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Designer Talks podcast Ep. 8 - Peter Karn MCSD

Designer Talks podcast Ep. 8 - Peter Karn MCSD

Released Wednesday, 31st August 2022
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Designer Talks podcast Ep. 8 - Peter Karn MCSD

Designer Talks podcast Ep. 8 - Peter Karn MCSD

Designer Talks podcast Ep. 8 - Peter Karn MCSD

Designer Talks podcast Ep. 8 - Peter Karn MCSD

Wednesday, 31st August 2022
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Episode Transcript

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0:14

Hello, and welcome to design a talks podcast from the charter Society

0:15

of designers. I'm your host

0:19

Lefteris Heretakis. And our

0:19

guest today is Peter Cullen.

0:23

Welcome, Peter.

0:26

Hi there. Good to be here.

0:27

It's

0:27

fantastic to have you here. So

0:30

tell us about yourself.

0:33

And yeah, well, so

0:33

I, I work in exhibition, design

0:39

or experiential design. I've

0:39

done that now for over 20 years,

0:44

I think. I think it's that long.

0:44

I kind of started originally as

0:52

an industrial designer, or

0:52

that's what I studied. And then

0:56

went on from there to study

0:56

spatial design, interior

0:59

architecture, that kind of

0:59

thing. And then from there, I

1:04

didn't really know what design

1:04

was, if I'm honest, I went to

1:09

the University studied design, I

1:09

think pretty much because I

1:13

could draw I think that was that

1:13

was a big thing didn't really

1:16

know what I want to do with my

1:16

career, and sort of fell into it

1:19

a little bit. But I think the

1:19

more i The more I practice it,

1:23

the more I learned about it, I

1:23

think the more I realised I had

1:26

an interest in it, and hopefully

1:26

an aptitude for it. And I think

1:31

this sort of career evolved

1:31

similarly from there. And the

1:34

you know, I started doing my

1:34

first job was in sort of

1:39

corporate exhibitions and trade

1:39

stands and things like that. I

1:42

then went on to do a little bit

1:42

in workplace design, interior

1:45

design, and then kind of fell

1:45

into designing museums and

1:50

permanent exhibitions and things

1:50

like that. And I think that was,

1:53

that was kind of a big moment

1:53

for me where I, I didn't even

1:56

know that career existed. As a

1:56

lot of young creatives at that

2:00

time that you send your CDs out

2:00

and your folio, you're kind of

2:04

happy to get a job to get any

2:04

job. And you discover people and

2:09

you discover practices and

2:09

techniques that you didn't think

2:13

even existed and you start to

2:13

learn from them start to adapt

2:16

them. And yeah, and then have

2:16

been designing experiences,

2:21

museum galleries, world expos.

2:21

And any kind of space that tells

2:27

a story, and we're doing that

2:27

now for well, yeah, just over 20

2:30

years. So, so yeah.

2:35

Plastic. So

2:35

how did it all start? At what

2:38

age did you did you realise?

2:42

I, you know what, I

2:42

don't really know the answer to

2:44

that question. If I'm honest,

2:44

like I said, my career kind of

2:48

chose me rather than I chose it.

2:48

And it was never like I was

2:50

eight years old. And yes, I want

2:50

to be a I want to be a designer.

2:55

I think it it My parents were

2:55

both were they were sort of Yin

3:00

and Yang, I guess one was a

3:00

structural engineer, civil

3:02

engineer. And my father and my

3:02

mother was a was a fine artist,

3:08

or still is fine artist. My

3:08

dad's retired now. But yeah, my,

3:11

my mother's a practising fine

3:11

artist. So I think I was the

3:14

sort of merriment of those two

3:14

things of that kind of structure

3:19

and creativity, the two things,

3:19

I sort of hope I took the best

3:24

of both, but I don't, I don't

3:24

know, maybe they'll disagree

3:27

with that. But I think that was

3:27

always again, it was it was

3:30

something that I never really

3:30

knew that I wanted to do. But at

3:34

school, I just was always good

3:34

at drawing, you know, and I

3:37

always like to draw things and

3:37

imagine things and create

3:42

things. I used to get in quite a

3:42

lot of trouble with my cheaters

3:46

or art teachers, because I

3:46

always wanted to draw things

3:50

that were in my head or draw

3:50

things that I'd imagined. And

3:55

they always used to tell me off

3:55

because I know it's a craft, you

3:57

need to do still life, you need

3:57

to draw landscapes, or you need

4:00

to draw portraits, you need to

4:00

learn form. And you do that by

4:04

looking at things and recording

4:04

them. And I sort of, I kind of

4:08

never want to do that. I want to

4:08

imagine things. I can sort of

4:12

see the arrogance and naivety of

4:12

myself when I was that age, and

4:16

why my teachers used to get so

4:16

frustrated with me. But also I

4:19

thought it was interesting that

4:19

when I discovered design, as

4:23

kind of what you're encouraged

4:23

to do, you're encouraged to

4:26

conjure something from things

4:26

you look at, or things you know,

4:30

or things you see or things that

4:30

you can sort of envisage or

4:33

imagine and create things based

4:33

on that. And I think that was

4:37

probably something that drew me

4:37

to it, but I'm not going to lie

4:39

I could draw. So I went to I

4:39

went to art college and I

4:44

studied design and I think I

4:44

spent two years of that was not

4:48

really knowing what what the

4:48

hell I was doing, but getting

4:51

the good mark in and sort of

4:51

scraping through but I think it

4:55

was later that I started to

4:55

realise what I was actually

4:58

doing And what the value of it

4:58

was. But it took quite a long

5:03

time for me to get to that. I

5:03

think maybe I don't know,

5:06

slightly resisted it a little

5:06

bit. I don't know why that is,

5:10

I'm not entirely sure. Probably

5:10

because I thought it was quite a

5:14

confined thing. But the more I

5:14

explored it, and the more I

5:18

encourage voluntary tutors to

5:18

think differently. I think that

5:22

opened me up to other other kind

5:22

of possibilities and other other

5:26

avenues. And I think that's when it became really, really interesting. So yeah, I still

5:28

not sure I know the answer to

5:33

that question. But that's kind

5:33

of the path I took, I think a

5:36

lot, a lot of creatives have

5:36

that similar experience, you

5:40

know, you never really look at

5:40

your, your career path and plan

5:45

it all out from the very, very

5:45

beginning, you sort of try and

5:48

discover different things you

5:48

meet different people may take

5:50

you on different routes,

5:50

different piles, and before you

5:52

know it, you end up doing

5:52

something that you didn't even

5:55

know, existed, or was possible.

5:55

I mean, I never knew that there

6:00

were exhibition designers. You

6:00

know, when I was when I was a

6:03

kid, or sort of when I was even

6:03

when I was at uni, it was

6:07

something that I kind of

6:07

happened upon. I'm glad I did,

6:09

because I don't know what I'd be

6:09

doing otherwise. But, but yeah,

6:15

I think I was fortunate in that sense.

6:16

So you, you

6:16

have never thought about an

6:19

alternative career if you couldn't do that.

6:21

I mean, I think when

6:21

I was younger, I used to, I used

6:27

to illustrate a lot I used to,

6:27

it was a huge fan of you know,

6:30

like the British comics, you

6:30

know, that 2000 ad and, and

6:34

Judge Dredd and you know, all

6:34

kind of all those sort of, you

6:38

know, muscles and guns and, you

6:38

know, people's heads getting

6:42

blown up by lasers, and you

6:42

know, all that sort and kind of,

6:45

you know, big sort of industrial

6:45

robots and all that kind of

6:47

stuff. I just thought that was a

6:47

whole other world on a page that

6:51

I thought was just the coolest

6:51

thing I've ever seen, you know,

6:54

when I was sort of snotty nosed

6:54

kid. And so I always was quite

6:59

influenced by that. And I always

6:59

started to, you know, create my

7:02

own stories and draw my own

7:02

comic strips. I thought that

7:06

they were the best thing since

7:06

2000 ad, but I think I look back

7:10

again, maybe a bit of naivety,

7:10

but that was sort of a career

7:13

path that I wanted to do. And,

7:13

yeah, that was always something

7:19

that I thought about, maybe

7:19

doing. And to be honest, I

7:24

probably wasn't good enough. I

7:24

was certainly you know, Greg

7:27

staples. But you know, I could

7:27

illustrate well enough to

7:30

impress my mates and go, yeah,

7:30

look at this cool thing that

7:33

I've done. And it was like, Wow,

7:33

that's amazing. But doing it

7:36

professionally, I think was

7:36

another matter again, maybe a

7:38

bit of naivety. So I think I

7:38

think that was a path, I think,

7:41

I think I was always sort of

7:41

weirdly influenced on the kind

7:48

of completely opposite side by

7:48

my dad. Him being an engineer,

7:53

civil engineer, because he was

7:53

so so fascinated by how things

7:56

worked. And will always sort of

7:56

take things apart and put them

8:00

back together. So I always get I

8:00

always had that fascination, I

8:05

used to do the same thing. I

8:05

used to get a radio and just

8:07

like take it to pieces, and then

8:07

try and put it back together. I

8:10

didn't always do it

8:10

successfully. And that was

8:13

always a fascination. But I

8:13

think it was something that I

8:17

knew. I didn't know I wasn't

8:17

that good that at first. But it

8:22

was sort of interested in. I

8:22

thought that was that was that

8:25

was quite interesting. For me. I

8:25

never thought I was that

8:29

practical with my hands. I was

8:29

good at drawing and imagining

8:32

things and not particularly good

8:32

at making things. So that I

8:36

wanted to be because my dad was

8:36

so that was always something I

8:40

sort of, I don't know, smashed

8:40

at radios and tried to put them

8:43

back together in my spare time,

8:43

as well as drawing comic strips,

8:49

trying to be you know, 2000 ad

8:49

illustrator. But yeah, I think

8:53

beyond that there was a weird

8:53

time I wanted to be a police

8:55

officer. I don't know what was

8:55

going through my head then. That

8:58

would not Yeah, that would not

8:58

have been a good career choice

9:01

for me having a slight problem

9:01

with authority. That that yeah,

9:08

that wouldn't have worked out

9:08

well. Thank God things ended up

9:11

the way they did.

9:12

Are you

9:12

collecting comics now?

9:16

No, not really. I

9:16

mean, I used to, I was never a

9:20

serious collector. You know, I

9:20

could never keep them in good

9:23

enough condition. You know, I

9:23

would always sort of I'd sort of

9:27

obsess over them but in more in

9:27

terms of the the illustration

9:30

style, and I'd sort of try and

9:30

replicate that. I remember

9:34

buying an airbrush once and

9:34

making a terrible mess.

9:39

Actually, I used to do a thing

9:39

where I used to this is I'm not

9:43

sure I shouldn't be making this

9:43

but I used to buy little pots of

9:46

acrylic paint. So I used to draw

9:46

like a scene on a use like one

9:50

of my my dad's old drawing

9:50

boards because he had quite a

9:53

few back in the days where you

9:53

know, all his drawings are all

9:56

by hand. And I used to draw a

9:56

scene normally Live, somebody's

10:01

getting exploded in some way or

10:01

shape or form by, you know, a

10:07

certain 2000 ad character, but I

10:07

used to put the little pot of

10:10

paint on the illustration. And I

10:10

had a, as a lot of children did

10:14

growing up in the countryside,

10:14

which is where I grew up. I had

10:18

a little pellet gun, so I put a

10:18

little pot of paint on it, and

10:22

then I'd stand at the other side

10:22

of my room, and I'd shoot the

10:25

pot of paint. So it's sort of

10:25

splattered all over the

10:28

illustration. I was no Jackson

10:28

Pollock, you know, but, again, I

10:34

thought that was sort of really

10:34

cool. You know, that was my

10:37

version of being punk. But I

10:37

didn't know there was sort of

10:41

things like that, that I that's

10:41

how I used to spend a lot of my

10:45

spare time. But I think, yeah, I

10:45

always found kind of an ISIL

10:50

kids, do you just sort of

10:50

playing around with your you're

10:53

sort of fiddling around with

10:53

things on you know, in your in

10:55

your spare time, but But yeah,

11:00

that's,

11:00

that's very interesting. So what

11:03

has been your most rewarding

11:03

design experience?

11:06

And I don't know,

11:06

again, it's a very difficult

11:11

question to answer. I mean, I

11:11

can talk about projects I've

11:13

done. I mean, I've done some

11:13

sort of projects that I'm quite

11:16

proud of. We just, we finished

11:16

the mobility pavilion at the

11:23

Dubai Expo, being huge

11:23

experiential project, where it's

11:27

incredible people, you know,

11:27

mazing clients, really forward

11:32

thinking, really want to push

11:32

the envelope, amazing

11:35

collaborators, you know, like

11:35

people that design movie

11:37

production sets and things like

11:37

that wetter workshop and New

11:41

Zealand and Magno percent of Los

11:41

Angeles, and all credible

11:45

engineers, and, you know, huge

11:45

cast of people, I was a sort of,

11:49

you know, played a role in that

11:49

huge curse. But then other

11:53

projects, like the blink blink

11:53

project we did for Sightsavers.

11:56

That was, that was a great

11:56

moment. And that was all about

11:59

raising awareness of sight loss.

11:59

And we created a, an art

12:04

exhibition that when you

12:04

blinked, it destroyed a piece of

12:07

the exhibition digitally, when

12:07

you're actually in the space. So

12:10

that was great. And again, you

12:10

know, fantastic collaborations.

12:13

But I think, I think one of the

12:13

things is that, you know, the as

12:18

as, as I've matured, in my

12:18

career, as I've got a bit older,

12:22

you sort of realise that you

12:22

don't really have an individual

12:26

doesn't have ownership on

12:26

projects. So all the projects

12:30

I've done that I've been the

12:30

most proud of, if it was just

12:32

me, they wouldn't have been

12:32

anything like what they were, it

12:35

was all the other people, all

12:35

the other collaborations, all

12:38

those conversations where you

12:38

bounce off of each other, where

12:41

that magic happens, where things

12:41

crackle, whether alchemy occurs,

12:46

you know, you walk into a room

12:46

thinking, we don't have an idea

12:50

what the hell are we going to do, and you come out of that room with something, you know,

12:52

and all you've done is sat in a

12:54

room with bits of paper and post

12:54

it notes and chatted backwards

12:58

and forwards. And suddenly,

12:58

you've got this incredible

13:00

vision for this incredible

13:00

thing. But then you go on for

13:03

months, years, however long to

13:03

achieve. So I think I think for

13:06

me, it's the sort of most

13:06

rewarding moments of those

13:10

moments, those moments of

13:10

collaboration. And also, I

13:13

think, I think building and

13:13

developing a team as well, you

13:19

know, being able to, to kind of

13:19

see people grow into their roles

13:24

and contribute more and more to

13:24

the creative culture of projects

13:29

and the company. We were at

13:29

work. Yeah, I think it's those

13:33

moments, I don't think it's a

13:33

singular thing that I can claim

13:38

that I can lay claim to. It's

13:38

more things that I've helped

13:42

happen with other people, those

13:42

those kind of alchemy, those

13:46

moments of alchemy, those

13:46

moments of magic. I think, for

13:50

me, that's that's always the

13:50

most rewarding part of the

13:53

project. Yeah, definitely.

13:56

That's very

13:56

interesting. So how does design

13:59

affect your everyday life?

14:02

And these are very

14:02

broad questions. I can get out.

14:08

So maybe it

14:08

could be just to take us on a

14:10

journey about about you know,

14:10

your, your ideas, and yeah,

14:15

yeah, I mean, I

14:15

think I think all designers

14:19

would say that they're curious.

14:19

I think that's a real sort of

14:25

character trait you have to have

14:25

to to be to be any creative, I

14:30

think, but certainly a designer,

14:30

I think you have to be curious

14:33

about the way things work or the

14:33

way things could work out to

14:37

question things. I think it goes

14:37

back to me, you know,

14:40

dismantling the radio I think

14:40

that was maybe I didn't really

14:43

know why I was doing it, but it

14:43

was me subconsciously sort of

14:45

trying to understand something

14:45

and look behind. I want to know

14:48

how it works. I want I want to

14:48

know how the radio actually work

14:52

works. What's it made of? And it

14:52

was a moment you opened it up

14:55

and you saw this stuff inside it

14:55

that it's sort of I remember it

14:58

blowing my mind a little bit. So

14:58

I Think curiosity is a huge part

15:01

of that. And I think that's

15:01

something that you don't turn on

15:05

and turn off. It's not a nine to

15:05

five thing or, you know, you go

15:08

into your studio and you're

15:08

curious, and then you leave. And

15:11

you're no longer curious. I

15:11

think there's a mindset. So I

15:14

think, I think design has always

15:14

affected my life in that way. I

15:19

just maybe didn't always know

15:19

it. But I think that that

15:22

curiosity, and I think when you

15:22

learn and practice design, you

15:26

learn a lot about the world, you

15:26

learn a lot about, you know, how

15:30

the world is built, you know,

15:30

primarily, but also, you know,

15:34

in the field that I'm in, where

15:34

we do a lot of international

15:38

projects, museums, cultural

15:38

projects, you you kind of learn

15:42

how governments work, you learn

15:42

how things are funded, you

15:46

learn, you know, how governments

15:46

push funding towards education,

15:52

and what their plans not just

15:52

for now, but but the future. You

15:58

also learn about audiences, you

15:58

learn about what they engage

16:01

with, and what they don't engage

16:01

with. And you also learn about

16:03

the subjects that you exhibit,

16:03

you know, so woman, we're doing

16:06

exhibition about, well, sight

16:06

loss, the next turn experience

16:10

is all about human mobility, or

16:10

the planets in the solar system.

16:18

You know, you get to learn a lot

16:18

about the world from lots of

16:21

different perspectives. So I

16:21

think it's the sort of, I guess,

16:26

giant version of me dismantling

16:26

the radio and trying to put it

16:30

back together. I guess, for the

16:30

last 20 years, I've been trying

16:33

to put the radio back together

16:33

in different ways. You know, so

16:38

but yeah, I think I think for

16:38

me, I think then you realise how

16:41

design affects everyone's life,

16:41

you know, and it's not always

16:44

exciting. It's, you know, I

16:44

remember, my tutor in the first

16:49

year, this is always one of the

16:49

things that stuck with me, I

16:51

think, again, at the time, I was

16:51

like, No, that's nonsense. But I

16:55

it's always resonated with me,

16:55

where I remember he said that,

16:59

you know, the ultimate form of

16:59

design is a toothbrush. You

17:02

know, it's like, if you can

17:02

design a toothbrush, and if you

17:06

can make it the best damn

17:06

toothbrush that's ever worked

17:09

functionally. But you can also

17:09

make it beautiful. That is,

17:13

that's as high as, as high as

17:13

high as achievement as you can

17:17

get. You know, as a designer,

17:17

that is the absolute pinnacle,

17:21

that's the apotheosis of where

17:21

you can get as a designer. And

17:24

that was like, What are toothbrush now that's boring. I want to design this to want to

17:25

design that. But But thinking

17:28

back, you know, he's right. And

17:28

in that everything is designed

17:32

around us every single thing

17:32

use. And I think, unfortunately,

17:36

more often than not, you notice

17:36

design when it's bad, you notice

17:40

it when it doesn't work,

17:40

particularly in industrial

17:42

design, when it works. It's sort

17:42

of it's almost mundane, because

17:46

it you take it for granted, whether that's the thing that facilitates my life. I think

17:48

when you move into a larger

17:51

scale, when you move into

17:51

experientially moving to

17:54

architecture and things like

17:54

that, I think the success of

17:57

design becomes a much broader

17:57

expression, a much broader

18:00

canvas. And I think you can kind

18:00

of, you know, what, I guess you

18:06

can show off a little bit more,

18:06

maybe there's a little bit more

18:08

room for, you know, the the

18:08

flamboyant personality designer,

18:13

I think that's maybe one of the

18:13

reasons why I moved into more

18:17

spatial design, because it was a

18:17

it was a larger canvas. But I

18:21

think there's pitfalls you can

18:21

fall into with that as well,

18:24

because it you things can very

18:24

easily become ego projects. And

18:27

again, in my slightly advancing

18:27

years now. The ego project has

18:32

never work, you know? Yeah, but

18:32

no, I think I think design it, I

18:38

think it affects all of our

18:38

lives. But for me, it always

18:40

comes back to curiosity, I

18:40

think.

18:44

So who has been your biggest influence? You talk about your tutor, and who

18:46

has influenced you the most?

18:50

And yeah, I mean, I

18:50

think I don't think it's any one

18:55

individual person, I think lots

18:55

of people have influenced me in

18:58

very different ways throughout

18:58

my life. And throughout my

19:01

career. I think if you put them

19:01

all next to each other, they

19:04

probably wouldn't get on

19:04

particularly well, because I

19:06

think they're all very, very

19:06

different. You know, I think

19:10

both my parents without a doubt,

19:10

you know, just from a young age,

19:14

always seeing my dad making

19:14

things and, you know, drawing

19:18

things with to a very technical

19:18

precise level. But then my mom,

19:22

you know, doing huge big

19:22

canvases and you know, painting,

19:25

like kind of big, abstract

19:25

pieces. And, you know, but I

19:30

what was interesting is I always

19:30

remember feeling slightly

19:33

intimidated by both of them,

19:33

because I looked at my dad and

19:36

what he did, and I was like,

19:36

wow, how does he do that? And

19:39

other to my mom and doing this

19:39

huge stuff, and, you know, how

19:42

does she do that? But they were,

19:42

they were, they were sort of

19:45

very opposite things, but in a

19:45

way they weren't because they

19:47

were both conjuring and creating

19:47

things, but just in different

19:50

ways. So I think that that's

19:50

always been something that's

19:53

influenced me and again, I think

19:53

they were both very, very, or

19:56

both are still very curious

19:56

about out the world and sort of

20:01

wants to learn about things and

20:01

always looking for interesting

20:05

stories and interesting bits of

20:05

knowledge in order to try and

20:10

learn more about the world and

20:10

sort of, I don't know, develop

20:15

themselves as people. And I

20:15

always thought that was quite

20:17

fascinating. I always felt naive

20:17

compared to them, which I think

20:21

was a good thing, you know,

20:21

slightly intimidated, but

20:24

slightly naive, but also

20:24

slightly inspired. So I think

20:28

that was good. And I think that

20:28

was something that again, when I

20:30

was a kid, I didn't really

20:30

realise what's happening. But

20:32

now I look back on it and still

20:32

have those influences. Yeah, and

20:38

I do think my, my cheats as a

20:38

college were, were great, you

20:43

know. Again, when I was early

20:43

college, I probably didn't agree

20:50

with that. I pretty much

20:50

disagree with every single thing

20:53

that they said. But that was my

20:53

my own naivety. I'm sure they've

20:57

heard it all before, from, you

20:57

know, kind of young, cocky

21:01

students coming in thinking that

21:01

they're the next, you know, John

21:05

nouvelle or whatever or Philippe

21:05

Starck. But now I think there's

21:09

sort of lessons that that they

21:09

imparted at the time that I

21:13

never didn't agree with. But now

21:13

I, I actually realised were very

21:18

wise. I think there was one. It

21:18

was my tutor in the I think it

21:23

was in the second year that he

21:23

said this guy called Ray. And I

21:27

remember him saying the scariest

21:27

thing to a designer is a blank

21:31

sheet of paper. I was I

21:31

remember, and My instant

21:33

reaction was no, that's

21:33

ridiculous like that, how, what

21:37

a stupid thing to say. A blank

21:37

sheet of paper is opportunity.

21:40

And it's like freedom. And it's

21:40

like, someone gives me a blank

21:43

sheet of paper, I can't wait to

21:43

create something on that piece

21:46

of paper. You know, at the time,

21:46

that was my reaction. Now, I

21:50

actually think back and I think

21:50

you know what, you're right,

21:52

because that's what design is,

21:52

you know, it's not fine art,

21:57

where you literally just, you

21:57

just put you on a piece of

22:00

paper, a blank sheet of paper,

22:00

that means no direction, it

22:03

means there's, there's, you

22:03

know, which way do I go, you

22:07

know, it's a void, you know, I

22:07

need influence, I need direction

22:10

to create a piece of design that

22:10

is relevant that works. So I

22:14

think that was a lesson it took

22:14

me a long time to learn, I

22:18

think. But I remember being told

22:18

that

22:22

you know, and then obviously, my

22:22

career, you know, as a guy

22:28

again, in my job at met, what's

22:28

his company, Alex, who is one of

22:34

the most sort of ferocious

22:34

individuals I think I've ever

22:40

come across as this very kind of

22:40

rambunctious as Legion

22:44

character. But I just remember

22:44

from the moment I met him, I was

22:47

like, okay, yeah, you're someone

22:47

I want to work with, you know,

22:51

just fearless and hugely

22:51

creative, massively ambitious,

22:58

but just really, so much heart

22:58

and soul and spirit and passion

23:03

for what he does and what he

23:03

wants to do. And, yeah, that,

23:10

for me, was a big turning point

23:10

in my career, I think, because

23:13

it was like, okay, yeah, this is

23:13

the path I want to take. You

23:16

know, and I probably spent a lot

23:16

of my career trying to be like

23:19

him, and then realised very

23:19

quickly, I'm not him. Because

23:23

I'm, you know, not as Sean

23:23

Connery esque as, as he is. But

23:29

it's sort of inspired me to

23:29

create my own personality

23:32

through what I do. Without being

23:32

arrogant. And without being

23:36

dictatorial. I think that's

23:36

important. That to kind of

23:40

inspire others through, you

23:40

know, being a little bit

23:43

fearless, and not being afraid

23:43

to challenge things. But also,

23:47

you know, being being very

23:47

professional, and I think that,

23:49

for me, was a huge influence in

23:49

terms of how you can actually

23:53

approach creative work

23:55

and movie.

23:55

What principles do you adhere to

24:00

as a designer?

24:03

Yeah, I think

24:03

collaboration is probably for me

24:06

is is is the is the first thing

24:06

I think, particularly in in the

24:12

field that I work in, which is

24:12

experiential, because it's so it

24:15

has to be so collaborative. It's

24:15

lots and lots of different

24:18

crafts, its architecture, its

24:18

interiors, its technology,

24:24

interaction, sculpture,

24:24

commissioned pieces,

24:27

conservation, script writing,

24:27

etc, etc, etc. There's a huge

24:31

cast of experts that you need to

24:31

not only create, but also

24:39

execute projects. So I think I

24:39

think collab collaboration from

24:43

the outset is really, really

24:43

important. I think bringing

24:46

people in at the right moment is

24:46

also very, very important.

24:49

Otherwise, it can become a bit

24:49

of a soup, you know, bit of a

24:51

free for all. But, but no, I

24:51

think collaboration I also think

24:56

in terms of how to manage or run

24:56

a design team The thing that's

25:00

really important, I think is how

25:00

you get the best set of people

25:03

is you make them feel valued,

25:03

you make them feel that they're

25:05

part of a team. They're not just

25:05

there to churn out CAD or to do

25:10

their little piece of it that

25:10

they get, say, and they have a

25:13

voice. And I think that's

25:13

really, really important. That

25:17

that kind of collaborative

25:17

philosophy, I also think it

25:23

sounds obvious, but I think

25:23

listening is really, really

25:27

important as well. Again, it's

25:27

something Alex used to always

25:30

say to me, he always used to

25:30

say, never work for a company

25:36

that's named after a person.

25:36

Because it's the voice of that

25:40

person. You know, I'm not sure

25:40

that's universally true. I don't

25:44

know. But, but I think it's an

25:44

interesting point of view.

25:49

Because it's, I think, if you

25:49

dictate too much, and it's just

25:54

the voices and opinions of a

25:54

single person, I think things

25:57

can never, they, then they never

25:57

as good as they can be. But at

26:01

the same time, it can't be a, it

26:01

can't be committee. And it can't

26:06

be a free for all, there needs

26:06

to be somebody guiding the

26:09

process, you know, who

26:09

understands the vision of where

26:14

you're trying to get to, but

26:14

allow flexibility in that

26:16

process that other people can

26:16

challenge it and move it in the

26:19

direction it needs to move. And

26:19

it was it was a film director

26:26

who said, a camel is a horse

26:26

designed by committee, I think

26:31

was Terry Gilliam he said that

26:31

and I felt that's always sort of

26:35

very interesting, I think in

26:35

terms of how, in terms of how

26:41

you approach it. So I think,

26:41

yeah, I think listening is

26:44

really, really important. In

26:44

our, in our world, because you

26:49

know, our jobs don't belong to

26:49

us, they belong to our clients,

26:52

you know, and we can't let our

26:52

own ego get in the way of that,

26:55

you know, we have to push things

26:55

and elevate things. But at the

26:58

end of the day, our jobs need to

26:58

serve a function and need to

27:00

meet the needs of our clients.

27:00

And if we can elevate them

27:03

beyond that, and give them

27:03

something that, you know, maybe

27:06

they thought it wasn't even

27:06

possible, and exceed their

27:09

expectations, and great, that's

27:09

what we're all trying to do. But

27:11

ultimately, everything we do has

27:11

to come from our clients coming

27:16

to us with a problem or a

27:16

challenge or revision us

27:20

listening to that and then doing

27:20

what we do.

27:23

Absolutely,

27:23

absolutely. What has been your

27:26

biggest mistake.

27:30

That's a lot of winning interview where someone says, What's your weakness?

27:32

What's your biggest weakness?

27:34

And you say like, oh, you know,

27:34

sometimes I care too much.

27:38

Sometimes I work too hard, you

27:38

know? Yeah. I think I thought

27:49

she thought a lot about this

27:49

question over the years. Because

27:53

I've made so many mistakes, you

27:53

know, individual mistakes, like,

27:57

you know, oh, I made a mistake

27:57

in a drawing or, I mean, I made

28:00

some houses in the past, you

28:00

know, and of course, always,

28:03

there was always an excuse. So

28:03

the, you know, Vectorworks

28:05

didn't work properly. And

28:05

certainly, you know, you always

28:09

learn from the mistakes, I think

28:09

I make a point of not forgetting

28:13

them, because they were quite

28:13

painful. But I always remind

28:16

myself of how I felt when that

28:16

happened. So that I don't ever

28:21

forget it. So it doesn't ever

28:21

happen again, I think that's

28:24

quite an important thing is

28:24

slightly masochistic. But it

28:27

seems to work that, I don't

28:27

know, I think it's probably not

28:32

listening to my instincts, I

28:32

think, actually, or being, being

28:38

uh, being afraid not to speak a

28:38

truth or being afraid to not say

28:43

what I think or how I feel, or

28:43

that kind of thing. I think that

28:48

probably is the recurring thing.

28:48

As you know, there's obviously

28:51

technical mistakes that I think

28:51

everyone makes. But you know,

28:55

they can always be resolved, you

28:55

know, some it's in the wrong

28:57

place. So it's the wrong size.

28:57

Okay, we'll fix it. It might

29:00

mean this. It might mean that

29:00

might have to swallow my pride a

29:02

little bit, but but we can fix

29:02

it. But I think, fundamental

29:06

decisions where I know something

29:06

is not right. But I'm like, Oh,

29:11

it'll probably be okay. And then

29:11

it's not okay. And then all of a

29:14

sudden, it's quite a nuclear

29:14

problem, you know. And I think

29:20

that's happened. It's happened

29:20

quite a few times in my career

29:23

personally, where maybe I've

29:23

taken a job where I knew I kind

29:28

of shouldn't but I did anyway,

29:28

and then it just didn't work out

29:32

or worked collaborated with a

29:32

certain individual knowing this

29:38

doesn't quite feel right. But I

29:38

now I find I'll make it work and

29:42

then it just never does. Or on

29:42

projects, you know, where it's

29:46

like, okay, there's an idea that

29:46

we're going with and it's like,

29:48

okay, yeah, it just doesn't feel

29:48

right to me, but I don't want to

29:52

upset the team or I don't want

29:52

to upset the client or I'm just

29:55

gonna go along with it. And I

29:55

think when I get that sort of

29:58

slight burn feeling in the pit

29:58

in my stomach about something to

30:03

not ignore it? Because the

30:03

problem with it is sometimes it

30:06

means quite challenging

30:06

situation because you have to

30:11

uproot things or you have to

30:11

maybe upset people, or you have

30:14

to make the process more

30:14

difficult, or you have to delay

30:17

things. There's always a

30:17

consequence to it. But I think

30:21

ultimately, yeah, not listening

30:21

to my instincts, probably the

30:25

biggest mistake, there's quite a

30:25

few moments where I think that's

30:28

something I should have spoken

30:28

up about that sooner. And then

30:32

it became a problem or, or the

30:32

end result isn't quite what it

30:35

should be. And it's down to me,

30:35

because I didn't say what I

30:39

should have said at that time,

30:39

you know, so easy to blame

30:42

someone else in that situation?

30:42

You know, because you can sort

30:45

of say, well, you know, but you

30:45

know, it's not my fault. They

30:49

say, Yeah, but you didn't say

30:49

anything. So you were apathetic.

30:53

You know, you you're kind of

30:53

culpable in that in that regard,

30:56

I think. But, yeah, I think that

30:56

probably is quite an ambiguous

31:00

answer. Sort of politicians that

31:00

answer slowly. Yeah, I think for

31:05

me, that probably is always

31:05

always the biggest mistake so

31:09

that I don't listen to that

31:09

horrible feeling you get here.

31:15

Should designers be expected to so everything?

31:20

I think they can

31:20

have a go. I, you know, I think

31:24

I think that's what's amazing

31:24

about designers, when you meet

31:28

when you meet them from all

31:28

different walks of life. And you

31:31

get two designers talking about

31:31

design completely different

31:33

things. There's, and there's

31:33

that we sort of get along,

31:36

because again, it's that sort of

31:36

fascination with things. And and

31:40

I think, you know, when

31:40

designers get a bit older, maybe

31:44

get a bit grumpy, I don't think

31:44

I'm quite there yet, maybe

31:46

another 1020 years, and it'll be

31:46

there. But he gets sort of

31:50

grumpy, and you get a bit

31:50

cynical, but you're always still

31:53

up for the next brief. I think

31:53

that's it, every single new

31:56

briefs or new job, you no matter

31:56

how bad the last one was the

32:00

worst project that you know,

32:00

awful client, awful team,

32:05

everything went wrong, the thing

32:05

burned to the ground, you know,

32:09

you didn't end up in prison. The

32:09

next brief comes along, it's

32:14

like, right, this time, we're

32:14

going to nail it this time, it's

32:16

all going to be brilliant, you

32:16

know, and I think that's the

32:18

sort of spirit that designers

32:18

have. So I think, I don't think

32:22

designers can solve everything.

32:22

You know, you can't make a magic

32:25

wand, some things can't be

32:25

solved, you know, but I think

32:28

the intention is there. And I

32:28

think designers will always have

32:31

a go at solving a problem, give

32:31

them a problem, and a designer

32:34

will try and solve it. Because

32:34

that's the craft. It's

32:37

creativity, and it's problem

32:37

solving combined, or artistry

32:40

and problem solving combined.

32:40

You know, so yeah, I think

32:43

they'll have a bloody good go,

32:43

is what I would say.

32:47

So how do you see the future of design?

32:51

Yeah, it's, it's,

32:51

it's, it's a tricky one, I

32:57

think. I think it's things are

32:57

certainly getting faster and

33:00

more demanding. I think

33:00

technology plays a huge role.

33:03

And technology in comes, I

33:03

think, plays a huge role in

33:07

that. You know, in that. I mean,

33:07

if you look at not that long

33:11

ago, you know, probably what, 25

33:11

years ago, you know, when I was

33:17

sort of starting out at uni,

33:17

most things were done by hand,

33:22

you know, the email was, were

33:22

barely even existed, I think, in

33:27

25 years ago, it didn't exist,

33:27

except for an MIT and places

33:30

like that, you know, things were

33:30

done on the phone, things were

33:33

done on drawing board, I

33:33

remember my first work

33:37

experience project, you know,

33:37

and having this huge,

33:39

translucent, you know, ao, roll

33:39

that drawing, you know, and

33:45

doing everything with with fine

33:45

liner pens, you know, and then

33:48

you make a mistake, you got to

33:48

scrub it out with a little

33:50

scalpel and redo it, it ever

33:50

it's fix. It was such a long

33:55

process, and you overlay the

33:55

other layer, and you trace the

33:58

old ones and make amendments and

33:58

everything was enrolled up and

34:01

filed away. And, you know,

34:01

everything was dusty. And, and

34:04

it was it was a really, really

34:04

hands on crafted but but quite

34:09

laborious and lengthy process.

34:09

You know, and I went to uni,

34:13

and, you know, the rise of CAD,

34:13

you know, I remember in the

34:17

second year, you know, like

34:17

learning 3d Studio Max, and just

34:20

like my whole world was blown to

34:20

pieces, because I could create

34:24

this incredible Pixar, like, you

34:24

know, thing in an afternoon, you

34:29

know, how like, it's going to

34:29

save us so much time. And we can

34:32

do this, we can do that. And,

34:32

and I think that sort of it made

34:35

things a lot quicker. But then

34:35

of course what comes with that

34:39

the overhead of that is that you

34:39

have to be twice the amount of

34:42

work in the same amount of time

34:42

now. So then things become

34:45

faster and faster and faster.

34:45

And I think now, you know, with

34:48

the advent of things like BIM

34:48

process and things are much more

34:51

integrated in terms of a design

34:51

process, which makes our life

34:55

easier, and it means that we can

34:55

execute more accurate results.

35:00

And, and we can, you know,

35:00

mitigate mistakes and errors and

35:04

additional costs and things that

35:04

cause delays later in the

35:07

process, which is great. But it

35:07

means that the pressure is on

35:12

reducing budgets and reducing

35:12

time so that you can do more in

35:17

a small amount of time. I think,

35:17

I think in the future, that

35:21

there's a lot of benefits to

35:21

this, I think flexibility is a

35:24

thing. That's great. I mean, I

35:24

think the days of people being

35:28

judged on how long they spent at

35:28

their desk, gone, I think, you

35:32

know, the last two years in

35:32

particular, you know, with the

35:34

pandemic have proved that, you

35:34

know, the old school, the old

35:38

guard, it's all very much, if

35:38

you're not saying your desk,

35:40

you're not working, if people

35:40

work in my home, they're skiving

35:42

off, you know, our team, you

35:42

know, we're, I think more

35:46

productive during during that

35:46

period, you know, because they

35:51

were, they were really, really

35:51

focused on on what they were

35:53

doing. And I think the

35:53

communication methods, you know,

35:57

the teams being able to stay in

35:57

touch remotely, but all using

36:01

digital technology, you know,

36:01

as, as we are now and having

36:04

quite in depth workshops,

36:04

Creative Conversations, using

36:08

this comms technology. So I

36:08

think, I think there's sort of

36:10

international collaborations, I

36:10

think are going to be a lot more

36:14

in the future. But I think

36:14

people are sadly going to be

36:19

expected to do more for less,

36:19

you know, and I think, I think

36:22

that is something that's happening. And I think, as a design community, we can, we

36:24

need to try and protect, well,

36:30

the sort of sanity, I suppose,

36:30

and the well being of young

36:35

people starting out in the

36:35

industry, you know, so that

36:39

designers don't lose their

36:39

personality and don't, don't

36:42

lose the ability to well to

36:42

fiddle around and tinker with

36:46

things and to express themselves

36:46

through what they do take time

36:49

to sink into fiddle. You know, I

36:49

think I think that's really,

36:53

really important. But I think

36:53

the flexibility that is coming

36:59

in the future, or is happening

36:59

right now, I think will help

37:01

that, you know, but I think it'd

37:01

be interesting to see how

37:05

different people adopt it in

37:05

different people use it.

37:09

This is

37:09

brilliant. How do you relate to

37:12

design awards? Are they are they

37:12

important?

37:16

So a design award,

37:16

yes, awards, I'm not gonna lie,

37:21

it's nice to get awards, you

37:21

know, it's a bit of an ego trip

37:26

at times. But you know,

37:26

designers are also show offs.

37:30

That's one of the reasons I

37:30

became a designer, I want to

37:32

create things to go look how

37:32

good this thing is that I

37:34

created. You know, it's nice to

37:34

get recognition of that. And I

37:38

think, I think ego aside, I

37:38

think they are important, I

37:43

think that definitely, it's

37:43

definitely healthy to be judged

37:47

by your peers, I think not just

37:47

by your clients. So I think I

37:51

think they do do that to a

37:51

degree. I also think it's very

37:57

good for recruitment of new

37:57

talent. So if you can, you know,

38:03

if you can get the red dots and

38:03

the DNA days and things like

38:06

that, and, and sort of show the

38:06

world that you are of a creative

38:10

standard, then that means you

38:10

are going to, you're going to

38:13

get a lot of the best talent

38:13

knocking on your door. And I

38:15

think that's important. I mean,

38:15

I don't think that they're the

38:20

the only measure of the quality

38:20

output of studios by any means.

38:24

I think a lot of awards,

38:24

particularly in what in what we

38:27

do, they can be quite expensive,

38:27

you know, you have to pay quite

38:31

large fees to enter them. They

38:31

can also be there's a bit of a

38:35

trick, you know, you get the

38:35

right photos, you write the

38:37

right press release, you

38:37

position the project in a

38:40

certain way, because you know

38:40

that that body is going to like

38:44

that style. So I think they can

38:44

be manipulated to a degree. Not

38:49

all of them, you know, they work

38:49

in different ways in terms of

38:51

how their judge judging panels

38:51

work and their different

38:55

processes and things like that.

38:55

But yeah, I mean, I think

39:00

there's definitely a place for

39:00

them. For sure, in terms of

39:06

being judged by your peers,

39:06

which I think is always

39:08

important. Yeah.

39:11

What other

39:11

skills are needed in design?

39:16

I mean, I think,

39:16

yeah, coming back to what we're

39:19

talking about earlier, I think

39:19

curiosity is so important. I

39:23

think you got to be curious

39:23

about the world. You've got to

39:26

look want to understand behind

39:26

things, how things work, how

39:32

things function, what makes

39:32

things successful, or not, how

39:36

audiences work, you know, what

39:36

they respond to, you know,

39:39

particularly in what I do in in

39:39

interpretation or experiential

39:44

design. You know, how people

39:44

absorb information, what they

39:48

remember what they don't

39:48

remember what inspires them,

39:50

what moves them. I think that's

39:50

really important. As well as

39:55

that, as well as the all of the

39:55

other technical skills that come

39:59

with that and Um, you know, in

39:59

terms of there's a lot you need

40:02

to learn, particularly these days, you gotta learn a lot of software packages, you have to

40:04

be able to execute your work,

40:09

you can come up with an amazing

40:09

idea, if you can't execute it,

40:11

it's not really worth anything.

40:11

But again, that comes back to

40:14

the curiosity to learn different

40:14

techniques that you can express

40:17

your work in different ways. I

40:17

think that's important. And I

40:20

think artistic ability, I think,

40:20

is is very, very important. And

40:25

I think what I mean by that is

40:25

you don't necessarily need to be

40:28

able to draw, I think there's a

40:28

little bit of a misconception

40:32

between being very, very

40:32

creative and very artistic. And

40:39

just being able to draw

40:39

something immaculately, you

40:42

know, like a still life or

40:42

something like that. I think I

40:45

know quite a few people that are

40:45

incredible crafts, people, they

40:49

can draw something absolutely

40:49

beautifully, and immaculately

40:54

EFIS, effortlessly, but maybe

40:54

aren't the best, if you give

40:57

them the brief or all the blank

40:57

sheet of paper, then go you

41:02

know, come up with something,

41:02

conjure something out of

41:04

nothing, or respond to a brief

41:04

and, and look deeply into it and

41:08

understand that and come up with

41:08

something. And the flip side to

41:10

that is I know quite a few

41:10

people that are pretty terrible

41:13

at drawing. You know, they try

41:13

and draw a horse and it ends up

41:18

looking like a well, like a

41:18

goat, I don't know. But have

41:23

hugely creative and innovative

41:23

minds and come up with fantastic

41:28

ideas. And I think that's the

41:28

beauty of design, particularly

41:30

nowadays is that there's so many

41:30

tools that you can use to

41:33

express your ideas, that isn't

41:33

just reliant on you being able

41:39

to draw your idea in order to

41:39

express it. I think it's it's a

41:43

very useful skill to have. But I

41:43

think being artistic and being

41:49

creative and innovative. So that

41:49

you can take the bits and pieces

41:55

and the tools at your disposal,

41:55

and conjure something and

41:58

express something through those.

41:58

You know, and I think that's

42:02

what design is, again, it's it's

42:02

taking things that exist and

42:06

rearranging them to create

42:06

something, or taking knowledge

42:10

of things research, looking at

42:10

things in in granular detail,

42:15

and really fundamentally getting

42:15

to the essence and the core of

42:18

what something should be of a

42:18

problem or an issue or a

42:21

challenge or an objective. And

42:21

then going okay, well this

42:25

answer is relevant for these

42:25

reasons. So I think there's a

42:27

rigour involved in that, and

42:27

then having the skills, whether

42:31

it be hand drawing, or CAD, or

42:31

you know, montage or whatever it

42:34

is, to be able to clearly

42:34

express that and communicate it.

42:37

So I think they're the kind of

42:37

fundamental skills, and

42:41

obviously, the execution that

42:41

varies greatly depending on

42:43

which discipline of design

42:43

you're practising. But I think

42:47

that processes always is always

42:47

true, I think.

42:53

Excellent.

42:53

So how do you maintain your

42:55

enthusiasm and inspiration?

43:00

I think it is hard

43:00

at times. It's a challenging

43:05

industry, and when it really is,

43:05

but no, I think it's just the

43:09

variety. I think that's what it

43:09

is, you know, what's interesting

43:13

is a lot of designers when they

43:13

find an agency or practice that

43:18

they like, tend to stay there

43:18

for quite a long time. Because

43:21

you're not, you're you're not

43:21

just shovelling coal into A into

43:25

an engine, you know, or, you

43:25

know, spinning in a wheel, you

43:30

every single day is a new

43:30

challenge. Every single client

43:33

is different. Every brief is

43:33

different. There's always new

43:36

people that you're collaborating

43:36

with. So it's like having a new

43:40

job, you know, every few months

43:40

when you get a new project. And

43:44

obviously, you know, the most

43:44

senior up you go, you're looking

43:47

at new briefs, and you

43:47

collaborate is every single day,

43:50

you know, so there's, there's

43:50

that infinite variety in it. And

43:53

as that's happening, the the

43:53

industry itself is evolving, and

43:58

it's changing. And there's new

43:58

techniques that people are

44:01

discovering, and new ways of

44:01

doing things and new problems to

44:05

solve new perspectives and new

44:05

ideas, and I think it's

44:10

constantly refreshing itself,

44:10

our industry. And I think that's

44:14

what that's what makes it great.

44:14

And I think it's being open to

44:17

that, that I think keeps

44:17

enthusiasm. It's very easy to

44:21

close off and say no, that's how

44:21

I design and I've done it for 20

44:24

years. That's how I'm always

44:24

going to do it. Being open to

44:28

that, again, it comes back to

44:28

that collaborative attitude. To

44:33

keep things interesting and keep

44:33

things fresh.

44:37

But do you believe there's a tendency of things that are looking the same

44:38

in a way?

44:42

Yeah, I think, I

44:42

think very much so. And I think

44:46

it can come from what sort of

44:46

trends fashion Zeitgeist call

44:51

it, whatever you want to call

44:51

it, but I think it can come from

44:54

a lot of tools in our industry.

44:54

I remember, you know, when I

44:59

graduate At then it was the sort

44:59

of it was the rise of, you know,

45:03

the Wii re rendering and NURBS

45:03

modelling and all this kind of

45:08

funky stuff. But everything sort

45:08

of started to look that

45:12

everything started to go a bit

45:12

Weebly. You know, and all these

45:16

kind of organic, beautiful

45:16

organic shapes, everything

45:19

started to look like a 3d Max

45:19

render. And that was certainly

45:24

something that happened for a

45:24

long time. And I think I think a

45:27

lot of architects, you know,

45:27

developed entire aesthetics from

45:32

this, you know, created

45:32

beautiful, stunning, amazing

45:36

things. I'm not, I'm not sure of

45:36

their sustainability

45:39

credentials, but you know,

45:39

that's that's something else.

45:42

But, yeah, and I think there can

45:42

be a tendency to do that, in

45:45

that to follow trends. And I

45:45

think I think a lot of, again,

45:52

maybe I'm getting grumpier, as

45:52

I'm getting more, you know, as

45:56

I'm getting more experienced in

45:56

my career, but I think certainly

45:58

at creative director level,

45:58

there is a tendency to, to

46:01

bullshit, I think, I think there

46:01

is that I think there's a

46:04

tendency to use words, but not

46:04

actually, that don't actually

46:10

have any meaning. You know, I

46:10

think this is a corporate thing

46:13

as well, like there's management

46:13

speak, you know, things like

46:15

that. But I think there is a

46:15

there is a tendency at creative

46:19

director level to do this, to

46:19

use these little tricks and to

46:22

use these little things that are

46:22

sort of Oh, yes, that's clever.

46:26

Oh, yes. I never thought well

46:26

about that, you know, like, and

46:31

it's sort of, you know, to the

46:31

client, you're pulling a rabbit

46:35

out of a hat. But actually, no,

46:35

you just said that same thing to

46:37

last 10 clients. And it's, it's

46:37

the same thing and using sort of

46:41

industry buzzwords, and I'm sort

46:41

of trying to think of one off

46:45

the top of my head, but I'm not

46:45

sure I can at the moment. We're

46:48

all sort of, you know, people

46:48

that the metaverse is the latest

46:51

one, actually, everyone's saying, oh, yeah, we need to consider what we're doing in the

46:52

metaverse, but they sort of

46:55

leave it there. And it's like,

46:55

okay, well, but what does that

46:58

mean? Let's break that down a

46:58

bit more. Let's be designers.

47:00

Let's use our analytical minds

47:00

to break it down. Oh, no, but I

47:03

just mean, no, just do something

47:03

in the metaverse, I mean, the

47:06

digital, digital landscape, and

47:06

there's just more words for it,

47:10

right? There's not the actual

47:10

beef as to what it really is,

47:13

and what it means and how we can

47:13

use it and how we can innovate

47:16

with it. Because as a designer,

47:16

I'm like, No, but we need to

47:18

make something. We need to

47:18

create something. We can't just

47:22

say something. You know, I think

47:22

it's it's the sort of, I guess,

47:28

creative directors equivalent of

47:28

when most people taste wine, you

47:32

know, and he's like, wine words,

47:32

you know, it's like, oh, yeah,

47:35

well, that's, that's quite

47:35

Jammy, isn't it? No, it's quite

47:38

this, it's got that. And it's

47:38

sort of you know, that it's

47:40

close enough to the mark. But

47:40

you're, you're using it, because

47:45

it's going to hide the fact that

47:45

you don't really know what

47:47

you're talking about, you know.

47:47

And I think there is a little

47:51

bit of a tendency to that. And I

47:51

think trying to cut through that

47:54

is, can be can be difficult. But

47:54

I think more often than not

47:58

those terms, or those, that that

47:58

approach to creativity can make

48:04

things quite generic, because

48:04

you're not cutting to the quick

48:07

of what it is you're trying to

48:07

do, and then expand out from

48:11

that. And that's when you create

48:11

things that are truly unique and

48:14

make a difference. You know, it

48:14

can just be about someone trying

48:18

to sound clever in a meeting.

48:18

And then they leave the meeting.

48:21

And it was oh, that was really

48:21

clever, wasn't it? And then, you

48:23

know, in the next meeting, when

48:23

you sit down with engineers and

48:26

things like that, they're like, oh, no, no, we're not gonna do that cuz it didn't work. Anyway,

48:27

we're going to do this. And it's

48:30

sort of forgotten, you know,

48:30

because they were in another

48:32

meetings, saying the metaverse

48:32

again. But yeah, I think I don't

48:37

think there's anything new to be

48:37

honest. I think there's just

48:39

more ammunition, there's more

48:39

oxygen, there's more bullshit

48:43

terms that you can use now.

48:43

Things that are imagined that

48:46

haven't quite happened yet. And

48:46

you mentioned it in a meeting

48:49

and you sound cool and clever.

48:49

You know, and then the meeting

48:52

finishes, and then you go to

48:52

another meeting, you know, I

48:56

must admit, I've done it myself

48:56

quite a few times where you're

48:58

in a bit of a jam in a meeting,

48:58

and you're like, oh, yeah, we

49:01

should consider the metaverse.

49:01

We have what have you. But yeah,

49:05

then I cry myself to sleep.

49:07

We have this

49:07

defence tool to use when we are

49:09

squeezed a little bit but yes,

49:09

it shouldn't be overused

49:13

sometimes. So what is the single

49:13

piece of advice you would give

49:19

to anyone starting out as a

49:19

designer and as well? That the

49:22

advice to a client

49:26

Yeah, I again, I

49:26

mean, there's, there's so many

49:31

things to say. But I think it I

49:31

think collaboration I think it

49:36

does come down to that. Don't be

49:36

afraid to put your own ego aside

49:42

and collaborate with someone

49:42

else. And and listen and learn I

49:47

think for particularly for young

49:47

designers, I think it's so it's

49:52

so so fundamental to don't don't

49:52

think that you're the you know,

49:56

God's gift. I think I did when I

49:56

When I graduated, I definitely

50:01

thought it was God's gift. And

50:01

you know, yeah, okay, it might

50:04

have got me a job or two, but I

50:04

think it, I think it did hold me

50:09

back. Ultimately, because I was

50:09

a bit resistant to criticism, I

50:14

was a bit resistant to

50:14

collaboration. And the best the

50:18

best steps I've made the best

50:18

work that that I've done with

50:23

with my team has always been

50:23

from that it's always been

50:27

putting my ego aside and

50:27

collaborating. And then, you

50:31

know, the more kind of the more

50:31

you advance in your career, the

50:33

more you champion that, you

50:33

know, the more we the start to

50:37

build teams around that ethos

50:37

and yields. Good results. And I

50:43

think it's the same for clients,

50:43

I think, you know, it's for them

50:47

to because it can be really

50:47

daunting for clients. I think

50:50

hiring design agencies, you

50:50

know, I think, especially if

50:54

it's something that they're new

50:54

to, I think when we work with a

50:56

lot of museums, they're very

50:56

used to it, you know, because

50:58

they have in house design teams,

50:58

and they also they commissioned

51:01

designers all the time. They

51:01

know the drill, they know the

51:04

process. But I think when you're

51:04

doing when clients are doing it

51:07

for the first time, it can be

51:07

incredibly daunting. And I think

51:11

they sort of don't they it can

51:11

be hard to know, for them where

51:14

the line is, do we just let the

51:14

designer do what they want? Or

51:17

do we micromanage them. And I

51:17

think the other point is, it's a

51:20

balance, you have to be able to

51:20

listen to each other. You know,

51:22

you can't let your designer run

51:22

amok and just do you know what

51:26

the hell they want to do,

51:26

because it'll be chaos. But at

51:28

the same time, you can't, you

51:28

can't stifle their creativity

51:32

and, and their expertise by by

51:32

dictating to them. So I think

51:37

it's, it's, it's a collaborative

51:37

relationship, giving clear

51:41

direction, but then allowing

51:41

that to be challenged. And I

51:45

think that works both ways that

51:45

works for a designer, onto the

51:47

client, and from a client on

51:47

onto a designer, and that

51:51

relationship is so important. I

51:51

think that's another good piece

51:55

of advice is building those

51:55

relationships. Because the

51:59

moment you have that

51:59

relationship, you can kind of

52:01

speak your truth. And I think

52:01

that's I think that's important,

52:06

you know, the age we live in

52:06

now, I think truth is something

52:09

that is hard to come by, I

52:09

think, you know, coming back to

52:13

the kind of creative director

52:13

bullshit buzzwords, but, but I

52:17

think trying to get to truth is

52:17

really, really important. And

52:21

sometimes the truth is difficult

52:21

because it means we can't afford

52:25

this. We don't have enough time

52:25

to do this. So it's not right,

52:27

or it's not this or it's not

52:27

that but once you get to it, you

52:31

can then think, Okay, well, what

52:31

can we do? And how can we

52:34

innovate with this? And how can

52:34

we do something incredible? You

52:38

know, and again, that's, that's

52:38

designer and clients

52:41

responsibility to get to that

52:41

truth.

52:45

That was

52:45

wonderful. Really, really? And

52:48

what is finally, what is the

52:48

most important thing you have

52:51

discovered as a designer?

52:55

And I think it's

52:55

linked to that last point, I

52:58

think, I think it is, I think

52:58

it's to that design in

53:04

particular, you have to find

53:04

truths in it, you have to find

53:08

tangible things, because you're

53:08

making something at the end of

53:12

it, you know? And I think not

53:12

not the design can't be, you

53:18

know, high art as well, not that

53:18

it can't ask questions. But

53:22

those questions again, they come

53:22

from something really, they come

53:24

from putting your finger right

53:24

on, this is what we're trying to

53:27

say, this is what we're trying

53:27

to achieve. What is the best

53:31

answer for that? And I think I

53:31

think for me, that's kind of it

53:37

always comes back to that, you

53:37

know, and all of the things that

53:39

you talked about, about being

53:39

curious and about being

53:42

collaborative and about being

53:42

challenging, and about being

53:46

passionate about being flexible,

53:46

all of these things, they're all

53:50

ways to get to that truth, and

53:50

not being afraid of what that

53:55

truth is, again, you know, you

53:55

asked me what my my sort of

53:58

biggest mistake was, it's, it's

53:58

ignoring that truth. It's not

54:02

listening to that feeling where

54:02

I kind of know that this is the

54:06

way actually is but I'm for

54:06

whatever reason, I'm afraid to

54:08

say it. So I think for me,

54:08

that's probably the biggest

54:14

lesson learn in it, that it all

54:14

it all seems to all be around

54:18

that, you know, but it's not

54:18

easy. It's a difficult thing to

54:22

get to. But I think the creative

54:22

process is getting to that. And

54:26

then what design does design

54:26

allows you to expand it and

54:31

express it as a thing, whether

54:31

it's a space or a product or a

54:35

experience or, you know, an

54:35

aesthetic or you know, whatever

54:39

it is, but it's got to come from

54:39

that truth. If you don't have

54:41

that you will not You're not

54:41

going to get anywhere. I think

54:45

that's what it is and that it

54:45

has to be getting to that that

54:49

fundamental essence of truth of

54:49

of what what what it is the hell

54:55

that we're trying to achieve,

54:55

you know, through a project

54:59

Yeah, I I think that's probably

54:59

the most important lesson I've

55:05

learned. You know, maybe it does

55:05

come back to raise a blank sheet

55:08

of paper. I think it does.

55:08

Because there's no truth in it.

55:11

There's like, what is it? It's

55:11

nothing. There's nothing there.

55:14

You know? Yeah. So maybe he was

55:14

right. I think he might have

55:18

been

55:19

the fine artist would say you have to make the Burnt Umber you know,

55:20

you're a bit of brown and you

55:23

know,

55:23

well, yeah, yeah.

55:23

Yeah. Yeah. Yeah.

55:27

Well,

55:27

extremely articulate. Really

55:32

enjoyed this conversation. And

55:32

thank you so much for coming.

55:36

Thank you. It's,

55:36

it's, it's been my pleasure. I

55:39

hope I didn't ramble on too much

55:39

and make people depressed. No,

55:47

thank you very much. You're

55:47

welcome. It's yeah, it's been

55:49

great.

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From The Podcast

Designer Talks Podcast

Designer Talks podcast embarks on a captivating exploration that delves deep into the intricate tapestry of the professional designer's persona. Beyond merely scratching the surface, this podcast endeavours to unravel the profound motivations that propel individuals into the field of design, shedding light on the underlying passions, inspirations, and driving forces that fuel their creative journey.In each episode, the podcast intricately dissects the 'why' of design — probing into the profound motivations and personal narratives that underpin a designer's choice to embark on a career in the creative realm. Through engaging interviews and thoughtful conversations, the podcast seeks to uncover the unique stories that drive these designers, unveiling the diverse array of influences that have shaped their creative perspectives. The discourse extends beyond the 'why' to encompass the 'how' of design, offering listeners an intimate glimpse into the methodologies, processes, and strategies employed by seasoned designers. From conceptualisation to execution, the podcast serves as a backstage pass to the intricate dance between imagination and realisation, providing invaluable insights into the mechanics of the design process.Moreover, the podcast endeavours to decode the very essence of what makes designers 'tick.' It goes beyond the tangible aspects of their craft, exploring the intangible elements such as creativity, resilience, and adaptability that define a designer's character. By unravelling these intricacies, Designer Talks offers a holistic view of the professional designer as a multifaceted individual with a unique blend of skills, traits, and perspectives.Education becomes a focal point of discussion as well, with the podcast probing into the diverse educational backgrounds that designers bring to their practice. It explores the role of formal education, mentorship, and experiential learning in shaping a designer's trajectory, offering listeners a comprehensive understanding of the varied paths that lead individuals to become proficient in their craft.Ultimately, the podcast seeks to illuminate the profound meaning that design holds for each featured professional. It goes beyond the superficial aspects of aesthetics and functionality, delving into the philosophical and personal dimensions of design. By providing a platform for designers to articulate their visions, beliefs, and philosophies, Designer Talks podcast captures the essence of design as a deeply personal and transformative journey. In essence, the podcast is a captivating journey that navigates the intricate landscapes of the design profession, offering a nuanced and multifaceted exploration of the individuals who shape and define the world through their creative endeavours.

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