:02
gary
1:58:04
going. I'm
1:58:08
start a
1:58:08
long term project.
1:58:10
Very good. because Chuck
1:58:12
Locks
1:58:12
is long term projects.
1:58:14
Mhmm. Yes. And of course,
1:58:16
I think
1:58:18
it's
1:58:18
to is there a way of maybe saying, like, expand the crew? I
1:58:23
think I'm sure.
1:58:24
and
1:58:26
be like, you know, I think I'm gonna try and make
1:58:29
it into a business. You know, I think
1:58:31
everyone
1:58:31
else, you know, he's he's
1:58:33
seen that other cruise
1:58:35
out there essentially. what do they do?
1:58:37
They kind of, you know, they go out for themselves, they're up for themselves and whatnot. But I think Chuck's more
1:58:40
about, like, forming almost
1:58:42
like the a takeover
1:58:46
take over again. It's almost like the
1:58:47
whole kind of idea of being like, no, I
1:58:50
think we make this as a business as a
1:58:52
as a way of going about it,
1:58:54
you know, for more people get more people
1:58:56
and recruit more people and then we take on
1:58:58
mass.
1:58:58
You know? So next time we play Chuck's crew, maybe
1:59:01
we'll have like
1:59:04
six players. Alright. Well, last time you
1:59:06
recruited a crew, it was six
1:59:09
segments. This time,
1:59:12
I think, expanding it should
1:59:14
be a little harder. Okay. So I'm gonna make it eight segments. Okay.
1:59:19
And we're
1:59:21
gonna call it
1:59:23
expand the crew.
1:59:24
Right? Mhmm. And when
1:59:27
we
1:59:27
expand the crew, I
1:59:29
would like for you to roll the
1:59:31
action you're using. Okay. And I will tell you how
1:59:33
many of the segments we have filled. So what do
1:59:36
I roll? you
1:59:39
can roll any action you like that would
1:59:41
that would possibly help with
1:59:43
this. Okay. When you work
1:59:45
on a long term project, describe what your character does
1:59:47
to advance the project clocks. You need to describe
1:59:49
it and then roll one of your
1:59:52
actions. Okay. I think
1:59:53
I'm hunting. I think I'm
1:59:56
gathering information. I'm seeing who
1:59:58
I can turn, who I can get, you know, what that kind of thing. I think I'm gonna start. If
2:00:01
actually,
2:00:03
you know what? Can
2:00:06
it
2:00:06
be a spiritual
2:00:08
crew? You mean ghosts? Like ghosts?
2:00:10
Or as my
2:00:11
daughter would say ghosties, ghosties.
2:00:15
I'm thinking ghosties. I'm thinking it's like
2:00:17
he wants some ghosties a part
2:00:19
of
2:00:19
this, like, in in this
2:00:22
madness. Well, then I'm gonna change
2:00:24
this. I'm gonna I'm
2:00:26
gonna change it to a crew supernatural power. Yes. Because
2:00:28
that's a little different from just
2:00:31
adding members to your crew. Yeah.
2:00:35
You're trying to you're trying to like, you know,
2:00:37
get spirits on your side or find
2:00:39
some way of manipulating the
2:00:41
ghost zone. So it
2:00:43
becomes a crew Supernatural power
2:00:45
and what action are you using to begin this? The
2:00:48
tune. That makes sense. Go ahead
2:00:50
and roll your attune when you are
2:00:52
ready.
2:00:54
4A4 For
2:00:57
rolling
2:00:57
a
2:00:58
four, you get
2:01:00
two segments on
2:01:03
your long term project, and I'll fill those in right
2:01:05
now. And I'm just my
2:01:07
my second action will be
2:01:09
that. So can I just
2:01:11
roll again? Oh, Absolutely. Yeah.
2:01:15
Okay.
2:01:18
Another four. another four, two more segments. But what
2:01:20
were you doing? Could you just kinda So
2:01:22
What were how are you tuning? What
2:01:25
was happening? I think I
2:01:27
was, you know, almost connecting to
2:01:29
my I was so the the first
2:01:31
thought was using sort of the
2:01:34
mind link towards with
2:01:36
Muck. and
2:01:38
almost
2:01:39
attuning myself to that first
2:01:41
and trying to strengthen that. And
2:01:43
as I'm sort of strengthening
2:01:46
that bond, that link I'm, you know, I'm aware that this also,
2:01:48
you know, it
2:01:51
acquires spiritual sort
2:01:54
of energy and essence and focus. So I
2:01:56
think my my focus on that same
2:01:59
very same
2:01:59
focus that I'm trying to
2:02:02
apply with with Mark that, you know, still linking with my
2:02:04
with my pet. I'm now mind
2:02:06
trying to almost mind link with
2:02:09
the actual spiritual sort of realm as well.
2:02:11
It's almost Shamanistic, almost like
2:02:14
tyrosine, you know, taking
2:02:16
from maybe, you
2:02:18
know, spying and looking
2:02:20
at what Seljak would do and sort
2:02:22
of almost link and play into that sort of space. And that's kind of
2:02:24
how I'm really
2:02:27
drawing from this spiritual space.
2:02:29
And I think the reasons why I'm I'm I'm I'm doing pretty good at it is because of the
2:02:31
fact that, again,
2:02:35
I'm so cold. I am so
2:02:37
numb to it all and I can really There's a there's a way of actually I I can feel
2:02:40
again. So I'm
2:02:43
enjoying and and and
2:02:46
living in that sort of
2:02:48
that that space. Abu
2:02:49
making the argument that his trauma is
2:02:51
actually a good thing. But
2:02:55
I completely agree with you. I think I'll add something. So
2:02:58
you have the ghost hunter ability for
2:03:00
your for
2:03:02
your hunting pet muck and it does say that you guys the the the
2:03:04
power you chose was a mind link with
2:03:06
Muck. So that sort of describes
2:03:10
how you're doing this. And I think what's happening because you're just trying
2:03:12
to accrue supernatural power. Muck.
2:03:15
I'm sorry, Chuck. You
2:03:17
are like finding yourself
2:03:19
connecting to rats. Oh
2:03:21
my god. And, like,
2:03:23
crows. And you're starting to learn to warg.
2:03:26
Oh, indeed. Oh,
2:03:29
you're not just connecting to muck, you
2:03:31
may have you may soon have other pets.
2:03:36
No. Excellent.
2:03:39
And you're doing this through sort
2:03:41
of a meditation processor. You're hunting
2:03:43
through the city and trying to
2:03:45
connect Yeah. I'm trying. That's
2:03:48
it. Yeah. Very good. So that takes care
2:03:50
of Chuck's two downtime activities. And now that you've seen how it's done Sydney
2:03:52
Emmanuel, What
2:03:55
is Matilda's first downtime activity? I
2:03:57
think she really
2:03:58
wants to train, and
2:04:00
I have a
2:04:02
question about training with the XP gain on it. So
2:04:04
it says you gain one XP on
2:04:06
the track for an attribute or
2:04:10
playbook advancement. So how do I differentiate those
2:04:12
two? You can
2:04:12
choose. You can put it on the
2:04:15
track for an attribute, or you can
2:04:17
put it in your playbook because anything that goes on your
2:04:19
track can go into your playbook. Okay.
2:04:22
I I believe that's
2:04:25
correct. Right? Anything that goes on your attribute track, you can just throw
2:04:27
into your playbook if you want. Yeah. But but I could if I train,
2:04:29
I can literally just put
2:04:31
a new dot into
2:04:36
something? No.
2:04:37
It must be
2:04:40
in the specific if you wanna keep it
2:04:43
with the attribute, it must you must train in that attribute. Let me give you an example. Okay?
2:04:48
So I just need to look
2:04:50
at the crew really quickly. So you are bravos. So that means
2:04:52
you start with the
2:04:54
ability to train in prowess.
2:04:57
Okay. That means if you train
2:04:59
downtime dots in a
2:05:03
in your prowess attribute. Okay.
2:05:06
Two dots of XP of
2:05:08
XP. Yeah. If
2:05:10
you train and say resolve,
2:05:13
you
2:05:13
don't get you only get
2:05:15
one check of
2:05:16
XP. And now I'm realizing that
2:05:18
there's also something called personal and
2:05:21
that might be the playbook. Okay.
2:05:23
Actually, this
2:05:23
this answered my question because
2:05:25
I'm gonna use my two downtime
2:05:28
activities to
2:05:30
train two times in prowess, which is
2:05:32
perfect because I had literally just said I
2:05:34
already had two points in it and
2:05:36
I wanted to put another in brow.
2:05:38
So I'm gonna ding ding ding. Get those
2:05:41
four to be able to get another
2:05:43
one in prowl. And the way
2:05:45
that she's doing it is
2:05:46
I think she's if Chuck
2:05:49
has
2:05:49
time, I think she's training
2:05:50
with Chuck because she
2:05:53
felt very
2:05:55
very just like defenseless in
2:05:57
the recent altercation. Like,
2:05:59
she brought her cane sword at
2:06:02
the end, but, like, Chuck had this gun and he was so fast moving and she's so taken with Chuck, which
2:06:04
is why when they first met on
2:06:06
the dance floor, she wanted to be part
2:06:10
his crew, and she's also very afraid of
2:06:12
Chuck. Secretly, she doesn't want Chuck
2:06:14
to turn on her. And
2:06:15
she felt like she fudged up
2:06:18
in the last mission and her Chuck were both unconscious, so to get
2:06:20
back in Chuck's good graces so that
2:06:22
nothing is wrong and there's no
2:06:24
bad blood between them.
2:06:26
So I think she specifically very paranoid,
2:06:29
Matilda, is. I think
2:06:31
she specifically says, you
2:06:33
know,
2:06:34
check if If you were to take me out with Merck, I
2:06:36
feel like I could learn a lot. I
2:06:38
just a few days in
2:06:39
the woods or something. I
2:06:42
don't know.
2:06:43
What do you think? Yes. A
2:06:45
few
2:06:45
days in the woods would
2:06:47
do you well. Chuck.
2:06:53
stop it. You make
2:06:54
any laugh. Oh, she's so scared. She's so scared. Yeah. Yeah.
2:06:56
I was
2:06:56
gonna say Yeah. Who knows? It's
2:06:58
like we're going to the pine barrens
2:07:02
like, hey, I love the pine barrens. It's
2:07:04
so pretty. You know, there are
2:07:06
really almost, like, no woods left, but
2:07:09
it sounds like maybe well, no. No.
2:07:11
No. But I'm not trying to know but
2:07:13
you. But I think that maybe you you you're
2:07:15
gonna go outside the lightning barrier and train. Maybe go
2:07:17
out to
2:07:18
the wastelands a little bit.
2:07:20
that would be the duskfall equivalent of the pine variants.
2:07:22
So what I'll what I'm what I do then is
2:07:24
What
2:07:27
is there anything that you that that until the
2:07:30
holds it on the on the
2:07:31
holds? I didn't like item
2:07:35
or anything. I
2:07:36
didn't specifically write down any items,
2:07:38
but she I
2:07:38
mean, she loves pleasure and that's her vice but
2:07:40
like luxury as well.
2:07:42
So I'm sure she has
2:07:45
plenty like a dragon sword of plenty of things that she has stolen from wealthy families that you
2:07:47
know about Chuck, that she doesn't tell other
2:07:52
people about. So
2:07:52
what I then essentially do is I essentially, like, we we go
2:07:54
to the to the outskirts. I'd tell you to follow me and
2:07:57
mucks with me
2:07:59
by
2:07:59
my side. And what
2:08:01
you essentially do what you essentially see is, like, out of my pocket, I pull out something of value of
2:08:03
yours, be like a ring
2:08:07
or a jewel. And I
2:08:09
glinted in the sun
2:08:11
and I'm like, you wish to be better. wish to be better
2:08:15
it
2:08:16
Yes. Yes. Of
2:08:18
course.
2:08:20
Fitch, my throat,
2:08:21
mud grabs
2:08:23
it and just brands
2:08:25
is like if you do
2:08:27
not bring me back, that
2:08:30
you will
2:08:30
find somewhere else to live.
2:08:32
I walk away. And she's
2:08:35
amazing. And she snarls a
2:08:37
little bit under
2:08:38
her breath if she
2:08:39
likes truck but
2:08:42
she's also
2:08:43
like, I can
2:08:45
kill him. She pushes
2:08:47
her brains behind her ears
2:08:49
and just
2:08:50
starts, like, sprinting, and Gary and weird
2:08:52
because she's like a small child size and imagine that
2:08:54
just like running at you full speed. Just like and
2:08:56
she's like
2:08:57
going to get this
2:08:59
ring back from as
2:09:00
she chanced. Now because this is just a training sequence,
2:09:03
she, of course, succeeds. And where am I talking
2:09:05
that new dot that new dot,
2:09:07
where did it go?
2:09:09
when she fills up her prowess, she's
2:09:11
gonna put it into her brow. And did she already have two brow? She already had one
2:09:13
brow.
2:09:13
So now Okay. So now she
2:09:16
has two. Okay.
2:09:20
Excellent. And if you'd like,
2:09:22
you can you can you
2:09:24
can tell Chuck what you
2:09:26
give him when you bring it
2:09:28
back. You
2:09:29
could tell him show me what
2:09:31
happens you the back. Okay. brings ring back,
2:09:33
she
2:09:36
is
2:09:37
the year she literally
2:09:38
has to go all the way
2:09:40
back to their hideout. She is, like, mangled, like
2:09:42
scratches from muck, like bites from muck. She walked
2:09:46
through, like, God knows where to get back. Her
2:09:48
braids are all messed up. And
2:09:50
she brings back she opens
2:09:53
up her little fist. She just
2:09:54
knocks on Chuck's door in his room, opens
2:09:56
up her fist
2:09:57
to show the ring. And when
2:09:59
you
2:09:59
look, there's an
2:10:02
engraving on the inside, and
2:10:04
It says
2:10:05
it m
2:10:06
with love mom and
2:10:10
and
2:10:11
this is quite possibly mathilde's personal ring that
2:10:14
is like a family heirloom
2:10:16
and hand
2:10:16
me hand it down from
2:10:18
the family. And I kind of
2:10:20
hold my
2:10:22
hand over your hand, like, can I say? And you became can i
2:10:24
say
2:10:27
stronger.
2:10:30
little
2:10:30
well dot dog. She
2:10:32
twitches a little. I
2:10:34
let go and I'm like,
2:10:35
you are.
2:10:37
been tough, and then I kind
2:10:39
of walk it back in. Mhmm. Back
2:10:40
into the other part of
2:10:43
the abandoned train car. Yeah.
2:10:47
Down the train car. You
2:10:49
guys can still
2:10:51
see each other.
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