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Class 1000: A Marvel Super Heroes Live RPG

Gene Hendricks & Adam Worth

Class 1000: A Marvel Super Heroes Live RPG

A Comedy and Hobbies podcast
Good podcast? Give it some love!
Class 1000: A Marvel Super Heroes Live RPG

Gene Hendricks & Adam Worth

Class 1000: A Marvel Super Heroes Live RPG

Episodes
Class 1000: A Marvel Super Heroes Live RPG

Gene Hendricks & Adam Worth

Class 1000: A Marvel Super Heroes Live RPG

A Comedy and Hobbies podcast
Good podcast? Give it some love!
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Episodes of Class 1000

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An important announcement from your friendly neighborhood Game Master regarding the future of the show.
Coppertop, C-man, Teek-K-O, and 1-0-1 make it to Mister Fear's hideout and have a final battle with the mastermind (?) behind everything, as well as his minions! Why did he do all of this? How did the whole lightning thing work? What's the deal
Coppertop, Teek-K-O, C-Man, and 1-0-1 continue into the tunnels to find The Book, helping C-Man's fellow Morlocks deal with The Marauders along the way. 
Coopertop, Teek-K-O, C-Man, and 1-0-1 head to The Met to get some new information on The Book, and get a lead on the author! They then head down into the tunnels under the city to track the book itself. Well, most of them do anyway.
Coppertop, C-Man, Teek-K-O, & 1-0-1 head to Ellis Island to rescue Felicia Bifrost and see what connections the historical landmark has to Mister Fear and The Book. They run into a few surprises, though, one of which is the worst possible thing
Coppertop, C-Man, Teek-K-O & 1-0-1 meet up with Johnny Bifrost and get a clue as to where to head next in their search for Mister Fear and The Book.
Coppertop, C-Man, and Teek-K-O are interviewed by the police, with varying degrees of cooperation (and Gene gets to put his extensive watching of The First 48 to use). They then get to meet with their counsel (who you might just recognize) and
Coppertop, Teek-K-O, C-Man, & 1-0-1 head to the East River Savings & Loan to try and prevent a robbery. It goes pretty much as you would expect, although it took half the time of last episode to get there.
Coopertop, C-Man, and Teek-K-O welcome new character 1-0-1 (pronounced Lal) and track down the origins of the bomb they dealt with in Episode 13. Some role-playing, some fighting, and A LOT of juvenile banter make up this episode.Fair warning:
In a very special episode, Adam and Gene walk new player, but old friend, Frank through all of the steps of character creation using the Ultimate Powers Book (with some input from Fred). If you're interested in how characters are created, both
Teek-K-O, Coppertop, and C-Man visit Johnny Bifrost's apartment on Yancy Street. They find him gone, a strange package in the center of the living room, and an ever deepening mystery regarding The Book.
Teek-K-O, Coppertop, and C-Man have another day of down time to train, build stuff, and do some investigating. It's more entertaining than it sounds.
Teek-K-O, Coppertop, and C-Man drop Johnny and the things at the police, then head to Pier 44 to see what Mister Fear is up to. Can they derail his plans for the Flashing Blades and Buzz Cuts, or will they fall on their faces? Listen and find o
Teek-K-O, Coppertop, and C-Man head to Central Park to meet up with Johnny Bifrost, and try to save his life from his former gang. How long will it take these super powerful beings to defeat 6 non-powered teenagers? (Hint: Look at how long the
Teek-K-O, Coopertop, and C-Man go through all of amazingly entertaining steps of advancing their characters. Thrill at Coopertop trying to invent new equipment! Chill at C-Man trying to get Sersei to teach him new powers! And don't Spill your s
 Ra, Coppertop, and C-Man leave the poker game hosted by Hammerhead and try to catch up to Teek-K-O before the action goes down at Washington Square Park. Can they do it, or was splitting the party last episode not such a good idea? Listen in a
Ra, Coppertop, Teek-K-O, and C-Man infiltrate a card game hosted by Hammerhead. To do this, though, they have to take a Chicago mobster "on a ride". Where do they take him? Who will take his place in the game? Will they clean out Hammerhead pla
Ra, Coppertop, Teek-K-O, Erik, and C-Man try to work out just what's going on, since they've met a werewolf, Frankenstein's Monster, and "Batman" so far. Apparently figuring it out includes trying to do everything they can to find appropriate c
Ra, Coppertop, Teek-K-O, Erik (formerly known as "Rob"), and C-Man venture out to Starky's Pool Hall in an "inconspicuous" attempt to find out what's going on. Plans will be made! Villains will be fought! Parties will be split! Are they any clo
Ra, Coppertop, and Teek-K-O add new members "Rob" and C-Man to the group. Will more people help them find the mysterious book? Will Gene's new rules make things easier to do, or is he just messing with the group? What do trainee heroes do in th
Ra, Coppertop, and Teek-K-O are back! After the meeting at the Met, where they got a start on their mission, it's time for some action! Will their splitting the party affect any fights they might get into? Who will they fight? Which hero will s
Ra, Coppertop, and Tee-K-O head to the Met to start their investigation on the disappearance of a rare book. Just how far do they get and what information will they uncover? Give it a listen and find out!
Adam Worth and Gene Hendricks embark and a new podcasting adventure! This time, though, they drag along their friends Nirav and Fred as they revive an old passion, the Marvel Superheroes FASERIP Role-Playing Game! Will Ra, Coppertop, and Tee-K-
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