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Digital Writes

Joshua Hillyer

Digital Writes

A podcast
Good podcast? Give it some love!
Digital Writes

Joshua Hillyer

Digital Writes

Episodes
Digital Writes

Joshua Hillyer

Digital Writes

A podcast
Good podcast? Give it some love!
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Episodes of Digital Writes

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The terminally trill Jon Irwin stops by to talk about some of the narratives on display at The Game Awards and the PlayStation Experience. We discuss Death Stranding, Guardians of the Galaxy: The Telltale Series, The Last of Us: Part Two, and o
Josh stops by to talk about clinical depression and how it affects writing. The answer is: A LOT. However, there is hope, and it involves not obsessing over deadlines and word counts while still honing your craft. Black Mirror is briefly discus
Kyle Bosman stops by to absolutely slay in this episode, as we discuss his career, GameTrailers, Easy Allies, stand-up comedy, improv comedy, the Nintendo Switch, and lots of other fun stuff! On a side note: Kyle is an incredibly nice, outgoing
Josh stops by to talk about his verdict on Final Draft 10 as well as Dark Souls, American Horror Story, and the NX horror story he wrote. Then: Checking in with Chad as he completes his first six weeks of trying to break into the film/televisio
Father Time checks in to remind Josh that a year has passed since the first episode of Digital Writes, forcing your faithful host to feel a tad wistful. The wistfulness gives way to discussions of specializing in particular types of writing, Fi
Benjamin Rivers stops by to chat about his new game, Alone with You: A Sci-Fi Romance Adventure.  Let's take a moment to appreciate how incredible these words become when placed in a sequence: "A Sci-Fi Romance Adventure."  We talk about a lot
William Brierly stops by to talk about his bizarre and wonderful game, Soda Drinker Pro. It's a fun conversation that naturally devolves (or should I say "evolves"?) into arcade talk. Digital Writes is back on an every-other-week schedule, and
Jon Irwin stops by to analyze the stories of some of E3's most interesting games! We talk about Death Stranding, ReCore, The Legend of Zelda: Breath of the Wild, and of course, We Happy Few. We also use the word "sausage" more than I anticipate
I talked about it in episode zero, and now it's a reality: this week's episode with Karla Zimonja! Gone Home is the best game of the 2010s...or is it 201X's? Either way, Gone Home is incredible and can be played and enjoyed by anyone. AND...the
Neal Ronaghan stops by to talk about a little bit of everything. The Nintendo World Report website, copywriting, the Green Bay Packers, and very creepy Halloween products. It's a good conversation with a good beat, and you can dance to it. Link
Josh tells it all in this overly-honest talk about making the most of the summer as well as the nature of good vs evil in narratives.Specifically, he talks about his plan to write a lot of words, what your plan might be, representations of evi
Chris Johnston (CJ) is perhaps the most passionate member of the video game community. In this episode you'll find out why as he discusses the underlying reasons for doing a podcast for ten years ... or launching a youtube page ... or really do
Gabe Durham stops by to talk about his downright excellent press, Boss Fight Books. He's published ten wonderful books on games ranging from Bible Adventures to Metal Gear Solid to Super Mario Bros. 2, and quite frankly, he's providing an impor
Determination stops by to remind Josh of an inconvenient truth: Writers must write. Thus, writers must have time to write. Thus, writers must make time to write. Thus, writers must determine the best times and places to write based on their sch
Aaron Mahnke stops by to talk about writing podcasts as well as ebooks, the success of Lore, and the importance of writers cultivating real social networks. Writers of all varieties will benefit from this episode.Lore podcastAaron Mahnke's no
CourTney Collins stops by to talk about film/television editing as a craft, Las Vegas, telling your family you're leaving a great job, writing honest blog posts, and that strange entity that is the future. It's a great conversation, and I think
The PS4 game Bloodborne stopped by Josh's life to teach him several lessons about storytelling, so he decided to share them with you! He discusses the importance of interesting universes, not beating the audience over the head with exposition,
Kevin Larrabee stops by this week to discuss two topics that go so so well together: video games and fitness. We focus a great deal of attention on his article "Saying 'Goodbye' to Video Games," funny censor sounds (you'll hear what I chose abo
Jon Irwin, author of the downright excellent Boss Fight Book on Super Mario Bros. 2, stops by to talk about his career, his writing process, being an au pair, driving an ice cream truck, and many many other things. On a side note, Jon Irwin mi
Christopher Baker, the author of one of my favorite nonfiction books, WRONG! Retro Games You Messed Up Our Comic Book Heroes!, stops by to talk about his book, his career as a games journalist, working at Marvel and LucasArts, and what he's up
Alternate title for this episode: Find Your Kevin Larrabee.Georgia Dow stops by to talk about depression, therapy, OCD, and her incredibly helpful Internet videos on anxiety. It's a wonderful discussion that hopefully helps at least one person
Josh is guest-less this week, so Josh stops by to talk to Josh about the Grantland closure as well as Ben Kuchera's article on Halo 5's narrative. Learn more about Josh at joshuahillyer.comI'm not Joshing.We'll return to more traditional, in
The undeniably trill Benjamin Rivers stops by to talk about his critically-acclaimed iOS/PS4/PSVita/PC/Mac horror game Home. The conversation gets pretty crazy, and Ben is dubbed the "Canadian Lovecraft," a term he begrudgingly accepts. We then
Dr. Jonny Metts stops by to discuss his ten plus years working on a popular video game website, the Nintendo podcast from which he recently retired, as well as his awesome book, Surviving Coventry!Plenty of great nuggets on why we do creative
Thomas Mahler, Game Director of the stunning 2D action platformer Ori and the Blind Forest, stops by to discuss his game's narrative! Other topics include incorproating story into an interactive medium as well as using Final Draft to write your
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