Podchaser Logo
Home
10. Augmented/virtual reality (technical vs. business roles, consumer vs. B2B applications, industry dynamics, AI influences)

10. Augmented/virtual reality (technical vs. business roles, consumer vs. B2B applications, industry dynamics, AI influences)

Released Monday, 26th June 2023
Good episode? Give it some love!
10. Augmented/virtual reality (technical vs. business roles, consumer vs. B2B applications, industry dynamics, AI influences)

10. Augmented/virtual reality (technical vs. business roles, consumer vs. B2B applications, industry dynamics, AI influences)

10. Augmented/virtual reality (technical vs. business roles, consumer vs. B2B applications, industry dynamics, AI influences)

10. Augmented/virtual reality (technical vs. business roles, consumer vs. B2B applications, industry dynamics, AI influences)

Monday, 26th June 2023
Good episode? Give it some love!
Rate Episode

Very excited to share this episode with my college friend Jake Schwartz who knows a ton about AR/VR and has worked on both the technical product development side and commercial/business side of VR companies. He talks all about what is trending in AR/VR and hot takes ranging from which xReality is going to win and how trendy AI is influencing the space right now.

5:05 - What is AR vs VR vs MR?

7:55 - What did you do in your B2C role in VR and how did that transition to B2B? Do you focus more on technical aspects of developing VR or more business / commercial?

11:30 - How did you learn how to program in Unity or Visual Studios; did you already have skills from your CS degree or have to learn completely new through some training?

14:20 - Who / what functions do you work with in a product development cycle?

18:30 - Do you like the technical / product development side more or the commercial / business development side more in the VR/AR space?

20:20 - What is your take on B2C, consumer VR/AR like Meta, Snap, Apple compared to commercial, B2B space for VR/AR penetration? Where are people focusing right now and in the future?

26:50 - Why is VR more for consumer, immersive experiences and AR for pro-consumer and commercial experiences? 

31:40 - Are Meta and these companies looking into commercial / B2B spaces? Or are they building the foundation and startups will come to start fill the nuanced / specific B2B gaps?

33:40 - The most likely path to profitability when starting a company in VR/AR space is in B2B

34:40 - Meta was a vacuum for talent

35:50 - What does technology and innovation in VR/AR spaces look like recently and moving forward?

37:55 - Does AI relate to AR/VR? How popular will value-added contextual augmentation of your reality be?

42:40 - Recommendation on how to get familiar with the space? Do you need a CS background to play around in Unreal Engine? 

Show More
Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features