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Formalizing Design with Gabrielle Mérite and Alan Wilson

Formalizing Design with Gabrielle Mérite and Alan Wilson

Released Wednesday, 8th March 2023
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Formalizing Design with Gabrielle Mérite and Alan Wilson

Formalizing Design with Gabrielle Mérite and Alan Wilson

Formalizing Design with Gabrielle Mérite and Alan Wilson

Formalizing Design with Gabrielle Mérite and Alan Wilson

Wednesday, 8th March 2023
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Episode Transcript

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0:00

Especially when we make guidelines that are going to be used potentially by

0:04

hundreds of people, we have such a responsibility to do them properly.

0:28

Hi everyone, welcome to a new episode of Data Stories. My name is Moritz Stefano

0:32

and I'm an independent designer of data visualizations.

0:35

In fact, I work as a self-employed truth and beauty operator out of my office

0:39

here in the countryside in the north of Germany. And usually I record this podcast together with Enrico Bertini,

0:46

who is a professor at Northeastern University in Boston. But today I'm solo.

0:51

But luckily I'm joined by two guests today, which you will hear about in a minute.

0:56

Just in terms of introductions, on this podcast, we talk about data visualization,

1:00

data analysis, and generally the role data plays in our lives.

1:04

The topic today is data design themes, design systems, style guides,

1:08

guidelines, design languages. You can already see there's a whole cosmos of new formats emerging here in this

1:15

space that we want to explore together today. And hopefully you'll learn something new.

1:21

And it's an exciting new emerging field.

1:27

I hope we can shed a bit of light on these mysterious terms.

1:31

Before we dive right in, just a quick note, our podcast is listener supported.

1:35

We don't have any ads. So if you enjoy the show, you might consider supporting

1:40

us. You can do this with recurring payments on patreon.com slash data stories.

1:45

So then there's a little donation you do every time we publish an episode.

1:50

Or you could also send us one time donations on paypal.me slash data stories.

1:55

It's always much appreciated, also small amounts. It just keeps us going.

1:59

And we also have a bit of cost, so any contribution you can make is super appreciated.

2:05

If you don't have or don't want to do monetary support, you can also just support

2:12

us on social media or give us a good rating.

2:15

Anything helps. And if not, it's also fine. Just keep listening.

2:18

Anyways, let's get started. Let's dive right in. And now I can reveal our guests. our guests today are Gabrielle and Alain. Hi.

2:27

Hi, Moritz.

2:28

Hello. Thanks for joining me. Quick introduction. So Gabrielle,

2:33

can you tell us a bit about yourself?

2:35

Yeah. Hi, I'm Gabrielle Merite. I'm French. I'm an independent information designer.

2:41

So I help ethically driven organization uncover important truth and share stories

2:47

with intention backed by data.

2:50

And I'm also currently, for another month, the senior DeDeviz designer at Pentagram

2:56

in the team of Georgia Alubi.

2:58

Which we also had on the show a few times and who's of course well known.

3:03

And yeah, it's exciting to see you two work together.

3:05

Yeah, the incredible Georgia.

3:09

Ellen, how about you?

3:11

Yeah, I'm Alan Wilson. I'm a principal designer at Adobe.

3:16

Where I work primarily on the experience cloud, which is Adobe's enterprise

3:22

business. We make marketing software and other tools to help large organizations

3:28

keep their messaging and help their customers.

3:32

And I guess the main thing that we'll be discussing today is my contributions

3:38

to the design system at Adobe, which is called Spectrum. Right.

3:41

Yes. And this is also how we got in touch around two years ago because I started

3:47

working together with Core, an agency in the UK on a design system for the World Health Organization.

3:53

And yeah, and we sort of uncovered this whole world of wow, there's so much

4:00

happening in this space. And it's also really hard to orient yourself. Like it sounds so easy if somebody

4:06

says, oh, we need some database style guide or guidelines.

4:10

Can you help us do that? You know, everybody's like, yeah, sure,

4:12

that sounds great. And then once you look into, oh, what do we do?

4:16

What do we actually do now? What do we offer? What's the format?

4:20

What's the scope of the whole project? You realize, oh, it's not even that clear.

4:24

And everybody needs to figure out what they're doing in that space.

4:29

And so, yeah, so there's so many flavors and approaches you can do.

4:34

And so, yeah, I got in touch with you, Alan, and a few other folks who have

4:39

experience in the field to help us guide along a bit. And here we are.

4:46

So I know both of you have been working on these types of projects.

4:50

So before we go into all the nuances, what the differences between different

4:54

subgenres are, maybe we can start with the purpose.

4:58

What, in your experience, do people hope to achieve when they start building

5:02

a design style guide or start formulating design guidelines? Building a design style guide or start formulating design guidelines.

5:08

What do you think? What's the hope connected to that? Or what's the value to

5:12

an organization to have something like that?

5:15

I guess I'll go first. I think the main value is answering questions, right?

5:23

As organizations grow, you have to coordinate a lot more to make sure that you

5:28

as a group have a coordinated voice.

5:31

Space. Questions are very common, right? What font should I use?

5:37

What are our standard colors? How do we lay out this particular document type?

5:46

People need standards to communicate in a unified way.

5:51

One of the things I like about this space is there's just such a broad range

5:55

as you already touched on of ways to answer those questions.

6:00

But for me, it's all about. Helping people do their jobs more effectively and efficiently by answering questions

6:08

that they have a difficult time answering on their own.

6:10

Mm-hmm.

6:11

I love that answer.

6:14

Yeah, that seems pretty comprehensive already.

6:16

Yeah, I had a way more like strict like dot list. Yeah.

6:21

But I love that answer of answering question because I think it answers a lot on the definition.

6:28

I see, on mine, I kind of see like four kind of point of values.

6:35

Efficiency, just the idea of answering questions faster.

6:39

So just people being able to reuse design to know what to do.

6:44

All these things come into efficiency. Consistency, which I think is the one that people don't always see.

6:51

But for an organization, being able to reproduce a design over and over or reuse

6:56

some time of... set of rules and principle that they can build upon, scale.

7:01

And I think Alan is going to know that more than me.

7:06

And then the one that I don't see often, but to add pentagram in my work that's

7:11

been pretty important, which is recognizability. So in those guidelines in Style Guide, the idea of being able to produce something

7:18

that is recognized by an audience, like brand them.

7:22

And we don't talk about that often in data viz, but that's really important

7:25

to me when creating style guides.

7:27

Yeah. Yeah. And in the like more branding and PR and advertising world,

7:33

brand guidelines are super common, right?

7:35

And often we just receive them as, oh, here are our brand guidelines.

7:39

Can you make sure the charts, you know, fit into that?

7:42

Right. And so, yeah, that's already where we touch these wider like communication

7:48

contexts. But in this world, it's very common to have like a big book with the

7:52

fonts we use, these are the colors we have. This is how we pick photos.

7:55

You don't crop photos like this, you crop them like that and so on.

7:58

And yeah, I think in database it's a bit more new that we would,

8:03

be so explicit about this is our approach, right? Yeah.

8:07

I think one of the reasons data is emerging more and more in the style guide

8:12

space is because people are using it more and they have more questions about it.

8:16

So we're traditionally style guides focused on how you use the logo and how

8:20

you use photography and other visuals to communicate.

8:24

People are using charts to communicate and they have questions about how to best do that.

8:28

Yeah. Yeah. Yeah. So it's a natural evolution of us actually mattering, which is good.

8:33

Yeah, precisely. And there's this idea of like, you know, authority.

8:39

I think in the world where trust is hard to gain, for organizations that have

8:44

gained that trust or are trying to gain that trust, having that recognizability

8:47

of like, oh, this specific data visualization is coming from this institution that I'm familiar with.

8:54

And I can recognize that a very first look seems really important.

8:58

In the public discourse.

8:59

Yeah. Cool. So I think we have the motivation is clear.

9:05

So you want consistency, you want a scale design, you want to make sure all

9:09

outputs coming from one source have a minimum level of quality,

9:12

they're recognizable, they look from the same family at least.

9:21

And not have to be a mysterious process process that some gifted rock star designers

9:27

can only do, but sort of scale the capability to anybody.

9:32

Ideally, right, that, oh, with the right ruleset and the right tools and the

9:36

right building blocks, anybody can now make a chart that looks like coming from

9:41

that organization and is solid. That's the hope. It's a big goal, of course. But now we're looking into,

9:49

okay, how can we enable that? What are the things we can supply? And this is super crucial to be clear about that.

9:56

That's a trap I ran into in a few projects that we weren't really clear what

10:01

the difference is between a style guide or a guidelines or a component system.

10:05

System. I like all these things. And then you realize, oh, they actually wanted

10:09

to have a big book with lots of data with do's and don'ts.

10:13

And we were like, oh, we thought we're just designing a database theme,

10:17

like pick some colors, right. And so there's a whole spectrum of possible outputs you can have, right.

10:24

And maybe let's talk about a few of them.

10:27

And I try to organize it from small to big. So I think the smallest thing is

10:32

probably like a design theme, where you say like, these are the colors and fonts

10:37

you can use for a given charge or something like this.

10:41

And maybe a brand has multiple themes like a light theme and a dark theme.

10:46

It's like a skin you can apply to a chart like an Excel template type thing maybe.

10:52

Then the next step is maybe a design system. Alan, is Spectrum a design system?

10:58

Where's Spectrum on that ladder?

10:59

Yeah, Spectrum is a design system and I would put it further down,

11:04

maybe even at the very bottom.

11:06

At the bottom. I'm also in the bottom.

11:09

Yeah. When I think design system, I think the difference between

11:16

a design system and a style guide or a theme

11:19

or just a set of guidelines is a design system has infrastructure behind it

11:24

So that when you make a change those changes roll out into all the places that

11:31

they need to maybe there's also software components that exactly implement that stuff and Yeah,

11:37

yeah And it provides resources for all parties that are involved.

11:42

So the designers get the design assets they need,

11:46

the engineers have the engineering components that they're going to use,

11:50

and anyone else in the organization has the guidelines and materials,

11:55

templates, things they need to do their work.

11:59

And so, okay, cool. So we have design themes, automated in the design system,

12:04

and super well documented. So then how about guidelines and style guides?

12:09

How does that fit in? I don't know how Alan feels about it to me.

12:14

So I work hard on that one. I was like, is there a difference between guidelines and style guides?

12:19

And I think we use it pretty freely in the design world.

12:23

It kind of, we use it, at least in the, you know, bright side of things,

12:27

we use it kind of like whatever, we can exchange them.

12:30

However, I could see a difference where for me, like one guideline could be

12:33

like do and don'ts versus a style guide is kind of putting all those guidelines together.

12:39

So to me, style guide is a collection of rule. You know, it tells you what you're

12:43

allowed to do and not to do given a context.

12:48

And I guess I'm going to go one step further, but there's to me,

12:52

the style guide, if you think about, if you remove style and you just keep guide,

12:56

then you can also include elements of voice again, to that branding element.

13:00

So not just doing dance on design, on color choices, but yes,

13:04

on tonality, on content, on way

13:07

more than just the look and feel and the practicality of design elements.

13:12

So that's how I see the difference in guideline and style guides,

13:15

but in the design world, we definitely use them almost as exchangeable.

13:19

And that part cannot be automated or implemented well in software,

13:22

right? Like, how do you automate tonality?

13:27

Can you? I don't know. But at least, let's say, a style guide or design guidelines

13:33

are usually targeted at people making charts. Right? Is that fair to say?

13:38

I mean, I think all of these are targeted at people making charts.

13:41

But to Gabriel's point, some focus more on the aesthetic part of the problems

13:47

and the aesthetic questions. And others focus on the technical questions and implementations and things and

13:54

systemize things a bit more.

13:55

More. Yeah, so you can see already, it's this muddy mess of people,

14:04

machines, data, audiences. It's an exciting space. And then really think about, okay, how can we abstract

14:12

principles there and re-covering rules and not just solve problems once,

14:17

but more or less for once and all, which is of course the hard part.

14:23

It's funny because it reminds me of what Alan was saying about the design system.

14:29

So at least just like Alain had placed it at the end, to me it's what encompasses

14:33

everything, including Style Guide, but also design theme, design language,

14:37

like the actual components and little design elements, like templates that you may have created.

14:42

And I would call it a repository of institutional knowledge that solves problems,

14:47

that keeps happening. Like that's how I would define it probably without even

14:51

putting like what it is inside. It's just a big, big, big repository and it can be flexible depending on your institution.

14:58

Yeah, right.

15:00

Yeah. I think another thing worth calling out is that sometimes data visualization is its own thing.

15:09

There is a datavis style guide, and it lives up separate from the brand guide

15:13

and the user interface guidelines and other resources.

15:18

But more and more, we're seeing all three of those things. And other things as well come to,

15:35

content guidelines in important ways that we need to account for.

15:37

Yeah. Yeah. Yeah, so there's a lot of overlaps with adjacent, maybe other design systems,

15:45

like the branding or the UI design, and we need to see how we fit in with all of that.

15:51

I guess what's unique to data visualization is often the extra design vocabulary you need,

15:56

like specific color scales that work, have certain functional properties or

16:02

or chart types and all the things we're all familiar with, legends and axes and whatnot.

16:10

Yeah, one of the challenges with writing guidelines for data is that differs

16:14

from brand guidelines and others is some of the other areas are just self-evident

16:21

and really easy to explain the guidelines for.

16:24

And data visualization has its own language and its own set of things.

16:30

I mean, it intersects with data literacy and some specific domain expertise

16:36

that you might need to be effective. And often I find myself in writing the guidelines, I'm like,

16:43

man, I need them also to read these books.

16:45

Or I find myself wanting to teach data visualization as a discipline,

16:51

and then I can give them guidelines on how to best use visualization.

16:56

And if you don't have that foundation, sometimes the guidelines come off a bit

17:01

short because they have to be so basic.

17:05

Yeah, same problem here.

17:07

Yeah, and maybe that's the first real learning I think we all share probably

17:11

is like, you really need to define really well what the purpose of the whole

17:15

thing is and what your audience is.

17:18

Like, is it skilled information designers that use it or should it be implemented

17:23

in an automated system or should it be for total novices,

17:27

like a foolproof system, because that will shape everything in terms of what

17:32

do we even supply people with and in which form, right?

17:35

And yeah, I think if you skip that step, it's going to fall on your feet really soon.

17:42

That's my experience at least. But maybe to make this a bit more concrete, maybe we can talk about some of

17:51

the projects you've been working on in that space.

17:53

That gives people a bit of an idea of, okay, what are the different challenges

17:57

and the different types of flavors that exist? So, Alan, do you want to talk

18:02

a bit about Adobe Spectrum?

18:03

Sure, sure. So Adobe Spectrum is our design system.

18:10

If you want to take a look at it, you can find it at spectrum.adobe.com. And,

18:18

Yeah, the first thing I want to point out is that it's a whole team.

18:20

There's a lot of people involved. And so I am a small piece of that whole ecosystem that builds and maintains that.

18:30

And the design system was about two years old before we introduced the data viz guidelines.

18:36

We really struggled to articulate and structure the guidelines in a way that

18:40

would make sense and be relevant to our users.

18:44

And we still have a long way to go. I feel like the guidelines right now are

18:47

pretty basic, but yeah, we have that. And the primary purpose of our guideline

18:53

is to help people who are building software.

18:56

Right.

18:57

So it is used for our, you know, dot com website and some other things,

19:03

but the primary focus is for how do we build, you know, really good software using that system.

19:09

Cool. Gabrielle, how about you?

19:11

So I worked on quite a couple and I can't talk about everything.

19:16

So I'll talk about the one I'm publicly allowed to.

19:19

I think the one that's the most public that you can see on the pentagram website

19:23

is the Deloitte insight. It's a guideline and templates, so it's not full design systems.

19:29

And so, DeLaw Insight is a magazine. It also has a web platform attached to it.

19:36

And previously, before I even joined Pentagram, the team with George Ilobby

19:39

had actually built guidelines for them before editorial database.

19:43

So, we're more creative application. So, that was used only by information designer

19:47

that already knew the roles and were pretty comfortable with it.

19:50

Talking about audience here. And the issue that came back when they came back

19:54

was that we cannot give those guidelines pretty much to our normal designers.

19:58

So the team actually use external, a lot of external designers that are around

20:04

the world with different backgrounds from different countries.

20:07

And they produce like hundreds of data viz per month.

20:11

And they're quite fast, so fast turnaround, you know, little supervision.

20:16

So we were in contact with more of the creative direction marketing data this

20:20

team within the organization, not so much the designers.

20:25

So we had to create templates and guidelines knowing that we have no contact

20:30

with the final designer that's going to use them. And they are not specialized in information design, not always at least.

20:37

And they have a high turnaround themselves because they're external contractors.

20:41

So it had to be pretty... It's really hard mode. It's like all the hard parameters are switched on, right?

20:46

Yeah, it had to be pretty strict. And also, we were working for both web and print.

20:52

Of course.

20:53

Why not? So just to add a little bit to that.

20:56

So yeah, and a bit of spice, you know.

20:58

And the law inside covers any themes, so it can be any type of data,

21:02

whether it's about people, but you know, economic, like anything,

21:06

everything, throw it in together in one package.

21:10

So that was probably one that I can talk quite a bit on. And the other one is

21:15

for a nonprofit organization that I cannot name.

21:18

They work in the gender equality space. And this one was tricky because we had

21:22

to do it and they hadn't produced any work yet.

21:27

It was made simultaneously to a brand. And so they knew what type of data they were working with.

21:33

But they had not produced anything. So we didn't have anything to even review.

21:37

We had to do from start and we had to make sure it would be used by designers

21:41

and non-designers for social media, PowerPoints, anything possible.

21:46

So that was another challenge on really sensitive topics too.

21:50

So definitely interesting different challenges here.

21:55

Yeah, so you can see already it's quite different requirements and you need

22:00

to be smart about what you do, right? And how that will play out.

22:04

So maybe talking about process, then how do you...

22:10

Address this? Like, do you first build a lot of chart examples,

22:15

like in your design team, and then say like, okay, what are the recurring patterns?

22:19

What seems to work? What doesn't seem to work? Or do you do it more top down in terms of,

22:23

okay, we have the following principles, we have the following project constraints,

22:27

you know, and sort of do it very like deductive in the sense that,

22:31

okay, only one solution, you know, seems to work anymore, now that we have like defined everything?

22:37

Or is it a mixture? Like, how did you address these? How did you approach this

22:43

project? Maybe Gabby, you can.

22:45

Okay, I'll start. It might be very different because we so we even me as an

22:49

independent or within Pentagram, we are external contractors.

22:53

So we don't have access to everything internally in the organization that might

22:56

be quite different than the way Alan works typically.

23:00

So the way I like to work is I start with what I call analysis phase,

23:04

which is just looking at obviously who the organization is.

23:08

The more classic design brief analysis of who the client is,

23:11

what do they know, what do they don't know.

23:14

So if they have data visits, it's great because it gives you a great insight

23:17

on what has been produced, what type of data do they work with,

23:20

what are the mistakes they keep making, what are the problems they keep.

23:23

You can even have a whole almost user research phase.

23:26

So the idea is to... First the diagnosis, then the prescription, right?

23:32

Yeah, a little bit. But just identifying existing useful patterns,

23:36

things that have worked too and things that are not working in the current applications,

23:40

and who is working with it. It's way harder when we have a project, like I was talking earlier,

23:45

where we don't have access to those existing applications, because there's none.

23:51

But there's always a base somewhere of what data are they going to use?

23:54

Where is it going to be published? So I like the science in space and understanding, again, who is going to use the guidelines and,

24:02

This is the audience of the guidelines. So is it designer or non-designer?

24:05

Because it's not always for designer. But also who's the final audience of the data visualization?

24:11

So there's a second layer.

24:12

It's a double hop.

24:14

Yeah, there's a double hop here of like, OK, typically, if you work for a nonprofit,

24:18

the final product is going to be a public, a very uninformed public,

24:22

or on a sensitive topic. So what are the constraints already that I impose on

24:26

the project? So there's all this analysis phase.

24:29

And then I guess it's a bit of a mix match. What I like to do is a bit more of like,

24:33

if it doesn't exist anymore, it's kind of like doing design first and then link

24:38

that back to the foundation of, I find it difficult to build the foundation

24:43

first, decide the colors, everything without testing them, because you're gonna end up changing them.

24:48

So I tend to, even if the project doesn't include making templates,

24:51

kind of templatize a little bit, like test out some basic charts or things they

24:55

use regularly to see if we can start finding patterns and put that back into guidelines.

25:01

So that's kind of how it works. The only added thing that I do and then Pentagram

25:06

does too is what we call creative direction, which is maybe a little different

25:10

than a traditional style gal, which we're trying to find what makes those these evolutions stand out.

25:15

How do we connect them to the voice of the brand?

25:21

And so it's not just through just colors and typefaces, but is there something

25:25

specific, a specific way of a specific shape you use systematically.

25:29

So not just basic charts.

25:31

Like an actual design idea in a sense that there is, there's like a design approach to it.

25:36

Is there a metaphor that we can use throughout? Is there something that makes

25:39

it stand out that's just not a design decision, but that makes it unique?

25:44

And so that is a little more, on the creative side, that's less common.

25:47

And then it's even harder to explain in Style Guides. But it's part of that

25:51

thinking. And then usually you test that on basic chart and then you test that

25:55

on editorialized charts because all client usually needs editorial charts and not the most basic.

26:00

You know, the most traditional charts, just to check if it works in conjunction

26:04

with other organizational systems, like does it work in a magazine spread,

26:08

does it work in social media format? And then we systemize that and we put that all together in like extended guidelines.

26:15

Yeah, but there's an interesting tension because of course you and Georgia of

26:19

course are typically known and booked for a super creative, unique,

26:24

one of a kind work, right?

26:26

And now the expectation is you do that, but also make it repeatable. Right?

26:32

And so I think there's an interesting tension there.

26:35

Yeah.

26:36

It's definitely a challenge. It's actually quite interesting because we end up creating,

26:39

to me, it's almost like I split the guidelines into traditional charts with

26:43

the most traditional bar charts, bar charts, whatever you need to have that

26:47

needs to be made in PowerPoint, like we've got custom design,

26:50

especially if we have users that are not designers.

26:53

So PowerPoint, Canvas, RowGraph, the easy building building blocks that can

26:57

be reproduced and used for anything we port. But then we usually have a second

27:01

section that's for designers, an information designer.

27:05

And sometimes it can overlap a little bit. It can be very simple things that

27:09

you can do. Adding a shadow, adding a texture, photography.

27:13

How do you use photography? Do you crop it? Do you not crop it? Is it textured?

27:17

Is it black and white? Does it use a color? So this is something that we add

27:23

that's almost branding and that adds customization into the guidelines.

27:27

Cool. Yeah, that makes a lot of sense. And yeah, it's super interesting.

27:32

Ellen, I could imagine your process is totally different because you don't work

27:36

in an agency, but it's more this ongoing big ship instead of the little dinghy

27:42

with the little party on it.

27:44

Yeah, yeah. Earlier in my career, I worked for agency.

27:49

And we did a lot of brand guides and things of that nature, which certainly

27:53

informed a lot of the work that I do now, but yeah, it is different.

27:57

And I do think there's no one process for this stuff. It really is,

28:02

part of the problem here is figuring out what an organization needs and how

28:08

you can best deliver that. But for us, and one of the advantages of being an internal team is we can deliver

28:16

things incrementally, right? It's not a single deliverable.

28:21

We can do something and then add to that over time.

28:25

And so that's the approach that we've taken is, and we try and prioritize the

28:30

most important, most valuable, the things that are gonna have the biggest impact

28:34

and then keep adding to that. And at some point we'll reach a threshold where, the incremental value isn't

28:40

worth the incremental cost. Be that, actually monetary costs are just costing complexity because as your

28:46

system grows, You can't grow indefinitely or it becomes unusable because it's

28:53

too big and too complicated. Starting to run up against the bounds of what we feel is an appropriate level of complexity.

29:02

But yeah, we do start with the end in mind.

29:07

So we'll often produce a lot of example screens and visualizations and UIs and

29:13

then write the guidelines that would produce those, if that makes sense. So we work backwards.

29:21

Retrofit, basically. What would have been the rules that would have made these

29:26

choice that obviously seem to work.

29:28

Exactly. I feel like that's a good approach.

29:34

But at some point you have enough guidelines that you don't have to start with

29:38

the end and you can just take what's existing and expand it a little and then

29:42

see what comes out of it. Yeah.

29:46

That's something we also struggled with a lot is you want to get started somewhere

29:50

and build stuff and see stuff. Otherwise, how could you even progress in the

29:55

project? project, right? You need something visual to work with and to debate.

30:00

At the same time, you feel like it's such a big system. And if we just keep

30:04

making graphics, you know, it's never be a proper system system, right?

30:08

And so when when do you introduce these rules? Or do you redo all the example

30:13

charts you did before if some design decision changes?

30:17

Like, you know, how do you keep it dynamic also? And one thing I found there

30:23

is this design tokens approach that I'm super excited about.

30:27

It's like, so if you're a bit technical inclined or you like coding anyways,

30:31

then I think that's worth looking into because it's a really neat way to sort

30:36

of store all the basic design decisions in the standardized format.

30:39

And then ideally if the brand color changes or if the background color changes,

30:44

it all trickles through your implementations.

30:50

There's also the risk that you could then keep perfecting that system.

30:57

And it becomes a little hobby to clean the token structure and rethink about the hierarchies then.

31:04

But I think that helped me a lot to think about, okay, what are the building blocks?

31:10

We need a background color. We also need a sort of a shaded background color.

31:14

We need two text colors or maybe three, right?

31:19

Them by how they look, but what they do. Oh, it's the high contrast or the low contrast version of it.

31:24

And that helped me a lot to think about it in a structured way on the basic

31:29

LEGO building block level and stay flexible in terms of, oh,

31:33

I think we should change the text color on all charts.

31:35

That was much easier because we had that system in place. So yeah.

31:42

That's the benefits of design systems. Because I think instead of the GAN line

31:47

constrained versus as a design system and tokens and components and patterns

31:53

help you be more flexible. In my opinion, it's like, it's more, we're giving you the blocks and then you can make it yourself.

31:58

And here are just a couple of rules about big mistakes you could make.

32:03

And you know, at Pentagram we do a lot of just the rules only.

32:06

And I think that can be constraining and not flexible for an organization.

32:12

Yeah, on the flip side, I think it allows that creative work to have greater impact.

32:22

So if you have to design every chart by hand, you spend a lot of time designing

32:27

the same thing again and again and again and again.

32:30

But if you have a system and you're designing the system and playing with the

32:34

tokens, the output scales up really quickly. I mean, it's nearly infinite,

32:40

You have so many different outputs that can be automated.

32:44

And so, yeah, it's that flip. The other side of it, right, is that the creativity that is left to do is more

32:54

impactful and less menial.

32:57

Yeah, I love that. Because I think sometimes what you hear is,

33:00

well, we don't need one because we want to do creative things, but it's the opposite.

33:04

If you remove the small choices of picking the right font sizes,

33:07

font sizes, picking the right font away, then you can spend more time actually

33:11

looking for creative solution, but you have some blocks that are predefined

33:15

that makes it way faster. And repeatable, obviously.

33:18

So I tend to agree, I think it actually opens up more flexibility, if anything.

33:22

Yeah. But it's an ongoing thing. And I think another big challenge is,

33:29

I think the initial version is easy to build, right?

33:35

Like how do you make it grow? How does it evolve over time?

33:39

And how do you not have it end up like the German administration that has lots

33:44

of really good rules that in isolation make a lot of sense, but it's a bit too many of them overall.

33:52

And so how do you manage?

33:57

Complexity when things grow, right? Or even out of your hands at some point.

34:02

Like, what's the life cycle of the whole thing?

34:05

Well, my experience is the opposite. I think the first step is the hardest. Interesting.

34:09

The initial thing is so hard. Maybe it's just my nature that I want it to be

34:14

whole or complete in some way.

34:16

And just right from the beginning. Exactly. I have that kind of perfectionist

34:20

mentality. I don't want to put something out out there until it's ready and

34:23

I really am confident in it. But my, and so my experience is that part is the difficult part,

34:28

but once you do have something out there, then delivering incremental value

34:33

is a lot easier because you have a good feedback loop, right?

34:36

You know what people are using, you know what they like, you're hearing feedback.

34:42

I mean, designers have feedback, right? They'll tell you what is and isn't working

34:47

for them and you can spend time with them to get into the why.

34:50

And then for me, the rest of the process is more natural. It's a lot more service

34:55

oriented where you're like, oh, okay, well, this isn't working,

34:58

so let's focus on fixing it, or this doesn't exist yet, so let's create that thing.

35:05

And it's really just how many people need that. And that can be a little more

35:09

harder to determine, but you're just trying to measure impact.

35:14

Well, like, Gabby and I, we are brought in as external consultants, your in-house.

35:21

What do you think? What can the roles of external consultants be versus in-house folks?

35:28

I've also met people who said, design system? No, we don't work with external

35:33

people on our design system. That doesn't make sense, right? Because they've begun in three months,

35:38

then it takes care of the actual work that happens afterwards.

35:46

Or is there something we can do? I don't know. What's going to take on that?

35:52

Well, at Adobe, we treat Spectrum like a product, like any other product at Adobe.

35:57

It's a thing that we build. The differences, our user base is almost entirely

36:02

internal. We do have some external people, vendors and partners and so on,

36:08

and so on that use Vectrum. The primary audience is internal. And so I don't know how you would have a similar model with an agency.

36:17

Not to say that agencies don't play a role in creating some of the initial work

36:21

or coming in and helping you audit it or bring new life to it, bring new ideas.

36:30

Sometimes things can get a little stale internally because you're just kind

36:34

of recycling the same set of ideas among the same set of people,

36:38

so fresh perspective can be really useful.

36:41

I also think it depends on the nature of your organization, how big it is,

36:44

right? If you are a relatively small startup, you can't spare even a single

36:49

person to run a design system. That would be ludicrous to consider.

36:55

And so having someone build something for you that you can just use and maybe

36:59

touch up every year or so might be a better route to go.

37:04

There's as many solutions as there are problems.

37:06

Yeah, that's true. Gabby, any thoughts on that?

37:10

No, you raise a good point. Because I found it frustrating as a designer who

37:15

makes guidelines as a contractor, to just, we dropped it to a client and we're out of here.

37:21

Like, no feedback matters. There's a scope that's defined, there's a budget

37:24

that's defined. So if the scope was that we don't get feedback on it,

37:28

we don't get feedback on it. Even though it works or it doesn't work,

37:30

it doesn't matter almost because we get paid.

37:34

Unfortunately, that's how the business works. I hear you, Alan, and I agree. I think there's a space for it where a small

37:42

organization cannot afford, they don't have the time and the resources to set

37:46

it up, like the initial big phase of doing that work.

37:49

But I do think that the development and the incremental changes needs to be

37:54

done internally, otherwise you're going to end up paying an external agency

37:57

for everything and they are not as familiar to your organization needs.

38:02

Than the organization itself. As an extraordinary don't say that we have a value that we bring.

38:09

Maybe it's at the initial phase, maybe it's at a big review phase,

38:11

maybe it's just to, you know, nobody has time. So, you know,

38:15

you give them, you let them do kind of the work and then you take over.

38:18

But yeah, we cannot if you're going to maintain it, it has to be done internally.

38:23

I think, you know, oh, sometimes we can come at consulting to solve issues.

38:27

But I really think that, you know, our values are definitely limited here. We can't do it all.

38:33

Well, and I think that's part of the value of a design system,

38:37

is it needs to be a living thing. Because if it's static, it just doesn't continue to solve problems.

38:46

You need it to evolve to solve the different problems that you encounter.

38:50

So, yeah. Yeah, and I've been thinking a lot about that too.

38:55

How do we actually make sure people use the things that we design and keep using?

39:02

And they say like software is either maintained or abandoned.

39:05

And I feel like the same might happen with design systems.

39:08

If you don't like have somebody internally always pushing for this,

39:12

the system we use, it's cool. This is how you use it. Right.

39:15

And so you need also these these advocates and people who do onboarding with

39:20

new folks to keep it going and so on.

39:22

And yeah, and somehow you need to think about that whole social process around it as well.

39:27

Right. Yeah, the other thing I was thinking about, maybe it's good also not

39:32

to have so much rules, but more, maybe supply more templates or tools or like

39:38

really easy one-click solutions, you know, to do something.

39:42

So think about what's the threshold to even using your design system.

39:46

Like if it seems to be a big burden or like a big like, oh, I need to read this

39:52

whole book before I can make a single tried, you know, then that immediately might be off putting.

39:57

And if you're then not there to enforce it, it's like, yeah,

40:01

we don't care so much about this big rule book.

40:06

So yeah, but then again, you need to know really well what people want to make

40:10

with it. And maybe that's often not that clear.

40:13

It's interesting to think that... External contractors like me, for instance, are designer and use guidelines.

40:19

So we are often like the consumer of the product itself.

40:23

And so I guess the way I see it, I've changed quite a bit of the way Starguide

40:28

in agency work is often, Starguide only is a big PDF of 60 pages.

40:32

You know, PDF, all school, sometimes made for print. So vertical, right?

40:38

Also books, real books.

40:41

So it's interesting how you can just come in and be like, I know what I would

40:44

like. So to your point, I think sometimes we don't have access,

40:47

at least I didn't have access to the designer that would be using the book,

40:50

but I was like, here's what I wish I had. So, you know, text style, paragraph style made in advance in Illustrator.

40:58

Paragraph style made in advance in Figma.

41:00

Template documents, right?

41:01

Just that kind of thing. I don't want to have the copy paste,

41:04

the goddamn hex code anymore. Just things like that. So I think it's interesting how, you know,

41:10

But sometimes we forget also, we do things a certain way.

41:14

So it's interesting how sometimes having somebody new coming in can help with

41:19

that or can look at it being like, I'm not sure this is working for me.

41:22

Because I also find places where they're like, well, we do use the brand guidelines.

41:25

We don't really know what we need. So there's a balance in everything of asking the audience, having your own input

41:34

and being flexible enough to change how we do things every time.

41:38

For a new client, for instance, I change it every time.

41:40

Everything, including the basic charts or the decision charts,

41:44

and decided what chart to use when, It's different for every client, depending on the topic.

41:50

So it's definitely interesting how the audience can, can like force us to adapt

41:55

every time, even for just the initial brief. And then I can imagine internally how that changes.

42:00

Yeah.

42:01

I mean, I have a very similar experience. The very first foray I had into this

42:08

was like a 60 page PDF, exactly as you described.

42:13

And we printed it out and it actually, everyone loved it. Cause they had,

42:17

we didn't have anything like that before. And so people like engineers and designers had it at their desk and they'd have

42:23

it flipped open to pages, but they would be typing in those X codes and rebuilding

42:28

the buttons themselves. And so it was only a week or two before an engineer was like,

42:34

can we just get this in Git so that I don't have to rebuild all this stuff?

42:38

And we had designers that are like, where's the, this is how old I am as a designer,

42:43

where's the Illustrator template for this or the Photoshop template for this?

42:47

Or the palettes you can download and all that stuff.

42:50

Yeah, I just want an AAC file with my call of help.

42:52

Thank you. Exactly. And so we started to create those. And so it slowly evolved

42:58

from a PDF that people printed and kept on their desk to a website with downloadable resources.

43:05

And I think it's really important to meet people where they are.

43:10

There are times when you need to push people into new and different tools to

43:15

better do their job. But for the most part, they have the tools to do their

43:19

job and they just need you to provide the resources.

43:21

And so if your users are in PowerPoint.

43:25

Make it easier.

43:26

Exactly, if they're in PowerPoint and that's what they're using to build their

43:29

charts or Excel, you've got to provide those Excel and PowerPoint templates.

43:34

It pains me sometimes to say that, but it's true. And likewise,

43:38

if they're in R or Tableau, use the tools that they use, provide the resources

43:43

in that tool's format that form tools language and you'll be more successful by far.

43:51

Yeah, I think that's interesting. And I think that also, if you take that super serious means,

43:56

really, you can't be too picky about all this, the design details,

43:59

really, like, what the spacing is exactly, or, you know, what type of tricky

44:05

access configuration you have come up with, but really be more really clear

44:10

about these are our underlying principles.

44:12

And this is what, like, qualities all all of our charts should have in terms

44:16

of accessibility or voice or whatever, but then being really flexible about how that happens.

44:23

And maybe there as a designer, we need to be a bit more like,

44:26

the details don't matter that much, it's fine as long as the general direction is good.

44:34

Or am I being too generous here? No, there's a lot of truth to that.

44:39

But I feel like one of my roles as a designer is to never give up on the ideal, right?

44:45

So I always- It's facing matters. It does. That rounded corner makes a difference,

44:51

right? It's only a one pixel axi, but just round that corner and it just makes it sing, right?

44:59

And you can get that if they're working in one tool, but in another tool,

45:03

like it just doesn't support that. So there's a reality to what you're saying, but I do think we need to advocate

45:10

for the ideal and then compromise as needed.

45:15

Yeah, yeah. You can have one gold standard implementation also,

45:21

where you say this is how it really should look like.

45:24

That's how it's meant, but then maybe flexible on.

45:28

In a different context, it's fine if it doesn't hit all the design details.

45:32

I also found it, it's often that, to me, the pixel close, those precise details

45:39

helpful sometimes for specifically non-designers or people who are like not,

45:46

I think this, because we can't teach them design, we have to give them really

45:50

precise rules so that they don't have the understanding of what the right spacing in, text hierarchy.

45:58

And so we see it regularly when researchers make PowerPoint,

46:01

right? No offense to researchers out here.

46:04

We respect you, we used to be there, we know how it feels. But I think sometimes

46:08

they just don't have the sense, they don't have time to even learn,

46:12

and we don't wanna make them designers. So it's more, those rules can also be set up sometimes just to actually help

46:17

them without having to like give them free workshop on how to do database.

46:20

It's just like, here is it easy. You just have to follow this exact guidelines,

46:24

this exact pixel, this exact roundling corner in your software,

46:28

we give it to you so that you don't have to think about it really and to make your job faster.

46:34

Otherwise, interpretation is nice, especially as designers, we know how to do

46:37

things. So we feel more comfortable taking some freedom into interpretation of the guidelines.

46:42

But I think for other users, it might be really important to just help with

46:47

that and just give really precise guidelines that just makes their work easier.

46:50

But then I'm thinking if the exact one-to-one look really matters,

46:54

then maybe it's actually better to supply a software that creates the thing

46:58

as it should look, or a template, because otherwise you end up with really long, super detailed specs.

47:05

I think so, but it's hard to sell to clients sometimes.

47:10

At the industry level, I think that's what I run into is often we get scoped

47:15

for just the guidelines and no templates.

47:17

And they may come back six months later and ask for the templates.

47:19

That happens regularly. But you wish you could sell it and be like,

47:23

you're going to need this. Believe me, you're going to need this.

47:26

And the guidelines. Yeah, this is where this initial scoping comes in,

47:30

in terms of, okay, what do you hope to achieve? Who is this for?

47:34

What are the actual things we should supply because of that, right?

47:38

Yeah, interesting. And at the same time, the whole tooling landscape is shifting

47:41

too, right? It's like, what do you do your charts in?

47:45

There's a new answer to that every two years. And ideally, our stuff should

47:52

survive a few of these iterations as well in terms of tooling.

47:55

And so there are a lot of challenges there.

48:01

I think we need to sort of wrap things up semi-soon.

48:05

I have two more questions. So one is about are there any caveats,

48:09

traps, failures, things you wish you would have known before somebody sent you

48:14

on that impossible journey that you could share with our audience who might be new to the field,

48:22

like something valuable to avoid or just stuff that happened.

48:29

Oh boy, I would say be humble and listen.

48:34

I remember early on I had just discovered histograms and I'm like,

48:38

oh histograms, okay. And I thought I understood what a histogram was.

48:44

And I was writing guidelines and explaining to people and six months later I

48:51

realized I was wrong about some fundamental things.

48:56

And it was difficult to eat that crow and fix the wrongs that I had done.

49:03

Because people trusted me, right? I taught them things and I thought I was right

49:07

and they thought I was right. And I wish I had just been taking a little more

49:12

time to educate myself before I had put forth these things.

49:17

So early feedback and really get people to comment on everything.

49:23

Yeah, yeah.

49:26

Yeah, I like that you said people trust me, because to my point,

49:30

I think, especially at Contractor, we get a lot of trust, and they hire us as experts, right?

49:36

So we tend to be trusted, and you know, whatever we say, it's going to be the

49:41

Bible. And I found it problematic. Not problematic, but I found that it's a lot of responsibility that we forget, I think.

49:50

And I wrote about this recently, but I think especially when we make guidelines

49:54

that are going to be used potentially by hundreds of people or templates,

49:58

it's, we have such a responsibility to do them properly.

50:01

So not just for the users so that they're usable, easy to understand,

50:05

et cetera, et cetera. But I think we need to meet the big caveat when I got

50:09

lines is we don't approach like ethics in database and guidelines.

50:13

We're like, here's the job. This is how you make it. Especially when you like me and you work with a lot of data that like social data. So bad people.

50:20

Of course, I think it's getting more common, accessibility, some kind of rules.

50:25

It's becoming more common, but I still see a lot of it as just like,

50:28

here's the colors, here's the thing, do whatever you want. And I just, I want to start this conversation with,

50:33

you know, maybe we shouldn't, the colors matter, but maybe we should also question

50:39

like, should guidelines also offer more guidance on when do you actually need to do database?

50:46

Which database should you be doing? Like should you actually emphasize differences

50:50

between social groups, ethnicity for instance?

50:53

Like we have research nowadays that shows that maybe it's a problem to raise awareness this way.

50:58

And I'm wondering, and I know it's a little further than what designers are,

51:02

I think we get caught into the detail of design, but at least designers like

51:07

me who work on guidelines for those big organizations that,

51:09

you know, approaches like sensitive topics, I'm just wondering if there's a

51:13

place for us to be more responsible and think twice about the work we do and

51:19

give guidance on maybe even terminology. Like, how do we use, you know, ethnicities? Yeah, texts. Like,

51:27

you know, how are we, can we promote transparency in how data is sourced within

51:32

the guidelines? Like, I think there's so much more we can do with it that's

51:35

not just design related. So I guess that's my big statement. I just want designers to be a little more,

51:42

but to also space is happening.

51:45

Think about more than decoration of numbers, right?

51:48

Yeah. And also have that humility, you know. I think he makes a great point.

51:52

We are a little bit approaching a top-down approach, like designers say something,

51:56

and we are problem solvers.

51:58

Yeah, and also the hope is with this design system, it's the Bible.

52:02

It's once and for all, this is how you do it. And we all know this is not how it works.

52:09

You can be brilliant at your job and do it for 30 years, and still every project

52:13

is new, and there's always uncertainties and doubt.

52:16

And you could always do it this way or that way, and in the end you just make

52:20

an informed judgment call. but there's no absolute truth in design, right? And so, yeah.

52:27

I love that point because I think there's so many decisions that lead up to

52:31

the final product of a visualization. And a visualization doesn't often acknowledge those things, right?

52:40

I think that's one of the most problematic pieces of data visualization is because

52:45

it's so easy to trust. That's why we see so many problems emerge around dishonest

52:51

charts and things of that nature. Even the most well-intentioned individual is obscuring the actual truth to some

52:59

extent in an effort to tell a story or to simplify a problem or illustrate a point.

53:05

So I don't know how to solve that, but, and it goes back to,

53:08

I guess, one of my earlier points about the desire to educate people,

53:12

not just about styles, but about data literacy and all the overlaps and intricacies of data visualization.

53:20

I just, I think that's an important thing. And to your point,

53:25

Gabriel, we can't lose sight of that.

53:28

Yeah, I don't know how to do that in guidelines. It's definitely an education maybe,

53:32

but it is about, I think we tend to focus designer,

53:36

we're taught for a long time that we are like solution maker,

53:40

you know, but we should focus on approaches, on like something that's flexible,

53:44

agile, and that gives space to others to give the opinion and take decision,

53:49

you know, give them the best tool, including an educative tool,

53:52

to make those decisions rather than just get really strict guidance that might

53:56

be also found false or harmful in 20 years, because I think we see a lot of that nowadays.

54:03

Yeah, that's a great point. Maybe it's related to my last provocation that I

54:07

want to throw in here, because maybe I'm just getting old, but I find that a

54:11

lot of design is really boring these days. Like web design is super boring.

54:14

Everything looks the same. There's like big round buttons.

54:18

You know, I feel like there's like five templates and they are just applied all over the whole web.

54:24

And I think in a way it's cool because everything's super easy to use now.

54:28

No surprises. It's like, cool, I know my way around.

54:34

On the other hand, I feel like if we streamline everything and everything gets

54:38

formalized and optimized and templatized and standardized, where's the fun in that?

54:48

No, don't we abstract away all the interesting, a bit uncomfortable,

54:54

weird, edgy things? If everything becomes formalized and standardized?

55:00

And are we contributing to that with our design system work?

55:03

That's something I've been thinking about.

55:05

I have a thought on that. So it's an interesting question because you said,

55:10

I know my way around, which I think most people do, and the idea of we've standardized

55:15

web design, for instance, is pretty standardized.

55:17

I think there's a question of like, it's standard that's for who?

55:22

Because we're in this conversation, right? We're standards, you're centric and then Americans.

55:28

And I think we need to ask this question of like, when we do that,

55:33

when we automatize things, when we do this thing of standardizing,

55:38

do we take into account enough people?

55:42

I think we all have this thing of like, this is how design is done.

55:46

Modernism, it needs to be clean and minimal and sensitive.

55:50

Like, why?

55:51

You know, when you look at design from East Asia, like, it might look very different.

55:55

And to the eyes of American designers like me, I mean, like,

55:58

it's messy. It doesn't respect text hierarchy. It's not albedica.

56:02

Well, no, albedica doesn't write like in the story, guys.

56:06

So it's interesting how I wonder, I'm not against it. I actually found it like, to me, automating.

56:11

But you question if it's actually true or if it's just a slice of reality or...

56:16

Is it for the right thing? When is it used? How is it used? For who is it used?

56:21

Is I think those questions that, you know, are like, I find challenging.

56:25

Like, I want to automate my workflow. I want to, I think it's so practical to

56:29

have those technology, Figma components. Like, it's so great. I just wonder if we automate, we tend to repeat a certain

56:37

point of view in design that has been put by a certain type of population.

56:41

And maybe it doesn't apply to everyone, it's not fit for every audience.

56:45

Yeah, I agree with that. I think that I like that.

56:52

I think my take on it is that sometimes it's an enabler. We've talked about

56:57

that a little bit already. By systemizing design, it enables you to design a lot of things at once.

57:05

And that's really cool. And I think that's really powerful.

57:11

And typically, the thing that kind of design you're enabling is,

57:15

to your point, more it's pretty expected and not terribly exciting.

57:21

But it works and it's usable. But that's not to say you couldn't build a system

57:26

that is just wild and crazy and super creative.

57:32

So I think I'm really excited for the next 10 years because I think not only

57:38

are the tools that we to do this work going to continue to evolve and change,

57:43

and there's going to be new ones and things, I think the work that comes out

57:48

of those tools is going to be better too.

57:51

I think one of the challenges to being creative isn't necessarily the systemization,

57:57

it's the feedback loop, right? Right now, like I author my system over here, and then I see the results over

58:03

here, and it's very difficult to kind of connect all those dots.

58:09

And I think software is going to get better and better providing creative feedback

58:14

loops for all types of design, not just.

58:18

The kind of traditional print and web design that we've done up until now,

58:21

but the more system level design.

58:23

If you think about AI tools, they can generate hundreds of variations of something,

58:28

and then you pick and curate and combine.

58:31

That's a whole new thing. Exactly.

58:34

I think the idea of curating, I'm obsessed with AI, I think it's going to change

58:40

how we approach things. I think it's a tool.

58:42

It's just a tool. So we need to use it as a tool and it's not a finality.

58:46

It's not just you run it and then you just dump it and that's done.

58:49

And if we involve human beings in it and we still have a customization of it,

58:54

you know, and we we curate the result, then then that's the it seems like the

58:58

right approach to do that.

58:59

Yeah. Yeah. And maybe Lego is a good metaphor in a sense that it's super standardized.

59:04

Like Lego is the most standardized tool you could think of or toy you can think of, right?

59:09

Actually, each block is super boring, but you can build anything out of it.

59:14

It's like endless fun, right? And so maybe, yeah, thinking about more like,

59:18

oh, it's building blocks. It's something you can play with and build stuff out of, you know,

59:23

is a better thought than it's a book of laws. You have to abide to it. Yeah.

59:29

It might also help with gatekeeping in a way. Like, I wonder how much,

59:33

when I'm seeing AI mid-journey, like how much of now people who are creative

59:37

but never got the chance to be educated, have the time to learn Photoshop can produce art.

59:43

There's so much, obviously it's a little further away from a discussion,

59:46

but automation and all those tools that are going to make our work practical

59:49

is also going to allow more people to join the community of designers.

59:52

Like, designers are going to take a bigger, you know, a bigger umbrella,

59:57

maybe we'll have more people with different opinions and different backgrounds.

1:00:01

It's a good point. So the more people we bring in, immediately we have more

1:00:05

diversity because there's more viewpoints represented. Yeah.

1:00:10

Oh, now I'm thinking about AI plus design systems.

1:00:13

That's such a combination, right? If you had Infigma, like you have your little...

1:00:18

I've seen some.

1:00:19

Some people are working on some.

1:00:20

It's definitely coming. I'm like, I don't have to do the components by hand anymore. It'd be great.

1:00:25

That would be kind of nice. Just write a little text. Make all the buttons we need.

1:00:30

And here we go. Yeah. You could also teach, as you said, a design idea or a

1:00:37

principle or a certain approach and then just see a hundred variations of that.

1:00:43

I think that's exciting. Cool. So I'm glad there's a positive spin to my slight doubt at the end.

1:00:54

But I think there is an interesting tension there. And it's what I also want to keep exploring.

1:01:00

Like how can we make work that lasts and is really like professional and solves

1:01:06

people's problems, but also still

1:01:08

keep things exciting and inspiring and provoking also sometimes, right?

1:01:13

So I think that's the the eternal design tension that we all have to deal with.

1:01:18

Wonderful. I think that was a great conversation.

1:01:22

I hope we didn't confuse you all with our design system nerd talk.

1:01:29

We'll put a few links in the show notes to the examples we discussed, a few resources.

1:01:34

And yeah, maybe we can do a follow-up episode on AI plus design systems now

1:01:39

that we're all excited about. Yeah. In the meantime, thanks for joining me and see you soon.

1:01:47

Thank you, Moritz. Bye-bye. Hey, folks. Thanks for listening to Data Stories again.

1:01:56

Before you leave a few last notes, this show is crowdfunded and you can support

1:02:00

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1:02:06

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1:02:15

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1:02:23

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1:02:51

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1:02:58

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1:03:04

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