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Dice Crimes

Dice Crimes

Dice Crimes

A daily Games and Hobbies podcast
Good podcast? Give it some love!
Dice Crimes

Dice Crimes

Dice Crimes

Episodes
Dice Crimes

Dice Crimes

Dice Crimes

A daily Games and Hobbies podcast
Good podcast? Give it some love!
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Episodes of Dice Crimes

Mark All
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The players got to the place, and Stanley starts to scope it out and do his dirty technomancer filthy business. The other three start the counter-extraction in style… the blood-red colored kind of style. Things happen! You’ll have to listen to
There's a lot of logistics to work through before they can get to the fake dry cleaners. But you know what? They so rarely do legwork like this, we should reward them by listening to them get it all wrong.If you want to heap praise and accolade
The Dice Criminals are starting a new job this episode and they have a meet with a person called a gentleman, but who is a terrifying man despite his manners. They also start chasing down equipment needed for this mission.If you want to heap pr
These adventurers are somewhat cautious as they keep climbing the stairs and floors. We even have to draw a map so they can keep straight which rooms they looted or hadn't. But... combat ensues! Who are they fighting? Each other, the residents,
They took the bait! The fools. Now they're trapped in a house with ghosts AND Rick is gone. But there is a Dragonborn where he was sitting. What kind of cruel interrogation do they put this sudden new party member through? You'll have to listen
Everyone is so broken up about how the last episode ended, you can hear it in their scratchy, cried out voices in this episode. Despite the great loss, the rest of the adventurers try to press on and find some clues in Port D'tour. Will they ge
This is it! Gamma World conclusion, and the Dice Criminals have the Porker HQ in view. Will Doug get squished trying to sabotage the hogs? Will the red button make this adventure any easier for them? What could possibly fill up an entire buildi
They start in the weird tower, and it doesn't get better. In fact, we cut out huge chunks where weird gamma world alternate universes collided, making the story of their meeting with the Wizard and the subsequent scouting out of the Throw Trof
In this episode, the players are off to see the wizard. No emerald city, but it is a wondrous place with strange things. Well, strange for anywhere else but Gamma World, Come listen about how robots want to live the good life like you do.If you
The Dice Crimersss keep trying to make sssenssse of Gamma World. They finish their fight and try to figure out what the lay of the land isss. There'sss a problem with how thisss episode sssounds. It is a bit inconsssistent. You might notice it
Life is strange! Gamma World. Join the Dice Crimes crew, minus Izzy but adding Rob, as they venture into a land which seems so alien, yet vaguely familiar. I joke about them not knowing what they're doing a lot. In this one, they don't even kno
The barricade of vehicles and their ambush was sprung. The Dice Criminals might make it through if so many of them didn't go unconscious. Who can save them? What great hero, possibly even named, could rescue them?If you want to heap praise and
The Dice Criminals made it out of Dallas. Now they're on the run from Wheel Wizards, or something. There was some good options for automobile alliteration I didn't take advantage of in this episode. What does happen is, an acronym of a big bad
The runners have set off with the help of Griff and the gang, and they are being pursued. Will they even make it out of the street? Will the runners be introduced to the crash rules? Come learn and listen to how a mass vehicle chase scene and f
The meet concludes with Johnson-san. They have what they're supposed to do. Now how do they do it? There's some leg work, some contacts put to use, and a one in a million plan is put together. That's chances of it working, not the quality. If y
Listen to the original season of the group playing Shadowrun with Gramps, Abstract, and Scratchy trying to make a living in the Dallas-Fort Worth Metroplex in the year 2070. If you want to heap praise and accolades upon us, save your breath. If
The final battle with the terror of Marais d'Terascon is on! What could he possible want with this town, Luc, or the adventurers? How bad must he smell to cause the effects described before AND during this episode? Does Mureos smell like hambur
It looks like their victory was stolen from them at the last second. There's no way this was going to be a six episode arc despite the silence of 15+ months. Which we won't talk about. No, dear listener, feast your ears as the action and advent
O-high-o, and Ahn-shon-tae, Sin-yore and Frow-en. There are neither Dungeons nor Dragons in this episode, but the players lay their hands on the possible villain behind all the problems in this small village of Marais de Terascon. Could it be t
Another episode of Dungeons and Dragons, but still no flying reptiles or subterranean jails to be seen. There is initiative rolled in this episode! They’re still on the hunt for the cause of murder, disappearances, and undeath in this small vil
In this episode, we prove why we don’t charge for this stuff. DM is missing notes and books. Players are missing pages. We’re all missing the good jokes. But there’s soooooo much character development, role playing, and Dwarven accents, it’s go
There’s a storma-brewin’ in this here town. Village, really. It’s not big enough for theadventurers AND the undead. So listen to this episode where the Dice Criminalsattempt to locate where and why the undead won’t stay *Puts on sunglasses*
There’s only so manyepisodes that can begin and end in a swamp. The band of adventurers find somepeople who don’t intend to leave them behind, and then try to leave behind alonely person. No one said they were GOOD adventurers, apparently.If
New game! New session! It’s time to join Mark, Rob, Izzy, Kirk, and Sean for Dungeons AND/OR Dragons. There might be some. There might be none. There could be both! Hear the beginning of a tale about these heroes. Of course it begins in an inn.
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