Do violent video games cause violence? No. But some video games support the weapons industry through licensing fees and advertising revenue. If it's time to get gun money out of politics, it should also be time to get gun money out of games.
In this episode, I talk with Beth LaPensée, an Anishinaabe and Métis designer, Dawn Saas, a games journalist, and Brontë Mansfield, a lifelong Sims fan, about the ways in which video games and 'home' intersect. Can games help us reclaim stolen space? Can they help us reckon with trauma? Can they show us a life that we never could have imagined on our own? The answer just might be 'yes'.
Pokémon is one of the most famous video games in the world. This month, I talk with art historian Daisy Charles and writer Omari Akil about the ways that Pokémon Go is changing our relationship to public space, and find out what happened to Nintendo's first United States Pokémon champion, Ian Garvey.
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