Episode Transcript
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0:02
All Zone Media. Welcome
0:04
to Better Offline. I'm your host ed Zitron.
0:19
Today's episode is about how one man tricked
0:21
the entire tech industry into burning
0:23
billions of dollars based on nothing.
0:26
You may remember a time in twenty twenty one
0:28
when everybody was talking about the metaverse,
0:31
the so called successor to the Internet that
0:33
was used by Mark Zuckerberg to rename Facebook,
0:36
taking the heat off of a name associated with abusing
0:38
its customers and misusing their data. It
0:41
was meant to be a completely digital world
0:43
we lived in. Oh, maybe it was
0:45
a VR space that we socialized in. Was
0:48
it VR space we worked in? Was
0:51
it a virtual world? Wasn't there something to do with
0:53
crypto? If you're finding
0:55
all of this confusing, we have something in
0:57
common. We need to
0:59
go back to twenty twenty one to really
1:01
work out what the hell went on though. Interviewing
1:06
Mark Zuckerberg for The Virgin July twenty
1:08
twenty one, Casey Newton referred
1:10
to the metaverse as a maximalist, interconnected
1:13
set of experiences straight out of sci
1:15
fi. Again, that means
1:17
nothing, but nevertheless that's what he
1:19
chose to publish a few months
1:21
later when renaming the company
1:23
Facebook to Meta, Mark Zuckerberg
1:26
referred to the metaverse as a more
1:28
immersive, embodied Internet
1:31
where you're in the experience, not just
1:33
looking at it. In the multiple
1:35
interviews he's given since, Zuckerberg has
1:37
spent thousands of words vaguely suggesting
1:39
the metavers is everything from a chat room
1:42
to virtual reality to and I
1:44
quote, a hybrid between the social platforms
1:47
that we see today, but in an environment
1:49
where you're embodied in it. In
1:51
fact, at one point, Mark Zuckerberg said
1:54
that Meta would transition from being seen
1:56
as a social media company to being
1:58
a metaverse company or
2:00
without ever saying really what the metaverse
2:02
was, and his
2:05
descriptions veered from saying it was a
2:07
social network to a virtual reality
2:09
game to something that was part of web
2:11
three, which was a term used by cryptocurrency
2:14
con artists to sell you some sort of
2:16
decentralized blockchain based thing
2:19
in reality metas metaverse was far
2:21
more boring. They would only ever
2:24
release two mediocre virtual reality
2:26
experiences for their Quest and Oculus
2:28
headsets, one for socializing
2:30
called Horizon Worlds and another for work
2:32
called Inventively Horizon Workrooms.
2:35
You all kind of felt like a con. Yeah,
2:38
The media in the tech industry crystallized around
2:40
it with this strange, frenzied excitement.
2:44
Look, at the time, I
2:46
didn't know you. You weren't listening to this podcast,
2:49
But if you felt like you were being
2:51
swindled, you should have been. Believe
2:54
your ears, believe your eyes.
2:57
Mark Zuckerberg renamed a trillion dollar
2:59
company and hyped an idea that he
3:01
could not describe, and
3:04
then he sent the entire tech ecosystem
3:06
into a year's long panic attack that resulted
3:08
in billions of dollars being wasted
3:11
on non existent ideas. At
3:14
the time, I was one of the lone voices
3:16
to crying the made up metaverse. I was screaming
3:19
into the void that despite all of this press,
3:22
all of this hype, nobody, not
3:25
the journalists, not the investors, not
3:27
Mark Zuckerberg, could actually describe
3:30
what the metaverse was. Zuckerberg
3:33
would go on to burn tens of billions of
3:35
dollars investing in research and development
3:38
allegedly building the metaverse, and
3:40
multiple startups would claim that they'd now
3:42
entered the metaverse, only to end
3:45
up ditching the idea. Toward the end of twenty twenty
3:47
two and early twenty twenty three, as interest
3:49
rates tightened and tech stocks began to
3:51
suffer, eventually entering what Zuckerberg
3:53
would call the Year of Efficiency,
3:56
which was code for laying off thousands
3:59
of people and refocusing meta
4:01
on artificial intelligence after seeing
4:03
how well chated GPT was doing.
4:06
I've always been an anti metaverse,
4:09
mostly because nobody could tell me what it
4:11
was. In fact, in May twenty twenty
4:13
three, I wrote a piece of Business Insider declaring
4:16
the metaverse dead, something which pissed off Tim
4:18
Sweeney, the CEO of Epic Games the
4:20
developers Fortnite, who then quote
4:22
tweeted it with this kind of sarcastic indignation.
4:26
I will now attempt to do Tim Sweeney's voice.
4:28
The metaverse is dead, wrote Sweeney, who
4:31
was definitely not upset with me. Let's organize
4:33
an online wake so that we six hundred
4:35
million monthly active users in Fortnite,
4:37
Minecraft, Roadblocks, PUBG, Sandbox
4:40
and Vrchack and morn it's passing together in real
4:42
time three D. I think that's how he
4:44
sounds. Look Tim,
4:47
you're wrong. I'm right. The metaverse was
4:49
dead, and by metaverse I mean
4:51
the ugly, butchered, usurious
4:53
scam perpetuated in public
4:56
where companies like Epic slapped
4:58
a new logo on something old and tried
5:00
to claim it was the future. What
5:02
Sweeney is describing are actually
5:05
video games, video games that have existed
5:07
for upwards of a decade that were never
5:09
once referred to as part of the metaverse,
5:12
despite this being a nineties term
5:14
from a book. And it's just ridiculous
5:17
because these people never use this
5:19
term before until
5:21
it helped them sell crap to investors.
5:24
Whether or not the metaverse may actually
5:26
exist one day is immaterial to
5:28
the fact that this was one of the largest and most
5:31
conspicuous cons I've ever seen,
5:34
and nobody has been held
5:36
accountable. Nevertheless,
5:39
the metaverse does actually mean something.
5:41
It's just kind of a pain in the ass to explain.
5:45
Even for the truest of metaverse believers,
5:48
it isn't really an easy thing to define. In
5:50
twenty twenty two, I, of my own volition,
5:53
for whatever reason, decided
5:55
to travel to Santa Clara, California,
5:57
to attend the Augmented World Expo,
6:00
a tech conference about mixed and virtual reality
6:02
and of course, now the metaverse. This
6:05
conference has existed for quite a long time.
6:07
I had been before, but before
6:10
it was around things that existed like AR
6:12
and V are augmented reality, meaning
6:14
that something you put over your face, perhaps
6:17
like the Vision pro or VR, like the
6:19
Oculus headsets and Quest headsets. The
6:21
meta was already selling without mentioning the metaverse.
6:25
And I remember, despite spending days
6:27
surrounded by people discussing the metaverse, talking
6:29
about the metaverse, walking around boots that
6:31
said Metaverse on them, trying products
6:34
that were apparently the metaverse,
6:37
and having dreary conversations
6:39
about what the metaverse could be, I
6:42
couldn't get a consistent or
6:44
compelling definition of what
6:46
a metaverse actually was. Okay,
6:50
let me get it a go, though. Depending
6:52
on the person, the metaverse is a virtual
6:54
space where you live, or
6:56
it's a video game, or it's a virtual
6:58
reality experience, or it's a filter on
7:01
your camera that makes you look like a dog. This
7:03
is how varied the media's
7:05
description was of what the metaverse
7:08
was. It was basically anything that
7:10
involved the real world being kind
7:12
of masked by digital things. If
7:15
you watched Mark Zuckerberg's October twenty
7:17
twenty one video, you might believe
7:20
it's a virtual world that encompasses
7:22
your senses, a fully
7:24
sensory experience that the kinds you'd find
7:27
in Ernest Klein's horrible book Ready
7:29
Player One. Now you may
7:31
be thinking, Heed, that's not
7:33
technically possible, and you'd be completely
7:36
and utterly right. The conceptual
7:38
ambiguity, of course, and the fact that
7:40
a lot of the stuff people were talking about just
7:43
wasn't possible and still isn't today, didn't
7:45
stop many, many companies
7:48
from cashing in, raising hundreds
7:50
of millions of dollars from investors to build
7:52
products that did not and probably
7:55
could not exist in
7:57
an industry called the metaverse that
8:00
nobody, not the investors, not the
8:02
founders, could actually describe.
8:05
Let me give you some examples. Bud
8:08
they're a company that raised over sixty
8:10
million dollars that, according to tech Crunch,
8:13
did so to create a metaverse for
8:15
gen z to play and interact with each
8:17
other. I've downloaded
8:19
Bud. I've looked at what Bud is. They
8:22
don't mention the metaverse anymore. It's
8:24
actually a micro transaction riddled iPhone
8:27
app that lets you visit other people's
8:29
very generic looking spaces. I
8:32
used to review massively multiplayer
8:34
online RPGs like World
8:36
Warcraft and things like that. I've
8:38
seen one hundred million of these things.
8:41
Versions of what Bud does have
8:43
existed for a long long
8:46
time. Then there's another
8:48
company Trip that's tripp
8:51
because why name things normally.
8:54
They raised twenty six point three
8:56
million dollars to create apps that and I
8:59
quote power mindful metaverse
9:01
and said metaverse is community
9:04
driven. In practice, it's a virtual
9:06
reality app that shows you these weird,
9:08
trippy visions that you
9:10
would imagine seeing in a PSA for
9:13
drug abuse in the nineties. They
9:15
cost ten twenty dollars.
9:18
It's very strange that this company
9:20
raised that much money and nobody has
9:22
done the due diligence to actually follow up
9:24
with them and ask them what the
9:26
hell the metaverse was and why it justified
9:28
these massive valuations. Each
9:31
one of these pablum filled multimillion
9:33
dollar metaverse companies was
9:36
incapable of describing themselves outside
9:39
of using concussion grade buzzwords.
9:42
They had good reason to though. If
9:44
they used real words that meant
9:46
things, you might catch
9:48
on, and indeed they're very stupid investors
9:51
might catch on that they were trying to sell
9:53
you things that already existed. And
9:55
I think that that is really at the heart
9:58
of the metaverse boom and
10:00
why everyone is so so
10:02
vague about the definition of the
10:04
metaverse because being
10:07
specific reveals that it's a huge
10:09
con used by the tech industry
10:11
to pretend that they're innovating for
10:15
starters. For any definition
10:17
of the metaverse to make sense or
10:19
to have any actual value, you really
10:22
have to remove gaming entirely
10:24
from the conversation. Otherwise you're kind
10:26
of cheating. If you're
10:28
going to consider Fortnite or Rodeblocks
10:31
quote the metaverse, you kind
10:33
of have to consider World of Warcraft
10:35
and ultimre Online or any other
10:37
avatar based game that's ever existed
10:40
part of the metaverse. At which point,
10:43
isn't the metaverse just
10:45
chat rooms? Isn't the metaverse
10:49
just computer games? If
10:52
that's the case, how is this
10:54
a multi trillion dollar industry? The
10:57
metaverse isn't the future If it's just different
11:00
iterations of talking to people using
11:02
a digital avatar, that's
11:04
the actual present. Sure, maybe
11:06
it's worth a trillion dollars or three trillion
11:09
dollars, or however much the video
11:11
game industry is, but
11:13
that's a ridiculous way of looking at
11:15
this. If the metaverse exists
11:18
in the way they say it, does it
11:20
already existed decades ago. What's
11:24
interesting about this is, despite
11:26
all of the conversation about the metaverse
11:28
being this giant, interconnected
11:30
world where people can get together
11:33
and they don't look like themselves, maybe it's
11:35
pseudonymous, despite
11:38
all of that rosy McKinsey
11:41
grade bullshit. There's been
11:44
worries about the massively multiplayer online
11:46
RPG industry, which is World
11:48
of Warcraft and its ILK, declining
11:50
for quite a while. In fact,
11:53
it has been slowing down, overtaken
11:56
by a number of different free to play games
11:58
on phones and consoles. It's still
12:00
going though, there are still tens of millions
12:02
of players playing these games. But
12:04
if you're saying the metaverse is talking to friends
12:07
on Fortnite, then really
12:09
Twitter and Blue Sky are the metaverse too,
12:12
because I talk to friends on there all
12:14
the time, and some of them have pictures
12:16
that aren't of their actual faces. And
12:19
that's the thing. If your
12:21
definition of the metaverse is whatever's
12:23
useful at the time, you're just
12:25
a politician. You're not a software
12:28
developer, you're not a tech founder.
12:30
You're a fucking liar. In
12:33
early twenty twenty two, people were calling microsoft
12:36
seventy five billion dollar acquisition
12:38
of Call of Duty and World of warcraft
12:40
developer Activision Blizzard quote metaverse
12:43
related. Now,
12:45
this was really frustrating because
12:47
it's kind of like saying that piss is a competitor
12:49
to diet coke because both of them are liquids.
12:52
You can't just say something is like
12:54
the other thing because you want
12:56
it to be that way, You actually have to prove
12:58
it. The existence of
13:00
interaction in a virtual world wasn't
13:02
the metaverse before, but it got termed
13:05
as such because and really only
13:07
because billions of dollars got
13:09
invested in the metaverse and they needed something
13:12
anything to point at and say, look,
13:14
look this exists, this is real. It worked
13:16
before. Please don't ask too many more
13:18
questions. Tim Sweeney of Epic's
13:21
argument, the one I previously
13:23
referred to that the metaverse isn't dead because
13:26
people play Roadblocks or Fortnite
13:29
only makes sense if you define the metaverse
13:31
in the broadest way possible, And
13:34
it's an argument that I hate to say kind
13:36
of has some weight considering the definitional
13:39
fuzziness of the metaverse. But
13:41
that also allows people who back the
13:43
metaverse to point to literally anything and call
13:45
it the metaverse and then use that as
13:48
proof that the metaverse is destined for greatness?
13:51
Is I messaged the metaverse was
13:54
rc the earliest chat room
13:56
function of the Internet. The metaverse
14:00
was aim aol instant messenger
14:02
was that the metaverse? What
14:21
the hell is the metaverse? It
14:23
just all kind of feels
14:26
like bullshit. Fortnite
14:28
and Roadblocks have succeeded, not because they're both
14:30
enjoyable spaces to hang out in, but because
14:32
they're accessible. They're easy to play.
14:34
You don't need a convoluted tutorial.
14:37
Your friends can tell you how to play, or you can just
14:39
work it out, as kind of demonstrated
14:41
by their extremely young demographics. Now,
14:44
it's kind of hard to find verifiable age
14:46
data for these titles, but one
14:48
survey published in twenty twenty one said
14:50
that the ten to twenty age
14:53
group has the highest percentage of people that have played
14:55
a proto metaverse game, which
14:57
includes titles like Minecraft, Fortnite, and Roadblocks.
15:00
Now you may hear stats like that and think,
15:03
gee whiz, this might be the future. This
15:05
is the present. This shit has existed for
15:07
five to ten years. Anyone telling
15:10
you the metaversus the future is just
15:12
trying to pretend they were part of the past. Laugh
15:14
in their faces and give them the Finger, and
15:17
I fully disagree that Fortnite
15:19
is a space for hanging out. It's
15:22
a game. It's a game that's simple
15:24
enough to play that you can play around in it
15:26
and have a conversation, and
15:29
if you weren't playing it, you'd probably call the
15:31
people or FaceTime them or some
15:33
other form of thing. There
15:35
were some spurious articles around the time
15:37
of the metaverse about Fortnite being the new
15:40
place where kids hang out and play
15:42
together. And what piss me
15:44
off about that is the same thing
15:46
that pisses me off about the metaverse in general.
15:49
In the kids have been playing video games
15:51
online a while, they've been using headsets
15:53
a while. These
15:56
things already existed, and Mark
15:58
Zuckerberg and his cronies satch in
16:00
a della of Microsoft. As I'll get to Tim
16:03
Sweeney of Epic, all of these people
16:05
trying to claim that this was the future
16:07
and that they were part of it. They were doing
16:09
so to pump up their stock values, to
16:12
make it easier to sell their stock. In a case of
16:14
Epic, It's all quite laughable
16:16
and it's extremely cynical. Now.
16:20
Fortnite, of course, had a concert
16:22
in it from performer Travis
16:24
Scott, and when I say
16:26
it's a concert, I kind of mean it's
16:29
this weirdly rendered three D version
16:31
of Travis Scott looks like an Xbox
16:33
three sixty game, and it was performed
16:35
to twelve point three million players
16:37
at once. It was defined as
16:39
a breakthrough moment for the metaverse and
16:41
allegedly was a demonstration of its potential
16:44
in the entertainment space. Except
16:47
that's really just an online game, an
16:49
online game with instances, because
16:51
you didn't have twelve point three million people
16:53
in one place, you had groups
16:56
of them, in the same way that Fortnite
16:58
did the announcement of a new Star Wars
17:00
movie involving a plot point that you
17:03
needed to make sense of the third New Star
17:05
Wars movie. It's quite messy. But in both
17:07
of these cases, these were just three D
17:09
art exhibits. Watching this live
17:12
kind of had no point to it. You weren't interacting
17:14
with Travis Scott, you weren't flipping
17:16
off the Emperor. I guess you could, but it didn't do anything.
17:19
These were just rolling demos where you
17:21
happened to be surrounded by other people who
17:23
didn't know what the hell to do with themselves. These
17:26
things, these experiences
17:29
are immersive in the same way that most video
17:31
games are. You focused
17:33
on a point and you're not really doing anything
17:36
else, and past that it's
17:38
just fucking drab. This
17:40
is the future. Going
17:43
through a weird warp hole to watch
17:45
Travis Scott with a bunch of people jumping
17:47
up and down trying to work out what the hell
17:49
they're doing there. This is
17:51
the future. This is
17:54
the meta us. Being able to
17:56
watch weird stuff fly around you in a video
17:58
game. Cool,
18:00
I guess, kind of feels
18:02
like the present, though, kind
18:04
of feels like shit. And
18:07
the problem was that the majority of these metaverse
18:09
companies just seemed totally lost
18:11
as far as what the metaverse
18:13
was and why a consumer should
18:16
use it and in many cases how they
18:18
should use it. Yeah. In twenty
18:20
twenty one and twenty twenty two, these companies
18:22
got billions of dollars of funding by
18:24
slapping metaverse or decentralized
18:27
on everything. Decentralized in
18:29
this case referring to using
18:31
a blockchain decentralized to
18:34
do a thing usually worse. This
18:37
is how companies like sky Mavis's
18:39
Axieinfinity raised one hundred
18:42
and fifty two million dollars at a three
18:44
billion dollar valuation for
18:46
a cryptocurrency powered browser based
18:49
Pokemon clone that costs hundreds
18:51
of dollars to play. And
18:53
then they invented a new kind of loan shark
18:55
where people would loan you the money
18:58
to buy your axi to start the game, and
19:00
then you'd be some kind of servant for them.
19:03
They then got hacked by North Korea. This
19:05
will be a future episode. Don't worry. Companies
19:08
like Skymavis are not the only ones. This
19:11
metaverse boom started in October
19:13
twenty twenty one, which was the thick of the
19:16
post lockdown cryptocurrency boom,
19:18
and they took advantage of the metaverse's
19:20
general fuzziness to con
19:23
people into investing in more cryptocurrency
19:25
bullshit. The blockchain
19:28
and the associated Ponzi scheme nonsense
19:30
that followed was a recurring theme
19:32
within many of the first metaverse companies.
19:35
Non Fungible Tokens nftss
19:37
you might know them, were essentially
19:39
a mechanism that claimed to demonstrate
19:42
ownership of a digital asset, and
19:44
they were touted as a way to handle virtual
19:46
real estate. During this metaverse boom,
19:49
there were tons of articles about
19:51
this, claiming that people were selling
19:53
fifty million dollars of metaverse real
19:55
estate. Nobody cares
19:58
anymore. It's all disappeared. And
20:00
indeed, many other metaverse companies were
20:02
also decentralized quote web three
20:04
businesses a spurious name for
20:06
decentralized blockchain software that barely
20:09
worked. And these
20:11
companies just printed money, no
20:13
literally, they minted their own cryptocurrencies,
20:16
which they then put metaverse on
20:18
top of, which conned retail investors
20:20
into purchasing these things, things like virtual
20:23
land and virtual homes and virtual items
20:25
to put in their virtual homes. This
20:27
all sounded stupid at the time, Yeah,
20:30
places like The New York Times and The Wall Street
20:32
Journal were doing whole articles about how
20:35
important it was. In
20:37
reality, the metaverse
20:39
was a cynical con that helped rich people
20:41
get richer at times
20:44
off the back of retail investors that still
20:46
believed that cryptocurrency was meaningful
20:49
and would never crash again. Yet
20:52
the entire tech industry worked
20:54
to proliferate the term metaverse in
20:56
a way that kind of echoes
20:59
the empty height pseeing around artificial
21:01
intelligence today, and
21:03
it kind of operated in the same way
21:06
too. They took a technology
21:08
that already existed, and then
21:10
they massively overstated what it could do
21:12
in the future. And I haven't
21:14
even got to Meta or the general
21:16
state of virtual and mixed reality.
21:19
Nowhere was the con more on, I
21:21
guess, until it wasn't than at one
21:24
hack away where I believe Mark Zuckerberg
21:26
lives. In early February twenty
21:28
twenty three, The Wall Street Journal pointed
21:30
to Meta's healthy Q four numbers, where
21:32
its stock price jump by twenty percent,
21:35
thereby reinstating its membership in the
21:37
club of companies with a market capitalization
21:39
over one trillion dollars, as proof
21:41
that Meta had and I quote, finally
21:43
figured out how to sell the Metaverse. The
21:46
journal pointed to Meta's Reality Lab's
21:48
division, which houses the company's Metaverse
21:50
efforts, which made over one billion
21:53
dollars in revenue for the first time, driven
21:55
primarily by healthy holiday sales
21:57
of Meta's Quest three virtual reality headset.
22:00
That was the big sign that the Metaverse
22:02
was fine, except it wasn't.
22:06
That's a fortieth of Meta's
22:08
forty billion dollar Q four revenue.
22:11
It's also roughly a sick of
22:13
the amount of money that Reality Labs burned,
22:16
with the unit making a four point sixty five
22:19
billion dollar loss, which was its highest
22:21
on record, and
22:23
in the case of virtual reality, in general,
22:26
it's still a very early stage technology.
22:29
Most headsets, including the latest Oculus
22:31
in Quest devices, which Meta of course
22:33
makes, are still uncomfortable, clunky,
22:36
and still buggy, more so than the
22:38
Vision Pro. They're not immersive,
22:40
and they routinely make people feel a kind
22:42
of physical sickness, which is
22:44
not ideal. A Metas
22:47
flagship metaverse title, Horizon
22:49
Worlds is still ugly and
22:51
awkward, and nobody uses
22:54
it. Multiple articles have now
22:56
come up where people just can't find other
22:58
people to meet in Metas
23:00
metaverse. It's all so confusing,
23:05
and Horizon is so obviously
23:07
inferior to Zoom or Microsoft Teams
23:10
or any other form of modern communication that
23:12
the only reason to use it is to be
23:15
upset or get sick or
23:17
nauseate your colleagues, which I can do
23:19
for free using my webcam over Zoom.
23:22
And of course Meta obviously knows this,
23:25
because in early twenty twenty three, linked
23:27
documents obtained by the verges Alex
23:30
Heath revealed that only one in ten Horizon
23:32
World's users returned after trying the
23:34
title for the first time since
23:37
it's launch. Horizon Worlds and I reiterate
23:40
this is the flagship metaverse title
23:43
from the world's most vocal metaverse
23:45
company called Meta, that renamed
23:47
itself to Meta Because of the Metaverse,
23:50
Horison Worlds has continued to share its
23:53
monthly active users to the point where it
23:55
just kind of feels like a mass market open grave.
23:59
Nobody is there. It's worse
24:02
than an empty more because you can kind of see what people
24:04
would buy there. It's just
24:06
negative space. And
24:09
all of this is just a stunning fall
24:11
from grace, considering the capital, both
24:14
reputational and monetary, that
24:16
Zuckerberg pumped into it. When
24:19
Mark Zuckerberg announced in twenty twenty one that
24:21
Facebook would rebrand to Meta, he
24:23
claimed that the metaverse would be the future
24:25
of the Internet. The glitzy,
24:28
spurious promotional video that he used
24:30
alongside the name change described
24:33
this future where we'd be able to interact seamlessly
24:35
in virtual worlds. Users would make eye
24:37
contact and feel like they were in the room together.
24:41
The metaverse offered people the chance to
24:43
engage in an immersive experience. And
24:45
this was what Mark Zuckerberg promised.
24:48
And these are bold claims that are of
24:50
course totally unfulfilled, and
24:53
I'd argue they're never going to be A
24:56
functional business proposition requires
24:58
a few things to thrive and grow. First
25:00
of all, a clear use case, then
25:02
a target audience, and then of course
25:05
the willingness of customers to adopt the product.
25:08
Zuckerberg waxed poetic about the metaverse
25:11
as a vision that spans many companies
25:13
and claimed it was the successor to the mobile
25:15
Internet, Yet
25:18
he failed to articulate basic
25:20
business problems that the metaverse would address.
25:24
Absolutely nothing underpinned
25:26
Mark Zuckerberg's promises about
25:28
the metaverse, and it's still
25:30
as ill defined then as it is now. And
25:33
yet executives and investors decided that
25:35
it just didn't matter that the metaverse didn't
25:37
mean anything, because of course money
25:40
could be made.
25:42
Microsoft CEO Sachynadella would say
25:44
at the company's twenty twenty one Ignite conference
25:47
that he and I quote could not overstate
25:49
how much of a breakthrough the metaverse
25:52
was for his company, the industry, and
25:54
of course the world. As mentioned
25:56
earlier, Microsoft's seventy five
25:58
point four billion dollar acquisition of Activision
26:01
Blizzard was described by Microsoft
26:03
in interviews as a metaverse play
26:06
rather than a major player in the gaming sphere, acquiring
26:08
some of the world's most beloved and profitable franchises
26:11
like Call of Duty, Tony Hawk,
26:14
World of Warcraft, Diabloau,
26:16
and many others created by Activision
26:18
Blizzard. Roadblocks,
26:21
an online platform that I mentioned earlier one
26:23
of the most popular with kids in the
26:25
world right now, up there with Fortnite,
26:27
has existed since two thousand and four, but
26:30
rode the Metaverse hypewave to take
26:32
itself public. Their
26:34
IPO raised at a forty one
26:36
billion dollar valuation. At
26:39
the time of writing this script, its
26:41
market cap is now twenty seven point six
26:43
to three billion, a far cry from its debut
26:46
and a fraction of its pandemic era peak,
26:48
when the company was worth seventy eight billion
26:50
dollars. Important note about Roadblocks,
26:52
by the way, they've never made a profit.
26:55
Kind of a big problem in the business
26:57
industry.
27:08
Even businesses that seem to have very little
27:10
to do with tech jumped on board. Walmart
27:13
joined the Metaverse by creating a Roadblocks experience
27:15
that they would eventually shut down less than a year later.
27:18
Disney created their own Metaverse division
27:20
in early twenty twenty two, only to lay
27:22
them all off in March twenty twenty three.
27:25
In twenty twenty four, Disney would then invest
27:27
one and a half billion dollars into metaverse
27:29
lovers epic games. You know the makers
27:32
of Fortnite and I quote. They did so
27:34
to collaborate on an all new games
27:36
and entertainment universe that will further expand
27:38
the reach of beloved Disney stories and experiences.
27:42
In epics Fortnite, the word
27:44
metaverse is never used. In
27:48
twenty twenty two, the consulting firm Gartner
27:50
claimed that twenty five percent of people would spend
27:52
at least an hour a day in the metaverse
27:54
by twenty twenty six. A
27:57
year later, they changed their tune,
28:00
publishing a document that described in stark
28:02
detail both consumer and business apathy
28:04
toward the metaverse, as well as
28:06
its fundamental technological limitations,
28:08
which it said couldn't be remedied in
28:11
the short term. At least, Gartner
28:13
wasn't alone. The Wall Street Journal
28:15
said the metaverse could change the way we work
28:17
forever. The global consulting
28:19
firm McKinsey predicted that the metaverse
28:22
could generate up to five trillion
28:24
dollars in value by twenty thirty,
28:26
adding that around a ninety percent of
28:29
business leaders expected the metaverse
28:31
to positively impact their industry
28:33
within five to ten years, not to
28:35
be outdone. City put out a massive
28:37
report that declared the metaverse would be a
28:39
thirteen trillion dollar opportunity
28:42
by twenty thirty. I
28:44
must be clear, most of these reports
28:46
are bullshit. Most of them are based
28:48
on them just guessing. They will fudge
28:51
these numbers to mess with you. They are
28:53
lying to you. If you see a McKinsey
28:55
or Garner report and it's quoting
28:58
an X Y Y using
29:01
a thirteen trillion by twenty thirty,
29:04
laugh it up, walk away. They
29:06
are fucking with you. They're doing this to
29:08
con investors and by proxy you.
29:12
And despite all of this hype, the
29:14
why was always absent from the discussions
29:17
of the metaversus potential, particularly
29:19
when talking about anything that wasn't a video game.
29:22
While I failed to see the distinction between an MMRPG
29:25
like World of Warcraft or EverQuest and
29:27
a so called metaverse game like Roadblocks
29:30
or Fortnite, I can kind of begrudgingly
29:32
concede that a virtual workplace is conceptually
29:34
distinct enough to have its own name. That
29:37
doesn't mean it's a good idea or worthwhile.
29:40
Though in many respects,
29:43
all of this metaversal hype illustrates
29:46
a detachment of the c suite
29:48
from the people who actually do work. The
29:50
fact that both sach In A. Della of Microsoft
29:53
and Mark Zuckerberg of Meta believed
29:55
or would have had you believe that ordinary
29:57
office workers want to hold meetings in virtual
29:59
rooms rooms were wearing a VR headset
30:02
strongly suggests they haven't met a person in
30:04
quite some time. Billions,
30:07
literally billions of dollars could
30:10
have been saved by Mark Zuckerberg
30:12
asking one of his programmers or one of
30:14
his ad salespeople if they wanted
30:16
to go work in a kind of low rent copy of
30:18
Second Life that sucked even more, and
30:21
then they would have said no, Zukia
30:23
mental, except we all know
30:25
the truth. Mark Zuckerberg didn't
30:28
give a shit about anyone actually using
30:30
this. He needed some air cover
30:32
to get over Facebook's grizzly history,
30:35
and he knew that the media and investors would
30:37
drink down whatever slop he had prepared for them.
30:41
I'm not sure if you remember. In twenty twenty
30:43
one and twenty twenty two, money
30:45
was much easier to find. Consumer
30:48
spending was up, every stock was up,
30:50
everything was selling. Everyone I knew
30:52
was doing pretty well, unlike twenty twenty
30:55
three, when everyone kind of crashed back down to Earth.
30:58
I actually think the metaverse com would gone
31:00
a lot longer had the zero interest
31:02
free economy, which I'll attack
31:04
in a later episode, not fallen apart.
31:08
In short, though, there was a time
31:10
when investors, in particularly venture
31:13
capitalists, could get money at
31:15
much much lower rates, one might even say
31:17
zero percent. Sadly,
31:20
reality would come for the markets
31:23
and in turn would kill investors'
31:25
spurious dreams of the metaverse.
31:28
Early twenty twenty three was a rough
31:31
time for everybody. Microsoft
31:34
shuttered its virtual workspace platform
31:36
all Space VR in January twenty twenty three,
31:39
and then laid off the one hundred people who worked
31:41
at the Industrial Metaverse team at Microsoft.
31:44
They then made a series of cuts to its HoloLens
31:46
team, which was their augmented reality
31:49
glasses thing that most people have kind of
31:51
forgotten about. In September twenty
31:53
twenty three, mister Metaverse himself,
31:55
Tim Sweeney, and Epic would lay off eight hundred
31:57
and thirty people, attributing it to there
32:00
and I quote unrealistic metaverse
32:02
ambitions. Several months after my
32:04
article, I should add the billions
32:07
of dollars invested around this half baked
32:09
concept that to thousands if not tens
32:11
of thousands losing their jobs,
32:14
and the meta versus savior would
32:16
also be the one to ultimately kill it. Metas
32:19
Mark Zuckerberg would declare in a
32:22
March company update that Meta's single
32:24
largest investment would be advancing artificial
32:27
intelligence and building it into every one of their
32:29
products. Metas chief technology
32:31
officer Andrew bos Bosworth
32:33
told CNBC in April twenty twenty three that
32:35
he, along with Mark Zuckerberg and the company's
32:38
chief product officer Chris Cox, were
32:40
now spending most of their time on artificial
32:43
intelligence. The company
32:45
even stopped pitching the metaverse to its advertisers,
32:48
despite spending more than one hundred billion dollars
32:50
in research and development on its mission to be
32:52
and I quote metaverse first. While
32:55
Mark Zuckerberg sometimes suggests the metaverse
32:58
isn't dead by limply telling you that they developing
33:00
things to their headsets and that people are making
33:02
games for the quest, the writing's
33:04
on the wall. Metas done with the
33:06
metaverse. I don't
33:08
believe for a second that
33:11
Mark Zuckerberg ever really had any interest
33:13
in it either, because he never seemed
33:15
to be able to define the metaverse beyond
33:17
a slightly tweaked Facebook with avatars
33:20
and cumbasson hardware. The metaverse
33:22
was a means to an increased share price rather
33:25
than any real vision for the future
33:27
or the future of human interaction, and
33:30
Mark Zuckerberg used his outsized wealth
33:32
and power to get the whold of the tech industry
33:34
in a good portion of the American business world
33:37
in line behind him and
33:39
behind this half baked con The
33:43
fact that Mark Zuckerberg has clearly stepped
33:45
away from the metaverse is a fairly damning
33:47
indictment of everyone who followed him
33:49
and anyone who still considers him a
33:51
visionary tech leader. It should also
33:53
be the cause for some serious reflection
33:56
amongst the venture capital community, which
33:58
recklessly followed Mark Zuckerberg into
34:00
blowing billions of dollars on a hype cycle
34:03
founded on the flimsiest possible
34:05
press release language. In a just
34:07
world, Mark Zuckerberg should be fired as
34:09
CEO of Meta, Yet in the real world
34:12
this is literally impossible due to the
34:14
corporate structure of the company. Zuckerberg
34:18
misled everyone, burned billions of dollars,
34:20
convinced an industry of followers to submit
34:23
to this stupid obsession, and then killed
34:25
it the second that another idea started to
34:27
interest Wall Street. There's no reason
34:30
that the man who has overseen the layoffs of
34:32
tens of thousands of people should run
34:34
a major company, And there is no
34:36
future for meta with Mark Zuckerberg
34:38
at the helm. Mark my words,
34:41
it will stagnate. The
34:43
tim has come for online advertising
34:45
and for Facebook's only way of making money,
34:48
and then it will die and follow metaverse
34:50
into the grave that Mark Zuckerberg dug it. While
34:53
the idea of virtual worlds or collective
34:56
online experiences may live on in some form
34:58
and actually exists already, the Capital
35:00
M metaverse is quite dead, and
35:03
its death should be remembered as arguably
35:05
one of the most historic failures
35:07
in tech history, an historic
35:10
global con that contributed to
35:12
society's mistrust of the tech industry
35:14
at large. The metaverse
35:17
has always bothered me. It bothered me back
35:19
in twenty twenty one, and it bothers me today.
35:22
It was so clearly specious.
35:25
Reporters talking to Mark Zuckerberg ate
35:27
up this slop and indeed helped him
35:30
fill in the gaps when he clearly had
35:32
not thought about this concept much further than
35:34
he needed to. To give a corporate demonstration
35:36
of nothing. The Metaverse
35:38
is an example of media's
35:41
weakness when it comes to the powerful. These
35:43
people have to be treated with suspicion
35:46
when they can't fill in the gaps. You shouldn't
35:48
fill them in for them. In fact, you should
35:50
push them further and further
35:52
and further. Every interview
35:55
with Mark Zuckerberg should be uncomfortable,
35:57
it should be inhospitable. Right
36:00
now, Mark Zuckerberg is trying to sell
36:02
the vision that Meta is an artificial
36:04
intelligence company. Multiple
36:06
reporters have talked to him about this, and
36:09
I'm calling upon members of the media to
36:11
stop giving him interviews like this. It's
36:14
time to push back. It's time to
36:16
push back on people like Mark Zuckerberg
36:18
that cannot tell the truth, that cannot
36:20
reveal their actual agendas.
36:24
If we people speaking into microphones,
36:26
into people speaking to the powerful, into
36:28
people who have to know this industry and tell other
36:30
people about it. If our job involves
36:33
talking to these powerful, ultra
36:35
rich, ultra influential men,
36:38
our real job is to ask them questions
36:42
that are simple, like, hey, man,
36:44
you renamed your company. You renamed
36:47
it because of this one thing? What is
36:49
that? What does it mean?
36:52
And when they fail to give a cogent answer.
36:55
The response should be venom.
36:57
It should be discussed. It
37:00
should be perhaps not an obscenity,
37:02
but something adjacent to one. There
37:05
is no space to give people like Mark
37:07
Zuckerberg further power.
37:10
They don't need further fuel, they
37:12
already have it. The metaverse
37:14
was a creation of Mark Zuckerberg's
37:17
power, that he could say one vague thing
37:19
and billions of dollars would follow as
37:22
a result. We must criticize these people.
37:25
We must do so loudly and proudly
37:28
and aggressively. Thank
37:38
you for listening to Better Offline. The editor
37:40
and composer of the Better Offline theme song is
37:42
Matasowski. You can check out more
37:44
of his music and audio projects at Matasowski
37:46
dot com, M A T T O.
37:49
S O w Ski
37:51
dot com. You can email me at easy
37:53
at Better offline dot com, or check out
37:55
Better Offline dot com to find my newsletter
37:58
and more links to this podcast. Thank you how
38:00
much for listening. Better
38:02
Offline is a production of cool Zone Media.
38:04
For more from cool Zone Media, visit our
38:06
website Coolzonemedia dot com,
38:08
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38:11
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