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36: Analyzing game development "crunch"

36: Analyzing game development "crunch"

Released Thursday, 18th October 2018
Good episode? Give it some love!
36: Analyzing game development "crunch"

36: Analyzing game development "crunch"

36: Analyzing game development "crunch"

36: Analyzing game development "crunch"

Thursday, 18th October 2018
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This week, Darrin talks about some controversy over the revelation that people working on Red Dead Redemption 2 (pictured) were putting in 100-hour work weeks to get the game out on time.

Also, Facebook admits it wants to spy on you some more.

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