Episode Transcript
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0:00
Okay, Adam, your family is from
0:02
places adjacent to where my family's from. And I
0:04
learned about something new when
0:06
I was on the phone with people over the holiday this
0:09
winter that I did not know existed. Are
0:12
you familiar with Bucky's? I
0:15
actually had my first Bucky's experience this
0:18
Christmas and wow, that's
0:20
all I gotta say. Have you been there
0:23
physically yourself? No, no, my
0:25
sister described it to me on the phone. I was
0:27
like, this doesn't seem like a real thing. I think
0:29
she's jerking me around. I kinda wanna hear how your
0:31
sister describes it because I've been debating
0:33
internally how I would describe it. Well,
0:36
so she said it was like a
0:38
convenience store with a bunch of food
0:40
and 100 gas pumps. And
0:44
also, and like basically, we went
0:46
through this whole long conversation process and I got to the
0:48
point where I was like, oh, it sounds like a truck
0:51
stop without any place to put trucks. And
0:53
she was like, yeah, that's exactly it. Yes, no,
0:56
I've been wrestling with it for a while because my wife
0:58
had actually been to one in the summer and she came
1:00
back and she was just like, I don't
1:02
know how to describe this to you. The closest thing
1:04
she could think of was, yeah, like a
1:06
Walmart mixed with a gas station mixed
1:09
with something else. And then when I
1:11
went there, I mean,
1:13
you have to experience it. You have to experience
1:15
Bucky's to truly understand it, I
1:17
think, which is magical,
1:19
I guess, in this day and age. Did you let
1:22
Bucky's into your heart, Adam? That's the question. I did
1:24
and I spent a lot of money there. And
1:27
yeah, no, over the course of a couple of days,
1:29
because I actually went there a couple of times, like
1:31
at first I was like, oh, you know, it is
1:33
kind of like a gas station. Because the way you
1:35
check out is kind of gas stationy and
1:38
it has the traditional gas station kind
1:40
of like drink wall and some
1:42
food and stuff like that. But it's- You
1:44
can buy cigarettes and lottery tickets. Exactly, but it's way
1:47
more than that. And I was like, okay, well, what
1:49
if it was like a truck stop, but
1:51
like a really good truck stop with like, you
1:53
can get brisket sandwiches. They were like chopping the brisket
1:56
right there in the middle and
1:58
the actual like area. where
2:00
you can do some shopping for goods
2:02
was like substantial, like a
2:05
mini target or something. I mean,
2:07
it's not just like
2:09
USB chargers and busted cables and
2:11
stuff like that. No, it was
2:13
everything from like outdoor gear to
2:16
apparel. I mean, a lot of apparel.
2:18
They had a whole wall with like
2:21
sniper scopes and target range practice dummies,
2:23
you know, but even like cooking utensils,
2:25
things like that. The only section they
2:27
didn't have, unfortunately, was electronics. I was
2:30
looking at like, I was like, okay,
2:32
you've got like every kind of quote
2:35
unquote traditional area to hang out in
2:37
except for electronics because I was
2:40
really looking for it and I wanted it because everything
2:43
there, almost everything there is
2:45
like Buckeys branded. This big old beaver
2:47
with the teeth and stuff like that.
2:49
And I was just like, man, if
2:51
I could have got like a Buckeys
2:53
branded USB charger or something, like I totally would
2:55
have done it. That's that's look, that's where you
2:57
buy your next computer case, man. You go to
2:59
Buckeys, you get the Buckeys from the North and
3:02
yeah. Oh no, we got to stop this because some
3:05
of these. Welcome
3:34
to Brad and Will Made a Tech Pod. I'm Will. I
3:37
am Adam. Oh, we're joined
3:39
today by a special guest, Brad.
3:43
Our friend, Adam Patrick Murray from PC
3:45
World is here today. And
3:48
welcome to the show, Adam. Thank you so much for coming
3:50
in and subbing in for Brad while
3:52
he's still out on a family, some family
3:54
to help him with some family stuff. Glad
3:56
to be back. I don't think I'm a
3:58
viable substitute for Brad. Brad is
4:00
amazing. He's got an amazing voice, but
4:03
I'm gonna try my best to hang
4:05
out. Look, Kishore, Kishore last
4:07
week did like the Star-Lord thing and tried
4:09
to just bring it down to octaves and
4:12
then I had to bring him back up in post because it
4:14
was it sounded like he was
4:16
talking like this. No, he didn't really do that.
4:18
That would have been funny. We're
4:21
so glad to have you here. You're fresh
4:23
off of some holiday travels. So I appreciate
4:25
you coming in early on Saturday morning to
4:27
chat with me. Very fresh but always excited
4:29
to talk about technology. Yeah, so
4:32
for folks who don't know Adam is one
4:34
of our friends over at PC World. He
4:37
does well, you know, for
4:39
a long time did all the behind the scenes stuff and then this
4:42
year did some of the a lot more of the in front of
4:44
the scene stuff. But
4:46
we you are uniquely
4:48
positioned to have been aware of
4:50
a lot of the things that happened in the
4:52
in the year in technology this year. Yeah,
4:56
especially computer technology and
4:59
yeah, a lot of fun
5:01
things to talk about. We were working on the the list
5:03
of things that we could potentially talk about
5:05
and I was like, how much time we have?
5:08
Because oh boy, I could talk about a lot
5:10
of these things. Yeah, so so the idea here
5:12
is that we're going to go down the year.
5:14
We're going to we're going to do a do
5:16
a I want to say an in-depth overview
5:18
of the year. We're going to kind of hit the high points
5:20
at the low points, you know, maybe get into a little bit
5:22
of scene drama. Yeah, talk about talk
5:24
about the places, the things that went well
5:26
and the things that didn't. Harder
5:29
than your analogy. Yeah, hardware announcements,
5:31
hardware releases and a
5:34
lot of drama, I guess, as well. Yeah,
5:36
so I think I think for me,
5:39
it's funny for me this year
5:42
was the year that PC gaming
5:45
handhelds kind of got
5:47
big like like. Steam Deck's been rolling out gradually
5:49
over the last couple of years. It's
5:51
definitely had an impact, but this is the first year
5:53
that I like saw them on on Bart. I saw
5:55
them on you. Brad told me that he
5:57
saw one on the plane the other day. Like
6:00
a steam desk specifically? Specifically he
6:02
saw multiple steam decks on his
6:04
flight back East. Which
6:07
makes sense because like if you're traveling a lot and
6:09
you like PC games, a steam
6:11
deck is an easy no-brainer purchase,
6:13
right? You
6:16
get to play your full-ass
6:18
video games on a handheld when you're
6:20
traveling all over the place without any
6:22
weird like cross-platform syncing like a lot
6:24
of indie games did with the Switch
6:26
and Steam. But
6:28
then also this year we saw new
6:31
releases, you know, ASUS launched the Republic
6:33
of Gamer. Do they? When
6:35
you say ROG, it's not wrong. It's not
6:37
wrong. Okay, the ROG Ally,
6:40
Lenovo has the GO, Steam Deck has
6:42
the OLED. Even Sony released
6:44
their weird, well, Sony and Logitech
6:46
both released weird streaming only devices,
6:48
right? Was the Logitech
6:50
one this year? Wow. Logitech
6:52
might have been end of last year. But
6:55
streaming only. And I mean specifically, I
6:57
mean the Logitech one, well, I
7:00
actually never used that one. Like
7:02
the idea of it is like, okay, I can
7:04
kind of get behind. I think it's the pricing
7:06
that I wasn't necessarily fully behind. But then the
7:08
Sony one, like it's just a one-trick
7:10
pony, man. You're just like, hey, do you want to
7:12
connect to your PS5? That's
7:15
what this is. Yeah. And that's
7:17
all that this is. Well, and it turns
7:20
out it's a thing that you can do with
7:22
the Steam Deck or the Ally or the Lenovo,
7:24
any of the Linux-based or Windows-based ones will do
7:26
the same thing. Or your
7:28
phone. Yeah, or your phone or your tablet or
7:30
your laptop or anything that'll look like, look, there's
7:33
a lot of stuff that'll run Chiaki, it turns
7:35
out. Where
7:37
do you end up on this, Adam? You
7:39
guys do, you're kind of hardcore
7:41
PC people and these are pretty,
7:44
I don't want to say underpowered, but
7:46
they're modest PCs in these little handheld
7:48
cases. What's
7:50
your official take? I will
7:52
say that on the team, I am
7:56
the only one who loves handhelds. of
8:00
the show, friend of both you and
8:02
me, Gordon Mung. He is not much
8:04
of a handheld person, though I did get some
8:06
information over the break that might change
8:08
his mind. But he, yeah,
8:11
he's not, you know,
8:13
he likes the fastest, biggest thing ever,
8:15
right? And these handhelds like, well, I
8:18
guess in context, they're the fastest, biggest thing,
8:20
like compared to a 4090,
8:23
it is not. And so he's like, nah,
8:25
whatever, boring. Get back to me when there's a 4090.
8:28
And his kids are also, you know,
8:30
have an age where they're using their
8:32
own screens and art. There's no competition
8:34
for the TV in his house, I
8:37
would bet at this point. So yeah,
8:39
and he doesn't believe in
8:41
TVs for games anyway. So like, it's a, it's a
8:43
real, yeah, he likes to sit
8:45
down in his basement with the, with the, with
8:47
his comfortable chair and the dark room. Hey, you
8:49
know what respect. And then yeah,
8:51
so everyone else on the team
8:54
isn't like staunchly against it. They just like have
8:56
no use case for it kind of thing. And
8:59
so me, I, my very
9:01
first console was a Game Boy, like
9:03
the original Game Boy, like that was
9:05
my first personal console. I
9:07
of course played other consoles, but
9:09
this was mine. And like, so I've always
9:12
grown up with a soft spot for
9:14
handhelds. So these PC handhelds
9:16
have just like blown my mind.
9:19
And I mean, it's not just the big guys
9:21
we're talking about, you know, the steam deck OLED,
9:23
the ROG ally, Lenovo, Legion Go. There's
9:26
all these Chinese based companies
9:28
like Ayaneeo, GPD. I've been
9:30
sitting there waiting for my
9:33
Coon pre-order to Ayaneea
9:35
Coon to get shipped. That
9:38
one stuck. But yeah, like for me, like I'm
9:41
in it and I love it. And I, I
9:43
unfortunately have probably way too many of them
9:46
in my possession. But
9:48
I mean, it's easy to kind
9:50
of get it like the Ayaneeo one is especially
9:53
seems like they're releasing a new kind
9:55
of shape device every other week at some
9:58
point. Like at one point this summer. I
10:00
remember looking up and they announced
10:02
four different things and like
10:04
I don't know they have a clamshell yet, but
10:06
it's only a matter of time at this point.
10:09
They have one teased. It is not released yet,
10:11
but they have one teased. And
10:13
yeah, I mean, there's so much
10:15
good movement in the space and so
10:17
many different ways that people are kind
10:20
of like moving it forward. I mean, of
10:22
course there's the processing power. And
10:25
I mean, that's one of the big things
10:27
this year was the AMD
10:29
Z1 chip that's
10:31
used in at least the Ally and the
10:34
Legion Go. And
10:36
essentially it's just kind of a modified 7840U mobile part, just a little
10:38
bit tailor made
10:43
for handheld specifically. And I mean, when I
10:45
saw that, because the Steam Deck has a
10:48
custom chip that they worked with AMD,
10:50
but it's Valve, right? I could see
10:52
them working with Valve and getting some
10:54
custom, but like to say, hey, to
10:56
then for AMD to go out and
10:58
make a whole nother, I don't know,
11:00
quote unquote, spoke chip just for
11:02
handhelds, like signaled to me like,
11:04
oh, okay, wow, this is a
11:07
serious area of PC. And like,
11:09
even though the sales, I don't know,
11:11
you can see kind of
11:14
like the sales numbers on a lot
11:16
of these Chinese based companies because they're
11:18
Indiegogo campaigns essentially using as like pre-order.
11:21
You can kind of see how much are
11:23
sold over there. And
11:25
you can also see that the Steam Deck is always like within
11:28
the top 10 of like most sold
11:30
on Steam itself. So these
11:32
things are selling well, I don't know exactly
11:34
how much they're selling, but I mean, it
11:37
seems legit. Well, I mean,
11:39
it's interesting. You can kind of track a
11:41
little bit of how Linux in general is
11:43
doing. Like for all intents
11:45
and purposes, Linux and the Steam Deck are one
11:47
and the same when you look at the Steam
11:49
hardware survey results. And
11:51
the Linux share among
11:54
these active Steam users has gone
11:57
from like nothing to 7%, I think.
12:02
I did not check that number. That's good. Depends on
12:04
the game. So yeah,
12:06
like it's the thing that's
12:08
interesting to me is that this head held category has
12:10
been around for a really long time, but it's never
12:12
seen any kind of real traction in games. And
12:16
the work that Valve has done with the Steam Deck and
12:19
with Proton and all the supporting stuff that makes this team
12:21
deck work. It
12:23
turns out I think it's done the thing that they wanted, right? It
12:26
kind of knocked loose a lot of other activity in the
12:28
space. And
12:31
as a result, we're seeing all
12:33
sorts of new novel things
12:36
happening just
12:38
in general, which is I
12:40
think like that's the magic of
12:43
building this platform for everyone. Yeah,
12:45
and it really feels like there's a lot
12:48
of innovation still to be had. We
12:51
have another topic where we're talking about VR. We're
12:54
like, okay, that's been in it for
12:56
a while. It's variations on a theme
12:58
kind of thing. But
13:01
the handheld stuff, I feel like even
13:03
though the Steam Deck is awesome, I do feel
13:05
like when there's an eventual Steam Deck 2, that's
13:08
going to be even more awesome,
13:10
like and push things even more forward
13:12
kind of thing. Yeah.
13:15
So to clarify my earlier statement,
13:18
the 7% number was on
13:20
the game that I work on. 7%
13:23
of total players were playing on Linux. On
13:26
the overall hardware survey, it's about 2% are
13:28
Linux users now, which is up a half
13:30
a percent year over year on the
13:33
most recent version of the survey that they released. I
13:37
got to tell you, the diehard
13:39
Linux people in our Discord, they're
13:42
always telling us about Linux and how awesome it is. And
13:47
they're like, hell yeah, the Steam Deck has
13:49
been amazing for Linux. Yeah,
13:52
Proton and all the work around
13:54
that. It's funny,
13:56
there's places where Proton actually solves
13:58
rendering problems that exist. on Windows
14:00
and in the Windows DirectX
14:02
or Vulkan stacks because
14:04
of the way they make that. Anyway,
14:07
it's neat. Proton's really cool, Steam Deck's cool,
14:09
all of the supporting hardware is neat. It's
14:12
a good thing. Yeah. Let's talk, you mentioned
14:14
VR. Let's talk about VR. It's
14:16
dead, right? We're done. The whole thing's, Windows
14:19
Mixed Reality is shutting down. The
14:21
Oculus Quest 3 is the viable
14:24
headset on the market these days. Facebook
14:27
rolled out that Quest Pro that nobody really cared
14:29
about outside of people making games and having to
14:31
wear them all day, bring the headset all day.
14:36
What's happening in the world of VR? As
14:41
much as my coworker Gordon
14:43
once again would probably point to
14:45
VR being dead long ago. The
14:48
thing is with him, he bought a
14:50
Valve Index. Was it the Index? I
14:52
can't remember. His kids kept
14:54
bugging him to get one. He finally got
14:56
one and they used it for
14:59
a week and then he was just like, oh
15:01
no. Yeah, so he- I bet you heard about
15:03
that. Yeah. Oh, I still hear
15:05
about that. He was very much like, hey, you know
15:07
what? VR is dead to me. I'm
15:10
like everybody else who bought in and
15:13
now it's just sitting on a shelf somewhere and
15:15
it probably hounds him in the middle of the
15:17
night like, hey, you paid $1,000 for me and
15:20
nobody's using me. But
15:24
I mean, I also
15:26
personally, I had a Quest 2. I
15:29
upgraded the Quest 3. I
15:32
would use it occasionally, maybe a couple times a month,
15:35
but the Quest 3 is a nice
15:37
upgrade and I've actually been doing stuff
15:39
in the Quest 3 since it launched.
15:43
I've used it way more than the Quest 2 and who
15:46
knows how much that'll stick, but I actually
15:49
do like the upgrade to the Quest 3 personally.
15:52
I was kind of joking. Yeah, I think the Quest 3 is
15:54
a nice upgrade. I have Facebook-related
15:57
issues with the Oculus
15:59
hardware, unfortunately. And
16:02
of course, Apple announced the Vision Pro this
16:04
year, which is the other big AR, MR,
16:07
whatever blank R category you
16:09
want to talk about. Yeah,
16:12
which I mean is big. I mean,
16:14
you had the norm on, gave
16:17
a real good breakdown of like the
16:19
idea around it. And for me, listening to it
16:21
from afar, because I was not at the event
16:24
and I don't really cover VR. I
16:26
just kind of make sure I at least
16:28
know about it to a certain degree. And
16:30
like, I'm not an Apple fan at
16:32
all. But even I'm
16:34
like kind of cheering for them because like, hey,
16:36
listen, if somebody is going to help shake this
16:40
kind of market loose and further
16:42
move things forward, Apple stepping
16:44
into it, I mean, is a big sign
16:47
for me personally. Well, to me, the
16:49
interesting thing about the Apple thing is it looks like they're going to
16:51
build a Mac that you can wear on your head. If
16:56
there's a market for that, if that takes off, I'll be
16:58
interested to see. The
17:01
unfortunate thing is with the overall
17:05
VR market, and this is
17:07
something we talked about years and years ago, and this is only
17:09
a test, is that
17:11
they wouldn't Facebook subsidize a
17:13
bunch of AAA developers and
17:16
built the expectation that VR games look
17:18
like kind of console gamey,
17:22
big sprawling, expensive
17:24
to make platforming experiences and adventure games and
17:26
things that have a buttload of content that
17:29
are going to cost 20 or $30 million
17:31
to make in most cases.
17:36
Like, that was great, but
17:38
they were basically building these games that were
17:41
impossible to have a financial success outside
17:43
of the subsidy that Oculus
17:46
or Facebook was providing. And
17:49
that was fine until the moment Facebook decided they didn't want
17:51
to pay for those games to be developed anymore. But
17:54
then they had this giant audience
17:56
that they built, people who bought headsets
17:59
expecting know, these, these big,
18:01
uh, uh, uh, uh, sort of
18:03
wrath style experiences. Yeah. Kill
18:05
these, these, these huge things. And like, and valve's
18:07
a little bit guilty of this. They built Alex,
18:09
but valve has a different, has a, has a
18:11
weird, it's not like valve was going out and
18:13
funding 30 games. They just built one
18:16
then was like the thing they wanted to make to show
18:18
off their hardware. Um, it's
18:21
a, it's a weird situation that the market is
18:23
in now cause there's, uh, there's this pent up
18:25
demand for these big giant games and you'd have
18:27
to be a maniac to make one of those
18:29
big giant games. Cause you're going to spend $40
18:32
million you're going to make maybe five or 10.
18:35
And it's a, it's a, just cause there's
18:37
not enough, like, there's not enough
18:39
people that that's playing those kinds of games. So
18:42
it's, it's a weird, it's a weird
18:44
situation. Well, a question I have for
18:46
you cause obviously you were in that
18:48
space very heavily for a long time.
18:50
Uh, you know, you've talked about how,
18:52
how that went, but say,
18:54
say that you were still in that
18:56
space daily, uh, you know,
18:58
as your work, how much, how
19:01
much would you see the vision pro announcement,
19:03
like changing what you were
19:05
doing and working on? Oh, if I
19:07
was making VR games for
19:10
current gen headsets, 0.0%
19:14
probably really well, cause there's no
19:16
controllers. So they're going
19:18
to build a completely different thing. Apple's going
19:20
to build something that's completely different than what
19:22
we've seen before. Well, I mean, but something,
19:24
I feel like the, the, the food show
19:26
probably could work without dedicated controllers, right? Well,
19:28
yeah, but the food show wasn't a financial, it's
19:32
not like we were making money on the food show ever. Um,
19:34
uh, yeah, the
19:36
food show, the viewing would be
19:39
great without the dedicated headset. The recording
19:41
would be almost impossible, I think, without
19:43
the dedicated headset without the
19:45
dedicated controllers. Um, because, because
19:47
it's, it's the
19:50
way the, the way the kind of, the
19:53
way the data works to do the animation,
19:55
the, the worst your initial
19:57
signal is the janky or the animation.
20:00
gets and it's a real,
20:02
it's a real, the curve would be real
20:04
bad. At least,
20:06
I mean this was five years ago, I stopped working, four
20:09
years ago now that I stopped working on it. The
20:13
not directly tracked
20:16
data was much less reliable than
20:18
the controllers. That
20:21
may be different now, I don't know. I haven't
20:23
spent any time with a Vision Pro or even
20:26
really with the Quest 2 or 3 with
20:29
their hand tracking. Well, so it
20:31
sounds like, or the kind
20:33
of sentiment I'm getting or the tone I'm getting
20:35
is that like, like
20:38
you're not excited about this space and
20:40
quite much anymore or? I
20:43
mean I love this space, right? Like
20:45
I love VR, I love firing up
20:47
pistol whip or beat saber or at
20:50
some point I'll play a, I
20:52
can't remember the name of the game, a Shur's Wrath or
20:54
whatever. Shur's Wrath 2, yeah. Shur's Wrath 2. People
20:58
were doing, it got incredibly positive reviews
21:00
and it should be a transformative experience.
21:04
I don't know how that game ever makes
21:06
money, right? Like I look at that
21:08
and I'm like, as somebody who is
21:10
looking at what the next game is to
21:13
make, I'm like, I would love to do
21:15
a VR game but I don't see how
21:17
it's financially viable for anybody that isn't owned
21:19
by Oculus or
21:21
Gabe basically. And
21:25
then the other thing that kind of blows this year
21:27
is that Microsoft just real quietly at the end of
21:29
the year, like did a Friday night news drop that
21:31
was like, oh, by the way, we're, sometime
21:34
next two years we're gonna
21:36
remove support from mixed reality from
21:39
Windows entirely. I
21:43
assume that that's probably timed
21:45
to whenever the last bit
21:47
of mixed reality hardware was released but
21:50
I don't know for sure or sometime
21:52
around Windows 12, you know. They
21:56
said 2025 I think was the cutoff. Hopefully
22:00
that'll be the end of Steam VR support. Mixed
22:03
reality, the headsets will just be e-waste
22:05
at that point if
22:08
you upgrade your machine. So that's
22:10
a bad upgrade if you're still using a Lenovo or
22:12
HP. It's
22:16
not like those were bad headsets. HP and Samsung
22:18
both made really good headsets there. Which Brad had
22:20
one, right? Yeah, Brad had a
22:22
Lenovo. I
22:24
have a couple of them just laying around, so they
22:26
used them to test Steam VR support on.
22:31
So yeah, it's a little bit of a bummer. But
22:35
watch your, if you have a Windows Mixed
22:37
Reality headset and you intend to keep
22:39
using it, maybe watch your Windows updates. It might be worth
22:41
keeping the old PC around. Sorry, there we
22:43
go. Yeah, freeze a system in place to always
22:46
have one ready. Yeah, there you go. Just get
22:48
an image and then you can restore the image.
22:50
It'll be, yes. That's dedicated.
22:54
This year was also a big PC hardware. This
22:57
was the first year it felt like we were out
22:59
of the pandemic when it came to PC hardware. People
23:02
were announcing stuff. Some of it was good. Some
23:04
of it was messy. There's
23:06
everything but new high-end video
23:09
cards. The
23:13
Intel GPUs seem
23:15
generally okay. It's
23:17
a weird year. Yeah, yeah. Being
23:20
in this space daily, I definitely
23:22
feel like this year was
23:24
hot and heavy with a new announcements. Both
23:27
desktop and laptop related, of course. We
23:31
mostly focus on the desktop over
23:33
on my coverage zone. But
23:36
yeah, there was a lot to cover. There
23:38
was some interesting things going on for
23:40
sure. Where do you want to start? Where do
23:42
you think is the most interesting? I'm
23:44
curious. The
23:47
3D vCache Ryzen's, those
23:50
are the ones that are always the X3D and come
23:52
out later, right? That's their kind
23:54
of thing. It's
23:57
weird because... days
24:00
when you wanted to get the fastest computer, you just
24:02
bought the one with the biggest number and paid like
24:04
$500,000 and then it worked itself
24:06
out and you'd have to really understand
24:08
what was going on. Now, it's kind
24:10
of complicated and what is the best one for
24:12
you might change based on how you use your
24:14
computer. If you do a lot of spiking the
24:16
CPU, what's the best CPU
24:21
for you may be completely different than
24:24
if you just play
24:26
games and do an occasional 100% CPU spike, right?
24:30
Yeah, well, I mean, we've talked about this
24:32
a lot. A lot of people who come
24:34
to our podcast, the full nerd over on
24:37
PC world, definitely have a lot
24:39
of questions, people trying to figure
24:43
out best bang for buck and things like that. And
24:47
so yeah, like between the X3D
24:49
stuff, which was kind of revolutionary
24:52
and then Intel at some point moving
24:54
to a desegregated architecture on the desktop,
24:57
I do feel like we're getting more and
24:59
more in specialty lanes, right? Where instead of
25:02
just being like, hey, you know what, the
25:04
biggest, fastest CPU is going to be the
25:06
best at everything kind of thing. It's
25:09
more like, oh, hey, well, what do you want to do
25:11
with it? Is there something specific?
25:13
Which lane do you play in the most
25:15
that you really care about? I
25:18
will copy out by saying, I
25:21
did a bunch of testing and
25:24
I haven't done the video quite yet, but with
25:27
the, like all the CPUs that
25:29
are currently out there in video
25:32
production workloads, it'd be like, hey,
25:34
you know, like what's the best CPU out there?
25:36
And I mean, of course there are some clear
25:38
winners and the 3DV cache isn't always thought of
25:40
as the best in production
25:43
related workloads. They're
25:45
still damn good. I'll tell you
25:47
what, you know, it's just like
25:49
eight cores now are not what you got
25:51
eight cores, you know, a handful
25:54
of years ago, like, like, so even though like
25:56
a lot of times we're trying to sit there
25:58
and like be like, hmm, well, Well, if you
26:00
do this, you know, and if you do that, maybe it's better
26:02
to go this way or better to go that way. For
26:06
eight cores with that 3D V-cache on it, specifically
26:08
on the 7800X3D, it's just like, that's
26:12
a damn good CPU. And sure, it's not
26:14
16 cores, but you know what? Those are
26:16
eight damn good cores. Well,
26:19
I'm curious, when you do your
26:21
benchmarks for video
26:23
stuff, do you use the
26:25
GPU accelerated encodes or
26:27
do you use CPU encodes for
26:29
that? So a lot
26:32
of the CAN benchmarks, you know, it's kind
26:34
of a mixture of stuff, I should say.
26:36
So a lot of the CAN benchmarks that
26:38
we use are from a place, Puget Systems.
26:42
They have a Puget bench, really
26:44
good benchmarking tools. There's
26:46
others like Procyon has video editing stuff
26:49
and that takes into factor
26:51
the whole system. And when I
26:53
was doing the CPU testing, I
26:55
tried to keep the system as the
26:58
same except for the actual
27:00
CPU. So if a 4090 was used, the 4090 is
27:02
used across the way and
27:06
you're only gonna see the difference of the CPU
27:08
makes kind of thing. So
27:11
there's that. Some
27:13
people still prefer the CPU and code for
27:15
quality, I assume. I mean, that was the
27:17
case for a long time. Maybe it isn't
27:19
anymore. You know, it's funny, the quality, I
27:21
feel like, especially with the newer codecs, has
27:23
gotten to a point where I don't hear
27:26
that as much anymore. Like, I mean, it definitely
27:28
is a thing and I'm sure in large
27:31
production environments, you know, movies and TV
27:33
shows, it's still a thing. But at
27:35
the same time, like, you know, more
27:37
kind of mainstream people, like even me,
27:39
that's what I consider the video production
27:41
we do. Like, I'll take that quicker
27:44
rendering any day of the week over a
27:46
CPU and code. But I do, so the
27:48
way I do test the CPU and code
27:50
is with Handbrake. I do a
27:53
bunch of different codecs in Handbrake and that's
27:55
CPU only. And so, like,
27:57
I still do that testing to kind of
27:59
see. where it shakes out, but yeah,
28:02
I feel like and we kind of
28:04
saw this shift at least you know behind the
28:06
scenes with the new Cinebench moved
28:09
to what our 2024
28:11
and they kind of like changed
28:13
the the whole way they think about Benchmarking
28:16
to make it a little bit more practical and
28:19
they're like hey, you know what like just
28:21
pure CPU workloads It's not not
28:23
that much of a thing anymore Like if you have an
28:25
awesome GPU like why not use it? It
28:27
seemed like the NVENC to shift in with like
28:30
the I guess was since 2000 series Probably
28:32
was was the kind of was
28:35
the kind of moment that a lot
28:37
of that changed Yeah, an
28:39
AV1. I mean is obviously a big
28:41
thing h265 like, you know, I mean
28:43
it's yeah, but back
28:46
to the 3d v-catch stuff like I do
28:48
feel like There's still
28:50
even more in that space You know
28:52
a lot of times when we're
28:54
having these these talks with people at AMD
28:57
and Intel A
28:59
lot of it goes over my head But
29:01
you know, they're talking about new different
29:03
ways for computing to work right within
29:05
the space that keeps getting smaller and
29:07
smaller How do you get it to
29:10
work actual like? Stacking
29:12
on top is like one of the
29:14
newer ways to talk about it, but
29:16
then also a disaggregated architecture So that
29:18
that 7850x 3d had one two CCDs
29:20
one of them had the 3d v-cache
29:22
one of them didn't So, you
29:24
know the promise was kind of the best of both worlds. Do
29:26
you want high clocks or do you want the cache? Whatever
29:30
Intel can roll out. It makes games run
29:32
better, right is the idea or right? Yeah
29:36
Sorry, it's less multi threaded
29:38
applications run better with more cash. It
29:40
was the idea I think right? Yeah,
29:42
and while it's always hard to know
29:45
like I wish there was a way to look At
29:48
which games like oh, hey, you know what
29:50
it uses an unreal engine or it uses
29:52
a specific thing Then you know for sure
29:54
that that game is gonna benefit from the
29:57
cash Unless
29:59
somebody has done the work and I don't know
30:01
about it. I still feel like a lot of times
30:03
it's a crapshoot. People
30:06
are buying new hardware, thinking about games in
30:08
the future and being like, oh, well, whatever
30:10
game is coming up, will it benefit from
30:12
the 3DV cache? It doesn't seem like we
30:14
have a magic ball quite yet. But
30:17
for the most part, my
30:19
gaming machine has a 3DV cache
30:21
part in it because I'm like, you know what, when it
30:24
does benefit it, oh boy, that
30:26
benefit is huge. We
30:28
were debating on one of the recent episodes of
30:30
The Full Nerd about the best... At
30:33
the end of the year, we always kind of
30:35
debate live about the best CPU hardware
30:37
that came out this year. And
30:40
Gordon, I mean, Gordon
30:42
was pretty much always like... He
30:45
always just votes for the biggest, most expensive thing. So
30:47
he was pushing for the 7850X3D or even the 14900K
30:49
kind of thing. But
30:54
I brought up the benchmark charts. My pick was the 7800X3D.
30:58
And I was like, listen, the 7800X3D at half the
31:00
price of the 14900K, beat it. I
31:06
mean, not just matched it, but beat it
31:08
in specific games. And when it did, it
31:10
was like super beneficial. That's crazy
31:13
to think of. A CPU that's half the
31:15
price was matching or beating the 14900K.
31:18
Well, so I mean, I was just saying, this is part of
31:21
the overall theme of the year for me. And
31:23
this kind of applied to last year too, right? Because
31:25
we've reached a point where we're not
31:28
seeing advancements on process technology
31:30
driving performance forward. So that
31:32
means that the vendors can't
31:34
bin out 10 different... A
31:37
thousand different CPUs and pick the two fastest ones
31:39
and sell those as a thousand dollar part anymore.
31:41
I mean, they're trying still. I mean, they do.
31:43
Yeah, just to be clear. But
31:46
the impact of that isn't as much. And
31:48
so we're seeing them have to do much
31:50
more clever, complete design changes
31:53
or enhancements to
31:55
the actual CPUs in order to justify those
31:58
high end parts. And
32:00
it puts
32:02
the person who's the purchaser
32:05
in an interesting conundrum because
32:07
like you said, you're seeing these mid-range parts
32:09
that are performing almost as well as
32:12
the high end in all but the weird
32:14
edge cases that people benchmark. And
32:18
it's a real shift, especially on the CPU side. Now,
32:20
the GPU side is a little bit different. The GPU
32:22
side, Nvidia especially, is
32:24
just throwing enormous amounts of compute at
32:26
the high end GPU market. And
32:30
we've reached a point where we're building
32:33
computers around these enormous 800 watt video
32:38
cards. And
32:41
it's a little bit of a different situation. But
32:45
it's also the first year, like we're
32:48
in a weird spot. We were talking about this at
32:51
work in the context of like what minimum spec for
32:53
a video game should be in 2023. And
32:57
it's a weird time because everybody, there's a
32:59
bunch of people with 2000 series and
33:01
video cards out there who in their
33:03
head, because they weren't able to buy a
33:05
video card for the last three years, think,
33:07
oh yeah, my video cards really
33:10
new. When in reality,
33:12
they have a five-year-old video card, right?
33:17
And those
33:19
two thoughts can both be true in your head
33:21
and not be true in the real world. It's
33:27
a weird situation. Did you see
33:29
market? What's
33:31
going on with it? I guess. Here's my
33:33
question, Brad. And
33:35
by Brad, I mean Adam. Okay. I
33:37
was like, wait, hold on. What
33:41
the hell is going on with video cards this year? Oh,
33:44
God. I mean, not
33:46
as much as people wanted, right? So I
33:48
would say we listed out the GPUs
33:50
that actually got announced and launched this year.
33:52
And it's mostly in the quote
33:55
unquote mid range, but that's still
33:57
a lot of stuff. of
34:00
people bitching about, can we cuss here?
34:02
I'm sorry. Yeah, you can say all the words.
34:07
People really bitching about like, hey, what
34:10
used to be high end is
34:12
now mid range. What the hell?
34:14
In terms of price? In terms
34:17
of price, yeah. There's been a
34:19
lot of Nvidia kind of reshuffling
34:22
what certain things mean in
34:25
the space. Traditionally,
34:27
it used to be a 60 class is now
34:29
a 70 class kind of thing. Typically, I'd say before
34:31
the 2000 series, I was always solidly
34:38
a 70 class. So like a 40, 70, 90,
34:40
70, even a 40, 60 was my first GPU
34:42
kind of thing.
34:46
And I think that was only
34:48
a couple hundred bucks. But now,
34:50
to get into that class, you're
34:53
talking about twice the price now.
34:55
So there's still a lot of belly aching
34:57
about pricing and how everything's kind of
34:59
shifted upward. I mean, a lot of it
35:02
does come with awesome performance
35:04
and these new 40 series GPUs
35:07
from Nvidia are super efficient,
35:09
like crazily efficient. So
35:12
like, I mean, the NV Inc
35:15
performance, the ray tracing performance, you're getting
35:17
a lot with these GPUs for sure.
35:20
But also, it just comes with that feeling of like,
35:22
man, I used to be able to get this GPU
35:25
for half the price. Well,
35:27
and so part
35:30
of it is Nvidia has redone their
35:32
naming scheme for everything. Yeah. But
35:35
like also the 1080 launched at $600. Right.
35:37
Founders Edition. Yeah,
35:41
which was higher than the AIB models. Yeah.
35:45
Yeah. Now it's kind of the opposite. It's
35:48
funny you think about for me, there's these high
35:50
water parts that kind
35:52
of remind me of what things
35:54
used to cost. Right. Right. Right. Like the G4 three
35:57
was a $400 video card. If
35:59
we want to go all the way back. 2003.
36:01
Now look, some stuff has happened.
36:03
There's been a little bit of inflation. Things
36:05
are more expensive. Obviously it's a more expensive
36:08
to build part now than it was with the G4 3 in
36:12
2000, you know, 20 years ago. But
36:15
I think that the established price for that.
36:17
Now, the difference now
36:19
is that a 4060 is
36:22
a perfectly capable video card. It's
36:25
like more than capable video card for playing games at
36:27
1080p. Yeah, right. I mean,
36:29
a lot of people
36:32
would still argue that like the bus width
36:34
and the VRAM size, like you should be
36:36
getting more VRAM for that price,
36:38
which I get. But I mean, at the same
36:41
time, yes, if you're loading it up
36:43
and playing it in 1080p, the lane that it's intended
36:45
to, you can get some damn good performance out of
36:47
it. Yeah, so that's
36:49
interesting. The thing is
36:51
the wild card and all of this for me, and it
36:53
didn't really apply this year as much as it, I think
36:55
it will apply next year and the year after, assuming
36:58
Intel doesn't pull out of the graphics market
37:00
for the third or fourth time. Is
37:04
that it's going to be a three, it looks
37:06
like it's going to be a legit three-way race,
37:08
right? The Arc stuff launch and
37:10
it's okay. It's not like the first, for
37:12
first gen, their performance has
37:14
been good. It's been getting consistently better with
37:16
driver updates. And by better,
37:22
it's not even just like small shifts. I mean,
37:24
we have seen some small shifts, but we had
37:26
a series by one of our freelancers, Keith May.
37:29
Every month for six months, he
37:32
was looking at Arc driver updates
37:34
and we'd stopped it. We need to do,
37:36
I think we did like a year check-in as well,
37:38
or maybe we were supposed to and we didn't. But
37:41
like the improvements in some
37:43
of these games, mostly
37:46
with different APIs. So, DX12 was like,
37:48
for the most part, solid,
37:53
but the DX9 performance
37:55
was bad. So, they had
37:57
this big reveal of like, hey, you know what?
38:00
this new newest driver, Uplist
38:02
DX9 performance by 100% or whatever. And
38:04
so like, yeah, where it is now is
38:07
much better place. I'm sorry, I should say the,
38:10
the Arc 8, you know, 770, 750, they did
38:12
announce their launch the
38:16
A580. So
38:19
like their cards that are on the
38:21
market right now, like have seen substantial
38:23
improvements, but they still stumble every once
38:25
in a while. Like Starfield had
38:28
a problem out the gate where if you had an
38:30
Arc card, you just couldn't play it. So,
38:32
you know, they still have some stumbling blocks,
38:34
but I do feel like that team internally
38:36
is like learning a lot. And
38:39
it's not just applying to their, their discrete
38:41
cards with Meteor Lake. It
38:44
has new Arc graphics core and like
38:46
they're seeing some big improvements there. So
38:48
I, you know, it's,
38:51
we're in this weird spot as journalists where we just
38:53
want to work kind
38:55
of what's going on. But at the
38:57
same time, me personally as a person, I'm, I
39:00
am rooting for Intel to
39:02
continue and try to be a third
39:04
player in the space because more competition
39:06
is better for everyone. Right. Yeah.
39:09
But yeah, at the same time, it still is
39:11
just a little hard to recommend an Arc card
39:13
unless you know it. It's somebody who can tinker
39:16
a little bit. Right. Yeah.
39:19
I think it comes with that caveat. I think
39:21
that's the normal first gen, right? Like this is
39:24
like Intel has been making GPUs for a really
39:26
long time. They just jammed inside CPUs and it's
39:28
a little bit of a different market. Right.
39:32
But, but yeah, I think it's, it's an interesting place
39:34
for them to be. And
39:36
it's, I, I, I 100% agree
39:39
that it's good that there's other,
39:41
other vendors in that space now. Well,
39:43
and overall for GPUs, one
39:45
of the big things that we had talked about
39:47
was a Tom Pitt or I'm sorry, not Tom
39:50
Petty. John Petty. Two
39:52
different people. John Petty Research. He
39:55
does some really good, you know, he's
39:57
an analyst, does some really good. insights
40:00
into what's going
40:02
on, buying trends and things like that. Very
40:05
high level. He had a
40:07
report talking about GPU sales
40:09
figures being down for 10
40:11
years running. If
40:14
you look at the chart, I have a link in here,
40:16
if you look at the chart, it's just like sales for
40:18
10 years are just going down and down, down kind of
40:21
thing. It's starting
40:23
to slowly climb up. But
40:26
yeah, discrete GPU sales is
40:28
still not where it used to be.
40:31
It signals some things, I think
40:34
it is kind of a hard buying market. Once
40:36
again, the prices are up. People are, I think,
40:38
holding on to hardware a lot longer. We actually
40:40
have somebody in our Discord who has a 970
40:42
and is just holding on for dear life
40:46
to it. I
40:48
will tell you, we have
40:50
people playing the anti-crucist right now on 970s.
40:54
970 is a perfectly viable machine
40:56
for 1080p DX11 games for
40:59
a lot of them. I
41:05
think it's weird, but then
41:07
also even with all the bitching people are
41:09
doing about Nvidia, like
41:12
Nvidia's market share in the GPU space
41:15
is just massive. AMD
41:17
over the past couple
41:19
years have had some really good cards,
41:22
especially price to performance like
41:24
their new GPU out right now, the 7800 XT
41:28
is kind of like what everyone's turning to is
41:30
like, hey, that's kind of like the sweet spot
41:32
in terms of price and performance. It's not perfect,
41:35
but it's still a pretty good sweet spot if
41:37
you're buying new. And
41:39
yeah, even AMD with all
41:42
their wins that they pull off, like just can't
41:45
break that Nvidia market share. It's just crazy.
41:48
You know, here and here's the thing,
41:50
the unfortunate thing for AMD is
41:52
that Nvidia invests a lot
41:54
of money in developer relations and AMD
41:58
either can't or doesn't do the same. at
42:00
the same level. It's a much smaller team over
42:02
there. Yeah, it's
42:05
an unfortunate situation
42:07
for AMD because
42:09
it puts them in these weird situations where
42:12
if you like to play new games the
42:14
day it comes out, then
42:16
you're probably best bet is to buy an Nvidia
42:18
card because it's more likely to
42:20
run on that. Mainly at this
42:22
point, because like to bake
42:25
lights in Unreal, you have to
42:27
have an Nvidia card, right? So that means every developer
42:29
who does any kind of work
42:31
with lighting or any of that stuff is probably
42:33
running on an Nvidia card, which means that they
42:35
play their game on an Nvidia card, which means
42:37
they find the Nvidia bugs and then they find
42:39
the AMD bugs later. And you
42:43
know, it's an
42:46
unfortunate fact of life
42:48
in the game industry these days. So it's a
42:52
wild time. 14th Gen came
42:55
out this year, which seemed like a real
42:57
free spin of this is
42:59
Intel's 14th Gen, just so
43:01
we're full disclosure. Well,
43:03
it seems a lot like 13th Gen,
43:05
Adam. Yeah, 14th Gen desktop parts. So
43:08
while on the laptop, they're moving to
43:10
a completely different architecture, 14th Gen
43:13
on the desktop is kind of
43:15
a stopgap. I mean, yeah, they just took
43:17
it's a Raptor like refresh. That's
43:19
when I kind of stepped in
43:21
and did my first official old CPU reviews
43:23
for PC world, which was
43:26
amazing. And also probably
43:28
the best time to do it too,
43:30
because the stakes were really low. You just
43:32
copy and paste it and change all the 13s
43:34
to 14s and talk about the memory controller a
43:37
little bit. I did not do
43:39
that. I did not do that. But
43:41
yeah, so for the desktop, I mean,
43:43
like, yeah, whatever it's
43:45
fine. Intel needed a new car smell. They
43:47
have the new car smell on the market.
43:49
That's fine. But yeah,
43:51
for the laptop part, Meteor Lake was kind
43:53
of the big announcement in
43:56
the summer. And then it just
43:59
barely launched. in the middle of December, which
44:01
is traditionally not a great time
44:03
to launch a major CPU architecture. What
44:05
if you're not super confident in that?
44:07
Is it a good time for that?
44:10
Uh, you know, I don't know. You
44:13
want like just a little bit of sales, not
44:15
a lot of sales. You just want to ease
44:17
them out there, kind of take the temperature of
44:20
the market, see how people like it. Is it
44:22
a good time in that situation? Well, you know,
44:24
I mean, there's people always throw around the term
44:26
paper launch, right? Like, oh, hey, you have a
44:28
launch on paper, but you don't actually have product.
44:30
It product is out. I do. I was
44:32
able to buy a laptop on Newegg. There's
44:35
okay. You know, the, there are, there were
44:37
some companies that had hardware out there for
44:39
sure. So it didn't feel like to
44:42
me at least quote unquote, a traditional
44:44
paper launch kind of thing. Uh, but
44:46
yeah, the timing is real weird. And
44:48
honestly, I like, I don't know the
44:50
behind the scenes of the timing of
44:52
launching mid December, but it
44:54
feels like, Hey, we were going to do it at CES, but
44:57
we needed it to do, to do it in
44:59
this calendar year. So, uh, let's push
45:01
it up a little bit, but really like as,
45:03
as we're kind of looking at what's coming up
45:06
in CES, which I will be at in a
45:08
week from this time. Sorry.
45:10
Yeah. Right. Uh, that
45:12
like, I think that's going to be the
45:14
real unveiling, uh, of meteor Lake and well,
45:18
I'm sorry, it's Intel core ultra
45:20
processors. Meteor Lake is
45:22
the code name for their first chiplet design,
45:24
right? Yeah. The architecture. We're kind
45:27
of in a weird spot where now then
45:29
the numbering scheme, now we've actually seen it
45:31
and we still haven't seen the full stack.
45:33
So it's kind of hard to compare apples
45:35
to apples, but like right now
45:37
we're kind of resetting back to one. The
45:40
numbering is like they're not calling it first
45:42
gen. They're not, they're not
45:44
calling it series one or these
45:47
other things we've heard about, but essentially this
45:49
is we're resetting the counter
45:51
back to first gen, uh, which the Intel,
45:54
right? Yeah. So right
45:57
now everything's just called the Intel core ultra
45:59
processor. but
46:01
yeah, anyway. So I haven't
46:04
had enough... So we had a
46:06
freelancer at PC World who did a review
46:09
article for the website. I
46:11
personally haven't had enough time, even
46:14
though I have hardware and I haven't had enough time to look
46:16
at it. Gordon is still
46:18
out on medical leave so he hasn't had time.
46:20
But I mean, he has been following the news
46:23
closely and like we've been chatting all
46:25
the time and he's like, man, I wish I
46:27
could test this or that or why does this
46:29
launch feel so weird? And you know, like... Yeah.
46:34
It's an interesting...
46:37
So the reason these Chipplet designs are... One of the
46:39
reasons these Chipplet designs are interesting is because they require
46:41
a lot of work on the Windows side, I think,
46:43
in order to get the most out of the hardware.
46:45
The other thing about launching a laptop first to me
46:48
is like, I don't know about
46:50
you, but my use case for a laptop is dramatically
46:52
different than my use case for a desktop. A
46:54
desktop, I want as much performance as possible
46:56
all the time until the cable is hot coming
46:58
from the power table is warm coming out
47:00
of the wall. You might want to check that.
47:03
Maybe get a thicker one. But on a
47:05
laptop, really all I care
47:09
about is that when I open the lid that it turns
47:11
on and that it doesn't feel slow. Which
47:14
is a different mark. Ah,
47:16
you know, that's the hard thing with
47:18
laptops and why personally I have a
47:20
hard time like covering them is because
47:23
everyone has different needs
47:25
out of a laptop. Some people just really
47:27
care about battery life. Some people do care
47:29
about performance and use it as like a
47:31
desktop replacement and want the most
47:33
powerful thing. And there are just
47:36
so many variations in between like, you know,
47:38
it is hard to like, for
47:40
me at least to make a definitive advice and
47:42
be like, hey, you know what? This is the
47:44
laptop you should get or that's the laptop you
47:46
should get. So yeah, it's nuts. Yeah.
47:50
The nice thing about buying desktops and building desktops
47:52
is that you assume if somebody is going to
47:54
go to the trouble of having a three foot
47:57
tall box in their office, they probably
47:59
care about performance. So, you
48:01
know, though I gotta say, I'm not gonna put
48:04
any family members on blast, but I had a
48:06
family member who was recently talking about having
48:08
some performance problems. And
48:11
when they went to go finally
48:13
do some troubleshooting, they
48:16
realized that they have never installed
48:18
drivers or updated drivers since
48:21
they originally built the box.
48:24
And then when they did, they were like, oh
48:26
my God, I got like double the performance. This
48:28
is amazing. And then they were like, oh my
48:30
God. So, not
48:32
everyone building boxes, you know, is...
48:35
Hey, no shame. You
48:37
know, there are people out there, right? Yeah,
48:40
we all learn, but there are a lot of people out
48:42
there who just build a box, you know, and then just
48:44
don't think about it and just try to play on it.
48:46
Were they just running Windows Update drivers and it
48:48
was doing okay? That's kind of amazing,
48:50
actually. Well, so honestly, it
48:53
became... It didn't become
48:55
a thing until they got a new
48:57
monitor. So they had a 1080p60 monitor and
48:59
the hardware was fine for that. And
49:02
then when they got a new monitor, they realized it
49:04
was like a 1440p, 144 hertz. That's
49:08
when they were like, wait, weird. I
49:10
am not getting what I should be getting here
49:12
or what they thought they should be getting. So...
49:17
Wow, that's amazing. So, okay,
49:19
last CPU kind of integrated
49:21
thing. Apple rolled out M3s
49:23
this year. And M2s.
49:25
M2s were earlier this year. Well,
49:28
M2 launched late last year. Yeah, specific
49:30
M2. M2 Pro, I think, came out
49:32
this year, right? Ultra.
49:34
Yeah. Like, they remain
49:36
interesting, but they're kind of... As
49:39
with most Apple stuff, it ends up on an island
49:41
by itself, right? Because
49:44
it's not like you can get
49:46
your Intel, your Windows running Mac
49:48
anymore. It's just... Yeah,
49:51
you're over in OS X Land no matter what, I guess. Yeah.
49:56
We don't officially cover Apple stuff.
49:58
Gordon definitely does. look at Apple stuff and
50:01
we use it to compare to Windows
50:03
stuff. But also, I don't know, me
50:05
personally, I'm of the mindset of like,
50:08
hey, if you're going to get a Mac, you
50:10
don't really care to compare it against Windows. And
50:12
if you're getting a Windows one, you don't really
50:14
care to compare it against Mac. Like,
50:16
it's good theoretically to kind of see how all
50:18
this stuff is shaking out. But like from a
50:21
buying decision, like how many people are actually
50:23
out there being like, hmm, should I get a Mac or should I
50:25
get a PC? So
50:27
I think the place that that hits
50:29
is in the kind of the high-end
50:32
laptop, like not like the pro laptop,
50:34
but the high-end consumer laptop range, where
50:36
I think Apple drives a lot of
50:39
the market based on, hey, I want
50:41
a thin, like thin light. Ultrabooks
50:44
existed because of the MacBook
50:47
Air, right? Like
50:49
they've done a lot of, hey, you can buy
50:51
a cheap, good enough computer to do all of
50:54
the stuff that a normal person uses a computer
50:56
for for $900,000 and it will look cool
50:58
and have
51:00
like three days of battery life and all sorts of other stuff
51:02
too. I mean, I
51:04
remain, I still think that the
51:06
stuff that Apple's doing with the M2, M3 is maybe the
51:10
most interesting work
51:12
that's happening in CPUs right
51:14
now because they're getting this incredible
51:16
perf out of these really small,
51:18
light, you know,
51:20
SOCs. I
51:24
do have some issues with the way that
51:26
they market the M2 Ultras against
51:29
like 4090s and I'm like, man,
51:31
that's not exactly how that works. You're comparing
51:33
it, you've got a really,
51:36
really nice mobile GPU and you're comparing it
51:38
to this monster and you're
51:40
like, yeah, ours is better and like
51:42
some really specific tests. So pro res,
51:45
guess what? Pro res works really well
51:47
on Apple hardware. Press
51:50
press. Okay, so a
51:52
couple more quick hits, we're running up
51:54
on time here. But
51:56
the machine learning stuff, really
51:59
popular. There was, you
52:01
hear popular AI, certain values are
52:04
popular. Yeah. Yeah. I mean, if
52:06
you would think about like the, the ratio of
52:08
people talking about AI to, you know, actually how
52:11
much it's being used, I still
52:13
don't fully know, but yeah, AI, everybody is
52:15
talking about AI. Well, so, so this is
52:17
the year Chad GPT and Dolly
52:19
and stable diffusion and all the image
52:22
generators became much
52:24
more accessible this year. You
52:27
people have been doing image
52:29
generation and deep fakes and stuff like that for
52:31
a while, but now you can just open up
52:33
a webpage and types of stuff in and 20 seconds later you
52:35
get an image. And it's
52:38
interesting cause like wildly
52:41
different experiences in different communities, like my tech,
52:43
the tech communities I live in, people
52:46
are strongly enthusiastic about this
52:48
because you can, people who
52:50
can't draw can make drawings that look like something an
52:53
artist would make now oddly,
52:55
not surprisingly at all, I guess, in the
52:57
art communities, they're like, Hey, this is just
53:00
copyright infringement at a different scale. And,
53:03
and Hey, maybe don't use your AI
53:05
image generators because they're bad, which is
53:07
also a completely fair situation to be
53:10
in. Now
53:13
I don't think we're, I think at some point
53:15
Brad and I are going to dig into the
53:17
kind of ethical and social ramifications of copyright
53:20
infringement at mass scale. You got
53:22
that. The, the, the thing
53:24
I'll say is maybe don't use
53:26
text generators for your legal cases and places where
53:28
people are going to like go to jail or
53:30
die if you, if
53:33
you make mistakes, you know, cause
53:35
they're basically like computerized lying machines.
53:39
But there are a handful of really good
53:41
places where machine learning is, is having an
53:43
impact in and is actually doing something useful.
53:45
Yeah. I think we can all look at
53:47
our, at our newer phones and see that
53:49
the voice recognition stuff is
53:51
dramatically better now than it was even
53:53
two years ago. And that's,
53:55
that's a result of those improvements. DLSS 3.5 trained.
54:00
video users on a high end four series
54:02
cards. Like the game, the
54:04
video card can just make up frames in
54:06
between the, to fill
54:08
in, fill in gaps in your frame rate.
54:10
Yeah. I still feel weird about that, but
54:12
you know, it's, I'm glad it's there. It
54:14
is, it is a viable option. It's,
54:17
um, I've spent a fair amount of
54:19
time experimenting with that in cyberpunk mostly.
54:22
And it's a, it's a, it's like, it's
54:24
one of those ones that I'm like, wow, this is going
54:26
to be really cool next generation when they kind of work
54:28
out the kinks in that. Sometimes it feels a little hinky.
54:31
Sometimes it feels really good and I wouldn't even know that
54:33
it's turned on. It is
54:35
firmly a feature that I probably don't turn
54:37
on right now for the most part. Unless,
54:39
unless you, you really need it. I mean, there
54:42
are definitely people who, you know, don't
54:44
care that much about latency and things like
54:46
that. And they're just like, Oh, I get
54:48
extra frames. Awesome. Then cool. I mean, if
54:51
you, if you don't notice it, then you
54:53
know, reap the benefits, more power to you.
54:55
The number is bigger when it's on Adam.
54:57
Yeah. Uh, the
55:00
same thing for ray tracing. Like we're seeing the, you're
55:03
getting the equivalent of more rays cast
55:05
in your, in your ray tracing games
55:07
so that your, your lighting looks a
55:09
little bit better. And better quality too.
55:11
If the ray reconstruction technique can deal
55:13
with this 3.5. So yeah.
55:16
Um, but then the place that I'm most
55:18
excited, we talked about this a little bit
55:20
with Kishore last week is with science stuff.
55:22
Like there's, there's now for places
55:24
where there's established data sets, for
55:27
example, like radio radiology screenings,
55:29
radiological screenings, there are
55:31
first pass breast cancer, uh, scanners
55:34
that can, that can read a,
55:36
an X-ray, you know, mammogram and
55:39
detect tumors or at least flag something that
55:41
a human needs to look at so
55:44
that, so that you can get a faster
55:46
look, better, better results, less
55:48
likely, you know, it's, it's like a second line
55:50
of defense for a human that might've missed something
55:52
or, or whatever, or at
55:54
least take out like the busy work, right? Like,
55:57
Hey, you know what? The somebody's a doctor's way
55:59
too busy. look over the fine details.
56:01
So let machine learning kind of grape it over and
56:03
let you know if you need to. Yeah,
56:05
that and the, hey, here's something that's
56:07
a little questionable that the machine noticed
56:09
that the human maybe doesn't, right? Like
56:11
every, the problem with people is we
56:14
all have bad days, right? So if
56:16
you're, if you, if you have something on your eye
56:18
that day and you have a little bit of a
56:20
headache, you miss something that's, that's a bad outcome for
56:22
the person who's screening, you saw. I
56:26
think this is the year that phones were boring. Is
56:30
that fair? Unfortunately, I
56:32
would say for the most part phones have been
56:34
boring for a while. As somebody
56:36
who used to cover phones, like, and I
56:39
always love bleeding edge,
56:41
new technology. A lot of
56:43
the companies that used to do that, like
56:45
LG, like our HTC, they're just not around
56:47
anymore. And at this point, you know,
56:50
it's such a massive market that
56:52
it's, it's better to iterate than
56:54
try to do anything super revolutionary
56:56
except for folding phones. I
56:58
love folding phones. I have always wanted the
57:00
biggest phone I can get in my pocket.
57:03
For the past couple of years, I've been using a Samsung
57:07
fold, but this year I just barely got
57:09
the OnePlus open, which
57:12
is like, yeah, why
57:14
like it is, it is an awesome phone
57:16
in a lot of ways. And specifically they
57:18
figured out the camera finally on folding phones
57:20
because that was always kind of like a
57:23
weak point of it. So I
57:25
don't know. Google had their pixel fold, which
57:28
you know, I'm not a, not
57:30
a big pixel fan to begin with. And you know,
57:32
it's not, I don't think it's the
57:34
best folding phone out there, but like my
57:37
wife, she, she's on the
57:39
opposite end. She wants the smallest phone
57:41
ever. And she recently
57:44
switched to the, the Samsung
57:48
flip. No, no. Yeah. I'm a
57:50
folder. She's a flipper. That's the
57:52
whole style. Yeah.
57:54
And she absolutely loves it.
57:56
Cause when it's, when it's in that flipped
57:59
mode, actually fit it in
58:01
her pockets and she's just like, this is
58:03
awesome. So like I do
58:05
feel like folding, flipping, bending,
58:08
all that kind of stuff like
58:10
is getting better and better. Do
58:12
you feel like the screen is getting to
58:14
a better like, like when we
58:16
had Wes was on, we talked about this because
58:19
he's a Wes Fenland, a PC gamer, is a
58:21
long time flip phone, folding phone
58:23
aficionado. He
58:25
was still, he described
58:28
a degree of anxiety that I think I'm
58:30
probably not comfortable with on my phones, which
58:32
is a funny thing to say given that a phone usually
58:34
lasts between one and two years for me before I switch
58:36
to the next one. But
58:40
yeah, do you think about it when
58:42
you're unfolding your phone, do you think, oh, I
58:44
just used one of the 1500 folds I have
58:46
for this thing or whatever it is? So I
58:48
had that same feeling going into it and I
58:50
got the Galaxy Z Fold 3 two years ago
58:52
and I intentionally
58:55
wanted to kind of like not
58:57
baby it to say, hey, you know what?
58:59
So I didn't put a case on it when
59:01
the screen protector, the built-in screen
59:03
protector for the inside screen
59:06
started to kind of like show some cracks
59:08
and peels and dirt coming up. I intentionally
59:10
ripped off the screen protector and was like,
59:12
okay, let's just see how it works. And
59:15
I'll say I did this because I was
59:17
talking to somebody in my
59:19
company who had a fold, a
59:22
flipping phone. Yeah, the half size one. And I showed
59:24
him, I was like, man, I'm starting to get like
59:26
dust and bubbles underneath the screen protector. And he's like,
59:28
oh yeah, mine did that too. And I was like,
59:31
oh, did you send it in? He's like, nah, I
59:33
just ripped the thing off. And I was like, oh,
59:35
you're not supposed to do that, but huh, okay, I
59:37
guess people are doing that out in the wild. This
59:39
is a screen protector that reviewers famously ripped off
59:42
because they thought it was like the manufacturing film,
59:44
right? Yeah. You're not supposed to. And I think
59:46
people have kind of learned that, but I intentionally
59:48
ripped it off and use it. Was it
59:51
fine? So I used it for about a year
59:53
with the screen protector off. And
59:55
I mean, it started to get like little
59:58
grooves in it. Like I wasn't intentionally. hammering
1:00:00
on it, but it started to get little grooves in
1:00:02
it where I would mostly use my thumb, right? But
1:00:04
you'd have to kind of look at it at a
1:00:06
certain angle, but the actual
1:00:08
where the fold actually happens, the
1:00:10
crease definitely was starting to get
1:00:12
like cracks in the middle. So
1:00:14
like, but that was two years
1:00:16
of use. And once
1:00:19
again, like I dropped it a ton and
1:00:21
like that thing was like built like a
1:00:23
tank. So I didn't worry about that. The
1:00:25
actual folding mechanism, I didn't
1:00:27
worry about it at all. Like I never had any
1:00:30
problems with that. It was a screen that was kind
1:00:32
of, you know, but even then it
1:00:34
was not that big of a deal. It's funny because
1:00:37
like the little micro scratches that you get on
1:00:39
your phone just by putting it in and out
1:00:41
of your pocket make me so crazy that I
1:00:43
put screen protectors on my phones like the moment
1:00:45
I unwrap them so that I can just,
1:00:47
when I start getting to any of the micro scratches, I just pop
1:00:49
one off and put a new one on. You're
1:00:51
giving me hives over here, Adam. I will
1:00:53
say it's on the inside, right? Yeah. So
1:00:55
like this was just a normal use. And
1:00:57
once again, if you use the
1:00:59
screen protector, so it is under
1:01:02
warranty. Like I think I started to get some
1:01:04
bubbles and dirt underneath that screen protector like
1:01:06
about nine months in. And that's
1:01:09
when I was like, I'm just going to
1:01:11
rip the whole thing off, but you can
1:01:13
get it replaced under warranty by Samsung for
1:01:15
free. So like, you know, most people I
1:01:17
think would just take it in and kind
1:01:19
of get that screen protector replaced and not
1:01:21
have a problem. That makes more sense. Yeah.
1:01:25
Okay. We're to our favorite part of the
1:01:27
episode, I think. Ooh,
1:01:30
drama. Time for the scene drama. You
1:01:33
just put a bullet point on here that
1:01:35
says ASUS and I don't know what this
1:01:37
one is. Sorry, JJ. Yeah. Well,
1:01:39
it was a couple of things.
1:01:41
Yeah. You know, being
1:01:44
a company that makes a lot of
1:01:46
stuff like ASUS makes
1:01:49
a lot of stuff. And
1:01:51
some of it, you know, hits and some
1:01:53
of it is something I would, you know,
1:01:57
I have no problem using ASUS stuff, but
1:01:59
some of it is just like, ooh boy,
1:02:01
you kind of screwed up on that
1:02:03
for one reason or another. One of
1:02:05
them was the ROG Ally. They started
1:02:07
having problems with the SD card reader
1:02:09
because they ended up putting the SD
1:02:12
card reader right by where the heat vents
1:02:14
from the system. So, you
1:02:16
know, SD card readers were failing. Whoops,
1:02:18
okay. Was that a solder situation or
1:02:21
is that a, or do they say?
1:02:24
I, no, they didn't really, they kind
1:02:27
of like said, hey, listen to your, if you're having these
1:02:29
problems, like we will cover that and you know, that
1:02:32
kind of stuff. But I don't think they
1:02:34
said specifically what was, what was going on.
1:02:36
So yeah, I mean, there's that.
1:02:38
But then I would say kind of the biggest
1:02:41
one is, is the motherboard stuff. And
1:02:43
this wasn't just an ASUS thing. Brad
1:02:46
had a lot of anxiety around his 7950X3D, you
1:02:49
know, but yeah, there was
1:02:53
these voltage issues with motherboards. ASUS
1:02:56
was kind of leading the pack
1:02:58
out there as some of them that were
1:03:00
burning up CPUs and
1:03:02
had some really bad messaging
1:03:05
around what was going
1:03:07
on kind of thing. So yeah, I
1:03:10
don't know. Like, you know, Well, then, yeah,
1:03:12
well, and then we also had this problem with
1:03:14
the AMD was a
1:03:16
large, fairly large number of Ryzen
1:03:19
motherboards this year where
1:03:21
they just started kind of failing sporadically over
1:03:23
time, right? Or is that like, yeah, that
1:03:25
was a different voltage issue. That's the voltage
1:03:27
thing. Okay. Yeah. So the
1:03:30
upshot is it created an
1:03:32
inconsistent, but inevitable
1:03:34
failure for these
1:03:37
what are essentially pretty high end motherboards,
1:03:39
it seemed like. Well, not even just
1:03:41
high end. I mean, I think the
1:03:43
thing is that over the course of
1:03:45
the past number of years, motherboard manufacturers
1:03:47
have always wanted the biggest number on
1:03:49
the box, right? And so like they've
1:03:51
been playing with pushing that bleeding edge
1:03:53
and just going right up to it.
1:03:56
And I think they finally found where that edge
1:03:58
is. And it
1:04:01
wasn't just, I will say, it wasn't just the
1:04:03
motherboard manufacturers. Some of it was on AMD and
1:04:05
how they, you know, deal with voltage and things
1:04:07
like that. So it, you know,
1:04:09
kind of made everyone be like, okay, well, we
1:04:11
need to stop and look at how much voltage
1:04:13
is going in, how much voltage, you know, should
1:04:16
be supported, like what's, you know, all that kind
1:04:18
of stuff. So I think it ended up being
1:04:20
kind of a good thing to stop and kind
1:04:22
of reevaluate like, hey, you know what, don't always
1:04:24
push the bleeding edge on some of this stuff.
1:04:28
But yeah, I mean, but once again, like Brad had
1:04:30
a lot of times where
1:04:32
I was messaging with him and he's like,
1:04:34
I'm scared, man. Like I was like, hey, listen,
1:04:37
like your voltage, if you're checking it, you
1:04:39
know, your voltage is saying where it's at. I
1:04:41
wouldn't worry about it too much, but it
1:04:43
caused him a lot of heartache. If
1:04:47
we, like if the positive
1:04:49
outcome of this whole thing is
1:04:52
that everybody has a, yo, here's
1:04:54
the, just how to run this motherboard at
1:04:56
complete stock button, that
1:05:00
would be a good addition. Like I think,
1:05:02
I think we're in a place where that would be nice
1:05:04
because the, the, the biases are really complicated now. There's
1:05:07
a bazillion options, especially in, in,
1:05:10
in the higher
1:05:12
end boards. And it's hard
1:05:14
to know. Oh, yeah, we
1:05:17
talked about this on the full nerd last time I was on, I think
1:05:20
when, when we were, when I was there with Steve and
1:05:23
like most people, Steve from
1:05:25
Cambridge Nexus, most people don't
1:05:27
realize that running
1:05:30
memory at the XMP settings
1:05:33
is overclocking. At this point.
1:05:35
It's overclocking. Yeah. So like,
1:05:37
it's a, it's a weird, like we've
1:05:39
gotten to this weird situation where everybody's
1:05:41
just overclocking everything all the time and
1:05:43
now nobody's overclocking because it's just the
1:05:45
way everybody runs their computers. And
1:05:48
it's a cool thing now. Yeah, exactly. We
1:05:50
should, we should do more undervolting. That's the,
1:05:52
that's the, I love it. That's the hottest
1:05:54
take of all. Yeah. A
1:05:56
couple more quick hits. You have bad
1:05:59
PC ports here. I would say some of
1:06:01
these are just bad games, Adam, but go right down
1:06:03
the list. You know, yeah, well, I mean,
1:06:05
it was it was something we. Yeah. It
1:06:07
and it depends on the game. But yeah, the The
1:06:09
Last of Us that came
1:06:11
out on PC, Jedi Survivor, Redfall,
1:06:14
Hogwarts, Legacy, Diablo 4, Starfield.
1:06:17
I mean, there were so many games that
1:06:19
came out that had issues.
1:06:24
Whether it was, I mean, a
1:06:26
lot of people point to the developers
1:06:28
being lazy. They didn't optimize for XYZ
1:06:30
games. That's not how it works, guys.
1:06:32
Yeah, right. Yeah. And
1:06:34
we had a lot of discussion. I feel like people
1:06:37
got sick of us talking about it on our
1:06:39
podcast a little bit because we were like, I
1:06:41
was bringing in multiple different people to be like,
1:06:43
Hey, how do you know what's going
1:06:46
on with this with these developers and
1:06:48
quote, unquote, lazy ports and things like that. So
1:06:50
some of it's that some of it is. Was
1:06:52
it all performance stuff or was there like control
1:06:54
and UI stuff as well? Do
1:06:56
you feel like I mean, I
1:06:59
think I think
1:07:01
the the idea of hey,
1:07:04
it's not optimized to run the way that I
1:07:06
think it should on my hardware is one part
1:07:08
of it. I think one of one of it
1:07:10
is, Hey, I want to
1:07:12
use the most bleeding edge tech and
1:07:14
guess what? It's not there. And I'm
1:07:16
talking specifically about Starfield. Oh, why didn't
1:07:18
that deal assess? Oh, because AMD gave
1:07:20
them money to not implement it or
1:07:22
whatnot. I think some of it is
1:07:25
like, like
1:07:27
being able to put options in there. Like, I
1:07:29
think of like Redfall where it's just like the
1:07:31
settings menu in there was just like junk. It
1:07:34
was hard to know if anything was actually
1:07:36
making a change performance wise at all. And
1:07:38
no matter what, you would always have these
1:07:40
huge stutter drops in these specific places. So
1:07:42
I honestly like it's just
1:07:44
it runs the gamut of
1:07:46
everything. Yeah, it's
1:07:50
it's funny. The Redfall, the
1:07:53
Redfall, the Starfield thing is interesting because, you
1:07:55
know, it's a Microsoft studio now and
1:07:58
they're building primarily presumably for Xbox. consoles.
1:08:00
That purchase happened midway through
1:08:02
the development cycle for that
1:08:04
game, but it
1:08:08
makes sense that they'd run the native version
1:08:10
of FSR, AMD's FSR
1:08:12
rather than DLSS. Look,
1:08:14
no will. AMD gave them money. I mean,
1:08:18
look, all of this is
1:08:20
complicated. Rami Ismail says that every
1:08:22
game that ever ships is a miracle, which
1:08:25
is I think accurate
1:08:27
given my experience. I
1:08:29
will also tell you that I have had people
1:08:31
yell at me on the message boards and we
1:08:34
have a very small game that literally, compared
1:08:36
to Diablo 4 and Starfield, literally no one
1:08:39
plays. But I've
1:08:41
had somebody tell me that with the straight face that a 1070
1:08:43
with 16 gigs
1:08:45
of RAM on a, I think
1:08:48
a 9600 and Intel 9600 CPU should be able to run, not running, they
1:08:55
were like, hey, the game runs at 60 frames a second.
1:08:57
I should be getting 90 to 120
1:08:59
frames a second on this. I'm like, I
1:09:02
love that you think that it's very sweet. I,
1:09:05
people have weird expectations
1:09:07
about performance on, but
1:09:10
back to the GPU thing, right? When a
1:09:12
GPU, you know, is costing twice the amount
1:09:14
of money that it used to, like I
1:09:16
totally get where somebody's like, Hey, you know
1:09:18
what? Like I paid for this, you know,
1:09:21
very expensive graphics card and usually, usually on
1:09:23
the PC, you can power through problems, but
1:09:25
we're seeing, you know, a lot of these
1:09:27
things where it's just like, no matter even
1:09:29
if you have the highest hardware, you cannot
1:09:31
power through some of these problems. Well,
1:09:34
it's, it's funny you say that because I literally
1:09:36
had a support, a support ticket
1:09:38
the other day where I helped somebody out
1:09:40
with a problem and they were like, I have a 40 90, I
1:09:42
have a 3900 K here's, I'm only
1:09:44
getting this frame rate. I was like, I have
1:09:46
the exact same computer you have. And I'm seeing
1:09:49
literally a 50% increase in
1:09:51
performance that you're seeing. And we went, I, and I
1:09:54
took the time and I troubleshooted with the guy and
1:09:56
was like, Hey, by the way, guess what your problem
1:09:58
is? Your memory clocks. are
1:10:00
at JEDEC defaults and not the
1:10:02
XMP settings. So you're underclocking your
1:10:04
memory and as a result, you're
1:10:06
on your UE4 engine games. He
1:10:08
was running the RAM at stock.
1:10:11
Yeah. Yeah, but
1:10:13
I mean, but like UE4
1:10:16
is really memory speed dependent.
1:10:18
So yeah, anyway, it's
1:10:20
a weird situation to be in. It's
1:10:23
always a weird situation. Let's see. Let's
1:10:26
see. Apple stopped selling the Apple Watch.
1:10:28
That seems like a whoops. I'm glad I might talk
1:10:30
about this in a full episode at some point because
1:10:32
it's quite an interesting story. But didn't it come back?
1:10:34
Isn't that, I thought the latest news is that, oh,
1:10:36
actually we're allowing it again. I
1:10:38
don't know. Once again, I
1:10:40
don't follow Apple too closely. She's Adam. Let's
1:10:43
see. It looks
1:10:45
like if I, I'm going to go hit buy on this Apple
1:10:47
Watch Ultra 2. Do it. Let's
1:10:50
see. I think I'll get a, a Braille loop. You get
1:10:52
a buy for science. Yeah, it's for science. I'll
1:10:54
tell my wife that and we'll see how it goes. Oh,
1:10:57
why'd you buy a, why'd you buy a knife? $900 watch. No
1:11:00
trade in. No, of course not. Buy now. Let's
1:11:03
see. This is the most exciting segment we've ever
1:11:05
done. You gotta go buy an Apple Watch. Might
1:11:08
as well get an Apple card number. With my
1:11:10
active lifestyle leaving the house all the time. Yeah.
1:11:12
Um, you don't want to break it. I
1:11:16
can pick it up in store today at Apple
1:11:18
Valley Fair. Yeah. So yeah,
1:11:20
there you go. It's back on the market. Joe
1:11:22
Biden must have needed an Apple Watch for Christmas
1:11:24
for somebody. Yeah. I went immediately
1:11:27
to Joe Biden and said, Hey, listen, come on, we
1:11:29
got to figure this out. That's
1:11:31
Joe America. Oh, I'm sorry. Yeah. Uh,
1:11:34
but, but no, so they, they had a,
1:11:36
the patent, a patent, uh, judgment
1:11:38
go against them on like
1:11:41
the way this works is interesting. Like I said, I think Brad
1:11:43
and I are going to probably do a whole episode about it
1:11:45
or we have plenty of that episode. That would be interesting. Interesting
1:11:47
story. Uh, Apple also skipped a year
1:11:49
on the iPad pro. They rolled out the M
1:11:51
two ones last like November. I think I feel
1:11:53
like I bought one right after they came out,
1:11:55
but maybe it was a couple of weeks. Uh,
1:11:58
and then just kind of didn't do it. other one this year,
1:12:00
which is, you know, as a person
1:12:02
who purchased the last one, kind of okay with
1:12:04
that. On the other hand, M3
1:12:07
seems like a nice upgrade. So, you know,
1:12:09
maybe, maybe, uh, more iPad next year. Uh,
1:12:13
and then the 12 volt two by two by six.
1:12:16
Yeah. So obviously one of the big things
1:12:18
last year with the launch of the 40
1:12:20
series was, Oh my God, my 12 volt
1:12:22
high power cables are melting my system. Uh,
1:12:25
I mean, well, only a smallish
1:12:28
number. What had it happening to them,
1:12:30
but because of that, uh, the, the,
1:12:32
uh, all the powers
1:12:34
that PCI SIG got together to say,
1:12:36
Hey, you know what? We're going to do a slight revision. And, uh,
1:12:39
I have actually seen personally in the
1:12:41
wild my first, uh, power supplies
1:12:44
that have the 12 volt two by six power
1:12:46
connector, which, you know, it's, it's not the revision
1:12:48
that I think people were screaming for. Uh, but
1:12:51
specifically, uh, you know, it does,
1:12:53
it deal with some of the, uh, seating
1:12:56
issues to make sure, Hey, it's fully seated.
1:12:58
Um, specifically for
1:13:00
the power supply to GPU supplemental
1:13:02
power cables. Yeah. The,
1:13:05
you know, the, the, the big change of
1:13:07
like, Hey, you don't have three eight pin
1:13:09
PCI power plugs. Uh, now
1:13:11
you just have one, uh, you
1:13:13
know, 12 volt high power cable. Um, and
1:13:16
yeah, like I, I still like the
1:13:18
cable as long as it's seated properly. Like
1:13:21
I would much rather use a smaller cable
1:13:23
than, than a much larger cable. Uh, and
1:13:26
also the benefits that you get from the ATX
1:13:28
3.0 spec, uh, is, is
1:13:30
really nice. So the, you
1:13:33
know, this is just a slight iteration, but
1:13:35
I think at this point, a lot of that
1:13:37
is behind us now for the most part. Um,
1:13:40
people are on their outreach ponies about something
1:13:42
else. The, the, um,
1:13:44
the interesting thing to me is so is
1:13:46
the new cable going to be backwards compatible
1:13:49
with the old cards or is this a
1:13:51
third new table in the last
1:13:53
three generations? Right. I did have that question.
1:13:55
Uh, at least according to Gordon, he says
1:13:57
it is backwards compatible. So, uh, Yeah,
1:14:00
yeah, yeah. So like the, the,
1:14:03
the, oh yeah, yeah, yeah. Cause
1:14:05
I was, we were building a PC that
1:14:07
had the new cable in the new power
1:14:10
supply that we were using, but we also
1:14:12
wanted to use a sleeved cable and we
1:14:14
only had the older 12 volt high power
1:14:16
cable. Uh, and it's
1:14:19
the works. So it works. It works. It
1:14:21
just, you get the benefits from using the
1:14:23
12 volts two by six. Got
1:14:26
it. Okay. That sounds good. And what's going
1:14:28
on? There's a, there's a slot standard coming
1:14:30
to write a power powered slot standard to
1:14:33
deliver the power through the motherboard theoretically at
1:14:35
some point. Yeah. I mean, this
1:14:37
kind of goes into my, my favorite tech of the year a little
1:14:39
bit, but the, uh, at Computex, uh,
1:14:41
Asus was showing off a GPU that
1:14:43
didn't have a dedicated, uh,
1:14:46
cable running to it. And instead they,
1:14:49
they added a, had probably
1:14:51
like an inch, uh, after
1:14:53
the, uh, PCIe, uh, by
1:14:56
16 slot, uh, you know, just kind
1:14:58
of like further down the card, uh, and
1:15:00
then a subsequent slot on the motherboard
1:15:02
to deliver power. Um, we
1:15:05
don't know a ton about it. We know what kind
1:15:07
of like comes from a server standard that's out there.
1:15:10
We don't know the theoretical limits of like how
1:15:12
much power it can feed through there, but essentially
1:15:14
the idea is you actually 12 plug
1:15:16
in a 12 volt high power cable
1:15:18
to the motherboard and it just delivers
1:15:21
the power through into that slot. Asus
1:15:24
is the only one so far that has
1:15:26
talked about having that standard, you
1:15:28
know, uh, running that much
1:15:30
power through the motherboard. It seems like it could
1:15:32
be brought to, right? You know, yeah, it's
1:15:35
not something that I would feel excited
1:15:37
about right now unless it's, you know,
1:15:39
proven to be okay. So I'm not,
1:15:41
you know, like chomping at the
1:15:43
bit to get it. And I, I, you know, but
1:15:45
I see, I see the benefit there and you know,
1:15:48
it would be nice if it becomes a thing, but
1:15:50
also at the same time, then
1:15:52
if you buy this GPU, you're
1:15:55
kind of stuck with it because it literally does not have a,
1:15:57
you know, any other slot to deliver power. So you. you
1:16:00
can't take that GPU and use it in a traditional
1:16:02
system. So. It
1:16:04
seems like a better solution would be to build
1:16:06
a bridge that goes, like
1:16:09
to build a thing that goes in and
1:16:11
loops around and then hooks into the, into
1:16:13
the top of the video card. What
1:16:16
do I know? Oh, Adam's digging around. Sorry.
1:16:18
I'm, I'm grabbing a GPU. I know this is
1:16:20
not a video podcast, but I, uh, so
1:16:22
one of the other things that we saw, uh,
1:16:24
was putting the 12 volt high power connector,
1:16:26
uh, by the bottom. Yeah.
1:16:28
Like kind of on the same side
1:16:31
as where the PCIe slot is. So, uh, when
1:16:33
you're feeding the cable through from the back of
1:16:35
your case, you're just going straight into the video
1:16:38
card rather than trying to like loop it around
1:16:40
to the, to the side or even to the
1:16:42
back. Uh, so yeah, I, I
1:16:44
like that, but also it really depends on
1:16:46
the case. So it's not an
1:16:48
open spec or not anything, but yeah, that's,
1:16:50
that's, that's interesting. Okay. So, uh,
1:16:52
last, last little bit here, what's,
1:16:55
what's some of your favorite stuff this year, Adam? What's, what's the
1:16:57
stuff that got you excited? Maybe the small stuff, maybe the big
1:16:59
stuff doesn't matter. You know, like
1:17:01
I, I will say this is something
1:17:03
we've talked about since CES 2023, uh,
1:17:05
and ended up being kind of a
1:17:07
big deal for the industry, but Hey,
1:17:10
will, uh, did you know that fan technology
1:17:12
has kind of been the same for a
1:17:14
long time? Uh, well, yeah, you hook
1:17:17
a motor on a thing and you put the blades
1:17:19
aim to specific way and then the, then
1:17:21
the air moves and it makes a whooshing sound,
1:17:24
you know, and that's how it's worked for a while.
1:17:27
And I guess, I mean, it still works in a
1:17:29
lot of cases, but at CES 2023, Gordon
1:17:31
and I saw a company called, uh,
1:17:34
four systems and they had this technology
1:17:36
called the air jet. Uh, they had two
1:17:38
different variations, the air jet mini and the air jet pro,
1:17:40
I think was the bigger one. Uh, and
1:17:43
what this is aiming to do is
1:17:45
to revolutionize cooling
1:17:47
technology, especially in small,
1:17:50
uh, hardware. So
1:17:52
like they had some demos at CES,
1:17:55
uh, so far, they actually did release a piece
1:17:57
of hardware. Actually have it back here, a ZOTAC
1:17:59
mini. PC, it's like
1:18:01
a point of sale kind of system,
1:18:03
like a real small. It's
1:18:06
like a solid state cooler though, right? Yeah, yeah,
1:18:08
yeah. So, yeah, long story short, I actually have
1:18:10
one here because last time I was here, they
1:18:12
gave it to me, but it's like the size
1:18:14
of... Like it's like a battery. Yeah,
1:18:17
yeah. And so it's solid
1:18:19
state cooling. A
1:18:22
lot of people were kind of debating on
1:18:25
if it is actually solid state, but the
1:18:27
idea is that it has no motors. It
1:18:29
is... And all the
1:18:31
efficiency of the cooling technology, just go
1:18:33
look up PC World AirJet. You'll
1:18:36
see some deeper explanations about it, but the
1:18:38
idea is that with this thin and light
1:18:40
device, it has immense back pressure to
1:18:43
be able to break the boundary
1:18:45
layer of heat. So I guess there's a
1:18:47
thing where like there's a boundary layer over
1:18:50
anything that gets really hot and
1:18:52
traditional cooling fans has a hard time
1:18:54
breaking through that and like getting the
1:18:57
cool air over it. And
1:19:00
this is aimed at really
1:19:02
using the back pressure to break that boundary
1:19:04
layer and exhaust it out of the system.
1:19:07
The benefits are is that it's really
1:19:09
small. I mean, and they had...
1:19:11
I don't have it here, but they... At their
1:19:13
demos, they compared it to the fan that
1:19:17
is traditionally in a laptop
1:19:19
and they're saying that this thing is way much
1:19:21
more efficient and also
1:19:24
silent because it doesn't have spinning
1:19:26
blades. You
1:19:28
can hear when it's at full load, you
1:19:30
can hear the air coming out, but the
1:19:32
actual system itself doesn't have moving
1:19:34
parts to make a sound. That's
1:19:37
interesting. Yeah. So I mean, they've showed
1:19:39
us a ton of demos. There's
1:19:42
only one actual piece of hardware that has it
1:19:44
that has hit the
1:19:47
market, but they continue... I
1:19:50
love going and meeting with the people over there because they're always
1:19:52
looking at new things and just
1:19:56
trying new variations of... of
1:20:00
tech that's out there. So, you know,
1:20:02
they have laptops. They even had our
1:20:04
latest video was about a MacBook Air
1:20:07
that replaced this, but worked the
1:20:09
same performance as a Pro. SSDs,
1:20:14
you know, one of the big things that we've always
1:20:16
yelled about since the beginning is like, hey, it would
1:20:18
be awesome to have this in a steam deck. And
1:20:21
they're like, yeah, we know, we know, it
1:20:24
would be awesome. So like,
1:20:26
yeah, long story short, like this
1:20:29
AirJET I truly believe
1:20:31
could revolutionize how we
1:20:33
cool small electronic devices. So
1:20:35
this is the Thor AirJET is
1:20:38
what this is called. Yeah, F-R-O-R-E
1:20:40
AirJET. I know. Intercat.
1:20:43
So I like, like, I've seen a lot of
1:20:45
things in the years. You know, I mean, I
1:20:47
haven't been here as long as you or Gordon
1:20:50
in tech, but like, of all the things I've
1:20:52
seen, this has like been one of the things
1:20:54
that has like gotten me truly excited. Well,
1:20:57
I joke about not being excited to
1:20:59
not go to CES, but walking around
1:21:01
the back alleys of the, of like
1:21:03
the, the, the disused halls where it's
1:21:05
just a bazillion small booths missing
1:21:07
this stuff. Like I remember we saw a hydrophobic
1:21:11
nanocoding back in one
1:21:13
of those areas three years before anybody
1:21:15
shipped anything that was actually in a,
1:21:18
you know, that made your phone waterproof. The
1:21:21
eye tracking and all the different weird, like
1:21:23
you, you, you walk around the, you walk
1:21:25
around the back end of the, of the,
1:21:28
I can't recall it is stacked on
1:21:30
top of each other, but it's like
1:21:32
this enormous, like 10 football fields of
1:21:34
conventional. Yeah. And you see five years,
1:21:36
if you have the right kind of eyes, you can see
1:21:38
five years into the future back there, which is fun as
1:21:41
well. Shall I do another one or
1:21:43
do you want to do another one? Well, I was going to
1:21:45
say I'm actually wearing one of mine. I bought a pair of
1:21:49
SteelSeries wireless headphones last year. Nice.
1:21:52
So I've always been a studio headphone guy for
1:21:55
fairly obvious reasons, but it turns out
1:21:57
when you sit in the same desk for 10 or 12 hours. day
1:22:00
and you walk, it's nice to not have to take your headphones off
1:22:02
to walk into the kitchen and get a drink. Yeah.
1:22:05
Um, and, and, or to dig around into the
1:22:07
desk or whatever. And you haven't had any latency
1:22:09
issues or? So I
1:22:11
did a fair amount of research when I
1:22:14
got these. They're really expensive. It's
1:22:16
the SteelSeries Arctis Nova
1:22:18
Pro Wireless. And
1:22:21
they have, they're basically, it's the only
1:22:23
low latency headset I could find that
1:22:25
had a line in. And
1:22:27
I'm not sure if it's an analog line end because most
1:22:29
of them are USB devices. Yeah. Yeah.
1:22:32
So, uh, it has a tiny bit of
1:22:34
latency. It's like 110 milliseconds if I had
1:22:36
to guess, like having, having done
1:22:38
a fair amount of latency analysis on food stuff.
1:22:41
That seems about right. Uh, it's
1:22:44
less than 200 more than more. It's
1:22:46
detectable, but not, not annoying.
1:22:48
Okay. Um, and it
1:22:50
has a little, uh, like, um, a
1:22:53
desktop control unit. How, how does that?
1:22:56
Yeah, it has a little breakout box that actually
1:22:58
also charges the second battery. So you have two
1:23:00
batteries, you can swap back and forth.
1:23:02
Oh, that's cool. So when you're, when your battery conks
1:23:04
out, you just pop the side off and switch a
1:23:06
new battery in. And as long as you like do
1:23:08
it within, I think eight or nine seconds,
1:23:10
you don't even have to like hit the power button again.
1:23:12
It just turns back on. Thanks.
1:23:15
Um, I don't actually use any of the USB stuff. I
1:23:17
just have it. I'm literally running
1:23:19
off of USB power and
1:23:21
then pipe in an audio signal from
1:23:23
my analog mixer and
1:23:26
I do so for
1:23:28
the audio nerds, I, my,
1:23:30
I, my ears
1:23:32
are a little bit lower than they are traditionally,
1:23:34
uh, on, on
1:23:36
a wired set of headphones, but
1:23:39
it's, it's, it's nice. And I can do Bluetooth. I can
1:23:41
hook it up for my phone. So if I need to
1:23:43
take a call or something like that, I can pop out
1:23:45
the little side mic, hook up to the
1:23:47
Bluetooth, listen to music or a podcast or whatever, and
1:23:49
have that all mix in on the same, the same
1:23:52
headphones without a bunch of weird software on
1:23:54
my computer, which I quite like. That's
1:23:57
awesome. Yeah. options
1:24:00
on low latency wireless are basically
1:24:02
DJ headphones that are crazy
1:24:05
expensive and all had weird sound profiles
1:24:07
that didn't seem good for the stuff
1:24:09
that I do. Both
1:24:11
the sound mixing on the game and playing games and
1:24:13
listening to music. So here we are. Another
1:24:18
one that I was excited about this year is we talked
1:24:22
a lot about a PC world, the
1:24:25
ATX 3.0 spec. I'm sorry,
1:24:27
the ATX case
1:24:29
system spec. Of course. Yeah.
1:24:32
I think everybody does that, honestly, Adam. Just
1:24:35
the other day I was eating a bowl
1:24:37
of Captain Crunch's Christmas Crunch. It's a fabulous
1:24:40
seasonal cereal with my daughter and we were
1:24:42
talking about ATX 3.0. You too.
1:24:44
I had no idea. But
1:24:46
yeah, so the ATX spec on systems
1:24:48
have been around for decades, right? And
1:24:50
the way we
1:24:53
build a tower PC has pretty much stayed the
1:24:55
same for a long
1:24:57
time. And what's happening now is that
1:25:00
companies are starting to kind of think outside
1:25:03
the box. And one of them is this
1:25:05
whole... There's
1:25:07
not a quick and easy way to
1:25:09
kind of say it, but the idea
1:25:11
of putting the motherboard headers on the
1:25:13
backside. So you get a
1:25:16
couple of benefits from this. Oh!
1:25:19
Yeah, yeah, yeah. So instead of
1:25:21
having all those ugly wires visible through
1:25:23
your nice glass side panel,
1:25:26
now you have the wires on the back.
1:25:29
They say it helps with maybe airflow, but I'm
1:25:31
like, eh, I don't know about that. That seems
1:25:33
like bunk to me. But it seems
1:25:35
like all the benefits of putting a
1:25:37
hole behind your CPU bracket on
1:25:40
the motherboard tray, but just
1:25:42
for everything. So that it's also like all
1:25:45
of the stuff that's a pain in the ass
1:25:47
access around your cooler or your RAM or whatever
1:25:50
is suddenly on the backside. So
1:25:52
you just take the back case off to adjust
1:25:54
your wire. That sounds fabulous. So imagine building system,
1:25:56
right? I
1:26:00
typically like to build outside the motherboard stuff outside
1:26:02
of the case. So I put the CPU in
1:26:04
the RAM, the SSD, all that kind of stuff,
1:26:06
you know, prep it, put it in the case.
1:26:08
And then when you plug in the power supply
1:26:10
stuff, you have to do that dance where you
1:26:12
get the cable, you route it through the hole
1:26:14
that you think it needs to go in. Then
1:26:16
you go to the other side of the case
1:26:18
and oh man, it's the wrong hole. I need
1:26:20
to take it back out, put it back in, right?
1:26:22
So that whole dance of going side to side.
1:26:24
This is, once you put the motherboard in, everything
1:26:27
is right there. Like, so you
1:26:29
plug in the power supply and
1:26:31
then you route your cables literally
1:26:33
just, you know, okay, it goes
1:26:35
there, it goes there, it goes there. I mean, there's,
1:26:38
you know, a couple of ways that it
1:26:41
doesn't work. Obviously for the GPU, um, I
1:26:43
mean, Asus is taking it to the next
1:26:45
extreme by having that power slot so that
1:26:47
you just plug 12 volt high power in
1:26:49
your motherboard in the back and then that
1:26:51
works. So in some cases you'll still need
1:26:53
to route a PCI power to your GPU
1:26:55
in the traditional way. You
1:26:58
just put a hole though. Yeah, right.
1:27:01
Yeah. Hole in the middle of the motherboard ran
1:27:03
the, run the cable through there. Exactly. So the,
1:27:05
I don't know, like the, we
1:27:08
saw a lot this at CompuTecs, a lot
1:27:11
of companies getting into this space. And right
1:27:13
now like it's still, it's still early days.
1:27:15
Companies need to work together to make this
1:27:17
kind of like a viable system. Cause
1:27:20
you want the motherboard and the case to have
1:27:22
the same kind of cutouts and put in the
1:27:24
same places. Um, there
1:27:26
are companies working, working
1:27:28
together to make this a reality,
1:27:30
but this is kind of for
1:27:32
traditional tower systems. This is like the,
1:27:35
the, like the next evolution. And
1:27:37
some people aren't super excited about it, but I
1:27:40
was excited about it already when we saw the
1:27:42
CompuTecs and then I got more excited about it
1:27:45
once I actually built my first system in it.
1:27:47
And I can't talk about that system cause it's
1:27:49
under embargo for a little bit. Um, just subscribe
1:27:51
over on PC world and go watch the video,
1:27:54
but building my first system in it, like
1:27:56
I've built many systems. I'm sure you've built many systems.
1:27:58
So this wasn't like, revolutionary, but
1:28:01
it was just like so easy. And
1:28:04
I can imagine for you first time builders,
1:28:07
like not having to do that snake cable
1:28:09
dance and making sure you're plugging into the
1:28:11
right spot, like it just
1:28:14
feels like this is gonna be like
1:28:16
groundbreaking for like just building in a
1:28:18
system. Well, I mean, yeah, like I
1:28:20
think about plugging in the 12 volt
1:28:23
CPU power, right? And how, especially if
1:28:25
you're in a small mid tower, getting
1:28:29
those big fat power cables around and getting
1:28:31
them to turn the corner and getting them
1:28:33
in a place that doesn't look janky is
1:28:37
always a pain in the ass. And
1:28:39
it's like to me, it really
1:28:41
brings me back to like when we first started
1:28:43
having CPUs that had backplane mounts and
1:28:46
CPU coolers that had backplane mounts. And
1:28:49
suddenly Cooler Master was like, hey, you know what, we just
1:28:51
cut a hole in the board where the
1:28:53
CPU goes so that you can unscrew it
1:28:55
without having to dismantle the entire PC and
1:28:58
change the CPU cooler, you're welcome. And
1:29:00
like it really
1:29:02
makes a difference. Now, like
1:29:05
you said, the place that we could really mess this up
1:29:07
is if we have a hardware compatibility list for your motherboard
1:29:09
in cases now, where like the
1:29:11
case holes only line up with certain cases
1:29:13
on certain motherboards. I would
1:29:15
hope that we would not create that problem
1:29:18
for ourselves. And once again,
1:29:20
I do know of a handful of
1:29:23
companies that are actually working together to
1:29:25
make sure that, hey, you know what,
1:29:27
you have a different system, I have a different
1:29:30
system, but at least at the end of the
1:29:32
day, the cutout zones for the case are
1:29:34
in similar places that you're not gonna get
1:29:36
screwed. So I
1:29:39
mean, Gordon always likes to point out, like if you
1:29:41
look at the actual ATX spec, it's
1:29:43
actually pretty damn loose. It just all the
1:29:45
companies kind of like, were able to come
1:29:47
together and just agree to something and it's
1:29:49
been that way for decades. So like,
1:29:52
I do believe that we can get
1:29:54
there to a similar spot. And
1:29:58
trust the community, man. Yeah,
1:30:00
yeah, and it's not groundbreaking
1:30:02
like a BTX or an actual
1:30:04
complete change to the ATX spec,
1:30:06
but it is the next
1:30:09
step along the way in my mind. So
1:30:13
my next thing, we've talked about this
1:30:15
a lot on the podcast, so I won't belabor it,
1:30:17
but there's two pieces of open source software that have
1:30:19
completely changed the way I use, not the
1:30:22
way I use, but the way I manipulate my
1:30:24
computer. Fan control, which I
1:30:26
think you introduced me to, is
1:30:29
an open source fan curve editor. Oh, it's
1:30:31
so good. You can do,
1:30:33
it does stuff that you can do
1:30:35
in other applications, but it
1:30:37
bundles them all in one place and
1:30:39
lets you make detailed
1:30:42
and well-defined fan
1:30:45
curves and behaviors for your fans. So for
1:30:47
example, you can set it so
1:30:49
that it runs one curve when the CPU temperature
1:30:51
is below this point and a different curve when
1:30:53
the CPU temperature goes up to the
1:30:56
under load temperature and it just
1:30:58
switches automatically between the two and it means that
1:31:00
you don't have
1:31:02
to hear your PC when you're not doing something
1:31:04
and you do, but you
1:31:08
can still turn it up so you can get max performance if you
1:31:10
want when you're under high load. And it
1:31:12
literally puts every single fan in
1:31:14
your system in one
1:31:17
easy to handle place, right? For
1:31:19
me, assuming your hardware is all supported, it's all
1:31:22
across. Exactly, yeah. So for me,
1:31:24
it's like I
1:31:26
used to have a different application
1:31:28
that ran the fans for the
1:31:30
AIO. I had a different application
1:31:32
that would run the case fans. If
1:31:35
I wanted to control any sort of
1:31:37
the fan curves on the GPU, that
1:31:39
would be another application. This literally puts
1:31:41
everything into one and adds those features
1:31:43
that you're talking about. I
1:31:45
know you talked with Brad recently about it too,
1:31:47
but when I was telling him about
1:31:49
the history kind of stuff because he was
1:31:51
like, man, my system does get
1:31:54
loud really quick. And I'm like, oh, well,
1:31:56
it's ramping up based off of CPU package
1:31:58
temperature. You can tell it not to. ramp up
1:32:00
so quick, you know, under those spiky loads
1:32:02
kind of thing. And you're just like,
1:32:04
really? And I'm like, yeah, that's. And
1:32:08
for me, having it all in one place is nice.
1:32:10
Not having to go into the bios to make adjustments
1:32:12
is really, really convenient because that's what I used to
1:32:14
do. And then the other thing
1:32:16
is my, my
1:32:19
water cooler is supported. So
1:32:21
I can base my fan speed on the
1:32:23
water temperature rather than the CPU temperature, which
1:32:25
is kind of automatically does the hysteresis for
1:32:28
you. Huge. But yeah, it means that I
1:32:30
actually am spinning up
1:32:32
the fans based on the amount of energy in
1:32:34
the water rather than the amount of energy, then
1:32:37
the instantaneous measurement of the heat coming off the CPU,
1:32:39
which is nice. And I don't
1:32:41
know about you, but I definitely kicked some
1:32:43
money to, to the person who developed this.
1:32:45
Cause I'm just like, it's free, but I
1:32:47
want you to keep going. And, and honestly,
1:32:49
like the past, whatever months I've been using
1:32:51
it, I mean, updates are coming out hot
1:32:53
and heavy. Yeah. He,
1:32:55
I had a problem with a piece of hardware.
1:32:57
He helped me out. I, I chucked some money
1:33:00
over there after that. I
1:33:02
need to add them on my, on my
1:33:04
GitHub monthly, monthly subs, I think. But
1:33:07
it's just one guy and he's using open
1:33:09
source libraries that connect to all
1:33:11
the hardware on the same front. Open RGB
1:33:14
is the same idea, but for all everything
1:33:16
that has lights in your computer. And
1:33:19
it is broadly supported using a series of
1:33:21
all open source, other
1:33:23
open source projects. It
1:33:26
also provides an API that
1:33:28
other things can connect to. So if
1:33:30
you want to use like
1:33:32
Aurora or I can't remember
1:33:34
the overall replacement is called
1:33:37
Artemis to, to
1:33:39
interface to get like fancy game lighting
1:33:41
onto your RGB lights. You can do
1:33:43
that. How many, I'm sorry, real quick.
1:33:45
How many people use the game specific
1:33:47
lighting? I know anybody.
1:33:49
I, you, I did. So when I played a
1:33:51
lot of Overwatch and I had a logic keyboard
1:33:53
that was supported, I did because it would change
1:33:56
colors when you change characters. But
1:33:58
then they introduced a bunch of skins that didn't. match
1:34:00
the colors of the like once
1:34:02
the Diva skin once you had a blue
1:34:04
Diva skin the pink Diva keyboard didn't make
1:34:06
as much sense and like you know whatever.
1:34:08
Okay. Like I'm
1:34:11
a tasteful northern lights on all of
1:34:13
my lights Adam but
1:34:16
the benefit for open RGB is that you can
1:34:18
set up all of your lighting all of your
1:34:20
things with lights in one place and
1:34:22
apply the same changes to all of them at the same time.
1:34:25
You can do maps like mine mine goes from top
1:34:27
to bottom throughout the case the RAM you know it's
1:34:29
all synchronized nicely. I spent a fair I don't want
1:34:32
to say an embarrassing amount of time but I spent
1:34:34
a fair amount of time figuring out how to do
1:34:36
that. I'm really happy with it. I'm
1:34:38
never going to touch it again probably. Awesome. But
1:34:41
it just kind of quietly runs and
1:34:43
if you have a QMK compatible keyboard
1:34:45
you can even hook that
1:34:47
in to open RGB now so you can
1:34:49
get real time lighting on a real real
1:34:51
ass keyboard which was the thing I didn't
1:34:54
think was possible because of the low power
1:34:56
CPUs that they put in those keyboards. Wow.
1:34:59
But some enterprising people figured it out
1:35:01
for a lot of the most popular
1:35:04
you know like like
1:35:07
RGB mechanical keyboards out there.
1:35:09
So yeah it's a it's a cool thing.
1:35:12
Nice. Well my last cool thing
1:35:14
that I was excited about this year I saw
1:35:17
I'm in I originally went to school
1:35:19
for audio engineering back in 2008. And
1:35:22
even then we were talking about
1:35:24
how the frequency spectrum that wireless
1:35:26
devices worked on was
1:35:28
you know the audio professionals you
1:35:32
know we're getting the short end of the stick and
1:35:34
just over time we're going to get less and less
1:35:36
of that spectrum right. So a
1:35:38
couple of years ago we did switch to
1:35:40
Wi-Fi direct based systems and I had I
1:35:42
had some problems
1:35:44
especially when we go to trade shows
1:35:47
like where everybody's using Wi-Fi like we
1:35:49
had some series of dips. Our
1:35:52
strategy is CES and E3 was
1:35:54
just to carry a 25 foot
1:35:56
long XLR cable. I
1:36:00
actually carried a loop of XLR cable everywhere I went
1:36:02
with the stick mic on it and I'd chuck it
1:36:04
to Joey when it was time to record a bit.
1:36:06
Right? Because it worked every time. Yeah,
1:36:08
right. So this
1:36:11
year, and believe me, we
1:36:15
bought way too many wireless audio systems over
1:36:18
the past couple of years to try to find one that
1:36:20
works well for our
1:36:23
workflow. But this year, Rode
1:36:25
introduced, actually just bought a second one,
1:36:27
the Rode Wireless Pro. So
1:36:30
this isn't too much different from
1:36:33
some of the other wireless systems like the
1:36:35
DJI mic is actually pretty awesome. The
1:36:37
original Rode wireless systems are awesome.
1:36:40
But what the Pro introduces is
1:36:42
onboard recording of 32-bit float. Which
1:36:46
32-bit float, if people who don't know,
1:36:48
is a good way to think
1:36:51
of it as like high dynamic range for audio
1:36:53
or like... I'm
1:36:58
trying to think of... Well, so you think about... If
1:37:02
you're looking at audio recording, you're taking
1:37:04
a number of samples per second
1:37:06
and the size of
1:37:08
each of those samples
1:37:10
determines how much audio gets captured
1:37:12
basically, right? So if you're recording
1:37:14
at 48 kilohertz, you're recording 48,000
1:37:16
slices every second and each of
1:37:21
those slices is either 16-bit integer, 24-bit
1:37:23
integer, I think you can do 24-bit float
1:37:27
now too or 32-bit float, right? Yeah,
1:37:30
and so 32-bit float, so 32-bits gives
1:37:32
you the most like
1:37:36
range of whatever the frequency is
1:37:38
going to be, but 32-bit float
1:37:41
essentially captures it in more
1:37:44
space fidelity. Yeah,
1:37:46
highest fidelity and also... Sorry,
1:37:49
I'm explaining the
1:37:51
math bad here. The idea is that
1:37:53
no matter how hot that you have
1:37:55
the gain or how quiet, you
1:37:57
can bring it back in post. in
1:38:00
camera. Oh, wow. I didn't
1:38:02
know that. Yeah. So the idea is
1:38:04
that like, you know, when you shoot
1:38:06
JPEGs versus raw on cameras, raw
1:38:09
is always has the most information and you just
1:38:11
kind of can kind of bring things back if,
1:38:13
oh man, I overexposed, but it's okay. I shot
1:38:15
it in raw. I can kind of bring it
1:38:17
down. Well, cause we're all you're capturing what the
1:38:19
what the sensor like you're capturing the state
1:38:22
of the sensor rather than an image.
1:38:24
Yeah. Yeah. So non 32 bit
1:38:27
float is a way to think of like, that's
1:38:29
a JPEG. You're, you're, you're baked in. If you
1:38:31
know you had some sort of distortion, maybe
1:38:33
you had the mic gains clipping too much.
1:38:35
You can't really get the, it's a square
1:38:37
wave. You literally can't get that data back,
1:38:39
but 32 bit float, uh, you're
1:38:41
like, Oh man, I was clipping. That's okay. I can bring
1:38:43
it down. It re retains
1:38:45
all of that information, uh, at
1:38:48
a much wider, you know, variations and
1:38:51
non float. How do you
1:38:53
sync that back in though? Uh, well,
1:38:55
so yeah. So is that just like a
1:38:58
fail safe or is that? Yeah. So the,
1:39:00
the, the connection to, to the
1:39:02
camera, right? Cause it's a wireless system from the
1:39:04
receiver to the, I'm sorry, from the transmitter to
1:39:06
the receiver, the receiver plugs
1:39:09
into the camera and you don't get 32
1:39:11
bit float. You're just getting the system. Uh,
1:39:13
but if you record it internally, then you
1:39:15
just plug it into your system, grab the
1:39:18
32 bit float file, put it in your
1:39:20
editing software, sync it up and you
1:39:22
know, and then you've got the highest fidelity. So
1:39:24
honestly, like, like we,
1:39:27
we were fine without the 32 bit float.
1:39:30
Um, you know, because we
1:39:32
were trying to solve the, the issues of
1:39:34
dropout between transmitter and receiver. Uh, but
1:39:37
this at least gives me that, that, uh, I
1:39:40
dunno, just that backup and that, that feeling of
1:39:42
like, Hey, if something really goes wrong, I have
1:39:45
it recorded internally and I have it recorded
1:39:47
in a way that like, you
1:39:49
know, something has to go real wrong
1:39:52
to not be able to get it back. So then
1:39:54
you just clap or something in mind. Do you just
1:39:56
clap at the start of every, every piece? You know,
1:39:59
the funny thing is Like I've been doing audio since
1:40:01
2008. I don't
1:40:03
really clap anymore. Like I can, I can
1:40:05
just sync up waveforms like, like that. Waveforms.
1:40:08
Yeah. Yeah. Yeah. So like I don't
1:40:11
really clap or do any, any sort of sync
1:40:13
at the beginning of stuff. I can just do
1:40:15
it visually, like no problem. Yeah.
1:40:17
It's, it's, it's awesome. Like, like, I
1:40:19
definitely feel like we're, we're in a
1:40:21
really good spot with wireless transmitters
1:40:25
and yeah, I I'm, I'm excited
1:40:27
to use these at CES because
1:40:29
we have two, two systems now.
1:40:31
And CES is going to be the
1:40:33
first time where we get to like really, you
1:40:36
know, test it out and put it through
1:40:38
paces. Are you still carrying the 20 foot
1:40:40
XLR table just in case? Actually
1:40:44
funny. So we do a live
1:40:46
recording of our podcast from CES, and
1:40:49
we're going the other way where we were
1:40:52
using our, our wireless devices usually for the
1:40:54
show. But now like we have, we've run
1:40:56
into so many problems and not all of
1:40:58
its wireless transmission related. And
1:41:00
I was like, you know what, let's just
1:41:02
dumb down that whole system and just plug
1:41:04
everything wired because let's just
1:41:06
do that. So sometimes it's just easier, right?
1:41:08
Yeah. Yeah. So, it's,
1:41:11
it's when we switched from the old
1:41:13
analog Sennheiser's to the
1:41:16
digital Sony's, it
1:41:18
was, it was the first time that we
1:41:20
could reliably use those on the show floor.
1:41:22
Cause the analog Sennheiser's would crash into even
1:41:24
with 200 channels, you'd crash into somebody else's
1:41:26
channel occasionally. You'd get interesting. Okay. Some, you
1:41:29
know, some Japanese TV station
1:41:31
recording a piece. I
1:41:34
will say one, sorry, one, one last
1:41:36
thing. We used to, to cover RSA,
1:41:38
the security conference here at the Moscone
1:41:40
center. And they
1:41:43
specifically would have you register,
1:41:46
you know, as a, as a, somebody who was a shooter,
1:41:49
and they would give you a
1:41:51
personally specified frequency.
1:41:56
Number one, it was, it was kind of at first, it was like, Oh,
1:41:58
this is a pain in the butt. We got to go. into the
1:42:00
office, we got to register, they got to give
1:42:02
us the frequency and you know, we have no
1:42:04
way to maneuver around it. But then once we
1:42:07
were at the show, we were like, oh, wow,
1:42:09
this is great because we know nobody else has
1:42:11
this frequency. So I know
1:42:13
CES can't do it. It's a much larger scale
1:42:15
than RSA, but like that was like the
1:42:18
best of the best. I think the worst
1:42:20
one we ever went to was NAB, which
1:42:22
is the National Association of Broadcasters. And it
1:42:24
was just all camera and audio gear and
1:42:26
like nothing wireless worked ever. It
1:42:28
would have been a nightmare to demo that stuff. Anyway, my
1:42:32
last one is a big one. This
1:42:34
was for me the year that USBC became
1:42:36
the main cable I carry and really the
1:42:38
like I got a phone that has USBC.
1:42:40
I do
1:42:43
carry a Qi or MagSafe charging
1:42:45
pad with me most places. But
1:42:48
for the most part, everything else, it's
1:42:51
all C now. It's
1:42:53
such a beautiful future. I mean, there are
1:42:55
still some like pain points in there. Like
1:42:58
Gordon definitely has done some testing. He has
1:43:00
one of those little boxes that you can
1:43:02
test USBC like charging speeds and
1:43:04
stuff. So like, you know, not
1:43:06
every cable is equal or every like
1:43:08
Walwart, you know, that you plug
1:43:10
into. But at the same
1:43:12
time, man, having everything terminated in one single kind
1:43:16
of termination is like, oh, it's awesome.
1:43:19
Well, and like I went through and replaced we
1:43:21
used to have like
1:43:23
I had a big seven port USB
1:43:25
charger, USB A charger that
1:43:27
was probably a 20 watt max behind
1:43:30
the bed that like would run snake
1:43:32
cables up to the nightstands. That's
1:43:34
just a MagSafe and a Qi
1:43:36
and a C now. And
1:43:39
we're like turns out it's easier
1:43:41
there. I put one next to the couch. Like
1:43:43
there's chargers everywhere. They're all the same charger. Everybody can
1:43:45
use the same thing except for my daughter who's still
1:43:47
on a lightning iPad. But
1:43:50
everything other than that, you're going to have to sit down
1:43:52
and have to talk with her. I think. Well, look
1:43:55
when she wants to buy her own new iPad, she's bought.
1:43:57
No, no, no, no, no. No, no, no,
1:43:59
no. No, no, no, no. But yeah, it's a good
1:44:01
future. I'm
1:44:04
excited about like
1:44:07
problems aside, the fact that it's the same
1:44:10
connector for data and power and
1:44:12
power varies widely from data and all
1:44:14
that. It's confusing to people. I
1:44:16
understand it. I'm happy with it. It's
1:44:19
important to me this year. Yeah.
1:44:21
And I do feel like this was the
1:44:24
year that that switch was made even for
1:44:26
me too. Whereas like, hey, you know what?
1:44:28
I have a couple of edge cases that
1:44:30
are still micro USB, but for the most part, all
1:44:33
C, baby. Yeah, I think it's all the gamepad.
1:44:36
I think at the last of the micro USB
1:44:38
gamepads went away this year and then
1:44:42
the lightning dying on the high end iPhones
1:44:44
was surprisingly. I didn't think it was going to
1:44:46
be that impactful because I don't really turn... I
1:44:48
thought I didn't plug my phone in that
1:44:50
much except for I do it every single time I
1:44:52
get in the car. So, oh yeah.
1:44:54
Yeah. Yeah. Adam,
1:44:58
thank you so much for coming by and revisiting
1:45:00
the year. What was? Yeah, no,
1:45:02
it was a crazy year. And
1:45:05
so thank you. Thank you again. I appreciate
1:45:08
it. Really happy to have you. Well, you can let Adam
1:45:10
know how he did as a substitute brad on the discord.
1:45:12
Where can people find you, Adam? pcworld.com
1:45:15
is the website, but
1:45:17
I am mostly on
1:45:20
youtube.com/PCWorld. All
1:45:22
the fun PCWorld videos. I am either
1:45:24
shooting, editing or in. So,
1:45:26
yeah, go over there. In our podcast, The
1:45:28
Full Nerd, we have Will on every once in
1:45:30
a while and we need to have you back
1:45:32
for sure. Yeah, I'd love to. It's
1:45:35
always good to come over and talk to you and
1:45:37
Gordon and Brad and whoever else happens to be around
1:45:39
on any given week. It's
1:45:41
a good show, especially if you like to talk about the
1:45:43
ins and outs of the PC... Of
1:45:46
the PC hardwares. Of the PC
1:45:48
World. Yeah, the PC World. Thank
1:45:51
you so much, Adam. And we will have to have you
1:45:53
gone again soon. I'd love to. Thank
1:45:56
you so much, Adam, for coming by. And you
1:45:58
should definitely check out The Full Nerd. at
1:46:01
wherever fine podcasts are found. As
1:46:04
always, Brad Wilmade of TechPod is a 100%
1:46:06
listener supported show. We
1:46:08
appreciate everybody who supports us,
1:46:10
whether it's on Patreon at
1:46:13
patreon.com/techpod. Again, that's
1:46:15
patreon.com/techpod, or just by telling
1:46:17
your friends about us. We
1:46:19
appreciate all of you all. This is
1:46:21
the last episode of the year, so for
1:46:24
Brad, I'd like to thank everybody, but especially
1:46:26
thank our executive producer
1:46:28
tier patrons, including Andrew Slosky,
1:46:30
Bunny Fiend, V, Paddle
1:46:33
Creek Games, Makers of Fractured Veil,
1:46:35
David Allen, James Kamik, Joel Krauska,
1:46:37
Jordan Lippett, Nick Johnston. Thread
1:46:41
Club supports Desks and Pets, Twinkle
1:46:44
Twinkie, and Pantheon, makers of the
1:46:46
HS3 High Speed 3D Printer. It's
1:46:49
the last episode of the month. We'll be back next week
1:46:51
with the Q&A. I think Brad's... We're thinking Brad will be
1:46:53
back for that, but if he's not, we'll welcome him for
1:46:55
the plan B. Since
1:46:58
this is the last episode of the month, we want to
1:47:00
also thank our associate producer tier patrons, including
1:47:02
Alejandro Navarro, Andre Emberk,
1:47:05
Andrew Young, Arthur
1:47:07
Geese, Ben Tallman, Eric, Eric
1:47:10
Frey, Eric Klein, Eric the Fourth, soon to
1:47:12
be the first after the Great Eric War.
1:47:14
That's a lot of Eric's. We're still holding
1:47:16
strong at four Eric's, and sadly no Eric's.
1:47:20
Felix Kramer, Ram Banks, Chad
1:47:22
Rita, Matt Walker, parentheses, Walkman
1:47:24
8080, close parentheses, Nathan
1:47:27
Phelps, Sanchik Kumar, Steve Lynn, Thomas
1:47:29
Shea, and Tom Hilton. Thank
1:47:32
you all so, so much. And thanks to everybody.
1:47:34
As always, if you subscribe to the podcast, you
1:47:37
get access to the Discord. You get the Patreon
1:47:39
exclusive episode. The Discord
1:47:41
is a constant source of
1:47:43
joy in my life. So I appreciate everybody
1:47:45
who participates and jumps in over there. I
1:47:48
hope everybody is a safe and happy new year, and we
1:47:50
will see you all next year. Thanks for listening. you
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