Kenneth Joy
Branches in Computer Graphics
Camera Motion
Shadows Part 2
Shadows Part 1
Subdivision Surfaces Part 2
Subdivision Surfaces Part 1
Ray Tracing
Visible Surface Algorithms
Curves and Surfaces
Scan Conversion
The Hierarchical Modeling System
Shading and Texturing
Quaternions
Color and Shading
Depth Buffers and Ray Tracing
Clipping
The Camera Transform
Rotations About an Arbitrary Axis
Moving Objects in Space
Curves in the Plane
Introduction to Computer Graphics
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