Podchaser Logo
Home
221: Cluck to Home Screen

221: Cluck to Home Screen

Released Sunday, 11th February 2024
Good episode? Give it some love!
221: Cluck to Home Screen

221: Cluck to Home Screen

221: Cluck to Home Screen

221: Cluck to Home Screen

Sunday, 11th February 2024
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:00

So after we recorded the podcast

0:02

last week, I was

0:04

sitting in the living room and I opened up

0:07

an app on my

0:09

phone that had an advertisement in it for

0:12

a fast food place. And

0:14

of course, I was doing the beeps. My phone

0:16

was at maximum volume and the

0:18

phone was like, yo, you want

0:21

some chicken nuggets, man? We got chicken nuggets

0:23

full volume. And everybody looked at me like,

0:25

what's going on here, man? Your phone is

0:28

yelling at you. This was an app advertisement

0:30

to be clear, not like a YouTube advertisement.

0:32

This was an, I think it was probably

0:34

in Reddit if I had to guess. So

0:37

that seems illegal. I don't think

0:39

you should be able to play sounds on people's devices unsolicited,

0:41

but you know, I think there's a lot of things

0:43

you shouldn't be able to do with people's devices and

0:45

yet somehow they continue. You know what I do think

0:48

you should be able to do, uh, Brad?

0:51

What's that? Is he some absolute

0:53

garbage food on the superb owl

0:55

Sunday? Yeah. You know, I don't

0:57

care much about football, but it

0:59

does seem like a good excuse

1:01

for indulgence decadence. If you will.

1:03

Yeah. Get, get a, get a like, well, like, where,

1:05

where do you like to go? What's your starting point? What do

1:07

you kick off with? Like you like a protein

1:09

and you like a lot of carbs or what

1:11

are you, what are you, what's your strategy? Man.

1:14

Uh, I mean, it varies by event. Okay.

1:16

You know, like if it's Christmas, I mean, obviously this

1:18

is not Christmas, but like

1:20

the holidays, it's like sausage balls and

1:23

things of that nature. Like I like a, I like

1:25

a sausage ball, all the sausage ball for a football

1:27

game. I don't know. It's a different

1:29

category of stuff. You know, football game. It's like chips

1:32

and dip. It's like bad. It's worse stuff. I don't

1:34

know. Buffalo wings. Well, okay. So I guess the question

1:36

is, if you're doing a spread for a football game,

1:38

do you put plates like, is it a drive by

1:40

you just grab something and jam it in your face

1:43

or are you like putting a little plate next to this? You

1:45

can make like a little spread and then take it back to

1:48

your seat to watch the game. Yeah. I think it's, I think

1:50

it's proper to always have a little plate. Even if you don't

1:52

need it, you and I are different people. I would say plate

1:54

plates optional is what I'm going to say. It's okay. If you

1:56

just want to drive by, dip a chip and go, go for

1:59

it. If you want a plate to

2:01

catch the crumbs or whatever, I won't argue. Okay, like

2:03

in a crumb, if you're eating something that has crumbs

2:05

or like, I guess if you're doing a dip, you

2:08

have like a seven layer dip there. You want to

2:10

get a big spoonful of that and slop it down

2:12

on your plate. Oh, seven layer dip is... What

2:15

are your seven layers? It's like guac

2:17

and refried beans, sour cream, probably some

2:20

sort of cheese mix. Uh, lettuce and

2:22

tomato. Does that count as one or two layers?

2:24

I think that's each a layer. That's six. And

2:26

then maybe olives? Yes, olives. We'd say sour cream.

2:28

Man, maybe I should... So yeah, I'm sitting here

2:31

trying to think what... I'm going to be solo.

2:33

Yeah. Unless I swing by your house. I'm not

2:36

sure yet. I'm saying make a seven layer dip

2:38

and then that's like two, three meals right there.

2:40

That's true. I don't know. Did

2:42

you guys ever do the Rotel tomato

2:44

dip? Are you kidding me? Yes. Okay.

2:48

You mean you take a half a slab of Velveeta and

2:50

a can of Rotel and put it in the microwave oven

2:52

for four minutes? That's the easiest thing you can possibly make

2:54

for a party situation. There's an amount of that that you

2:56

should stop at. Like that's one of those things. Once

2:59

you... It becomes clear that it

3:01

is not real food. About

3:03

midway through a bowl of that. So that's my quandary.

3:05

If I'm going to be by myself and I make

3:07

an entire serving, like an entire

3:09

dish of that, something

3:12

bad might happen. Look, that is no one man

3:14

should concern one entire serving. And then also you're

3:16

going to have a half a slab of Velveeta

3:19

left over too, which is... It's

3:21

no longer shelf stable once you open the foil. Wait,

3:24

is that actually true? But

3:26

Velveeta is not in the chilled section of

3:28

the grocery store, Brad. It's ultra pasteurized. This

3:30

is how you know I've never had to

3:33

buy Velveeta before. So I was

3:35

thinking like a five... Seven layers is pretty good though.

3:37

Because that's how you got some like protein and the

3:39

refried beans, maybe put some black beans on top if

3:41

you want to go for an unprecedented eighth

3:43

layer. You

3:45

got dairy, you got a vegetable somewhere

3:48

in there with the guac and lettuce.

3:50

Man, you know what? You might be

3:52

on something. I was thinking just buy

3:54

a giant bag of tortilla chips, make

3:56

the Rottel Velveeta thing, maybe make some

3:58

fresh guacamole. mully to go between back

4:00

and forth, you know, not all of

4:02

the healthy to cut it with some

4:04

healthy fats. Yeah. But the seven layer

4:07

might trump all of that actually. So I've got some wild

4:09

cards for you. One is that you can do wings in

4:11

the oven real easy if you dry them off all the

4:13

way and then do salt

4:15

and a little bit of baking powder on the

4:17

outside, a little crisp off real good and like

4:19

an oven. You

4:22

want them to be super dry. There's a serious

4:24

recipe for those that's good, but cut the salt

4:26

on that is my advice. The

4:28

other one is a lucky peach

4:30

recipe from way back where they're like, just

4:33

go buy a couple

4:35

of a couple of bags of

4:37

the cheapest shrimp ramen that they

4:39

have at your grocery store and

4:41

then throw out the noodles and

4:43

take the packets and put them in a quart

4:45

of sour cream and stir it up and let

4:48

it sit overnight. And it turns

4:50

into like a French onion dip, but it's

4:52

like raw shrimp ramen dip. And it is

4:54

that in some ruffles is

4:56

unbelievable. That is the

4:59

most collegiate food recipe strategy

5:01

I have ever heard. So I was

5:03

skeptical of this. I made a

5:06

batch when we went camping with

5:08

the kiddos school friends last summer

5:10

and everybody was like,

5:12

what is this? I was like, it's shrimp dip. Just

5:14

try to, it's pretty remarkable. And everybody's like, I don't

5:17

know, shrimp dip. And

5:19

then like 45 minutes later, the entire

5:21

quart of sour cream was gone. It was

5:23

like vultures and descended on that stuff. That

5:25

sounds dangerous. Speaking of things that are not

5:27

entirely food. I'm

6:00

Will. I'm Brad. Hello. Doing this before

6:02

we eat lunch is dangerous. Yes, I'm

6:04

hungry. Is it? I just ate a

6:06

hot dog and I'm hungry again because of all the dip talk.

6:08

This is how you solve this problem. You just stop eating. I

6:11

mean, okay, I'm being a little flip. Don't

6:13

stop eating. But frankly is

6:15

half the reason I started fasting was,

6:18

man, I don't have time to eat until like

6:20

two or three o'clock every day anyway. Might

6:23

as well just make this a formal declaration.

6:25

I'm much more into slowing it turns out.

6:27

Mmm, but yeah, it's uh It's it's the

6:29

it's time for the Super Bowl. I didn't

6:31

even look at TV sales this year. Usually

6:34

I look at TV sales around Super Bowl because that's

6:36

a good time for that. Yeah, a friend of the

6:38

show, a friend of

6:40

the show recently bought a ridiculously oversized TV.

6:43

Oh How

6:45

oversized are we talking? 100 inches. Wow.

6:48

And when he told us what it cost It

6:51

was less than I paid for my Panasonic

6:53

like 10 years ago. No kidding. Yeah, I

6:56

was shocked. TV's gotten pretty cheap Yeah,

6:59

I don't I don't have a wall large enough

7:01

for a hundred inch TV though I don't think

7:03

trying to think your living room

7:05

how big zeroes now 65 65

7:08

I've decided 65 is kind of a sweet

7:10

spot 65 is pretty good Norma's

7:13

77 I think which is which is You

7:17

know substantial enough that his he also has

7:19

a ceiling so it makes a difference Yes,

7:21

if you have a foot ceiling 65 seems

7:23

like pretty much I don't think I want

7:25

to go much much bigger Yeah, I gotta

7:27

tell you I have become violently HDR pilled

7:30

Oh really like I know we've talked about it before you

7:32

don't know what you're missing I thought I knew what I

7:34

was missing I did not have you turned it on on

7:36

like I'm like the PC now you playing video games on

7:38

the PC Not as

7:41

yet. Okay, I've been playing trying to

7:43

finish that Final Fantasy 7 remake boys Is there

7:45

some bright ass stuff in that game? Oh, I

7:47

didn't play that with HDR and cuz I streamed

7:50

it It looks really good. Oh,

7:52

it's how far in are you chapter 8 or 9

7:54

currently? I've still got a ways to go. Are you

7:56

doing all the like the side stuff with the with

7:58

the VR missions and all that stuff? Uh,

8:00

I don't think they're called VR missions, but this

8:02

is a nearly three-year-old playthrough, and I have been

8:04

doing all the side stuff when I

8:06

dropped it two and a half years ago. Oh, so

8:09

you just picked it back up. You didn't start at the beginning. No, no,

8:11

no. I picked up my very old save

8:13

and just got back into it. So I might get side

8:15

stuff in the interest of just getting through it. Couple

8:17

of those, couple of those vital VR

8:20

things are pretty hard. Yeah.

8:23

It's a good game. I really enjoyed it. Having

8:25

never played those before, I was, I was,

8:27

I was enthralled. We're

8:29

not here to talk about Final Fantasy today, Brad. We

8:32

are here to talk about the ultimate VR

8:34

mission. Yes, we're here to talk about the

8:36

Final Fantasy. Yeah, the, the,

8:39

it's the spatial computing revolution. It's here,

8:41

it's now. And

8:43

with us to talk about

8:45

it is tested.com and youtube.com/Testedcom's

8:47

Norman Chan, a VR

8:49

aficionado, AR expert, and just all around

8:52

swell guy. Welcome to the show, Norm.

8:57

Okay, Norm, you're the first Vision

9:00

Pro person, bro.

9:03

I know. Vision Bro. Oh, nice.

9:05

Is that, is that, is that, is that, how do you

9:07

feel about that? Do you feel like that's an epithet or

9:09

you feel like it's a badge of honor at this point?

9:11

Um, I don't know. I don't know how I felt about

9:13

that. I mean, I, I feel like

9:16

how I felt when I first bought

9:18

the iPhone. That's how this all

9:20

feels right now. The energy, the energy within

9:23

me, the energy in the, uh,

9:25

in the community, there wasn't any Reddit back then really.

9:27

I guess there was a little bit

9:29

of Reddit. Reddit was big back then. But they didn't

9:31

really have a community. But like, you know, the internet

9:33

feels like the energy of 2007. I,

9:36

except we're all a little bit older. A little bit.

9:38

Did you, did you buy a launch iPhone? Um,

9:41

I did buy a launch iPhone and I did exactly

9:43

the same thing where I didn't pre-order. We

9:46

were working together. Well, so we were at

9:48

Maximum PC. I was really on Windows, uh,

9:51

not Windows mobile. It was CE

9:53

back then. No, it was Windows mobile by then.

9:55

It would have been. It wasn't, it was post pocket PC.

9:58

But anyway, you know, HTC had their phone. with

10:01

the keypad, the keyboard, and there you do

10:04

web browsing on that one. I was like,

10:06

oh, that's the one I want. And then

10:08

iPhone came out and literally I think the

10:10

second day I went to an AT&T store

10:12

and got a family hookup to spend the

10:14

$500 to buy the phone. And

10:17

I don't think I even had like my

10:19

own like real phone account. I had to

10:21

switch AT&T accounts, even pay for data and

10:24

get on edge network. But all

10:26

things like that. And that is very exciting.

10:29

There's a lot of new discovery, a lot

10:31

of discussion. But you could

10:33

then the entirety of this new

10:36

interface, this new form of computing, this

10:39

new form of entertainment, I

10:41

felt like I could encompass it all in

10:43

my brain. I could survey the entire landscape.

10:46

And I could follow along before

10:48

the world before

10:51

the hockey stick moment before everyone's before

10:53

a billion apps before a billion

10:56

websites, like what everyone is discovering

10:59

now with the headset ever with every

11:01

day with the community's learning about it.

11:03

With every new that nap that's coming out,

11:05

I feel like I could actually fit that

11:07

all into my brain, which is

11:09

cool. Let me ask real fast,

11:12

not to put the card before the horse here. Are you

11:15

suggesting this thing is going to be as transformational as

11:17

the iPhone was? Or are you just saying, hey, no,

11:19

no, I'm just

11:21

saying it's different enough. And it's exciting enough

11:24

that there and the people who bought

11:27

into it are

11:29

engaged with it enough. And there are

11:31

new enough things to discover with it,

11:33

that in this moment, you know, literally

11:35

one week after it's released,

11:38

the people who have it are still very

11:40

much in that honeymoon phase with it.

11:43

Are you still? Okay,

11:45

so I'm putting the card way ahead of the horse here,

11:48

but actually, let's go back because iPhone's

11:50

an interesting place. Remember the iPhone

11:52

launched with no apps, right? The only apps,

11:54

like your apps were save this

11:56

webpage as an icon on your home screen. And that,

11:59

and that was. was how you access that was, that was,

12:01

that was their whole pitch. You know, you're not going to be apps.

12:03

You have the full web on this thing. And then of course they

12:05

destroyed the web for the next 20, 15 years. So, um, I

12:09

guess two questions, uh,

12:12

which thing that we love and is

12:14

good for humanity is this going to destroy? And,

12:16

um, do you feel like there's

12:18

a hole? Like, do you feel like there's some hole in

12:20

it that's that is like, are

12:23

they going to ship a version next year with controllers? Cause they're like, yo,

12:25

we can't, it turns out you need controllers for a 3d headset. If you

12:27

want to be able to do a lot of the stuff that people want

12:29

to do. Yeah. The, the,

12:31

the biggest hole in it right now, and

12:34

they've built in some of

12:36

this, the, the backend to support this

12:38

is for more communal things to do.

12:40

Uh, share play is the protocol that

12:42

they have where people

12:44

can, if the app support

12:46

it, they can collaborate, they can have their

12:49

personas, their avatars in, you

12:51

know, whether it's in the FaceTime

12:53

windows or some, you know, without

12:55

the, without the frame border, but

12:57

floating in your virtual space so

13:00

that you can collectively

13:02

sink, you know, watching a movie,

13:04

which you can do today, but you can do that

13:06

on the iPad and the, and the Apple TV or,

13:08

or whatever. Right. Yeah. But you can't do that in

13:10

a, in a spatial way, right?

13:12

You're, when you do an iPad, you're confined

13:14

boxes in the frame of your iPad boxes

13:16

in the frame of your phone here.

13:19

It's personas in

13:21

rectangles and squares, uh,

13:23

in theoretically the endless space

13:25

of your home or whatever environment you might

13:28

be. Oh, okay. So like, if you watch

13:30

a movie and you share play with two

13:32

other people who have headsets, yes,

13:34

are like your little heads sitting or everybody's head sitting

13:36

in chairs in like a theater and their boxes are

13:38

just floating there. It's like, no, no,

13:41

right now they're floating where you put them. Okay.

13:44

So the sound of where that person is

13:46

coming from is positionally,

13:49

is, is calculated and is positioned where

13:51

you put their little window. But

13:54

the protocol does allow for a few

13:57

different collaborative

14:00

defaults where you could have an auditorium

14:03

setting where the windows are all, everyone's in

14:05

a semi-circle looking at a

14:07

shared thing, the theater equivalent, or

14:11

it could be in a circle around

14:14

an object. If you have

14:16

a jig space, it's an application where you

14:18

can do exploded diagrams of 3D models, and

14:20

that's the perfect one where they're going to

14:22

implement share play and people wearing headsets. Theoretically,

14:26

they would be around the AI. Exactly.

14:28

They would be loading the same 3D model, and

14:30

that all, the model is fixed to the back

14:32

end, so one person manipulating that model would

14:35

be sending the data for then that model to be similarly

14:38

in real time, or as close to real

14:40

time, manipulated back on that end. And

14:43

not being video is important, which is also... Oh,

14:46

yeah. We'll talk about that. That's the good stuff for saving that for

14:48

a minute. Is

14:53

there like an MCP or Emperor mode where you can

14:55

make one person's head really, really huge and everybody else's

14:57

are tiny, or is that like a per... No,

14:59

no. And honestly, you can make your... I mean,

15:02

you can grow those windows, those

15:05

persona windows, as big as, I guess, there's

15:07

a large cap tool, but you can shrink

15:09

and grow the other people's windows

15:12

to different sizes and position them

15:14

in different places. Relatively

15:16

speaking, if I move your

15:21

window to the right of me, yes,

15:23

your audio is coming into my right ear, but

15:26

it doesn't change my

15:28

audio in your virtual space. The

15:31

only thing it might change

15:33

is the camera angle from that

15:35

you see in your view of me, but the audio that you would hear

15:37

from me is

15:40

still locked to where you put that window. So

15:42

there's a bit of asymmetricality in terms of the

15:45

audio positioning. So you kind of figure out where

15:47

it is. Everyone is relative to each other. The

15:50

camera angles, you have to think of those little FaceTime windows as

15:52

like, that's where the selfie cam is. So

15:56

no mystery science theater mode for communal movie

15:58

watching just yet? Not yet. Yeah, and

16:00

I'm sure there'll be applications. Again, this is

16:02

so close to whether it's the iPhone launch

16:04

moment or the iPad. And honestly, the more

16:07

I think about it, it feels more like

16:09

the iPad moment, because so much of what

16:11

I'm doing in this headset seems to be

16:13

replacing things I would have been doing with

16:16

the iPad more than the iPhone,

16:20

watching movies, browsing the web, or

16:23

even using it as a display for a MacBook.

16:27

That's a thing that you can do with the iPad. But

16:29

it's having, as opposed to one iPad in

16:31

front of you, it's having as many iPad instances

16:34

in front of you. And yes, iPad has

16:36

some form of multitasking, but this is actually

16:39

instances of those applications running in real time. And I would

16:41

say one last thing is, remember when

16:43

the iPad launched, they also bootstrapped iOS.

16:47

And they bootstrapped a bunch of the ability to

16:49

run iPhone applications on iPad in

16:51

that small little scale window that could blow

16:53

up. So in that sense, that reminds

16:55

me a lot of how you

16:57

can pull iPad apps into Vision OS. That's

17:01

what I was gonna say, is it seems like, hey,

17:03

you can run the old apps in

17:05

a slightly janky, but still fully workable

17:07

way, is

17:10

the difference in the functionality between this and

17:13

the iPhone and the iPad launch. Okay,

17:16

so the one thing

17:18

I was surprised about by this is it seems like almost

17:20

everybody who's gotten them that I've seen write accounts

17:23

of their process, whether they did the

17:25

mail order, or the pickup

17:27

and store has ended up, like

17:29

you end up in the store no matter what it sounds like. I

17:33

don't know, it's probably not ideal for Apple's perspective. No, I'd

17:35

say all that, right? I'd say they probably wanna work that

17:37

out, yeah. Yeah, yeah, and then the reason you have to

17:39

do that is because the fit

17:42

is so important. Yeah. It's

17:45

not one size fit all. And what Apple

17:47

is doing, if people don't know, if you buy a Quest headset, there

17:51

are basically two options by

17:54

default. What size is, yeah,

17:57

depth actually, or I guess. For

18:00

the facial interface, actually, I've lost track. They

18:02

used to have different face

18:05

interfaces, which is the plastic part

18:07

with the cushion that touches your face that connects

18:09

to the headset. There are

18:11

ones that accommodate glasses with the previous Oculus

18:14

headsets. The new one, the

18:16

Quest 3, the default facial interface, you can slide

18:18

it in and out, give yourself

18:20

some extra eye relief, and you can

18:22

change out the pads. And there have been total

18:25

cottage industry of third-party companies like

18:27

VR Cover making their own interfaces

18:30

that are maybe softer, more

18:32

cushier, better conform against faces.

18:35

Sweat-resistant. Yeah, exactly. But none

18:37

of those have dramatic actual

18:40

geometry differences, structural differences, shape

18:42

differences for all the different

18:45

shapes that people have because

18:47

of how big their forehead

18:49

might be or how high their cheeks are. The

18:51

cheekbones are because

18:54

primarily you're talking about where

18:57

this headset rests relative to your forehead, your

18:59

cheeks, and the side of your eyes as

19:01

well. Those are the primary pressure points. On

19:05

the highly customizable

19:07

end, there's Big Screen Beyond, which is

19:09

the PC Steam VR base

19:12

headset. And they do a fully customized facial

19:14

interface, which uses the iPhone scanner. What do

19:16

you think, like scan your face? Oh, okay.

19:18

Like you have to go use

19:20

a web applet, and it uses an iPhone.

19:22

You have to use an iPhone, which has

19:24

the front-facing camera with the LiDAR, the Face

19:26

ID sensor. And you scan your face, you

19:28

send them that scan, and they

19:30

actually have a custom manufacturing process

19:32

that mills a silicone

19:36

face interface. So

19:38

it is perfect light ceiling, like

19:40

has every single contour. But they

19:42

are manufacturing those one

19:45

at a time for every user. And that

19:47

can scale to only as much as their

19:49

capacity to scale. It's not

19:51

necessarily a 200,000 units on day one type thing.

19:56

What Apple has done is in the middle. So you

19:58

do have to scan your face. face when

20:01

you decide to purchase this. So whether you're

20:03

going to a store or you've been the

20:05

order online in order to

20:07

put an order through, you have to scan your face.

20:10

You can do it multiple times. And

20:12

it's a matter of like looking up down

20:14

left, right, like twice. And then

20:16

based on that geometry, they put you

20:18

in one of 28 different fits. So they

20:20

have 28 different skews of

20:25

what they call the light seal. And

20:27

it's really 14 different shapes

20:30

with a narrow and wide option. So 14 times

20:32

two. But it's not just like

20:34

sizes. It's not like smallest, you know, size one

20:36

and 14 is the largest

20:38

and then a narrow and a wide option. It's

20:41

actually different contours based on how they touch your

20:43

cheeks. And I

20:45

was gonna say the interesting thing about this is Apple's

20:47

one of the few companies in the world that's actually

20:49

big enough to look at the whole spectrum of humanity

20:51

and say, okay, we can break

20:53

this is the smallest number of pieces

20:55

that we can break break the shape

20:58

of faces down into, right? So it's

21:00

kind of a scale, right? I'm sure

21:02

you get even more granular because they're

21:04

not accommodating for like no sizes, because

21:06

the no sizes, the way

21:08

the face interface touches the light seal touches your

21:10

nose is that it's just a piece of cloth.

21:13

So theoretically, you could have those 28 different

21:15

sizes for face shapes, plus times

21:17

however many different no sizes,

21:19

they've chose something that's manageable from a supply

21:21

chain and like distribution standpoint.

21:24

But to go back to your question, why

21:26

it sounds like everyone's going to the

21:29

store is that I from

21:31

my experience, the fit isn't right. Like Jeremy got

21:33

his he fitted his he was like a 21

21:35

W I'm a 23 W because it

21:38

might have lens inserts and people kind of

21:40

deciphered what those things mean. They do differ

21:42

in terms of the depth

21:44

in terms of how far your eyes

21:46

are away from the optics because they

21:48

give you there is a model that

21:50

gives you a little bit of extra depth

21:53

to accommodate for the Zeiss lens inserts. Yeah,

21:55

some people don't want that depth because they

21:57

want the widest field of view and so

21:59

they won't try to override what Apple

22:01

is recommending for their face by

22:04

going to the store and saying, I know you

22:06

told me this thing is the best fit for

22:08

me and it maybe fits well, but I want

22:10

to be as close to the lenses as possible.

22:12

So please give me the survey of like, give

22:14

me the five options I can try in the

22:16

store. And if you set up an appointment for this, and

22:19

they will literally bring out a cart with five

22:21

different facial interfaces and let you sit there

22:23

for as long as you want, at

22:26

least in this opening week and opening weekend as long

22:28

as you want and try the different

22:31

fits, try the different cushions. It's

22:33

very much like a concierge, buying

22:35

a new fancy car experience. And

22:38

then if you're happy, you pick the one you want,

22:41

you can have two weeks

22:43

to exchange the one that came

22:45

with your headset. And then you take home

22:47

the one that hopefully is the best fit for you. Can

22:49

you buy additional gaskets now if you have

22:51

like another family member or something you want?

22:53

Yeah. Yeah. Yeah. So that's 200 bucks. And

22:56

yeah, I know. Yeah, I'll tell you, it's a

22:58

first $3,500 base price headset for that's the 256 gigs, $200

23:05

for capacity. So that's 512 and then up to

23:07

a terabyte $400 extra for a terabyte. So

23:11

almost 4,000 before tax. And

23:14

then if you want new light seals

23:16

200 bucks each, if you want new

23:18

head straps, that nice knitted head strap,

23:20

that's 100 bucks. And

23:23

then new just the

23:25

light seal cushions, I believe are like 20

23:28

bucks. Yeah. So it's worth mentioning on the

23:30

light seal. There's two parts to this thing.

23:32

There's the cushion part, which is what I

23:34

was expecting from like using

23:36

vibes and rifts and all

23:39

that stuff over the years. And then that's

23:41

the padded thing it magnets onto. The light

23:43

seal is like the, it looks like the

23:45

side of the headset, basically. It's

23:48

like the part that comes out of the front

23:50

of the headset, where the headset is flat and

23:52

then goes back to where it hits your face. So

23:54

it's like a shroud basically. Yeah.

23:58

Yeah. Yeah. It's the thing that makes the head. heads that look thick. Yeah.

24:01

It's this mesh thing. It's like the

24:05

tunnel that you're looking through that connects

24:09

the thing that's your face. It's hard

24:11

to explain in an audio podcast. It's the thing that makes it

24:13

not a pair of glasses and makes it a pair of goggles.

24:16

It closes off the outside world on

24:18

your peripherals. And that whole

24:20

thing removes, which I didn't understand that from anything

24:22

that we'd seen until. So full

24:25

disclosure, I went over to Norm's house on Monday and

24:27

spent an hour in the headset. Thank

24:29

you for letting me do that, by the way, Norm. I

24:31

appreciate it. No problem. I goo-ing up your headset for you.

24:37

The straps feel really good. The one that

24:39

looks like a pair of Nikes felt really good. I

24:41

was really surprised. But the Space Age

24:44

looks like a piece of NASA equipment one,

24:46

the ridged one. Yeah, it's ridged. So

24:50

the headset does include two

24:52

straps. What they showed

24:54

last year was this knitted head

24:56

strap, which is, to

24:59

their credit, a lot better than any of

25:01

the bundled straps that come with the Oculus

25:04

headsets. The Oculus headsets come with two

25:07

pieces of like an inch and a half wide

25:12

of strapping that look like the elastic

25:14

straps, exactly elastic straps, the top strap,

25:16

and Velcro on. And

25:18

they're serviceable. But anyone buying

25:20

a Quest, I would highly recommend them looking to

25:23

a third party strap or a rigid strap, like

25:25

the, I guess, what they call

25:27

the elite strap, which is

25:29

something like $70. What

25:31

Apple decided to do is they did not

25:34

want to go with a rigid strap. They

25:37

did not want hard plastic. And I think they really know

25:39

that people are going to want to watch movies on this.

25:42

And they want people to be able to lay the

25:44

back of their head on a chair or on a

25:46

couch comfortably. So

25:49

they could have gone with just your standard

25:52

jockstrap type material. But they went with something

25:54

that widens in the back or is wider

25:56

in the back that kind of cups the

25:58

back of your head. more. And so,

26:00

you know, while it may be just like an

26:02

inch and a quarter inch and half at the

26:04

point where it connects to the side bands, by

26:07

the time it gets to the back of your head, it's like, you

26:09

know, two and a half, three inches, and it

26:11

does mesh out and they have two strings

26:13

essentially on the top of the bottom that

26:16

then tighten and loosen with a knob

26:18

on the side. And that tightening

26:20

process is super easy and comfortable.

26:22

I've been really enjoying that. It's,

26:25

it breathes. The material that you use feels like

26:27

a fly net type material for a shoe too.

26:29

So, it didn't, like at no point, even though

26:31

there was a lot of coverage on the back

26:33

of my head, did the back of my head

26:35

start feeling sweaty or anything? It was just, you

26:37

just forgot it was there after a minute. And

26:39

it accordions, right? Like, you know, when you get to

26:42

the small size, it, you know, it punches up in

26:44

just the right way. It loosens up

26:46

in just the right way. So, you get a lot

26:48

of, there's a lot, and it's three sizes of that

26:50

one too. That comes in small, medium, large, but

26:54

it's still a soft strap. And

26:56

because you don't have this rigid, you know, you don't

26:59

have a rigid or a counterweight and you don't have

27:01

a rigid strap to help support the weight of the

27:03

headset that's in front of you. And it's a relatively

27:05

heavy headset, even with the battery being outside

27:08

of it. A lot of that

27:10

glass and aluminum and display weight just droops

27:12

down in your face. And even if you

27:14

have the best fit

27:17

for the light seal and you

27:19

have the perfect fit for the

27:22

back strap, it is a hard thing

27:24

to use for more than an hour

27:26

at a time. If you are just looking

27:29

forward and not reclining, reclining, I find it much

27:31

easier to use. So I was, it's funny, I

27:33

was going to ask that I, since I was

27:35

using yours with your face seal, which, which I

27:37

had received, the machine told me I

27:39

needed a different size face seal than you had, which

27:42

is fine. But I was curious

27:44

what the, if the comfort, comfort is

27:46

better with the ideally properly fitting face

27:48

seal. And it sounds like, like

27:50

I, at the end of an hour, I was, I was

27:53

pretty good. It turns out. And

27:55

the thing that helps the most is having

27:57

some type of top strap support. And so

28:00

The second thing they included, which from

28:02

what I understand was a later

28:04

edition, maybe something that they decided

28:06

after the WWDC reception, is

28:09

kind of like your jock strap equivalent, which is a band

28:11

that goes in the back of the head and the band

28:13

that goes in the top of the head. It's

28:15

Velcro to tighten. It doesn't have

28:17

any of that fancy knit material. It doesn't have

28:19

your fancy knob to tighten, but it's like, okay,

28:22

you guys want it to top strap? Here's

28:24

what we'll include in the package for you. It's

28:28

not actually what they teased last year, which is a

28:31

top strap that you could attach to the back knit

28:34

version, which is what I wanted and what

28:36

I've cobbled together using a third

28:39

party top strap I have here. Yeah,

28:41

so I was going to say the

28:43

... This

28:47

sounds goofy, but the knob that's on

28:49

that default strap feels really

28:51

good. I don't know

28:53

if you remember when you first used the PSVR, but you

28:55

first used the PSVR and you were like, oh, I just

28:57

put this on and then I turned the thing and then

28:59

it's like, I don't have to do

29:01

any ... There's no Velcroing. I'm not Velcroing my

29:04

hair into this band. It's not a

29:06

take it off, adjust it, put it back

29:08

on kind of situation. You just put it on your

29:10

face and you twist the knob until your head's squeezed

29:12

a comfortable amount and then you're good to go. That

29:15

goes a long way. Have

29:19

you used the two strap, the jock strap

29:21

looking thing? Yeah, and then

29:23

it's better than the default

29:25

by itself. What people have

29:27

actually hacked together is they've spent the extra $100 on getting another

29:31

knit back strap and then 3D printed an

29:36

attachment so you can click that and

29:38

use a second 3D, a second knit

29:41

one with its own dial as the

29:43

top strap. So it's- Then your whole

29:45

head is just ensconced? Yeah, ensconced in

29:48

your Nike knit looking like straps. We've gone

29:50

like 30 minutes just talking about the fit

29:52

of this and there's a lot to talk

29:56

about. Okay, okay, okay. So let's do

29:58

... Let's ... I

30:00

mean the last thing is I'm waiting for some just put in

30:02

a motorcycle helmet where it's just like jamming your face in a

30:04

motorcycle home and that's all you have. I'll

30:07

tell you that the hacks that people have come up with so

30:09

far. I'm people taking off their lights

30:11

completely and operate it with my light coming in

30:13

from the side so they can get the headset

30:15

just. As close to their eyelashes

30:17

and eyeballs as possible it

30:19

works if you kind of attach it with a rubber

30:22

band or clip it to a baseball cap. Basically

30:24

the weight is on the baseball cap and

30:27

it's almost like a visor actually the lid.

30:32

The brim and I've yet

30:34

to try that but there

30:36

will be a whole ecosystem of third party accessories

30:38

and third party strap to make it more comfortable.

30:42

Well and the way the way it mounts and removes

30:44

the straps is pretty fast. Okay let's get let's let's

30:46

let's let's we got some stuff here. Actually if this

30:48

was the last time we're talking about fit I got

30:50

one fit question. Yes yes yes. Before we move on

30:53

how does it rest on your nose. I mean obviously that's going

30:56

to be dependent on which strap you're using like what sitting

30:58

you got at the store and everything. But like I have

31:00

found I don't know if people experience this a lot I

31:02

found in using VR headsets I've got

31:04

some I don't know if there's a name for

31:06

this phobia of having your nose your nostrils pinched

31:08

too much where there is no

31:10

weight on your nose. None. No

31:12

way. The weight is all either on

31:14

your forehead or chin mostly because the way it

31:17

touches your nose was just cheekbones. Yeah sorry. The

31:20

way touches the way it covers

31:22

your nose is with a piece of fabric and it's a

31:25

pretty wide piece of fabric. They're not accommodating for you

31:27

know all no sizes

31:29

with a perfect fit. It's just fabric that rests

31:31

there. The gap

31:33

for the nose is big like the place

31:36

it touched my cheekbones. It's like under my

31:38

pupils not inside close like it didn't I

31:41

didn't get any pressure on my sinuses even

31:43

with the bad fit which was unusual for

31:46

headsets. Okay. Let's

31:48

okay. So let's talk about like when you first put the

31:50

headset on the thing that struck me was the pass through

31:53

and I wasn't expecting both the

31:57

like the latency is basically non-existent it feels

31:59

like. which is new for

32:01

video. That's not something we've

32:03

typically optimized for on video processing tips. And

32:06

it handled things like, we were standing

32:08

in your living room, there's a big giant window looking outside, it

32:11

was a sunny day. It

32:13

didn't have any problems dealing with me looking out the

32:15

window, it didn't have any problems with me switching to

32:17

the dark part of the room. I was really pleasantly

32:19

surprised by, I

32:23

don't imagine myself walking down the street with

32:25

one of these things on ever, but I can understand

32:27

why people would be like, oh yeah, you can totally

32:29

do this after putting it on and having that kind

32:31

of first experience. That's something

32:34

they absolutely prioritized, was this is a pass

32:36

through first device. As much as on

32:38

the hardware side, it is a VR

32:41

headset. The VR aspect of it, putting

32:43

you in environments and

32:45

locations and games is

32:47

secondary to putting you in whatever

32:50

real space you're in through

32:52

video, of course stereo video, pre-projected video,

32:55

and then letting you place

32:58

virtual objects, window paintings. But

33:01

I mean, they're handling that stereo

33:03

video and the de-warping and the

33:05

occlusion and all that stuff, frankly

33:07

better than anything I've ever used. I

33:10

haven't spent a lot of time with Quest 3, but

33:12

other than that, the

33:14

headsets that tried to do occlusion kind of muffed it. And

33:18

in this case, when you put your hand through something,

33:20

your hand intersects it at what feels like the right

33:22

spot when you're putting your hand through a virtual object,

33:24

stuff like that. And it has this nice shimmery edge

33:26

to it when you put it through it. So

33:29

it does better, and we'll use Quest 3 as

33:31

an example, because Quest 3 is also a pass

33:33

through first headset, where by default when you put

33:35

it on, you have color stereo vision that's re-projected.

33:38

It's a perfect, at least

33:41

a spatial re-creation of what's

33:43

in your space. Like if you take the headset

33:45

off, where an object is, is

33:47

exactly where it would be, the fidelity and color

33:49

is the difference. So the difference in

33:51

the Apple Vision Pro is one

33:54

high resolution. So things are just

33:56

sharper and clearer, not as sharp and clear

33:58

as you really want. the camera or

34:00

the screen? The camera,

34:02

the camera. Both. Absolutely. But in

34:05

terms of talking the difference in the pastor,

34:07

what allows it to be better is high

34:09

resolution cameras for video input. They

34:11

have a custom shift, the R1 that allows for the lowest

34:14

latency, you know, at 90 Hertz. So I think if the

34:16

video is coming through at 90 frames a second, it's

34:19

just it's extremely responsive. Waving your hand

34:21

in front of you, your hand is

34:23

moving as fast. There's no lag between

34:25

when you feel like you're moving your

34:27

hand and what the movement of your

34:29

hand looks like through the headset.

34:32

Other thing they're doing is the the

34:36

correction of the stereo optics is

34:38

just better. One

34:40

of the big problem with pass-through video

34:42

and mixed reality is the placement

34:45

of the cameras that you use, you know, aren't

34:48

where your eyeballs are. You need them really to

34:50

be where your your eyeballs are. They're projected. They're

34:52

forward, right? Because that's just the physical design of

34:54

the headset. And so they have to do a

34:56

bunch of calculation. So warp the

34:59

image and basically re-project it to make

35:01

it look like where your

35:03

eyeballs are. So everything is stereo correct. And

35:06

the Quest does a decent job of it. But where

35:08

it really fails is in the

35:10

near field stuff that's kind of up close

35:12

to you. And that's why when you wear

35:15

a Quest, when you hold a phone overview,

35:17

you see all the kind of warping of

35:19

that phone. There's none of that here. They

35:21

really have nailed perfectly the

35:23

re-projected images coming in to

35:25

have it fit where it thinks your eyes are.

35:28

And then the last thing is that occlusion, where

35:30

it's the only system that has built in

35:32

system wide. You can't turn it off recognition

35:35

of your hands, your arms and

35:38

up to your shoulders, really. And

35:41

it's doing in a computer vision way, of course,

35:43

doing skeletal modeling for the

35:46

interaction stuff. But like Will

35:48

said, it's drawing a stenciled outline refreshing

35:50

at 90 frames a second again of your

35:52

two hands. So that regardless of what environment

35:55

you may be in, what virtual objects you

35:57

may have, when you put your hand up,

35:59

you will always. see video pass through of

36:01

your hands on top of

36:03

the objects. Well, and

36:06

it's exactly where your, where your sense of pre-oception detects

36:08

the hand. So like that, that's like, when you, when

36:10

you get close with the quest or with these other

36:12

headsets, then your hand either gets really, really big or

36:14

really, really tiny depending on how they're doing the warping.

36:17

And it, and it didn't, like, it was, it was

36:19

bonkers. How well that worked. Um,

36:22

how, how does the camera do in low

36:24

light norm? Not,

36:26

not great. Okay. It

36:28

still tracks in low light cause it's doing IR

36:30

emitters for, for the, you

36:33

know, the, the slam tracking. Um,

36:35

but you can tell, I mean, it does

36:37

exposure. Um, like you said, like it, um,

36:39

it will, it has some like, I

36:42

think a little bit of HDR built in and that it

36:44

is, the tone mapping of the

36:46

image that's coming through is balancing all the

36:48

exposure levels in the environments. Uh,

36:50

so it does do exposure shift. You can look

36:52

outside a bright window very quickly, uh,

36:55

but very noticeably will shift so you

36:57

can look at what's outside. Uh, it

37:00

was not perfect HDR where I mean, it's

37:02

kind of adjust as if your eyes would be adjusting. Um,

37:04

so you can look outside, but, uh,

37:07

outside of like a normal lit room, you

37:09

know, with, with like lights, you do see

37:11

noise. Um, we don't

37:13

see increased like judder

37:15

or, or, um, or

37:18

smearing in low light. The smear is just there

37:20

all the time also, but that may be more

37:22

a result of the, uh, the OLED panels they

37:24

have and how, right. They set those OLED panels

37:27

as a consequence, the persistence of those pixels last

37:29

a little longer. Do you have

37:31

any control at all over the pass through exposure

37:34

or is it entirely handled by that set? Okay.

37:36

Entirely automatic. Okay. Like I watched, um, I think

37:38

it was Casey Neistat's video where he did a

37:40

lot of like, here's what I'm seeing. And then

37:42

a shot, somebody else was shooting of him out

37:44

externally and the external video was so much brighter

37:46

than what he was seeing inside. And so I

37:49

guess that's just the headset thinks

37:51

it should be. Yep. Yep. Yep. And

37:53

while there was a brightness setting, like it's the

37:56

pass through brightness never gets that bright. You

37:58

never, I mean, that's just. the limitation of

38:02

how bright those panels are through the

38:04

pancake lenses, which takes away orders of

38:06

magnitudes of brightness. But the

38:08

content, the virtual content, I think I find it pretty

38:11

bright, like for movies and the

38:13

virtual content looks fantastic. Well, and

38:15

because of the light seals do a good job

38:17

of blocking out the outside light here, I adjust to

38:19

whatever the norm that the headset presents is. So like

38:22

it feels, at no point did it

38:24

feel dim inside the headset. Let's

38:27

see, did they do the foveated rendering

38:30

on the video too, or is it

38:32

just on the other stuff? Yeah,

38:34

and that's the resolution of this, right?

38:36

So, you know, while the first thing

38:38

people may notice is that it's pass-through

38:40

and it's being responsive, and people who

38:42

may not use, have never used VR

38:45

before, may feel like this should be

38:47

the baseline. And going forward, this

38:49

feels like it should be the baseline of

38:51

pass-through quality. What people

38:53

aren't thinking about, for some VR

38:55

users, is just how sharp these panels

38:57

are. Like, they're taking for granted that we've

38:59

had over 10 years of VR

39:02

without panels anywhere near

39:04

as high resolution as what they put on

39:07

here. I think a lot of the cost

39:09

and expense of the headset goes into the

39:11

display system. People, iFix

39:13

has taken it apart. So I think they've

39:15

identified that these are Sony micro OLEDs that

39:18

are about, you know, like 1.4 inches. They

39:22

looked at, with the microscope, the

39:24

individual pixels and calculated roughly,

39:26

I think I want to say 35 PPD, and

39:30

the pixel dimensions being roughly 3600 pixels by like 3400

39:32

pixels. That's

39:36

crazy. And they've tied that to, you

39:38

know, going to CES and what

39:41

Sony and other, like, display manufacturers like BOE

39:43

have showed, like, they've kind of narrowed in

39:45

on what the supply chain looks like or

39:47

what Apple may have sourced. It may not

39:50

be the exact thing because they always have

39:52

special relationships with display manufacturers. So

39:54

maybe like a variant of something. But, you

39:56

know, Sony also makes these

39:58

micro OLEDs or equivalent of available to

40:01

other partners at extreme cost. And

40:03

I don't know what the budget is. As

40:05

a comparison, big screen beyond, which is that

40:07

PC VR headset, also uses micro

40:09

OLED panels, has a per eye resolution of

40:12

2560 by 2560, which

40:15

I found best in class for

40:17

PC VR, like playing any PC VR game,

40:19

watching movies, Quest 3 is

40:21

like 2100 by 2100 equivalent. And

40:25

so this is like many millions

40:27

of more pixels per

40:30

eye. And the difference

40:32

is so noticeable.

40:35

And because they have much more graphical

40:37

horsepower on this, I think they're super

40:39

sampling. And so there's even

40:43

with windows

40:45

where you might see anti-aliasing, like I

40:48

do a pretty good job of trying to pixel peep and

40:50

trying to spot like the jaggies. You

40:53

can barely, barely, barely notice them. The most you

40:55

can notice is some of the anti-aliasing. I was

40:57

really shocked. I was able to look

41:00

at my phone through the pass-through and see the phone

41:02

screen fine. But when I was looking at windows rendered

41:04

by the device, like

41:09

you could rest your eyeballs on them in

41:12

the spatial computing area of the thing.

41:14

And you couldn't see, there was no way to

41:17

see pixels. You couldn't see pixels at all. The

41:20

only place the pixels showed up was in video. And

41:22

that was a side effect of compression, I think, probably

41:24

rather than anything else. I think the

41:26

places to look are rectangles and

41:29

hard edge rectangles, because even the

41:32

horizon line, if you turn your

41:34

head, the headset has to

41:36

compensate for that. It's no longer really

41:39

aligning with the horizontal lines of the

41:41

display panels. And if

41:43

an application doesn't have super sampling or doesn't

41:45

really put in anti-aliasing, they can start to see

41:48

that shimmering rope effect at

41:52

the edge. But they do

41:54

such a good job that you're not noticing anything

41:56

remotely that you would call screen door

41:59

and pixel. fill is complete. I

42:01

mean, it's not human

42:03

eye resolution. It's like the

42:05

PPD of what a human eye can detect, which

42:08

is like a four to 80 or 90 PPD.

42:10

But anywhere in this past like 30, 35,

42:13

you are, it's well

42:15

enough for reading, and certainly for any

42:17

type of visual media. Um,

42:19

how do you interact with this thing? There's

42:21

no controller, right? So it's it's there's a

42:24

couple of buttons on the headset, and then

42:26

there's gestures, basically. Yeah,

42:29

it's also no controllers. And I was like, one of

42:31

those other big, like, controversial

42:33

decisions they made, because we're so

42:35

used to, in traditional VR, having

42:37

motion controls that

42:40

allow for the abstraction or

42:42

like, complex action, you

42:44

know, norm rigor, phone without a physical keyboard, why

42:46

would you? That's the

42:49

you know, that's, that's, that's the analogy. So

42:53

the, the quote unquote magic, the thing they've worked

42:56

really hard at is

42:58

eye tracking on this eye

43:00

tracking and the hand modeling and

43:02

pairing those into this multimodal interface. So as

43:04

opposed to eye tracking just being used for

43:06

phobia rendering and phobia rendering is there to

43:09

answer your question in the captured

43:11

video that you can capture in the headset. You

43:14

absolutely notice this box of sharpness that's

43:16

moving across as you dart your

43:18

eyes across. It's very fast. There's a ton of

43:20

ton of eye trackers, IR eye trackers in here.

43:23

We should the phobia is rendering for people

43:25

who don't know, is the the

43:27

center of your retina has

43:30

a denser image resolution than the rest of the

43:32

eyeball. So if you can track the eye movement,

43:34

then you know where people are looking. And if

43:36

you know that, then you can only render high

43:38

resolution in the area that's directly where they're where

43:40

that where that sweet spot of your eyeball is.

43:43

And they do a job, they do such a

43:45

good job with that. I didn't even realize it

43:47

was doing like, sometimes when you do phobia rendering,

43:49

sometimes you see the edges of that and stuff

43:51

and stuff like that. If the eye tracking is

43:53

slow or lags or whatever, and I got none

43:55

of that. I don't know about you, Norm. Yeah,

43:57

and then and PSVR2 has phobia rendering.

44:00

It's really interesting because you would hear

44:02

John Carmack and Michael Eberrache kind

44:04

of downplay fovea rendering a little

44:07

bit in past meta-connect or Oculus

44:09

Connect conferences saying that back

44:11

then, three, four years ago, in their

44:13

fovea rendering tests, you'd either have

44:16

to expand the render box for it to

44:19

not be noticeable, in which case

44:21

you only get like 10%, 15% performance, or

44:24

it just wouldn't track fast enough because

44:27

your eyes are constantly fluttering

44:29

and doing these micro-movements. But

44:32

both PSVR 2 and Apple Vision Pro

44:34

really show that fovea rendering has a

44:37

great effect. I mean, neither of

44:39

these devices, unless you're really, really looking for

44:41

it, do you notice it in headset? Like,

44:44

it's where your eyes are looking at and it's moving

44:46

fast enough, those render adjustments are

44:48

moving fast enough that, you know,

44:51

and that box is big enough that

44:53

the sweet spot is always going to be sharp. Well,

44:57

that means that they can render things and they can do super

44:59

sampling and they can make the

45:01

most out of trying to get 90 FPS

45:04

onto this, something that's essentially

45:06

running an arm

45:08

chip, you know, a laptop arm chip

45:10

here, the M2. So

45:14

eye tracking is really accurate, not

45:17

perfect, but really accurate, you know, better than

45:19

any like Tobii equivalent eye tracking I've used

45:21

in the past, you went through a calibration

45:23

pass and your

45:25

input is gaze plus

45:28

a small micropinch.

45:31

You see videos of people putting their hands

45:33

out and tapping their hands together, that's completely

45:35

unnecessary. Like, they've modeled the hands where

45:37

the cameras looking at your hands have a

45:39

wide enough field of view that if you

45:41

rest your hand on your lap as comfortably

45:43

as people you do when you're maybe sitting on

45:45

the couch, just pressing on your leg and just

45:48

do the smallest tapping of your

45:50

fingers together, it will know that you've tapped

45:52

it and it will be responsive enough and

45:54

it's doing prediction, you know, in some

45:56

cases there, but then correlate that

45:59

Correspond. With. Were. you

46:01

looking at to then. Click.

46:04

On links throw the windows, move windows

46:06

and all your action is combination of

46:09

eye tracking, Plus. These smartass. this

46:11

was the part when I when I

46:13

was using it that.the most like like

46:15

some to develop new right? If I

46:17

something completely new because I was doing

46:20

I was doing things like. T.

46:22

A pinch than just doing risk flex

46:24

to to scroll through a browser window.

46:26

Now the place that it broke was

46:28

it the eye tracking for me and

46:30

I only did one calibration pass which

46:32

apparently bixby do more calibration passes. It

46:34

supposedly improves over time. I. Don't

46:36

know about that. I just knew coverage

46:38

of houses are. I would recommend them

46:40

for knocking satisfactory results, but I don't

46:42

think they can aggregate. I think of

46:44

each had a reset. Lived. I'd

46:47

visit notices there were parts of the headset

46:49

where I was looking. it's where he would

46:51

not the Iowa it would consistently to get

46:53

was looking just a little bit below where

46:55

I was looking side going to hunt or

46:57

something I've had then. yeah yeah arab very

46:59

varied as it happens. Once a day.

47:02

At this is extremely frustrated there's no mouse.

47:04

Cursor. Know what is Your only alternatives?

47:07

Try to look up slightly above the thing

47:09

that you're trying to track and that's starts

47:11

at shockingly hard to deal. With

47:13

i've read some form post but as you can use

47:15

or with magic trackpad with the thing but he can

47:17

see the integration is pretty. James. Yeah.

47:19

So about that by default they want

47:22

people use like that they are if

47:24

they really really want people to love

47:26

and use. But the. Thing they said

47:28

so much effort on which is Gays and and

47:30

tap. And. When it works like browser

47:32

web. Ah, It really does

47:34

feel special. all the Canucks hair

47:37

and effort in design and that

47:39

they fit into it into terms

47:41

of like making feel natural, adding

47:44

spryness to add, giving the windows

47:46

a feeling of a moment. Arms

47:48

like this is the stuff that

47:50

made their implementation of multi touch

47:53

feel better than. Multi.

47:55

Touch that was on other phones like Android

47:57

phones or even like this previous as old

47:59

capacity. Smartphones is like. There.

48:02

Was a if speedy this responsiveness.

48:04

To that input. Ah,

48:06

that makes their of a temptation of of

48:09

that. Just. Feel really nice either. You

48:11

noticed that well your idea like wonder what you would

48:13

would you would look at the grab bar this is

48:15

it is a grab bar in the bottom of most

48:17

windows and when you look at a kind of highlights

48:19

you pence and then you move your arm and you

48:22

can kind of just like a zoom around and it

48:24

and it's it is. It was shocking that responsiveness in

48:26

felt good. It's it felt like when I wouldn't let

48:28

go of it it put it where I wanted to

48:30

be rather than were was which was what you want

48:32

in that situation. And. So when it

48:35

feels good which most the time it's awesome

48:37

to point where you're not thinking about it

48:39

and you can set of be lazy like

48:41

you can have a beer of your die

48:43

in the chair and in wally society. Looking.

48:45

Up, you know, web browsers and moving

48:48

things around, but when it fails, it's

48:50

so frustrating because even at the strain

48:52

your eyes. He. A train them

48:54

so look where you want to click

48:57

and windows a mismatch between what you

48:59

know you're looking at and of where

49:01

it's highlighting. That's. Brace

49:03

it completely so that would overcome that is

49:05

direct us and something you can do like.

49:07

If you may go to provide for any

49:09

window I can I pad window you can

49:11

bring up close and you can poke your

49:14

finger through. This. For full plane and

49:16

use it as like a virtual button. You

49:18

can actually tough links and you can scroll

49:20

with. Your. Finger is a me to

49:22

do in the the quest. Actually love the

49:24

direct touch immunization in the class. I love

49:26

being able to grab the side of a

49:28

window and kind of move in place it

49:30

where I want. They don't have the gays

49:32

plus the pinch input and so they done

49:34

a lot of effort in their. Head.

49:36

Tracking to make direct touch feel

49:39

really good Apple seem said see

49:41

prioritize track touch you can do

49:43

it but. It's not their

49:45

preferred way of letting you. Interface.

49:48

With the has a special sauce. And

49:51

if you want to bring cursor on their

49:53

it's trackpad only. They decided to. explicitly.

49:56

Omaha Miss Bluetooth mouse you cannot

49:58

paired says no booty. Supported.

50:02

And we really try to hide in their

50:04

a magic trackpad. Hundred bucks door magic trackpad.

50:06

A huge hit. A very similar like in life, you're

50:08

using a mouse on a. On

50:10

track but on the I pad like a little

50:13

subtle that floats in the screen. And.

50:16

That. Circle. Only activates

50:18

in the screen that you looking yeah. So.

50:20

You can be looking at one screen.

50:23

And. Have your trackpad for sir. Flowed into

50:25

the other sprayed. And they don't.

50:27

They don't retain the spatial relationship. So if

50:30

you think of like windows on. Your.

50:33

Desktop Computer Your laptop computer always

50:35

thought of special Windows. You. Might

50:37

have a a window element here in a window down

50:39

and on the left them when alma, the right when

50:41

you move your cursor between them. Your. Cursor

50:44

stays. Free. In

50:46

the operating system right? you actually have

50:48

the space between the windows. A huge

50:50

friends you can us navigate through. Friday

50:53

does you click is the background. The

50:55

cursor envision a less jumps from window

50:57

the window depending on where you looking

50:59

at. So. Makes a lot of sense

51:01

to me given that the how you can place

51:04

to windows and space trades. Yeah right. exactly what

51:06

you'd like. You see like it's not like you

51:08

just placing the windows in a circle, in a

51:10

in a sphere on the inside of a sphere

51:12

around you are you can be You can actually

51:14

play some in three d space and move around.

51:16

Put him in different places if you want. I

51:18

don't. I don't know what the usability of that

51:21

is. It seems pretty minor. ah it's

51:23

it's a little both so if you're seated

51:25

in as in it are standing as Tix

51:27

location the. The

51:29

x y orientation of where the

51:32

winners are kind of marks into

51:34

the sphere. It is it snap

51:36

and that is aligned to an

51:38

imaginary sphere. In front

51:41

of you a curve he out of

51:43

a canvas. Ah, But you can also

51:45

then push back. In

51:47

the if you move out of yeah you do

51:50

that as a your range five windows he tell

51:52

them as like this auto wide screen when don't

51:54

of you it's a this curbed arrangement. You

51:57

can then move mz Death back and

51:59

there's. What kind of in this current arrangement?

52:01

grow them up size of gel ever? But

52:03

even then walk away from that and then.

52:06

Over new windows and then set em up.

52:09

And place them in another current arrangement. None.

52:11

Of that saves and then of it

52:13

snaps ser. Loras or Walls

52:16

or you know have a lines

52:18

the flat surfaces that. May.

52:20

Have your real space so they're off as

52:22

is a big him. The. Good as

52:25

like having a at least scan of. Virtual.

52:27

Desktop environment of these window I can

52:30

place. But. Really designed to be

52:32

optimized, sir to be arranged for

52:34

a stationary position, a seizure operating.

52:37

Location: How does it work for

52:39

you? Can't get up to amass? norm. We'll

52:42

be up to Mack so it mirrors your Mac

52:44

one screen and you can seize resolution on that.

52:46

He got the Five K I think out on

52:48

a depends on the processing power of the Rak.

52:50

A. Comeback Okay where that have of

52:52

the house Here I just retina

52:54

resolution. So even though the. Dp.

52:57

I render that my kids toys I

52:59

sixty by forty forty equivalence. It's actually

53:01

pixel doubling and says actually rendering at

53:04

five thousand whatever, pixels by twenty eight

53:06

eighty and see the option of rendering

53:08

up to five thousand. But whatever it

53:10

is by it's funny. A D. C.

53:13

Get high d p I know kappa. it's

53:16

only one. And you can't like

53:18

dried out of the desktop or anything like that has

53:20

long on that one window now but you can. that's

53:22

actually a one place where you can use a mouse

53:24

because you can use a mouse on your back book.

53:27

And. If you have a mouse than

53:29

than your that's actually does. Operate.

53:31

In that map of screen. and

53:34

can blow off into. Other

53:36

windows at home. So if you have a

53:38

if you have the mouse and keyboard connected

53:40

to your Mac and yeah just use the

53:42

mouse and keyboard. Texture Massive. Give a mouse

53:45

and keyboard connected to your or as you

53:47

know afro then can you use those in

53:49

that match Seward? You have to use it.

53:51

Now how they get Mack? Okay, sorry about

53:53

that. Let let certain as a mere me

53:55

rephrase us. You.

53:59

Use. Essential One. Maybe not the other way. So

54:01

Media A or. When. You

54:04

have a Mackey. If. You're with

54:06

your parents. If you've beard your Mac, you can

54:08

use the keyboard on your Mac and you can

54:10

use the track betting your mac and that will

54:12

actually let you type in. Your vision

54:14

oh us windows or when the whole visa of

54:16

I went out yes yes he didn't have been

54:19

every bit of is no us. Application.

54:21

Where? because again? But yes, And

54:24

that's what. That's the only way to bring

54:26

in mouse input. Because. Or that, ah, Be.

54:29

Able mouse input for your Mac.

54:32

If you are envisioned l S and

54:34

you pair keyboard that keyboard still works.

54:38

And. That's super, will work in your Mac window

54:40

and override your Mac keyboard. Not

54:42

bring a mouse from vision of he said.

54:45

Now. Pair mouse and then use that. but it

54:47

does. This mean the B C and your couch

54:49

upstairs and like a log into your Mac book

54:51

down to the basement and and like you know,

54:54

open a port down there and have your full

54:56

Mack Desktop going in your couch. I.

54:59

Think. So sue me away, Sit

55:01

up front yeah says it's of

55:03

yeah yeah the answer's yes because.

55:07

The. Way I've been pairing it. You

55:09

open a map in front of you, a little connect button

55:11

pops up on top of the the lead and that's like

55:13

one of the few instances worth. using. Computer

55:15

vision to recognize that. Thing

55:17

in front of you as a Macbook like a keyboard

55:19

is a Mac book and such an afloat the thing

55:21

affects only refresher that one frame a second. So Snyder.

55:24

Real. Time like alignment. A

55:27

press connect and it's in the back and and

55:29

knows you've signed into both devices. Same Apple Id

55:31

and you're on the same. Why? Five? And.

55:34

L stream. but this also works Prompt? Yes!

55:36

On the map red ensign you can force connect

55:39

to a Mac book on your network. Or.

55:41

Max Studio or Mac Mini that may not have

55:43

a display or a keyboard. Just

55:45

in don't settings and so I

55:48

believe in can remote desktop essentially

55:50

school. And use that as a warrior

55:52

user mode or sessions on your local life. I. I'm.

55:56

okay so we haven't talked about the thing where you

55:58

can basically clothes off the real world around you

56:00

at all yet. There's a there's a there's

56:02

like a knob like the one on the

56:05

Apple watch that you can spin that turns

56:07

off the world or turns the world on

56:09

basically. Yeah they call the digital crown right and

56:11

it's a knob plus a button this is actually the

56:13

only way the physical way you activate

56:16

get the home screen is by pressing

56:18

that button on the top right. I'll

56:20

give you one anecdote I find that annoying

56:22

because I want a gesture to allow

56:24

me to get the home screen like the

56:27

gaze plus tap interface is so

56:30

convenient when it works and so

56:33

untaxing like I I find myself almost

56:35

frustrated that I have to lift my

56:37

hand up to press this

56:39

button to get to the home screen.

56:42

What do you fully atrophy in your

56:44

bones start to shrink? I know. We're

56:46

one step closer to escaping this physical

56:48

form. And because you can't program

56:50

gestures and you can't say like you know I want

56:53

two taps with my fingers or taps in the middle finger or taps

56:56

to the ring finger as a way to open

56:58

up the home screen or you can't customize any of

57:00

that. You can't say Siri open the home screen. You

57:02

can say Siri open the home screen but that's

57:05

a lot of syllables. That's fewer muscles in your face

57:07

than it would take to raise your arm. Oh I

57:10

don't know man it's a lot of muscles in the

57:12

layers. What we found is an accessibility option a lot

57:15

of accessibility options you can there's

57:18

like an array of like 12

57:20

different sounds you can make and

57:23

tie those sounds to shortcuts. I've

57:26

tied clucking

57:28

so I use... Wait hang

57:30

on are these are these

57:32

user definable sounds? There's

57:35

a preset list of like generic sharp

57:37

sounds like... Exactly

57:43

and you can and there's a mode you can practice

57:45

the sounds so you can help you learn how to

57:47

make the best sounds. It's for accessibility. Sorry you don't

57:49

have to train it though it doesn't it doesn't make

57:51

you say like okay you need to collect ten times

57:54

so we can learn what your collect sounds like. That's

57:56

right you accept the train you'd have to you know

57:58

cluck the way you cluck hopefully activate the green

58:00

light that says, okay, your clock is accurate to our

58:02

model of what a clock sounds like. But

58:05

I've been pairing the clock to home screen. And

58:08

so I'm on the couch and getting because like, what the F

58:10

you cluck in all day? I'm like, I'm activated in the

58:12

home. Like I'm like, every

58:14

like 10 seconds. I'm like, and

58:17

then move my hand. You know, it

58:19

looks ridiculous. It sounds ridiculous, but I find it

58:21

more convenient than pressing the button for everyone but

58:23

you right. Thank you for confirming that it's a

58:25

tongue clock for talking about and not a chicken.

58:28

Yes. Yeah. It's a

58:30

yeah. And there's a click option and a clock

58:32

option and I honestly don't know the difference. It

58:35

only recognizes my clocks. I wonder if there's cultural

58:37

differences between like a glottal click and a glottal

58:39

clock, right? That's the, that's where we're anyway. Um,

58:43

so, but when you're in the completely

58:45

invisible mode, when you've, when you've closed off

58:47

the world around, you're sitting on the moon, you're sitting

58:49

on the top of Holly Akola and Hawaii, you're, you're,

58:52

you're, you're someplace, uh, you're, you're pooping on the top

58:54

of Mount Everest is the joke we always made in

58:56

the early VR days. Um, when

59:00

people walk up to you and look at you,

59:02

they just kind of melt into

59:04

the world in a really disconcerting way.

59:06

Like, like I don't, I

59:08

don't, I don't really know how to describe

59:10

that one. Yeah. Is it doing, is it

59:12

doing background removal on them? Oh yeah. It

59:14

has to be right. It is. How effective

59:17

is that? Too effective

59:19

actually. Uh, it speaks to Apple really think

59:21

of this, I think primarily as a, as

59:23

a mixed reality device more than a VR

59:25

device, the, the virtual

59:27

environments, which are almost akin

59:30

to like the watch faces on watchOS in that

59:32

you can't upload your own. It's like, this is

59:34

the selection that Apple has given you. And this

59:36

is the selection our partners have made. Uh,

59:39

you know, Disney has their own selection. Apple TV has

59:41

like a theater one. Um, I

59:43

don't know what that means going forward. If like every

59:45

app, every app developer can like develop their own.

59:47

Cause it's all using like, I think an ILM

59:49

based, um, uh, a model

59:51

system. It's like 3d models plus a big

59:53

Q map. Yeah, exactly. Right. So it's, it's

59:56

like the best version of photogrammetry, uh, that

59:58

you can have if you didn't. actually want to explore

1:00:01

the space. It's, you know, you remember

1:00:03

on the first vibes, they, one

1:00:05

of the valve guys went through and did

1:00:07

a bunch of photogrammetry of like Iceland and

1:00:10

Greenland, but you'd be able to teleport between

1:00:13

nodes. These virtual environments are just

1:00:15

for like the very nearest area around you.

1:00:17

So the moon, you get like rendered rocks

1:00:19

and landscape within, I want to

1:00:21

say maybe like a couple meters out from

1:00:24

you, maybe a dozen meters out from you, and

1:00:26

then off the edge of a cliff, then it's

1:00:28

all like a cube map. So it's some animation.

1:00:30

So like clouds will move in the background of

1:00:32

a mountain escape or there'll be rain coming in,

1:00:34

but they're not made to be environments

1:00:36

to walk around in. There are stationary environments

1:00:39

that kind of let you and absorb the

1:00:41

ambiance, sound and visual. They

1:00:44

work like the Cerro cube maps that Google did,

1:00:47

cause you can, like you do get perspective shifts

1:00:49

when you walk around inside that space with the

1:00:52

stuff off in the distance is beyond the 3D

1:00:54

rendering range. It's pretty neat, but like normal people

1:00:56

look at it and be like, oh yeah, that's

1:00:58

fine. Whatever. So my thinking

1:01:00

is these environments are more for like

1:01:03

comfort. If you want to be isolated

1:01:05

by design for to zen out or

1:01:07

to work in a more focused space or to watch

1:01:09

your media in a more focused environment, that's

1:01:11

the reason I'm bringing them in. They're not for

1:01:13

interaction with those spaces. It's like, it's fun to

1:01:15

watch a movie on Tatooine or on the Ventress

1:01:17

tower or on the top of the mountain or

1:01:19

on the moon. Like sure, I get that. But

1:01:23

they're really cognizant of the fact that by

1:01:26

enabling these type of fully immersive and

1:01:28

virtual environments, you're locking the viewer off

1:01:30

from the world. And that's the reason

1:01:32

they have the display on the outside,

1:01:35

as well as this then ability for

1:01:37

the system to recognize faces

1:01:39

and humans that may

1:01:42

be approaching you and on a

1:01:44

system wide level, whatever, no matter

1:01:46

what inversive immersive environment or video you may be

1:01:48

watching, it will override in a silhouette of them

1:01:50

will fade in like a ghostly

1:01:52

apparition and be in your field of view.

1:01:55

As long as you look at them. Ghostly

1:01:57

apparition is it, right? Like you, like when you did.

1:02:00

me all of a sudden I just

1:02:02

saw like Norm's eyes and glasses coming up in my

1:02:04

like you just literally melted in from the background just

1:02:06

your head and then your body came in when I

1:02:08

looked at you and we could talk for a minute

1:02:11

it was it was it was like I was seeing

1:02:13

you from beyond the grave Norm it was very disturbing

1:02:16

starting to sound like that Star Trek villain the

1:02:18

encounter that is just a floating pair of eyes

1:02:20

on a mouth in space a

1:02:23

little bit like that and it's

1:02:26

I said it works too well because you

1:02:28

can't adjust for how sensitive it is you

1:02:30

can turn it off completely there's a toggle

1:02:32

that you can have it just not show

1:02:35

people fade in but you can't say

1:02:37

I only want people to fade in if they're you

1:02:39

know like five feet from me and it

1:02:41

will recognize people who are across the room

1:02:44

who may be just like standing still and looking at

1:02:46

you they will fade in it'll I

1:02:48

think it also like you showed me in a

1:02:50

video on a video call of it picking up

1:02:52

a 2d like it seems like if you're out

1:02:55

of the 3d range it'll definitely just pick up

1:02:57

on 2d faces like an iPhone would when it's

1:02:59

doing like face recognition for focus purposes and stuff

1:03:01

like that so using the living room

1:03:03

and we have like a TV running and you

1:03:06

know the angles watching a TV show it

1:03:08

would pick up faces on the TV

1:03:10

and fade those faces and yeah

1:03:12

even though those are flat faces and

1:03:15

scaled probably incorrectly right um does it work

1:03:17

for pets to does Ripley get picked up

1:03:20

no so you can still kick the dog when you have

1:03:22

the headset on yeah but to

1:03:25

go to the the front facing or the

1:03:28

world facing display the

1:03:30

eyesight display those eyes

1:03:32

aren't there the whole time those

1:03:34

eyes only fade in and show

1:03:36

to people in

1:03:39

the real world when the system is

1:03:41

fading them into you it's a reciprocal

1:03:43

action oh so

1:03:45

that so if the people can see the eyes

1:03:48

and they then you can theoretically see the people

1:03:50

but if the eyes aren't there then there then

1:03:52

you're in your own little world exactly exactly weird

1:03:54

yeah it's like an it's like an eye contact

1:03:57

acknowledgment that so I didn't actually

1:03:59

spend any time with you really looking at you with

1:04:01

the headset on, but the eyes,

1:04:03

the moments that you had it on, the

1:04:05

eyes were disturbing at best. Like the eyes

1:04:07

are not, the eye effect is, it

1:04:10

seems like a really expensive thing to put

1:04:12

on the headset for pretty limited use. But

1:04:15

maybe if you're in a cube farm and like

1:04:17

this is just a way to pack people more

1:04:19

densely into the cubes, then having

1:04:21

the eyes so you can see when people are

1:04:23

looking at you is good. I

1:04:26

don't know. But it's been mixed experiences with it because almost

1:04:29

everyone who doesn't know what it is or

1:04:32

maybe unfamiliar with VR headsets, when they've looked at it and

1:04:34

the eyes popped in, their first

1:04:36

assumption is that those are real

1:04:38

eyes like it was an optical pass-through. And

1:04:42

the longer you scrutinize it, I mean, you clearly tell

1:04:44

that it's just rendered video,

1:04:47

but the lenticular display they're using, the

1:04:49

lenticular layer of film they're using and

1:04:51

the multi-view display. So it does

1:04:53

do stereo pairs. So you get a little bit

1:04:55

of depth and they position

1:04:57

the eyes, they position the render so

1:04:59

it looks receded. It's like the inverse

1:05:01

of where the camera position is, the

1:05:03

problem of the camera location. The

1:05:06

display isn't right on the

1:05:08

surface of the headset. It

1:05:11

makes the eyes look more receded in. There's a

1:05:14

little bit of depth there. So

1:05:16

they've done the best they could to make

1:05:18

it look convincing. And

1:05:21

for the normies out there, it gives

1:05:25

a sense of connection. It's weird, but

1:05:28

it gets, yeah. Yeah. This still

1:05:30

feels like the first thing they're going to drop when they

1:05:32

want to make a thousand dollar version of this, right? Like,

1:05:34

this is an easy feature to kill. I

1:05:37

would rather they kill this feature than release a

1:05:39

version with a lower resolution display. Yeah.

1:05:43

Let's see. I didn't notice any jitter

1:05:45

at all for Windows. Like once you play something in the

1:05:47

world, it's really static in relation to your head, which I

1:05:49

thought was really nice. No draft

1:05:51

over time. The windows are like

1:05:53

locked solid in place. Their slam

1:05:56

invitation is incredible.

1:06:00

And every other headset I've used

1:06:02

when the slam desyncs, then you

1:06:04

get like the windows move with

1:06:06

the desync. And that didn't, like

1:06:08

either this wasn't desyncing at all

1:06:11

or they

1:06:14

figured out some software mojo to make it, to

1:06:16

minimize the impact of that. Yeah, I think that's

1:06:18

the best example of this. People want to see

1:06:21

it in action is like the videos that immediately

1:06:23

emerged on Twitter on like a launch day of

1:06:25

people cooking and like placing timers over the different

1:06:27

pots for things they were cooking in the kitchen

1:06:29

and coming back to them and like they are

1:06:32

quite stable. Or windows left in the

1:06:34

bathroom, that kind of thing. The

1:06:37

places, I've seen two places where it's been

1:06:39

tricked. And one is a

1:06:42

user who had like a projector projecting

1:06:44

like a real projector in his house

1:06:46

projecting like a video. I think

1:06:48

it was Apple TV screensaver. And

1:06:51

the slow movement of the

1:06:53

screensaver tricked the headset into thinking it

1:06:55

was the world moving. And so

1:06:58

he got drift that was locked the

1:07:00

movement of the, oh, that's amazing. The

1:07:02

screensaver. The other

1:07:04

thing is using the 3d data from the

1:07:06

slam. They're also using visual vision processing. That's

1:07:08

right. They're also using CV. And the other

1:07:11

place was someone with a standing desk and

1:07:13

the activated the same desk up and down

1:07:15

and the plane and that might be geometry,

1:07:17

the plane of the standing desk moving

1:07:20

up and down shifted their windows. Because

1:07:22

that they thought that was the floor. That seems

1:07:24

like a feature. Yeah, I

1:07:26

mean, maybe right? Things like working is intended.

1:07:29

I don't know. I've known,

1:07:31

I think we could talk for another hour or two easily, but

1:07:33

we have a bunch of stuff we want to get to. So

1:07:35

let's, let's, let's do the speed round here. Does

1:07:38

it have a chaperone equivalent? No,

1:07:40

so there's you don't draw any guardian. They want

1:07:43

this in a very Apple way. They

1:07:45

have so much confidence in their slam that

1:07:47

they don't. And also it's not really designed

1:07:49

for you to, you know, to be in

1:07:52

fully immersed games or, you know, a traverse

1:07:54

environments where you're walking around. They

1:07:57

don't surface any of the guardian or

1:07:59

borders. anything. All they do is give you slow

1:08:01

fade ins when you're getting too close to objects.

1:08:03

But like at the same time, it didn't, it

1:08:06

didn't when I like when you when

1:08:08

you make it fully locked

1:08:11

in on like the moon or whatever. I can't remember what that's

1:08:13

called. But it didn't if you

1:08:15

stood up and started walking around, it didn't kick you

1:08:18

out of that. It didn't say, hey, you're not supposed

1:08:20

to be walking around while you have this on. But

1:08:22

if when I did get close to like the Ottoman

1:08:24

or something, it would it would show me the Ottoman

1:08:26

with the kind of white shimmery edges like it does

1:08:28

when a person walks in, which I thought was very

1:08:30

cool. My eyes got crazy dry inside the headset over

1:08:32

the period of an hour. I was wearing

1:08:35

contacts. I didn't have class inserts, obviously.

1:08:37

But yeah, yeah,

1:08:40

the eye strain is gonna be a thing. I

1:08:42

mean, they're working your eyes a lot to soothe

1:08:44

this gaze. I had to take breaks just because

1:08:46

I was just to

1:08:49

recalibrate literally actually just rest and

1:08:51

then recalibrate the eye tracking. But

1:08:54

you're being way more purposeful

1:08:56

with where you look. And

1:08:58

the fact that they have fans, there's no air

1:09:01

that's blowing through. But you know, there

1:09:03

is a fan. There's a little

1:09:05

error circulating. You know, you

1:09:08

do get a little bit dry. I'm unclear if

1:09:10

it was because I wasn't blinking enough because I was

1:09:13

so highly engaged or if it was there moving through.

1:09:15

But it was it was the first thing I noticed

1:09:17

when I took the headset off was Oh, wow, my

1:09:19

eyes are crazy dry. What's

1:09:23

the app situation? It seemed like all the apps that you

1:09:25

showed me with the exception of one or two kind of

1:09:27

gamey things, were mostly like just 2d

1:09:29

windows that you place in the world. There wasn't a

1:09:31

lot of 3d 3d 3d stuff. Yeah, very

1:09:34

few 3d 3d things. We said they launched with 600

1:09:36

apps, I feel like maybe a dozen

1:09:38

or two dozen of those are actually good. A

1:09:42

lot of generic stuff, it feels so much

1:09:44

like the earliest earliest of iOS app store

1:09:46

days, where you have a lot of chunk

1:09:48

apps, a lot of basic apps that might

1:09:50

be features later. But you know, you don't

1:09:53

have a complete collection

1:09:56

of your essential killer apps, your media apps,

1:09:58

you know, there's no Netflix, no Spotify. I

1:10:00

know YouTube, but you

1:10:02

can do the most basic stuff, but the most powerful thing is gonna

1:10:05

be the web browser. Our friend Jeremy

1:10:07

Williams said it felt like the first days

1:10:09

of, it felt like you were exploring a

1:10:11

new platform and everybody was figuring out what

1:10:13

to use it for, which I

1:10:15

think feels right. Is

1:10:19

it a standalone app store, I assume? I assume

1:10:21

they're not just throwing Vision Pro apps into the

1:10:23

giant iOS one. I assume the

1:10:25

search is limited to just what runs on this.

1:10:28

There's a selector, you

1:10:30

search and it will service

1:10:32

only Vision apps, but then if you tab over, then

1:10:34

it will show you the iPad compatible ones with the

1:10:37

same search string. And the iPad compatible

1:10:39

ones are basically just showing you the iPad aspect

1:10:41

ratios in a window.

1:10:44

You can do landscape, but you can't tilt them. You can't

1:10:46

like, I want, and you can resize them. You can resize

1:10:48

them all, basically the size of an iPad, but

1:10:51

what I want is like, be able to use that

1:10:53

direct touch, hand tracking interface to

1:10:56

hold them and rotate them

1:10:58

and pivot them, but all you can do is kind

1:11:00

of grow these planes and you can do multi-touch on

1:11:03

them too. It seemed like the

1:11:05

placement was always gonna be on a plane

1:11:07

that was perpendicular to the radius that starts

1:11:09

of a sphere that starts

1:11:11

at your eyeball. Right,

1:11:13

that sphere of placement. Yeah. Are

1:11:17

there any, there's no games really, right? There's no beat

1:11:19

saber or pistol lift or anything like that at this

1:11:21

point. The worse than that, the

1:11:24

games they have, again, feel very much like an

1:11:26

app ecosystem games that are bundled

1:11:28

with your operating system. There's a Cut the

1:11:30

Rope and Jetpack Joyride, which is just like

1:11:33

rendered 3D versions of looking at the screen.

1:11:35

There's, you know, there's your chess game,

1:11:37

but most of these actually are Apple Arcade

1:11:39

games. I don't know if there's even a

1:11:41

way to play these without buying

1:11:44

into the Apple Arcade subscription. I

1:11:46

have to assume if you're in a market for a

1:11:48

$3,500 headset, the

1:11:51

$5 a month subscription probably isn't gonna stop you

1:11:53

from. I've never been more compelled

1:11:55

to sign up for Apple One than after

1:11:57

this headset for exactly that. There's like this.

1:12:00

distortion field where like, well, I spent $3,500 on a headset, up to

1:12:02

$4,000. What is this

1:12:06

extra $35 a month that will give me

1:12:08

Apple Music because I don't have Spotify on

1:12:10

this, plus Apple TV+, and Apple News, and

1:12:12

Apple Arcade? I guess that's worth it. I

1:12:15

was going to say that about the exorbitant

1:12:17

pricing of the accessories also. It's like $200

1:12:20

for a case, but as a percentage

1:12:22

of the cost of the headset, it's

1:12:25

an investment in the future, Brad. The

1:12:27

flip side of that is if you decide not to buy the

1:12:30

headset, which would be my recommendation for

1:12:32

most normal people, that money

1:12:34

you would have mentally allocated to buy

1:12:36

a headset, you can buy a

1:12:38

fuck ton of things. It's like, well, I

1:12:40

didn't buy the Apple headset. Maybe I can buy

1:12:42

a new laptop and a new phone. A new

1:12:44

phone, a loaded Mac Studio or whatever. The

1:12:47

thing I like to do when I'm tempted by some

1:12:49

new Apple product that I've been burned on in the

1:12:51

past is I look at what would have

1:12:53

happened if I spent that money on Apple stock at the time.

1:12:55

I'll go out

1:12:58

and buy $3500 worth of

1:13:01

Apple stock and let you know how it goes in a year. How

1:13:04

is it for watching movies, Norm? This is the other... Incredible.

1:13:08

I mean, aside from the fact that you're watching it

1:13:10

alone and SharePlay for movies

1:13:12

is kind of limited right now. Can

1:13:14

you SharePlay it to your TV so that you can be

1:13:17

sitting in the same room as your loved ones and have

1:13:19

the same experience as them, but they

1:13:21

get the shit version and you get the good version? No.

1:13:25

Actually, that's a really question. It's something I have

1:13:27

to test. I've only done headset to headset where you can

1:13:29

SharePlay and have them load up the same movie

1:13:32

application. It seems like you guys should be able

1:13:34

to sit in the same room and you just

1:13:36

have the 80-foot iMac screen and they have the

1:13:38

65-inch Chud TV. I'm

1:13:42

sorry. Apologies. But

1:13:45

as a solo viewing experience, it

1:13:50

surpasses any media viewing

1:13:52

experience on VR unless you

1:13:57

have a $100,000 projector. like

1:14:00

feel brighter than that. It's gonna be

1:14:02

bigger than any TV, oh

1:14:04

that TV that you have in your

1:14:06

house. And it supports HDR and Adobe

1:14:09

Vision. And aside

1:14:12

from not having that in-person shared

1:14:14

experience of watching something, the only

1:14:17

downside, that's like the big downside. And

1:14:20

maybe some of the streaming service providers

1:14:22

not having the best bit rates, like

1:14:24

opening up YouTube TV or YouTube

1:14:27

and Safari browser, you're only gonna get capped

1:14:29

by what the encodes

1:14:31

are. And Disney's, as their

1:14:33

best partner, has done the best encodes

1:14:36

of their content, like their 3D movie content. Yeah,

1:14:39

I fired up Endgame and was kind of blown away by

1:14:41

it. The other thing that's interesting is, like

1:14:44

there's a fair number of movies, mostly

1:14:47

made by Christopher Nolan, that have IMAX

1:14:49

for some sequences and traditional film for

1:14:51

other sequences and aspect ratios change when

1:14:53

you're in the theater, kind of without

1:14:55

you noticing. Can

1:14:57

this handle that? Is this, can it be a hard thing

1:14:59

to do on a normal TV? So

1:15:01

it's a really good point. Like Fallout,

1:15:03

Mission Impossible Fallout's a great example where

1:15:05

there's some scenes that have full IMAX

1:15:07

expert ratio, but just like you would

1:15:09

buy the Blu-ray, the

1:15:12

4K Blu-ray, it's basically letterbox until it expands

1:15:15

to that aspect ratio. Where on a

1:15:18

big TV, you'd be like, wow, I'm wasting

1:15:20

a bunch of space. I want the entire

1:15:22

thing to be unletterboxed. And

1:15:25

I don't want pan and scan here because you can

1:15:27

virtually grow the window to any size you want. Even

1:15:30

though the black bars are there, you care less because you

1:15:33

still have a big cinema experience.

1:15:35

There's an IMAX app. And

1:15:38

IMAX is the best media demo. I mean,

1:15:40

it's the four by three aspect ratio. You're

1:15:43

sitting, you know, whatever, within

1:15:45

like three presets receipts, but it

1:15:48

is filling your entire field of view,

1:15:50

tall, high bit rate, IMAX quality

1:15:52

documentaries. I was like, I loaded that up

1:15:54

and I was blown away. Like you had

1:15:56

me watch them in a specific order. I

1:15:58

think I watched Avatar first. first, which is

1:16:00

IMAX in Disney app, but

1:16:02

has some, he does weird frame

1:16:05

rates with that based on where, what's

1:16:07

happening in the movie. And that felt

1:16:09

odd to me. Actually, the frame rates

1:16:12

bouncing around felt really weird. The Disney

1:16:14

stuff was great. And then

1:16:16

the IMAX thing blew the Disney. It

1:16:19

felt like I was in space working on the outside of the

1:16:21

space station when I loaded up

1:16:23

the IMAX app and jumped into that,

1:16:25

into that, that documentary. It was incredible.

1:16:28

I have to ask, I have mostly heard

1:16:30

about this in the context of

1:16:32

no VR porn on this thing. But

1:16:35

people seem mad there is no 3D video player, like

1:16:37

a side by side video player where you can just

1:16:39

like load your own files. Can we just assume that's

1:16:41

just an attempt to push you

1:16:43

to iTunes and Apple TV plus

1:16:45

or? You are working with

1:16:48

day old information, my friend. Oh, has

1:16:51

someone already addressed this need? Others are

1:16:53

available. The Vision Pro subreddit

1:16:55

has celebrated the release of

1:16:58

Moon Player, which allows you to, again,

1:17:00

there's no real file transfer because you're

1:17:02

not plugging this into a computer. It's

1:17:04

everything either through AirDrop or

1:17:06

the kind of limited file browser. I think you

1:17:08

can connect the... There's a files app, right? So

1:17:10

you can put that up to all your cloud

1:17:13

services or network share, whatever. Network share. You can,

1:17:15

you can sign into a network share. Okay. I

1:17:17

guess the main thing I was, I just want

1:17:19

to make sure there's like not some technical or

1:17:21

insurmountable reason that they couldn't do that. They just

1:17:23

didn't ship one. Correct.

1:17:25

They didn't ship one natively and web browsers, I

1:17:27

believe there are toggles that you can toggle to

1:17:29

allow for WebXR, which is the way you can

1:17:32

run kind of virtual reality applications through a web

1:17:34

browser. But those are manual advanced setting

1:17:37

toggles. Yeah. I was

1:17:39

really surprised that they've done... Somebody along the way

1:17:41

did parallax work that I've never seen anybody do

1:17:43

in a headset video player before. So

1:17:46

that when you like typically at a 3D movie,

1:17:48

when you tilt your head, you're getting left eye,

1:17:50

right eye. When you tilt your head, then your

1:17:52

brain gets the wrong signals because your eyes are

1:17:54

in the wrong place to get the separation at

1:17:56

that point. And they're doing something where they blend

1:17:58

the two perspectives or something. so that

1:18:00

it doesn't feel weird when you do that in

1:18:02

this headset, which I've literally never seen anyone do

1:18:04

before. So I guess good job to

1:18:06

Apple. Are

1:18:09

there any video apps that don't work? Like is

1:18:11

Max on like Max, all your small

1:18:14

niche channels, can you get Paramount? Or

1:18:17

are there people locking out on the on the

1:18:19

Vision Pro? I think

1:18:21

the only opt-outs, the big opt-outs are

1:18:23

Spotify, Netflix. There's

1:18:25

iPad equivalents for Amazon Prime,

1:18:27

native for Max, native for

1:18:30

Disney. Web browser works for,

1:18:32

in most cases, you

1:18:35

can't save web applets. It's actually funny because in

1:18:38

the Quest 3, I really love when

1:18:40

I'm not in a full VR game, I love

1:18:43

being able to open what's called a progressive web

1:18:46

apps, which are just web windows that you can

1:18:48

make short quests to. But

1:18:50

you can't bookmark, create bookmarks, progressive web

1:18:52

app bookmarks in Vision OS to have

1:18:55

them in your homepage. You have to basically open

1:18:57

Safari, go to your bookmarks or click a

1:19:00

link that opens Netflix and then

1:19:02

you place it there. How

1:19:04

does this compare? How does this compare to

1:19:06

the kind of they look like janky

1:19:10

AR glasses that you see

1:19:12

advertised on Twitter or Instagram or whatever

1:19:14

that are like, hey, watch an 80

1:19:16

inch screen on your plane ride. Like

1:19:18

this is a, obviously this

1:19:21

costs 10 times what those do

1:19:23

generally. I assume it's

1:19:25

a better experience. Much better and

1:19:27

most of those at best are three degrees

1:19:29

of freedom. They don't have full six off

1:19:31

tracking. And so here and those are limited

1:19:33

field of view, like your X real glasses.

1:19:37

Here it's feel

1:19:39

comparable to your Quest. It's

1:19:41

a little bit less, it really depends on your light

1:19:44

seal interface. But

1:19:46

it runs standalone. Like by

1:19:49

issue with big screen beyond, I love watching

1:19:51

movies on that is that I have to

1:19:53

be tethered to my PC or laptop and

1:19:55

also in proximity of my lighthouse

1:19:57

trackers here, even though the batteries

1:19:59

and that's I took it on a plane flight

1:20:02

yesterday and it opened

1:20:04

up the space of that seat. I

1:20:06

wasn't immersed in, I didn't opt to be

1:20:10

hidden away on the moon, right? Or I

1:20:13

was still passing through looking at my, you know,

1:20:15

the other passengers looking at the flight attendants. But

1:20:18

not only do I have the movie

1:20:20

I was watching in front of me

1:20:22

be a massive movie, but having other

1:20:25

windows just like Safari or even Photos

1:20:27

apps, having the ability to have other

1:20:29

windows spread out beyond the

1:20:31

confines of what would be a very tight

1:20:33

physical space of an airplane seat, that

1:20:36

allowed my brain to feel less claustrophobic. Man, that's

1:20:38

fascinating. That's a little more. Yeah, that's like, you

1:20:40

know, like you're, if you're using like a laptop

1:20:42

in an airplane seat, you know, you're just hunched

1:20:44

over this tiny tray. Yeah, your shoulders are in.

1:20:46

Yeah, like that's, wow, that's like, that just has

1:20:49

implications for just like posture and stuff like that.

1:20:52

Exactly. And it wasn't like I was even actively

1:20:54

using those apps. It was like, those are the

1:20:56

saved apps I was using like before, but

1:20:58

they popped up. And just having those

1:21:00

apps, I could, I could move them around. I

1:21:04

felt less claustrophobic. Did you, did

1:21:06

you, okay, two questions. Did you take

1:21:08

the keyboard and the trackpad so you could like do

1:21:10

work stuff on it while you were on the plane?

1:21:12

Okay. Now, just the pictures. What was

1:21:14

the reaction for the people around you? I assume they

1:21:16

were curious. This was like a

1:21:18

6am flight. No one cared. Would

1:21:23

you use this walking down the street? No,

1:21:25

absolutely not. Okay. No, no. This is

1:21:27

like the most public place I would

1:21:30

consider using it at this point is on an

1:21:32

airplane or an airport, like airport

1:21:35

countertop or something. So like, well, I mean, the

1:21:37

nice thing about the airport is you're in a

1:21:39

secure place. So you like the,

1:21:41

the likelihood of somebody grabbing it and doing a runner

1:21:43

is pretty low, I guess. What's

1:21:47

the, do

1:21:49

you think, do you think this is a work

1:21:51

device or a recreation device or is

1:21:53

like, is this a thing? The first iPhone had a

1:21:56

real specific market, which was people who like new shit

1:21:58

and have $600, right? which

1:22:00

was an insane amount of money for a phone at

1:22:02

the time. And this

1:22:04

feels very much like if I spend

1:22:06

a lot of time on international flights

1:22:08

and something that would be an absolute no-brainer

1:22:10

for me if I was doing a lot of 15-hour flights.

1:22:13

And it's kind of hard for me sitting in front

1:22:15

of three monitors and a desk using

1:22:17

a PC most of the time to think, oh yeah, this is worth

1:22:19

$3,500. It doesn't

1:22:21

replace my MacBook. It doesn't replace my desktop,

1:22:24

really. It

1:22:26

seems like a real specific niche that it

1:22:28

lives in for now. Yeah, and

1:22:30

Apple doesn't want it to replace your MacBook. They want you

1:22:32

to buy a MacBook to work with it. It doesn't replace your

1:22:34

watch or your phone. You can't make phone

1:22:36

calls on it. You can only do FaceTime calls and

1:22:38

FaceTime, oh, you can't hand off a received phone call

1:22:41

someone calling you that you could pick up on

1:22:43

your iPad. You can't pick that up in Vision

1:22:45

Pro. They'll have to add that, though. Maybe,

1:22:48

maybe it's a design decision. It

1:22:51

feels like as opposed to spending $1,000 on an iPad Pro, I

1:22:56

would invest in one of these if I was type

1:22:58

of traveler or someone who likes

1:23:01

watching movies a lot on an iPad. This

1:23:03

feels like the big step up. And they got to get

1:23:05

the price down, obviously. So

1:23:08

if you're someone who does a lot of international

1:23:10

flights or even five-hour flights domestically, then you may

1:23:12

be in the business where you can get this

1:23:14

expense. That's kind of what

1:23:16

a lot of this is for. And even

1:23:20

the new 1.1 beta has tools for IT departments to

1:23:24

do company deployment. So they know that

1:23:26

at this price point, a lot of

1:23:28

their customers are going to be businesses

1:23:30

where they already maybe had budgets set

1:23:32

aside for the R department and due

1:23:34

to training or collaboration and

1:23:37

they can sell enough of these. So those

1:23:39

people plus Apple enthusiasts to build up a

1:23:42

user base for developers to get excited about. So

1:23:45

you think they're going to make another one? You think this is the beginning

1:23:47

of a long product line? I think they're

1:23:50

committed enough. They've invested too much in

1:23:52

ecosystem and

1:23:54

engineering resources to

1:23:56

not at least try a second rev

1:23:59

of this. and also a lower price version.

1:24:02

I know this is just like a crystal ball

1:24:05

question. What do you think the cadence might be

1:24:07

for updates on this? I mean, I'm sure it's

1:24:09

definitely not gonna be annual, but like, are we

1:24:11

talking like Mac Pro length of

1:24:14

time, like five to eight years? Yeah,

1:24:16

yeah, yeah. Are they gonna read it

1:24:18

maybe every couple years? I don't know.

1:24:20

That's the kind of decision everyone who looks to spend

1:24:22

a lot of money on an Apple device has to

1:24:24

make. Like, am I buying it at the front or the

1:24:26

tail end of a product cycle? And

1:24:28

for a first gen device, you know, how many

1:24:30

people got burned with, was

1:24:33

it probably like iPhone? Yeah, they

1:24:35

got burned a little bit. Apple pad, iPhone. Watch

1:24:37

for sure. Every first gen device

1:24:40

has gotten burned, but in terms of like how

1:24:42

longevity, because of the price point of this, I

1:24:44

really don't see them launching at

1:24:46

least the equivalent of the Pro model equivalent until

1:24:49

end of 2025. Like

1:24:51

they announced this 2023 in summer, even

1:24:53

though it's been developed for a long time. I don't think it's gonna

1:24:55

be a long development cycle because the rumors

1:24:57

are that this was supposed to shift last year.

1:25:00

That's why it's wearing the M2 and not the M3. Like

1:25:03

there was a pipeline for them and said, do software

1:25:05

updates, but it feels like this first year is software

1:25:07

updates and, you know, getting an

1:25:09

ecosystem ready, figuring out what people are actually gonna do

1:25:11

with it. And

1:25:14

they probably have specked out what a version two

1:25:16

and maybe what even a lower budget version is

1:25:18

like, but to burn these early

1:25:20

adopters by releasing something, let's say the

1:25:22

earliest summer of next year to

1:25:25

make it, you know, a year and a half of

1:25:27

value is really hard to see. I

1:25:30

think, yeah. What's the, the

1:25:32

quest cadence is like two and a half or three

1:25:34

years, right? Quest is a quest two

1:25:36

and three is three years for two and three, but one

1:25:38

and two was real fast. And, and, but

1:25:41

it was real fast, like two years real fast,

1:25:44

not real fast, like 18 months. Correct.

1:25:49

It might be closer than two years. Yeah. Anyway,

1:25:51

do you feel like the M2 is fast enough? You

1:25:53

mentioned that some of the windows felt framey. I

1:25:56

feel like the 16 gigs of RAM, I feel like

1:25:58

M2 and the amount of RAM. I

1:26:01

do reach the summits and you can force quit. So even

1:26:03

though it's running, you know, you know, I

1:26:06

Something that's forked off of iPad OS or

1:26:08

iOS You can force

1:26:11

quit applications by holding down the top two

1:26:13

buttons. Yeah, you get a force close Window

1:26:16

that's very similar to your Mac OS for

1:26:19

shutdown window and I have to do that a couple

1:26:21

of times when apps become responsive or buggy When

1:26:23

scrolling in a certain app becomes slow

1:26:26

it's happened Um,

1:26:28

I feel like I for full disclosure I was

1:26:30

able to grab like two Safari windows one with

1:26:32

each hand and scroll them up and down as

1:26:34

fast as I wanted by Moving my arms like

1:26:37

a kind of like a angry toddler. So then

1:26:39

that worked. I was really surprised It was that

1:26:41

way you couldn't do that on iOS. Yeah This

1:26:44

is one of the big advantages they have not

1:26:46

only like an incredible hardware engineering team and

1:26:48

you know supply chain and and but

1:26:52

they have the silicon right then the Decade

1:26:55

long investment they've made into their

1:26:58

their fork of arm Has

1:27:00

made it so power efficient so powerful

1:27:03

that the graphics on fully rendered scenes

1:27:05

like the dinosaur scene It looks like

1:27:07

PC VR graphics. It's like far

1:27:10

and away superior. Like this is the difference

1:27:12

between a switch and a ps5 Yeah,

1:27:16

the fidelity well and then the nice thing

1:27:18

about it is because they're shipping this M2

1:27:21

version and these are

1:27:23

all distinct experiences from PC VR

1:27:25

stuff the min spec isn't Oculus

1:27:28

Oculus launched VR which is what most VR

1:27:30

developers are still working towards in a lot

1:27:32

of cases like 1080 era graphics You're actually

1:27:34

like they've kind of raised the bar for

1:27:36

this new platform, which is which is the

1:27:38

min spec platform Yeah, and if people forget

1:27:41

they they did announce that partnership with unity

1:27:44

Yeah, yeah, hopefully there are developers maybe targeting

1:27:46

some actually interesting more elaborate games here I

1:27:48

heard it's expensive though. You know, I think

1:27:50

to work in spatial for uni. It's like

1:27:52

$2,800. So it's the huge barrier entry I

1:27:56

think they still really want to push people to code

1:27:58

natively Yeah. Okay.

1:28:01

I think that's it. One

1:28:04

last thing. Can we talk about the FaceTime

1:28:06

nightmare? Norm, I know we're over time. Sure.

1:28:08

Yeah, personas, right? So you scan your face.

1:28:10

And there's a lot of philosophical questions about

1:28:13

this, like identity and what it

1:28:15

means to have an avatar that's tied

1:28:18

to yourself, but not like there's no biometric

1:28:20

keying to it. Like if I decide

1:28:22

to create a persona, but then take off the headset

1:28:24

and give it to someone else to scan, I would

1:28:26

have their face for FaceTime calls. There's

1:28:29

no outside biometric... Kind

1:28:31

of though, because it looks

1:28:33

like it's just taking video

1:28:35

or interpolating video from

1:28:37

your eye movement and your mouth movement. Like the

1:28:39

mouth just looks like video. It looks like the

1:28:41

old Conan O'Brien bit where he puts the mouth

1:28:44

on the... Oh no. It's fully rigged.

1:28:46

No, no, they're fully rigged models. Yeah, fully rigged. Yeah.

1:28:48

But like you can stick your tongue out and go

1:28:50

do all sorts of crazy stuff with your mouth and

1:28:52

it works. Everyone has the same tongue and those crazy

1:28:55

things are actually rigged. It's a model.

1:28:58

It's not a video. Wow, I had no idea. I assumed

1:29:00

it was just taking video and mapping it onto a 3D

1:29:02

surface. It's mapping textures, but

1:29:05

there is actual shape to it. And that's the

1:29:07

impressive part about it. And they're

1:29:09

making people like you can't save your persona. You

1:29:11

can't say, you know, go back to what I

1:29:13

would look like six months ago. Sucks. They

1:29:16

are forcing people to update personas with

1:29:18

every, you know, patch and every version.

1:29:20

So this is their way of just

1:29:22

kind of locking you into as accurate

1:29:24

of a representation of yourself as possible. But

1:29:27

also, okay. So the processes must be a little fiddly

1:29:29

though, because we have, I'm not going to name any

1:29:31

names here, but we have three friends. I have three

1:29:34

friends that have the headset. I've gotten on calls with

1:29:36

all of them. Some

1:29:38

people have had, let's say, dramatically better results

1:29:40

than others. Some

1:29:42

people have been firmly in the middle. Yours, I think, was

1:29:44

the best of them. The most accurate

1:29:46

representation still has a little bit of

1:29:48

an uncanny valley. Like yours

1:29:51

was a little bit creepy, whereas the other ones looked like

1:29:54

embalmed cadavers in cases, which is not what you're going for.

1:30:00

I like what's the is the process fiddly is that

1:30:02

was that what it is or is it just it's

1:30:04

just Has a hard time

1:30:06

with different people's faces. I think hard time different

1:30:09

people's faces and lighting matters a lot You can't

1:30:11

be super harsh lighting People

1:30:14

are encouraged to try and You

1:30:17

know go through the process over and

1:30:19

over again to find the best version of themselves

1:30:21

It's asking for like some basic stuff like move

1:30:23

your eyebrows up and down smile smile with teeth

1:30:26

and It's trying

1:30:29

to make that process Not

1:30:31

super laborious because it's generating a

1:30:33

pretty convincing model. I think in a really

1:30:35

short period of time And

1:30:39

it's it's like supposed to get better even the version 1.1 But

1:30:42

what people shared pictures of their personas

1:30:44

versus launch day looks much sharper and

1:30:46

more Representative of what they actually look

1:30:48

like it's unfortunate They don't let you

1:30:50

at least switch back to the last

1:30:52

one so you can see cuz like

1:30:54

I I judging by what's

1:30:56

happened With friends

1:30:58

some of them have gotten worse and some of

1:31:01

them gotten better as they've made as they've tried

1:31:03

it again And it's unfortunate it reduces my willingness

1:31:05

to take a risk and try a new one

1:31:07

if I have one that's pretty good Then

1:31:10

and then I could go back to to like what

1:31:12

one of them one of them Somebody's face was on

1:31:14

a little bit crooked like the mouth and the eyes

1:31:16

were on like it was like a 10 degree angle

1:31:19

So they look kind of like a Charlie Kirk meme or

1:31:21

something. It was it was bad Um

1:31:24

That's it and there's no customization I mean like

1:31:26

the only thing you can customize is the glasses because

1:31:29

you don't scan on classes And that's the only thing

1:31:31

that you would choose as an accessory

1:31:33

a selection of you know like 15 or so glasses

1:31:36

But you don't choose hair. It's not avatar creation

1:31:38

in an RPG. It's not like choose your ideal

1:31:40

self It's just this is what you look like

1:31:42

how does it handle beards? Have you seen anybody

1:31:44

who has a beard with the video? I haven't

1:31:46

seen anybody yet I don't think Adam

1:31:48

has a beard and his look I mean it

1:31:50

captures the ears of your hair light though Yeah,

1:31:53

I thought still frame of somebody with a very

1:31:55

large beard today and like visually look fine I

1:31:57

don't know how it moves since this was no

1:31:59

No movement on hair, no movement on beard. Yeah,

1:32:02

no. I assume, but it's not

1:32:04

like a Wii avatar beard

1:32:06

or something like that where it's like a 3D model

1:32:08

that has like hair texture on it or something nightmarish,

1:32:10

right? It's just looking like a photo of the person's

1:32:12

beard. Okay. I

1:32:15

mean, call me cautiously optimistic. Norm, thank you

1:32:17

so much for coming by and we really appreciate

1:32:19

you taking the time to go through the

1:32:21

Vision Pro with us. You're going to have

1:32:23

a video untested soon that people should all go

1:32:25

watch, I hope. Hopefully next week. I just

1:32:27

got to go get down to all my

1:32:29

thoughts and film it. Thanks

1:32:34

Norm for coming by. As always, you can

1:32:36

find Norm over on YouTube at the Tested

1:32:38

channel or at

1:32:40

tested.com on the World Wide Web, if

1:32:42

Apple hasn't killed that yet. Give it

1:32:45

time. And you should make

1:32:47

sure tomorrow, if you're listening to this today,

1:32:49

it comes out his or next

1:32:51

week, this week, next week. What

1:32:53

week is it? This coming week, perhaps in

1:32:55

the days ahead. We have

1:32:58

good information that he will have

1:33:00

a full tested review of

1:33:02

the Apple Vision Pro, which everybody should check

1:33:04

out because I think I've

1:33:06

watched a lot of Apple Vision Pro

1:33:08

reviews and none of them are as

1:33:10

thorough and comprehensive as what Norm is

1:33:13

doing over at Tested on the reg.

1:33:15

So that'll do it, I guess, for us this week.

1:33:17

Brad, we have some housekeeping first. Do we? Well,

1:33:20

we've been doing reading, both

1:33:22

of us. The Tested,

1:33:24

sorry, the TechPod book club is back

1:33:26

in effect. This time

1:33:28

you said, hey, this last summer, I think

1:33:31

you said, hey, I read this John Romero

1:33:33

book. It's really good. You

1:33:35

should read it. And I said, sure, I'll put it on my pile. And then

1:33:37

it finally came up on the pile the other day. And

1:33:40

you know what? Yes. It's

1:33:43

really good. Yes. It sounds like

1:33:45

you're quite into it. I've been up too late, two or three nights in a row

1:33:47

now because of the level of good that

1:33:49

it is. Mike, it's

1:33:51

good from the start, but especially if you're

1:33:55

nerds of a certain vintage like we are, there

1:33:58

is a point in that book where you start

1:34:00

getting into the book. the software territory where like

1:34:02

I couldn't do anything but read that book until

1:34:04

I finished. If you ever had a notifier set

1:34:06

up for plan files, this may

1:34:08

be a book you're interested in. It

1:34:11

is not at all what I was expecting. I'm

1:34:13

just at the SoftBank period when they

1:34:15

were making SoftDisk. SoftDisk period rather. SoftBank

1:34:17

is a completely different thing. SoftDisk

1:34:22

where they were making shareware basically disks. They

1:34:26

had to make a game a month. That was their job.

1:34:29

When they worked at SoftDisk, they literally made a game

1:34:31

a month. So when you

1:34:33

think about it, when you say it today, it sounds crazy.

1:34:35

But when you think about what games were

1:34:38

back then, it's not that out of

1:34:40

control. Definitely not. Also, they were just

1:34:43

like absolutely horrific about ripping

1:34:45

off other stuff that they liked at that period

1:34:47

is the other thing that's become clear. So anyway,

1:34:50

I've enjoyed it so far. We're going to read it,

1:34:52

I think next week's episode. If I power through this

1:34:54

as fast as I think I'm going to, then

1:34:57

our plan is to talk about this book next

1:34:59

week. So if you would like to read the

1:35:01

book, you can pick it up. It's available wherever

1:35:03

books are sold, get it at

1:35:05

your library, whatever. It's called Doomguy Life

1:35:08

in First Person by John Romero. Highly,

1:35:11

highly recommended. And

1:35:13

I hope everybody enjoys it. We will talk about it next

1:35:15

week. But before we get to that, you

1:35:17

know what time it is. I do know what time it is.

1:35:19

It's my favorite part of the show. We

1:35:21

have to thank the listeners. Thank you, listeners.

1:35:23

Thank you, listeners. As always,

1:35:26

Brad and Will made a TechPod is a 100% supported

1:35:29

listener supported podcast. Without you

1:35:31

all, we would not be here. So if you would like to

1:35:33

help support the show, if you would like to be

1:35:36

a part of the fabulous TechPod

1:35:38

community over on Discord, you can

1:35:40

go to patreon.com/TechPod. Again, that's patreon.com/TechPod,

1:35:42

where for as little as $5

1:35:44

a month, you gain access to

1:35:46

the Discord. You get access to

1:35:48

the patron exclusive episodes where we

1:35:50

talk about, well, like

1:35:52

the stuff that we don't talk about on this show.

1:35:54

I assume we're going to get real into dip recipes

1:35:56

this month. That's right. We get a little loose on

1:35:58

the patron episode. Like if if

1:36:01

if we were cocktail drinking people, they'd be

1:36:03

cocktails. Yeah. Oh, that's an interesting idea. Oh,

1:36:05

yeah I mean, I do have a

1:36:07

bottle of gin in there. Anyway, yeah, so Please

1:36:10

go to patreon.com/tech pod. Check it out. See if

1:36:12

you want to support the show and You

1:36:16

can help keep the tech pod going But

1:36:19

every month we like to

1:36:21

thank all of our listeners But of course, we also

1:36:23

like to thank our executive producer tier patrons Including

1:36:27

Paddle Creek Games makers of Fractured

1:36:29

Veil Andrew Slosky Jordan lipit bunny

1:36:31

fiend comma the just wedge Joel

1:36:34

Krauska twinkle Twinkie David Allen James

1:36:36

Kammack and Pantheon makers

1:36:38

of the HS3 high-speed 3d printer. Thank you

1:36:40

all for your support. We appreciate y'all. Yes,

1:36:42

we do and That'll

1:36:45

do it for us this week another note I

1:36:47

guess I should say this here promoted here But

1:36:49

if you want more technology from one of us,

1:36:51

I'm on the PC world podcast most weeks these

1:36:53

days Oh, I did not know that. Yeah, I'm

1:36:56

on the full nerd I'm doing some contract work

1:36:58

and doing some video stuff to help them out

1:37:00

while Gordon's out sick and Have

1:37:05

Had a big planning meeting with the front of the show Adam Patrick

1:37:08

Murray last week and we're gonna

1:37:10

start an earnest production next week So

1:37:13

if you want to do that, they're on YouTube you

1:37:15

can find it I think they're also where all podcasts

1:37:17

are found on on the Apple podcasts

1:37:19

and similar types of platforms So very cool.

1:37:21

If you want more if you want more

1:37:23

will in your ears, that's a place to

1:37:25

get it. Anyway We

1:37:27

will see you all next week. Thanks for listening

1:37:30

everybody, and we hope you have a lovely lovely

1:37:32

week

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features