Episode Transcript
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0:14
Hello, and welcome to design a talks podcast from the charter Society
0:15
of designers. I'm your host
0:19
Lefteris Heretakis. And our
0:19
guest today is Peter Cullen.
0:23
Welcome, Peter.
0:26
Hi there. Good to be here.
0:27
It's
0:27
fantastic to have you here. So
0:30
tell us about yourself.
0:33
And yeah, well, so
0:33
I, I work in exhibition, design
0:39
or experiential design. I've
0:39
done that now for over 20 years,
0:44
I think. I think it's that long.
0:44
I kind of started originally as
0:52
an industrial designer, or
0:52
that's what I studied. And then
0:56
went on from there to study
0:56
spatial design, interior
0:59
architecture, that kind of
0:59
thing. And then from there, I
1:04
didn't really know what design
1:04
was, if I'm honest, I went to
1:09
the University studied design, I
1:09
think pretty much because I
1:13
could draw I think that was that
1:13
was a big thing didn't really
1:16
know what I want to do with my
1:16
career, and sort of fell into it
1:19
a little bit. But I think the
1:19
more i The more I practice it,
1:23
the more I learned about it, I
1:23
think the more I realised I had
1:26
an interest in it, and hopefully
1:26
an aptitude for it. And I think
1:31
this sort of career evolved
1:31
similarly from there. And the
1:34
you know, I started doing my
1:34
first job was in sort of
1:39
corporate exhibitions and trade
1:39
stands and things like that. I
1:42
then went on to do a little bit
1:42
in workplace design, interior
1:45
design, and then kind of fell
1:45
into designing museums and
1:50
permanent exhibitions and things
1:50
like that. And I think that was,
1:53
that was kind of a big moment
1:53
for me where I, I didn't even
1:56
know that career existed. As a
1:56
lot of young creatives at that
2:00
time that you send your CDs out
2:00
and your folio, you're kind of
2:04
happy to get a job to get any
2:04
job. And you discover people and
2:09
you discover practices and
2:09
techniques that you didn't think
2:13
even existed and you start to
2:13
learn from them start to adapt
2:16
them. And yeah, and then have
2:16
been designing experiences,
2:21
museum galleries, world expos.
2:21
And any kind of space that tells
2:27
a story, and we're doing that
2:27
now for well, yeah, just over 20
2:30
years. So, so yeah.
2:35
Plastic. So
2:35
how did it all start? At what
2:38
age did you did you realise?
2:42
I, you know what, I
2:42
don't really know the answer to
2:44
that question. If I'm honest,
2:44
like I said, my career kind of
2:48
chose me rather than I chose it.
2:48
And it was never like I was
2:50
eight years old. And yes, I want
2:50
to be a I want to be a designer.
2:55
I think it it My parents were
2:55
both were they were sort of Yin
3:00
and Yang, I guess one was a
3:00
structural engineer, civil
3:02
engineer. And my father and my
3:02
mother was a was a fine artist,
3:08
or still is fine artist. My
3:08
dad's retired now. But yeah, my,
3:11
my mother's a practising fine
3:11
artist. So I think I was the
3:14
sort of merriment of those two
3:14
things of that kind of structure
3:19
and creativity, the two things,
3:19
I sort of hope I took the best
3:24
of both, but I don't, I don't
3:24
know, maybe they'll disagree
3:27
with that. But I think that was
3:27
always again, it was it was
3:30
something that I never really
3:30
knew that I wanted to do. But at
3:34
school, I just was always good
3:34
at drawing, you know, and I
3:37
always like to draw things and
3:37
imagine things and create
3:42
things. I used to get in quite a
3:42
lot of trouble with my cheaters
3:46
or art teachers, because I
3:46
always wanted to draw things
3:50
that were in my head or draw
3:50
things that I'd imagined. And
3:55
they always used to tell me off
3:55
because I know it's a craft, you
3:57
need to do still life, you need
3:57
to draw landscapes, or you need
4:00
to draw portraits, you need to
4:00
learn form. And you do that by
4:04
looking at things and recording
4:04
them. And I sort of, I kind of
4:08
never want to do that. I want to
4:08
imagine things. I can sort of
4:12
see the arrogance and naivety of
4:12
myself when I was that age, and
4:16
why my teachers used to get so
4:16
frustrated with me. But also I
4:19
thought it was interesting that
4:19
when I discovered design, as
4:23
kind of what you're encouraged
4:23
to do, you're encouraged to
4:26
conjure something from things
4:26
you look at, or things you know,
4:30
or things you see or things that
4:30
you can sort of envisage or
4:33
imagine and create things based
4:33
on that. And I think that was
4:37
probably something that drew me
4:37
to it, but I'm not going to lie
4:39
I could draw. So I went to I
4:39
went to art college and I
4:44
studied design and I think I
4:44
spent two years of that was not
4:48
really knowing what what the
4:48
hell I was doing, but getting
4:51
the good mark in and sort of
4:51
scraping through but I think it
4:55
was later that I started to
4:55
realise what I was actually
4:58
doing And what the value of it
4:58
was. But it took quite a long
5:03
time for me to get to that. I
5:03
think maybe I don't know,
5:06
slightly resisted it a little
5:06
bit. I don't know why that is,
5:10
I'm not entirely sure. Probably
5:10
because I thought it was quite a
5:14
confined thing. But the more I
5:14
explored it, and the more I
5:18
encourage voluntary tutors to
5:18
think differently. I think that
5:22
opened me up to other other kind
5:22
of possibilities and other other
5:26
avenues. And I think that's when it became really, really interesting. So yeah, I still
5:28
not sure I know the answer to
5:33
that question. But that's kind
5:33
of the path I took, I think a
5:36
lot, a lot of creatives have
5:36
that similar experience, you
5:40
know, you never really look at
5:40
your, your career path and plan
5:45
it all out from the very, very
5:45
beginning, you sort of try and
5:48
discover different things you
5:48
meet different people may take
5:50
you on different routes,
5:50
different piles, and before you
5:52
know it, you end up doing
5:52
something that you didn't even
5:55
know, existed, or was possible.
5:55
I mean, I never knew that there
6:00
were exhibition designers. You
6:00
know, when I was when I was a
6:03
kid, or sort of when I was even
6:03
when I was at uni, it was
6:07
something that I kind of
6:07
happened upon. I'm glad I did,
6:09
because I don't know what I'd be
6:09
doing otherwise. But, but yeah,
6:15
I think I was fortunate in that sense.
6:16
So you, you
6:16
have never thought about an
6:19
alternative career if you couldn't do that.
6:21
I mean, I think when
6:21
I was younger, I used to, I used
6:27
to illustrate a lot I used to,
6:27
it was a huge fan of you know,
6:30
like the British comics, you
6:30
know, that 2000 ad and, and
6:34
Judge Dredd and you know, all
6:34
kind of all those sort of, you
6:38
know, muscles and guns and, you
6:38
know, people's heads getting
6:42
blown up by lasers, and you
6:42
know, all that sort and kind of,
6:45
you know, big sort of industrial
6:45
robots and all that kind of
6:47
stuff. I just thought that was a
6:47
whole other world on a page that
6:51
I thought was just the coolest
6:51
thing I've ever seen, you know,
6:54
when I was sort of snotty nosed
6:54
kid. And so I always was quite
6:59
influenced by that. And I always
6:59
started to, you know, create my
7:02
own stories and draw my own
7:02
comic strips. I thought that
7:06
they were the best thing since
7:06
2000 ad, but I think I look back
7:10
again, maybe a bit of naivety,
7:10
but that was sort of a career
7:13
path that I wanted to do. And,
7:13
yeah, that was always something
7:19
that I thought about, maybe
7:19
doing. And to be honest, I
7:24
probably wasn't good enough. I
7:24
was certainly you know, Greg
7:27
staples. But you know, I could
7:27
illustrate well enough to
7:30
impress my mates and go, yeah,
7:30
look at this cool thing that
7:33
I've done. And it was like, Wow,
7:33
that's amazing. But doing it
7:36
professionally, I think was
7:36
another matter again, maybe a
7:38
bit of naivety. So I think I
7:38
think that was a path, I think,
7:41
I think I was always sort of
7:41
weirdly influenced on the kind
7:48
of completely opposite side by
7:48
my dad. Him being an engineer,
7:53
civil engineer, because he was
7:53
so so fascinated by how things
7:56
worked. And will always sort of
7:56
take things apart and put them
8:00
back together. So I always get I
8:00
always had that fascination, I
8:05
used to do the same thing. I
8:05
used to get a radio and just
8:07
like take it to pieces, and then
8:07
try and put it back together. I
8:10
didn't always do it
8:10
successfully. And that was
8:13
always a fascination. But I
8:13
think it was something that I
8:17
knew. I didn't know I wasn't
8:17
that good that at first. But it
8:22
was sort of interested in. I
8:22
thought that was that was that
8:25
was quite interesting. For me. I
8:25
never thought I was that
8:29
practical with my hands. I was
8:29
good at drawing and imagining
8:32
things and not particularly good
8:32
at making things. So that I
8:36
wanted to be because my dad was
8:36
so that was always something I
8:40
sort of, I don't know, smashed
8:40
at radios and tried to put them
8:43
back together in my spare time,
8:43
as well as drawing comic strips,
8:49
trying to be you know, 2000 ad
8:49
illustrator. But yeah, I think
8:53
beyond that there was a weird
8:53
time I wanted to be a police
8:55
officer. I don't know what was
8:55
going through my head then. That
8:58
would not Yeah, that would not
8:58
have been a good career choice
9:01
for me having a slight problem
9:01
with authority. That that yeah,
9:08
that wouldn't have worked out
9:08
well. Thank God things ended up
9:11
the way they did.
9:12
Are you
9:12
collecting comics now?
9:16
No, not really. I
9:16
mean, I used to, I was never a
9:20
serious collector. You know, I
9:20
could never keep them in good
9:23
enough condition. You know, I
9:23
would always sort of I'd sort of
9:27
obsess over them but in more in
9:27
terms of the the illustration
9:30
style, and I'd sort of try and
9:30
replicate that. I remember
9:34
buying an airbrush once and
9:34
making a terrible mess.
9:39
Actually, I used to do a thing
9:39
where I used to this is I'm not
9:43
sure I shouldn't be making this
9:43
but I used to buy little pots of
9:46
acrylic paint. So I used to draw
9:46
like a scene on a use like one
9:50
of my my dad's old drawing
9:50
boards because he had quite a
9:53
few back in the days where you
9:53
know, all his drawings are all
9:56
by hand. And I used to draw a
9:56
scene normally Live, somebody's
10:01
getting exploded in some way or
10:01
shape or form by, you know, a
10:07
certain 2000 ad character, but I
10:07
used to put the little pot of
10:10
paint on the illustration. And I
10:10
had a, as a lot of children did
10:14
growing up in the countryside,
10:14
which is where I grew up. I had
10:18
a little pellet gun, so I put a
10:18
little pot of paint on it, and
10:22
then I'd stand at the other side
10:22
of my room, and I'd shoot the
10:25
pot of paint. So it's sort of
10:25
splattered all over the
10:28
illustration. I was no Jackson
10:28
Pollock, you know, but, again, I
10:34
thought that was sort of really
10:34
cool. You know, that was my
10:37
version of being punk. But I
10:37
didn't know there was sort of
10:41
things like that, that I that's
10:41
how I used to spend a lot of my
10:45
spare time. But I think, yeah, I
10:45
always found kind of an ISIL
10:50
kids, do you just sort of
10:50
playing around with your you're
10:53
sort of fiddling around with
10:53
things on you know, in your in
10:55
your spare time, but But yeah,
11:00
that's,
11:00
that's very interesting. So what
11:03
has been your most rewarding
11:03
design experience?
11:06
And I don't know,
11:06
again, it's a very difficult
11:11
question to answer. I mean, I
11:11
can talk about projects I've
11:13
done. I mean, I've done some
11:13
sort of projects that I'm quite
11:16
proud of. We just, we finished
11:16
the mobility pavilion at the
11:23
Dubai Expo, being huge
11:23
experiential project, where it's
11:27
incredible people, you know,
11:27
mazing clients, really forward
11:32
thinking, really want to push
11:32
the envelope, amazing
11:35
collaborators, you know, like
11:35
people that design movie
11:37
production sets and things like
11:37
that wetter workshop and New
11:41
Zealand and Magno percent of Los
11:41
Angeles, and all credible
11:45
engineers, and, you know, huge
11:45
cast of people, I was a sort of,
11:49
you know, played a role in that
11:49
huge curse. But then other
11:53
projects, like the blink blink
11:53
project we did for Sightsavers.
11:56
That was, that was a great
11:56
moment. And that was all about
11:59
raising awareness of sight loss.
11:59
And we created a, an art
12:04
exhibition that when you
12:04
blinked, it destroyed a piece of
12:07
the exhibition digitally, when
12:07
you're actually in the space. So
12:10
that was great. And again, you
12:10
know, fantastic collaborations.
12:13
But I think, I think one of the
12:13
things is that, you know, the as
12:18
as, as I've matured, in my
12:18
career, as I've got a bit older,
12:22
you sort of realise that you
12:22
don't really have an individual
12:26
doesn't have ownership on
12:26
projects. So all the projects
12:30
I've done that I've been the
12:30
most proud of, if it was just
12:32
me, they wouldn't have been
12:32
anything like what they were, it
12:35
was all the other people, all
12:35
the other collaborations, all
12:38
those conversations where you
12:38
bounce off of each other, where
12:41
that magic happens, where things
12:41
crackle, whether alchemy occurs,
12:46
you know, you walk into a room
12:46
thinking, we don't have an idea
12:50
what the hell are we going to do, and you come out of that room with something, you know,
12:52
and all you've done is sat in a
12:54
room with bits of paper and post
12:54
it notes and chatted backwards
12:58
and forwards. And suddenly,
12:58
you've got this incredible
13:00
vision for this incredible
13:00
thing. But then you go on for
13:03
months, years, however long to
13:03
achieve. So I think I think for
13:06
me, it's the sort of most
13:06
rewarding moments of those
13:10
moments, those moments of
13:10
collaboration. And also, I
13:13
think, I think building and
13:13
developing a team as well, you
13:19
know, being able to, to kind of
13:19
see people grow into their roles
13:24
and contribute more and more to
13:24
the creative culture of projects
13:29
and the company. We were at
13:29
work. Yeah, I think it's those
13:33
moments, I don't think it's a
13:33
singular thing that I can claim
13:38
that I can lay claim to. It's
13:38
more things that I've helped
13:42
happen with other people, those
13:42
those kind of alchemy, those
13:46
moments of alchemy, those
13:46
moments of magic. I think, for
13:50
me, that's that's always the
13:50
most rewarding part of the
13:53
project. Yeah, definitely.
13:56
That's very
13:56
interesting. So how does design
13:59
affect your everyday life?
14:02
And these are very
14:02
broad questions. I can get out.
14:08
So maybe it
14:08
could be just to take us on a
14:10
journey about about you know,
14:10
your, your ideas, and yeah,
14:15
yeah, I mean, I
14:15
think I think all designers
14:19
would say that they're curious.
14:19
I think that's a real sort of
14:25
character trait you have to have
14:25
to to be to be any creative, I
14:30
think, but certainly a designer,
14:30
I think you have to be curious
14:33
about the way things work or the
14:33
way things could work out to
14:37
question things. I think it goes
14:37
back to me, you know,
14:40
dismantling the radio I think
14:40
that was maybe I didn't really
14:43
know why I was doing it, but it
14:43
was me subconsciously sort of
14:45
trying to understand something
14:45
and look behind. I want to know
14:48
how it works. I want I want to
14:48
know how the radio actually work
14:52
works. What's it made of? And it
14:52
was a moment you opened it up
14:55
and you saw this stuff inside it
14:55
that it's sort of I remember it
14:58
blowing my mind a little bit. So
14:58
I Think curiosity is a huge part
15:01
of that. And I think that's
15:01
something that you don't turn on
15:05
and turn off. It's not a nine to
15:05
five thing or, you know, you go
15:08
into your studio and you're
15:08
curious, and then you leave. And
15:11
you're no longer curious. I
15:11
think there's a mindset. So I
15:14
think, I think design has always
15:14
affected my life in that way. I
15:19
just maybe didn't always know
15:19
it. But I think that that
15:22
curiosity, and I think when you
15:22
learn and practice design, you
15:26
learn a lot about the world, you
15:26
learn a lot about, you know, how
15:30
the world is built, you know,
15:30
primarily, but also, you know,
15:34
in the field that I'm in, where
15:34
we do a lot of international
15:38
projects, museums, cultural
15:38
projects, you you kind of learn
15:42
how governments work, you learn
15:42
how things are funded, you
15:46
learn, you know, how governments
15:46
push funding towards education,
15:52
and what their plans not just
15:52
for now, but but the future. You
15:58
also learn about audiences, you
15:58
learn about what they engage
16:01
with, and what they don't engage
16:01
with. And you also learn about
16:03
the subjects that you exhibit,
16:03
you know, so woman, we're doing
16:06
exhibition about, well, sight
16:06
loss, the next turn experience
16:10
is all about human mobility, or
16:10
the planets in the solar system.
16:18
You know, you get to learn a lot
16:18
about the world from lots of
16:21
different perspectives. So I
16:21
think it's the sort of, I guess,
16:26
giant version of me dismantling
16:26
the radio and trying to put it
16:30
back together. I guess, for the
16:30
last 20 years, I've been trying
16:33
to put the radio back together
16:33
in different ways. You know, so
16:38
but yeah, I think I think for
16:38
me, I think then you realise how
16:41
design affects everyone's life,
16:41
you know, and it's not always
16:44
exciting. It's, you know, I
16:44
remember, my tutor in the first
16:49
year, this is always one of the
16:49
things that stuck with me, I
16:51
think, again, at the time, I was
16:51
like, No, that's nonsense. But I
16:55
it's always resonated with me,
16:55
where I remember he said that,
16:59
you know, the ultimate form of
16:59
design is a toothbrush. You
17:02
know, it's like, if you can
17:02
design a toothbrush, and if you
17:06
can make it the best damn
17:06
toothbrush that's ever worked
17:09
functionally. But you can also
17:09
make it beautiful. That is,
17:13
that's as high as, as high as
17:13
high as achievement as you can
17:17
get. You know, as a designer,
17:17
that is the absolute pinnacle,
17:21
that's the apotheosis of where
17:21
you can get as a designer. And
17:24
that was like, What are toothbrush now that's boring. I want to design this to want to
17:25
design that. But But thinking
17:28
back, you know, he's right. And
17:28
in that everything is designed
17:32
around us every single thing
17:32
use. And I think, unfortunately,
17:36
more often than not, you notice
17:36
design when it's bad, you notice
17:40
it when it doesn't work,
17:40
particularly in industrial
17:42
design, when it works. It's sort
17:42
of it's almost mundane, because
17:46
it you take it for granted, whether that's the thing that facilitates my life. I think
17:48
when you move into a larger
17:51
scale, when you move into
17:51
experientially moving to
17:54
architecture and things like
17:54
that, I think the success of
17:57
design becomes a much broader
17:57
expression, a much broader
18:00
canvas. And I think you can kind
18:00
of, you know, what, I guess you
18:06
can show off a little bit more,
18:06
maybe there's a little bit more
18:08
room for, you know, the the
18:08
flamboyant personality designer,
18:13
I think that's maybe one of the
18:13
reasons why I moved into more
18:17
spatial design, because it was a
18:17
it was a larger canvas. But I
18:21
think there's pitfalls you can
18:21
fall into with that as well,
18:24
because it you things can very
18:24
easily become ego projects. And
18:27
again, in my slightly advancing
18:27
years now. The ego project has
18:32
never work, you know? Yeah, but
18:32
no, I think I think design it, I
18:38
think it affects all of our
18:38
lives. But for me, it always
18:40
comes back to curiosity, I
18:40
think.
18:44
So who has been your biggest influence? You talk about your tutor, and who
18:46
has influenced you the most?
18:50
And yeah, I mean, I
18:50
think I don't think it's any one
18:55
individual person, I think lots
18:55
of people have influenced me in
18:58
very different ways throughout
18:58
my life. And throughout my
19:01
career. I think if you put them
19:01
all next to each other, they
19:04
probably wouldn't get on
19:04
particularly well, because I
19:06
think they're all very, very
19:06
different. You know, I think
19:10
both my parents without a doubt,
19:10
you know, just from a young age,
19:14
always seeing my dad making
19:14
things and, you know, drawing
19:18
things with to a very technical
19:18
precise level. But then my mom,
19:22
you know, doing huge big
19:22
canvases and you know, painting,
19:25
like kind of big, abstract
19:25
pieces. And, you know, but I
19:30
what was interesting is I always
19:30
remember feeling slightly
19:33
intimidated by both of them,
19:33
because I looked at my dad and
19:36
what he did, and I was like,
19:36
wow, how does he do that? And
19:39
other to my mom and doing this
19:39
huge stuff, and, you know, how
19:42
does she do that? But they were,
19:42
they were, they were sort of
19:45
very opposite things, but in a
19:45
way they weren't because they
19:47
were both conjuring and creating
19:47
things, but just in different
19:50
ways. So I think that that's
19:50
always been something that's
19:53
influenced me and again, I think
19:53
they were both very, very, or
19:56
both are still very curious
19:56
about out the world and sort of
20:01
wants to learn about things and
20:01
always looking for interesting
20:05
stories and interesting bits of
20:05
knowledge in order to try and
20:10
learn more about the world and
20:10
sort of, I don't know, develop
20:15
themselves as people. And I
20:15
always thought that was quite
20:17
fascinating. I always felt naive
20:17
compared to them, which I think
20:21
was a good thing, you know,
20:21
slightly intimidated, but
20:24
slightly naive, but also
20:24
slightly inspired. So I think
20:28
that was good. And I think that
20:28
was something that again, when I
20:30
was a kid, I didn't really
20:30
realise what's happening. But
20:32
now I look back on it and still
20:32
have those influences. Yeah, and
20:38
I do think my, my cheats as a
20:38
college were, were great, you
20:43
know. Again, when I was early
20:43
college, I probably didn't agree
20:50
with that. I pretty much
20:50
disagree with every single thing
20:53
that they said. But that was my
20:53
my own naivety. I'm sure they've
20:57
heard it all before, from, you
20:57
know, kind of young, cocky
21:01
students coming in thinking that
21:01
they're the next, you know, John
21:05
nouvelle or whatever or Philippe
21:05
Starck. But now I think there's
21:09
sort of lessons that that they
21:09
imparted at the time that I
21:13
never didn't agree with. But now
21:13
I, I actually realised were very
21:18
wise. I think there was one. It
21:18
was my tutor in the I think it
21:23
was in the second year that he
21:23
said this guy called Ray. And I
21:27
remember him saying the scariest
21:27
thing to a designer is a blank
21:31
sheet of paper. I was I
21:31
remember, and My instant
21:33
reaction was no, that's
21:33
ridiculous like that, how, what
21:37
a stupid thing to say. A blank
21:37
sheet of paper is opportunity.
21:40
And it's like freedom. And it's
21:40
like, someone gives me a blank
21:43
sheet of paper, I can't wait to
21:43
create something on that piece
21:46
of paper. You know, at the time,
21:46
that was my reaction. Now, I
21:50
actually think back and I think
21:50
you know what, you're right,
21:52
because that's what design is,
21:52
you know, it's not fine art,
21:57
where you literally just, you
21:57
just put you on a piece of
22:00
paper, a blank sheet of paper,
22:00
that means no direction, it
22:03
means there's, there's, you
22:03
know, which way do I go, you
22:07
know, it's a void, you know, I
22:07
need influence, I need direction
22:10
to create a piece of design that
22:10
is relevant that works. So I
22:14
think that was a lesson it took
22:14
me a long time to learn, I
22:18
think. But I remember being told
22:18
that
22:22
you know, and then obviously, my
22:22
career, you know, as a guy
22:28
again, in my job at met, what's
22:28
his company, Alex, who is one of
22:34
the most sort of ferocious
22:34
individuals I think I've ever
22:40
come across as this very kind of
22:40
rambunctious as Legion
22:44
character. But I just remember
22:44
from the moment I met him, I was
22:47
like, okay, yeah, you're someone
22:47
I want to work with, you know,
22:51
just fearless and hugely
22:51
creative, massively ambitious,
22:58
but just really, so much heart
22:58
and soul and spirit and passion
23:03
for what he does and what he
23:03
wants to do. And, yeah, that,
23:10
for me, was a big turning point
23:10
in my career, I think, because
23:13
it was like, okay, yeah, this is
23:13
the path I want to take. You
23:16
know, and I probably spent a lot
23:16
of my career trying to be like
23:19
him, and then realised very
23:19
quickly, I'm not him. Because
23:23
I'm, you know, not as Sean
23:23
Connery esque as, as he is. But
23:29
it's sort of inspired me to
23:29
create my own personality
23:32
through what I do. Without being
23:32
arrogant. And without being
23:36
dictatorial. I think that's
23:36
important. That to kind of
23:40
inspire others through, you
23:40
know, being a little bit
23:43
fearless, and not being afraid
23:43
to challenge things. But also,
23:47
you know, being being very
23:47
professional, and I think that,
23:49
for me, was a huge influence in
23:49
terms of how you can actually
23:53
approach creative work
23:55
and movie.
23:55
What principles do you adhere to
24:00
as a designer?
24:03
Yeah, I think
24:03
collaboration is probably for me
24:06
is is is the is the first thing
24:06
I think, particularly in in the
24:12
field that I work in, which is
24:12
experiential, because it's so it
24:15
has to be so collaborative. It's
24:15
lots and lots of different
24:18
crafts, its architecture, its
24:18
interiors, its technology,
24:24
interaction, sculpture,
24:24
commissioned pieces,
24:27
conservation, script writing,
24:27
etc, etc, etc. There's a huge
24:31
cast of experts that you need to
24:31
not only create, but also
24:39
execute projects. So I think I
24:39
think collab collaboration from
24:43
the outset is really, really
24:43
important. I think bringing
24:46
people in at the right moment is
24:46
also very, very important.
24:49
Otherwise, it can become a bit
24:49
of a soup, you know, bit of a
24:51
free for all. But, but no, I
24:51
think collaboration I also think
24:56
in terms of how to manage or run
24:56
a design team The thing that's
25:00
really important, I think is how
25:00
you get the best set of people
25:03
is you make them feel valued,
25:03
you make them feel that they're
25:05
part of a team. They're not just
25:05
there to churn out CAD or to do
25:10
their little piece of it that
25:10
they get, say, and they have a
25:13
voice. And I think that's
25:13
really, really important. That
25:17
that kind of collaborative
25:17
philosophy, I also think it
25:23
sounds obvious, but I think
25:23
listening is really, really
25:27
important as well. Again, it's
25:27
something Alex used to always
25:30
say to me, he always used to
25:30
say, never work for a company
25:36
that's named after a person.
25:36
Because it's the voice of that
25:40
person. You know, I'm not sure
25:40
that's universally true. I don't
25:44
know. But, but I think it's an
25:44
interesting point of view.
25:49
Because it's, I think, if you
25:49
dictate too much, and it's just
25:54
the voices and opinions of a
25:54
single person, I think things
25:57
can never, they, then they never
25:57
as good as they can be. But at
26:01
the same time, it can't be a, it
26:01
can't be committee. And it can't
26:06
be a free for all, there needs
26:06
to be somebody guiding the
26:09
process, you know, who
26:09
understands the vision of where
26:14
you're trying to get to, but
26:14
allow flexibility in that
26:16
process that other people can
26:16
challenge it and move it in the
26:19
direction it needs to move. And
26:19
it was it was a film director
26:26
who said, a camel is a horse
26:26
designed by committee, I think
26:31
was Terry Gilliam he said that
26:31
and I felt that's always sort of
26:35
very interesting, I think in
26:35
terms of how, in terms of how
26:41
you approach it. So I think,
26:41
yeah, I think listening is
26:44
really, really important. In
26:44
our, in our world, because you
26:49
know, our jobs don't belong to
26:49
us, they belong to our clients,
26:52
you know, and we can't let our
26:52
own ego get in the way of that,
26:55
you know, we have to push things
26:55
and elevate things. But at the
26:58
end of the day, our jobs need to
26:58
serve a function and need to
27:00
meet the needs of our clients.
27:00
And if we can elevate them
27:03
beyond that, and give them
27:03
something that, you know, maybe
27:06
they thought it wasn't even
27:06
possible, and exceed their
27:09
expectations, and great, that's
27:09
what we're all trying to do. But
27:11
ultimately, everything we do has
27:11
to come from our clients coming
27:16
to us with a problem or a
27:16
challenge or revision us
27:20
listening to that and then doing
27:20
what we do.
27:23
Absolutely,
27:23
absolutely. What has been your
27:26
biggest mistake.
27:30
That's a lot of winning interview where someone says, What's your weakness?
27:32
What's your biggest weakness?
27:34
And you say like, oh, you know,
27:34
sometimes I care too much.
27:38
Sometimes I work too hard, you
27:38
know? Yeah. I think I thought
27:49
she thought a lot about this
27:49
question over the years. Because
27:53
I've made so many mistakes, you
27:53
know, individual mistakes, like,
27:57
you know, oh, I made a mistake
27:57
in a drawing or, I mean, I made
28:00
some houses in the past, you
28:00
know, and of course, always,
28:03
there was always an excuse. So
28:03
the, you know, Vectorworks
28:05
didn't work properly. And
28:05
certainly, you know, you always
28:09
learn from the mistakes, I think
28:09
I make a point of not forgetting
28:13
them, because they were quite
28:13
painful. But I always remind
28:16
myself of how I felt when that
28:16
happened. So that I don't ever
28:21
forget it. So it doesn't ever
28:21
happen again, I think that's
28:24
quite an important thing is
28:24
slightly masochistic. But it
28:27
seems to work that, I don't
28:27
know, I think it's probably not
28:32
listening to my instincts, I
28:32
think, actually, or being, being
28:38
uh, being afraid not to speak a
28:38
truth or being afraid to not say
28:43
what I think or how I feel, or
28:43
that kind of thing. I think that
28:48
probably is the recurring thing.
28:48
As you know, there's obviously
28:51
technical mistakes that I think
28:51
everyone makes. But you know,
28:55
they can always be resolved, you
28:55
know, some it's in the wrong
28:57
place. So it's the wrong size.
28:57
Okay, we'll fix it. It might
29:00
mean this. It might mean that
29:00
might have to swallow my pride a
29:02
little bit, but but we can fix
29:02
it. But I think, fundamental
29:06
decisions where I know something
29:06
is not right. But I'm like, Oh,
29:11
it'll probably be okay. And then
29:11
it's not okay. And then all of a
29:14
sudden, it's quite a nuclear
29:14
problem, you know. And I think
29:20
that's happened. It's happened
29:20
quite a few times in my career
29:23
personally, where maybe I've
29:23
taken a job where I knew I kind
29:28
of shouldn't but I did anyway,
29:28
and then it just didn't work out
29:32
or worked collaborated with a
29:32
certain individual knowing this
29:38
doesn't quite feel right. But I
29:38
now I find I'll make it work and
29:42
then it just never does. Or on
29:42
projects, you know, where it's
29:46
like, okay, there's an idea that
29:46
we're going with and it's like,
29:48
okay, yeah, it just doesn't feel
29:48
right to me, but I don't want to
29:52
upset the team or I don't want
29:52
to upset the client or I'm just
29:55
gonna go along with it. And I
29:55
think when I get that sort of
29:58
slight burn feeling in the pit
29:58
in my stomach about something to
30:03
not ignore it? Because the
30:03
problem with it is sometimes it
30:06
means quite challenging
30:06
situation because you have to
30:11
uproot things or you have to
30:11
maybe upset people, or you have
30:14
to make the process more
30:14
difficult, or you have to delay
30:17
things. There's always a
30:17
consequence to it. But I think
30:21
ultimately, yeah, not listening
30:21
to my instincts, probably the
30:25
biggest mistake, there's quite a
30:25
few moments where I think that's
30:28
something I should have spoken
30:28
up about that sooner. And then
30:32
it became a problem or, or the
30:32
end result isn't quite what it
30:35
should be. And it's down to me,
30:35
because I didn't say what I
30:39
should have said at that time,
30:39
you know, so easy to blame
30:42
someone else in that situation?
30:42
You know, because you can sort
30:45
of say, well, you know, but you
30:45
know, it's not my fault. They
30:49
say, Yeah, but you didn't say
30:49
anything. So you were apathetic.
30:53
You know, you you're kind of
30:53
culpable in that in that regard,
30:56
I think. But, yeah, I think that
30:56
probably is quite an ambiguous
31:00
answer. Sort of politicians that
31:00
answer slowly. Yeah, I think for
31:05
me, that probably is always
31:05
always the biggest mistake so
31:09
that I don't listen to that
31:09
horrible feeling you get here.
31:15
Should designers be expected to so everything?
31:20
I think they can
31:20
have a go. I, you know, I think
31:24
I think that's what's amazing
31:24
about designers, when you meet
31:28
when you meet them from all
31:28
different walks of life. And you
31:31
get two designers talking about
31:31
design completely different
31:33
things. There's, and there's
31:33
that we sort of get along,
31:36
because again, it's that sort of
31:36
fascination with things. And and
31:40
I think, you know, when
31:40
designers get a bit older, maybe
31:44
get a bit grumpy, I don't think
31:44
I'm quite there yet, maybe
31:46
another 1020 years, and it'll be
31:46
there. But he gets sort of
31:50
grumpy, and you get a bit
31:50
cynical, but you're always still
31:53
up for the next brief. I think
31:53
that's it, every single new
31:56
briefs or new job, you no matter
31:56
how bad the last one was the
32:00
worst project that you know,
32:00
awful client, awful team,
32:05
everything went wrong, the thing
32:05
burned to the ground, you know,
32:09
you didn't end up in prison. The
32:09
next brief comes along, it's
32:14
like, right, this time, we're
32:14
going to nail it this time, it's
32:16
all going to be brilliant, you
32:16
know, and I think that's the
32:18
sort of spirit that designers
32:18
have. So I think, I don't think
32:22
designers can solve everything.
32:22
You know, you can't make a magic
32:25
wand, some things can't be
32:25
solved, you know, but I think
32:28
the intention is there. And I
32:28
think designers will always have
32:31
a go at solving a problem, give
32:31
them a problem, and a designer
32:34
will try and solve it. Because
32:34
that's the craft. It's
32:37
creativity, and it's problem
32:37
solving combined, or artistry
32:40
and problem solving combined.
32:40
You know, so yeah, I think
32:43
they'll have a bloody good go,
32:43
is what I would say.
32:47
So how do you see the future of design?
32:51
Yeah, it's, it's,
32:51
it's, it's a tricky one, I
32:57
think. I think it's things are
32:57
certainly getting faster and
33:00
more demanding. I think
33:00
technology plays a huge role.
33:03
And technology in comes, I
33:03
think, plays a huge role in
33:07
that. You know, in that. I mean,
33:07
if you look at not that long
33:11
ago, you know, probably what, 25
33:11
years ago, you know, when I was
33:17
sort of starting out at uni,
33:17
most things were done by hand,
33:22
you know, the email was, were
33:22
barely even existed, I think, in
33:27
25 years ago, it didn't exist,
33:27
except for an MIT and places
33:30
like that, you know, things were
33:30
done on the phone, things were
33:33
done on drawing board, I
33:33
remember my first work
33:37
experience project, you know,
33:37
and having this huge,
33:39
translucent, you know, ao, roll
33:39
that drawing, you know, and
33:45
doing everything with with fine
33:45
liner pens, you know, and then
33:48
you make a mistake, you got to
33:48
scrub it out with a little
33:50
scalpel and redo it, it ever
33:50
it's fix. It was such a long
33:55
process, and you overlay the
33:55
other layer, and you trace the
33:58
old ones and make amendments and
33:58
everything was enrolled up and
34:01
filed away. And, you know,
34:01
everything was dusty. And, and
34:04
it was it was a really, really
34:04
hands on crafted but but quite
34:09
laborious and lengthy process.
34:09
You know, and I went to uni,
34:13
and, you know, the rise of CAD,
34:13
you know, I remember in the
34:17
second year, you know, like
34:17
learning 3d Studio Max, and just
34:20
like my whole world was blown to
34:20
pieces, because I could create
34:24
this incredible Pixar, like, you
34:24
know, thing in an afternoon, you
34:29
know, how like, it's going to
34:29
save us so much time. And we can
34:32
do this, we can do that. And,
34:32
and I think that sort of it made
34:35
things a lot quicker. But then
34:35
of course what comes with that
34:39
the overhead of that is that you
34:39
have to be twice the amount of
34:42
work in the same amount of time
34:42
now. So then things become
34:45
faster and faster and faster.
34:45
And I think now, you know, with
34:48
the advent of things like BIM
34:48
process and things are much more
34:51
integrated in terms of a design
34:51
process, which makes our life
34:55
easier, and it means that we can
34:55
execute more accurate results.
35:00
And, and we can, you know,
35:00
mitigate mistakes and errors and
35:04
additional costs and things that
35:04
cause delays later in the
35:07
process, which is great. But it
35:07
means that the pressure is on
35:12
reducing budgets and reducing
35:12
time so that you can do more in
35:17
a small amount of time. I think,
35:17
I think in the future, that
35:21
there's a lot of benefits to
35:21
this, I think flexibility is a
35:24
thing. That's great. I mean, I
35:24
think the days of people being
35:28
judged on how long they spent at
35:28
their desk, gone, I think, you
35:32
know, the last two years in
35:32
particular, you know, with the
35:34
pandemic have proved that, you
35:34
know, the old school, the old
35:38
guard, it's all very much, if
35:38
you're not saying your desk,
35:40
you're not working, if people
35:40
work in my home, they're skiving
35:42
off, you know, our team, you
35:42
know, we're, I think more
35:46
productive during during that
35:46
period, you know, because they
35:51
were, they were really, really
35:51
focused on on what they were
35:53
doing. And I think the
35:53
communication methods, you know,
35:57
the teams being able to stay in
35:57
touch remotely, but all using
36:01
digital technology, you know,
36:01
as, as we are now and having
36:04
quite in depth workshops,
36:04
Creative Conversations, using
36:08
this comms technology. So I
36:08
think, I think there's sort of
36:10
international collaborations, I
36:10
think are going to be a lot more
36:14
in the future. But I think
36:14
people are sadly going to be
36:19
expected to do more for less,
36:19
you know, and I think, I think
36:22
that is something that's happening. And I think, as a design community, we can, we
36:24
need to try and protect, well,
36:30
the sort of sanity, I suppose,
36:30
and the well being of young
36:35
people starting out in the
36:35
industry, you know, so that
36:39
designers don't lose their
36:39
personality and don't, don't
36:42
lose the ability to well to
36:42
fiddle around and tinker with
36:46
things and to express themselves
36:46
through what they do take time
36:49
to sink into fiddle. You know, I
36:49
think I think that's really,
36:53
really important. But I think
36:53
the flexibility that is coming
36:59
in the future, or is happening
36:59
right now, I think will help
37:01
that, you know, but I think it'd
37:01
be interesting to see how
37:05
different people adopt it in
37:05
different people use it.
37:09
This is
37:09
brilliant. How do you relate to
37:12
design awards? Are they are they
37:12
important?
37:16
So a design award,
37:16
yes, awards, I'm not gonna lie,
37:21
it's nice to get awards, you
37:21
know, it's a bit of an ego trip
37:26
at times. But you know,
37:26
designers are also show offs.
37:30
That's one of the reasons I
37:30
became a designer, I want to
37:32
create things to go look how
37:32
good this thing is that I
37:34
created. You know, it's nice to
37:34
get recognition of that. And I
37:38
think, I think ego aside, I
37:38
think they are important, I
37:43
think that definitely, it's
37:43
definitely healthy to be judged
37:47
by your peers, I think not just
37:47
by your clients. So I think I
37:51
think they do do that to a
37:51
degree. I also think it's very
37:57
good for recruitment of new
37:57
talent. So if you can, you know,
38:03
if you can get the red dots and
38:03
the DNA days and things like
38:06
that, and, and sort of show the
38:06
world that you are of a creative
38:10
standard, then that means you
38:10
are going to, you're going to
38:13
get a lot of the best talent
38:13
knocking on your door. And I
38:15
think that's important. I mean,
38:15
I don't think that they're the
38:20
the only measure of the quality
38:20
output of studios by any means.
38:24
I think a lot of awards,
38:24
particularly in what in what we
38:27
do, they can be quite expensive,
38:27
you know, you have to pay quite
38:31
large fees to enter them. They
38:31
can also be there's a bit of a
38:35
trick, you know, you get the
38:35
right photos, you write the
38:37
right press release, you
38:37
position the project in a
38:40
certain way, because you know
38:40
that that body is going to like
38:44
that style. So I think they can
38:44
be manipulated to a degree. Not
38:49
all of them, you know, they work
38:49
in different ways in terms of
38:51
how their judge judging panels
38:51
work and their different
38:55
processes and things like that.
38:55
But yeah, I mean, I think
39:00
there's definitely a place for
39:00
them. For sure, in terms of
39:06
being judged by your peers,
39:06
which I think is always
39:08
important. Yeah.
39:11
What other
39:11
skills are needed in design?
39:16
I mean, I think,
39:16
yeah, coming back to what we're
39:19
talking about earlier, I think
39:19
curiosity is so important. I
39:23
think you got to be curious
39:23
about the world. You've got to
39:26
look want to understand behind
39:26
things, how things work, how
39:32
things function, what makes
39:32
things successful, or not, how
39:36
audiences work, you know, what
39:36
they respond to, you know,
39:39
particularly in what I do in in
39:39
interpretation or experiential
39:44
design. You know, how people
39:44
absorb information, what they
39:48
remember what they don't
39:48
remember what inspires them,
39:50
what moves them. I think that's
39:50
really important. As well as
39:55
that, as well as the all of the
39:55
other technical skills that come
39:59
with that and Um, you know, in
39:59
terms of there's a lot you need
40:02
to learn, particularly these days, you gotta learn a lot of software packages, you have to
40:04
be able to execute your work,
40:09
you can come up with an amazing
40:09
idea, if you can't execute it,
40:11
it's not really worth anything.
40:11
But again, that comes back to
40:14
the curiosity to learn different
40:14
techniques that you can express
40:17
your work in different ways. I
40:17
think that's important. And I
40:20
think artistic ability, I think,
40:20
is is very, very important. And
40:25
I think what I mean by that is
40:25
you don't necessarily need to be
40:28
able to draw, I think there's a
40:28
little bit of a misconception
40:32
between being very, very
40:32
creative and very artistic. And
40:39
just being able to draw
40:39
something immaculately, you
40:42
know, like a still life or
40:42
something like that. I think I
40:45
know quite a few people that are
40:45
incredible crafts, people, they
40:49
can draw something absolutely
40:49
beautifully, and immaculately
40:54
EFIS, effortlessly, but maybe
40:54
aren't the best, if you give
40:57
them the brief or all the blank
40:57
sheet of paper, then go you
41:02
know, come up with something,
41:02
conjure something out of
41:04
nothing, or respond to a brief
41:04
and, and look deeply into it and
41:08
understand that and come up with
41:08
something. And the flip side to
41:10
that is I know quite a few
41:10
people that are pretty terrible
41:13
at drawing. You know, they try
41:13
and draw a horse and it ends up
41:18
looking like a well, like a
41:18
goat, I don't know. But have
41:23
hugely creative and innovative
41:23
minds and come up with fantastic
41:28
ideas. And I think that's the
41:28
beauty of design, particularly
41:30
nowadays is that there's so many
41:30
tools that you can use to
41:33
express your ideas, that isn't
41:33
just reliant on you being able
41:39
to draw your idea in order to
41:39
express it. I think it's it's a
41:43
very useful skill to have. But I
41:43
think being artistic and being
41:49
creative and innovative. So that
41:49
you can take the bits and pieces
41:55
and the tools at your disposal,
41:55
and conjure something and
41:58
express something through those.
41:58
You know, and I think that's
42:02
what design is, again, it's it's
42:02
taking things that exist and
42:06
rearranging them to create
42:06
something, or taking knowledge
42:10
of things research, looking at
42:10
things in in granular detail,
42:15
and really fundamentally getting
42:15
to the essence and the core of
42:18
what something should be of a
42:18
problem or an issue or a
42:21
challenge or an objective. And
42:21
then going okay, well this
42:25
answer is relevant for these
42:25
reasons. So I think there's a
42:27
rigour involved in that, and
42:27
then having the skills, whether
42:31
it be hand drawing, or CAD, or
42:31
you know, montage or whatever it
42:34
is, to be able to clearly
42:34
express that and communicate it.
42:37
So I think they're the kind of
42:37
fundamental skills, and
42:41
obviously, the execution that
42:41
varies greatly depending on
42:43
which discipline of design
42:43
you're practising. But I think
42:47
that processes always is always
42:47
true, I think.
42:53
Excellent.
42:53
So how do you maintain your
42:55
enthusiasm and inspiration?
43:00
I think it is hard
43:00
at times. It's a challenging
43:05
industry, and when it really is,
43:05
but no, I think it's just the
43:09
variety. I think that's what it
43:09
is, you know, what's interesting
43:13
is a lot of designers when they
43:13
find an agency or practice that
43:18
they like, tend to stay there
43:18
for quite a long time. Because
43:21
you're not, you're you're not
43:21
just shovelling coal into A into
43:25
an engine, you know, or, you
43:25
know, spinning in a wheel, you
43:30
every single day is a new
43:30
challenge. Every single client
43:33
is different. Every brief is
43:33
different. There's always new
43:36
people that you're collaborating
43:36
with. So it's like having a new
43:40
job, you know, every few months
43:40
when you get a new project. And
43:44
obviously, you know, the most
43:44
senior up you go, you're looking
43:47
at new briefs, and you
43:47
collaborate is every single day,
43:50
you know, so there's, there's
43:50
that infinite variety in it. And
43:53
as that's happening, the the
43:53
industry itself is evolving, and
43:58
it's changing. And there's new
43:58
techniques that people are
44:01
discovering, and new ways of
44:01
doing things and new problems to
44:05
solve new perspectives and new
44:05
ideas, and I think it's
44:10
constantly refreshing itself,
44:10
our industry. And I think that's
44:14
what that's what makes it great.
44:14
And I think it's being open to
44:17
that, that I think keeps
44:17
enthusiasm. It's very easy to
44:21
close off and say no, that's how
44:21
I design and I've done it for 20
44:24
years. That's how I'm always
44:24
going to do it. Being open to
44:28
that, again, it comes back to
44:28
that collaborative attitude. To
44:33
keep things interesting and keep
44:33
things fresh.
44:37
But do you believe there's a tendency of things that are looking the same
44:38
in a way?
44:42
Yeah, I think, I
44:42
think very much so. And I think
44:46
it can come from what sort of
44:46
trends fashion Zeitgeist call
44:51
it, whatever you want to call
44:51
it, but I think it can come from
44:54
a lot of tools in our industry.
44:54
I remember, you know, when I
44:59
graduate At then it was the sort
44:59
of it was the rise of, you know,
45:03
the Wii re rendering and NURBS
45:03
modelling and all this kind of
45:08
funky stuff. But everything sort
45:08
of started to look that
45:12
everything started to go a bit
45:12
Weebly. You know, and all these
45:16
kind of organic, beautiful
45:16
organic shapes, everything
45:19
started to look like a 3d Max
45:19
render. And that was certainly
45:24
something that happened for a
45:24
long time. And I think I think a
45:27
lot of architects, you know,
45:27
developed entire aesthetics from
45:32
this, you know, created
45:32
beautiful, stunning, amazing
45:36
things. I'm not, I'm not sure of
45:36
their sustainability
45:39
credentials, but you know,
45:39
that's that's something else.
45:42
But, yeah, and I think there can
45:42
be a tendency to do that, in
45:45
that to follow trends. And I
45:45
think I think a lot of, again,
45:52
maybe I'm getting grumpier, as
45:52
I'm getting more, you know, as
45:56
I'm getting more experienced in
45:56
my career, but I think certainly
45:58
at creative director level,
45:58
there is a tendency to, to
46:01
bullshit, I think, I think there
46:01
is that I think there's a
46:04
tendency to use words, but not
46:04
actually, that don't actually
46:10
have any meaning. You know, I
46:10
think this is a corporate thing
46:13
as well, like there's management
46:13
speak, you know, things like
46:15
that. But I think there is a
46:15
there is a tendency at creative
46:19
director level to do this, to
46:19
use these little tricks and to
46:22
use these little things that are
46:22
sort of Oh, yes, that's clever.
46:26
Oh, yes. I never thought well
46:26
about that, you know, like, and
46:31
it's sort of, you know, to the
46:31
client, you're pulling a rabbit
46:35
out of a hat. But actually, no,
46:35
you just said that same thing to
46:37
last 10 clients. And it's, it's
46:37
the same thing and using sort of
46:41
industry buzzwords, and I'm sort
46:41
of trying to think of one off
46:45
the top of my head, but I'm not
46:45
sure I can at the moment. We're
46:48
all sort of, you know, people
46:48
that the metaverse is the latest
46:51
one, actually, everyone's saying, oh, yeah, we need to consider what we're doing in the
46:52
metaverse, but they sort of
46:55
leave it there. And it's like,
46:55
okay, well, but what does that
46:58
mean? Let's break that down a
46:58
bit more. Let's be designers.
47:00
Let's use our analytical minds
47:00
to break it down. Oh, no, but I
47:03
just mean, no, just do something
47:03
in the metaverse, I mean, the
47:06
digital, digital landscape, and
47:06
there's just more words for it,
47:10
right? There's not the actual
47:10
beef as to what it really is,
47:13
and what it means and how we can
47:13
use it and how we can innovate
47:16
with it. Because as a designer,
47:16
I'm like, No, but we need to
47:18
make something. We need to
47:18
create something. We can't just
47:22
say something. You know, I think
47:22
it's it's the sort of, I guess,
47:28
creative directors equivalent of
47:28
when most people taste wine, you
47:32
know, and he's like, wine words,
47:32
you know, it's like, oh, yeah,
47:35
well, that's, that's quite
47:35
Jammy, isn't it? No, it's quite
47:38
this, it's got that. And it's
47:38
sort of you know, that it's
47:40
close enough to the mark. But
47:40
you're, you're using it, because
47:45
it's going to hide the fact that
47:45
you don't really know what
47:47
you're talking about, you know.
47:47
And I think there is a little
47:51
bit of a tendency to that. And I
47:51
think trying to cut through that
47:54
is, can be can be difficult. But
47:54
I think more often than not
47:58
those terms, or those, that that
47:58
approach to creativity can make
48:04
things quite generic, because
48:04
you're not cutting to the quick
48:07
of what it is you're trying to
48:07
do, and then expand out from
48:11
that. And that's when you create
48:11
things that are truly unique and
48:14
make a difference. You know, it
48:14
can just be about someone trying
48:18
to sound clever in a meeting.
48:18
And then they leave the meeting.
48:21
And it was oh, that was really
48:21
clever, wasn't it? And then, you
48:23
know, in the next meeting, when
48:23
you sit down with engineers and
48:26
things like that, they're like, oh, no, no, we're not gonna do that cuz it didn't work. Anyway,
48:27
we're going to do this. And it's
48:30
sort of forgotten, you know,
48:30
because they were in another
48:32
meetings, saying the metaverse
48:32
again. But yeah, I think I don't
48:37
think there's anything new to be
48:37
honest. I think there's just
48:39
more ammunition, there's more
48:39
oxygen, there's more bullshit
48:43
terms that you can use now.
48:43
Things that are imagined that
48:46
haven't quite happened yet. And
48:46
you mentioned it in a meeting
48:49
and you sound cool and clever.
48:49
You know, and then the meeting
48:52
finishes, and then you go to
48:52
another meeting, you know, I
48:56
must admit, I've done it myself
48:56
quite a few times where you're
48:58
in a bit of a jam in a meeting,
48:58
and you're like, oh, yeah, we
49:01
should consider the metaverse.
49:01
We have what have you. But yeah,
49:05
then I cry myself to sleep.
49:07
We have this
49:07
defence tool to use when we are
49:09
squeezed a little bit but yes,
49:09
it shouldn't be overused
49:13
sometimes. So what is the single
49:13
piece of advice you would give
49:19
to anyone starting out as a
49:19
designer and as well? That the
49:22
advice to a client
49:26
Yeah, I again, I
49:26
mean, there's, there's so many
49:31
things to say. But I think it I
49:31
think collaboration I think it
49:36
does come down to that. Don't be
49:36
afraid to put your own ego aside
49:42
and collaborate with someone
49:42
else. And and listen and learn I
49:47
think for particularly for young
49:47
designers, I think it's so it's
49:52
so so fundamental to don't don't
49:52
think that you're the you know,
49:56
God's gift. I think I did when I
49:56
When I graduated, I definitely
50:01
thought it was God's gift. And
50:01
you know, yeah, okay, it might
50:04
have got me a job or two, but I
50:04
think it, I think it did hold me
50:09
back. Ultimately, because I was
50:09
a bit resistant to criticism, I
50:14
was a bit resistant to
50:14
collaboration. And the best the
50:18
best steps I've made the best
50:18
work that that I've done with
50:23
with my team has always been
50:23
from that it's always been
50:27
putting my ego aside and
50:27
collaborating. And then, you
50:31
know, the more kind of the more
50:31
you advance in your career, the
50:33
more you champion that, you
50:33
know, the more we the start to
50:37
build teams around that ethos
50:37
and yields. Good results. And I
50:43
think it's the same for clients,
50:43
I think, you know, it's for them
50:47
to because it can be really
50:47
daunting for clients. I think
50:50
hiring design agencies, you
50:50
know, I think, especially if
50:54
it's something that they're new
50:54
to, I think when we work with a
50:56
lot of museums, they're very
50:56
used to it, you know, because
50:58
they have in house design teams,
50:58
and they also they commissioned
51:01
designers all the time. They
51:01
know the drill, they know the
51:04
process. But I think when you're
51:04
doing when clients are doing it
51:07
for the first time, it can be
51:07
incredibly daunting. And I think
51:11
they sort of don't they it can
51:11
be hard to know, for them where
51:14
the line is, do we just let the
51:14
designer do what they want? Or
51:17
do we micromanage them. And I
51:17
think the other point is, it's a
51:20
balance, you have to be able to
51:20
listen to each other. You know,
51:22
you can't let your designer run
51:22
amok and just do you know what
51:26
the hell they want to do,
51:26
because it'll be chaos. But at
51:28
the same time, you can't, you
51:28
can't stifle their creativity
51:32
and, and their expertise by by
51:32
dictating to them. So I think
51:37
it's, it's, it's a collaborative
51:37
relationship, giving clear
51:41
direction, but then allowing
51:41
that to be challenged. And I
51:45
think that works both ways that
51:45
works for a designer, onto the
51:47
client, and from a client on
51:47
onto a designer, and that
51:51
relationship is so important. I
51:51
think that's another good piece
51:55
of advice is building those
51:55
relationships. Because the
51:59
moment you have that
51:59
relationship, you can kind of
52:01
speak your truth. And I think
52:01
that's I think that's important,
52:06
you know, the age we live in
52:06
now, I think truth is something
52:09
that is hard to come by, I
52:09
think, you know, coming back to
52:13
the kind of creative director
52:13
bullshit buzzwords, but, but I
52:17
think trying to get to truth is
52:17
really, really important. And
52:21
sometimes the truth is difficult
52:21
because it means we can't afford
52:25
this. We don't have enough time
52:25
to do this. So it's not right,
52:27
or it's not this or it's not
52:27
that but once you get to it, you
52:31
can then think, Okay, well, what
52:31
can we do? And how can we
52:34
innovate with this? And how can
52:34
we do something incredible? You
52:38
know, and again, that's, that's
52:38
designer and clients
52:41
responsibility to get to that
52:41
truth.
52:45
That was
52:45
wonderful. Really, really? And
52:48
what is finally, what is the
52:48
most important thing you have
52:51
discovered as a designer?
52:55
And I think it's
52:55
linked to that last point, I
52:58
think, I think it is, I think
52:58
it's to that design in
53:04
particular, you have to find
53:04
truths in it, you have to find
53:08
tangible things, because you're
53:08
making something at the end of
53:12
it, you know? And I think not
53:12
not the design can't be, you
53:18
know, high art as well, not that
53:18
it can't ask questions. But
53:22
those questions again, they come
53:22
from something really, they come
53:24
from putting your finger right
53:24
on, this is what we're trying to
53:27
say, this is what we're trying
53:27
to achieve. What is the best
53:31
answer for that? And I think I
53:31
think for me, that's kind of it
53:37
always comes back to that, you
53:37
know, and all of the things that
53:39
you talked about, about being
53:39
curious and about being
53:42
collaborative and about being
53:42
challenging, and about being
53:46
passionate about being flexible,
53:46
all of these things, they're all
53:50
ways to get to that truth, and
53:50
not being afraid of what that
53:55
truth is, again, you know, you
53:55
asked me what my my sort of
53:58
biggest mistake was, it's, it's
53:58
ignoring that truth. It's not
54:02
listening to that feeling where
54:02
I kind of know that this is the
54:06
way actually is but I'm for
54:06
whatever reason, I'm afraid to
54:08
say it. So I think for me,
54:08
that's probably the biggest
54:14
lesson learn in it, that it all
54:14
it all seems to all be around
54:18
that, you know, but it's not
54:18
easy. It's a difficult thing to
54:22
get to. But I think the creative
54:22
process is getting to that. And
54:26
then what design does design
54:26
allows you to expand it and
54:31
express it as a thing, whether
54:31
it's a space or a product or a
54:35
experience or, you know, an
54:35
aesthetic or you know, whatever
54:39
it is, but it's got to come from
54:39
that truth. If you don't have
54:41
that you will not You're not
54:41
going to get anywhere. I think
54:45
that's what it is and that it
54:45
has to be getting to that that
54:49
fundamental essence of truth of
54:49
of what what what it is the hell
54:55
that we're trying to achieve,
54:55
you know, through a project
54:59
Yeah, I I think that's probably
54:59
the most important lesson I've
55:05
learned. You know, maybe it does
55:05
come back to raise a blank sheet
55:08
of paper. I think it does.
55:08
Because there's no truth in it.
55:11
There's like, what is it? It's
55:11
nothing. There's nothing there.
55:14
You know? Yeah. So maybe he was
55:14
right. I think he might have
55:18
been
55:19
the fine artist would say you have to make the Burnt Umber you know,
55:20
you're a bit of brown and you
55:23
know,
55:23
well, yeah, yeah.
55:23
Yeah. Yeah. Yeah.
55:27
Well,
55:27
extremely articulate. Really
55:32
enjoyed this conversation. And
55:32
thank you so much for coming.
55:36
Thank you. It's,
55:36
it's, it's been my pleasure. I
55:39
hope I didn't ramble on too much
55:39
and make people depressed. No,
55:47
thank you very much. You're
55:47
welcome. It's yeah, it's been
55:49
great.
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