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Crit This!

Crit This!

Crit This!

A weekly Games, Hobbies and Other Games podcast
Good podcast? Give it some love!
Crit This!

Crit This!

Crit This!

Episodes
Crit This!

Crit This!

Crit This!

A weekly Games, Hobbies and Other Games podcast
Good podcast? Give it some love!
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Episodes of Crit This!

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I've posted before about bringing new players into existing games, and once again after finding myself at the whims of opposing schedules, I've found myself introducing a new player into a weekly gaming group. This time we welcome Cubbie i
So tonight we tested out some Mass Combat rules, seeing as we were down two players. Everything went pretty smoothly, though it was less interesting for the players themselves, seeing as they weren't leading the battle. However, the combat e
I've always been a bit nervous about bringing new players to the table, but tonight's game went off without a hitch. The takeaway from this game is that I've allowed my players to become something violent and blasphemous, and even their prev
It was really only a matter of time before my players got back to their old mercenary ways; I suppose it's a bit too much of a stretch for them to play any kind of role even resembling a white knight. People in RPGs always seem to want payme
"Into the Wasteland" by Dem0ralizeDWell folks, here we are with the third session, our players are fully immersed in the wonderful world of Fallout, and their quest to save Vault 13 just got a lot harder.It seems like my players are picki
And here we are, a couple weeks after our first session of Savage Fallout and we have Session 2: Brak Gets a Dog. No, but seriously, I'm having so much fun taking the framework of the first Fallout game and throwing players through it like a
I've been dropping the ball on uploading my games for a while now, hopefully I've figured out how to not do that anymore. But then again maybe I haven't. Who knows? In any case, here's an oldie back from February of the group getting togethe
Well folks, here I am, back again, with a brand new Actual Play series (I know, I know, I'll get to posting the remainder of my IKRPG games...sometime. When I have time. Which will be...sometime.)Anyway. New shiny! Some backstory: after ba
Here it is, our first entirely combat episode. It's also the last episode of the season so, you know, make an educated guess.Episode 7: Cephalyx Blues (download)
The party momentarily forgets their woes as they pillage anything perceived to be of worth in the Orgoth maze. But are they the only ones raiding this tomb?Episode 6: Blinded by Greed (download)
Lost in an Orgoth labyrinth, the Immoren Liberation Front must avoid heinous traps (and their mutual distrust) in order to survive and see the sun again.Episode 5: Lost in the Dark (download)
The group descends into the blast site to discover its perpetrator and bring him to justice. But will their path be as straight forward as they hope?Episode 4: Into the Sewers (download)
With their marching orders set, the Immoren Liberation Front decides to take care of the High Captain's problem the only way they know how: but will their heavy-handed tactics defuse the powder keg politics of Chaser Island?Episode 3: No Hope
Arriving in Five Fingers, the ILF honors their strange invitation and encounters a figure from their recent past, who appears to be strangely...altered.Episode 2: My Dear Komrades (download)
Welcome back to IKRPG! Season two kicks off with the Immoren Liberation Front receiving a mysterious and threatening missive.Episode 1: Every Story Begins With a Journey (download)
This Week's Intrepid PartyMy god, it's been almost five months since the last Scrolls and Swords episode. This time, I rolled the dice awesomely again and generated yet another exciting adventure to tie into our returning characters, while
Well here it is, finally. The end of an era, or at least a campaign arc of thirteen (really 14) episodes that managed to last for what, like 20+ weeks?I entered into these finale sessions, completely abandoning a final twist that would hav
The penultimate episode of Season 1, and the players are in for a rollercoaster ride of red hot chile proportions....or something.Session 12: The 180 Turnabout
Well, here we are a few weeks later. I suppose it's only to be expected, these two sessions are kind of examples of a GM taking an idea too far and running with it. In two weeks we've basically passed two days of sessions, because I was too
Originally posted as a two-parter, episode 10 is the beginning of where I really let myself fall into the trap of just creating consequences for characters, instead of introducing consequences during the normal phase of just going through the
Well, we certainly had a fantastic time this week with our Scrolls and Swords game. Luckily my dice rolls ended up generating a pretty solid follow-up story to the cliffhanger we found ourselves on at the end of Session One, and everyone at
Well, there was quite a bit more action (not fighting, just plot movement) this session than last, but I remain firmly seated on the fence regarding the shorter runtime for the game. It has its pros and cons, but it does seem like there are
Well, session 8 is a thing that happened, and beyond the plot progression, which was minor, I have a few talking points. Let's just say that events occurred this game, events that were scripted in a less than stellar fashion, and the end res
Another week, another IKRPG session. Here we find our party journeying back to Corvis after the successful completion of their eminently great works, and starting to discover just how much trouble they are in.This session I fell victim to
"Gatormen!" by CribsOh boy, yet another successful session of IKRPG. Last night the party pulled out some serious retribution (no relation to Scyrah) on their Khadoran jailers, and there were explosions and deaths and lots and lots of gator
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