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Critical Success

Critical Success

A weekly Games and Hobbies podcast
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Critical Success

Critical Success

Episodes
Critical Success

Critical Success

A weekly Games and Hobbies podcast
Good podcast? Give it some love!
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Episodes of Critical Success

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James talks to Suzanne Wallace and Nolan T. Jones of Roll20 about online play, the changing face of tabletop, and D&D 5th edition OGL on Roll20’s virtual marketplace.ROLL20SiteTwitterThe post 26. Roll 20 and OGL appeared first on Peaches a
Matt Sanchez and Andy Kitowski are the two brilliant minds behind Kotodama Heavy Industries. You’ll recognize their work on games that have been translated from Japanese into english like Tenra Bansho: ZERO, Ryuutama, and Shinobigami. They abou
James sits down with one of the brilliant minds behind Double Exposure to discuss Metatopia, the Envoy program, and fostering an open gaming community.AVONELLE WINGDouble ExposureTwitter: Envoy Program, Double Exposure, AvieThe Envoy
In this episode James tells you what’s so great about sailor moon character sheets, what you should do about describing actions in combat, and how to handle two players with the same specialization.The post Rapid Fire 2 appeared first on Peac
James, Kat, and John Patrick Coan discuss playing as performance and answer questions from heroesThe post Rapid Fire appeared first on Peaches and Hot Sauce.
James speaks to Jack Norris about the return of Blue Rose, Green Ronin’s new take on the original romantic fantasy RPG. We calk about changes to the setting, updates to AGE, and design goals for the new edition.BACK BLUE ROSE HEREJACK NORRIS
Today James sits down with Alex Roberts from the Table Top Superhighway Podcast to discuss two often ignored topics at the gaming table: sex and romance.This episode explores why most groups ignore these subjects, why they aren’t actually all
James invites Jon and Jef from the System Mastery podcast on to the show to talk about bad role playing games and how to avoid making them.The post 20. Heart Breakers appeared first on Peaches and Hot Sauce.
This week James McGhie asked the simple question:“Tiles and minis, yay or nay?”The post Maps and Minis appeared first on Peaches and Hot Sauce.
This week James takes on a new listener question:When my players come up with what seems like a reasonable bargain or deal, my antagonists accept, as long as they’re not giving up more than they originally intended to. The greatest *play* expe
James discusses the outstanding Metatopia and talks game design with fellow rookie designers Jason Pitre and Mark Richardson.JASON PTIREhttp://www.genesisoflegend.comMARK RICHARDSONhttp://www.greenhatdesigns.comThe post 18. Metatopia 2014
Plenty of OD&D concepts have fallen out of favor. Most of them died out because they put limitations on play. These days swords and sorcery systems are way less restrictive and f20 games are focused on customization. However, 5th edition D&D o
James answers three listener questions in one episode! Gain insights on stronger performance and portraying ambivalence, co-GMing, and intrigue based role play systems.The post Rapid Fire 1 appeared first on Peaches and Hot Sauce.
John Harper is responsible for some of the most fun and influential micro systems on the internet. With games like Lasers and Feelings, Lady Blackbird, and Ghost Echo in his portfolio Harper is the king of micro games. In this discussion James
What do you do when your party doesn’t follow your plot?The post 14. When Things Go Wrong appeared first on Peaches and Hot Sauce.
One of the things about your GM’ing style that I love the most was your presentation of NPCs. Specifically their voices. Your assortment of voices you draw from sound so natural. And they give NPCs and the game an extra layer of immersion.My
This week live from CODcon James invites Kat Murphy and Jim Hepplewhite on the show to discuss customizing monsters thanks to a question from Jeff Chaffe @infocorn on twitter.The post 12. Designing Monsters appeared first on Peaches and Hot S
What separates basic play from role-playing art? For game masters it is almost always a question of atmosphere.In this episode James teaches aspiring DMs how to create and maintain atmosphere. He also gives some tips for hardened grognards lo
Parting with the usual format, James sits down with Senior Editor of Forbes Magazine and author of “Of Dice and Men” David M. Ewalt to discuss David experience running his very first campaign. Their conversations spans world building, session
QUESTIONSA couple years ago I DM’d for the first time for a game with my girlfriend (now wife) my friend Matt and his wife and a couple of our female friends.  Other than myself and Matt, no one else had ever played D&D.  Though I think th
QUESTION:Over the past year I have gotten back into DMing for a group of players, after an almost 10 year hiatus from tabletop rpgs I have come to realize that I am not as skilled as I once thought. I have found that I tend to not give the pl
This week James continues his thoughts on how to approach picking a system to run your game. Lots of players have preferences for rules heavy systems or abstract rules light systems. What sort of effect does this have on the game? And why do w
This week, James discusses how one should go about picking a roleplaying system that works best for your story, players, and schedule.James’ articles on RPGs and Mood and RPGs in [email protected] post Picking the Righ
In this episode James gives us some techniques to build strong party dynamics starting with the first session. He also shows us how to make it easier for players to live out their original character concepts.If you have questions, comments, o
James continues his walk-through for making your first game. In this episode you’ll learn about accounting for player strengths, using differences in scale and differences in kind, and the ever important maintaining flexibility while knowing w
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