Episode Transcript
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0:03
Welcome. You've got that digital
0:05
park line.
0:10
When I was four, my dad bought
0:12
a trusty Xbox. You
0:15
know, the first, uggety, blocky
0:17
one from two thousand one. We
0:19
had tons and tons and
0:21
tons of fun playing all kinds
0:24
of games together until
0:26
he died when I was just
0:28
six. I
0:30
couldn't touch that console for ten years,
0:33
but once I did, I noticed
0:36
something. We used
0:38
to play a racing game, rally
0:40
sports challenge, actually
0:43
pretty awesome for the time it came out.
0:46
And once I started meddling around,
0:49
I found a ghost literally.
0:53
You know how when a timed race happens,
0:55
the fastest lap gets recorded
0:57
as a ghost driver. Yep.
1:00
You guessed it. His ghost
1:03
still rolls around that track today.
1:06
And so I played and
1:08
played and played until
1:10
I was almost able to beat the ghost.
1:13
Until one day, I got ahead
1:15
of it. I surpassed it,
1:18
and I
1:21
stopped right in front of the finish
1:23
line
1:24
just to ensure I
1:26
wouldn't delete it. Hi.
1:29
I'm Perry Carpenter, and I'm Mason Amadeus.
1:31
Today, we're talking about haunted video games,
1:33
alternate reality games and mystery
1:35
solving communities. Content warnings for
1:38
this episode are minor, but there are brief mentions
1:40
of drowning in suicide. This is
1:42
digital phone call. Oh,
1:54
dude, they have donkey kong sixty four
1:56
and the expansion pack still in
1:58
the box. Hate
1:59
places like this. I don't remember like the exact
2:01
story, but there was a bug they couldn't fix in
2:03
the game without adding more ram
2:05
to the
2:05
console. To spend bunch of extra
2:07
money and bundle this with
2:09
the game.
2:09
Are you gonna buy that? I'm super
2:11
ready to go. Why?
2:12
Perry, we barely even got into the back aisles. There is
2:14
so much stuff And also, I'm probably not gonna buy it
2:16
because I don't have a CRT TV and it's not the
2:18
same. No. No. No. I'm not really
2:21
big on pawn shops at all. Why?
2:24
I don't know. It's partly
2:26
the smell feels
2:29
saturated by it. There's this smell
2:31
of dust and oil and
2:33
desperation. It's like claustrophobic and
2:36
desolate at the same time. What's
2:38
the pawn shops seem to
2:40
represent themselves as like this
2:42
big treasure trove filled with
2:45
mysteries over here and bargains
2:47
over there and you know, you get
2:49
inside and you shake around these bins
2:51
and you realize that everything
2:53
that's here has been left here by
2:56
somebody's desperation. I mean,
2:58
and somebody sold this stuff for, like,
3:00
half of its value just to pay
3:02
their water bill for that month or
3:04
toss away painful memory
3:06
here. Dude, look, original
3:09
Pokemon red. Like a regional,
3:11
original wall. Okay.
3:14
Well, I thought you'd appreciate
3:15
it. What about me made you think that?
3:17
Because
3:18
the whole Lavender Town syndrome was because of these
3:20
games. Was it was that the one where
3:22
people claimed that there was like this super
3:24
high frequency tone that somehow
3:26
made people kill
3:27
themselves. Right? Is that -- that it the the
3:29
story goes that the music for Lavender Town
3:32
had that effect on only younger kids who
3:34
played it because it was so high pitched that
3:36
you couldn't hear it past a certain age.
3:38
Right. And think it was just
3:40
the original Japanese edition
3:42
that had that.
3:43
Right? You know what? Actually,
3:45
yeah, I think you're right. And this one's in
3:48
English.
3:49
I hate to break city fellas, but
3:51
that whole Lavender Town story thing with
3:53
the music. Yeah. That never
3:55
happened. Jeez. You scared the heck out of me, man.
3:57
Yeah. It's a creepypasta. Great game,
3:59
though. I'll let you take it complimentary
4:01
if you wanna buy a game boy. Wait. I'm
4:04
sorry. Who are you? I'm Todd.
4:06
Nice to meet you.
4:07
Yeah. This is this is Todd's shop. Oh,
4:09
you guys know each other. I was in a Bandwidth
4:12
Mason's dad in the eighties. Yeah.
4:14
I wasn't alive, but yeah, I mean, I've seen
4:16
photos. Cool. Hey, I don't wanna make
4:18
this awkward or anything. But if
4:20
you got an appetite for spooky video
4:23
game lore, I guess something
4:25
you might be interested in. It's
4:27
Yeah. I don't know,
4:28
Todd. I think we're gonna head out. Perry doesn't
4:30
like
4:30
your shop very much. No. No. It's
4:32
not that. I mean, the shop is fine.
4:35
I'm fine. Actually, I
4:37
really am a little bit curious
4:39
Todd, what were you about to say? Easier to
4:41
show you than to describe it. Follow
4:43
me. Round it back. My special gosh.
4:47
You see, I'm a I'm a collector
4:49
of sorts, rare objects. You
4:51
never know what you might find if
4:53
you keep your eye.
4:56
Have you ever been on a bad road trip?
4:59
No good songs, not enough
5:02
snacks? And one of
5:04
the people in the back seat just decided
5:06
he's a crypto day trader. I'm
5:09
sure you can relate. Right? Well,
5:12
let me tell you they can get
5:14
a lot worse. I'm
5:16
on the most bizarre, the most
5:18
dangerous dissociating violent
5:21
fever dream of a road trip since
5:24
Mad Max decided he needed to get more fuel.
5:28
Don't believe me? Look for
5:30
the new audio drama podcast leaving
5:32
Corbat, and follow me on my
5:34
bizarre journey as I try to leave
5:36
my hometown for the first time in my life.
5:39
Listen to leaving Corva wherever you listen
5:41
to podcasts. Or go
5:43
to leaving corvette dot
5:45
com. I dare you.
5:57
was all made up, but When
6:00
Valencia talks about it, she
6:02
doesn't claim ownership over
6:04
it. She's like, it went
6:06
out of my hands. It became something
6:09
of the
6:10
Internet. Hey,
6:11
Mason. Todd, hold on a second. I gotta go
6:13
check this out. Harry,
6:13
we're, like, right in the middle of
6:15
Excuse me. Sorry to bother you.
6:17
Sounded like you were talking about some kind of
6:19
Internet Folklore.
6:20
Yeah. I was just just
6:22
had my mind blown by a video
6:25
on that came out recently
6:27
that is about the Internet sensation
6:29
that wasn't actually a game, but ported
6:31
to be a game called a kill
6:33
switch. A story about a game.
6:35
Yeah.
6:35
What
6:35
was it called?
6:36
It's called kill switch.
6:37
Kill Switch.
6:38
Yeah. And it's it's a creepy pastor.
6:40
Yeah.
6:41
It's pretty essentially a creepypasta. It was
6:43
about a video game that, you
6:45
know, had all the scary things
6:47
associated with it and -- Right.
6:49
-- like this video game apparently would
6:52
erase itself. Every like, if
6:54
you played it to the
6:55
end, it would like the gone and there was
6:57
no way you could play it. Again, there's no way you
6:59
could show it to anyone else that talk about it.
7:01
It really took on a
7:03
life of its own on the Internet. People
7:06
tried to, you know, like, they're they went out
7:08
searches to find the last remaining copies
7:10
of this game. And What
7:13
blew my mind about it is that it turns out
7:15
it was actually written by one of my favorite
7:17
authors, Katherine Valenti. So
7:19
even if there was a definitive author,
7:21
it becomes Folklore after the fact
7:23
because of how the community reacted
7:25
and created around
7:26
it. Is that right? Yes. Even
7:29
though Kat Valencia wrote the
7:31
original story about
7:33
kill switch. It went viral
7:35
and turned into many
7:37
other stories that became its own
7:39
Internet legend. It
7:41
might help to think about the concept of
7:43
folk groups for this, and
7:45
a folk group can be, like,
7:48
as little as two people or as many
7:50
as, you know, hundred or something or even
7:52
more who all share something
7:55
in particular. Like a family is a
7:57
folk group and like their shared thing is that they're all
7:59
related. Or, you know, a community of
8:02
gamers who are all super passionate about
8:04
one particular game or also a
8:06
boat group because they hang out and they talk
8:08
about that thing. So if you think
8:11
of, you know, any of these communities as
8:13
groups and their output as a kind
8:15
of folk
8:16
lore, I think that framing might
8:18
help.
8:18
Yeah. That does. Thank you.
8:19
Really? I mean, Folklore so enormous
8:21
that we could sit here and talk together
8:23
for, like, you know, fifty hours straight and absolutely
8:26
not cover all of
8:27
it. Yeah. We
8:28
We were, like, right in the middle of Todd taking us
8:30
to the secret stash. What are you doing?
8:31
Oh, right. Todd's
8:32
closes in, like, half an hour. Sorry. I
8:34
think I gotta go. Mason's getting anxious.
8:36
He does that every now and then. Here's
8:39
our
8:39
card. Do you have anything? For sure. Yes.
8:42
Great.
8:42
Thank you.
8:42
Awesome. Hey.
8:45
Thanks for waiting on me guys.
8:46
Yeah. Who was that?
8:47
Yeah. That was Sarah and Brittany from the Carter
8:50
Hall School of and the Fantastic. Oh,
8:52
so you know them?
8:53
Yeah. You might think so, but no. I
8:55
just met them. They gave me their card
8:57
right here. It has a cool tree on the
8:59
shirt. Yeah. We were also kinda
9:01
doing something though. About Yeah. time.
9:03
In here for inquisitive
9:06
minds
9:07
only. Whoa.
9:10
Okay. Well, how
9:11
far back? What is the square footage of this place?
9:13
Much like the Tardis nerd reference,
9:16
it's bigger on the inside.
9:17
Wait. Tardis that? A polybius
9:20
arcade cabinet? Certainly is.
9:23
This bad boy's got a body count. I
9:25
had to cut the cord off it for safety.
9:27
But it's genuine wine. Holy
9:30
smokes, you have taboo. Yep.
9:32
Taboo. The sixth sense get
9:35
that one when it came out actually. What
9:37
is
9:37
taboo? It's it's like a terror card simulator
9:40
that came out for the SNES in, like, nineteen
9:42
eighty something. Nineteen eighty
9:44
nine. And it
9:46
has
9:47
accurately predicted the deaths
9:49
of multiple players. Okay.
9:52
But that's, like, obviously, some
9:55
kind of law of averages. You get enough people
9:57
to play the
9:57
game. It's gonna get a few things right.
9:59
Yeah. Probably, but this
10:04
is my crown jewel, a
10:07
beat up cartridge for the in
10:09
sixty four?
10:10
Yes, but also no.
10:13
This little thing is a lot more
10:15
than it seems. I got
10:17
this from a friend and let's
10:19
just say it's an ordinary
10:22
game. He picked it up at
10:24
a yard sale from some creepy
10:26
old man. Right? The old guy
10:28
walks out of his garage and hands the
10:30
tongue. This beat of character
10:33
no label just majora, sharpied
10:36
on the front of it. And it gives it
10:38
to my buddy for free, says it belonged
10:40
to a kid who didn't live
10:42
there anymore or something. So
10:45
my friend goes home. Right? Thinking
10:47
maybe this is some pirated copy
10:49
or beta version of Zelda Matura's
10:52
mask. Bumps it in, it boots
10:54
up just fine, turns out it
10:56
is majora's mask and
10:59
he finds this save
11:01
file on it. Right? It's
11:03
named Ben. And,
11:05
you know, shrugs it off thinking it's probably
11:07
whoever the kid was, the old guy mentioned.
11:10
So he makes his own save, calls
11:13
it link, and he starts playing.
11:15
Everything's Huggiedora at first, but
11:18
think it's weird pretty quick. He's
11:21
seeing textures and graphics showing up where
11:23
they they shouldn't be bits
11:25
of cut scenes popping up out of
11:27
nowhere and sometimes the characters in
11:29
the game call him Ben. That
11:31
is a thing. Right? All the dialogue
11:33
is text. So whenever you name
11:35
your save. It's what the characters
11:38
call you in except
11:40
he was playing on the link and
11:43
getting called Ben. So
11:45
my buddy's thinking, this is probably
11:47
just some glitchy bootleg copy
11:50
and goes and erases the Ben file
11:52
to try to fix it. But
11:54
that doesn't work. Okay? Now
11:56
the characters in the game don't call him
11:58
anything. Nothing. Just blank
12:01
space where the name should be. He
12:03
still thinks he could just be a pirate and
12:05
janky copy of it. Oh, God knows
12:08
where and so he's not creeped out
12:10
yet. And the rest of the game seems
12:12
fine and he keeps going. And
12:14
then stuff gets
12:17
unsettling. He
12:19
gets to a point and the game starts playing
12:21
all out of order. See, And
12:24
all of a sudden his character appears
12:26
in the biggest town in the game, clock
12:28
town, but all the people are gone.
12:31
Nobody there septies here in these
12:34
faint voices, everywhere he goes. And
12:36
and the game's like totally broken all sorts
12:38
of graphics and stuff out of place,
12:40
even a music playing backwards. He
12:43
told me that at this point it started affecting
12:45
him emotionally too, like he started
12:48
feeling this deep powerful sense
12:50
of dread so he tries to
12:52
reload the game or get out
12:54
of that area, but it won't let him back.
12:57
It keeps popping him back into that
12:59
ghost town. Finally, he
13:01
gets out right, but things aren't normal.
13:04
Now, there's these weird creepy statues
13:06
in the game stalking him. And
13:08
that's not supposed to happen at
13:11
all. Like every time he
13:13
turns around, the thing shows up behind him,
13:15
and he ain't supposed to move. Let
13:17
alone to that. And not
13:20
long after that, it becomes clear
13:22
this game is trying to tell him
13:24
something. It's trying to communicate.
13:28
Out of nowhere, he gets teleported to
13:30
the final boss area. Right? And
13:32
this floating skull kid keeps
13:35
telling his character in impossible ways
13:37
like setting him on fire and he can't do
13:39
anything about it. Nothing works. He
13:41
just has to watch he reloads
13:44
and tries again over and over, and it's
13:46
the same thing he stuck. But
13:48
then eventually, he gets stuck on
13:50
this black screen with
13:52
text on it that says, you've
13:55
met with a terrible fate.
13:57
Haven't you? Pretty
14:00
spooky. After that,
14:02
the game kicks him out to the title screen
14:05
and get this. His
14:07
save file is gone deleted.
14:10
But now, there's a new one
14:12
called your turn.
14:15
So he's curious. Right? He can't stop
14:17
himself. He loads up that new
14:19
creepy save and all it is.
14:22
Is his character's dead body on the
14:24
ground. That same skull
14:27
dude floating over him with creepy
14:29
looping to storted laughter playing over
14:31
and over again. My buddy tries
14:33
to restart the console to get out of
14:35
there. But then, hey,
14:37
that's okay. Sorry talking about thinking,
14:40
oh, what's wrong with you? Don't get my will. Sorry,
14:42
jeez. Thank you. You go on.
14:45
It's fine. So you restart to
14:48
console. And now guess what's back?
14:51
The Ben save file he deleted.
14:53
Right there, all the other ones are
14:55
gone. That's too much for him.
14:57
So he shuts the whole thing down and goes
14:59
to bed,
15:00
sounds familiar. So the next day,
15:02
yeah, he tries to avoid playing this thing.
15:05
It really messed him up. Freaking his bean,
15:07
like Major's mask is supposed to be kind
15:09
of creepy game, but not
15:12
like this. Later
15:14
that night, though. He just couldn't resist
15:16
too curious. I can't blame him really. So
15:19
he loads it up, and the band
15:21
save is still there. But wild
15:23
thing is, it looks like the
15:25
save fight was farther along in the
15:27
game than it was the night before, like
15:30
it'd been played. Creepey. Right?
15:32
But he goes in anyways. And
15:35
now, this is where things get real
15:37
dark, real quick. He
15:40
loads up the Ben save. And
15:43
right off the bat, everything is
15:45
very wrong. His character is
15:47
all distorted like it's back is
15:49
broken and clocked to the side,
15:51
the character's face is all blank
15:53
and dead looking. Every few seconds, it
15:55
keeps twitching and spasming. None
15:58
of this stuff is in the normal
16:01
game, by the way. It's not
16:03
right. More of these creepy statues
16:05
keep stalking him wherever he goes. Appearing
16:08
behind him and stuff. Then he starts
16:10
getting teleported all over the place to
16:12
more and more broken parts of the game
16:15
in impossible and creepy
16:17
ways that don't make sense. The
16:19
text, you've met with your horrible
16:21
fate. Haven't you keeps popping up on the
16:23
screen at the strangest times?
16:26
He's getting zoomed around his creepy broken
16:29
game and and starts turning into
16:31
different characters from the story and stuff.
16:33
Long story short, all
16:36
this lead to him getting sent towards
16:38
a water level, the Greek
16:41
babe. And for this
16:43
level, the character can breathe
16:45
underwater. So he goes in
16:47
and sure enough. One of
16:49
those creepy walking statues is
16:51
sitting there right at the bottom of the bay.
16:54
He swims over to it at this point
16:56
figuring Giana. See this
16:58
story through. Suddenly
17:00
his character starts choking to death and
17:02
dies he drowns. Even
17:04
though the character you're supposed to be able
17:06
to breathe underwater. He's drowned.
17:10
And then instead of just reloading the
17:13
game kicks him all the way out to
17:15
the main screen again, and the
17:17
save files have changed once
17:19
more. Now, There's
17:21
two saved
17:22
camps. The first one is labeled
17:24
Ben, and the next one
17:26
is drowned.
17:28
Ben drowned. Yeah. Right. Yeah.
17:31
That's what he thought. That's the mystery.
17:33
This kid bed must have
17:35
drowned, which means the game blind.
17:38
It's a creepy pasta. It's been
17:40
drowned, the creepypasta. I
17:43
knew it sounded familiar when you were telling
17:45
it. It's actually really popular. No.
17:47
Not surprised you hadn't heard. This
17:48
was my buddy. Right? He told me
17:50
about it. Yeah. I hate to break it
17:52
to you, Todd, but I think your buddy
17:55
found the story on the Internet or
17:57
somebody told it to him and then he told
17:59
it to you and passed it off as
18:01
real. Yeah. I remember reading this too. There's
18:03
also like YouTube Really well
18:05
edited YouTube Videogames. it's a great
18:07
story. I'm
18:07
not even then telling it though. It
18:09
goes beyond the game. Like
18:11
few days after this he starts
18:13
having conversations with a weird chatbot
18:15
online, like an AI chatbot. Yeah. It's named
18:18
Cleverbot, and this Cleverbot starts claiming
18:20
that it is been, and then
18:22
it starts taking over his computer
18:24
too, and then he starts getting headaches and
18:26
nightmares. There's a ton of stuff to it.
18:28
Writing videos. I think there was even like a
18:30
Ben drowned ARG of some
18:32
kind. Yeah. There were these hidden
18:34
ciphers like in the YouTube account that posted
18:37
the videos and those pointed to a website,
18:39
and the website had a whole second story called
18:41
Moon Children. And that was packed with all sorts
18:43
of hidden URLs and secret versations?
18:46
Yes. Yes. You're right. It was
18:48
about a doomsday cult stuck in a
18:50
time loop. It was actually super
18:51
cool. The website would reset every three days,
18:53
and it was really interactive. Yeah.
18:55
Alright. Cool. You two really
18:57
know how to kill a story. Todd,
18:59
it's not your fault. I'm sure you're end
19:01
was just into creepy pastas
19:04
and ARGs and found
19:06
an old copy of majora's
19:08
mask, and he wanted to have a little laugh
19:10
with you. Yeah. Whatever. I don't even know
19:12
what an ARG is. Well,
19:15
it's it's kinda like a
19:17
game, but it's not like a game game.
19:19
It's
19:19
on the Internet, but it's also broader
19:21
than that. It's ARG is
19:23
alternate reality Like the
19:25
netting verse
19:26
headset, then you strap you
19:28
face and win your arms around and buy things
19:30
t shirts, Bitcoin, or something like
19:33
that right now. Yeah. No. That's virtual
19:36
reality. These are alternate reality
19:38
games. They take place in the real world or
19:40
spread across the whole Internet.
19:42
It's more like a puzzle where all
19:44
of the pieces are hidden in different weird
19:46
places. Yeah. You look for these hidden clues
19:48
and, like, web site code or Twitter
19:50
bios or Reddit threads really
19:53
just all over the place and sometimes
19:55
even in the real world.
19:56
And usually it's revolving around some kind a
19:58
mystery or conspiracy that you have to solve.
20:00
You
20:01
don't mean to be weird about this, but
20:03
were you just talking about creepy ARGs?
20:05
Okay. Cool. Yeah. Cool.
20:08
Yeah. Right. Okay. Great stuff.
20:10
Hey, this has been fun. You two
20:12
should look around. I gotta
20:14
go play the actual reality game
20:16
of running this dive. Alright? Yes.
20:19
Sure, Todd. Yep. Thank you. Yep.
20:21
Okay. With your eyes,
20:23
not with your hands.
20:27
I'm sorry. Who are who are you? Yeah.
20:29
I'm I'm Nile Sankey. I I worked
20:31
on the game assemblants. I
20:33
know what you're thinking. Impossible.
20:37
I should be dead.
20:40
You're right. There should be. But
20:42
here I am. We
20:44
initially built the chamber to
20:46
simulate memories. We
20:49
used it to free our
20:51
minds. But as we
20:53
went deeper, we
20:55
found more our
20:57
fears, our hopes,
21:00
the past, and our future.
21:04
And then Everything changed.
21:07
We finally found the answers, but
21:10
it wasn't what we expected. The
21:12
memories took on lives of their own
21:15
and the terrible things it showed us.
21:19
Now, I want you
21:21
to see
21:28
Part of the the themes of assemblants were
21:30
sort of getting lost and
21:32
and dwelling on the past and getting lost
21:34
in your memories and being conceives by your
21:36
own memories and overanalyzing your
21:39
memories at a at a very sort
21:41
of high level. And so I was like, well, I wanna present
21:43
this to where people can feel like they're winding themselves
21:45
deeper and deeper into this. It was maybe
21:47
in the last month of development that I was like,
21:50
well, I'm gonna have to throw in a bunch of these
21:52
ARG sort of elements or
21:54
I'm gonna tease it where people are gonna see
21:56
clues and then hopefully they'll catch
21:58
on because people are pretty smart. And
22:00
then I'll just I'll string some clues along
22:03
with these sources that are not the game. I
22:05
tapped on external sites like Reddit,
22:07
for example, and other
22:09
websites. And I'm just gonna build this as
22:11
though, like, this is crazy. I don't even know if people
22:13
can solve this, but maybe it'll
22:16
be years and they won't solve it because it's pretty
22:18
esoteric, these puzzles. And
22:20
it sort of I threw them together really quick.
22:22
It was never play to like usability tested.
22:25
Yeah. don't think I thought that far into it.
22:27
I think I was just, well,
22:29
let's see. Like, this might be a total disaster.
22:32
And maybe not? Who knows? Let's let's see.
22:34
This is fun. It's what why we
22:37
Videogames. let me take a little
22:39
chance here. And early on,
22:41
like, it's it's funny when someone's first came
22:43
out. Like, I'd never I never actually
22:46
said there's an end game. It just wraps
22:48
up really quick. It's a very short experience. You
22:50
can usually beat it in forty five to an hour.
22:53
And the initial group
22:55
of players, like, I remember watching a video
22:57
review and the first hit came out and this
23:00
this streamer finished the game and he
23:02
was so pissed
23:03
off. That's it. That's
23:05
it. Like this
23:06
game sucks
23:06
and I was like, I guess that didn't work.
23:09
And I was like, well, maybe I should have
23:12
told people there's they're, like, hinted
23:14
that there's more. But we just
23:16
rolled with it, like, okay. Well, maybe it's
23:18
not gonna work out. And then people
23:21
start to be like, wait a minute. After you beat the game,
23:23
if you continue the game, there's something new
23:25
here, there's something different. And then
23:27
if you follow that, it keeps go wait. There's
23:30
way more to this game, and it
23:32
sort of blew my mind a handful of
23:34
streamers, file on this content,
23:36
and then they follow these rabbit holes. And
23:39
Some of them kind of almost
23:41
put their health in danger
23:42
there. There
23:43
was a screamer by the name of I'm the blue I'm
23:45
the blue ranger. I think blue ranger right now,
23:47
but I'm still friends with them to
23:49
this day and I met him through this experience,
23:51
but we were watching him play. And
23:53
one of the rules is I don't interact with the community
23:55
when this happens. It's purely just observation.
23:59
And he was just on
24:01
this thing nonstop, and
24:04
he and a handful of other streamers
24:06
or or gamers were slowly getting
24:08
closer and closer, and it was just this
24:10
great It was actually the most entertaining
24:13
and entertainment I've had as a game developer
24:15
or even just watching games and just watching
24:18
the drama. And I wanted to, like, oh, you're so
24:20
close. Just look over there and but
24:22
we we can't interact with him and
24:25
then to see him finally you can find the
24:27
video somewhere if it's on YouTube, it's still
24:29
on his channel of him. Discovering this
24:31
final puzzle. And
24:33
he's just freaking out. And I remember
24:35
remember exactly where I was He
24:38
was at a restaurant in Seattle. We were at happy
24:40
hour and and just was on my phone just
24:42
watching it. I think he's gonna do it. I think he's gonna
24:44
do it. Wow. And then he did it. And I was like,
24:46
oh my god. This is so cool I'm getting to
24:48
experience, you know, watching him
24:50
sort of find this this final puzzle.
24:53
With a game that has ARG components
24:55
and all of this mystery, you're kind of creating
24:57
this universe for someone to make and
24:59
tell their own stories in and make their
25:02
discoveries, like, how does the approach
25:04
to that kind of thing come together?
25:06
Would I approach the more ARG aspect of
25:09
dissemblances? It wasn't
25:11
an intent to build a social experience,
25:14
but that wasn't like we're playing
25:16
the game in coop or we're playing
25:18
multiplayer. Like coop, multi player games
25:20
are very cool, but there's a lot of those.
25:22
And I think there's something very unique and different
25:24
about it. Well, social, but it's not
25:27
social where you're playing the game together. You're sort
25:29
of Connecting with other individuals
25:31
on this mystery, this quest that has
25:33
all this, you know, hopefully rich fiction
25:36
that people absorb themselves into But
25:38
the truth of the matter is, like, I didn't
25:40
really know if the game would really work. It
25:42
it was kind of just a artistic experiment
25:44
and It wasn't a massive
25:46
success for
25:47
Videogames, but it it did have this core following,
25:49
and it was just a great experience as a
25:51
developer. Had you had any experience
25:54
with ARGs? Had you grown
25:56
up participating in anything like that
25:58
before? Whether that was you
26:00
know, hybrid online, offline, or or
26:02
not? No. In fact, I I kind
26:04
of even hesitate to use the term energy
26:06
with the semblance because I'm not that
26:08
familiar with ARGs in general. I kinda
26:10
know what they ARGs. And I think they're cool. think the idea
26:13
of them are cool. Yeah. Like, I think even
26:15
HALO two, this is before I joined,
26:17
had the I love ARGs, and
26:20
I wasn't really part of that. To be totally
26:22
honest, I'm not really even much of a gamer.
26:24
Like, I sometimes struggle to
26:27
force myself to play games. Like, I
26:29
I really should be playing more games after all. It's
26:31
what I do for a living, but
26:34
I'm not a huge gamer. I'm not an ARG
26:36
person, but I I love the
26:38
idea of building these experiences. So
26:41
It sounds like as you
26:44
had that thread in assemblances
26:46
and you were able to watch people do it,
26:48
as a game designer, that could be a little
26:50
bit of addictive to to see people
26:52
participate at that level because you
26:55
have people that are looking at something that
26:57
could be unsolvable. And they're
26:59
throwing themselves at it and giving, you
27:01
know, potentially hundreds of hours and lots
27:03
of, you know, lots of mineral calories to
27:06
to do that. Yep. Is that something that you're
27:08
hoping to replicate as you do games in the
27:10
future to have this other component that
27:13
gathers communities around
27:14
it? A hundred percent yes. Like, I I mean, I'm sort
27:16
of in process of building another game
27:18
right now. It's it's not developed
27:20
enough to to officially say anything about it.
27:22
But certainly, I think any
27:25
game I release in the future would have
27:27
to have this I feel I consider
27:29
it's sort of a sort of a staple to
27:31
the art I build. So It
27:33
just and it's like you said, it's so rewarding,
27:35
and it does create these very
27:37
unique social situations. It,
27:40
yeah, encourages these lasting sort
27:42
of relationships know, into a lot of the people
27:44
that still will connect online. I'll see occasional
27:47
tweets, etcetera, that, like, oh,
27:49
you were yeah. That's right. You were there when
27:51
we first saw the puzzle or remember when this
27:53
happened. Almost like sort of humbling
27:56
feeling that you can have this sort
27:58
of very as I see the positive effect
28:00
on people's lives to bring them together. For
28:03
you, like, what are some of the things
28:05
that go into design or telling a story that
28:08
make you passionate What are those elements
28:10
that just really get you excited or the things
28:12
you always want to bring to your stories? Yeah.
28:14
That's tough because I'm not a
28:16
very disciplined storyteller. I
28:19
think, to be totally honest, a lot of
28:21
the assemblances were a lot of the games I built.
28:24
I think I sort of picked this up from from
28:26
watching David Lynch movies where
28:28
they have exceptional sound design and
28:32
they're they're they're they're very visually, but they also
28:34
resent these situations or
28:36
these stories that have open
28:39
interpretation, and they
28:41
are sort of emotionally driven and
28:43
they emotionally inspire people to speculate.
28:46
It's it's the way I kinda see pure
28:49
what art should be, which is what, you know,
28:51
the art of it comes from your interpretation,
28:53
how does it make you feel? What do you believe that means?
28:55
What is the artist trying to say? How does it connect
28:58
you with the artist or with other
29:00
people around you that are also experiencing this?
29:03
And that's something I really love about.
29:05
And and it's not just David Lynch, but he
29:07
specifically says publicly he will
29:09
not explain what his movies mean
29:11
and I think that's the the right call. It
29:13
means the the movie will always be
29:16
a piece of art that's open to interpretation and
29:18
that connects people together and it connects
29:20
people to to the universe. And
29:23
so my approach
29:25
is definitely like I wish I was a more
29:27
disciplined storyteller, but
29:29
like a semblance is very, I
29:31
would say, it's it's definitely open to
29:33
interpretation. I mean, I have my
29:35
opinion, like, there's there's actually a there
29:38
is a story that exists. But it's the story
29:40
itself isn't as important as allowing
29:43
people to have an emotional
29:44
interpretation. I I'm curious if you have
29:46
thoughts on like the concept of
29:48
how people can take games and find
29:50
and tell their own stories inside of
29:52
them, whether that looks like community
29:54
figuring out ARG clues or like people
29:56
in open world games discovering and
29:59
telling their own stories. Since it's an
30:01
interactive piece of fiction, you kind of get
30:03
your own story from it even though
30:05
it's a design story.
30:07
I used to tell people a story. haven't told
30:09
it in a while. don't think I'll tell it now, but
30:11
there was a story where I was playing Fallout
30:14
New Vegas and a chest It was
30:16
not a pleasant experience because I
30:19
I just somehow kinda broke
30:21
the game really early on.
30:23
But I I love telling the story to
30:25
to friends because it was it was kind of
30:27
hilarious I wanna call
30:29
it a fail because how can a game be a
30:31
failure if you're telling people this is great story
30:33
that happened in it even though I ended up
30:35
turning it off and never playing it again, but I
30:37
was like, man, that was one of the
30:40
the the best, like his silly
30:43
stories that I've had. think there was another
30:45
one where back when we were developing
30:47
destiny, we were trying
30:49
to like, look at other games that are similar
30:51
and one of them was like MMOs. And I
30:54
am not an MMO person. Like
30:56
I said, I'm not really a gamer at all, but I
30:58
was like, well, I really shouldn't play. Wow.
31:00
World of Warcraft. And so
31:02
we we ended up playing I was like, okay. Let's
31:05
set a night and then we're all gonna play and then
31:07
I'll see if I can learn something from it, I guess.
31:09
And so we we were
31:11
playing and the one one of the people we were playing
31:14
with was sort of at work,
31:16
he I was friends with them is I liked
31:18
him a lot, but he was sort of like a technical
31:20
guy that just sorta we we would tell, like, hey,
31:22
can you fix this thing for for me? Whatever.
31:25
You know, like, please fix this. This
31:27
is broken whenever. But in
31:29
the world of Warcraft, he was in charge.
31:31
He was our leader. And I was like, damn, this
31:33
is cool. Like, Tim, like who who's
31:36
always bugging him. Can you fix this for me? fixes
31:38
for me. Now he's like, Tim, what do I do?
31:40
What do I do? Like, III don't know what to do.
31:43
I I think I I picked the
31:45
majors or something where you're shooting fireballs,
31:47
and and we were in the training area. And
31:49
and we were all I was following Tim and
31:51
we're all like, that's pretty pretty cool, but then
31:54
I I looked over and I saw another player from a
31:56
different group. And I thought
31:58
I saw inciting an animal, and I'm like, I'm
32:00
gonna help him I started
32:02
doing my age power and he was
32:04
fighting a bat or something and
32:06
attacked the bat and I killed it. And I was like,
32:08
yes, I helped that guy. This is so cool. And
32:10
then The guy swiveled and looked at me,
32:13
and then I saw the words what the fuck?
32:15
And I was like, did
32:17
did I do something wrong? I was like, Tim, Like,
32:20
what I think I was trying to help that guy. I he
32:22
was fighting an animal. He's like, yeah. You just
32:24
killed a pet he was trying to train.
32:27
And I was like, what? I I thought he was trying to
32:29
fight someone or fight an animal. I thought,
32:31
I didn't know that was his pet, dude. What do I do?
32:33
I'm so sorry. III feel so bad.
32:35
And he's like, don't worry about it. I already apologized
32:38
for you. He's cool. Let's move on.
32:40
It's like, this is so this is such
32:42
an awesome experience. Because,
32:44
like, Kim, you're her leader, you're her savers.
32:47
Anyway, I was like, man, I'll never forget that moment.
32:49
That was such a cool, like, silly experience.
32:52
I'll never forget that
32:53
guy. That's great. That's that's a great example
32:55
because, like, the people coding wow did not write
32:57
that encounter. They did not create that
32:59
moment for you.
33:00
Exactly. Exactly. Yeah. You had it
33:02
and completely unique. Yeah. I think
33:04
and talking about, like, breaking Oh, yeah. Jeez.
33:06
Oh, if you guys are just gonna play pretend
33:08
NPR and there instead of
33:10
buying something, I'm gonna need you
33:13
to hurry it up. Yeah. Closing
33:15
in ten. Okay.
33:16
Yeah. Thanks, Todd. Anyway,
33:18
Niles. Thanks for talking with us, man. Yeah,
33:20
sure. Just remember, don't disregard
33:23
any detail. That detail could
33:25
be the secret to unlocking the
33:26
puzzle. Of the Ring DVD,
33:29
you know, I got the special edition of that, but
33:31
whatever your loss, coupons
33:33
and mixed and one bag of loose
33:35
from mom. That's
33:38
sixteen twenty eight.
33:39
Okay. Oh, hey, no. It's Latin. What?
33:42
Oh, hey, Matthew. What's up? You two know each
33:44
other? Yeah.
33:46
What are the odds of us all being here at the same
33:48
time? Great. Hey, you guys
33:50
know you can go make friends outside.
33:53
After Matt here, finish paying for his
33:55
stuff. Yeah. But what are the odds? You don't have to
33:57
do this in front of
33:58
me.
33:59
So you know Niles. Yeah. We
34:01
did that to Game of Simulation stuff.
34:03
Hello. Earth ten
34:05
nerd. Yeah. Sorry. Just one second. I need to run
34:07
a business. Yeah. Yeah. I know. I know. But just one
34:09
second. Did you help Nile's make
34:11
a soundance? No.
34:12
No. I was just one of the main
34:14
discord users that was involved in unwrapping
34:17
some of the mysteries. Very cool. How
34:19
many hours did NILE steal from you?
34:21
He stole an inordinate amount of my master's
34:24
degree. I'm ashamed to say.
34:27
Niles talked a little bit about like what the game
34:29
was, but sort of in broad strokes as a developer's
34:32
perspective, what was the game to you as
34:34
a
34:34
player? The story of it
34:36
taking up a large component of
34:38
my masters is because and
34:40
I remember this very specifically.
34:42
I was doing some assignment work in the
34:45
library of the university I was doing the masters
34:47
in. That was masters of teaching. And
34:50
I got an email. Because
34:52
I'd played the first game, there was some
34:55
out of game components that required you
34:57
to email an email address and would automate
34:59
a response. And that response
35:02
would give you some information to then solve
35:04
stuff in the game. And one of those emails
35:07
sent something to me. I just got
35:09
a very indirect email, had some
35:11
information, but it had come to me
35:13
without me asking for it. So,
35:16
you know, what did I do? I dropped the assignments and
35:18
I started pinging all of the email
35:20
addresses from the previous game. I
35:22
didn't get anything. I probably spent like half an hour
35:24
trying to ping those dresses multiple times to
35:27
see if things would come out because you you try to
35:29
game it. Right? There's no way there could be human
35:31
behind that. So you try and just send
35:33
nothing at all or you send random
35:35
words just to see if it needed
35:37
an answer, but it wasn't checking the answer.
35:39
But over the course of a few days after that, we
35:41
got more messages. And those were links
35:44
to audio files from
35:46
SoundCloud. It was bunch of random
35:48
noises, but you take the spectrographic
35:50
imaging of those sounds and
35:53
it creates one quarter of
35:55
a picture because there are four
35:57
sounds and you put those pictures together. And
36:00
you've got a picture of a face
36:02
and then the RSibo message
36:06
that was sent out as a way to
36:08
unpack human language by
36:10
some bloke who was also pictured in that spectrographic
36:13
image. Once that's unpacked, you
36:16
get a Cypher from that Arisebo message
36:18
that allows you to decrypt what
36:21
is essentially dot based binary
36:23
at the very bottom of that image because
36:26
it's referenced by the Arisebo message
36:28
and you unpack that binary and it gives
36:30
you a number. And then you This
36:32
and this was a bit that that made me
36:35
feel like like I I was done. ARGs
36:37
were my life after this point. It
36:39
gives you a number. And you put
36:42
it at the end of every shortened URL
36:45
that he used to send the sound
36:47
files and it sends
36:49
you to what was the result, which is a
36:51
link to the soundtrack. When I'd sent that
36:53
discovery, he then announced it on Twitter
36:55
and it became available for everybody else to
36:58
to access before the game came up. So
37:00
oh, so you unlocked that -- Wow. --
37:02
for everybody. Yeah. Yeah. I had
37:04
to check because I thought my memory might have
37:06
been
37:07
bad, but I've actually got the tweet linked
37:09
here that names me. Was there a was
37:11
there a clue that said if you take those
37:13
numbers and put them at the end of the URLs.
37:16
Was there something that would indicate that, or did you
37:18
have just have to come up with that
37:20
as a possible use? There was no
37:23
indication that that's what you should
37:25
do, but we had a number and it had
37:27
the same number of digits as every
37:29
other number at the end of the shortened
37:31
URL. For every other link
37:33
they'd sent. Okay. You know, there was two links
37:35
in the last email. Having two there
37:37
means that you
37:38
compare the two to the number and you're
37:40
almost like hacking the game apart in
37:42
a sense. Like, you're you're almost looking
37:44
for vulnerabilities or patterns or
37:46
things that they haven't checked or what they might be looking
37:49
for in in every little detail of every little
37:51
thing precisely. And he is
37:53
excellent at a red herring as well. One
37:55
day an email went out. It was just like
37:57
an infrared image of what seemed like
38:00
a body, maybe not.
38:02
It's like red and yellow, I think I
38:04
emailed him directly at some point after I'd
38:06
finished the game. And I said,
38:08
was this anything? And he's like, no.
38:12
And I was oh, god. Okay.
38:15
What is the emotion as
38:17
you're going through that? Because you know that there
38:19
is a game designer out
38:21
there. But I'm wondering if you almost get caught up
38:23
a little bit in the spookiness of it and
38:25
feel like there is something way bigger than
38:28
what niles or niles and a couple
38:30
people put together. There definitely is.
38:32
And if we're talking about
38:34
things like the ghost in the machine,
38:37
I definitely think something like that existed in
38:39
a semblance oversight because
38:42
I believe that Niles was hovering
38:44
over a couple of buttons And
38:46
as we progress through the
38:48
game, he would release updates
38:51
to the game in order to gate our progress
38:53
a little bit. I think that
38:56
manipulating the game through updates meant
38:58
that there were sometimes things that happened that were
39:00
a little bit weird. And
39:02
one of those weird things happened to me. I
39:05
was trying to brute force the game and probably
39:07
outside a time zone as well. That probably wouldn't
39:09
have helped. That was so weird. I'll have to
39:11
send you a link to the But essentially,
39:14
some of the aspects will lead you
39:16
to specific endings to learn more information.
39:19
In a simultaneous oversight. And somehow,
39:22
I'd brute force an ending that
39:24
mashed up a bunch of things together but
39:27
it was really spooky because
39:29
I had those mashed up endings in like
39:31
blurry kind of black and white intermittent
39:34
oversaturated colors. But
39:37
there's also a big head that
39:39
has a big booming voice. And
39:42
all I heard as it was like shifting
39:44
through those different endings, is just
39:49
all the way through the Videogames
39:51
think I emailed Nails about that as well.
39:54
And he said, no, that's
39:56
a bug. We're gonna patch it out in the next
39:58
update. So what I got, I presume
40:01
no one else has ever gotten and
40:03
could very well have been a haunting
40:06
of a semblance of
40:07
oversight. Nice. In that moment,
40:09
you must have thought that you found something wild.
40:11
Right? And then sharing that with people
40:13
in the community. The stories we tell about
40:15
this kind of thing and that community interaction that
40:17
sprung up around it. What was that like? Was it
40:19
a slow trickle of people? Like, And how did the
40:21
community get along? Can you speak on that side
40:23
of it,
40:24
especially as the organizer? Yeah, absolutely.
40:26
It started slow. As
40:28
I said before, symbol wasn't hasn't
40:30
been the most popular game in the world,
40:33
even though I take as many opportunities
40:35
as I can to to talk about it and bring
40:37
it to people's attention because it needs that attention.
40:40
But there was probably even over the three
40:42
weeks, there was probably a core group
40:44
that was there all the time, maybe
40:47
nine to ten people, and some of
40:49
them were just people
40:51
playing the game, but it was slow.
40:53
There was a few people that were trickling in. And the more
40:55
people that we got in the more opportunities
40:58
for answers as well. So there was
41:00
never any gatekeeping there. It was always
41:02
welcoming whoever there was that wanted
41:04
to join. We couldn't have had more than
41:07
maybe thirty or forty people in the Discord
41:09
at that stage. But over time, that
41:11
has changed because there was
41:13
an assembled slabs So I've
41:15
read it actually. And
41:18
I posted the Discord link to that and I posted
41:20
it on Twitter so that people can join
41:22
and so there's form of discovery
41:24
outside discord itself for people
41:26
to seek information. And
41:28
as you can imagine, there's precious little information
41:31
out there about the game because
41:33
Niles would prefer it to be a
41:36
fresh experience for anyone who joins.
41:38
Yeah. How much of the success
41:40
in quote unquote solving it
41:43
is dependent on a community
41:45
aspect. I
41:46
mean, could one person who's super dedicated
41:49
pull it off? Look always. We're
41:52
talking about, you know, multi
41:54
universal kind of right thinking
41:56
there, like yeah. Practically, probably
41:59
not And I think
42:01
NILE saw that with assemblants
42:04
too and through the updates in
42:06
barring certain progress. Did
42:09
stop someone who had an IQ
42:11
of nine ninety nine and was just, you
42:13
know, tearing through everything, wouldn't
42:15
be able to spoil it for everyone else. So
42:17
think That's why I think this community
42:19
experience is really special that we had in that
42:21
discord because he was
42:24
very hands off with it. But he potentially
42:26
was curating an experience for
42:29
those people involved in those three weeks.
42:31
It really did take all of us to
42:34
contribute to the ounces that we needed.
42:36
And that's why this ARG
42:39
is really important to me because
42:41
not only did it take a village to solve this
42:43
thing, but the people that were involved
42:45
in three weeks, I think it probably
42:47
was, those three weeks where we were diligently
42:50
trying to solve all this stuff. That three
42:52
week period of time is a
42:54
memory for the people who involved
42:57
at the
42:57
time. Anyone trying to pick up the game
42:59
now it won't be the same for
43:01
or it won't be the same as it was for us anyway.
43:03
What do you think is more impactful or
43:05
was more impactful or
43:07
meaningful? Was it the sense of community
43:10
formed with the people? Or was it really the
43:12
game's puzzles? Is the community bigger than
43:14
the game? Is the game bigger than the community for
43:16
you? Personally, like where is that
43:17
balance? I think my answer has to
43:20
be the the combination of the
43:22
two. Like as a as a community,
43:24
It hasn't really had chance to be the same
43:27
as it was because assemblants two
43:29
came out, the Discord came together,
43:32
We solved everything, but that community
43:34
hasn't really come together again.
43:37
But the way that this game has brought
43:39
my mind into a state that
43:41
searches for detail and
43:43
to make inferences about
43:46
that detail into a broader picture I
43:48
think is the most valuable part
43:50
for me. To my
43:52
detriment sometimes, like, I will waste
43:55
whole swathes of time because
43:57
of the components that we're in a sense once too
44:00
that lead me to understand how
44:02
ARGs work and how people
44:04
can like manipulate information
44:06
and bring us more stuff. From a cybersecurity
44:09
perspective, it's great because you get
44:11
an email and you scrutinize every single
44:13
aspect of that. And all of a sudden,
44:15
your lake is completely empty because they cannot
44:18
fish for anything. But
44:20
the other part of that is that You'll
44:23
dive down rabbit holes that mean
44:25
absolutely nothing. And the
44:27
perfect encapsulation of this is
44:30
Last night, I did a quick search
44:32
as I usually do because I did spend
44:34
a lot of time trying to rip apart
44:36
assembly labs dot com. So
44:38
assemblants labs as a domain
44:41
has lapsed. I presume Niles
44:43
doesn't want to keep it anymore, but
44:45
it now has on a domain register
44:47
a review of I I don't
44:49
even know what it is. Here it is, a a reading of
44:52
the first couple of sentences. Assemblagelabs
44:54
dot com, updated twenty six days ago
44:57
from Spoon River Valley Scenic Drive,
44:59
PO Box, blah blah. I
45:01
did not know how many of you have had mom and
45:03
dad's Apple pie, but it's amazing. As
45:06
a Christmas present for your grandchildren a few years
45:08
ago, we made an image of them making the pie.
45:10
I set up our kids lighting and clicked along
45:13
as they worked and talked away. I loved
45:15
every minute of making this, and we had
45:17
our kids cherish the final image too.
45:20
Okay. It gives you gives you some
45:22
information. It doesn't tell you enough about
45:25
what's actually going on, but
45:27
you search for a bit more information and
45:29
The general contact is
45:32
for arnett acres dot com,
45:34
which then takes you to an HTML based
45:38
website, which look like it was built
45:40
in two thousand and four, and
45:43
just has a bunch of random activities
45:45
and images and not even link to the Facebook
45:47
page. Now I have to think about
45:49
Arnaud's acres for the next
45:52
two years waiting for a simple answer. Right.
45:54
I'm wondering if this is going to be important
45:56
or not. So that's
45:58
what I mean by destroying my brain. Like,
46:01
I look for stuff and I find things,
46:03
but whether it's relevant or not, I
46:05
I don't
46:06
know. I fully expected Niles
46:08
to have said that he carefully planned
46:10
and engineered the level of difficulty in
46:12
all of this. And then to hear him say, I wasn't
46:15
really sure if this would work at all or not.
46:17
We just put it in. Was
46:19
definitely a surprise to me because I would imagine
46:21
crafting a game like
46:22
this, crafting an ARG experience seems
46:24
like an extreme exercise in
46:26
game design. But I
46:27
think that's why it was so good as well
46:29
because it tells me that
46:31
if he was very last minute with it, that
46:34
he was there. He was looking at what was
46:36
happening and trying to figure
46:38
out which bits to should go
46:40
where. And whether that grew while
46:43
we were playing aspect of that ARG
46:46
or whether it was maybe a little bit before,
46:48
I don't know, that that
46:51
kind of touch is important, whereas
46:53
a lot of people would think about how to
46:56
automate it how to make sure
46:58
it persists across time, but
47:01
Niles, I don't think, was too concerned
47:03
about that either from what I can gather
47:05
because Instagram could get
47:07
bought by TikTok and then disappear
47:10
the following day. And all of a sudden, there's
47:12
whole components of this game as well that disappear
47:14
or the website domain lapses and
47:17
goes
47:17
away. Or that's part of the ARG
47:19
with the Apple pie review, and no one
47:21
will now, don't do this to me.
47:24
III don't need it.
47:26
Yeah. Everything is intentional.
47:29
Everything means something. Hey, listen. This
47:31
is getting weird. You're making this whole
47:34
thing weird. Can you too
47:36
please stop doing this. Thanks. And
47:38
Matthew, Yeah. Oh. Oh. You gotta pay for
47:40
this. Sorry. Or are you three trying to bore
47:42
me to death so he can sneak off
47:45
with it?
47:45
Sorry. Here's here you go. Thanks.
47:47
Great. Cool.
47:49
See you guys later. See you, Matthew. Later, Matt.
47:52
See you. You do buy in anything
47:54
else. I'm locking this place down in
47:56
thirty seconds whether you're in here
47:58
or
47:59
not. No. I'm I'm good. I'm just gonna
48:01
pick up
48:01
that thing I called about a couple days ago. Right.
48:04
You're already paid up. It's a fun, a little
48:06
nook. Cool. What? Thank you.
48:09
Tell your old man I said, hey.
48:10
Yep. Sure thing, Todd. I'll let him
48:12
know. Well,
48:15
that was interesting.
48:17
Yeah. See, pawn shops can be cool.
48:19
You never know what you're gonna find keep your eyes open.
48:21
I mean, the odds of running into an
48:23
ARG developer and then, like, one
48:26
of the major players in the community around solving
48:28
it. That's that is actually pretty
48:30
cool. And also, Sarah and Brittany
48:32
from the Carter Hall
48:33
School, you know, I actually think
48:35
they hit the nail on the head when they talked about
48:37
full groups. Right. And even though
48:39
a published game or a story inherently has
48:41
its own centralized cannon, people
48:44
still form groups around it and
48:46
they create and share their own stories and legends
48:48
inside the scope of that world. And
48:50
that's You know, things like
48:52
fan ARGs, and memes, and music remixes,
48:55
and TikTok videos, or even
48:57
tattoos, they can all be forms
48:59
of folkoric expression Yeah.
49:03
Hey. Not to be
49:05
nosy, but what did
49:07
you
49:07
buy? This seems a
49:09
bit sketchy. Oh,
49:10
no. No. It's not sketchy at all. Actually, you're gonna love
49:12
this. Hold on
49:13
one second. I'll grab this. Okay. Boom.
49:23
Amazing. Right? Bicycle.
49:26
Yeah, dude. Absolutely. ARGs too,
49:29
is it like special
49:33
or something? It is wicked
49:35
special, actually. Okay.
49:39
It's blue. Okay.
49:42
I like it. What makes
49:44
it special? It's special to me.
49:47
I mean, no. That's cool. I'm not
49:49
trying to rain on your freaking parade
49:51
or
49:51
anything. I was just expecting something
49:54
I don't know. Different.
49:57
It is also responsible for the deaths
49:59
of more than eight hundred people.
50:01
There we go.
50:02
No, dude. Yeah. I
50:03
don't know. It's just a bike. It's I like
50:05
it. It's
50:05
mine now and that makes it special.
50:08
This supposed to be some kind of metaphor.
50:11
You're really in that mindset.
50:13
No. Just a bike. I bought a
50:15
bike at a pawn shop because I'm
50:17
an adult. No. And I can do that. No.
50:19
I know you. You're up to something.
50:21
You even phoned ahead days
50:23
ago, but then you wait until
50:25
we're both here to pick it up. Yeah. I'm gonna spoil this
50:27
puzzle for you, Perry. Straight up. Forgot to
50:29
come and get it until you texted me today,
50:31
and that's why I suggested we need here. Yeah.
50:34
Believable. Yeah. Not so much as
50:36
ADHD. But it's worth
50:38
it. Well, I guess it worked out. We got some
50:40
good conversations in. I think we got
50:42
some fodder for some other episodes, and
50:45
we met some cool people. Hey.
50:49
Sorry. Do you think this is do you think this will fit
50:51
in your trunk? I kinda didn't think
50:53
about how it gets dark so early now.
50:55
Of course.
50:56
Oh, uh-oh. Hey, did you leave a light on?
50:59
Yeah. Is there like a light in your or something.
51:01
It's like
51:01
Yeah. Wait. Maybe I left it. I don't
51:03
think. Let me Wait. That
51:05
told you to keep your eyes
51:07
open. You never know what you like
51:09
to suffer. Looks
51:20
like Perry and Mason may
51:22
be unavailable.
51:25
Let me take a whack at this end
51:27
credits did I founded Mason's
51:30
backpacks surrounded by
51:32
off brand snack wrappers and
51:34
something labeled raccoon
51:37
traits. Okay.
51:41
Thanks for listening to digital
51:43
folklore. If you enjoy avoid this episode.
51:46
The best way you can help us out is to
51:48
tell a friend or a friend of a friend
51:50
or a complete stranger. You can also
51:52
leave a rating or review on Spotify
51:55
or Apple Podcasts. Thank you
51:57
to Brook Jeanette, who you heard in
51:59
the opening story. Brook is part
52:01
of the podcast thirteen. Which
52:04
is a monthly anthology podcast
52:06
featuring atmospheric, slow burn,
52:08
spooky stories that will make you smile.
52:10
Break your heart and have you wishing
52:12
for a night light. You can find a link in
52:14
the show notes of this episode, and
52:16
thank you to Rich Dayl, aka
52:19
Maltholmeite for his performance as
52:21
the prolific west and sinister
52:23
voice of Todd. Expect
52:25
to hear more from Todd in future
52:28
episodes. And of course,
52:30
a huge thank you to our interview
52:32
guests this episode, including
52:34
doctor Sarah Clito and doctor
52:36
Britney Worman from MacArthur Hall
52:39
School Folklore and the Fantastic
52:41
Sarah and Britney are award winning
52:44
folklorists and have such
52:46
a deep breath of knowledge. You'll hear
52:48
more from them in an episode coming
52:50
soon. Thank you to Nile Sankey
52:53
of Nile studios. Nile
52:55
is an interactive experienced designer
52:57
in the gaming industry since nineteen
52:59
ninety nine with a lot of projects
53:01
under his belt. You can play the game
53:03
mentioned in this episode a
53:05
semblance on Playstation Xbox
53:08
team or the Nintendo Switch right
53:10
now. And thanks to Matthew
53:12
Bliss, avid ARG solver
53:15
and host of the Dead Drop Podcast.
53:17
It's a ten minute Twice weekly
53:19
podcast featuring video game news
53:21
analysis and industry insights.
53:24
As always, check the show notes
53:26
for links and more details. Digital
53:29
folklore is a production of eight player
53:31
media, which is really just Perry Carpenter
53:34
and Mason Amadez doing the
53:36
best they can to learn everything about the
53:38
fascinating world of floor and bring
53:40
it to you in an interesting fun and
53:42
accessible way. Folklore
53:45
dot f
54:12
Greetings, Adventures. Today, we're excited
54:15
to introduce you to a new story. Dark
54:17
Dice, a horror podcast that
54:19
blurs the line between actual play audio
54:22
drum, where the story is determined by
54:24
the role of the dice. Six adventurers
54:26
embark on a journey into the ruinous domain of
54:28
the Nameless God. They will never
54:30
be the same again. One of the players
54:32
is now what they've seen after a double
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