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The Void is a Fully Immersive Interactive VR Experience That Takes Place in Real Space and Time

The Void is a Fully Immersive Interactive VR Experience That Takes Place in Real Space and Time

Released Monday, 27th July 2015
Good episode? Give it some love!
The Void is a Fully Immersive Interactive VR Experience That Takes Place in Real Space and Time

The Void is a Fully Immersive Interactive VR Experience That Takes Place in Real Space and Time

The Void is a Fully Immersive Interactive VR Experience That Takes Place in Real Space and Time

The Void is a Fully Immersive Interactive VR Experience That Takes Place in Real Space and Time

Monday, 27th July 2015
Good episode? Give it some love!
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The Void is a full virtual reality experience that takes place in real space and real-time. Think full immersive VR meets interactive narrative multiplayer storytelling meets…the entertainment experience of the future. Basically it’s the Holodeck.

To be honest, before you listen to this this episode it may be a good idea to head to The Void and watch their intro video – because this is the sort of project you have to see in order to believe. Ken and James talk to us about creating the ultimate futuristic entertainment experience, the many worlds of possibility that await in this fully immersive virtual environment they call The Void.

This episode is for gamers, designers, virtual reality geeks and immersive experience nuts, as well as anyone who enjoys good old-fashioned narrative storytelling, because this is the future of it.

In This Episode:

  • 1:15 – Happy Pioneer Day!
  • 3:30 – What is THE VOID?
  • 7:10 – Building Virtual Experiences in The Void
  • 11:45 – How The Void is Structured – Business, Creative, Physical Models
  • 18:45 – Building User-Controlled Virtual Flight Simulators
  • 20:45 – The Business Model: Subscription, Retail, Military, Non-Profit Applications
  • 24:45 – Fully-Immersive and Customizable Audio, Environments, Sensory Perception
  • 29:45 – Is The Void Healthy? Or is it The Matrix?
  • 37:35 – Staying Ahead of the VR Curve
  • 42:25 – Raising Capital, Crunching the Numbers
  • 45:10 – Brand Partnerships, Experiences and Advertising
  • 48:10 – Timeframe for Release, Next Steps, Hiring and Contact Info

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