So you want to run a campaign - but where will it take place? Wizards is releasing new campaign settings at a hectic pace, and a dizzying array of un-official options exist as well. And then consider that you could… MAKE IT UP YOURSELF? Drej, Zach & Stephen way the advantages and disadvantages of different choices you could make when choosing the world for your campaign, discuss strategies to use elements of your world to make your campaign more interesting, and share their own experiences and favorites from the past. PLUS an abjuration spell straight out of Magic the Gathering, this week’s Design is the Capture Sphere.
Episode Points of Interest:
0:22 welcome
1:02 Surprise Round! What setting would you like to see adapted for D&D?
3:30 Published Campaigns - the safety net
4:55 Using published lore; a double-edged sword
6:00 Home-brew - forcing creative collaboration
9:03 Favorite setting?
14:34 Multi-arc Homebrews and Building History
15:45 World-building tips from Drej
18:00 Where to start? Pick your aesthetic
18:35 Design of the Week - Capture Sphere!
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