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Episode 142: Making Games in Remote Settings w/ Okomotive

Episode 142: Making Games in Remote Settings w/ Okomotive

Released Friday, 28th January 2022
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Episode 142: Making Games in Remote Settings w/ Okomotive

Episode 142: Making Games in Remote Settings w/ Okomotive

Episode 142: Making Games in Remote Settings w/ Okomotive

Episode 142: Making Games in Remote Settings w/ Okomotive

Friday, 28th January 2022
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Happy Friday folks! A few years ago Caleb stumbled across the trailer for a little indie title called FAR: Lone Sails. He was immediately smitten by the games muted color palette, striking vistas, and phenomenal score. Little did he know that he would find an experience that would help him put context to the grief of losing his grandfather.

FAR: Lone Sails helped me deeply.

Fast forward almost three years and he had the splendid opportunity to record an episode of Bounty Board with a few members from the Okomotive team! Come hang out with Caleb as he speaks with Fabio Baumgartner (Programmer and Sound Designer) and Phillip Stern (Level Designer, Artist, and Writer) about their process and the work they contributed to FAR Lone Sails and to the upcoming FAR: Changing Tides.

It is a lovely conversation that spans topics from learning to develop apart from the friends you have known for years, to quickly agreeing that burritos might be the best form of food, to knowing your own limits and maybe not playing a game if it triggers something in you.

This was such a great chat folks. Happy Friday. Have a great weekend!

@LubWub

@fabiobaumgatore

@_PhilStern

@okomotive

@FARtheGame

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