Episode Transcript
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0:00
So after we recorded the podcast
0:02
last week, I was
0:04
sitting in the living room and I opened up
0:07
an app on my
0:09
phone that had an advertisement in it for
0:12
a fast food place. And
0:14
of course, I was doing the beeps. My phone
0:16
was at maximum volume and the
0:18
phone was like, yo, you want
0:21
some chicken nuggets, man? We got chicken nuggets
0:23
full volume. And everybody looked at me like,
0:25
what's going on here, man? Your phone is
0:28
yelling at you. This was an app advertisement
0:30
to be clear, not like a YouTube advertisement.
0:32
This was an, I think it was probably
0:34
in Reddit if I had to guess. So
0:37
that seems illegal. I don't think
0:39
you should be able to play sounds on people's devices unsolicited,
0:41
but you know, I think there's a lot of things
0:43
you shouldn't be able to do with people's devices and
0:45
yet somehow they continue. You know what I do think
0:48
you should be able to do, uh, Brad?
0:51
What's that? Is he some absolute
0:53
garbage food on the superb owl
0:55
Sunday? Yeah. You know, I don't
0:57
care much about football, but it
0:59
does seem like a good excuse
1:01
for indulgence decadence. If you will.
1:03
Yeah. Get, get a, get a like, well, like, where,
1:05
where do you like to go? What's your starting point? What do
1:07
you kick off with? Like you like a protein
1:09
and you like a lot of carbs or what
1:11
are you, what are you, what's your strategy? Man.
1:14
Uh, I mean, it varies by event. Okay.
1:16
You know, like if it's Christmas, I mean, obviously this
1:18
is not Christmas, but like
1:20
the holidays, it's like sausage balls and
1:23
things of that nature. Like I like a, I like
1:25
a sausage ball, all the sausage ball for a football
1:27
game. I don't know. It's a different
1:29
category of stuff. You know, football game. It's like chips
1:32
and dip. It's like bad. It's worse stuff. I don't
1:34
know. Buffalo wings. Well, okay. So I guess the question
1:36
is, if you're doing a spread for a football game,
1:38
do you put plates like, is it a drive by
1:40
you just grab something and jam it in your face
1:43
or are you like putting a little plate next to this? You
1:45
can make like a little spread and then take it back to
1:48
your seat to watch the game. Yeah. I think it's, I think
1:50
it's proper to always have a little plate. Even if you don't
1:52
need it, you and I are different people. I would say plate
1:54
plates optional is what I'm going to say. It's okay. If you
1:56
just want to drive by, dip a chip and go, go for
1:59
it. If you want a plate to
2:01
catch the crumbs or whatever, I won't argue. Okay, like
2:03
in a crumb, if you're eating something that has crumbs
2:05
or like, I guess if you're doing a dip, you
2:08
have like a seven layer dip there. You want to
2:10
get a big spoonful of that and slop it down
2:12
on your plate. Oh, seven layer dip is... What
2:15
are your seven layers? It's like guac
2:17
and refried beans, sour cream, probably some
2:20
sort of cheese mix. Uh, lettuce and
2:22
tomato. Does that count as one or two layers?
2:24
I think that's each a layer. That's six. And
2:26
then maybe olives? Yes, olives. We'd say sour cream.
2:28
Man, maybe I should... So yeah, I'm sitting here
2:31
trying to think what... I'm going to be solo.
2:33
Yeah. Unless I swing by your house. I'm not
2:36
sure yet. I'm saying make a seven layer dip
2:38
and then that's like two, three meals right there.
2:40
That's true. I don't know. Did
2:42
you guys ever do the Rotel tomato
2:44
dip? Are you kidding me? Yes. Okay.
2:48
You mean you take a half a slab of Velveeta and
2:50
a can of Rotel and put it in the microwave oven
2:52
for four minutes? That's the easiest thing you can possibly make
2:54
for a party situation. There's an amount of that that you
2:56
should stop at. Like that's one of those things. Once
2:59
you... It becomes clear that it
3:01
is not real food. About
3:03
midway through a bowl of that. So that's my quandary.
3:05
If I'm going to be by myself and I make
3:07
an entire serving, like an entire
3:09
dish of that, something
3:12
bad might happen. Look, that is no one man
3:14
should concern one entire serving. And then also you're
3:16
going to have a half a slab of Velveeta
3:19
left over too, which is... It's
3:21
no longer shelf stable once you open the foil. Wait,
3:24
is that actually true? But
3:26
Velveeta is not in the chilled section of
3:28
the grocery store, Brad. It's ultra pasteurized. This
3:30
is how you know I've never had to
3:33
buy Velveeta before. So I was
3:35
thinking like a five... Seven layers is pretty good though.
3:37
Because that's how you got some like protein and the
3:39
refried beans, maybe put some black beans on top if
3:41
you want to go for an unprecedented eighth
3:43
layer. You
3:45
got dairy, you got a vegetable somewhere
3:48
in there with the guac and lettuce.
3:50
Man, you know what? You might be
3:52
on something. I was thinking just buy
3:54
a giant bag of tortilla chips, make
3:56
the Rottel Velveeta thing, maybe make some
3:58
fresh guacamole. mully to go between back
4:00
and forth, you know, not all of
4:02
the healthy to cut it with some
4:04
healthy fats. Yeah. But the seven layer
4:07
might trump all of that actually. So I've got some wild
4:09
cards for you. One is that you can do wings in
4:11
the oven real easy if you dry them off all the
4:13
way and then do salt
4:15
and a little bit of baking powder on the
4:17
outside, a little crisp off real good and like
4:19
an oven. You
4:22
want them to be super dry. There's a serious
4:24
recipe for those that's good, but cut the salt
4:26
on that is my advice. The
4:28
other one is a lucky peach
4:30
recipe from way back where they're like, just
4:33
go buy a couple
4:35
of a couple of bags of
4:37
the cheapest shrimp ramen that they
4:39
have at your grocery store and
4:41
then throw out the noodles and
4:43
take the packets and put them in a quart
4:45
of sour cream and stir it up and let
4:48
it sit overnight. And it turns
4:50
into like a French onion dip, but it's
4:52
like raw shrimp ramen dip. And it is
4:54
that in some ruffles is
4:56
unbelievable. That is the
4:59
most collegiate food recipe strategy
5:01
I have ever heard. So I was
5:03
skeptical of this. I made a
5:06
batch when we went camping with
5:08
the kiddos school friends last summer
5:10
and everybody was like,
5:12
what is this? I was like, it's shrimp dip. Just
5:14
try to, it's pretty remarkable. And everybody's like, I don't
5:17
know, shrimp dip. And
5:19
then like 45 minutes later, the entire
5:21
quart of sour cream was gone. It was
5:23
like vultures and descended on that stuff. That
5:25
sounds dangerous. Speaking of things that are not
5:27
entirely food. I'm
6:00
Will. I'm Brad. Hello. Doing this before
6:02
we eat lunch is dangerous. Yes, I'm
6:04
hungry. Is it? I just ate a
6:06
hot dog and I'm hungry again because of all the dip talk.
6:08
This is how you solve this problem. You just stop eating. I
6:11
mean, okay, I'm being a little flip. Don't
6:13
stop eating. But frankly is
6:15
half the reason I started fasting was,
6:18
man, I don't have time to eat until like
6:20
two or three o'clock every day anyway. Might
6:23
as well just make this a formal declaration.
6:25
I'm much more into slowing it turns out.
6:27
Mmm, but yeah, it's uh It's it's the
6:29
it's time for the Super Bowl. I didn't
6:31
even look at TV sales this year. Usually
6:34
I look at TV sales around Super Bowl because that's
6:36
a good time for that. Yeah, a friend of the
6:38
show, a friend of
6:40
the show recently bought a ridiculously oversized TV.
6:43
Oh How
6:45
oversized are we talking? 100 inches. Wow.
6:48
And when he told us what it cost It
6:51
was less than I paid for my Panasonic
6:53
like 10 years ago. No kidding. Yeah, I
6:56
was shocked. TV's gotten pretty cheap Yeah,
6:59
I don't I don't have a wall large enough
7:01
for a hundred inch TV though I don't think
7:03
trying to think your living room
7:05
how big zeroes now 65 65
7:08
I've decided 65 is kind of a sweet
7:10
spot 65 is pretty good Norma's
7:13
77 I think which is which is You
7:17
know substantial enough that his he also has
7:19
a ceiling so it makes a difference Yes,
7:21
if you have a foot ceiling 65 seems
7:23
like pretty much I don't think I want
7:25
to go much much bigger Yeah, I gotta
7:27
tell you I have become violently HDR pilled
7:30
Oh really like I know we've talked about it before you
7:32
don't know what you're missing I thought I knew what I
7:34
was missing I did not have you turned it on on
7:36
like I'm like the PC now you playing video games on
7:38
the PC Not as
7:41
yet. Okay, I've been playing trying to
7:43
finish that Final Fantasy 7 remake boys Is there
7:45
some bright ass stuff in that game? Oh, I
7:47
didn't play that with HDR and cuz I streamed
7:50
it It looks really good. Oh,
7:52
it's how far in are you chapter 8 or 9
7:54
currently? I've still got a ways to go. Are you
7:56
doing all the like the side stuff with the with
7:58
the VR missions and all that stuff? Uh,
8:00
I don't think they're called VR missions, but this
8:02
is a nearly three-year-old playthrough, and I have been
8:04
doing all the side stuff when I
8:06
dropped it two and a half years ago. Oh, so
8:09
you just picked it back up. You didn't start at the beginning. No, no,
8:11
no. I picked up my very old save
8:13
and just got back into it. So I might get side
8:15
stuff in the interest of just getting through it. Couple
8:17
of those, couple of those vital VR
8:20
things are pretty hard. Yeah.
8:23
It's a good game. I really enjoyed it. Having
8:25
never played those before, I was, I was,
8:27
I was enthralled. We're
8:29
not here to talk about Final Fantasy today, Brad. We
8:32
are here to talk about the ultimate VR
8:34
mission. Yes, we're here to talk about the
8:36
Final Fantasy. Yeah, the, the,
8:39
it's the spatial computing revolution. It's here,
8:41
it's now. And
8:43
with us to talk about
8:45
it is tested.com and youtube.com/Testedcom's
8:47
Norman Chan, a VR
8:49
aficionado, AR expert, and just all around
8:52
swell guy. Welcome to the show, Norm.
8:57
Okay, Norm, you're the first Vision
9:00
Pro person, bro.
9:03
I know. Vision Bro. Oh, nice.
9:05
Is that, is that, is that, is that, how do you
9:07
feel about that? Do you feel like that's an epithet or
9:09
you feel like it's a badge of honor at this point?
9:11
Um, I don't know. I don't know how I felt about
9:13
that. I mean, I, I feel like
9:16
how I felt when I first bought
9:18
the iPhone. That's how this all
9:20
feels right now. The energy, the energy within
9:23
me, the energy in the, uh,
9:25
in the community, there wasn't any Reddit back then really.
9:27
I guess there was a little bit
9:29
of Reddit. Reddit was big back then. But they didn't
9:31
really have a community. But like, you know, the internet
9:33
feels like the energy of 2007. I,
9:36
except we're all a little bit older. A little bit.
9:38
Did you, did you buy a launch iPhone? Um,
9:41
I did buy a launch iPhone and I did exactly
9:43
the same thing where I didn't pre-order. We
9:46
were working together. Well, so we were at
9:48
Maximum PC. I was really on Windows, uh,
9:51
not Windows mobile. It was CE
9:53
back then. No, it was Windows mobile by then.
9:55
It would have been. It wasn't, it was post pocket PC.
9:58
But anyway, you know, HTC had their phone. with
10:01
the keypad, the keyboard, and there you do
10:04
web browsing on that one. I was like,
10:06
oh, that's the one I want. And then
10:08
iPhone came out and literally I think the
10:10
second day I went to an AT&T store
10:12
and got a family hookup to spend the
10:14
$500 to buy the phone. And
10:17
I don't think I even had like my
10:19
own like real phone account. I had to
10:21
switch AT&T accounts, even pay for data and
10:24
get on edge network. But all
10:26
things like that. And that is very exciting.
10:29
There's a lot of new discovery, a lot
10:31
of discussion. But you could
10:33
then the entirety of this new
10:36
interface, this new form of computing, this
10:39
new form of entertainment, I
10:41
felt like I could encompass it all in
10:43
my brain. I could survey the entire landscape.
10:46
And I could follow along before
10:48
the world before
10:51
the hockey stick moment before everyone's before
10:53
a billion apps before a billion
10:56
websites, like what everyone is discovering
10:59
now with the headset ever with every
11:01
day with the community's learning about it.
11:03
With every new that nap that's coming out,
11:05
I feel like I could actually fit that
11:07
all into my brain, which is
11:09
cool. Let me ask real fast,
11:12
not to put the card before the horse here. Are you
11:15
suggesting this thing is going to be as transformational as
11:17
the iPhone was? Or are you just saying, hey, no,
11:19
no, I'm just
11:21
saying it's different enough. And it's exciting enough
11:24
that there and the people who bought
11:27
into it are
11:29
engaged with it enough. And there are
11:31
new enough things to discover with it,
11:33
that in this moment, you know, literally
11:35
one week after it's released,
11:38
the people who have it are still very
11:40
much in that honeymoon phase with it.
11:43
Are you still? Okay,
11:45
so I'm putting the card way ahead of the horse here,
11:48
but actually, let's go back because iPhone's
11:50
an interesting place. Remember the iPhone
11:52
launched with no apps, right? The only apps,
11:54
like your apps were save this
11:56
webpage as an icon on your home screen. And that,
11:59
and that was. was how you access that was, that was,
12:01
that was their whole pitch. You know, you're not going to be apps.
12:03
You have the full web on this thing. And then of course they
12:05
destroyed the web for the next 20, 15 years. So, um, I
12:09
guess two questions, uh,
12:12
which thing that we love and is
12:14
good for humanity is this going to destroy? And,
12:16
um, do you feel like there's
12:18
a hole? Like, do you feel like there's some hole in
12:20
it that's that is like, are
12:23
they going to ship a version next year with controllers? Cause they're like, yo,
12:25
we can't, it turns out you need controllers for a 3d headset. If you
12:27
want to be able to do a lot of the stuff that people want
12:29
to do. Yeah. The, the,
12:31
the biggest hole in it right now, and
12:34
they've built in some of
12:36
this, the, the backend to support this
12:38
is for more communal things to do.
12:40
Uh, share play is the protocol that
12:42
they have where people
12:44
can, if the app support
12:46
it, they can collaborate, they can have their
12:49
personas, their avatars in, you
12:51
know, whether it's in the FaceTime
12:53
windows or some, you know, without
12:55
the, without the frame border, but
12:57
floating in your virtual space so
13:00
that you can collectively
13:02
sink, you know, watching a movie,
13:04
which you can do today, but you can do that
13:06
on the iPad and the, and the Apple TV or,
13:08
or whatever. Right. Yeah. But you can't do that in
13:10
a, in a spatial way, right?
13:12
You're, when you do an iPad, you're confined
13:14
boxes in the frame of your iPad boxes
13:16
in the frame of your phone here.
13:19
It's personas in
13:21
rectangles and squares, uh,
13:23
in theoretically the endless space
13:25
of your home or whatever environment you might
13:28
be. Oh, okay. So like, if you watch
13:30
a movie and you share play with two
13:32
other people who have headsets, yes,
13:34
are like your little heads sitting or everybody's head sitting
13:36
in chairs in like a theater and their boxes are
13:38
just floating there. It's like, no, no,
13:41
right now they're floating where you put them. Okay.
13:44
So the sound of where that person is
13:46
coming from is positionally,
13:49
is, is calculated and is positioned where
13:51
you put their little window. But
13:54
the protocol does allow for a few
13:57
different collaborative
14:00
defaults where you could have an auditorium
14:03
setting where the windows are all, everyone's in
14:05
a semi-circle looking at a
14:07
shared thing, the theater equivalent, or
14:11
it could be in a circle around
14:14
an object. If you have
14:16
a jig space, it's an application where you
14:18
can do exploded diagrams of 3D models, and
14:20
that's the perfect one where they're going to
14:22
implement share play and people wearing headsets. Theoretically,
14:26
they would be around the AI. Exactly.
14:28
They would be loading the same 3D model, and
14:30
that all, the model is fixed to the back
14:32
end, so one person manipulating that model would
14:35
be sending the data for then that model to be similarly
14:38
in real time, or as close to real
14:40
time, manipulated back on that end. And
14:43
not being video is important, which is also... Oh,
14:46
yeah. We'll talk about that. That's the good stuff for saving that for
14:48
a minute. Is
14:53
there like an MCP or Emperor mode where you can
14:55
make one person's head really, really huge and everybody else's
14:57
are tiny, or is that like a per... No,
14:59
no. And honestly, you can make your... I mean,
15:02
you can grow those windows, those
15:05
persona windows, as big as, I guess, there's
15:07
a large cap tool, but you can shrink
15:09
and grow the other people's windows
15:12
to different sizes and position them
15:14
in different places. Relatively
15:16
speaking, if I move your
15:21
window to the right of me, yes,
15:23
your audio is coming into my right ear, but
15:26
it doesn't change my
15:28
audio in your virtual space. The
15:31
only thing it might change
15:33
is the camera angle from that
15:35
you see in your view of me, but the audio that you would hear
15:37
from me is
15:40
still locked to where you put that window. So
15:42
there's a bit of asymmetricality in terms of the
15:45
audio positioning. So you kind of figure out where
15:47
it is. Everyone is relative to each other. The
15:50
camera angles, you have to think of those little FaceTime windows as
15:52
like, that's where the selfie cam is. So
15:56
no mystery science theater mode for communal movie
15:58
watching just yet? Not yet. Yeah, and
16:00
I'm sure there'll be applications. Again, this is
16:02
so close to whether it's the iPhone launch
16:04
moment or the iPad. And honestly, the more
16:07
I think about it, it feels more like
16:09
the iPad moment, because so much of what
16:11
I'm doing in this headset seems to be
16:13
replacing things I would have been doing with
16:16
the iPad more than the iPhone,
16:20
watching movies, browsing the web, or
16:23
even using it as a display for a MacBook.
16:27
That's a thing that you can do with the iPad. But
16:29
it's having, as opposed to one iPad in
16:31
front of you, it's having as many iPad instances
16:34
in front of you. And yes, iPad has
16:36
some form of multitasking, but this is actually
16:39
instances of those applications running in real time. And I would
16:41
say one last thing is, remember when
16:43
the iPad launched, they also bootstrapped iOS.
16:47
And they bootstrapped a bunch of the ability to
16:49
run iPhone applications on iPad in
16:51
that small little scale window that could blow
16:53
up. So in that sense, that reminds
16:55
me a lot of how you
16:57
can pull iPad apps into Vision OS. That's
17:01
what I was gonna say, is it seems like, hey,
17:03
you can run the old apps in
17:05
a slightly janky, but still fully workable
17:07
way, is
17:10
the difference in the functionality between this and
17:13
the iPhone and the iPad launch. Okay,
17:16
so the one thing
17:18
I was surprised about by this is it seems like almost
17:20
everybody who's gotten them that I've seen write accounts
17:23
of their process, whether they did the
17:25
mail order, or the pickup
17:27
and store has ended up, like
17:29
you end up in the store no matter what it sounds like. I
17:33
don't know, it's probably not ideal for Apple's perspective. No, I'd
17:35
say all that, right? I'd say they probably wanna work that
17:37
out, yeah. Yeah, yeah, and then the reason you have to
17:39
do that is because the fit
17:42
is so important. Yeah. It's
17:45
not one size fit all. And what Apple
17:47
is doing, if people don't know, if you buy a Quest headset, there
17:51
are basically two options by
17:54
default. What size is, yeah,
17:57
depth actually, or I guess. For
18:00
the facial interface, actually, I've lost track. They
18:02
used to have different face
18:05
interfaces, which is the plastic part
18:07
with the cushion that touches your face that connects
18:09
to the headset. There are
18:11
ones that accommodate glasses with the previous Oculus
18:14
headsets. The new one, the
18:16
Quest 3, the default facial interface, you can slide
18:18
it in and out, give yourself
18:20
some extra eye relief, and you can
18:22
change out the pads. And there have been total
18:25
cottage industry of third-party companies like
18:27
VR Cover making their own interfaces
18:30
that are maybe softer, more
18:32
cushier, better conform against faces.
18:35
Sweat-resistant. Yeah, exactly. But none
18:37
of those have dramatic actual
18:40
geometry differences, structural differences, shape
18:42
differences for all the different
18:45
shapes that people have because
18:47
of how big their forehead
18:49
might be or how high their cheeks are. The
18:51
cheekbones are because
18:54
primarily you're talking about where
18:57
this headset rests relative to your forehead, your
18:59
cheeks, and the side of your eyes as
19:01
well. Those are the primary pressure points. On
19:05
the highly customizable
19:07
end, there's Big Screen Beyond, which is
19:09
the PC Steam VR base
19:12
headset. And they do a fully customized facial
19:14
interface, which uses the iPhone scanner. What do
19:16
you think, like scan your face? Oh, okay.
19:18
Like you have to go use
19:20
a web applet, and it uses an iPhone.
19:22
You have to use an iPhone, which has
19:24
the front-facing camera with the LiDAR, the Face
19:26
ID sensor. And you scan your face, you
19:28
send them that scan, and they
19:30
actually have a custom manufacturing process
19:32
that mills a silicone
19:36
face interface. So
19:38
it is perfect light ceiling, like
19:40
has every single contour. But they
19:42
are manufacturing those one
19:45
at a time for every user. And that
19:47
can scale to only as much as their
19:49
capacity to scale. It's not
19:51
necessarily a 200,000 units on day one type thing.
19:56
What Apple has done is in the middle. So you
19:58
do have to scan your face. face when
20:01
you decide to purchase this. So whether you're
20:03
going to a store or you've been the
20:05
order online in order to
20:07
put an order through, you have to scan your face.
20:10
You can do it multiple times. And
20:12
it's a matter of like looking up down
20:14
left, right, like twice. And then
20:16
based on that geometry, they put you
20:18
in one of 28 different fits. So they
20:20
have 28 different skews of
20:25
what they call the light seal. And
20:27
it's really 14 different shapes
20:30
with a narrow and wide option. So 14 times
20:32
two. But it's not just like
20:34
sizes. It's not like smallest, you know, size one
20:36
and 14 is the largest
20:38
and then a narrow and a wide option. It's
20:41
actually different contours based on how they touch your
20:43
cheeks. And I
20:45
was gonna say the interesting thing about this is Apple's
20:47
one of the few companies in the world that's actually
20:49
big enough to look at the whole spectrum of humanity
20:51
and say, okay, we can break
20:53
this is the smallest number of pieces
20:55
that we can break break the shape
20:58
of faces down into, right? So it's
21:00
kind of a scale, right? I'm sure
21:02
you get even more granular because they're
21:04
not accommodating for like no sizes, because
21:06
the no sizes, the way
21:08
the face interface touches the light seal touches your
21:10
nose is that it's just a piece of cloth.
21:13
So theoretically, you could have those 28 different
21:15
sizes for face shapes, plus times
21:17
however many different no sizes,
21:19
they've chose something that's manageable from a supply
21:21
chain and like distribution standpoint.
21:24
But to go back to your question, why
21:26
it sounds like everyone's going to the
21:29
store is that I from
21:31
my experience, the fit isn't right. Like Jeremy got
21:33
his he fitted his he was like a 21
21:35
W I'm a 23 W because it
21:38
might have lens inserts and people kind of
21:40
deciphered what those things mean. They do differ
21:42
in terms of the depth
21:44
in terms of how far your eyes
21:46
are away from the optics because they
21:48
give you there is a model that
21:50
gives you a little bit of extra depth
21:53
to accommodate for the Zeiss lens inserts. Yeah,
21:55
some people don't want that depth because they
21:57
want the widest field of view and so
21:59
they won't try to override what Apple
22:01
is recommending for their face by
22:04
going to the store and saying, I know you
22:06
told me this thing is the best fit for
22:08
me and it maybe fits well, but I want
22:10
to be as close to the lenses as possible.
22:12
So please give me the survey of like, give
22:14
me the five options I can try in the
22:16
store. And if you set up an appointment for this, and
22:19
they will literally bring out a cart with five
22:21
different facial interfaces and let you sit there
22:23
for as long as you want, at
22:26
least in this opening week and opening weekend as long
22:28
as you want and try the different
22:31
fits, try the different cushions. It's
22:33
very much like a concierge, buying
22:35
a new fancy car experience. And
22:38
then if you're happy, you pick the one you want,
22:41
you can have two weeks
22:43
to exchange the one that came
22:45
with your headset. And then you take home
22:47
the one that hopefully is the best fit for you. Can
22:49
you buy additional gaskets now if you have
22:51
like another family member or something you want?
22:53
Yeah. Yeah. Yeah. So that's 200 bucks. And
22:56
yeah, I know. Yeah, I'll tell you, it's a
22:58
first $3,500 base price headset for that's the 256 gigs, $200
23:05
for capacity. So that's 512 and then up to
23:07
a terabyte $400 extra for a terabyte. So
23:11
almost 4,000 before tax. And
23:14
then if you want new light seals
23:16
200 bucks each, if you want new
23:18
head straps, that nice knitted head strap,
23:20
that's 100 bucks. And
23:23
then new just the
23:25
light seal cushions, I believe are like 20
23:28
bucks. Yeah. So it's worth mentioning on the
23:30
light seal. There's two parts to this thing.
23:32
There's the cushion part, which is what I
23:34
was expecting from like using
23:36
vibes and rifts and all
23:39
that stuff over the years. And then that's
23:41
the padded thing it magnets onto. The light
23:43
seal is like the, it looks like the
23:45
side of the headset, basically. It's
23:48
like the part that comes out of the front
23:50
of the headset, where the headset is flat and
23:52
then goes back to where it hits your face. So
23:54
it's like a shroud basically. Yeah.
23:58
Yeah. Yeah. It's the thing that makes the head. heads that look thick. Yeah.
24:01
It's this mesh thing. It's like the
24:05
tunnel that you're looking through that connects
24:09
the thing that's your face. It's hard
24:11
to explain in an audio podcast. It's the thing that makes it
24:13
not a pair of glasses and makes it a pair of goggles.
24:16
It closes off the outside world on
24:18
your peripherals. And that whole
24:20
thing removes, which I didn't understand that from anything
24:22
that we'd seen until. So full
24:25
disclosure, I went over to Norm's house on Monday and
24:27
spent an hour in the headset. Thank
24:29
you for letting me do that, by the way, Norm. I
24:31
appreciate it. No problem. I goo-ing up your headset for you.
24:37
The straps feel really good. The one that
24:39
looks like a pair of Nikes felt really good. I
24:41
was really surprised. But the Space Age
24:44
looks like a piece of NASA equipment one,
24:46
the ridged one. Yeah, it's ridged. So
24:50
the headset does include two
24:52
straps. What they showed
24:54
last year was this knitted head
24:56
strap, which is, to
24:59
their credit, a lot better than any of
25:01
the bundled straps that come with the Oculus
25:04
headsets. The Oculus headsets come with two
25:07
pieces of like an inch and a half wide
25:12
of strapping that look like the elastic
25:14
straps, exactly elastic straps, the top strap,
25:16
and Velcro on. And
25:18
they're serviceable. But anyone buying
25:20
a Quest, I would highly recommend them looking to
25:23
a third party strap or a rigid strap, like
25:25
the, I guess, what they call
25:27
the elite strap, which is
25:29
something like $70. What
25:31
Apple decided to do is they did not
25:34
want to go with a rigid strap. They
25:37
did not want hard plastic. And I think they really know
25:39
that people are going to want to watch movies on this.
25:42
And they want people to be able to lay the
25:44
back of their head on a chair or on a
25:46
couch comfortably. So
25:49
they could have gone with just your standard
25:52
jockstrap type material. But they went with something
25:54
that widens in the back or is wider
25:56
in the back that kind of cups the
25:58
back of your head. more. And so,
26:00
you know, while it may be just like an
26:02
inch and a quarter inch and half at the
26:04
point where it connects to the side bands, by
26:07
the time it gets to the back of your head, it's like, you
26:09
know, two and a half, three inches, and it
26:11
does mesh out and they have two strings
26:13
essentially on the top of the bottom that
26:16
then tighten and loosen with a knob
26:18
on the side. And that tightening
26:20
process is super easy and comfortable.
26:22
I've been really enjoying that. It's,
26:25
it breathes. The material that you use feels like
26:27
a fly net type material for a shoe too.
26:29
So, it didn't, like at no point, even though
26:31
there was a lot of coverage on the back
26:33
of my head, did the back of my head
26:35
start feeling sweaty or anything? It was just, you
26:37
just forgot it was there after a minute. And
26:39
it accordions, right? Like, you know, when you get to
26:42
the small size, it, you know, it punches up in
26:44
just the right way. It loosens up
26:46
in just the right way. So, you get a lot
26:48
of, there's a lot, and it's three sizes of that
26:50
one too. That comes in small, medium, large, but
26:54
it's still a soft strap. And
26:56
because you don't have this rigid, you know, you don't
26:59
have a rigid or a counterweight and you don't have
27:01
a rigid strap to help support the weight of the
27:03
headset that's in front of you. And it's a relatively
27:05
heavy headset, even with the battery being outside
27:08
of it. A lot of that
27:10
glass and aluminum and display weight just droops
27:12
down in your face. And even if you
27:14
have the best fit
27:17
for the light seal and you
27:19
have the perfect fit for the
27:22
back strap, it is a hard thing
27:24
to use for more than an hour
27:26
at a time. If you are just looking
27:29
forward and not reclining, reclining, I find it much
27:31
easier to use. So I was, it's funny, I
27:33
was going to ask that I, since I was
27:35
using yours with your face seal, which, which I
27:37
had received, the machine told me I
27:39
needed a different size face seal than you had, which
27:42
is fine. But I was curious
27:44
what the, if the comfort, comfort is
27:46
better with the ideally properly fitting face
27:48
seal. And it sounds like, like
27:50
I, at the end of an hour, I was, I was
27:53
pretty good. It turns out. And
27:55
the thing that helps the most is having
27:57
some type of top strap support. And so
28:00
The second thing they included, which from
28:02
what I understand was a later
28:04
edition, maybe something that they decided
28:06
after the WWDC reception, is
28:09
kind of like your jock strap equivalent, which is a band
28:11
that goes in the back of the head and the band
28:13
that goes in the top of the head. It's
28:15
Velcro to tighten. It doesn't have
28:17
any of that fancy knit material. It doesn't have
28:19
your fancy knob to tighten, but it's like, okay,
28:22
you guys want it to top strap? Here's
28:24
what we'll include in the package for you. It's
28:28
not actually what they teased last year, which is a
28:31
top strap that you could attach to the back knit
28:34
version, which is what I wanted and what
28:36
I've cobbled together using a third
28:39
party top strap I have here. Yeah,
28:41
so I was going to say the
28:43
... This
28:47
sounds goofy, but the knob that's on
28:49
that default strap feels really
28:51
good. I don't know
28:53
if you remember when you first used the PSVR, but you
28:55
first used the PSVR and you were like, oh, I just
28:57
put this on and then I turned the thing and then
28:59
it's like, I don't have to do
29:01
any ... There's no Velcroing. I'm not Velcroing my
29:04
hair into this band. It's not a
29:06
take it off, adjust it, put it back
29:08
on kind of situation. You just put it on your
29:10
face and you twist the knob until your head's squeezed
29:12
a comfortable amount and then you're good to go. That
29:15
goes a long way. Have
29:19
you used the two strap, the jock strap
29:21
looking thing? Yeah, and then
29:23
it's better than the default
29:25
by itself. What people have
29:27
actually hacked together is they've spent the extra $100 on getting another
29:31
knit back strap and then 3D printed an
29:36
attachment so you can click that and
29:38
use a second 3D, a second knit
29:41
one with its own dial as the
29:43
top strap. So it's- Then your whole
29:45
head is just ensconced? Yeah, ensconced in
29:48
your Nike knit looking like straps. We've gone
29:50
like 30 minutes just talking about the fit
29:52
of this and there's a lot to talk
29:56
about. Okay, okay, okay. So let's do
29:58
... Let's ... I
30:00
mean the last thing is I'm waiting for some just put in
30:02
a motorcycle helmet where it's just like jamming your face in a
30:04
motorcycle home and that's all you have. I'll
30:07
tell you that the hacks that people have come up with so
30:09
far. I'm people taking off their lights
30:11
completely and operate it with my light coming in
30:13
from the side so they can get the headset
30:15
just. As close to their eyelashes
30:17
and eyeballs as possible it
30:19
works if you kind of attach it with a rubber
30:22
band or clip it to a baseball cap. Basically
30:24
the weight is on the baseball cap and
30:27
it's almost like a visor actually the lid.
30:32
The brim and I've yet
30:34
to try that but there
30:36
will be a whole ecosystem of third party accessories
30:38
and third party strap to make it more comfortable.
30:42
Well and the way the way it mounts and removes
30:44
the straps is pretty fast. Okay let's get let's let's
30:46
let's let's we got some stuff here. Actually if this
30:48
was the last time we're talking about fit I got
30:50
one fit question. Yes yes yes. Before we move on
30:53
how does it rest on your nose. I mean obviously that's going
30:56
to be dependent on which strap you're using like what sitting
30:58
you got at the store and everything. But like I have
31:00
found I don't know if people experience this a lot I
31:02
found in using VR headsets I've got
31:04
some I don't know if there's a name for
31:06
this phobia of having your nose your nostrils pinched
31:08
too much where there is no
31:10
weight on your nose. None. No
31:12
way. The weight is all either on
31:14
your forehead or chin mostly because the way it
31:17
touches your nose was just cheekbones. Yeah sorry. The
31:20
way touches the way it covers
31:22
your nose is with a piece of fabric and it's a
31:25
pretty wide piece of fabric. They're not accommodating for you
31:27
know all no sizes
31:29
with a perfect fit. It's just fabric that rests
31:31
there. The gap
31:33
for the nose is big like the place
31:36
it touched my cheekbones. It's like under my
31:38
pupils not inside close like it didn't I
31:41
didn't get any pressure on my sinuses even
31:43
with the bad fit which was unusual for
31:46
headsets. Okay. Let's
31:48
okay. So let's talk about like when you first put the
31:50
headset on the thing that struck me was the pass through
31:53
and I wasn't expecting both the
31:57
like the latency is basically non-existent it feels
31:59
like. which is new for
32:01
video. That's not something we've
32:03
typically optimized for on video processing tips. And
32:06
it handled things like, we were standing
32:08
in your living room, there's a big giant window looking outside, it
32:11
was a sunny day. It
32:13
didn't have any problems dealing with me looking out the
32:15
window, it didn't have any problems with me switching to
32:17
the dark part of the room. I was really pleasantly
32:19
surprised by, I
32:23
don't imagine myself walking down the street with
32:25
one of these things on ever, but I can understand
32:27
why people would be like, oh yeah, you can totally
32:29
do this after putting it on and having that kind
32:31
of first experience. That's something
32:34
they absolutely prioritized, was this is a pass
32:36
through first device. As much as on
32:38
the hardware side, it is a VR
32:41
headset. The VR aspect of it, putting
32:43
you in environments and
32:45
locations and games is
32:47
secondary to putting you in whatever
32:50
real space you're in through
32:52
video, of course stereo video, pre-projected video,
32:55
and then letting you place
32:58
virtual objects, window paintings. But
33:01
I mean, they're handling that stereo
33:03
video and the de-warping and the
33:05
occlusion and all that stuff, frankly
33:07
better than anything I've ever used. I
33:10
haven't spent a lot of time with Quest 3, but
33:12
other than that, the
33:14
headsets that tried to do occlusion kind of muffed it. And
33:18
in this case, when you put your hand through something,
33:20
your hand intersects it at what feels like the right
33:22
spot when you're putting your hand through a virtual object,
33:24
stuff like that. And it has this nice shimmery edge
33:26
to it when you put it through it. So
33:29
it does better, and we'll use Quest 3 as
33:31
an example, because Quest 3 is also a pass
33:33
through first headset, where by default when you put
33:35
it on, you have color stereo vision that's re-projected.
33:38
It's a perfect, at least
33:41
a spatial re-creation of what's
33:43
in your space. Like if you take the headset
33:45
off, where an object is, is
33:47
exactly where it would be, the fidelity and color
33:49
is the difference. So the difference in
33:51
the Apple Vision Pro is one
33:54
high resolution. So things are just
33:56
sharper and clearer, not as sharp and clear
33:58
as you really want. the camera or
34:00
the screen? The camera,
34:02
the camera. Both. Absolutely. But in
34:05
terms of talking the difference in the pastor,
34:07
what allows it to be better is high
34:09
resolution cameras for video input. They
34:11
have a custom shift, the R1 that allows for the lowest
34:14
latency, you know, at 90 Hertz. So I think if the
34:16
video is coming through at 90 frames a second, it's
34:19
just it's extremely responsive. Waving your hand
34:21
in front of you, your hand is
34:23
moving as fast. There's no lag between
34:25
when you feel like you're moving your
34:27
hand and what the movement of your
34:29
hand looks like through the headset.
34:32
Other thing they're doing is the the
34:36
correction of the stereo optics is
34:38
just better. One
34:40
of the big problem with pass-through video
34:42
and mixed reality is the placement
34:45
of the cameras that you use, you know, aren't
34:48
where your eyeballs are. You need them really to
34:50
be where your your eyeballs are. They're projected. They're
34:52
forward, right? Because that's just the physical design of
34:54
the headset. And so they have to do a
34:56
bunch of calculation. So warp the
34:59
image and basically re-project it to make
35:01
it look like where your
35:03
eyeballs are. So everything is stereo correct. And
35:06
the Quest does a decent job of it. But where
35:08
it really fails is in the
35:10
near field stuff that's kind of up close
35:12
to you. And that's why when you wear
35:15
a Quest, when you hold a phone overview,
35:17
you see all the kind of warping of
35:19
that phone. There's none of that here. They
35:21
really have nailed perfectly the
35:23
re-projected images coming in to
35:25
have it fit where it thinks your eyes are.
35:28
And then the last thing is that occlusion, where
35:30
it's the only system that has built in
35:32
system wide. You can't turn it off recognition
35:35
of your hands, your arms and
35:38
up to your shoulders, really. And
35:41
it's doing in a computer vision way, of course,
35:43
doing skeletal modeling for the
35:46
interaction stuff. But like Will
35:48
said, it's drawing a stenciled outline refreshing
35:50
at 90 frames a second again of your
35:52
two hands. So that regardless of what environment
35:55
you may be in, what virtual objects you
35:57
may have, when you put your hand up,
35:59
you will always. see video pass through of
36:01
your hands on top of
36:03
the objects. Well, and
36:06
it's exactly where your, where your sense of pre-oception detects
36:08
the hand. So like that, that's like, when you, when
36:10
you get close with the quest or with these other
36:12
headsets, then your hand either gets really, really big or
36:14
really, really tiny depending on how they're doing the warping.
36:17
And it, and it didn't, like, it was, it was
36:19
bonkers. How well that worked. Um,
36:22
how, how does the camera do in low
36:24
light norm? Not,
36:26
not great. Okay. It
36:28
still tracks in low light cause it's doing IR
36:30
emitters for, for the, you
36:33
know, the, the slam tracking. Um,
36:35
but you can tell, I mean, it does
36:37
exposure. Um, like you said, like it, um,
36:39
it will, it has some like, I
36:42
think a little bit of HDR built in and that it
36:44
is, the tone mapping of the
36:46
image that's coming through is balancing all the
36:48
exposure levels in the environments. Uh,
36:50
so it does do exposure shift. You can look
36:52
outside a bright window very quickly, uh,
36:55
but very noticeably will shift so you
36:57
can look at what's outside. Uh, it
37:00
was not perfect HDR where I mean, it's
37:02
kind of adjust as if your eyes would be adjusting. Um,
37:04
so you can look outside, but, uh,
37:07
outside of like a normal lit room, you
37:09
know, with, with like lights, you do see
37:11
noise. Um, we don't
37:13
see increased like judder
37:15
or, or, um, or
37:18
smearing in low light. The smear is just there
37:20
all the time also, but that may be more
37:22
a result of the, uh, the OLED panels they
37:24
have and how, right. They set those OLED panels
37:27
as a consequence, the persistence of those pixels last
37:29
a little longer. Do you have
37:31
any control at all over the pass through exposure
37:34
or is it entirely handled by that set? Okay.
37:36
Entirely automatic. Okay. Like I watched, um, I think
37:38
it was Casey Neistat's video where he did a
37:40
lot of like, here's what I'm seeing. And then
37:42
a shot, somebody else was shooting of him out
37:44
externally and the external video was so much brighter
37:46
than what he was seeing inside. And so I
37:49
guess that's just the headset thinks
37:51
it should be. Yep. Yep. Yep. And
37:53
while there was a brightness setting, like it's the
37:56
pass through brightness never gets that bright. You
37:58
never, I mean, that's just. the limitation of
38:02
how bright those panels are through the
38:04
pancake lenses, which takes away orders of
38:06
magnitudes of brightness. But the
38:08
content, the virtual content, I think I find it pretty
38:11
bright, like for movies and the
38:13
virtual content looks fantastic. Well, and
38:15
because of the light seals do a good job
38:17
of blocking out the outside light here, I adjust to
38:19
whatever the norm that the headset presents is. So like
38:22
it feels, at no point did it
38:24
feel dim inside the headset. Let's
38:27
see, did they do the foveated rendering
38:30
on the video too, or is it
38:32
just on the other stuff? Yeah,
38:34
and that's the resolution of this, right?
38:36
So, you know, while the first thing
38:38
people may notice is that it's pass-through
38:40
and it's being responsive, and people who
38:42
may not use, have never used VR
38:45
before, may feel like this should be
38:47
the baseline. And going forward, this
38:49
feels like it should be the baseline of
38:51
pass-through quality. What people
38:53
aren't thinking about, for some VR
38:55
users, is just how sharp these panels
38:57
are. Like, they're taking for granted that we've
38:59
had over 10 years of VR
39:02
without panels anywhere near
39:04
as high resolution as what they put on
39:07
here. I think a lot of the cost
39:09
and expense of the headset goes into the
39:11
display system. People, iFix
39:13
has taken it apart. So I think they've
39:15
identified that these are Sony micro OLEDs that
39:18
are about, you know, like 1.4 inches. They
39:22
looked at, with the microscope, the
39:24
individual pixels and calculated roughly,
39:26
I think I want to say 35 PPD, and
39:30
the pixel dimensions being roughly 3600 pixels by like 3400
39:32
pixels. That's
39:36
crazy. And they've tied that to, you
39:38
know, going to CES and what
39:41
Sony and other, like, display manufacturers like BOE
39:43
have showed, like, they've kind of narrowed in
39:45
on what the supply chain looks like or
39:47
what Apple may have sourced. It may not
39:50
be the exact thing because they always have
39:52
special relationships with display manufacturers. So
39:54
maybe like a variant of something. But, you
39:56
know, Sony also makes these
39:58
micro OLEDs or equivalent of available to
40:01
other partners at extreme cost. And
40:03
I don't know what the budget is. As
40:05
a comparison, big screen beyond, which is that
40:07
PC VR headset, also uses micro
40:09
OLED panels, has a per eye resolution of
40:12
2560 by 2560, which
40:15
I found best in class for
40:17
PC VR, like playing any PC VR game,
40:19
watching movies, Quest 3 is
40:21
like 2100 by 2100 equivalent. And
40:25
so this is like many millions
40:27
of more pixels per
40:30
eye. And the difference
40:32
is so noticeable.
40:35
And because they have much more graphical
40:37
horsepower on this, I think they're super
40:39
sampling. And so there's even
40:43
with windows
40:45
where you might see anti-aliasing, like I
40:48
do a pretty good job of trying to pixel peep and
40:50
trying to spot like the jaggies. You
40:53
can barely, barely, barely notice them. The most you
40:55
can notice is some of the anti-aliasing. I was
40:57
really shocked. I was able to look
41:00
at my phone through the pass-through and see the phone
41:02
screen fine. But when I was looking at windows rendered
41:04
by the device, like
41:09
you could rest your eyeballs on them in
41:12
the spatial computing area of the thing.
41:14
And you couldn't see, there was no way to
41:17
see pixels. You couldn't see pixels at all. The
41:20
only place the pixels showed up was in video. And
41:22
that was a side effect of compression, I think, probably
41:24
rather than anything else. I think the
41:26
places to look are rectangles and
41:29
hard edge rectangles, because even the
41:32
horizon line, if you turn your
41:34
head, the headset has to
41:36
compensate for that. It's no longer really
41:39
aligning with the horizontal lines of the
41:41
display panels. And if
41:43
an application doesn't have super sampling or doesn't
41:45
really put in anti-aliasing, they can start to see
41:48
that shimmering rope effect at
41:52
the edge. But they do
41:54
such a good job that you're not noticing anything
41:56
remotely that you would call screen door
41:59
and pixel. fill is complete. I
42:01
mean, it's not human
42:03
eye resolution. It's like the
42:05
PPD of what a human eye can detect, which
42:08
is like a four to 80 or 90 PPD.
42:10
But anywhere in this past like 30, 35,
42:13
you are, it's well
42:15
enough for reading, and certainly for any
42:17
type of visual media. Um,
42:19
how do you interact with this thing? There's
42:21
no controller, right? So it's it's there's a
42:24
couple of buttons on the headset, and then
42:26
there's gestures, basically. Yeah,
42:29
it's also no controllers. And I was like, one of
42:31
those other big, like, controversial
42:33
decisions they made, because we're so
42:35
used to, in traditional VR, having
42:37
motion controls that
42:40
allow for the abstraction or
42:42
like, complex action, you
42:44
know, norm rigor, phone without a physical keyboard, why
42:46
would you? That's the
42:49
you know, that's, that's, that's the analogy. So
42:53
the, the quote unquote magic, the thing they've worked
42:56
really hard at is
42:58
eye tracking on this eye
43:00
tracking and the hand modeling and
43:02
pairing those into this multimodal interface. So as
43:04
opposed to eye tracking just being used for
43:06
phobia rendering and phobia rendering is there to
43:09
answer your question in the captured
43:11
video that you can capture in the headset. You
43:14
absolutely notice this box of sharpness that's
43:16
moving across as you dart your
43:18
eyes across. It's very fast. There's a ton of
43:20
ton of eye trackers, IR eye trackers in here.
43:23
We should the phobia is rendering for people
43:25
who don't know, is the the
43:27
center of your retina has
43:30
a denser image resolution than the rest of the
43:32
eyeball. So if you can track the eye movement,
43:34
then you know where people are looking. And if
43:36
you know that, then you can only render high
43:38
resolution in the area that's directly where they're where
43:40
that where that sweet spot of your eyeball is.
43:43
And they do a job, they do such a
43:45
good job with that. I didn't even realize it
43:47
was doing like, sometimes when you do phobia rendering,
43:49
sometimes you see the edges of that and stuff
43:51
and stuff like that. If the eye tracking is
43:53
slow or lags or whatever, and I got none
43:55
of that. I don't know about you, Norm. Yeah,
43:57
and then and PSVR2 has phobia rendering.
44:00
It's really interesting because you would hear
44:02
John Carmack and Michael Eberrache kind
44:04
of downplay fovea rendering a little
44:07
bit in past meta-connect or Oculus
44:09
Connect conferences saying that back
44:11
then, three, four years ago, in their
44:13
fovea rendering tests, you'd either have
44:16
to expand the render box for it to
44:19
not be noticeable, in which case
44:21
you only get like 10%, 15% performance, or
44:24
it just wouldn't track fast enough because
44:27
your eyes are constantly fluttering
44:29
and doing these micro-movements. But
44:32
both PSVR 2 and Apple Vision Pro
44:34
really show that fovea rendering has a
44:37
great effect. I mean, neither of
44:39
these devices, unless you're really, really looking for
44:41
it, do you notice it in headset? Like,
44:44
it's where your eyes are looking at and it's moving
44:46
fast enough, those render adjustments are
44:48
moving fast enough that, you know,
44:51
and that box is big enough that
44:53
the sweet spot is always going to be sharp. Well,
44:57
that means that they can render things and they can do super
44:59
sampling and they can make the
45:01
most out of trying to get 90 FPS
45:04
onto this, something that's essentially
45:06
running an arm
45:08
chip, you know, a laptop arm chip
45:10
here, the M2. So
45:14
eye tracking is really accurate, not
45:17
perfect, but really accurate, you know, better than
45:19
any like Tobii equivalent eye tracking I've used
45:21
in the past, you went through a calibration
45:23
pass and your
45:25
input is gaze plus
45:28
a small micropinch.
45:31
You see videos of people putting their hands
45:33
out and tapping their hands together, that's completely
45:35
unnecessary. Like, they've modeled the hands where
45:37
the cameras looking at your hands have a
45:39
wide enough field of view that if you
45:41
rest your hand on your lap as comfortably
45:43
as people you do when you're maybe sitting on
45:45
the couch, just pressing on your leg and just
45:48
do the smallest tapping of your
45:50
fingers together, it will know that you've tapped
45:52
it and it will be responsive enough and
45:54
it's doing prediction, you know, in some
45:56
cases there, but then correlate that
45:59
Correspond. With. Were. you
46:01
looking at to then. Click.
46:04
On links throw the windows, move windows
46:06
and all your action is combination of
46:09
eye tracking, Plus. These smartass. this
46:11
was the part when I when I
46:13
was using it that.the most like like
46:15
some to develop new right? If I
46:17
something completely new because I was doing
46:20
I was doing things like. T.
46:22
A pinch than just doing risk flex
46:24
to to scroll through a browser window.
46:26
Now the place that it broke was
46:28
it the eye tracking for me and
46:30
I only did one calibration pass which
46:32
apparently bixby do more calibration passes. It
46:34
supposedly improves over time. I. Don't
46:36
know about that. I just knew coverage
46:38
of houses are. I would recommend them
46:40
for knocking satisfactory results, but I don't
46:42
think they can aggregate. I think of
46:44
each had a reset. Lived. I'd
46:47
visit notices there were parts of the headset
46:49
where I was looking. it's where he would
46:51
not the Iowa it would consistently to get
46:53
was looking just a little bit below where
46:55
I was looking side going to hunt or
46:57
something I've had then. yeah yeah arab very
46:59
varied as it happens. Once a day.
47:02
At this is extremely frustrated there's no mouse.
47:04
Cursor. Know what is Your only alternatives?
47:07
Try to look up slightly above the thing
47:09
that you're trying to track and that's starts
47:11
at shockingly hard to deal. With
47:13
i've read some form post but as you can use
47:15
or with magic trackpad with the thing but he can
47:17
see the integration is pretty. James. Yeah.
47:19
So about that by default they want
47:22
people use like that they are if
47:24
they really really want people to love
47:26
and use. But the. Thing they said
47:28
so much effort on which is Gays and and
47:30
tap. And. When it works like browser
47:32
web. Ah, It really does
47:34
feel special. all the Canucks hair
47:37
and effort in design and that
47:39
they fit into it into terms
47:41
of like making feel natural, adding
47:44
spryness to add, giving the windows
47:46
a feeling of a moment. Arms
47:48
like this is the stuff that
47:50
made their implementation of multi touch
47:53
feel better than. Multi.
47:55
Touch that was on other phones like Android
47:57
phones or even like this previous as old
47:59
capacity. Smartphones is like. There.
48:02
Was a if speedy this responsiveness.
48:04
To that input. Ah,
48:06
that makes their of a temptation of of
48:09
that. Just. Feel really nice either. You
48:11
noticed that well your idea like wonder what you would
48:13
would you would look at the grab bar this is
48:15
it is a grab bar in the bottom of most
48:17
windows and when you look at a kind of highlights
48:19
you pence and then you move your arm and you
48:22
can kind of just like a zoom around and it
48:24
and it's it is. It was shocking that responsiveness in
48:26
felt good. It's it felt like when I wouldn't let
48:28
go of it it put it where I wanted to
48:30
be rather than were was which was what you want
48:32
in that situation. And. So when it
48:35
feels good which most the time it's awesome
48:37
to point where you're not thinking about it
48:39
and you can set of be lazy like
48:41
you can have a beer of your die
48:43
in the chair and in wally society. Looking.
48:45
Up, you know, web browsers and moving
48:48
things around, but when it fails, it's
48:50
so frustrating because even at the strain
48:52
your eyes. He. A train them
48:54
so look where you want to click
48:57
and windows a mismatch between what you
48:59
know you're looking at and of where
49:01
it's highlighting. That's. Brace
49:03
it completely so that would overcome that is
49:05
direct us and something you can do like.
49:07
If you may go to provide for any
49:09
window I can I pad window you can
49:11
bring up close and you can poke your
49:14
finger through. This. For full plane and
49:16
use it as like a virtual button. You
49:18
can actually tough links and you can scroll
49:20
with. Your. Finger is a me to
49:22
do in the the quest. Actually love the
49:24
direct touch immunization in the class. I love
49:26
being able to grab the side of a
49:28
window and kind of move in place it
49:30
where I want. They don't have the gays
49:32
plus the pinch input and so they done
49:34
a lot of effort in their. Head.
49:36
Tracking to make direct touch feel
49:39
really good Apple seem said see
49:41
prioritize track touch you can do
49:43
it but. It's not their
49:45
preferred way of letting you. Interface.
49:48
With the has a special sauce. And
49:51
if you want to bring cursor on their
49:53
it's trackpad only. They decided to. explicitly.
49:56
Omaha Miss Bluetooth mouse you cannot
49:58
paired says no booty. Supported.
50:02
And we really try to hide in their
50:04
a magic trackpad. Hundred bucks door magic trackpad.
50:06
A huge hit. A very similar like in life, you're
50:08
using a mouse on a. On
50:10
track but on the I pad like a little
50:13
subtle that floats in the screen. And.
50:16
That. Circle. Only activates
50:18
in the screen that you looking yeah. So.
50:20
You can be looking at one screen.
50:23
And. Have your trackpad for sir. Flowed into
50:25
the other sprayed. And they don't.
50:27
They don't retain the spatial relationship. So if
50:30
you think of like windows on. Your.
50:33
Desktop Computer Your laptop computer always
50:35
thought of special Windows. You. Might
50:37
have a a window element here in a window down
50:39
and on the left them when alma, the right when
50:41
you move your cursor between them. Your. Cursor
50:44
stays. Free. In
50:46
the operating system right? you actually have
50:48
the space between the windows. A huge
50:50
friends you can us navigate through. Friday
50:53
does you click is the background. The
50:55
cursor envision a less jumps from window
50:57
the window depending on where you looking
50:59
at. So. Makes a lot of sense
51:01
to me given that the how you can place
51:04
to windows and space trades. Yeah right. exactly what
51:06
you'd like. You see like it's not like you
51:08
just placing the windows in a circle, in a
51:10
in a sphere on the inside of a sphere
51:12
around you are you can be You can actually
51:14
play some in three d space and move around.
51:16
Put him in different places if you want. I
51:18
don't. I don't know what the usability of that
51:21
is. It seems pretty minor. ah it's
51:23
it's a little both so if you're seated
51:25
in as in it are standing as Tix
51:27
location the. The
51:29
x y orientation of where the
51:32
winners are kind of marks into
51:34
the sphere. It is it snap
51:36
and that is aligned to an
51:38
imaginary sphere. In front
51:41
of you a curve he out of
51:43
a canvas. Ah, But you can also
51:45
then push back. In
51:47
the if you move out of yeah you do
51:50
that as a your range five windows he tell
51:52
them as like this auto wide screen when don't
51:54
of you it's a this curbed arrangement. You
51:57
can then move mz Death back and
51:59
there's. What kind of in this current arrangement?
52:01
grow them up size of gel ever? But
52:03
even then walk away from that and then.
52:06
Over new windows and then set em up.
52:09
And place them in another current arrangement. None.
52:11
Of that saves and then of it
52:13
snaps ser. Loras or Walls
52:16
or you know have a lines
52:18
the flat surfaces that. May.
52:20
Have your real space so they're off as
52:22
is a big him. The. Good as
52:25
like having a at least scan of. Virtual.
52:27
Desktop environment of these window I can
52:30
place. But. Really designed to be
52:32
optimized, sir to be arranged for
52:34
a stationary position, a seizure operating.
52:37
Location: How does it work for
52:39
you? Can't get up to amass? norm. We'll
52:42
be up to Mack so it mirrors your Mac
52:44
one screen and you can seize resolution on that.
52:46
He got the Five K I think out on
52:48
a depends on the processing power of the Rak.
52:50
A. Comeback Okay where that have of
52:52
the house Here I just retina
52:54
resolution. So even though the. Dp.
52:57
I render that my kids toys I
52:59
sixty by forty forty equivalence. It's actually
53:01
pixel doubling and says actually rendering at
53:04
five thousand whatever, pixels by twenty eight
53:06
eighty and see the option of rendering
53:08
up to five thousand. But whatever it
53:10
is by it's funny. A D. C.
53:13
Get high d p I know kappa. it's
53:16
only one. And you can't like
53:18
dried out of the desktop or anything like that has
53:20
long on that one window now but you can. that's
53:22
actually a one place where you can use a mouse
53:24
because you can use a mouse on your back book.
53:27
And. If you have a mouse than
53:29
than your that's actually does. Operate.
53:31
In that map of screen. and
53:34
can blow off into. Other
53:36
windows at home. So if you have a
53:38
if you have the mouse and keyboard connected
53:40
to your Mac and yeah just use the
53:42
mouse and keyboard. Texture Massive. Give a mouse
53:45
and keyboard connected to your or as you
53:47
know afro then can you use those in
53:49
that match Seward? You have to use it.
53:51
Now how they get Mack? Okay, sorry about
53:53
that. Let let certain as a mere me
53:55
rephrase us. You.
53:59
Use. Essential One. Maybe not the other way. So
54:01
Media A or. When. You
54:04
have a Mackey. If. You're with
54:06
your parents. If you've beard your Mac, you can
54:08
use the keyboard on your Mac and you can
54:10
use the track betting your mac and that will
54:12
actually let you type in. Your vision
54:14
oh us windows or when the whole visa of
54:16
I went out yes yes he didn't have been
54:19
every bit of is no us. Application.
54:21
Where? because again? But yes, And
54:24
that's what. That's the only way to bring
54:26
in mouse input. Because. Or that, ah, Be.
54:29
Able mouse input for your Mac.
54:32
If you are envisioned l S and
54:34
you pair keyboard that keyboard still works.
54:38
And. That's super, will work in your Mac window
54:40
and override your Mac keyboard. Not
54:42
bring a mouse from vision of he said.
54:45
Now. Pair mouse and then use that. but it
54:47
does. This mean the B C and your couch
54:49
upstairs and like a log into your Mac book
54:51
down to the basement and and like you know,
54:54
open a port down there and have your full
54:56
Mack Desktop going in your couch. I.
54:59
Think. So sue me away, Sit
55:01
up front yeah says it's of
55:03
yeah yeah the answer's yes because.
55:07
The. Way I've been pairing it. You
55:09
open a map in front of you, a little connect button
55:11
pops up on top of the the lead and that's like
55:13
one of the few instances worth. using. Computer
55:15
vision to recognize that. Thing
55:17
in front of you as a Macbook like a keyboard
55:19
is a Mac book and such an afloat the thing
55:21
affects only refresher that one frame a second. So Snyder.
55:24
Real. Time like alignment. A
55:27
press connect and it's in the back and and
55:29
knows you've signed into both devices. Same Apple Id
55:31
and you're on the same. Why? Five? And.
55:34
L stream. but this also works Prompt? Yes!
55:36
On the map red ensign you can force connect
55:39
to a Mac book on your network. Or.
55:41
Max Studio or Mac Mini that may not have
55:43
a display or a keyboard. Just
55:45
in don't settings and so I
55:48
believe in can remote desktop essentially
55:50
school. And use that as a warrior
55:52
user mode or sessions on your local life. I. I'm.
55:56
okay so we haven't talked about the thing where you
55:58
can basically clothes off the real world around you
56:00
at all yet. There's a there's a there's
56:02
like a knob like the one on the
56:05
Apple watch that you can spin that turns
56:07
off the world or turns the world on
56:09
basically. Yeah they call the digital crown right and
56:11
it's a knob plus a button this is actually the
56:13
only way the physical way you activate
56:16
get the home screen is by pressing
56:18
that button on the top right. I'll
56:20
give you one anecdote I find that annoying
56:22
because I want a gesture to allow
56:24
me to get the home screen like the
56:27
gaze plus tap interface is so
56:30
convenient when it works and so
56:33
untaxing like I I find myself almost
56:35
frustrated that I have to lift my
56:37
hand up to press this
56:39
button to get to the home screen.
56:42
What do you fully atrophy in your
56:44
bones start to shrink? I know. We're
56:46
one step closer to escaping this physical
56:48
form. And because you can't program
56:50
gestures and you can't say like you know I want
56:53
two taps with my fingers or taps in the middle finger or taps
56:56
to the ring finger as a way to open
56:58
up the home screen or you can't customize any of
57:00
that. You can't say Siri open the home screen. You
57:02
can say Siri open the home screen but that's
57:05
a lot of syllables. That's fewer muscles in your face
57:07
than it would take to raise your arm. Oh I
57:10
don't know man it's a lot of muscles in the
57:12
layers. What we found is an accessibility option a lot
57:15
of accessibility options you can there's
57:18
like an array of like 12
57:20
different sounds you can make and
57:23
tie those sounds to shortcuts. I've
57:26
tied clucking
57:28
so I use... Wait hang
57:30
on are these are these
57:32
user definable sounds? There's
57:35
a preset list of like generic sharp
57:37
sounds like... Exactly
57:43
and you can and there's a mode you can practice
57:45
the sounds so you can help you learn how to
57:47
make the best sounds. It's for accessibility. Sorry you don't
57:49
have to train it though it doesn't it doesn't make
57:51
you say like okay you need to collect ten times
57:54
so we can learn what your collect sounds like. That's
57:56
right you accept the train you'd have to you know
57:58
cluck the way you cluck hopefully activate the green
58:00
light that says, okay, your clock is accurate to our
58:02
model of what a clock sounds like. But
58:05
I've been pairing the clock to home screen. And
58:08
so I'm on the couch and getting because like, what the F
58:10
you cluck in all day? I'm like, I'm activated in the
58:12
home. Like I'm like, every
58:14
like 10 seconds. I'm like, and
58:17
then move my hand. You know, it
58:19
looks ridiculous. It sounds ridiculous, but I find it
58:21
more convenient than pressing the button for everyone but
58:23
you right. Thank you for confirming that it's a
58:25
tongue clock for talking about and not a chicken.
58:28
Yes. Yeah. It's a
58:30
yeah. And there's a click option and a clock
58:32
option and I honestly don't know the difference. It
58:35
only recognizes my clocks. I wonder if there's cultural
58:37
differences between like a glottal click and a glottal
58:39
clock, right? That's the, that's where we're anyway. Um,
58:43
so, but when you're in the completely
58:45
invisible mode, when you've, when you've closed off
58:47
the world around, you're sitting on the moon, you're sitting
58:49
on the top of Holly Akola and Hawaii, you're, you're,
58:52
you're, you're someplace, uh, you're, you're pooping on the top
58:54
of Mount Everest is the joke we always made in
58:56
the early VR days. Um, when
59:00
people walk up to you and look at you,
59:02
they just kind of melt into
59:04
the world in a really disconcerting way.
59:06
Like, like I don't, I
59:08
don't, I don't really know how to describe
59:10
that one. Yeah. Is it doing, is it
59:12
doing background removal on them? Oh yeah. It
59:14
has to be right. It is. How effective
59:17
is that? Too effective
59:19
actually. Uh, it speaks to Apple really think
59:21
of this, I think primarily as a, as
59:23
a mixed reality device more than a VR
59:25
device, the, the virtual
59:27
environments, which are almost akin
59:30
to like the watch faces on watchOS in that
59:32
you can't upload your own. It's like, this is
59:34
the selection that Apple has given you. And this
59:36
is the selection our partners have made. Uh,
59:39
you know, Disney has their own selection. Apple TV has
59:41
like a theater one. Um, I
59:43
don't know what that means going forward. If like every
59:45
app, every app developer can like develop their own.
59:47
Cause it's all using like, I think an ILM
59:49
based, um, uh, a model
59:51
system. It's like 3d models plus a big
59:53
Q map. Yeah, exactly. Right. So it's, it's
59:56
like the best version of photogrammetry, uh, that
59:58
you can have if you didn't. actually want to explore
1:00:01
the space. It's, you know, you remember
1:00:03
on the first vibes, they, one
1:00:05
of the valve guys went through and did
1:00:07
a bunch of photogrammetry of like Iceland and
1:00:10
Greenland, but you'd be able to teleport between
1:00:13
nodes. These virtual environments are just
1:00:15
for like the very nearest area around you.
1:00:17
So the moon, you get like rendered rocks
1:00:19
and landscape within, I want to
1:00:21
say maybe like a couple meters out from
1:00:24
you, maybe a dozen meters out from you, and
1:00:26
then off the edge of a cliff, then it's
1:00:28
all like a cube map. So it's some animation.
1:00:30
So like clouds will move in the background of
1:00:32
a mountain escape or there'll be rain coming in,
1:00:34
but they're not made to be environments
1:00:36
to walk around in. There are stationary environments
1:00:39
that kind of let you and absorb the
1:00:41
ambiance, sound and visual. They
1:00:44
work like the Cerro cube maps that Google did,
1:00:47
cause you can, like you do get perspective shifts
1:00:49
when you walk around inside that space with the
1:00:52
stuff off in the distance is beyond the 3D
1:00:54
rendering range. It's pretty neat, but like normal people
1:00:56
look at it and be like, oh yeah, that's
1:00:58
fine. Whatever. So my thinking
1:01:00
is these environments are more for like
1:01:03
comfort. If you want to be isolated
1:01:05
by design for to zen out or
1:01:07
to work in a more focused space or to watch
1:01:09
your media in a more focused environment, that's
1:01:11
the reason I'm bringing them in. They're not for
1:01:13
interaction with those spaces. It's like, it's fun to
1:01:15
watch a movie on Tatooine or on the Ventress
1:01:17
tower or on the top of the mountain or
1:01:19
on the moon. Like sure, I get that. But
1:01:23
they're really cognizant of the fact that by
1:01:26
enabling these type of fully immersive and
1:01:28
virtual environments, you're locking the viewer off
1:01:30
from the world. And that's the reason
1:01:32
they have the display on the outside,
1:01:35
as well as this then ability for
1:01:37
the system to recognize faces
1:01:39
and humans that may
1:01:42
be approaching you and on a
1:01:44
system wide level, whatever, no matter
1:01:46
what inversive immersive environment or video you may be
1:01:48
watching, it will override in a silhouette of them
1:01:50
will fade in like a ghostly
1:01:52
apparition and be in your field of view.
1:01:55
As long as you look at them. Ghostly
1:01:57
apparition is it, right? Like you, like when you did.
1:02:00
me all of a sudden I just
1:02:02
saw like Norm's eyes and glasses coming up in my
1:02:04
like you just literally melted in from the background just
1:02:06
your head and then your body came in when I
1:02:08
looked at you and we could talk for a minute
1:02:11
it was it was it was like I was seeing
1:02:13
you from beyond the grave Norm it was very disturbing
1:02:16
starting to sound like that Star Trek villain the
1:02:18
encounter that is just a floating pair of eyes
1:02:20
on a mouth in space a
1:02:23
little bit like that and it's
1:02:26
I said it works too well because you
1:02:28
can't adjust for how sensitive it is you
1:02:30
can turn it off completely there's a toggle
1:02:32
that you can have it just not show
1:02:35
people fade in but you can't say
1:02:37
I only want people to fade in if they're you
1:02:39
know like five feet from me and it
1:02:41
will recognize people who are across the room
1:02:44
who may be just like standing still and looking at
1:02:46
you they will fade in it'll I
1:02:48
think it also like you showed me in a
1:02:50
video on a video call of it picking up
1:02:52
a 2d like it seems like if you're out
1:02:55
of the 3d range it'll definitely just pick up
1:02:57
on 2d faces like an iPhone would when it's
1:02:59
doing like face recognition for focus purposes and stuff
1:03:01
like that so using the living room
1:03:03
and we have like a TV running and you
1:03:06
know the angles watching a TV show it
1:03:08
would pick up faces on the TV
1:03:10
and fade those faces and yeah
1:03:12
even though those are flat faces and
1:03:15
scaled probably incorrectly right um does it work
1:03:17
for pets to does Ripley get picked up
1:03:20
no so you can still kick the dog when you have
1:03:22
the headset on yeah but to
1:03:25
go to the the front facing or the
1:03:28
world facing display the
1:03:30
eyesight display those eyes
1:03:32
aren't there the whole time those
1:03:34
eyes only fade in and show
1:03:36
to people in
1:03:39
the real world when the system is
1:03:41
fading them into you it's a reciprocal
1:03:43
action oh so
1:03:45
that so if the people can see the eyes
1:03:48
and they then you can theoretically see the people
1:03:50
but if the eyes aren't there then there then
1:03:52
you're in your own little world exactly exactly weird
1:03:54
yeah it's like an it's like an eye contact
1:03:57
acknowledgment that so I didn't actually
1:03:59
spend any time with you really looking at you with
1:04:01
the headset on, but the eyes,
1:04:03
the moments that you had it on, the
1:04:05
eyes were disturbing at best. Like the eyes
1:04:07
are not, the eye effect is, it
1:04:10
seems like a really expensive thing to put
1:04:12
on the headset for pretty limited use. But
1:04:15
maybe if you're in a cube farm and like
1:04:17
this is just a way to pack people more
1:04:19
densely into the cubes, then having
1:04:21
the eyes so you can see when people are
1:04:23
looking at you is good. I
1:04:26
don't know. But it's been mixed experiences with it because almost
1:04:29
everyone who doesn't know what it is or
1:04:32
maybe unfamiliar with VR headsets, when they've looked at it and
1:04:34
the eyes popped in, their first
1:04:36
assumption is that those are real
1:04:38
eyes like it was an optical pass-through. And
1:04:42
the longer you scrutinize it, I mean, you clearly tell
1:04:44
that it's just rendered video,
1:04:47
but the lenticular display they're using, the
1:04:49
lenticular layer of film they're using and
1:04:51
the multi-view display. So it does
1:04:53
do stereo pairs. So you get a little bit
1:04:55
of depth and they position
1:04:57
the eyes, they position the render so
1:04:59
it looks receded. It's like the inverse
1:05:01
of where the camera position is, the
1:05:03
problem of the camera location. The
1:05:06
display isn't right on the
1:05:08
surface of the headset. It
1:05:11
makes the eyes look more receded in. There's a
1:05:14
little bit of depth there. So
1:05:16
they've done the best they could to make
1:05:18
it look convincing. And
1:05:21
for the normies out there, it gives
1:05:25
a sense of connection. It's weird, but
1:05:28
it gets, yeah. Yeah. This still
1:05:30
feels like the first thing they're going to drop when they
1:05:32
want to make a thousand dollar version of this, right? Like,
1:05:34
this is an easy feature to kill. I
1:05:37
would rather they kill this feature than release a
1:05:39
version with a lower resolution display. Yeah.
1:05:43
Let's see. I didn't notice any jitter
1:05:45
at all for Windows. Like once you play something in the
1:05:47
world, it's really static in relation to your head, which I
1:05:49
thought was really nice. No draft
1:05:51
over time. The windows are like
1:05:53
locked solid in place. Their slam
1:05:56
invitation is incredible.
1:06:00
And every other headset I've used
1:06:02
when the slam desyncs, then you
1:06:04
get like the windows move with
1:06:06
the desync. And that didn't, like
1:06:08
either this wasn't desyncing at all
1:06:11
or they
1:06:14
figured out some software mojo to make it, to
1:06:16
minimize the impact of that. Yeah, I think that's
1:06:18
the best example of this. People want to see
1:06:21
it in action is like the videos that immediately
1:06:23
emerged on Twitter on like a launch day of
1:06:25
people cooking and like placing timers over the different
1:06:27
pots for things they were cooking in the kitchen
1:06:29
and coming back to them and like they are
1:06:32
quite stable. Or windows left in the
1:06:34
bathroom, that kind of thing. The
1:06:37
places, I've seen two places where it's been
1:06:39
tricked. And one is a
1:06:42
user who had like a projector projecting
1:06:44
like a real projector in his house
1:06:46
projecting like a video. I think
1:06:48
it was Apple TV screensaver. And
1:06:51
the slow movement of the
1:06:53
screensaver tricked the headset into thinking it
1:06:55
was the world moving. And so
1:06:58
he got drift that was locked the
1:07:00
movement of the, oh, that's amazing. The
1:07:02
screensaver. The other
1:07:04
thing is using the 3d data from the
1:07:06
slam. They're also using visual vision processing. That's
1:07:08
right. They're also using CV. And the other
1:07:11
place was someone with a standing desk and
1:07:13
the activated the same desk up and down
1:07:15
and the plane and that might be geometry,
1:07:17
the plane of the standing desk moving
1:07:20
up and down shifted their windows. Because
1:07:22
that they thought that was the floor. That seems
1:07:24
like a feature. Yeah, I
1:07:26
mean, maybe right? Things like working is intended.
1:07:29
I don't know. I've known,
1:07:31
I think we could talk for another hour or two easily, but
1:07:33
we have a bunch of stuff we want to get to. So
1:07:35
let's, let's, let's do the speed round here. Does
1:07:38
it have a chaperone equivalent? No,
1:07:40
so there's you don't draw any guardian. They want
1:07:43
this in a very Apple way. They
1:07:45
have so much confidence in their slam that
1:07:47
they don't. And also it's not really designed
1:07:49
for you to, you know, to be in
1:07:52
fully immersed games or, you know, a traverse
1:07:54
environments where you're walking around. They
1:07:57
don't surface any of the guardian or
1:07:59
borders. anything. All they do is give you slow
1:08:01
fade ins when you're getting too close to objects.
1:08:03
But like at the same time, it didn't, it
1:08:06
didn't when I like when you when
1:08:08
you make it fully locked
1:08:11
in on like the moon or whatever. I can't remember what that's
1:08:13
called. But it didn't if you
1:08:15
stood up and started walking around, it didn't kick you
1:08:18
out of that. It didn't say, hey, you're not supposed
1:08:20
to be walking around while you have this on. But
1:08:22
if when I did get close to like the Ottoman
1:08:24
or something, it would it would show me the Ottoman
1:08:26
with the kind of white shimmery edges like it does
1:08:28
when a person walks in, which I thought was very
1:08:30
cool. My eyes got crazy dry inside the headset over
1:08:32
the period of an hour. I was wearing
1:08:35
contacts. I didn't have class inserts, obviously.
1:08:37
But yeah, yeah,
1:08:40
the eye strain is gonna be a thing. I
1:08:42
mean, they're working your eyes a lot to soothe
1:08:44
this gaze. I had to take breaks just because
1:08:46
I was just to
1:08:49
recalibrate literally actually just rest and
1:08:51
then recalibrate the eye tracking. But
1:08:54
you're being way more purposeful
1:08:56
with where you look. And
1:08:58
the fact that they have fans, there's no air
1:09:01
that's blowing through. But you know, there
1:09:03
is a fan. There's a little
1:09:05
error circulating. You know, you
1:09:08
do get a little bit dry. I'm unclear if
1:09:10
it was because I wasn't blinking enough because I was
1:09:13
so highly engaged or if it was there moving through.
1:09:15
But it was it was the first thing I noticed
1:09:17
when I took the headset off was Oh, wow, my
1:09:19
eyes are crazy dry. What's
1:09:23
the app situation? It seemed like all the apps that you
1:09:25
showed me with the exception of one or two kind of
1:09:27
gamey things, were mostly like just 2d
1:09:29
windows that you place in the world. There wasn't a
1:09:31
lot of 3d 3d 3d stuff. Yeah, very
1:09:34
few 3d 3d things. We said they launched with 600
1:09:36
apps, I feel like maybe a dozen
1:09:38
or two dozen of those are actually good. A
1:09:42
lot of generic stuff, it feels so much
1:09:44
like the earliest earliest of iOS app store
1:09:46
days, where you have a lot of chunk
1:09:48
apps, a lot of basic apps that might
1:09:50
be features later. But you know, you don't
1:09:53
have a complete collection
1:09:56
of your essential killer apps, your media apps,
1:09:58
you know, there's no Netflix, no Spotify. I
1:10:00
know YouTube, but you
1:10:02
can do the most basic stuff, but the most powerful thing is gonna
1:10:05
be the web browser. Our friend Jeremy
1:10:07
Williams said it felt like the first days
1:10:09
of, it felt like you were exploring a
1:10:11
new platform and everybody was figuring out what
1:10:13
to use it for, which I
1:10:15
think feels right. Is
1:10:19
it a standalone app store, I assume? I assume
1:10:21
they're not just throwing Vision Pro apps into the
1:10:23
giant iOS one. I assume the
1:10:25
search is limited to just what runs on this.
1:10:28
There's a selector, you
1:10:30
search and it will service
1:10:32
only Vision apps, but then if you tab over, then
1:10:34
it will show you the iPad compatible ones with the
1:10:37
same search string. And the iPad compatible
1:10:39
ones are basically just showing you the iPad aspect
1:10:41
ratios in a window.
1:10:44
You can do landscape, but you can't tilt them. You can't
1:10:46
like, I want, and you can resize them. You can resize
1:10:48
them all, basically the size of an iPad, but
1:10:51
what I want is like, be able to use that
1:10:53
direct touch, hand tracking interface to
1:10:56
hold them and rotate them
1:10:58
and pivot them, but all you can do is kind
1:11:00
of grow these planes and you can do multi-touch on
1:11:03
them too. It seemed like the
1:11:05
placement was always gonna be on a plane
1:11:07
that was perpendicular to the radius that starts
1:11:09
of a sphere that starts
1:11:11
at your eyeball. Right,
1:11:13
that sphere of placement. Yeah. Are
1:11:17
there any, there's no games really, right? There's no beat
1:11:19
saber or pistol lift or anything like that at this
1:11:21
point. The worse than that, the
1:11:24
games they have, again, feel very much like an
1:11:26
app ecosystem games that are bundled
1:11:28
with your operating system. There's a Cut the
1:11:30
Rope and Jetpack Joyride, which is just like
1:11:33
rendered 3D versions of looking at the screen.
1:11:35
There's, you know, there's your chess game,
1:11:37
but most of these actually are Apple Arcade
1:11:39
games. I don't know if there's even a
1:11:41
way to play these without buying
1:11:44
into the Apple Arcade subscription. I
1:11:46
have to assume if you're in a market for a
1:11:48
$3,500 headset, the
1:11:51
$5 a month subscription probably isn't gonna stop you
1:11:53
from. I've never been more compelled
1:11:55
to sign up for Apple One than after
1:11:57
this headset for exactly that. There's like this.
1:12:00
distortion field where like, well, I spent $3,500 on a headset, up to
1:12:02
$4,000. What is this
1:12:06
extra $35 a month that will give me
1:12:08
Apple Music because I don't have Spotify on
1:12:10
this, plus Apple TV+, and Apple News, and
1:12:12
Apple Arcade? I guess that's worth it. I
1:12:15
was going to say that about the exorbitant
1:12:17
pricing of the accessories also. It's like $200
1:12:20
for a case, but as a percentage
1:12:22
of the cost of the headset, it's
1:12:25
an investment in the future, Brad. The
1:12:27
flip side of that is if you decide not to buy the
1:12:30
headset, which would be my recommendation for
1:12:32
most normal people, that money
1:12:34
you would have mentally allocated to buy
1:12:36
a headset, you can buy a
1:12:38
fuck ton of things. It's like, well, I
1:12:40
didn't buy the Apple headset. Maybe I can buy
1:12:42
a new laptop and a new phone. A new
1:12:44
phone, a loaded Mac Studio or whatever. The
1:12:47
thing I like to do when I'm tempted by some
1:12:49
new Apple product that I've been burned on in the
1:12:51
past is I look at what would have
1:12:53
happened if I spent that money on Apple stock at the time.
1:12:55
I'll go out
1:12:58
and buy $3500 worth of
1:13:01
Apple stock and let you know how it goes in a year. How
1:13:04
is it for watching movies, Norm? This is the other... Incredible.
1:13:08
I mean, aside from the fact that you're watching it
1:13:10
alone and SharePlay for movies
1:13:12
is kind of limited right now. Can
1:13:14
you SharePlay it to your TV so that you can be
1:13:17
sitting in the same room as your loved ones and have
1:13:19
the same experience as them, but they
1:13:21
get the shit version and you get the good version? No.
1:13:25
Actually, that's a really question. It's something I have
1:13:27
to test. I've only done headset to headset where you can
1:13:29
SharePlay and have them load up the same movie
1:13:32
application. It seems like you guys should be able
1:13:34
to sit in the same room and you just
1:13:36
have the 80-foot iMac screen and they have the
1:13:38
65-inch Chud TV. I'm
1:13:42
sorry. Apologies. But
1:13:45
as a solo viewing experience, it
1:13:50
surpasses any media viewing
1:13:52
experience on VR unless you
1:13:57
have a $100,000 projector. like
1:14:00
feel brighter than that. It's gonna be
1:14:02
bigger than any TV, oh
1:14:04
that TV that you have in your
1:14:06
house. And it supports HDR and Adobe
1:14:09
Vision. And aside
1:14:12
from not having that in-person shared
1:14:14
experience of watching something, the only
1:14:17
downside, that's like the big downside. And
1:14:20
maybe some of the streaming service providers
1:14:22
not having the best bit rates, like
1:14:24
opening up YouTube TV or YouTube
1:14:27
and Safari browser, you're only gonna get capped
1:14:29
by what the encodes
1:14:31
are. And Disney's, as their
1:14:33
best partner, has done the best encodes
1:14:36
of their content, like their 3D movie content. Yeah,
1:14:39
I fired up Endgame and was kind of blown away by
1:14:41
it. The other thing that's interesting is, like
1:14:44
there's a fair number of movies, mostly
1:14:47
made by Christopher Nolan, that have IMAX
1:14:49
for some sequences and traditional film for
1:14:51
other sequences and aspect ratios change when
1:14:53
you're in the theater, kind of without
1:14:55
you noticing. Can
1:14:57
this handle that? Is this, can it be a hard thing
1:14:59
to do on a normal TV? So
1:15:01
it's a really good point. Like Fallout,
1:15:03
Mission Impossible Fallout's a great example where
1:15:05
there's some scenes that have full IMAX
1:15:07
expert ratio, but just like you would
1:15:09
buy the Blu-ray, the
1:15:12
4K Blu-ray, it's basically letterbox until it expands
1:15:15
to that aspect ratio. Where on a
1:15:18
big TV, you'd be like, wow, I'm wasting
1:15:20
a bunch of space. I want the entire
1:15:22
thing to be unletterboxed. And
1:15:25
I don't want pan and scan here because you can
1:15:27
virtually grow the window to any size you want. Even
1:15:30
though the black bars are there, you care less because you
1:15:33
still have a big cinema experience.
1:15:35
There's an IMAX app. And
1:15:38
IMAX is the best media demo. I mean,
1:15:40
it's the four by three aspect ratio. You're
1:15:43
sitting, you know, whatever, within
1:15:45
like three presets receipts, but it
1:15:48
is filling your entire field of view,
1:15:50
tall, high bit rate, IMAX quality
1:15:52
documentaries. I was like, I loaded that up
1:15:54
and I was blown away. Like you had
1:15:56
me watch them in a specific order. I
1:15:58
think I watched Avatar first. first, which is
1:16:00
IMAX in Disney app, but
1:16:02
has some, he does weird frame
1:16:05
rates with that based on where, what's
1:16:07
happening in the movie. And that felt
1:16:09
odd to me. Actually, the frame rates
1:16:12
bouncing around felt really weird. The Disney
1:16:14
stuff was great. And then
1:16:16
the IMAX thing blew the Disney. It
1:16:19
felt like I was in space working on the outside of the
1:16:21
space station when I loaded up
1:16:23
the IMAX app and jumped into that,
1:16:25
into that, that documentary. It was incredible.
1:16:28
I have to ask, I have mostly heard
1:16:30
about this in the context of
1:16:32
no VR porn on this thing. But
1:16:35
people seem mad there is no 3D video player, like
1:16:37
a side by side video player where you can just
1:16:39
like load your own files. Can we just assume that's
1:16:41
just an attempt to push you
1:16:43
to iTunes and Apple TV plus
1:16:45
or? You are working with
1:16:48
day old information, my friend. Oh, has
1:16:51
someone already addressed this need? Others are
1:16:53
available. The Vision Pro subreddit
1:16:55
has celebrated the release of
1:16:58
Moon Player, which allows you to, again,
1:17:00
there's no real file transfer because you're
1:17:02
not plugging this into a computer. It's
1:17:04
everything either through AirDrop or
1:17:06
the kind of limited file browser. I think you
1:17:08
can connect the... There's a files app, right? So
1:17:10
you can put that up to all your cloud
1:17:13
services or network share, whatever. Network share. You can,
1:17:15
you can sign into a network share. Okay. I
1:17:17
guess the main thing I was, I just want
1:17:19
to make sure there's like not some technical or
1:17:21
insurmountable reason that they couldn't do that. They just
1:17:23
didn't ship one. Correct.
1:17:25
They didn't ship one natively and web browsers, I
1:17:27
believe there are toggles that you can toggle to
1:17:29
allow for WebXR, which is the way you can
1:17:32
run kind of virtual reality applications through a web
1:17:34
browser. But those are manual advanced setting
1:17:37
toggles. Yeah. I was
1:17:39
really surprised that they've done... Somebody along the way
1:17:41
did parallax work that I've never seen anybody do
1:17:43
in a headset video player before. So
1:17:46
that when you like typically at a 3D movie,
1:17:48
when you tilt your head, you're getting left eye,
1:17:50
right eye. When you tilt your head, then your
1:17:52
brain gets the wrong signals because your eyes are
1:17:54
in the wrong place to get the separation at
1:17:56
that point. And they're doing something where they blend
1:17:58
the two perspectives or something. so that
1:18:00
it doesn't feel weird when you do that in
1:18:02
this headset, which I've literally never seen anyone do
1:18:04
before. So I guess good job to
1:18:06
Apple. Are
1:18:09
there any video apps that don't work? Like is
1:18:11
Max on like Max, all your small
1:18:14
niche channels, can you get Paramount? Or
1:18:17
are there people locking out on the on the
1:18:19
Vision Pro? I think
1:18:21
the only opt-outs, the big opt-outs are
1:18:23
Spotify, Netflix. There's
1:18:25
iPad equivalents for Amazon Prime,
1:18:27
native for Max, native for
1:18:30
Disney. Web browser works for,
1:18:32
in most cases, you
1:18:35
can't save web applets. It's actually funny because in
1:18:38
the Quest 3, I really love when
1:18:40
I'm not in a full VR game, I love
1:18:43
being able to open what's called a progressive web
1:18:46
apps, which are just web windows that you can
1:18:48
make short quests to. But
1:18:50
you can't bookmark, create bookmarks, progressive web
1:18:52
app bookmarks in Vision OS to have
1:18:55
them in your homepage. You have to basically open
1:18:57
Safari, go to your bookmarks or click a
1:19:00
link that opens Netflix and then
1:19:02
you place it there. How
1:19:04
does this compare? How does this compare to
1:19:06
the kind of they look like janky
1:19:10
AR glasses that you see
1:19:12
advertised on Twitter or Instagram or whatever
1:19:14
that are like, hey, watch an 80
1:19:16
inch screen on your plane ride. Like
1:19:18
this is a, obviously this
1:19:21
costs 10 times what those do
1:19:23
generally. I assume it's
1:19:25
a better experience. Much better and
1:19:27
most of those at best are three degrees
1:19:29
of freedom. They don't have full six off
1:19:31
tracking. And so here and those are limited
1:19:33
field of view, like your X real glasses.
1:19:37
Here it's feel
1:19:39
comparable to your Quest. It's
1:19:41
a little bit less, it really depends on your light
1:19:44
seal interface. But
1:19:46
it runs standalone. Like by
1:19:49
issue with big screen beyond, I love watching
1:19:51
movies on that is that I have to
1:19:53
be tethered to my PC or laptop and
1:19:55
also in proximity of my lighthouse
1:19:57
trackers here, even though the batteries
1:19:59
and that's I took it on a plane flight
1:20:02
yesterday and it opened
1:20:04
up the space of that seat. I
1:20:06
wasn't immersed in, I didn't opt to be
1:20:10
hidden away on the moon, right? Or I
1:20:13
was still passing through looking at my, you know,
1:20:15
the other passengers looking at the flight attendants. But
1:20:18
not only do I have the movie
1:20:20
I was watching in front of me
1:20:22
be a massive movie, but having other
1:20:25
windows just like Safari or even Photos
1:20:27
apps, having the ability to have other
1:20:29
windows spread out beyond the
1:20:31
confines of what would be a very tight
1:20:33
physical space of an airplane seat, that
1:20:36
allowed my brain to feel less claustrophobic. Man, that's
1:20:38
fascinating. That's a little more. Yeah, that's like, you
1:20:40
know, like you're, if you're using like a laptop
1:20:42
in an airplane seat, you know, you're just hunched
1:20:44
over this tiny tray. Yeah, your shoulders are in.
1:20:46
Yeah, like that's, wow, that's like, that just has
1:20:49
implications for just like posture and stuff like that.
1:20:52
Exactly. And it wasn't like I was even actively
1:20:54
using those apps. It was like, those are the
1:20:56
saved apps I was using like before, but
1:20:58
they popped up. And just having those
1:21:00
apps, I could, I could move them around. I
1:21:04
felt less claustrophobic. Did you, did
1:21:06
you, okay, two questions. Did you take
1:21:08
the keyboard and the trackpad so you could like do
1:21:10
work stuff on it while you were on the plane?
1:21:12
Okay. Now, just the pictures. What was
1:21:14
the reaction for the people around you? I assume they
1:21:16
were curious. This was like a
1:21:18
6am flight. No one cared. Would
1:21:23
you use this walking down the street? No,
1:21:25
absolutely not. Okay. No, no. This is
1:21:27
like the most public place I would
1:21:30
consider using it at this point is on an
1:21:32
airplane or an airport, like airport
1:21:35
countertop or something. So like, well, I mean, the
1:21:37
nice thing about the airport is you're in a
1:21:39
secure place. So you like the,
1:21:41
the likelihood of somebody grabbing it and doing a runner
1:21:43
is pretty low, I guess. What's
1:21:47
the, do
1:21:49
you think, do you think this is a work
1:21:51
device or a recreation device or is
1:21:53
like, is this a thing? The first iPhone had a
1:21:56
real specific market, which was people who like new shit
1:21:58
and have $600, right? which
1:22:00
was an insane amount of money for a phone at
1:22:02
the time. And this
1:22:04
feels very much like if I spend
1:22:06
a lot of time on international flights
1:22:08
and something that would be an absolute no-brainer
1:22:10
for me if I was doing a lot of 15-hour flights.
1:22:13
And it's kind of hard for me sitting in front
1:22:15
of three monitors and a desk using
1:22:17
a PC most of the time to think, oh yeah, this is worth
1:22:19
$3,500. It doesn't
1:22:21
replace my MacBook. It doesn't replace my desktop,
1:22:24
really. It
1:22:26
seems like a real specific niche that it
1:22:28
lives in for now. Yeah, and
1:22:30
Apple doesn't want it to replace your MacBook. They want you
1:22:32
to buy a MacBook to work with it. It doesn't replace your
1:22:34
watch or your phone. You can't make phone
1:22:36
calls on it. You can only do FaceTime calls and
1:22:38
FaceTime, oh, you can't hand off a received phone call
1:22:41
someone calling you that you could pick up on
1:22:43
your iPad. You can't pick that up in Vision
1:22:45
Pro. They'll have to add that, though. Maybe,
1:22:48
maybe it's a design decision. It
1:22:51
feels like as opposed to spending $1,000 on an iPad Pro, I
1:22:56
would invest in one of these if I was type
1:22:58
of traveler or someone who likes
1:23:01
watching movies a lot on an iPad. This
1:23:03
feels like the big step up. And they got to get
1:23:05
the price down, obviously. So
1:23:08
if you're someone who does a lot of international
1:23:10
flights or even five-hour flights domestically, then you may
1:23:12
be in the business where you can get this
1:23:14
expense. That's kind of what
1:23:16
a lot of this is for. And even
1:23:20
the new 1.1 beta has tools for IT departments to
1:23:24
do company deployment. So they know that
1:23:26
at this price point, a lot of
1:23:28
their customers are going to be businesses
1:23:30
where they already maybe had budgets set
1:23:32
aside for the R department and due
1:23:34
to training or collaboration and
1:23:37
they can sell enough of these. So those
1:23:39
people plus Apple enthusiasts to build up a
1:23:42
user base for developers to get excited about. So
1:23:45
you think they're going to make another one? You think this is the beginning
1:23:47
of a long product line? I think they're
1:23:50
committed enough. They've invested too much in
1:23:52
ecosystem and
1:23:54
engineering resources to
1:23:56
not at least try a second rev
1:23:59
of this. and also a lower price version.
1:24:02
I know this is just like a crystal ball
1:24:05
question. What do you think the cadence might be
1:24:07
for updates on this? I mean, I'm sure it's
1:24:09
definitely not gonna be annual, but like, are we
1:24:11
talking like Mac Pro length of
1:24:14
time, like five to eight years? Yeah,
1:24:16
yeah, yeah. Are they gonna read it
1:24:18
maybe every couple years? I don't know.
1:24:20
That's the kind of decision everyone who looks to spend
1:24:22
a lot of money on an Apple device has to
1:24:24
make. Like, am I buying it at the front or the
1:24:26
tail end of a product cycle? And
1:24:28
for a first gen device, you know, how many
1:24:30
people got burned with, was
1:24:33
it probably like iPhone? Yeah, they
1:24:35
got burned a little bit. Apple pad, iPhone. Watch
1:24:37
for sure. Every first gen device
1:24:40
has gotten burned, but in terms of like how
1:24:42
longevity, because of the price point of this, I
1:24:44
really don't see them launching at
1:24:46
least the equivalent of the Pro model equivalent until
1:24:49
end of 2025. Like
1:24:51
they announced this 2023 in summer, even
1:24:53
though it's been developed for a long time. I don't think it's gonna
1:24:55
be a long development cycle because the rumors
1:24:57
are that this was supposed to shift last year.
1:25:00
That's why it's wearing the M2 and not the M3. Like
1:25:03
there was a pipeline for them and said, do software
1:25:05
updates, but it feels like this first year is software
1:25:07
updates and, you know, getting an
1:25:09
ecosystem ready, figuring out what people are actually gonna do
1:25:11
with it. And
1:25:14
they probably have specked out what a version two
1:25:16
and maybe what even a lower budget version is
1:25:18
like, but to burn these early
1:25:20
adopters by releasing something, let's say the
1:25:22
earliest summer of next year to
1:25:25
make it, you know, a year and a half of
1:25:27
value is really hard to see. I
1:25:30
think, yeah. What's the, the
1:25:32
quest cadence is like two and a half or three
1:25:34
years, right? Quest is a quest two
1:25:36
and three is three years for two and three, but one
1:25:38
and two was real fast. And, and, but
1:25:41
it was real fast, like two years real fast,
1:25:44
not real fast, like 18 months. Correct.
1:25:49
It might be closer than two years. Yeah. Anyway,
1:25:51
do you feel like the M2 is fast enough? You
1:25:53
mentioned that some of the windows felt framey. I
1:25:56
feel like the 16 gigs of RAM, I feel like
1:25:58
M2 and the amount of RAM. I
1:26:01
do reach the summits and you can force quit. So even
1:26:03
though it's running, you know, you know, I
1:26:06
Something that's forked off of iPad OS or
1:26:08
iOS You can force
1:26:11
quit applications by holding down the top two
1:26:13
buttons. Yeah, you get a force close Window
1:26:16
that's very similar to your Mac OS for
1:26:19
shutdown window and I have to do that a couple
1:26:21
of times when apps become responsive or buggy When
1:26:23
scrolling in a certain app becomes slow
1:26:26
it's happened Um,
1:26:28
I feel like I for full disclosure I was
1:26:30
able to grab like two Safari windows one with
1:26:32
each hand and scroll them up and down as
1:26:34
fast as I wanted by Moving my arms like
1:26:37
a kind of like a angry toddler. So then
1:26:39
that worked. I was really surprised It was that
1:26:41
way you couldn't do that on iOS. Yeah This
1:26:44
is one of the big advantages they have not
1:26:46
only like an incredible hardware engineering team and
1:26:48
you know supply chain and and but
1:26:52
they have the silicon right then the Decade
1:26:55
long investment they've made into their
1:26:58
their fork of arm Has
1:27:00
made it so power efficient so powerful
1:27:03
that the graphics on fully rendered scenes
1:27:05
like the dinosaur scene It looks like
1:27:07
PC VR graphics. It's like far
1:27:10
and away superior. Like this is the difference
1:27:12
between a switch and a ps5 Yeah,
1:27:16
the fidelity well and then the nice thing
1:27:18
about it is because they're shipping this M2
1:27:21
version and these are
1:27:23
all distinct experiences from PC VR
1:27:25
stuff the min spec isn't Oculus
1:27:28
Oculus launched VR which is what most VR
1:27:30
developers are still working towards in a lot
1:27:32
of cases like 1080 era graphics You're actually
1:27:34
like they've kind of raised the bar for
1:27:36
this new platform, which is which is the
1:27:38
min spec platform Yeah, and if people forget
1:27:41
they they did announce that partnership with unity
1:27:44
Yeah, yeah, hopefully there are developers maybe targeting
1:27:46
some actually interesting more elaborate games here I
1:27:48
heard it's expensive though. You know, I think
1:27:50
to work in spatial for uni. It's like
1:27:52
$2,800. So it's the huge barrier entry I
1:27:56
think they still really want to push people to code
1:27:58
natively Yeah. Okay.
1:28:01
I think that's it. One
1:28:04
last thing. Can we talk about the FaceTime
1:28:06
nightmare? Norm, I know we're over time. Sure.
1:28:08
Yeah, personas, right? So you scan your face.
1:28:10
And there's a lot of philosophical questions about
1:28:13
this, like identity and what it
1:28:15
means to have an avatar that's tied
1:28:18
to yourself, but not like there's no biometric
1:28:20
keying to it. Like if I decide
1:28:22
to create a persona, but then take off the headset
1:28:24
and give it to someone else to scan, I would
1:28:26
have their face for FaceTime calls. There's
1:28:29
no outside biometric... Kind
1:28:31
of though, because it looks
1:28:33
like it's just taking video
1:28:35
or interpolating video from
1:28:37
your eye movement and your mouth movement. Like the
1:28:39
mouth just looks like video. It looks like the
1:28:41
old Conan O'Brien bit where he puts the mouth
1:28:44
on the... Oh no. It's fully rigged.
1:28:46
No, no, they're fully rigged models. Yeah, fully rigged. Yeah.
1:28:48
But like you can stick your tongue out and go
1:28:50
do all sorts of crazy stuff with your mouth and
1:28:52
it works. Everyone has the same tongue and those crazy
1:28:55
things are actually rigged. It's a model.
1:28:58
It's not a video. Wow, I had no idea. I assumed
1:29:00
it was just taking video and mapping it onto a 3D
1:29:02
surface. It's mapping textures, but
1:29:05
there is actual shape to it. And that's the
1:29:07
impressive part about it. And they're
1:29:09
making people like you can't save your persona. You
1:29:11
can't say, you know, go back to what I
1:29:13
would look like six months ago. Sucks. They
1:29:16
are forcing people to update personas with
1:29:18
every, you know, patch and every version.
1:29:20
So this is their way of just
1:29:22
kind of locking you into as accurate
1:29:24
of a representation of yourself as possible. But
1:29:27
also, okay. So the processes must be a little fiddly
1:29:29
though, because we have, I'm not going to name any
1:29:31
names here, but we have three friends. I have three
1:29:34
friends that have the headset. I've gotten on calls with
1:29:36
all of them. Some
1:29:38
people have had, let's say, dramatically better results
1:29:40
than others. Some
1:29:42
people have been firmly in the middle. Yours, I think, was
1:29:44
the best of them. The most accurate
1:29:46
representation still has a little bit of
1:29:48
an uncanny valley. Like yours
1:29:51
was a little bit creepy, whereas the other ones looked like
1:29:54
embalmed cadavers in cases, which is not what you're going for.
1:30:00
I like what's the is the process fiddly is that
1:30:02
was that what it is or is it just it's
1:30:04
just Has a hard time
1:30:06
with different people's faces. I think hard time different
1:30:09
people's faces and lighting matters a lot You can't
1:30:11
be super harsh lighting People
1:30:14
are encouraged to try and You
1:30:17
know go through the process over and
1:30:19
over again to find the best version of themselves
1:30:21
It's asking for like some basic stuff like move
1:30:23
your eyebrows up and down smile smile with teeth
1:30:26
and It's trying
1:30:29
to make that process Not
1:30:31
super laborious because it's generating a
1:30:33
pretty convincing model. I think in a really
1:30:35
short period of time And
1:30:39
it's it's like supposed to get better even the version 1.1 But
1:30:42
what people shared pictures of their personas
1:30:44
versus launch day looks much sharper and
1:30:46
more Representative of what they actually look
1:30:48
like it's unfortunate They don't let you
1:30:50
at least switch back to the last
1:30:52
one so you can see cuz like
1:30:54
I I judging by what's
1:30:56
happened With friends
1:30:58
some of them have gotten worse and some of
1:31:01
them gotten better as they've made as they've tried
1:31:03
it again And it's unfortunate it reduces my willingness
1:31:05
to take a risk and try a new one
1:31:07
if I have one that's pretty good Then
1:31:10
and then I could go back to to like what
1:31:12
one of them one of them Somebody's face was on
1:31:14
a little bit crooked like the mouth and the eyes
1:31:16
were on like it was like a 10 degree angle
1:31:19
So they look kind of like a Charlie Kirk meme or
1:31:21
something. It was it was bad Um
1:31:24
That's it and there's no customization I mean like
1:31:26
the only thing you can customize is the glasses because
1:31:29
you don't scan on classes And that's the only thing
1:31:31
that you would choose as an accessory
1:31:33
a selection of you know like 15 or so glasses
1:31:36
But you don't choose hair. It's not avatar creation
1:31:38
in an RPG. It's not like choose your ideal
1:31:40
self It's just this is what you look like
1:31:42
how does it handle beards? Have you seen anybody
1:31:44
who has a beard with the video? I haven't
1:31:46
seen anybody yet I don't think Adam
1:31:48
has a beard and his look I mean it
1:31:50
captures the ears of your hair light though Yeah,
1:31:53
I thought still frame of somebody with a very
1:31:55
large beard today and like visually look fine I
1:31:57
don't know how it moves since this was no
1:31:59
No movement on hair, no movement on beard. Yeah,
1:32:02
no. I assume, but it's not
1:32:04
like a Wii avatar beard
1:32:06
or something like that where it's like a 3D model
1:32:08
that has like hair texture on it or something nightmarish,
1:32:10
right? It's just looking like a photo of the person's
1:32:12
beard. Okay. I
1:32:15
mean, call me cautiously optimistic. Norm, thank you
1:32:17
so much for coming by and we really appreciate
1:32:19
you taking the time to go through the
1:32:21
Vision Pro with us. You're going to have
1:32:23
a video untested soon that people should all go
1:32:25
watch, I hope. Hopefully next week. I just
1:32:27
got to go get down to all my
1:32:29
thoughts and film it. Thanks
1:32:34
Norm for coming by. As always, you can
1:32:36
find Norm over on YouTube at the Tested
1:32:38
channel or at
1:32:40
tested.com on the World Wide Web, if
1:32:42
Apple hasn't killed that yet. Give it
1:32:45
time. And you should make
1:32:47
sure tomorrow, if you're listening to this today,
1:32:49
it comes out his or next
1:32:51
week, this week, next week. What
1:32:53
week is it? This coming week, perhaps in
1:32:55
the days ahead. We have
1:32:58
good information that he will have
1:33:00
a full tested review of
1:33:02
the Apple Vision Pro, which everybody should check
1:33:04
out because I think I've
1:33:06
watched a lot of Apple Vision Pro
1:33:08
reviews and none of them are as
1:33:10
thorough and comprehensive as what Norm is
1:33:13
doing over at Tested on the reg.
1:33:15
So that'll do it, I guess, for us this week.
1:33:17
Brad, we have some housekeeping first. Do we? Well,
1:33:20
we've been doing reading, both
1:33:22
of us. The Tested,
1:33:24
sorry, the TechPod book club is back
1:33:26
in effect. This time
1:33:28
you said, hey, this last summer, I think
1:33:31
you said, hey, I read this John Romero
1:33:33
book. It's really good. You
1:33:35
should read it. And I said, sure, I'll put it on my pile. And then
1:33:37
it finally came up on the pile the other day. And
1:33:40
you know what? Yes. It's
1:33:43
really good. Yes. It sounds like
1:33:45
you're quite into it. I've been up too late, two or three nights in a row
1:33:47
now because of the level of good that
1:33:49
it is. Mike, it's
1:33:51
good from the start, but especially if you're
1:33:55
nerds of a certain vintage like we are, there
1:33:58
is a point in that book where you start
1:34:00
getting into the book. the software territory where like
1:34:02
I couldn't do anything but read that book until
1:34:04
I finished. If you ever had a notifier set
1:34:06
up for plan files, this may
1:34:08
be a book you're interested in. It
1:34:11
is not at all what I was expecting. I'm
1:34:13
just at the SoftBank period when they
1:34:15
were making SoftDisk. SoftDisk period rather. SoftBank
1:34:17
is a completely different thing. SoftDisk
1:34:22
where they were making shareware basically disks. They
1:34:26
had to make a game a month. That was their job.
1:34:29
When they worked at SoftDisk, they literally made a game
1:34:31
a month. So when you
1:34:33
think about it, when you say it today, it sounds crazy.
1:34:35
But when you think about what games were
1:34:38
back then, it's not that out of
1:34:40
control. Definitely not. Also, they were just
1:34:43
like absolutely horrific about ripping
1:34:45
off other stuff that they liked at that period
1:34:47
is the other thing that's become clear. So anyway,
1:34:50
I've enjoyed it so far. We're going to read it,
1:34:52
I think next week's episode. If I power through this
1:34:54
as fast as I think I'm going to, then
1:34:57
our plan is to talk about this book next
1:34:59
week. So if you would like to read the
1:35:01
book, you can pick it up. It's available wherever
1:35:03
books are sold, get it at
1:35:05
your library, whatever. It's called Doomguy Life
1:35:08
in First Person by John Romero. Highly,
1:35:11
highly recommended. And
1:35:13
I hope everybody enjoys it. We will talk about it next
1:35:15
week. But before we get to that, you
1:35:17
know what time it is. I do know what time it is.
1:35:19
It's my favorite part of the show. We
1:35:21
have to thank the listeners. Thank you, listeners.
1:35:23
Thank you, listeners. As always,
1:35:26
Brad and Will made a TechPod is a 100% supported
1:35:29
listener supported podcast. Without you
1:35:31
all, we would not be here. So if you would like to
1:35:33
help support the show, if you would like to be
1:35:36
a part of the fabulous TechPod
1:35:38
community over on Discord, you can
1:35:40
go to patreon.com/TechPod. Again, that's patreon.com/TechPod,
1:35:42
where for as little as $5
1:35:44
a month, you gain access to
1:35:46
the Discord. You get access to
1:35:48
the patron exclusive episodes where we
1:35:50
talk about, well, like
1:35:52
the stuff that we don't talk about on this show.
1:35:54
I assume we're going to get real into dip recipes
1:35:56
this month. That's right. We get a little loose on
1:35:58
the patron episode. Like if if
1:36:01
if we were cocktail drinking people, they'd be
1:36:03
cocktails. Yeah. Oh, that's an interesting idea. Oh,
1:36:05
yeah I mean, I do have a
1:36:07
bottle of gin in there. Anyway, yeah, so Please
1:36:10
go to patreon.com/tech pod. Check it out. See if
1:36:12
you want to support the show and You
1:36:16
can help keep the tech pod going But
1:36:19
every month we like to
1:36:21
thank all of our listeners But of course, we also
1:36:23
like to thank our executive producer tier patrons Including
1:36:27
Paddle Creek Games makers of Fractured
1:36:29
Veil Andrew Slosky Jordan lipit bunny
1:36:31
fiend comma the just wedge Joel
1:36:34
Krauska twinkle Twinkie David Allen James
1:36:36
Kammack and Pantheon makers
1:36:38
of the HS3 high-speed 3d printer. Thank you
1:36:40
all for your support. We appreciate y'all. Yes,
1:36:42
we do and That'll
1:36:45
do it for us this week another note I
1:36:47
guess I should say this here promoted here But
1:36:49
if you want more technology from one of us,
1:36:51
I'm on the PC world podcast most weeks these
1:36:53
days Oh, I did not know that. Yeah, I'm
1:36:56
on the full nerd I'm doing some contract work
1:36:58
and doing some video stuff to help them out
1:37:00
while Gordon's out sick and Have
1:37:05
Had a big planning meeting with the front of the show Adam Patrick
1:37:08
Murray last week and we're gonna
1:37:10
start an earnest production next week So
1:37:13
if you want to do that, they're on YouTube you
1:37:15
can find it I think they're also where all podcasts
1:37:17
are found on on the Apple podcasts
1:37:19
and similar types of platforms So very cool.
1:37:21
If you want more if you want more
1:37:23
will in your ears, that's a place to
1:37:25
get it. Anyway We
1:37:27
will see you all next week. Thanks for listening
1:37:30
everybody, and we hope you have a lovely lovely
1:37:32
week
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