Episode Transcript
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0:13
Hello
0:14
and welcome to Apps of the Blog God,
0:16
an RPG podcast. Both Kat and
0:18
Eric are out this week, so I, Nadia,
0:21
am hosting. I'm alone, bare-ass
0:23
naked, and crooning the summer
0:25
wind
0:26
like Martin Prince from The Simpsons. That's
0:29
a lie, actually. I'm here with some really good friends.
0:32
I've assembled a doozy of a roster for this week's
0:34
show. We are finally going to record
0:36
the quintet episode that I've been threatening you all with
0:38
for years, decades, centuries.
0:41
So let's have some introductions.
0:44
First we have chronic troublemaker
0:47
and problem, Anthony John Agnello.
0:50
Soul Blazer is better than Terranigma.
0:53
He's getting right into it from the start, folks. He's just
0:55
not taking any prisoners. How
0:57
are you doing, Anthony? I'm very good,
0:59
Nadia. I disclosed
1:03
this as we were warming up to the pre-show,
1:06
but when you contacted me,
1:08
do you want to talk about quintet games,
1:10
I was literally looking at eBay
1:13
and pricing out the memorial
1:16
CD for Terranigma, a
1:19
truly stupid object. So
1:22
yes, I love quintet. I'm happy
1:24
to be discussing these games in
1:27
the hopes that our talking
1:29
about them at all summons more
1:32
remakes like the Actraiser remake.
1:35
Yes, we will get into the reason
1:37
why that might be a little more difficult than you think
1:39
and is actually a new reason I just learned. And
1:41
I'm like, holy shit, really. But for
1:43
now, let's have our second guest introduce
1:46
himself. Scott, hi.
1:48
Hello, hello. Glad to be back. How's it going,
1:50
everybody? Good. We
1:53
should include your last name too, because Scott just
1:55
kind of like Scott from Canada, South
1:57
Park. That's what I think of. But you're
1:59
a different Scott. Scott Tenerman. Yes, Scott
2:01
White. That is awesome. How
2:04
are you doing? Thanks for coming. Doing well, doing
2:06
well. Glad it's a beautiful day
2:09
here out in the Metro Detroit area.
2:12
I love the fall, so I'm feeling good, ready to talk
2:14
about some classics, underrated
2:17
classics.
2:19
Yeah, it is actually beautiful weather
2:21
for this discussion. Actually, Anthony, you're in New
2:23
York. How are you doing? Are you swimming? Dude,
2:26
it is perfect
2:29
upstate New York fall weather
2:31
right now. It's like high 60s,
2:34
it's sunny, the leaves are turning. This
2:37
is the opening stage of
2:39
a quintech game.
2:40
It really is. Same with Toronto. It's
2:42
gorgeous today.
2:43
I should be walking to school with my books,
2:45
and then all of a sudden a door
2:47
just opens to blank space. And
2:50
they're like, hey, we'll come in here and turn into a blonde
2:52
night. And I'm like, yeah. Sounds
2:54
better than candy. I hate when that happens.
2:56
It happens more than you'd think.
3:00
Just all the time. I'm already blonde.
3:02
Can I be like a redhead night? Gosh,
3:04
come on. The
3:07
character we are talking about does have absolutely lovely
3:09
blonde locks. And we should all,
3:11
I suppose, this is something I was saying on Twitter,
3:14
but when we have beautiful weather like this,
3:16
while the rest of the world is kind of suffering under something
3:18
terrible, just praise the jet stream.
3:21
And everyone just kind of echoes praise the jet stream. It's
3:23
like in his eye or whatever they say
3:25
on the Handmaid's Tale. But yes, I
3:28
actually want to give a big, big shout out to
3:30
Lauren the Flute who wanted to be on the
3:32
show and was very, very excited to be
3:34
on the show. And I was excited to have that on the
3:36
show, but we will,
3:39
there were technical difficulties. Lauren
3:41
the Flute
3:41
will absolutely return. Keep your
3:44
ear out on retronauts. That is a promise. But
3:46
for now, we are talking Quintet
3:48
over here on Axe the Blood God, which is supported
3:51
in the most part by gender patrons like yourself. So
3:54
a shout out to our stars, Destiny, who are
3:57
within peanut throwing range of this week's festivities
3:59
and that. We have Anthrax
4:02
Bees, Drew Warlock,
4:05
JB Balamb, sorry
4:07
everyone I'm having trouble reading names. Balamb
4:10
Garden, fellow Final Fantasy VIII
4:12
fan. There we go. Calo, Mango Ulf,
4:15
Ruka, Spyrus, Teeps. Yeah, I need to
4:17
get a new prescription
4:17
for my glasses. They
4:21
tell me, oh you know, they're not bifocals.
4:23
Yeah, they're bifocals.
4:24
Anyway,
4:27
please give us money at patreon.com forward
4:29
slash bloodgodpod or else I will turn myself
4:31
into a pig and throw myself into the fire
4:34
and you will cry. So let's
4:37
start talking about Quinta.
4:40
It was a small development
4:42
studio that is gone but certainly not forgotten.
4:44
They are still fondly remembered for their RPGs
4:46
which famously tackle some pretty
4:49
hardcore topics for their time like death,
4:52
rebirth, war, slavery, colonialism. That's
4:54
just the start. It was founded in 1989
4:57
by former Falcom developers. Its president
5:00
Tomoyoshi Miyazaki was
5:02
the scenario writer for the first three Ys games.
5:05
He was joined by Masaya Hashimoto
5:08
who was the main director and the designer for
5:10
the early Ys games. They are responsible
5:12
for some 16-bit bangers that
5:14
just kind of burst out the gate with like we
5:16
got Actraiser, Soul Blazer, Illusion
5:18
of Gaia, Terra Enigma, had some lesser
5:20
known hits that we'll talk about like Robotrek
5:23
which had a town named Toronto to my very
5:26
big confusion.
5:27
So
5:29
Quintet mostly worked with Enix before the Harmonic
5:31
Convergence. The company dissolved not
5:33
too long after that after Terra Enigma
5:35
just after that its content kind of thinned out. There
5:38
were other things that we'll talk about here but
5:41
yeah many of the former members who worked
5:43
on the team like for a long time people have been saying oh Quintet
5:45
kind of vanished but no they are around
5:47
in bits and pieces minus the president
5:50
who uh um
5:52
uh
5:54
these are allegations but apparently
5:56
uh Mr. Miyazaki
6:01
did a credit card fraud thing and no,
6:03
no, sorry. He was on top of a credit card company
6:06
that kind of went bust and lost
6:09
a lot of people's money, allegedly, and
6:11
vanished, allegedly. Members
6:14
of the team, members of Quintet has said they
6:16
have not, they have no idea where he is. And
6:19
actually, I think in I watched a documentary
6:22
lately that said,
6:24
in Japan, it's quite easy to vanish
6:26
if you want to. So
6:28
that is that story.
6:31
I think maybe we should just kind
6:33
of make things a little more normal by talking about
6:35
what God is into Quintet in the first place.
6:38
Scott, you're the most behaved person here. So why don't
6:40
you go ahead and start?
6:41
I think Miyazaki, just my theory, he stumbled
6:44
into the dark space. You're right. That's
6:46
what happened. That's what happened. That's the
6:48
canon, everyone. New canon. In fact, he's
6:51
walking around right now as Fabio,
6:54
the flowing blonde locks, just
6:56
going around solving problems. Miyazaki,
6:59
though, he did have gorgeous hair.
7:01
I meant to put a picture in the notes, but he did have this long,
7:04
lovely hair. That's exactly what you think
7:07
Quintet man would look
7:08
like. I love
7:10
every picture of Miyazaki with
7:12
his like flowing long locks,
7:15
smoking a cigarette. It's like every
7:17
shot of him is just like casually
7:20
of the side taking a drag.
7:23
Has anyone thought to look for people
7:25
not smoking cigarettes with short hair? Maybe
7:28
that's how he's blended in. You know,
7:30
like how Superman just puts on some glasses
7:32
and suddenly no one knows he's
7:35
a totally different person. Have they just
7:37
looked for someone not smoking with short hair?
7:39
Yeah. I don't know.
7:41
That could be its own investigative series
7:43
on Netflix.
7:45
I mean, it's not my place to met out
7:47
justice, but I would absolutely forgive him if
7:49
he came into the dark space and said, Hello, everyone, I'm
7:52
back. Don't tell the cops and I'll make a new
7:54
I'll make a new game for you all. I'll make
7:57
a I'll make a Soul Blazer remake. Yep. Come
7:59
on. Oh, you can murder? I don't
8:01
care. Just give
8:04
me more. Why don't you talk about that murder through your
8:06
game? That would be really heartfelt. I think
8:08
that would be really good. Scott,
8:11
go ahead and tell us why you love Quintet. It.
8:15
The big thing with Quintet is I
8:17
love kind of rooting for the little guy. And
8:20
on the SNES days, granted,
8:22
I was a hooked on phonics kid. And back in those
8:25
days, I didn't really read too well. So a lot of
8:27
RPGs kind of flew over my head until I was a little
8:29
older. But I remember my brother renting
8:32
and playing Illusion of a Guy, Act Raiser
8:34
was a big one, because it was less wordy. And
8:37
it was just one of those games that had a lot of heart
8:39
a lot of. There's
8:41
just like a certain quality to it. And even
8:44
though it didn't necessarily have the
8:46
production value of the games of
8:49
like your school, your Dragon Quest,
8:51
or your Final Fantasies, they had so much heart
8:54
to them. And the
8:57
big game for me is Robotrek. And
9:00
kind of the lighthearted nature, it was just
9:04
something special and unique for the
9:06
time that I don't recall really running
9:08
into much in those days in
9:10
an RPG sense. And I think
9:12
that's what's really stuck with me with the games.
9:15
And yeah, just memorable.
9:18
I actually want to veer very quickly off
9:20
topic for a second here. You mentioned being a hooked on
9:22
phonics kid who didn't read very well. Did
9:24
video games help you with that? Or did
9:26
it have any role
9:29
in your reading education? I
9:31
don't think so. I
9:35
think like with RPGs and stuff
9:37
in video games,
9:40
I could kind of keep track better of
9:42
my progress. As
9:45
I was able to read more. I
9:48
was just battered over the head pretty much in my
9:50
classes with hooked on phonics books and having to read
9:52
box card children books.
9:54
So I don't like those books. They'll
9:57
do everything.
9:59
They sit there and live in a
10:01
train. Yeah, at this
10:03
point, in looking at it today, it's like
10:06
people, a family living in a box car, like that's
10:08
the hip thing, the tiny, box
10:10
car children brought in the tiny home
10:13
craze,
10:14
I'm convinced. Yeah, yeah. It's like
10:17
poor people have been living in like little cramped
10:19
spaces forever, but now that it's trendy, it's a,
10:22
we're box car children, please call us that.
10:25
I will say though, there was some pretty,
10:28
pretty good learn to read PC
10:30
games back in the day that I remember playing.
10:33
There was one where you're like a student running or
10:35
walking around. It was like a kind
10:38
of horror game, but it was like cartoonic graphics
10:41
and you were in a, you
10:43
were like locked in or investigating the
10:46
school you went to. You were a kid
10:48
with like a baseball cap and you
10:50
had a camera and you had to like. There
10:54
were kind of in the Five Nights of
10:56
Freddy's style thing, there were like these
10:59
evil robots that were like
11:01
hidden throughout and you, if they would counter
11:04
and true, you had to quickly read
11:06
and like type an answer out to, in order
11:08
to flash them on their camera so you could
11:11
get away or something. I can't remember
11:13
what it was, but video games definitely,
11:15
uh, aided, but not like
11:17
RPGs, I would say. Yeah.
11:19
RPGs, I could see being a little bit
11:21
complex, whereas like that game you're describing
11:23
sounds really cool. I like that, but yeah,
11:25
it's like I was one of the only things that
11:28
did really well in school was read. So I
11:30
just kind of latched on like Ramona was
11:32
my bitch because she was just like chaos
11:35
incarnate, so I loved her books. And,
11:38
uh, yeah, one of the reasons I got
11:40
into video games and got into RPGs, especially
11:42
is because I loved, as I was saying earlier, I got
11:45
this stupid orange tattoo. I love the idea
11:47
of a story that can go on and on and on.
11:50
So that was my appeal with RPGs.
11:52
And, uh, I will go into why I like Quintet
11:55
in a moment, but, uh, John, uh,
11:58
did I just call you John? Jesus Christ. I'm sorry.
11:59
Old school Nadia. John
12:02
Constantine. Why don't you
12:03
go ahead and tell us why you love Quintet.
12:05
Done and done. I came
12:07
to Quintet like so many
12:09
people who are 40. I
12:13
came to Quintet because of
12:15
the blitz around illusion of Gaia.
12:18
Yeah, there was one.
12:19
When Nintendo published Illusion
12:22
of Gaia in the US, it
12:25
was if you were like a
12:27
Super Nintendo kid, it was inescapable. It
12:29
was everywhere. There
12:31
was a huge Nintendo power push. Anytime
12:35
you went to a toy
12:37
store, there were these huge banks
12:40
of big box illusion
12:42
of Gaia with a really cool
12:44
t-shirt packed in with the game.
12:49
That shit worked on
12:51
me hard
12:55
in a way that it didn't with EarthBound. I
12:58
didn't all... Yeah, I didn't fall for
13:00
the EarthBound thing because I wasn't like...
13:02
The pukes and barfs
13:05
repelled me in the market. It was badly
13:07
timed. Yeah. It was badly timed.
13:09
RPGs were in this amazing spot then. It's
13:11
like, I don't want to play an RPG about children barfing
13:13
and puking or whatever. But it
13:15
wasn't representative of the actual thing.
13:17
If somebody was like, you want to play a weird
13:20
comedy that also mixes in Twin
13:22
Peaks shit, I would have been like, yeah, please. Illusion
13:26
of Gaia, big beautiful box
13:28
art with that planet Earth, it just seemed...
13:32
It was very alluring. I
13:35
wanted it really bad. One of my really
13:37
good friends at school got a copy of
13:40
it way before anyone else did. He
13:43
was the kid who got video games and it wasn't
13:45
a holiday or a birthday. Oh, the
13:47
everyday kid. The everyday kid. We
13:52
had a sleepover at his house.
13:55
Illusion of Gaia presents, like
13:57
all quintet games, as a normal video
13:59
game. game when you first turn on and
14:02
then it so quickly becomes batshit
14:05
insane and Weirdly
14:09
reflective and weirdly soulful
14:13
So like that by the time you're
14:15
talking to ghosts like hovering over
14:17
the Nazca lions. I was like I am And
14:20
to this hard And
14:24
it but it wasn't until much later
14:26
like, you know college
14:28
years when I You
14:31
know those early days of the internet as we were talking
14:33
in the pre-show and I you were able to More
14:36
fully read about this stuff, you
14:39
know, I found
14:41
out about Act razor like, you
14:43
know in 2002 and found
14:46
it at a garage sale for like five dollars
14:49
and right exactly like, you
14:51
know back when you could deal that Back when
14:53
that happened, right and
14:55
I you know that blew me away And
14:57
I I was the kid that read game
15:00
fan magazine at the time Oh me
15:02
too Tara Tara nigma was
15:04
not Tara nigma it was the creation
15:06
of heaven and earth and just like seeing
15:08
a little screen of the overworld and
15:11
Trying to find that later on and
15:14
so it was like sort of piecemeal playing
15:16
there through their oeuvre
15:19
throughout my 20s and 30s and You
15:23
know, like they're not games
15:24
that I replay often I would say
15:26
illusion of guy is probably the one that I've replayed
15:28
the most. Yeah, because very easy replay. It's
15:31
very linear Yeah, it's super linear. It's
15:33
super short. Like it's like a very
15:35
good like very like digestible
15:37
in the best way and but
15:40
I Don't play them a lot.
15:42
But I would say this is like one of my favorite developers
15:45
of all time just because of how Wholely
15:48
unique these games are And
15:50
I've never like there there are still like
15:52
they some of their stuff falls in that
15:54
white whale category for me Like I've never
15:56
played planet Laika, which is
15:58
I think
15:59
the last game Miyazaki ever worked
16:02
on before he you know quit smoking and cut his
16:04
hair and
16:08
Go look over there. Yeah, cuz that's not me
16:10
Not
16:12
me large man large man in
16:15
a suit everybody just keeps walking
16:17
up to Miyazaki and tearing their Their
16:20
sport jacket off That's
16:23
a real yakuza True
16:28
Before
16:28
I forget I want to kind of relay a small
16:30
story I read on the internet he Google
16:33
it you'll probably find it because it's a very
16:34
sad story and somehow very quintet
16:37
Okay, so
16:38
it was just a regular sort of I guess
16:40
the kids would call like, you know Copy pasta
16:42
by people writing whatever they want on on 4chan
16:44
or wherever and this person wrote about this
16:47
friend He had who was
16:49
being raised as really kind of conservative families of guns
16:51
guns guns guns but they happen to also
16:54
have a copy of illusion of Gaia and the
16:57
writer of the article recalls sleeping
16:59
over at this friend's house and
17:02
they're trying to beat those goddamn vampires
17:05
in moo and
17:07
It's a famously rough battle
17:09
Especially if you don't know how to change into freedom for
17:11
the battle which will make things significantly
17:13
easier for you But it's still even
17:15
hard then so apparently it
17:17
got so bad that
17:19
this kid Like basically
17:21
bashed the Nintendo off He like ripped
17:23
out the cartridge and threw it wherever
17:25
the hell and then he apparently
17:28
sold it and bought a shitload of guns And
17:30
never played a video game again And I like
17:33
that is the most quintet ass story
17:34
to happen talk about rage quitting
17:38
That is like that's the ultimate
17:40
rage
17:40
quit not only do you fling the cartridge across
17:43
the universe you buy guns with
17:45
it Christ Oh, yeah,
17:49
I love Quintet just because of stuff like that because
17:51
of feelings like that They
17:54
tackle tough subjects especially
17:57
for the time, but they don't lecture you just
18:00
there. One thing that kind of
18:02
always stood out to me is that in Illusion
18:05
of Gaia, you do come across literal
18:07
slavery and literal colonialism,
18:10
and you have Kara, the princess, whose father
18:12
is doing all this shit, and she knows it's terrible,
18:15
and she hates it. And then you also meet
18:17
Neil, who, that's
18:20
really screwed up because he's like, oh, I'm this wacky
18:22
ass adventure. Oh, actually, I have really rich parents.
18:25
Oh, actually, they're in charge of the slave trade.
18:28
And these are not bad characters.
18:30
They're great people, and they realize what's going on
18:32
is bad, but no one comforts them. It's just
18:34
like, well, this is the terrible
18:36
thing humanity visits upon them. And you bear
18:40
that burden in ways as it should. It's
18:43
just a very memorable
18:45
game in certain lines. There's
18:48
just a line where you talk to a, I remember
18:51
a child slave, and he says, I've
18:54
tried to stop thinking the more I think
18:56
the more empty I become. And I
18:58
don't believe in God. He doesn't
19:00
say God, he says spirits, because it's still kind of censored
19:02
because of the era. But
19:04
yeah, it's just children being
19:07
sold at markets and just stuff
19:10
happening all that is
19:12
meant to kind of this particular scenario
19:14
was meant to highlight good
19:17
versus evil, and which is very much a topic in
19:19
Illusion of Gaia. In the front of the town
19:21
of Frisia, it's this beautiful facade,
19:24
like, you know,
19:26
Frisia pedals everywhere, beautiful hotels
19:28
and whatnot. In the back alleys, that's where you find
19:30
the slave markets. And I know I'm just babbling
19:33
here, but there's just like,
19:34
so much to cover, because it's not just about
19:37
that. It's just about the deeper, you know,
19:39
forces behind
19:41
the universe and how life
19:43
doesn't necessarily have to be happy or sad.
19:45
Life can just be what it is. Like, I
19:48
also distinctly recall the
19:50
guy who commits suicide
19:53
so that he can, he can
19:55
raise money for his child who's not born yet,
19:57
and he's dying of terminal disease. So he's
19:59
very, very, very, every night on deadly drinks
20:01
and then when he dies and you meet him again as like
20:04
a spirit and the child of Babel he says I
20:06
just feel so dead inside now like I
20:08
feel peaceful but there's nothing going on I thought
20:10
more alive when I had a terminal disease
20:13
that is the literal quote
20:15
by God what a what a weird ass
20:18
what a weird ass game what a weird ass series
20:20
and the weird translation doesn't help
20:22
no not in video games
20:26
it's the most capital V capital
20:28
G video game stuff though I
20:31
found I like
20:33
I had to go back
20:35
and find this quote I wanted to
20:37
make sure I had it exactly right because
20:40
it is something Miyazaki said in an
20:42
interview about it
20:44
was like between the development of Soul
20:46
Blazer and Illusion of Gaia
20:48
yeah
20:49
and like this quote
20:52
sums up so distinctly
20:55
the entire quintet vibe
20:57
and exactly what you're talking about about like that
20:59
heaviness of what you encounter in Illusion of Gaia but
21:02
everything like all of the games are like that like
21:05
as you play Terranigma it's like oh I'm
21:07
opening back up the world like civilization
21:10
is returning and everyone's just constantly
21:12
reminding you that you're killing all of the
21:14
animals and everything that lives are
21:16
I've grown but
21:19
so this the Miyazaki was
21:22
asked like oh like you
21:24
know was there anything in the game that you had
21:26
to have in Soul Blazer like it just absolutely
21:28
didn't that needed to be there
21:31
but he says in response to that I
21:34
wanted to mix and present two
21:36
different perspectives the way
21:38
human beings see objects and
21:41
the way objects see human beings
21:45
and that that
21:49
is every single one of these
21:51
games you feel like you feel
21:53
like Illusion of Gaia is watching
21:55
you you do absolutely
21:58
how how are you
21:59
reacting to, you know,
22:02
being encountered with like a character
22:05
that you care about, but who is
22:07
a fucking slaver. And yeah,
22:09
that's it is all
22:12
in the guise of Scott, you said
22:14
it like video games, like it all
22:16
looks like little cartoony characters.
22:19
They're all these bright sprites. And
22:21
yeah,
22:23
but at the same time, and something I always appreciated
22:26
about quintet games like that is that yes,
22:28
it does show the slave labor, slave trade,
22:31
but it doesn't hide it. It doesn't like try to substitute
22:33
like even Final Fantasy theme was like, Hey,
22:35
we have a slave allegory. No, these are
22:37
people, these are human beings, dark skinned human
22:40
beings, no less being traded and
22:42
sold. And just it's
22:46
very much talking. Quintet,
22:48
there we go. Quintet doesn't
22:50
talk down to you. It knows the kids
22:52
are playing its games. But that's
22:54
what it wants. I want to say, Hey, kids, guess
22:57
what you're not you're sitting here in your nice house
22:59
playing this cool ass game. Whereas there's someone
23:02
thousands of miles away who was doomed to weave
23:04
carpets, because that was that was the life they were born
23:07
into like, and it's not trying to condemn
23:09
you. It's not trying to shame you. It's not trying to make you feel
23:11
bad. It's just like, why
23:13
don't you stop and think about the world around you and
23:16
maybe think a little bit about how you can improve
23:18
it? Wouldn't that be nice?
23:19
It and Anthony, to
23:22
your point and not EU as well, you
23:24
mentioned this, like with how slavery is
23:26
kind of handled also in Final Fantasy 16.
23:28
So how there's like an allegory and kind
23:30
of a, yeah, a replacement for
23:33
for it. I almost wonder
23:36
if so much of like
23:38
what you were all talking about right now with
23:40
illusion of Gaia.
23:43
I feel like back then,
23:45
not that people didn't care, but it was very
23:47
much less of
23:50
a thing to kind of brush
23:52
out on the rug. And just in terms of localization,
23:54
because they were so much more, we can't
23:56
have God imagery, we can't have like spiritual
24:00
and that sort of imagery in but
24:02
oh depictions and just blatant references
24:05
to slavery and all this I mean that
24:07
we'll leave that in but don't don't
24:09
go getting my god into your your
24:11
video games and yeah, I'd
24:14
be very curious to see how
24:16
something like if there was a Illusion
24:19
of Gaia remake or remaster or something
24:21
how that would be handled if it was Approached
24:25
a different way in a similar way that like
24:27
Final Fantasy 16 handled it yeah,
24:30
or things like that and with
24:33
with now it almost being a reverse where mention
24:36
of God or things like that is
24:39
less taboo and like don't do that
24:41
and more of the social Issues
24:44
and things like that. Right? Like
24:47
slavery is much more of a Hot
24:52
hot button or like very much
24:55
more something that provokes provokes Provocative
25:00
a topic because apparently
25:02
it's controversial to say slavery is bad
25:04
now.
25:04
Yeah, it's very funny that like
25:06
the same
25:08
like sort of hyper conservative elements
25:10
that that people Who
25:13
make these things don't want to? They
25:17
don't want the heat from them like Nintendo
25:19
being like, oh, yeah well, we don't want
25:21
churches and Dragon Quest or Having
25:24
a priest teaching the kids in
25:26
Illusion of Gaia. That's like one of the changes they made
25:28
in Illusion of Gaia That's right. It was a school. Yeah,
25:30
the school was supposed to be in a church and
25:32
they were like, well, you can't do that will
25:35
will Then there
25:37
will be people that attack us and
25:39
start to call for boycotts And
25:43
yes, God, it's like that same sort
25:45
of Hyper-aggressive
25:49
Nightmare people who like you said
25:51
Nadia are offended by the idea of like
25:54
being like his flavor is awful You
25:56
can't say that in the game
25:59
Yeah
25:59
It's very weird. I do wonder what
26:02
an Illusion of Gaia remake would
26:04
look like now.
26:06
Well, I can say that
26:08
in Actra- sorry, not Actraiser, Terra-Nigma,
26:11
which is when Nintendo pulled back most
26:14
of it, you know, can't
26:16
do things. I love the fact
26:18
that Ark rebuilds the
26:21
world, like, as Jesus, he rebuilds
26:23
civilization, and then he wakes
26:25
up in the era of humans, and the first thing you see is that huge-ass
26:28
cross that Jesus nailed to it, and it's like, oh my
26:30
god, Ark is Jesus, he's
26:32
here, he's not nailed across, is Jesus Jesus?
26:35
Did they crucify some shmo- I
26:37
mean, I'm Jewish, and that's what we
26:38
believe anyway, but oh my god. Oh, I hate cases of mistaken identity,
26:41
damn it. Everyone
26:44
has long hair and a beard and thinks they can heal
26:46
the sick. Oh, wait, sorry
26:48
guys, the Wanda poster says, man without
26:51
beard, not man with beard. Oh, I
26:53
feel awful. Man
26:55
with spiky red hair, how
26:57
do we screw this up? This dude has like,
27:00
no hair.
27:01
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27:59
Nadia, I just-
27:59
I realized I was confusing Ark
28:02
and L. Ark and L are the ones
28:04
who end up together and then have kids. That's
28:06
it. That's what happens.
28:09
Not a will and... Yeah,
28:11
they're knocking boots for sure. They're definitely knocking
28:13
boots. Yeah. And you
28:15
get the shoes if you want to go to
28:18
hell
28:18
with L or heaven
28:21
with L. That's like the big, the one
28:23
choice
28:24
that like changes the ending in...
28:27
in Terranigma.
28:29
Either way, you're with L. No matter
28:31
what, you're with L.
28:32
You made a controversial statement,
28:35
Anthony. Tell
28:36
us why Soul Blazer is better than Terranigma.
28:38
Okay. Yeah, well, I feel like we've been
28:40
so focused on Illusion of Gaia that we've given Soul
28:42
Blazer a short trip. Yeah, let's spread
28:45
out a bit.
28:45
So, okay. Soul Blazer being
28:48
the first of the heaven and earth trilogy.
28:51
There's
28:51
Soul Blazer, there's Illusion of Gaia,
28:53
and then there's Terranigma, which are basically
28:56
all predicated on the...
28:58
It's like three very different approaches to
29:00
the same idea of renewing
29:04
the world. Like bringing the true world to the locked
29:06
away. Reincarnation is a huge topic here.
29:09
Everything has been locked away and
29:11
that the true world,
29:13
like God's world, needs to be returned.
29:17
And in... You
29:20
know, Miyazaki actually talked
29:22
about this too, was that Soul
29:25
Blazer felt for as
29:28
grand as its scope was, of
29:30
like, you are literal God
29:32
going back to the world and trying to like
29:35
clear out monsters so that a town
29:38
of happy deer and dogs can open a restaurant
29:40
again. Absolutely. Because,
29:43
hell yeah. He...
29:45
Soul Blazer felt like very small
29:47
and episodic.
29:49
An Illusion of Gaia, in
29:51
turn, felt so huge
29:54
and sweeping. You've got children
29:56
going across the world.
29:59
They go to the Nazca lines, they
30:02
cross the ocean. And
30:04
he talked about how he wanted to sort of marry
30:07
the
30:08
scope
30:09
of Illusion of Gaia's story with
30:12
the world building
30:15
of Soul Blazer into something that felt much
30:17
more expansive. And I
30:19
think Terranigma is incredible. Like it's a beautiful
30:22
game. It is everything
30:24
that you would want like a late Super
30:26
Nintendo game to be.
30:30
I feel like it lacks the clarity
30:32
and focus that you get from
30:34
Soul Blazer. Soul Blazer is like
30:36
a nice edge of a game. It
30:40
is so... There is not
30:43
an extraneous piece.
30:45
It is just pure and its
30:48
vision of what it's trying
30:50
to do is so pointed and quiet.
30:53
It's very
30:53
clear, isn't it? Yeah. I
30:56
feel like if Soul Blazer was on
30:58
the Swiss, which it should be, it would
31:00
be one of those games I'd go back to if I was just like
31:02
upset or just needed something repetitive that made me
31:05
calm down. A game
31:07
like that would definitely become very special to me, I think.
31:09
Yeah, it's funny too because it's
31:12
one of the few examples where I can say nostalgia
31:14
isn't coloring my experience
31:16
of that game. That's right. It's the last
31:19
of the quintech games that I ever played. I didn't play it
31:21
until I was 33. Me too. I
31:24
actually just finally
31:26
downloaded it, oh my god, and I played
31:28
it. I'm like, this is a really just solid, competent,
31:30
good action RPG. Good story.
31:33
It doesn't go to the universe
31:35
literally the way that all
31:37
the other quintet stories do. And it has
31:39
that sweet ending where
31:42
mortal falls in love with immortal and I've always
31:44
been a sucker for that. Yeah. It
31:47
also has that weird,
31:50
almost banal presentation
31:53
of incredibly deep soulful
31:55
thoughts that you were talking about
31:57
from Illusion of Gaia.
31:59
you,
32:00
as you, you know, banter with,
32:03
there is the animal town, you bring
32:05
back, you bring back
32:08
a town and it's populated by
32:10
deer and dogs. And it's just,
32:13
it's,
32:14
you know, weird to go around and talk
32:16
to all of these cartoonishly
32:19
wrought,
32:20
you know, domesticated animals
32:22
who
32:23
just are like,
32:24
casually pontificating about understanding
32:27
like that they eat their neighbors.
32:29
That they, that they can see
32:32
each other because it is their nature.
32:35
And that's just a, it's a strange
32:37
thing to encounter in that kind of game.
32:39
But
32:39
Kara Nigma does have the goat that
32:41
you get trapped with in a landslide and her, her
32:44
mate dies in the landslide. She's trapped in his
32:46
little air pocket with the, with Ark and Ark's like, well,
32:48
I guess we're screwed. And she's like, why don't you go
32:50
ahead and eat my husband? And Ark is just like, what
32:52
are you talking about? That's your husband. He's dead. And she's
32:54
like, well, that's exactly it. He's dead.
32:57
You're alive. You can, you know,
32:59
get this energy to survive. And he doesn't eat
33:02
the goat
33:02
as far as I remember. Does he eat the goat?
33:04
Yeah, he eats the goat. Ark eats the goat. Oh crap.
33:06
Okay. Of course he does. The quintet game. So he eats the
33:08
goat. He has the strength with the
33:10
goat's help to kind of leave the little
33:12
pocket of air, go out, you know, revive the world,
33:14
blah, blah, blah. If you come back to
33:16
that spot, the goat's dead. That's
33:19
it. Oh no shit. He never got out.
33:21
Yeah. That's awesome. I
33:23
never even saw that the first time. See, that
33:25
is, that is the problem with Terranigma. You there's,
33:27
it
33:28
is big to a fault, I
33:30
think at times. Like it is. It
33:33
does do a lot. It does a lot. And
33:36
that sprawl makes it just,
33:39
it doesn't, it doesn't have that laser focus
33:41
that Soul Blazer and Gaia do or actually
33:44
for that matter.
33:44
What do you think Scott, any, any comment
33:47
on that?
33:48
Um, so I actually haven't played Terranigma
33:50
or Soul Blazer. The only one
33:53
I have really played is Illusion
33:55
of Gaia when I was younger. So
33:58
a lot of my experience with quintet is more like
34:00
Actraiser and Robotrek. But
34:03
I like I've watched speedruns and stuff
34:05
of Soul Blazer, so I get the gameplay. And
34:08
I know bits and bobs of Terran Eggman
34:10
as well. So I'm just enjoying listening and
34:14
dousing myself in the passion you do feel
34:16
for these games. So
34:18
Actraiser is actually another good example of
34:21
basically it's the very same gameplay
34:23
loop, I think, as Soul Blazer, but of course
34:25
more
34:25
action RPG versus,
34:28
well, I don't know, I guess Soul Blazer is
34:30
more action RPG and Actraiser is
34:31
more action. And of course,
34:33
that really incredible soundtrack
34:34
as well. Before we get off track
34:37
again, I want to read
34:39
Lauren's comment on why she loves
34:42
the
34:43
Quintet games.
34:45
Says I've never played Robotrek and Actraiser
34:48
is too hard for me, although the Yuzu Koshiro
34:50
OST is phenomenal. Yes, it is.
34:52
Yuzu Koshiro is on Twitter, say
34:54
hi, he's incredibly eloquent
34:56
with English. And I've talked to him a couple
34:58
times. He's awesome. I played them all out
35:00
of order, but they resonate with me because I've
35:03
always been drawn to stories about duality, darkness,
35:05
light, etc. And even as a sheltered kid,
35:07
I found out the way they juxtaposed really heavy or
35:09
brutal moments with hope and redemption made
35:12
something about them feel more real to me. Yeah, I'm
35:14
interjecting here to say I hardly agree
35:16
because I was about to I was going to say I forgot,
35:19
I feel like Miyazaki reminds me of
35:21
Yoko Taro, but a little less fatal,
35:24
little less fatalistic there,
35:26
like just a little
35:28
more hope in his in his messages.
35:30
Like he says he's like Vonnegut. He says humanity
35:33
is screwed up. But there's always hope. Go
35:36
ahead and eat your goat husband. It'll be all right. And
35:38
Lauren continues. That's what I can stories and
35:40
another thing I think that makes them stand out now
35:43
related to that is that they all they all seem
35:45
to be trying to explore a particular idea,
35:48
whether we call it a theme or a question,
35:50
they're trying to answer. They keep going
35:52
back to it the way that artists sometimes have something
35:54
they really want to say, and they keep trying to
35:56
figure out how to do it. That's absolutely true. Content
35:59
isn't like a one. Quintet isn't
36:01
like a one-person Altair situation like Kojima
36:03
etc. But their games are thematically
36:06
unified with this underlying
36:08
vision that's just not common in
36:10
games at all, let alone the SNES era. It
36:13
felt like it was getting at some greater wisdom of
36:15
life as a cycle along with death. Has
36:18
anyone else read anything by Susan Cooper
36:20
because her books are all like this including
36:22
light slash death and dark slash light
36:24
duality? Introducing again to say
36:26
I have read not Susan Cooper
36:29
but Madeline Longel
36:31
has a very very very Quintet
36:34
vibe to her. Oh my god, yeah
36:36
dude. All of Wrinkle in
36:38
Time is super Quintet-y. I
36:40
never even thought of that. That's so true. Yeah,
36:43
absolutely. I'll have to read
36:45
Susan Cooper now because I'm just like so obsessed
36:47
with my own
36:48
existence and end I suppose. She
36:52
goes on, things that really reinforce
36:54
this. Super stand out moments for me, the dolphins in
36:57
Soul Blazer, the goat in Terranigma,
36:59
we just talked about our good old goat friend, and
37:01
Hamlet in Illusion of Gaia where death is necessary
37:03
for life to go on and then of course Arc
37:06
Sacrifice and the promise of hope at the very end
37:08
where you're bawling your eyes out during those credits. I
37:10
can't handle the credits.
37:11
I just,
37:12
I lose it. I feel like Terranigma
37:14
is where they really got it out of their system and really managed
37:17
to say what they wanted to say. Even if
37:19
it's a narratively flawed game, I said I played everything
37:21
out of order so when I played Grandstream, I'd only
37:23
played Illusion of Gaia but I still like
37:25
this has to be that scene. It just
37:27
feels like them. It's dark and duality, etc. but less
37:29
focused and more anime. So
37:32
yeah, that's what Lauren had to say. I'm really sorry you
37:34
couldn't be on the show. I look
37:36
forward to talking to you about Quintet at some
37:38
point though for sure. Everything you've said
37:40
here very much resonates with how I
37:43
feel about Quintet. What do you guys think?
37:45
Oh no. I think she nailed
37:47
it on the head. The
37:51
entire idea of
37:54
the light and dark duality
37:56
and the constant
37:59
struggle.
37:59
like, you know, they, they're explicit
38:02
about that. That was another like a quote that I
38:04
wanted to dig up of
38:07
from Miyazaki talking about when they
38:09
were developing Terranigma. And
38:12
after they'd finished it, it's,
38:15
they were asked, like, yeah, so you
38:17
know, do you do you intentionally make your games
38:19
so that there's,
38:21
there's no right choice, right?
38:23
That like, you never feel like you're doing the right
38:25
thing, there's always going to be some negative
38:27
consequence to go with it. And Miyazaki
38:30
says, good and evil are two sides of the same
38:33
coin. I hope players enjoy
38:35
seeing the response to their actions after deciding
38:37
for themselves what is right and
38:40
wrong. And Lauren
38:42
perfectly encapsulated, like
38:45
all of those themes being there. I like,
38:47
you know, I, I
38:49
feel relieved that even Lauren had
38:52
the same reaction to being like, yeah, there's
38:54
like a
38:55
bit of a narrative flaw with Terranigma
38:57
compared to the others, but it's still super
38:59
powerful.
39:01
Yeah, one thing that I really like
39:04
about that whole duality of light and dark theme
39:06
is not good and evil. It is
39:08
light and dark. And that is very different. There
39:10
are two very different things, like the comet
39:13
in Ellusseigaya, we still don't really have
39:15
a full grasp of what that comet is. We just
39:17
hear about it coming into orbit
39:19
to the earth and corrupting evolution.
39:22
That's the best I can get out of it. But
39:24
it's not really presented
39:26
as a like, you have to save
39:29
the world to do this. It's just like things have to get back
39:31
on track. And you're the one who has to
39:33
do it. And that's something as well
39:35
with Terranigma and Actraiser,
39:37
of course, you're saving the world from the demon is
39:41
very much a theme of okay, dark
39:43
has, darkness has had its time.
39:46
And that's fine. Nothing really, it wasn't
39:48
bad. It was just darkness now it's time for light.
39:51
And then the cycle will repeat again and darkness
39:53
will kind of consume everything. And that's
39:55
just the way it goes. Children, if you don't
39:57
like it, go please, who are Mario World?
40:01
I mean Super Mario World
40:03
all darkness. That's just a guy Just
40:08
just he just Like takes
40:10
a baby dinosaur that's fresh out of
40:12
the egg and then he just keeps punching it in the
40:14
head and force feeding it fruit you're
40:16
feeding it and you're monster
40:19
just Yeah off it
40:21
to get off to get over pits Horrible
40:25
horrible
40:27
I do not know a whole bunch about Robo
40:29
Trek actually have not played it Can you kind of talk
40:32
about what made it so interesting and appealing to you?
40:34
Sure. So it
40:35
is so in Japan
40:38
It's
40:39
the the name of the game is Japan is
40:41
slapstick
40:43
it is a light like
40:45
the exact opposite of everything
40:47
we've been talking about so far like Interesting
40:50
battle of light and darkness and all these super
40:52
meaningful things now this is just like
40:54
a kid that wants to be
40:57
an inventor so he makes cool robots
40:59
and goes out and Take
41:01
down a terrorist organization with his his
41:04
robots like you
41:06
do and it
41:09
Like you can customize your robots with
41:11
different like it's their names their equipment
41:14
their color scheme things like that and
41:16
it's Kind of like a grid
41:18
based tactical bit of a tactic
41:21
aspect to it
41:22
And it's just a
41:24
light-hearted. It doesn't take itself seriously
41:27
it It's very
41:29
bright very vibrant
41:33
Yeah, it's just
41:34
it's a fun
41:38
Light-hearted game and I think
41:41
that's what like I really was attracted
41:43
to because it wasn't one
41:45
of those games where It
41:50
It was a much more lighter approach
41:53
to a game like robots
41:55
you work with like these two gnomes To
41:58
build all your robots and their pieces Because
42:01
like the computer
42:04
that you use to research and develop
42:06
new pieces and equipment for your
42:09
robots is in the shape of a Famicom
42:11
controller or a super Famicom controller.
42:16
It's just one of those really just charming
42:18
fun games that
42:21
you enjoy that doesn't take itself seriously
42:23
but also has a good amount of depth
42:25
and kind of customization you can
42:28
do with it.
42:28
I'm going to ask you actually what the battle system is like,
42:30
like how robots kind of factor into it. Is
42:33
it like turn
42:33
based? Is it like compared to another RPG that's
42:36
popular? It's kind of like an ATB-esque. So
42:40
you have three robots that you can you send
42:42
out one at a time in a
42:44
Pokeball-esque gizmo.
42:48
And when it's your turn,
42:51
you can maneuver your
42:52
robot in like a grid. It's
42:55
from the side so it's similar to like a Final Fantasy
42:57
in terms of presentation. But
43:00
then you move them into position,
43:02
you can do an attack but then you can move your robot
43:04
out of position. And that
43:07
would, depending on the move, can cause
43:09
enemies to miss. But
43:11
the different attacks you do will cost
43:14
different fuel. In your field, basically
43:17
your ATB gauge. So the bigger attacks you do,
43:19
the longer it'll take you to be able to act again.
43:23
But it is, it's turn based.
43:26
Yeah. As someone who was
43:28
not really huge into RPGs at the time, like you said,
43:30
what was it about Robotruck that attracted you? Was it
43:32
just those bright aesthetics and that cool robot?
43:35
The cool robots definitely
43:37
helped but a lot of it was just
43:39
because it was that kind of silly
43:42
adventure. It was like,
43:44
I feel
43:46
like I appreciated games like Final Fantasy
43:49
VI and Final Fantasy III, your
43:51
Dragon Quest and all those a bit later. So
43:53
I was born in 88. So when these games
43:55
were coming out, I was under 10. I
44:00
was young, so a lot of those
44:03
themes and the messaging,
44:06
like even when I played Illusion of Gaia
44:08
and stuff, I liked the gameplay more than
44:11
the story and all these aspects
44:13
that you were all mentioning totally went over my
44:15
head until I played them later. But that's so cool
44:18
though. Yeah.
44:20
Quintet's not just about the story, it's about they
44:22
have these really satisfying gameplay loops in
44:24
their games and they always seem to incorporate, one
44:27
thing I like that they always seem to incorporate is town
44:29
building. You're always interacting
44:31
closely with the characters and that's
44:34
really important to point out.
44:35
Yeah, so me, it was just like, I mean,
44:37
I loved Power Rangers growing up. So
44:39
I love Transformers. I love like,
44:42
oh, it's a game where I can build my own robot and
44:44
like,
44:45
like dudes?
44:46
Yeah, that's awesome.
44:50
So I would say it was the theme and kind of the more
44:52
lighthearted nature of it that
44:54
I could kind of grasp, that I could grasp
44:56
better, that really
44:59
attracted me to it. And it
45:01
was a game that I remember we had gotten
45:03
it.
45:05
I don't know, it was for some,
45:07
I think it was like an Easter present, whether it
45:09
was on sale or something that
45:12
they had surprised my brother with,
45:15
my parents had surprised my older brother with.
45:18
So it was one of those like, oh, this
45:20
like the cover you were talking about, Anthony,
45:23
where we started how kind of wild it looks
45:25
like it looks like a science fiction,
45:27
like space. Yeah, totally
45:30
different what the actual gameplay is.
45:33
But I'll remember it's like a cool game
45:35
that my parents thought my brother and I would like
45:38
and then building robots and fighting with
45:40
them. That was cool. And
45:43
the bright colors, the not
45:45
super serious and dark
45:47
story that
45:50
I could kind of grasp and just have fun with is
45:52
is what I think really drew me to Robotrack
45:55
that in having gone back, gosh,
45:57
at this point, probably seven or eight years at this
45:59
point. playing through. I mean,
46:02
the story is okay. Like, it doesn't, it's
46:05
not up to the levels of the
46:08
other quintet games by Longshot,
46:10
but it was just, it was a fun game. It's a
46:12
fun, lighthearted RPG that
46:15
is, doesn't take
46:17
itself too seriously, doesn't last too long.
46:19
And it's just a fun,
46:22
fun game to play.
46:23
So.
46:25
That's awesome. Yeah, that's really good to know. It
46:28
just kind of sprung to my mind right now that
46:30
when I first played Terranigma,
46:32
I downloaded
46:34
it again, Gasp, and I had just
46:36
gotten married. And so I had no money anyway,
46:38
I couldn't really buy any games. And my husband
46:40
had to go back to the States
46:42
shortly after I got married to, you know, take
46:44
care of some stuff there. So I was alone
46:46
for about a month and I was playing Terranigma during
46:48
that month. And during that month, a certain
46:50
event called 911 happened
46:52
while I was playing Terranigma. And
46:54
the two are now kind of intertwined
46:57
my mind, especially there
46:59
is a song in Terranigma,
47:01
if you can call it a song, I think it's
47:03
called, it's a song that
47:05
plays in the desert. It's
47:08
like really high pitched keening that kind
47:10
of undulates. And it's a
47:12
very, very terrifying
47:14
sound. And you also hear it shortly before
47:16
you enter the surface
47:19
from the underworld. I think the theme
47:21
is literally called desert like they did not name
47:23
it anything fancy, but it's just absolutely,
47:26
you
47:26
know,
47:27
gives me the chills every time I hear it. And
47:29
now I heard that when
47:31
I'm alone at home, 911 just happened.
47:34
And I'm trying to play Terranigma and everything's kind of going
47:36
crazy in my head. So that's the
47:38
opposite
47:39
of what you just told me Scott like, happy,
47:41
cool robots fun. I'm like, yay, 911. So
47:44
I'm really sorry to kind of
47:46
dump that on you. I just had to get it out of my mind
47:48
while I remembered.
47:49
No, Stromgard in
47:52
chat just reminded me yet. So
47:54
your, your main character just
47:56
wants to be a great inventor. Your dad was like
47:58
a super well known inventor. Your mom
48:00
had died so he built like a robot version
48:02
of your mom. I'd forgotten about He
48:06
built a step for life. Yeah to
48:08
help take care of you and you had a dog Dog
48:11
is it alive? Yes, okay
48:15
It's like I know it's not
48:17
a dark
48:18
story and they didn't try to make that screw it up or anything like
48:20
that I'm not I know I'm applying my own stupid psyche
48:22
to this scenario, but oh my god a robot
48:24
life like You have
48:26
a lot of questions it kind of reminds
48:28
me how in the Tears of
48:30
the kingdom slash breath of the wild universe.
48:32
There's kind of a subplot with the
48:35
Robbie the crazy like looking Sheikah
48:37
guy who has that robot
48:40
named Cherry that he named
48:42
after his ex or his first love or something and
48:44
his wife just loses her mind and there's
48:46
this whole thing going on about that and so
48:48
he's in love with a robot and
48:51
well Maybe the game was just
48:53
ahead of his time. Let's let's end it there Let's
48:57
talk about turbo. Yeah turbo the dog turbo
48:59
the dog who was in I
49:02
know I saw him as Saul Blazer. He's an illusion
49:04
a guy as well. I can't remember is he
49:06
in Terranigma He's got to be
49:08
Turbo shows up as like
49:10
it like as you bit like once you've
49:12
gotten to the air point where you're like
49:15
You
49:15
have modern cities and there are airplanes
49:17
and stuff near the end turbos in town
49:21
Robo he's in Robo Trek to
49:24
Dog named turbo on the team. They're just like I'm putting
49:26
my damn dog in every game for you
49:29
We gotta have the dog and that more
49:31
it's we got at the dog and the font it's the only
49:34
those things in every game Yeah,
49:38
what anyone know off the top of their head what is
49:40
the quintet font? That
49:43
is in every single one of
49:45
these games. It's so good. I love that font
49:47
so very very much awesome It
49:49
is an awesome secret quintet font only
49:51
they know what it is I
49:54
do I do like that in robo track there
49:56
is a character that you can talk
49:58
to who just tells you to go buy
50:00
other quintet games
50:02
please buy them like
50:06
go buy Act razor 2 and Delusion
50:09
of Gaia at your local video game
50:11
distributor like guys all right
50:13
oh Act razor 2 was
50:16
not very good
50:18
I know that I read an interview that they were
50:20
kind of forced to make it more action-heavy and take
50:23
out the gate the town elements but it's
50:25
a gorgeous game and I don't know
50:27
if Yuzu Koshiro did the soundtrack for that I think
50:29
he did just this amazing orchestrated
50:32
soundtrack on the SNES and the game
50:34
is just not fun to play and it's really a damn
50:36
shame Teep says actually I think Act
50:39
razor 2 is a decent game I do
50:41
get a lot of that but I just I have tried
50:43
and tried to like it and cuz you
50:45
look at it how could you not love it it's you
50:48
want to love it with all your being but it's just a
50:50
it's not happening it was too bad
50:52
because it has some really kick-ass physical themes going
50:54
on or like you're wake up and there's an
50:56
angel with a sword is like oh shit
50:58
cool I'm an angel of the sword too and you just go
51:00
to town it's very very hard I'm I
51:03
think it's popular with the speed running community
51:05
I guess I could see that being
51:07
the case but yeah those Matt those
51:09
masochists are the
51:11
people that love games like Act razor 2 in
51:15
the speed running world I'm more punishing
51:17
the better if they
51:19
remade Act razor to
51:21
just just take the exact same engine
51:23
for the remake of Act razor just take
51:26
the exact same like like oh let's
51:28
make a budget Saturn version
51:31
of Act razor 2 I would show
51:33
up day one yeah there's a
51:36
market for that in fact there is a market
51:38
for quintet period when I put out the call
51:40
on Twitter like cuz I want to know it's kind
51:42
of gauge the interest and and guess for the thought for
51:44
this episode so congratulations on being chosen I guess
51:48
I was like hey everyone who has
51:50
deep feelings about quintet games and I
51:52
was expecting like 50 people I got
51:55
like a thousand likes like a crap
51:57
ton of retweets and more importantly
52:00
A shitload of engagement. There are
52:02
over a hundred comments in that thread if you want to look
52:04
it up people telling me how much quintet
52:07
means to them how how like soul
52:09
felt their games were like just
52:12
so much more than just the usual RPG
52:14
story so the demand
52:17
is certainly out there and I personally really like
52:19
the Act Raiser remake I think they did a good job
52:21
with it. There are a couple of areas
52:23
where it's like okay you can tighten this up but
52:26
the spirit is there so if
52:28
they said tomorrow hey this is the same team
52:30
we're doing illusion of Gaia remake like I'm just like
52:33
I'm good I'll be right there give
52:35
it to me how much and give it to me that was that's
52:37
what I would be saying.
52:39
Here's some guy HD 2D like
52:42
visuals. Oh don't
52:44
that's the most beautiful dreams got
52:47
right I'm a firm believer that
52:50
any like 16 bit RPG
52:52
should be remade in HD 2D style.
52:55
That's the opposite of cat she's not here but if she
52:57
was she'd be throwing up all over you.
52:59
That's fine. Add
53:29
life to cart. At Kroger we
53:31
know the minute a tomato is picked off the vine
53:33
the fresh timer starts the sooner we
53:35
get our produce to you the fresher it is that's
53:38
why we've completely overhauled our process
53:40
to shorten the time from harvest to
53:42
home for our tomatoes strawberries
53:44
and salads because we know how much you
53:46
love fresh produce we give you more time
53:49
to enjoy
53:49
your tasty fruits and veggies at home. So
53:51
whether you're shopping in store picking up or
53:54
prefer delivery we're committed to bringing
53:56
you the freshest produce possible Kroger
53:58
fresh for everyone. Scott
54:00
did you did you play the Act Raiser
54:02
remake?
54:03
Yeah, I finished it. Yeah, like
54:06
it's I like that the
54:09
There's like there's like a little Robotreche
54:11
vibe added to it with
54:14
all of like the sort of like anime e Hero
54:17
characters that you get in
54:19
each in each region like there's like a little
54:21
bit it feels a little bit lighter
54:24
and more personable
54:26
In the remake I don't I
54:28
have no idea how that happened like
54:31
I don't know Anything about
54:33
the Providence that led to that remake happening.
54:36
Nadi. Did you cover that at all when it came out?
54:39
I did cover it a bit. I can't remember if the
54:41
US gamer was given us
54:43
It's death, you know his marching orders by then
54:46
but I know I I did play it
54:48
I probably did talk about it because a lot
54:50
of people were down on the graphics at first They were like,
54:52
oh, it's just a soulless cash-in. Look at the
54:55
cheap ass 2d HD graphics.
54:57
Sorry Scott But
54:59
then we played it and we're like
55:01
this is really good Like I wasn't sure at first because
55:03
still more is more of a tutorial
55:05
area now. Yeah, but once
55:07
you're done with it Everything
55:09
you're supposed to do is there for you The
55:12
thing that makes Act Raiser so appealing to me
55:14
is that you drift from town to town To
55:16
get stronger to get the powers you need to take
55:19
on other levels. This is not a linear game This
55:21
is a game where you are supposed to go out of order
55:23
and get Solutions to
55:25
problems from other people because you are God
55:28
and that is just a thing you do But yeah,
55:31
I I really liked it would love to see
55:33
them do more I'm sure they'd love to do more but from
55:35
what I hear Miyazaki being disappeared
55:37
is making rights
55:38
issues
55:40
Kind of a thing unfortunately
55:43
And the remake wasn't HD 2d.
55:45
What's it? I don't know
55:46
it was it was rendered
55:48
3d models Yeah,
55:51
I'm like 2d. Oh Okay,
55:53
it wasn't it wasn't pixel base. It's
55:55
skeleton lawyers. It's
56:01
But given the act raiser. But there's skeleton, of course there's a skeleton
56:03
warriors for the Saturn. It's a skeleton
56:05
warriors for the Saturn by Neversoft.
56:08
Pre Tony Hawk's Pro Skater. Oh
56:11
my god. Endgame rules ass.
56:12
It has to rule ass
56:15
if it's a skeleton warriors game by Neversoft.
56:17
That's just the law. It rules. I'm
56:19
really sorry Scott. I got mixed up. I thought
56:21
when you said 2DHG I was thinking the rendered
56:24
sprites you were talking about used for act raiser. 2DHG
56:26
is primo, if it's done right. Like Octo-Cast 2
56:29
is absolutely blow me away gorgeous.
56:31
But yeah. That's the style I want.
56:33
But yeah. People were saying the casting. Yeah.
56:36
The
56:37
style at the time. Yeah.
56:38
So before we kind of move on because of course we've
56:40
blown an hour on Quintet like
56:42
I assumed we would. Have
56:45
either of you played Granblue? What
56:47
is it?
56:47
The Granstream Saga.
56:50
Granstream Saga. Yeah. That
56:52
passed me completely by. That's
56:55
another one that I didn't play until I was an adult.
56:58
And it is...
57:00
I mean it's very... It
57:02
very much feels like a Quintet game. But
57:04
it is also... They
57:07
did not make the transition to
57:10
PlayStation well. It is... That's
57:13
too bad. Yeah. It's just not
57:15
like... It doesn't have the pleasure
57:19
of the sort of fluid, tactile,
57:22
immediately enjoyable gameplay that
57:24
you get from their work on the Super
57:26
Nintendo. It is very interesting
57:28
visually.
57:30
I can't remember who mentioned it here
57:33
in the chat a little earlier about
57:35
all its creepy... JB Balamb
57:38
Garden World. The best Quintet game. Granstream
57:40
Saga and its faceless horrors. All
57:43
of the characters, rather
57:45
than try to get the
57:48
same anime character
57:50
vibe
57:52
with Polygons,
57:54
they made these almost impressionistic
57:57
characters.
57:59
They almost look like...
57:59
Do you guys remember that weird action RPG
58:02
for Genesis called Sword of Vermillion? Yes.
58:06
It's like low poly Sword
58:08
of Vermillion characters
58:11
and it's very
58:14
segmented and weird. If you can push
58:16
through it, it's really cool and interesting,
58:19
but it's not awesome.
58:21
It's their second
58:22
PlayStation game that did not come
58:25
out outside of Japan. It's like the super
58:27
interesting one, which is called Planet
58:29
Laika.
58:30
That one I don't know very much about. Planet
58:33
Laika is fucking crazy.
58:36
Tell me something else about
58:38
Quintet. Okay, so it's
58:40
like hard Quintet
58:42
and it's about like dog
58:45
people in space and
58:48
they're, you
58:49
know, it's like about like
58:52
surviving abuse and like
58:55
being... Alone in the
58:57
universe and like it's...
58:59
You can tell that they were going through some dark
59:02
stuff apparently. That's like
59:04
the last episode of Courage the Cowardly Dog.
59:06
His parents are launched into space and
59:09
they're trapped there. And frankly,
59:11
that terrified me even though I wasn't
59:14
even a kid when I saw that episode. And just
59:16
the idea of Courage being separated
59:18
from his parents by an evil doctor and
59:21
watching helplessly as they're like taken
59:23
away from him and shot into space and it's just
59:26
gone. They're gone forever. And...
59:28
Very upset. That sounds like something Quintet would really adapt
59:30
to well. I think Quintet maybe was like, hey,
59:33
I'm not saying that, but...
59:35
Nadia, do you know what
59:37
their last ever credit was? Like
59:39
the last work they ever did?
59:42
It was Inuyasha or something. It was
59:44
Inuyasha. They were poor
59:46
bastards just trying to save themselves. Like
59:49
God, if we could do a licensed game and
59:51
get it out there and get the money to do another fucked
59:53
up game that everyone will love and hate, I
59:55
guess it never got to that point. That's
59:58
a damn shame because that really was the end of the game. Quintet
1:00:00
just kind of fizzled out.
1:00:02
Yeah,
1:00:03
I think Grandstream's side was probably going
1:00:05
to be Lauren's specialty. And
1:00:07
unfortunately, as I said earlier, she could
1:00:09
not join us. So maybe that'll be
1:00:12
my retronaut's topic because it'd
1:00:14
be really fun to really delve into that
1:00:16
that game and their faithless
1:00:18
horrors, quote unquote. So
1:00:21
yeah, it's interesting because
1:00:23
the way to survive, I think in
1:00:25
the PlayStation era making that transition, why
1:00:28
was Mega Man Legend so successful in that regard because
1:00:30
they made him an anime character. You look at those characters
1:00:33
now, they're not
1:00:35
horrible, like the way that so many PlayStation faces
1:00:38
are. And that was the way to
1:00:40
kind of make a gay memorable back then. But yeah,
1:00:43
that's a shame. Quintet, we
1:00:46
hardly knew you. I don't think anybody could truly
1:00:48
know you. You are a great mystery. But
1:00:50
everybody loves you. And please,
1:00:53
if anyone out there from the team, from
1:00:55
Square, from anyone who has a molecule
1:00:58
of power over this series, over
1:01:00
this license, please
1:01:03
bring it back to the light because go look
1:01:05
at my Twitter before Musk nukes it
1:01:07
all, whatever his damn plan is. There are a
1:01:10
lot of people there who are all like,
1:01:11
quintet, quintet, quintet, quintet. And I
1:01:14
just want to just kind of get
1:01:17
your final thoughts on this whole thing because
1:01:19
I'm just babbling now because I'm so into
1:01:22
these damn weird people who make up this company.
1:01:28
Go ahead and just give us your final thoughts about
1:01:31
Quintet. You go ahead, Anthony.
1:01:34
My final thoughts on Quintet are,
1:01:38
number one, any remakes you guys
1:01:40
want to do, even if they look like skeleton
1:01:42
warriors for the Sega Saturn, I'm on board.
1:01:44
No, make sure they do look like skeleton warriors
1:01:46
for Sega Saturn, please. 1000% make sure they
1:01:49
look like skeleton warriors. And
1:01:52
also shout out to anybody that looked at the ActRacer
1:01:55
remake and was like, hey, skeleton warriors.
1:01:57
There are dozens of us.
1:01:59
Dozens! Dozens! It doesn't.
1:02:05
I honestly
1:02:06
this is a series
1:02:08
where I if Square
1:02:11
Enix could at the very least
1:02:14
get these games back out
1:02:16
in any way shape or form. Like
1:02:19
just make them accessible. I
1:02:21
understand that you know the juice
1:02:24
might not be worth the squeeze uh
1:02:27
like you know from a business perspective
1:02:29
but the the passion for these things is
1:02:32
there and all of these games
1:02:34
hold up miraculously. At least
1:02:36
the the Super Nintendo ones. Every
1:02:38
everything is still eminently playable.
1:02:41
Once you get past Terranigma things are a little
1:02:43
bit uh wishy-washy but I
1:02:45
think you have the power to make a good
1:02:49
grand stream
1:02:49
saga remake that looks like skeleton warrior.
1:02:51
Yeah that looks like skeleton warrior. Got
1:02:54
what about you? What do you want to
1:02:56
leave us off with?
1:02:58
So two things I want to leave off on. First
1:03:01
off like Anthony and Nadia you've
1:03:03
all said I think uh hits
1:03:05
true. Try and get these out. I
1:03:07
think these are quintet
1:03:09
games are have a very
1:03:12
passionate niche following but
1:03:15
largely are underrated and it's a shame
1:03:17
and hopefully one day they'll get the
1:03:19
the spotlight that they deserve.
1:03:22
But the main thing I want to leave off with and
1:03:24
first off I have to preface this with support. All
1:03:27
the writers and editors and
1:03:30
talented creatives out there, concept producers
1:03:32
out there, they do wonderful
1:03:34
work. But I did during the course
1:03:37
of this I was curious so I asked
1:03:39
Chat GPT to put together
1:03:41
a pitch for a Terranigma sequel
1:03:43
trilogy. So um
1:03:47
the classic action RPG Terranigma
1:03:49
left fans yearning for more and now a
1:03:51
thrilling sequel trilogy is set to transport
1:03:54
players back to the captivating
1:03:56
world of Terranigma in Terranigma
1:03:59
a new Genesis. this trilogy. It offers
1:04:01
a new epic adventure that expands upon the
1:04:03
beloved lore and introduces fresh generation
1:04:05
of heroes and villains, starting with the
1:04:07
awakening of ages, followed
1:04:10
by Requiem of Chaos, and
1:04:12
finally, the resurgence of Eden. That
1:04:17
sounds very big and important. So I think that
1:04:19
would probably work out well. That's not weird
1:04:21
enough, chat GPT.
1:04:23
Get weirder. But
1:04:26
you follow a
1:04:28
young and curious archaeologist from the
1:04:30
revived world named Aegis. Oh,
1:04:33
that's right. Pretty accurate.
1:04:35
That's
1:04:37
who you follow in this new trilogy, is
1:04:39
Aegis. Ah.
1:04:41
As boundaries between worlds of light
1:04:43
and darkness blur once more, Aegis
1:04:45
must embark on a quest to awaken the Earth's guardians
1:04:48
and uncover the truth behind the looming threat. All
1:04:52
sorts of little things.
1:04:54
Well, maybe me and Zaki will come out of hiding and give
1:04:56
us what we deserve. So
1:04:58
let's all pray to Gaia that that will
1:05:00
happen someday. And
1:05:02
in the meantime, you two
1:05:04
gentlemen have children, so I don't want to keep you up
1:05:07
for too long. So we will go ahead
1:05:09
and skip to the tavern,
1:05:12
which is a small segment where we talk about
1:05:14
what we've been playing. And I just
1:05:16
want to say I am poisoned by Baldur's
1:05:18
Gate 3. What is hilarious,
1:05:20
though, is that I got to like, I don't know,
1:05:23
let's say 16 hours into
1:05:25
gameplay, and I only just found Gale. And
1:05:28
he's like this druggy who keeps bugging me for
1:05:30
a hit with my magical items.
1:05:32
Like, dude, go into rehab. Go watch
1:05:34
Cartoon Super Heroes United,
1:05:37
where they kind of drag that kid into
1:05:39
acid trip hell. Just get help. I
1:05:41
don't have all these green and blue items that you need.
1:05:43
And you're not as good as you're
1:05:45
not as good
1:05:45
as you think you are.
1:05:47
Are you guys what are you guys playing?
1:05:50
Scott, after you. All right. All right.
1:05:53
Damn. OK, I
1:05:56
am
1:05:57
OK. RPG stuff.
1:05:59
Did just start
1:06:01
the Legend
1:06:04
of Neuta.
1:06:05
Oh, I'm playing that now. Nice. Which
1:06:08
is because somebody said
1:06:11
to me, hey, you're an East loser.
1:06:13
You need to play the Trails
1:06:15
game they made for East losers.
1:06:17
And I was like, I am an East loser. Yep, I'm in,
1:06:19
yay. And man, talk
1:06:22
about a game that is in the same
1:06:24
wheelhouse as Skeleton Warriors
1:06:26
for the sake of saying it. This
1:06:29
is- Everyone, this episode is no longer about Quintet.
1:06:31
It's just about Skeleton
1:06:31
Warriors. Just about Skeleton Warriors. This
1:06:34
is the most PSPS game
1:06:36
I think I have- Is it ever? Yeah. Ever
1:06:38
played. And it's just a delight.
1:06:42
What a fun, breezy
1:06:46
action RPG. And like,
1:06:48
man, I don't know why no one
1:06:51
makes games like this anymore.
1:06:53
Like having-
1:06:53
I'm thinking about that. It's like, I'm thinking to myself,
1:06:56
when did I last play a game like this? It
1:06:58
was like Ease 3 for the SNES
1:07:00
or Zelda 2. Yeah. It's
1:07:03
very much a game that has, it is an action
1:07:05
RPG, but it's broken up into levels. And
1:07:09
those levels have goals and that's how you
1:07:11
level up. And it's a lot of platforming.
1:07:13
It's actually exactly what I wanted in the
1:07:15
moment. Cause I've been so like angry and restless. I
1:07:18
wanted to punch something and I'm playing Persona 5.
1:07:20
I'm like, oh, this is too slow or whatever.
1:07:22
And that's exactly what I wanted. I wanted an action
1:07:25
RPG that doesn't make me think. There
1:07:27
are like combos you can do and throw
1:07:29
spells, but it's mostly chaos. You mash
1:07:32
the button, you do combos, you feel good. As
1:07:34
you get hit more
1:07:36
things, like as you build up these combos, you get more powerful.
1:07:39
It's not ridiculous. It's just ridiculous fun.
1:07:42
Scott, have you played this at
1:07:43
all? Yes, I've actually been dabbling
1:07:46
in a little bit myself. So I'm a huge Trails
1:07:49
head. Like, like, legend of Heroes
1:07:51
Trails fan. That's right. I'm a huge fan
1:07:54
of Jam. So I had to play
1:07:57
it cause I'm convinced that it's somehow
1:07:59
connected to the larger game. even
1:08:01
though they say it's not. It seems pretty
1:08:03
loose. Legend of Heroes
1:08:05
Trails. So we'll see. But
1:08:07
yeah, like you said, it's a very PSP
1:08:10
as hell, PS like game. I
1:08:13
mean, makes sense because it was a PSP game, but
1:08:16
it's good to finally have it. It is
1:08:18
just that fun, zany, kind of more
1:08:21
chill, grindy, chaotic action
1:08:23
RPG goodness. Yeah,
1:08:25
I've dabbled a little bit in it, but...
1:08:28
It's one of those games I really
1:08:30
appreciate because it is PSP as
1:08:32
hell, but when you equip your weapons
1:08:35
and armor, you change with it. And that's
1:08:37
the kind of flourish I love in an RPG,
1:08:39
especially when you have like a lower budget one and
1:08:41
you can tell they put the time and effort into doing that. And
1:08:44
you can tell it's in the Trails universe because number
1:08:46
one, you find Mishi everywhere. I
1:08:48
just kind of find him and he giggles and disappears. And
1:08:51
also, we were talking about the Quintet font.
1:08:53
There is very much a Trails font and a Trails
1:08:56
look that is like, okay, I'm playing a
1:08:58
Trails game.
1:08:59
And it is
1:08:59
for Ys Losers. That's a good way to put it. And
1:09:02
it's totally like getting me warmed
1:09:04
up for Ys X, which is not
1:09:05
out yet in North America. God damn it.
1:09:08
I want them to synchronize their translations already. I
1:09:11
always say to people, to try and get
1:09:13
them to play Ys games, that
1:09:16
imagine if
1:09:18
the Flash solo from
1:09:20
the video for Guns N' Roses November
1:09:22
Rain was turned together. Have
1:09:26
him walking out of a church and being like,
1:09:29
like, that's every second. And
1:09:31
imagine if Mayuda
1:09:32
is more like jazz guitar.
1:09:35
It's not the whole.
1:09:36
I
1:09:39
love jazz guitar as well. Way in. Yeah,
1:09:41
but that reminds me, I'm Agnello.
1:09:44
I'm really trying to find a way to justify doing
1:09:46
an episode about music videos
1:09:48
from 1993. And I got to
1:09:50
find a way to connect that to video games. I
1:09:53
want to sit there and I want to talk about November Rain.
1:09:56
I want to talk about Estranged. I want to talk about,
1:09:58
like, I Will Do Anymore. thing for love
1:10:00
god what an
1:10:01
era what an era and there you
1:10:03
go at the time there it is Nadia when
1:10:05
East 10 when Nordics comes
1:10:08
out
1:10:09
will do a full East
1:10:11
run and it's what 19 early
1:10:14
90s music video is this East game
1:10:17
yeah right like every
1:10:19
single time we're like oh that sounds like a great
1:10:22
panel to look at a patch that's
1:10:25
a good Pax panel
1:10:26
how how much is East O'Sanville
1:10:31
Ghana is totally kiss from a rose it's
1:10:33
one thousand percent power
1:10:35
ballot is this RPG yeah it's
1:10:37
an
1:10:38
awesome
1:10:41
panel
1:10:42
I actually just
1:10:43
downloaded a whole me through me kiss me
1:10:45
kill me for some reason Batman
1:10:48
soundtrack got in my in my head
1:10:51
and yeah got include that somehow
1:10:53
it's a oh man
1:10:55
it's a topic that needs to be explored and
1:10:57
but the the point is Legend of
1:10:59
Naota is is a good fun action
1:11:02
RPG it's great for the switch it's
1:11:04
a quintessential RPG are
1:11:07
either
1:11:07
of you playing Baldur's Gate 3 yeah
1:11:10
I had I am playing through with a
1:11:13
bunch of friends that we
1:11:15
played through original divinity
1:11:18
original sin 2 with the
1:11:20
past like year and a half so
1:11:22
I'm playing through with with my divinity my
1:11:25
divinity crew so that's
1:11:27
one of the games that's been playing such a fun game
1:11:30
I love plus I'm a big Dungeons and Dragons
1:11:32
player as well so it
1:11:35
just love it just love it it's great
1:11:37
it's a very interesting experience
1:11:40
for me because I don't play D&D
1:11:42
but I very often but I do know most
1:11:45
of the rule set but I didn't really
1:11:47
understand the deeper stuff and Baldur's
1:11:50
Gate is laid out really really
1:11:52
well for a person like me who kind of knows
1:11:54
vaguely what the rules are and what's going
1:11:56
on but everything is explained
1:11:58
in this game you just have to put You're I'm playing
1:12:00
on a ps5 you just put your
1:12:03
controller over it and it has an explanation
1:12:05
This is what this does what that does and
1:12:07
it's like Successful and
1:12:09
easy to understand and I still screw
1:12:12
up but the game kind of wants you to screw
1:12:14
up It's definitely a devious little DM
1:12:18
My oh shit moment was I was in
1:12:20
I'm not gonna this isn't anything too spoilery This is like
1:12:22
very early in the game their first mission
1:12:25
is trying to kind of clear a town of goblins just very
1:12:27
quintessential D&D stuff and
1:12:28
I had
1:12:32
The one of my archers up on
1:12:36
Kind of a scaffolding in a in
1:12:38
the town. I'm taking on three ogres
1:12:40
there and I'm like,
1:12:42
haha. I got the high ground Anakin I'm gonna shoot
1:12:44
you from here and I did for a while But then what the
1:12:46
ogres just kind of lumbers on over Bashes
1:12:49
the foundations of the house and sends everyone
1:12:51
tumbling. It's like oh, oh no He
1:12:53
has a brain and he literally was supposed
1:12:56
to be a smart ogre that was his whole his
1:12:58
whole thing he was very
1:12:59
eloquent, but I kill them at any rate
1:13:01
and
1:13:01
I
1:13:02
think Anthony you're asking earlier like is
1:13:04
this a game
1:13:05
that you know You
1:13:07
really will be thinking hours and hundreds of hours
1:13:09
into I want to say no Because
1:13:11
it is really laid out like a D&D
1:13:14
game where you have your individual
1:13:16
kind of Module adventures
1:13:19
and you can build up to something Greater
1:13:22
in the main story if you if you want to
1:13:24
and yes, there's a million side things But they
1:13:27
feel like their own adventures like oh, maybe
1:13:29
we'll do that someday If we don't we can't think of anything
1:13:31
for a good campaign, you know, maybe we'll go here. Maybe we'll go
1:13:33
there I feel
1:13:35
like it's much like when I got into
1:13:38
Cheers the Kingdom I just
1:13:40
just like inhaled
1:13:41
it. I could not stop playing. This is not
1:13:43
that kind of game This is a game where you play for
1:13:45
a few hours at most and you're like, oh, okay.
1:13:47
I'm good. I got a headache The
1:13:50
vampire keeps sucking my blood. I keep letting him he doesn't
1:13:52
like me anyway Shadowheart
1:13:54
likes me though shadowheart. So you
1:13:57
shadow has a little sad that I didn't kiss her
1:13:59
But
1:14:00
the problem is I'm a silver dragonborn and
1:14:03
I'm just like lit up like Christmas whenever you
1:14:05
have the scenes right in camp and I have no shirt
1:14:07
on and so it's like well I
1:14:09
could kiss you and I am
1:14:11
a weird person and Maybe
1:14:14
a little kinky, but I don't know how kinky yet So
1:14:16
yeah, you know what she's gonna kiss the dragon at the
1:14:18
end of the day because the vampire what's
1:14:20
his name? Just doesn't like me
1:14:23
and gail. I don't know what scales deal. I'm not supporting
1:14:25
him.
1:14:26
He's got a problem He's not gonna get a job. He's gonna be a druggie
1:14:28
all his life
1:14:30
And yeah, anything else you're playing or
1:14:33
you you got
1:14:33
all out of your system
1:14:39
Near Scott No,
1:14:42
no, that's fine. Uh,
1:14:43
wow, right shadow hearts approved actually
1:14:46
most of the stuff I've done shadow heart has approved I'm
1:14:50
I always play as a good person. I can't break out
1:14:52
of that trope. I'm not the kind of person who can like shoot
1:14:56
up the whole town as soon as we start because
1:14:58
it's just
1:14:59
Makes me sad can't can never can
1:15:01
never play evil I've tried so
1:15:03
many times and I always I'm like,
1:15:05
nope, I feel bad. They can't do this Yeah,
1:15:08
no can't do it
1:15:10
So that is it for the
1:15:12
tavern and we are going to move
1:15:14
on to Nadia's nostalgia Knuck, which is
1:15:17
something I'm looking at from outside and saying
1:15:19
oh shit. I get the segment I do usually
1:15:21
cat says Nadia take us home I
1:15:32
That's my trigger, but I don't have the trigger work today. So I'm
1:15:34
gonna do my best. Here's the problem. I was
1:15:37
so busy focusing on making
1:15:40
this Episode that
1:15:42
I kind of forgot to come up with a good nostalgia Nick
1:15:44
story and here's the second problem Last
1:15:47
week's nostalgia. Nook was really really it was
1:15:50
a pit. It was like me and my mother swearing
1:15:52
at a trucker
1:15:54
Please listen to that episode if you haven't it's it's
1:15:57
a really nice mother-daughter moment
1:15:59
where
1:15:59
My mother used terrible language that
1:16:02
no daughter should hear her mother say
1:16:05
even to an aggressive driver. But I
1:16:07
have a nice story. Okay, so I talked
1:16:10
most – I talked several times in the past about being
1:16:12
a custodian. I was a custodian at a mall, and
1:16:14
I usually worked the morning shift, and that was
1:16:17
like you kind of got in there. You did
1:16:19
the windows. You vacuumed the rugs or whatever. You
1:16:21
fought with the mall walkers who
1:16:24
somehow found a way in. We
1:16:26
used to shut the place down. We used to lock it down, seal
1:16:28
it down sometimes because we had to do repairs
1:16:30
or whatnot. They found a way in, and
1:16:32
security would say, how did he get in here? They would not reveal
1:16:34
their secrets. And I knew every inch of that
1:16:36
mall, and I still don't know how they did it. But anyway,
1:16:39
point is there was one morning where I was vacuuming
1:16:41
the rug,
1:16:42
and a woman comes by. I was a little tiny German Shepherd
1:16:44
puppy, like six weeks old, and it's in training
1:16:47
for being a guide dog.
1:16:48
So of course, it looks like my vacuum
1:16:50
goes – because it's
1:16:52
a little puppy dog.
1:16:54
So I got to participate in this dog's training
1:16:56
because the handler said, just keep
1:16:58
doing what you're doing. Ignore him. And
1:17:01
what she did was she kind of went back and forth and up
1:17:03
and down the stairs and came down. Eventually,
1:17:07
the dog stopped barking at the vacuum,
1:17:09
and he could go past it without even looking
1:17:11
at it. And it's like, okay, if you want a look
1:17:14
at what dog training is, there you go. It's
1:17:16
actually super, super interesting. And I
1:17:18
got to see a little six-week-old
1:17:20
German Shepherd puppy with a vest. And
1:17:23
that was pretty neat.
1:17:26
So yeah,
1:17:27
I guess that's it for this
1:17:29
episode because I don't want to hold you guys any longer.
1:17:32
You've been such excellent guests. And
1:17:35
this is a bit of a short episode. I apologize
1:17:37
for that. But we really loaded it with a quintet
1:17:40
at the content, wouldn't you say? Oh, man.
1:17:42
Heck yeah. Great to
1:17:44
be here. Yeah, yeah. So. So,
1:17:47
you know, the quintet content and the essential
1:17:49
thing. You had a good time. Skeleton
1:17:52
Warriors.
1:17:53
Skeleton Warriors. Skeleton Warriors.
1:17:54
God damn it. I
1:17:56
need Eric here.
1:17:59
so that he can join me on
1:18:02
the dumb bit where
1:18:04
we constantly talk about a game that everybody hated.
1:18:07
So Eric's not here,
1:18:10
so I will give him the
1:18:12
Shadow Madness reference in his absence.
1:18:16
Oh, there you go. Eric is so good
1:18:18
at that. Shadow Madness for life. Katie
1:18:22
was really good at that, too. Just hating
1:18:24
everything we liked and liking something, some obscure
1:18:27
thing from outer space that no one even heard of.
1:18:29
I miss
1:18:30
Katie. She was
1:18:32
so much fun
1:18:34
to work with. But that
1:18:37
is our show for now. Thank you so, so much for listening.
1:18:39
Thank you so much to our Stars of Destiny
1:18:41
for being here. Please
1:18:44
support us if you are not at patreon.com
1:18:46
forward slash blood god pod. We have so much cool
1:18:48
stuff. We have the Pantheon of the Blood Gods just coming
1:18:50
up. It's going to be Breath of Fire 3. That's
1:18:53
going to be super, super cool. Our new voting
1:18:55
just went up. Go ahead and do that. Why
1:18:58
don't you go ahead and tell
1:19:00
us what you've been up to, Anthony,
1:19:02
and where we can find you, if anywhere. My
1:19:05
public activities aren't as public
1:19:07
as they used to be. I know what that's like. I'm
1:19:11
over in IGN town doing
1:19:14
stuff. I will say that you can see
1:19:16
some of the stuff that I've been working on on IGN
1:19:19
in odd ways. I encourage
1:19:21
people to go vote in the icons program
1:19:23
over there, which was my
1:19:26
brain baby.
1:19:27
You can hear me on my other podcasts,
1:19:29
Continue and Video Game
1:19:31
Grooves. You can
1:19:33
go buy records and ship to Short Records,
1:19:36
where Nadia and I's stuff is
1:19:38
all over the place in those albums. Yes. You
1:19:41
can go
1:19:41
do that. I think they just got a new shipment
1:19:44
of Suikoden in. I talked to Aaron
1:19:46
at the Long Island Retro
1:19:49
Expo and he said that basically
1:19:52
Suikoden was sold
1:19:52
out. Everything was sold out. Yes, immediately.
1:19:55
They're doing another
1:19:55
run. The first print of Suikoden, they forgot to put
1:19:57
my notes in. So the second print,
1:19:59
which is coming. We'll have my notes. I
1:20:02
also did the text, Breath of Fire 3, so we could in
1:20:04
two. I
1:20:06
think Breath of Fire 1 and 2 as well. So yeah,
1:20:08
I'm all over the place. Anthony's all over the place. What
1:20:11
about you, Scott?
1:20:12
Yeah, you can find me over on Twitter
1:20:15
at Professor RPG. You
1:20:17
can also find me returning to my
1:20:20
RPG podcast, RPG University,
1:20:22
this upcoming week. Took a little time
1:20:25
off with having a kid. Turns
1:20:27
out that newborn makes it a little difficult
1:20:30
to record podcasts, but
1:20:32
yep, be back over there. And then
1:20:35
also you can find guides and stuff I've done
1:20:37
over on IGN as well, and
1:20:40
reviews and stuff over on RPG sites. So
1:20:42
I'm all over the place.
1:20:44
Yeehaw. As for myself, I am Nadia Oxford
1:20:47
at Twitter, or whatever you want to call it these days. I'm
1:20:50
also at Blue Sky. I'm a little more active there too,
1:20:52
so go ahead. And basically you
1:20:54
can find me almost everywhere as Nadia
1:20:55
Oxford.
1:20:57
I'm around. I'm cool. I'm hanging out. I just
1:20:59
want to add, no, Katie is not
1:21:01
dead. Katie is alive and well. Eric just recently
1:21:04
had dinner with her. She's great, but
1:21:06
she's with Apple, so she cannot be on
1:21:08
this podcast or any other podcast. And it's
1:21:10
really a damn shame because goddamn,
1:21:13
I wanted her on the Zoonoblade 3 podcast so
1:21:15
bad, but that's the way
1:21:17
the Apple rants, crumbles,
1:21:20
whatever. For now though, thank
1:21:22
you so much for listening
1:21:23
and happy adventuring.
1:21:53
An utter
1:21:54
victory. you
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