The party stumbles and fumbles their way deeper into the Lost Kingdom of the Ironstone Clan seeking treasure and a kidnapped friend... but mostly treasure.
Taking the world's worst detour, the party enters a derelict dwarven kingdom on their way out of the Boundary, and encounter creepy crawlies and spooky secrets to spare.
Back in the real world, the gang helps Tal investigate a new case involving Cyberscape. As they hunt down a missing teen, they get a little bit more than they bargained for...
The epic conclusion of the Gauntlet approaches. The party faces off with Ivory Ryder in battle. Only the victor will claim the right to challenge the mighty warlord Hercules for the fate of the Font of Ancients. Don't look down!
After pulling ahead in the wacky races, the party climbs higher in the Gauntlet. Faced with their most absurd challenge yet, they are forced to put on the performance of a lifetime.
Things are really heating up for the party as they climb even further in the gauntlet. Within these deadly chambers, they meet new friends, encounter old enemies, and face a challenge unlike any they have seen.
The dungeon crawl continues! Our fearless gamers are reunited with Whist as they tackle the next challenges of the warlord Hercules. After a test of wit, their strength and fighting prowess are put to task. Someone shouldn't have skipped leg
The trio's trials continue deep within the gauntlet as they seek to uncover the mysteries of the Font of Ancients. The party faces a deadly ambush, and scratches their collective heads over perplexing riddles.
It's finally here! The game's first public event: The Font of Ancient. Things aren't quite what the group expects as they ascend the Titan's Spine Mountains, but, true to form, they charge in without a thought to spare. Will they claim the pr
Following the Great Griffon Heist, our terrible trio takes flight towards the Titan's Spine Mountains in search of the Font of Ancients. Of course, trouble finds them along the way as they stumble upon an orc raid. Whist, Tal, and Blue attemp
Tal, Blue, and Whist reconvene in "meatspace" to discuss the weird events of their first dive into Cyberscape, and probes for information from Utopia Gaming. After jumping back into the game, Whist encounters an old rival. Blue pulls off thei
The thrilling conclusion to the dog-napping is finally here! Will the party be able to negotiate peace with Burl the Troll? Will Brutus and Sir Antony be reunited? Why are we making this so unnecessarily dramatic? There's only one way to find
Having been given their quest by Sir Antony, the trio begins their jaunty trek through the woods in search of the dognapper. Whist picks a fight with a passing player to test her considerable gaming "skillz." Tal negotiates a hostage release.
After vanquishing the fiendish rats infesting the Salty Spruce Tree Inn, a quiet stroll through the countryside turns into a bloodbath as Whist takes her avatar for a test run. Will any small creatures escape the trio's insatiable blood-lust?
It's launch day for CYBERSCAPE! Tal, Blue, and Whist dive into the digital realms of Epochil. After creating their avatars, the party forms and scours the starting area for their first quest. What perils await them in the musty tavern cellar?